Zeno Rogue
|
4eb780f237
|
no more 'press SPACE to find the player' if no mapeditor::drawplayer
|
2021-04-15 17:56:17 +02:00 |
|
Zeno Rogue
|
91cf680182
|
improved ASCII: fixed domination
|
2021-04-15 17:55:58 +02:00 |
|
Zeno Rogue
|
9291e47400
|
improved ASCII: fixed viies
|
2021-04-15 17:55:46 +02:00 |
|
Zeno Rogue
|
885c377dd5
|
ASCII displayed for terracotta warriors in the ASCII mode
|
2021-04-15 17:17:01 +02:00 |
|
Zeno Rogue
|
a3add19eba
|
improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
|
2021-04-15 15:26:32 +02:00 |
|
Zeno Rogue
|
4b1b0516f3
|
choice of the land structure
|
2021-04-11 22:15:40 +02:00 |
|
Zeno Rogue
|
0c1086f81f
|
fixed incorrect clipping in H2xE
|
2021-04-07 21:04:25 +02:00 |
|
Zeno Rogue
|
bcf014a6dc
|
fixed clipping planes affecting 2D geometries
|
2021-04-07 20:25:27 +02:00 |
|
Zeno Rogue
|
75961e6543
|
in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor
|
2021-04-07 18:13:45 +02:00 |
|
Zeno Rogue
|
939cfc209e
|
one more guard fixup
|
2021-03-30 11:33:35 +02:00 |
|
Zeno Rogue
|
5a73510c4f
|
added some guards for MAXMDIM >= 4 and CAP_SOLV
|
2021-03-30 11:27:48 +02:00 |
|
Zeno Rogue
|
4a80af6912
|
asonov:: added a geometry flag to recognize Arnold's cat
|
2021-03-25 10:57:48 +01:00 |
|
Zeno Rogue
|
355b8df23a
|
added colors.cpp for all color-related functions
|
2021-03-25 10:56:20 +01:00 |
|
Zeno Rogue
|
0f081fb1ab
|
stereographic projection added
|
2021-03-21 12:51:50 +01:00 |
|
Zeno Rogue
|
54661a975f
|
another missing CAP_VR guard
|
2021-03-09 16:22:22 +01:00 |
|
Zeno Rogue
|
16143f3c9f
|
frustum culling in VR
|
2021-03-09 16:04:53 +01:00 |
|
Zeno Rogue
|
56485f20a9
|
various changes and fixes to make coolfog and sky work correctly in VR
|
2021-03-09 13:12:53 +01:00 |
|
Zeno Rogue
|
95d4e942e2
|
removed obsolete profiling
|
2021-03-09 10:45:44 +01:00 |
|
Zeno Rogue
|
f00696711a
|
HyperRogue ported to SDL2 (in mymake do -sdl2)
|
2021-03-06 14:53:25 +01:00 |
|
Zeno Rogue
|
40d450676e
|
more fixes to multiplayer
|
2021-03-06 11:46:13 +01:00 |
|
Zeno Rogue
|
9844125d78
|
vr:: emptyscreen() so that VR knows what to do if there is no screen
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
de0fc0f452
|
added missing CAP_VR guard
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
1da9622c67
|
generalized VR UI placement
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
fd67ec2385
|
vr:: improved performance?
|
2021-02-07 22:55:10 +01:00 |
|
Zeno Rogue
|
db00cf3ae4
|
vr:: better face_the_player
|
2021-02-07 22:55:10 +01:00 |
|
Zeno Rogue
|
cafc265cc6
|
vr:: controller ray now extend to the correct distance
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
1b976d364b
|
uniform VR control
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
1dc2041dab
|
disable aura in vr
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
e4e1a856e6
|
replace vrhr::state checking with nicer functions
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
8a63307ed5
|
moved mouse-line from rug to drawMarkers
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
e6ff8c041f
|
pointing in 2D modes
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
9c9afceb41
|
Princess hug animation
|
2020-12-26 18:09:09 +01:00 |
|
Zeno Rogue
|
68ab6fedc6
|
fixed a bug when moving animation with m.s == m.t
|
2020-12-25 06:08:19 +01:00 |
|
Zeno Rogue
|
0de8ce9a10
|
initial implementation of VR
|
2020-11-22 17:58:40 +01:00 |
|
Zeno Rogue
|
8a5d4db2c3
|
shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things
|
2020-11-14 13:17:55 +01:00 |
|
Zeno Rogue
|
d7351d169a
|
fixed some pconf/vpconf bugs
|
2020-11-08 12:09:42 +01:00 |
|
Zeno Rogue
|
71e8f84cec
|
using GLWRAP
|
2020-11-08 11:49:19 +01:00 |
|
Zeno Rogue
|
358d94f020
|
fixed camera-rotated aura for stretch
|
2020-11-05 18:26:37 +01:00 |
|
Zeno Rogue
|
14555bf1b4
|
fixed the aura when camera angle changed
|
2020-11-05 16:26:50 +01:00 |
|
Zeno Rogue
|
37a18eafd8
|
fixed a bug which allowed change range
|
2020-11-05 15:24:58 +01:00 |
|
Zeno Rogue
|
fd9fb83540
|
panini: frustum_culling disabling done nicely
|
2020-11-01 21:38:45 +01:00 |
|
Zeno Rogue
|
6513b3a87e
|
Panini projection
|
2020-11-01 21:20:54 +01:00 |
|
Zeno Rogue
|
00f900a04c
|
gamescreen should now be able to draw multiple screens in screenshot
|
2020-11-01 20:23:14 +01:00 |
|
Zeno Rogue
|
d64c5e338c
|
extra guards
|
2020-10-15 16:33:52 +02:00 |
|
Zeno Rogue
|
abde8f049c
|
fixed precise_mouseover on sphere
|
2020-09-21 12:00:25 +02:00 |
|
Zeno Rogue
|
5aaa7f2b27
|
orb of domination X is no longer huge
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
f02170ba28
|
Mirror Spirits now face the original player
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
9b9e7ccaf2
|
fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
e26f8f5a5b
|
optimized inverses
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
cea3da31fc
|
separated highlight
|
2020-09-16 23:49:17 +02:00 |
|