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	HQ shot no longer increases the sight range (do this yourself)
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		| @@ -997,9 +997,9 @@ void saveHighQualityShot(const char *fname, const char *caption, int fade) { | ||||
|  | ||||
|   resetbuffer rb; | ||||
|  | ||||
|   int maxrange = getDistLimit() * 3/2; | ||||
|   // int maxrange = getDistLimit() * 3/2; | ||||
|  | ||||
|   dynamicval<int> v3(sightrange, (cheater && sightrange < maxrange) ? maxrange : sightrange); | ||||
|   // dynamicval<int> v3(sightrange, (cheater && sightrange < maxrange) ? maxrange : sightrange); | ||||
|  | ||||
|   if(cheater) doOvergenerate(); | ||||
|  | ||||
|   | ||||
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