Jacob Mandelson
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a6c8894166
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Orb of Ferocity.
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2022-08-28 20:31:25 -07:00 |
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Jacob Mandelson
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e1f3df2e65
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Orbs of the Dragon, Domination, and the Mind.
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2022-08-28 20:05:03 -07:00 |
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Jacob Mandelson
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cc29338305
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Use shSmallTreat for Orbs of Change, Choice, and Chaos.
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2022-08-28 19:41:16 -07:00 |
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Jacob Mandelson
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5ec6783a2d
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Orb of Purity and Orb of Water.
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2022-08-28 19:06:01 -07:00 |
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Jacob Mandelson
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afd57fe81d
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Orbs of Impact and Recall.
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2022-08-28 11:10:12 -07:00 |
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Jacob Mandelson
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c4a7776977
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Flash shape for the Orb of Flash.
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2022-08-28 10:55:09 -07:00 |
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Jacob Mandelson
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20a6876763
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Orb of Winter and Orb of Luck.
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2022-08-28 10:25:42 -07:00 |
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Jacob Mandelson
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0ebee6a1a3
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Orb of Horns & Orb of the Bull.
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2022-08-27 18:21:53 -07:00 |
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Jacob Mandelson
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f5d4586d0f
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Orbs of Speed, Safety, and Freedom.
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2022-08-27 16:37:49 -07:00 |
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Jacob Mandelson
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af4a0c1da9
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Orb of Choice: Two small disks.
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2022-08-27 15:51:31 -07:00 |
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Jacob Mandelson
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46872919ba
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Orb of Energy and Orb of Intensity.
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2022-08-27 12:43:22 -07:00 |
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Jacob Mandelson
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cc3065f204
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Bodies for Orbs of Triangle, Gravity, Warp, Matter, and Stone.
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2022-08-27 11:31:58 -07:00 |
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Jacob Mandelson
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591acfebe4
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Add hedgehog blade shape to Orb of Thorns.
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2022-08-27 05:43:24 -07:00 |
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Jacob Mandelson
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1561d84f1b
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Sword shape for Orb of the Sword I & II.
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2022-08-26 21:58:48 -07:00 |
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Jacob Mandelson
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3521ee917c
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Use Pickaxe shape for Orb of Earth ("Digging").
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2022-08-26 19:10:39 -07:00 |
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Jacob Mandelson
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064468b480
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Added bodies to the Orb of Slaying and Orb of Undeath.
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2022-08-26 18:48:21 -07:00 |
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Jacob Mandelson
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1f842704ec
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Add orb bodies for Orb of Slashing & Orb of the Frog.
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2022-08-26 15:21:00 -07:00 |
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Jacob Mandelson
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b71b34e734
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Use turtle shell in the Orb of the Shell.
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2022-08-26 14:00:42 -07:00 |
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Jacob Mandelson
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d85ad065f6
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Make Orb of Beauty use a small rose.
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2022-08-26 12:34:04 -07:00 |
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Jacob Mandelson
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18e1912884
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Show golem in Orb of Life.
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2022-08-26 10:04:52 -07:00 |
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Jacob Mandelson
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446b23f83d
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Show a tame bomberbird in the Orb of Friendship.
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2022-08-26 08:46:32 -07:00 |
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Zeno Rogue
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9f48d4f194
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Pearls now use the Disk graphics
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2022-08-25 10:38:22 +02:00 |
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Zeno Rogue
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e8b3f0c5c9
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titlecolor setting
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2022-07-23 15:36:27 +02:00 |
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Zeno Rogue
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c5650e4e46
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savemem:: do not crash because of flashdata not cleared
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2022-07-17 14:41:57 +02:00 |
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Zeno Rogue
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6225fd38e8
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savemem:: removed some more potential crashes
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2022-07-17 14:41:57 +02:00 |
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Zeno Rogue
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3b4571aa16
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3d:: choice of end type for pipes
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2022-07-14 11:28:24 +02:00 |
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Zeno Rogue
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6c4a53c001
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3d:: auto-rotate pipe for nice shading
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2022-07-14 11:09:47 +02:00 |
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Zeno Rogue
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591d370ea4
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centering menus is now configurable
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2022-07-12 14:46:31 +02:00 |
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Zeno Rogue
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75f58766a2
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made background screen darkening consistent and optional
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2022-07-05 11:51:06 +02:00 |
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Zeno Rogue
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9ae7bb3d7b
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swords in mirrors are now displayed correctly
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2022-06-17 09:43:37 +02:00 |
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Zeno Rogue
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784dc0d13a
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tour:: don't display help on NOTITLE
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2022-06-16 23:13:54 +02:00 |
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Zeno Rogue
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a703e1af2d
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dont_display_minecount flag
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2022-05-17 09:45:09 +02:00 |
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Zeno Rogue
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a6dc4b9314
|
new projections mostly for Solv: Lie perspective and Lie orthogonal
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2022-05-17 09:45:09 +02:00 |
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Zeno Rogue
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6fe07c389c
|
fixed smooth movement in modes other than sm::NORMAL
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2022-05-06 19:55:09 +02:00 |
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Zeno Rogue
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02d195ca0b
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new screen option sm::SHOWCURSOR
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2022-04-30 12:02:05 +02:00 |
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Zeno Rogue
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61c3e41e8a
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gridlines now draw correctly for (ultra)ideal vertices
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2022-04-26 16:19:02 +02:00 |
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Zeno Rogue
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8489550aed
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multi:: radar works correctly in split_screen
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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14ed4b7603
|
display a hint when player hidden
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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6d554d6b2e
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multi:: two-focus projections
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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a6cbedc944
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multi:: PvP, friendly-fire, and self-hits options
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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37575bcdaf
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hr::span exported
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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fbb75309d0
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multi:: split_screen for standard shmup, not racing
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2022-03-27 22:47:51 +02:00 |
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Zeno Rogue
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9a25da1989
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multi:: more modern centering
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2022-03-27 22:47:50 +02:00 |
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Charlotte Peppers
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6663a33df4
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Merge branch 'zenorogue:master' into main
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2022-03-07 17:44:10 -07:00 |
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Charlotte Peppers
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904faabd96
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Added tower to canvas floor options, added new Flashing Effects option which currently effects storms and some curses
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2022-03-07 17:37:35 -07:00 |
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Charlotte Peppers
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ab08a69cc6
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Added Canvas Floor and Canvas Darkness options
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2022-03-06 20:01:59 -07:00 |
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Charlotte Peppers
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6117d626d8
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Merge branch 'zenorogue:master' into main
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2022-03-06 17:10:14 -07:00 |
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Zeno Rogue
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0429c8353a
|
fixed a crash when drawing aura in some projections
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2022-03-01 09:23:51 +01:00 |
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Zeno Rogue
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67a19d93bb
|
added missing MAXMDIM guards
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2022-02-17 21:00:10 +01:00 |
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Charlotte Peppers
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9a731572f6
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Added idle animation option, fixed palace hypersian rugs using "ticks" instead of "pticks"
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2022-01-31 14:39:41 -07:00 |
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Zeno Rogue
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b99e0f448f
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draw fishtails on friends with empathy
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2022-01-08 18:53:57 +01:00 |
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Zeno Rogue
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6078f53dbc
|
fixed colors in coxeter
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2021-11-07 09:07:51 +01:00 |
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Zeno Rogue
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3ece943c9f
|
fixup to intra editing (point_direction was missing)
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2021-09-18 01:39:30 +02:00 |
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Zeno Rogue
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663e334e38
|
intra:: first version
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2021-09-16 21:30:26 +02:00 |
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Zeno Rogue
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bdeee41e98
|
fixed rot spaces
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2021-08-08 17:11:05 +02:00 |
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Zeno Rogue
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8ca6d3407a
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Merge pull request #271 from jruderman/nestcolors
Adjust Snake Nest colors so drawMonster can add them without overflowing to black
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2021-08-04 19:14:43 +02:00 |
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Jesse Ruderman
|
07035f3c09
|
Fix raised colors in Snake Nest
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2021-08-02 19:40:05 -07:00 |
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Jesse Ruderman
|
34b4ffffae
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Fix highlight colors for snakes
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2021-08-02 12:14:21 -07:00 |
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Jesse Ruderman
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74ae7a72c5
|
Adjust Snake Nest colors so drawMonster can add them without overflowing to black
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2021-08-02 12:06:10 -07:00 |
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Zeno Rogue
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c53270ca16
|
introduced rulegen.cpp which generates strict_tree_rules for arb
|
2021-07-31 15:13:44 +02:00 |
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Arthur O'Dwyer
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67a54d3aa1
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Finish replacing macro ADC with plain old code.
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2021-07-18 17:43:03 -04:00 |
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Arthur O'Dwyer
|
3c8a9e5274
|
Replace macro ADC with a plain old function hr::span_at.
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2021-07-18 17:30:07 -04:00 |
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Arthur O'Dwyer
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74052ef2bf
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Replace IF_KEY_EXISTS with a plain old function, not a macro.
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2021-07-18 17:21:38 -04:00 |
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Zeno Rogue
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65065c7e69
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Merge branch 'master' of https://github.com/zenorogue/hyperrogue
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2021-07-18 18:33:02 +02:00 |
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Zeno Rogue
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7f3382c08f
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Merge pull request #241 from jruderman/mutivy_stun
ASCII monsters: don't draw stun stars for Mutant Ivy
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2021-07-18 12:23:30 +02:00 |
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Zeno Rogue
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cd60b0ffb3
|
renamed IF_MAP_CONTAINS_KEY to IF_KEY_EXISTS, and used a better implementation
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2021-07-18 12:19:49 +02:00 |
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Zeno Rogue
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18c6aa7823
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ADC now checks IF_MAP_CONTAINS_KEY
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2021-07-18 11:53:35 +02:00 |
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Jesse Ruderman
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c24e32de7c
|
ASCII monsters: don't draw stun stars for Mutant Ivy
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2021-07-17 02:24:38 -07:00 |
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Zeno Rogue
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5c21b64060
|
reg3:: new variation, bch_oct
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2021-07-13 15:12:03 +02:00 |
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Zeno Rogue
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c4e85c16d3
|
full cellshape computed in hybrid geometries
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2021-07-12 20:54:16 +02:00 |
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Zeno Rogue
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44ac254f98
|
Merge pull request #224 from jruderman/ub_familiar
Fix UB drawing Familiar's eye
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2021-07-12 09:44:37 +02:00 |
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Jesse Ruderman
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0c810d0f8d
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Fix UB: use unsigned add for draugr's cloak color
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2021-07-11 20:02:35 -07:00 |
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Jesse Ruderman
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0c83642f20
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Fix UB drawing Familiar's eye
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2021-07-11 19:56:29 -07:00 |
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Zeno Rogue
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7da49c9d2f
|
fixed Nil and Sol
|
2021-07-09 22:32:00 +02:00 |
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Zeno Rogue
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9a319e2d2a
|
refactored shvid_full and wall_offset as virtual functions
|
2021-07-09 22:32:00 +02:00 |
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Zeno Rogue
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3e1e0f3f18
|
renamed get_face_vertices to get_face_vertex_count, and added new get_face_vertices
|
2021-07-07 23:32:22 +02:00 |
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Zeno Rogue
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567436ed2f
|
CLI option -uqf
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2021-07-07 18:26:40 +02:00 |
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Zeno Rogue
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f8d406a458
|
basic darkval for subcubes
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2021-07-07 18:26:14 +02:00 |
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Zeno Rogue
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4b3f72cc56
|
3D variations: subcubes
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2021-07-07 01:48:20 +02:00 |
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Zeno Rogue
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910d312acd
|
fixed item graphics
|
2021-06-17 09:44:48 +02:00 |
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Zeno Rogue
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b71e436cb6
|
added some missing CAP_* guards
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2021-06-09 04:33:55 +02:00 |
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Zeno Rogue
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f94163bb78
|
curses thrown are now animated
|
2021-06-06 10:35:55 +02:00 |
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Zeno Rogue
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63570af240
|
XGD: filled circles and start with clearscreen
|
2021-06-03 13:26:10 +02:00 |
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Zeno Rogue
|
be5194958e
|
refactored to use isDie if applicable
|
2021-06-01 13:07:56 +02:00 |
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Zeno Rogue
|
874ede836d
|
fixed face_the_player to orient ASCII correctly in VR
|
2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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db06438823
|
brought back the color for laDice
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2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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12c1009039
|
improved theme for Dice Heaven and Cursed Canyon
|
2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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2973cada6d
|
dice:: added Angry Dice
|
2021-06-01 13:07:55 +02:00 |
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Zeno Rogue
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6a6ed4ea0d
|
first version of the Land of Dice
|
2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
|
b879682d82
|
added lmouseover_distant
|
2021-06-01 13:07:36 +02:00 |
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Zeno Rogue
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773e3afd7c
|
floor color for laCursed
|
2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
|
8f4a0935b9
|
more XLAT refactoring, and preparation for gentrans.cpp
|
2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
|
0f767e16b6
|
XLAT refactor continued
|
2021-05-23 16:00:50 +02:00 |
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Zeno Rogue
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99d8e8d424
|
graphical effects for some curses
|
2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
|
e78a170e7e
|
added some missing CAP_SDL and CAP_GL guards
|
2021-05-23 16:00:49 +02:00 |
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Zeno Rogue
|
d22965a1da
|
monster added: Hag
|
2021-05-17 14:18:45 +02:00 |
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Zeno Rogue
|
bdc428e8b1
|
MAXMDIM guard
|
2021-05-09 02:25:41 +02:00 |
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Zeno Rogue
|
6504e949b9
|
no inner line drawn in rings
|
2021-05-09 02:25:05 +02:00 |
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Zeno Rogue
|
61891c4eb8
|
implemented curses
|
2021-05-02 15:16:29 +02:00 |
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Zeno Rogue
|
46683b06fe
|
extra Orb shapes
|
2021-05-02 13:39:09 +02:00 |
|