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	3d:: fixed letters
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		| @@ -218,11 +218,11 @@ void display_data::set_projection(int ed, bool apply_models) { | ||||
|       shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::band; | ||||
|     if(pmodel == mdHalfplane && hyperbolic && apply_models) | ||||
|       shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::halfplane; | ||||
|     if(DIM == 3 && hyperbolic) | ||||
|     if(DIM == 3 && hyperbolic && apply_models) | ||||
|       shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardH3; | ||||
|     if(DIM == 3 && euclid) | ||||
|     if(DIM == 3 && euclid && apply_models) | ||||
|       shaderside_projection = true, glhr::new_shader_projection = glhr::shader_projection::standardR3; | ||||
|     if(DIM == 3 && sphere) { | ||||
|     if(DIM == 3 && sphere && apply_models) { | ||||
|       shaderside_projection = true; | ||||
|       if(spherephase == 0) glhr::new_shader_projection = glhr::shader_projection::standardS30; | ||||
|       if(spherephase == 1) glhr::new_shader_projection = glhr::shader_projection::standardS31; | ||||
|   | ||||
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