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HQ shot no longer increases the sight range (do this yourself)
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@ -997,9 +997,9 @@ void saveHighQualityShot(const char *fname, const char *caption, int fade) {
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resetbuffer rb;
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int maxrange = getDistLimit() * 3/2;
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// int maxrange = getDistLimit() * 3/2;
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dynamicval<int> v3(sightrange, (cheater && sightrange < maxrange) ? maxrange : sightrange);
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// dynamicval<int> v3(sightrange, (cheater && sightrange < maxrange) ? maxrange : sightrange);
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if(cheater) doOvergenerate();
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