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hyperrogue/system.cpp

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// Hyperbolic Rogue -- starting and ending games
// Copyright (C) 2011-2019 Zeno Rogue, see 'hyper.cpp' for details
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/** \file system.cpp
* \brief changing game modes, starting, closing, loading and saving games
*/
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#include "hyper.h"
namespace hr {
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#if HDR
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/** \brief This namespace has constants used as parameters in functions such as restart_game and wrongmode. */
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namespace rg {
static const char nothing = 0;
static const char peace = 'P';
static const char inv = 'i';
static const char chaos = 'C';
static const char tactic = 't';
static const char tour = 'T';
static const char yendor = 'y';
static const char shmup = 's';
static const char randpattern = 'r';
static const char princess = 'p';
static const char daily = 'd';
static const char daily_off = 'D';
static const char racing = 'R';
static const char dualmode = 'U';
static const char heptagons = '7';
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/** \brief wrongmode only -- marks 'global' achievements not related to the current mode */
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static const char global = 'x';
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/** \brief wrongmode only -- change vid.scfg.players then restart_game(rg::nothing) instead */
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static const char multi = 'm';
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/** \brief wrongmode only -- mark achievements for special geometries/variations */
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static const char special_geometry = 'g';
}
#endif
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/** \brief is a game map currently loaded (it is false after hr::stop_game and true after hr::start_game) */
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EX bool game_active;
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/** \brief God mode */
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EX bool autocheat;
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/** \brief which wall should we fill the Canvas with */
EX eWall canvas_default_wall = waNone;
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/** \brief the number of Black Lotuses collected -- but updated only if we manage to escape */
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EX int truelotus;
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EX int asteroids_generated, asteroid_orbs_generated;
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EX time_t timerstart, savetime;
EX bool timerstopped;
EX int savecount;
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EX int save_turns;
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EX bool doCross = false;
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EX bool gamegen_failure;
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EX eLand top_land;
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/** \brief a comparator for version number strings */
EX bool verless(string v, string cmp) {
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if(isdigit(v[0]) && isdigit(v[1]))
v = "A" + v;
if(isdigit(cmp[0]) && isdigit(cmp[1]))
cmp = "A" + cmp;
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return v < cmp;
}
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/** \brief Hooks for welcomeMessage. Return true to capture. */
EX hookset<bool()> hooks_welcome_message;
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/** \brief Print the welcome message during the start of game. Depends on the current mode and other settings. */
EX void welcomeMessage() {
if(callhandlers(false, hooks_welcome_message)) return;
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#if CAP_TOUR
else if(tour::on) return; // displayed by tour
#endif
else if(princess::challenge) {
kills[moVizier] = 1;
princess::forceMouse = true;
if(yendor::everwon)
items[itGreenStone] = 99;
addMessage(XLAT("Welcome to %the1 Challenge!", moPrincess));
addMessage(XLAT("The more Hypersian Rugs you collect, the harder it is.", moPrincess));
}
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else if(randomPatternsMode)
addMessage(XLAT("Welcome to the Random Pattern mode!"));
else if(tactic::on)
addMessage(XLAT("You are playing %the1 in the Pure Tactics mode.", firstland));
else if(yendor::on)
addMessage(XLAT("Welcome to the Yendor Challenge %1!", its(yendor::challenge)));
else if(peace::on) ; // no welcome message
else if(shmup::on) ; // welcome message given elsewhere
else if(euclid)
addMessage(XLAT("Welcome to the Euclidean mode!"));
else if(specialland == laHalloween && BITRUNCATED && among(geometry, gSphere, gElliptic))
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addMessage(XLAT("Welcome to Halloween!"));
else if(elliptic && WDIM == 2)
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addMessage(XLAT("Good luck in the elliptic plane!"));
else if(elliptic)
addMessage(XLAT("Good luck in the elliptic space!"));
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else if(sphere)
addMessage(XLAT("Welcome to Spherogue!"));
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else if(in_s2xe())
addMessage(XLAT("Welcome to Spherindrogue!"));
else if(in_h2xe())
addMessage(XLAT("Welcome to Hyper-X-R-Rogue!"));
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else if(sol)
addMessage(XLAT("Welcome to SolvRogue!"));
else if(nil)
addMessage(XLAT("Welcome to NilRogue!"));
else if(sl2) {
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if(hybrid::csteps == 0)
addMessage(XLAT("Welcome to CoverRogue!"));
else if(cgi.psl_steps % hybrid::csteps == 0)
addMessage(XLAT("Welcome to PSL(2,R)-ogue!"));
else
addMessage(XLAT("Welcome to SL(2,R)-ogue!"));
if(hybrid::underlying == gNormal && BITRUNCATED)
addMessage(XLAT("Hint: this is more playable with pure {7,3} or pure {5,4}"));
}
else if(PURE && geometry == gNormal && !cheater)
addMessage(XLAT("Welcome to the Heptagonal Mode!"));
else if(cheater || autocheat)
addMessage(XLAT("Welcome to HyperRogue! (cheat mode on)"));
else
addMessage(XLAT("Welcome to HyperRogue!"));
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if(!safety && !daily::on) {
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auto lv = land_validity(specialland);
if(lv.flags & lv::display_error_message)
addMessage(XLAT(lv.msg));
}
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#if ISMAC
addMessage(XLAT("Press F1 or right-shift-click things for help."));
#elif !ISMOBILE
addMessage(XLAT("Press F1 or right-click things for help."));
#endif
}
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/** \brief These hooks are called at the start of initgame. */
EX hookset<void()> hooks_initgame;
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/** \brief These hooks are called at the end of initgame. */
EX hookset<void()> hooks_post_initgame;
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EX bool ineligible_starting_land;
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/** \brief initialize the game */
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EX void initgame() {
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DEBBI(DF_INIT, ("initGame"));
callhooks(hooks_initgame);
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if(!safety) fix_land_structure_choice();
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if(multi::players < 1 || multi::players > MAXPLAYER)
multi::players = 1;
multi::whereto[0].d = MD_UNDECIDED;
multi::cpid = 0;
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yendor::init(1);
if(safety && safetyseed) {
shrand(safetyseed);
firstland = safetyland;
}
#if CAP_RACING
if(racing::on) racing::apply_seed();
#endif
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if(!safety) {
firstland = specialland;
ineligible_starting_land = !landUnlocked(specialland);
}
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if(firstland == laNone || firstland == laBarrier)
firstland = laCrossroads;
if(firstland == laOceanWall) firstland = laOcean;
if(firstland == laHauntedWall) firstland = laGraveyard;
if(firstland == laHaunted && !tactic::on) firstland = laGraveyard;
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if(firstland == laMercuryRiver) firstland = laTerracotta;
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if(firstland == laMountain && !tactic::on) firstland = laJungle;
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if(firstland == laPrincessQuest) firstland = laPalace;
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if(firstland == laMemory) firstland = laIce;
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if((isGravityLand(firstland) && !isCyclic(firstland)) || (firstland == laOcean && !safety && !yendor::on))
firstland = weirdhyperbolic ? laCrossroads4 : laCrossroads;
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clear_euland(specialland);
cwt.at = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false;
cwt.at->land = firstland;
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#if CAP_COMPLEX2
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if(firstland == laBrownian) brownian::init(cwt.at);
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#endif
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chaosAchieved = false;
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clearing::direct = 0;
clearing::imputed = 0;
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rosephase = 0;
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if(firstland == laElementalWall) cwt.at->land = randomElementalLand();
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resetview();
createMov(cwt.at, 0);
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pregen();
setdist(cwt.at, BARLEV, NULL);
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if(isCyclic(specialland) || specialland == laCanvas) {
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#if CAP_COMPLEX2
camelot::anthraxBonus = items[itHolyGrail];
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#endif
cwt.at->move(0)->land = firstland;
if(firstland == laWhirlpool) cwt.at->move(0)->wall = waSea;
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setdist(cwt.at->move(0), BARLEV-1, cwt.at);
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if(horo_ok()) {
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if(specialland == laCamelot)
start_camelot(cwt.at);
else {
heptagon *h = createAlternateMap(cwt.at, 2, hsA);
if(!h) printf("FAIL\n");
}
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}
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}
if(tactic::on && firstland == laPower) {
items[itOrbSpeed] = 30;
items[itOrbWinter] = 30;
items[itOrbFlash] = 30;
}
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if(firstland == laCA)
items[itOrbAether] = 2;
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if(tactic::on && firstland == laCaribbean) {
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if(hiitemsMax(itRedGem) >= 25) items[itRedGem] = min(hiitemsMax(itRedGem), 50);
if(hiitemsMax(itFernFlower) >= 25) items[itFernFlower] = min(hiitemsMax(itFernFlower), 50);
if(hiitemsMax(itWine) >= 25) items[itWine] = min(hiitemsMax(itWine), 50);
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}
yendor::lastchallenge = yendor::challenge;
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if(shmup::on) shmup::init();
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yendor::init(2);
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#if CAP_RACING
if(racing::on) racing::generate_track();
#endif
if(gamegen_failure) return;
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if(euclid && specialland == laPrincessQuest) {
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cell *c = euc::at(princess::coords());
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princess::generating = true;
c->land = laPalace;
setdist(c, 7 - getDistLimit() - genrange_bonus, NULL);
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princess::generating = false;
}
if(cwt.at->land == laCrossroads2) {
cell *c = cwt.at;
if(hybri) { c = hybrid::get_where(c).first; PIU( c->cmove(0) ); }
c->landparam = 12;
c->cmove(0)->landparam = 44;
c->cmove(0)->land = laCrossroads2;
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}
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sword::determine_sword_angles();
for(int i=0; i<numplayers(); i++)
sword::dir[i] = sword::initial(cwt.at);
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#if CAP_DAILY
daily::split();
#endif
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// extern int sightrange; sightrange = 9;
// cwt.at->land = laHell; items[itHell] = 10;
for(int i=BARLEV; i>=7 - getDistLimit() - genrange_bonus; i--) {
setdist(cwt.at, i, NULL);
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currentmap->verify();
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}
if(doCross) {
for(int i=0; i<ittypes; i++) if(itemclass(eItem(i)) == IC_TREASURE) items[i] = 50;
for(int i=0; i<motypes; i++) kills[i] = 30;
items[itSavedPrincess] = 0;
kills[moPrincessMoved] = 0;
kills[moPrincessArmedMoved] = 0;
kills[moPlayer] = 0;
}
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if(quotient && generateAll(firstland)) {
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for(int i=0; i<isize(currentmap->allcells()); i++)
setdist(currentmap->allcells()[i], 8, NULL);
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}
if(multi::players > 1 && !shmup::on) for(int i=0; i<numplayers(); i++) {
int idir = (3 * i) % cwt.at->type;
multi::player[i].at = cwt.at->move(idir);
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// special case -- otherwise they land on a wall
if(firstland == laCrossroads2 && i == 1)
multi::player[1].at = cwt.at;
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if(firstland == laCrossroads2 && i == 6)
multi::player[6].at = createMov(createMov(cwt.at, 0), 3);
setdist(cwt.at->move(idir), 7 - getDistLimit() - genrange_bonus, cwt.at);
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multi::player[i].spin = 0;
multi::flipped[i] = true;
multi::whereto[i].d = MD_UNDECIDED;
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}
yendor::init(3);
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peace::simon::init();
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multi::revive_queue.clear();
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#if CAP_TOUR
if(tour::on) tour::presentation(tour::pmRestart);
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#endif
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if(multi::players > 1 && !shmup::on) {
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for(cell *pc: player_positions())
makeEmpty(pc);
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}
else {
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makeEmpty(cwt.at);
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}
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if(specialland == laMinefield && bounded) {
bfs();
generate_mines();
}
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if(in_lovasz()) {
cwt.at->item = itOrbInvis;
}
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princess::squeaked = false;
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clearing::current_root = NULL;
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if(!safety) {
usedSafety = false;
timerstart = time(NULL); turncount = 0; rosewave = 0; rosephase = 0;
noiseuntil = 0;
sagephase = 0; hardcoreAt = 0;
timerstopped = false;
savecount = 0; savetime = 0;
cheater = 0;
if(autocheat) cheater = 1;
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if(!wfc::use_eclectic) cheater = 1;
if(!autocheat && !cheater && geometry == gNormal) patterns::whichShape = 0;
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hauntedWarning = false;
if(!autocheat) {
timerghost = true;
gen_wandering = true;
}
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truelotus = 0;
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asteroids_generated = 0;
asteroid_orbs_generated = 0;
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dpgen::in = false;
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survivalist = true;
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#if CAP_CRYSTAL
crystal::used_compass_inside = false;
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#endif
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got_achievements = {};
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#if CAP_INV
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if(inv::on) inv::init();
#endif
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#if CAP_COMPLEX2
mine::auto_teleport_charges();
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#endif
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welcomeMessage();
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}
else {
usedSafety = true;
safety = false;
}
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havewhat = hadwhat = 0; rosemap.clear();
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elec::lightningfast = 0;
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lastsafety = gold();
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bfs();
checkmove();
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playermoved = true;
if(quotient || sphere)
for(cell *c: currentmap->allcells()) setdist(c, 8, NULL);
if(!allowChangeRange()) {
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gamerange_bonus = genrange_bonus = 0;
if(vid.use_smart_range == 2) vid.use_smart_range = 1;
}
if(!allowIncreasedSight()) vid.use_smart_range = 0;
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callhooks(hooks_post_initgame);
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}
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bool havesave = true;
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#if CAP_SAVE
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/** \brief A namespace for loading and saving scores and saved games (system.cpp), and for displaying these scores (scores.cpp).
*
* Most ApplyBox functions are used both for saving savegames and scores to the logfile, loading savegames and scores from the logfile,
* and loading highscore information from the logfile. The flags saving, loading, and loadingHi specify what is actually done.
*/
EX namespace scores {
#if HDR
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/** \brief the amount of boxes reserved for each hr::score item */
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#define MAXBOX 500
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/** \brief currently used boxes in hr::score */
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#define POSSCORE 406
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/** \brief a struct to keep local score from an earlier game */
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struct score {
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/** \brief version used */
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string ver;
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/** \brief all the data of the saved score, see applyBoxes() */
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int box[MAXBOX];
};
#endif
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/** \brief the current save */
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EX score save;
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/** \brief the index of the next box */
EX int boxid;
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/** \brief see hr::applyBox */
EX bool saving, loading, loadingHi;
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/** \brief names of all the boxes */
EX string boxname[MAXBOX];
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/** \brief 'fake' boxes should not appear when examining local scores */
EX bool fakebox[MAXBOX];
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/** \brief does this box contain monster kills */
EX bool monsbox[MAXBOX];
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/** \brief the next box should contain t */
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void applyBox(int& t) {
if(saving) save.box[boxid++] = t;
else if(loading) t = save.box[boxid++];
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else boxid++;
}
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/** \brief the next box should contain tb */
void applyBoxBignum(bignum& tb, string name) {
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float tf;
int ti;
if(saving) tf = tb.approx_ld();
if(saving) memcpy(&ti, &tf, 4);
applyBoxNum(ti, name);
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if(loading) memcpy(&tf, &ti, 4);
if(loading) tb = bignum(tf);
}
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/** \brief the next box should contain i, and possibly be named name */
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EX void applyBoxNum(int& i, string name IS("")) {
fakebox[boxid] = (name == "" || name[0] == '@');
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boxname[boxid] = name;
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monsbox[boxid] = false;
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applyBox(i);
}
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/** \brief the next box should contain b, and possibly be named name */
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void applyBoxBool(bool& b, string name = "") {
int i = b;
applyBoxNum(i, name);
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monsbox[boxid] = false;
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b = i;
}
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/** \brief Save i while saving, do nothing while loading. Use together with hr::scores::applyBoxLoad and boxid++ */
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void applyBoxSave(int i, string name = "") {
fakebox[boxid] = (name == "");
boxname[boxid] = name;
applyBox(i);
}
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/** \brief Load i while loading, do nothing while saving. Use together with hr::scores::applyBoxSave and boxid++ */
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int applyBoxLoad(string name = "") {
fakebox[boxid] = (name == "");
boxname[boxid] = name;
int i=0; applyBox(i);
return i;
}
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/** \brief the next box is the number of collected items it */
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void applyBoxI(eItem it, bool f = false) {
boxname[boxid] = iinf[it].name;
fakebox[boxid] = f;
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monsbox[boxid] = false;
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if(loadingHi) {
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updateHi_for_code(it, save.box[boxid++], saved_modecode);
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}
else applyBox(items[it]);
}
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vector<eItem> invorb;
void addinv(eItem it) {
invorb.push_back(it);
}
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/** \brief Handle the information about orb it. Need to call list_invorb later */
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void applyBoxOrb(eItem it) {
applyBoxI(it, true);
invorb.push_back(it);
}
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/** \brief Handle the OSM information for all orbs that applyBoxOrb has been called for so far */
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void list_invorb() {
for(eItem it: invorb) {
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#if CAP_INV
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if(true) {
inv::applyBox(it);
continue;
}
#endif
int u = 0;
applyBoxNum(u);
}
invorb.clear();
}
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/** \brief handle the number of monsters of type m killed */
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void applyBoxM(eMonster m, bool f = false) {
fakebox[boxid] = f;
boxname[boxid] = minf[m].name;
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monsbox[boxid] = true;
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applyBox(kills[m]);
}
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EX modecode_t saved_modecode;
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/** \brief Call applyBox for all the required values. This will save the values if hr::scores::saving==true, load if hr::scores::loading==true, load into highscores if hr::scores::loadingHi==true */
EX void applyBoxes() {
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invorb.clear();
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eLand lostin = laNone;
applyBoxSave((int) timerstart, "time elapsed");
time_t timer = time(NULL);
applyBoxSave((int) timer, "date");
applyBoxSave(gold(), "treasure collected");
applyBoxSave(tkills(), "total kills");
applyBoxNum(turncount, "turn count");
applyBoxNum(cellcount, "cells generated");
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if(loading) timerstart = time(NULL);
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for(int i=0; i<itOrbLightning; i++)
if(i == 0) items[i] = 0, applyBoxI(itFernFlower);
else applyBoxI(eItem(i));
for(int i=0; i<43; i++) {
if(loading) kills[i] = 0;
bool fake =
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i == moLesserM || i == moNone || i == moWolfMoved || i == moTentacletail ||
i == moIvyNext;
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if(i == moWormtail) applyBoxM(moCrystalSage);
else if(i == moWormwait) applyBoxM(moFireFairy);
else if(i == moTentacleEscaping) applyBoxM(moMiner);
else if(i == moGolemMoved) applyBoxM(moIllusion);
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else if(i == moTentaclewait) applyBoxOrb(itOrbThorns);
else if(i == moGreater) applyBoxOrb(itOrbDragon);
else if(i == moGreaterM) applyBoxOrb(itOrbIllusion);
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else applyBoxM(eMonster(i), fake);
}
if(saving) {
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int totaltime = savetime;
if(!timerstopped) totaltime += timer - timerstart;
applyBoxSave((int) totaltime, "time played");
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}
else if(loading) savetime = applyBoxLoad("time played");
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else boxname[boxid] = "time played", boxid++;
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if(saving) savecount++;
applyBoxNum(savecount, "number of saves");
if(saving) savecount--;
applyBoxNum(cheater, "number of cheats");
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fakebox[boxid] = true;
if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.at->land, "@safetyland");
else if(loading) firstland = safetyland = eLand(applyBoxLoad("@safetyland"));
else lostin = eLand(save.box[boxid++]);
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for(int i=itOrbLightning; i<25; i++) applyBoxOrb(eItem(i));
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applyBoxI(itRoyalJelly);
applyBoxI(itWine);
applyBoxI(itSilver);
applyBoxI(itEmerald);
applyBoxI(itPower);
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applyBoxOrb(itOrbFire);
applyBoxOrb(itOrbInvis);
applyBoxOrb(itOrbAether);
applyBoxOrb(itOrbPsi);
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applyBoxM(moBug0);
applyBoxM(moBug1);
applyBoxM(moBug2);
applyBoxM(moVineBeast);
applyBoxM(moVineSpirit);
applyBoxM(moLancer);
applyBoxM(moFlailer);
applyBoxM(moEarthElemental);
applyBoxM(moDarkTroll);
applyBoxM(moWitch);
applyBoxM(moWitchFire);
applyBoxM(moWitchFlash);
applyBoxM(moWitchGhost);
applyBoxM(moWitchSpeed);
applyBoxM(moEvilGolem);
applyBoxM(moWitchWinter);
applyBoxI(itHolyGrail);
applyBoxI(itGrimoire);
applyBoxM(moKnight);
applyBoxM(moCultistLeader);
applyBoxM(moPirate);
applyBoxM(moCShark);
applyBoxM(moParrot);
applyBoxI(itPirate);
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applyBoxOrb(itOrbTime);
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applyBoxM(moHexSnake);
applyBoxM(moRedTroll);
applyBoxI(itRedGem);
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applyBoxOrb(itOrbSpace);
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int geo = geometry;
applyBoxNum(geo, "@geometry"); geometry = eGeometry(geo);
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applyBoxBool(hardcore, "hardcore");
applyBoxNum(hardcoreAt, "@hardcoreAt");
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applyBoxBool(shmup::on, "shmup");
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if(saving) applyBoxSave(specialland, "euclid land");
else if(loading) specialland = eLand(applyBoxLoad("euclid land"));
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else fakebox[boxid++] = true;
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applyBoxI(itCoast);
applyBoxI(itWhirlpool);
applyBoxI(itBombEgg);
applyBoxM(moBomberbird);
applyBoxM(moTameBomberbird);
applyBoxM(moAlbatross);
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applyBoxOrb(itOrbFriend);
applyBoxOrb(itOrbAir);
applyBoxOrb(itOrbWater);
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applyBoxI(itPalace);
applyBoxI(itFjord);
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applyBoxOrb(itOrbFrog);
applyBoxOrb(itOrbDiscord);
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applyBoxM(moPalace);
applyBoxM(moFatGuard);
applyBoxM(moSkeleton);
applyBoxM(moVizier);
applyBoxM(moViking);
applyBoxM(moFjordTroll);
applyBoxM(moWaterElemental);
applyBoxI(itSavedPrincess);
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applyBoxOrb(itOrbLove);
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applyBoxM(moPrincess);
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applyBoxM(moPrincessMoved, false); // live Princess for Safety
applyBoxM(moPrincessArmedMoved, false); // live Princess for Safety
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applyBoxM(moMouse);
applyBoxNum(princess::saveArmedHP, "@saveArmedHP");
applyBoxNum(princess::saveHP, "@saveHP");
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applyBoxI(itIvory);
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applyBoxI(itElemental);
applyBoxI(itZebra);
applyBoxI(itFireShard);
applyBoxI(itWaterShard);
applyBoxI(itAirShard);
applyBoxI(itEarthShard);
applyBoxM(moAirElemental);
applyBoxM(moFireElemental);
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applyBoxM(moFamiliar);
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applyBoxM(moGargoyle);
applyBoxM(moOrangeDog);
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applyBoxOrb(itOrbSummon);
applyBoxOrb(itOrbMatter);
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applyBoxM(moForestTroll);
applyBoxM(moStormTroll);
applyBoxM(moOutlaw);
applyBoxM(moMutant);
applyBoxM(moMetalBeast);
applyBoxM(moMetalBeast2);
applyBoxI(itMutant);
applyBoxI(itFulgurite);
applyBoxI(itBounty);
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applyBoxOrb(itOrbLuck);
applyBoxOrb(itOrbStunning);
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applyBoxBool(tactic::on, "@tactic");
applyBoxNum(elec::lightningfast, "@lightningfast");
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// if(save.box[boxid]) printf("lotus = %d (lost = %d)\n", save.box[boxid], isHaunted(lostin));
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if(loadingHi && isHaunted(lostin)) boxid++;
else applyBoxI(itLotus);
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applyBoxOrb(itOrbUndeath);
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applyBoxI(itWindstone);
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applyBoxOrb(itOrbEmpathy);
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applyBoxM(moWindCrow);
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applyBoxOrb(itMutant2);
applyBoxOrb(itOrbFreedom);
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applyBoxM(moRedFox);
applyBoxBool(survivalist, "@survivalist");
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if(loadingHi) applyBoxI(itLotus);
else applyBoxNum(truelotus, "lotus/escape");
int v = int(variation);
applyBoxNum(v, "variation");
variation = eVariation(v);
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applyBoxI(itRose);
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applyBoxOrb(itOrbBeauty);
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applyBoxI(itCoral);
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applyBoxOrb(itOrb37);
applyBoxOrb(itOrbEnergy);
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applyBoxM(moRatling);
applyBoxM(moFalsePrincess);
applyBoxM(moRoseLady);
applyBoxM(moRoseBeauty);
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int ls = (int) land_structure;
applyBoxNum(ls, "land structure");
land_structure = (eLandStructure) ls;
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applyBoxNum(multi::players, "shmup players");
if(multi::players < 1 || multi::players > MAXPLAYER)
multi::players = 1;
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applyBoxM(moRatlingAvenger);
// printf("applybox %d\n", shmup::players);
applyBoxI(itApple);
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applyBoxM(moSparrowhawk);
applyBoxM(moResearcher);
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applyBoxI(itDragon);
applyBoxM(moDragonHead);
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applyBoxOrb(itOrbDomination);
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applyBoxI(itBabyTortoise);
applyBoxNum(tortoise::seekbits, "@seekbits");
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applyBoxM(moTortoise);
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applyBoxOrb(itOrbShell);
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applyBoxNum(safetyseed, "@safetyseed");
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// (+18)
for(int i=0; i<6; i++) {
applyBoxNum(multi::treasures[i], "@multi-treasures" + its(i));
applyBoxNum(multi::kills[i], "@multi-kills" + its(i));
applyBoxNum(multi::deaths[i], "@multi-deaths" + its(i));
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}
// (+8)
applyBoxM(moDragonTail);
applyBoxI(itKraken);
applyBoxM(moKrakenH);
applyBoxM(moKrakenT);
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applyBoxOrb(itOrbSword);
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applyBoxI(itBarrow);
applyBoxM(moDraugr);
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applyBoxOrb(itOrbSword2);
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applyBoxI(itTrollEgg);
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applyBoxOrb(itOrbStone);
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bool sph;
sph = false; applyBoxBool(sph, "sphere"); if(sph) geometry = gSphere;
sph = false; applyBoxBool(sph, "elliptic"); if(sph) geometry = gElliptic;
applyBoxNum(princess::reviveAt, "@reviveAt");
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applyBoxI(itDodeca);
applyBoxI(itAmethyst);
applyBoxI(itSlime);
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applyBoxOrb(itOrbNature);
applyBoxOrb(itOrbDash);
addinv(itOrbRecall);
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applyBoxM(moBat);
applyBoxM(moReptile);
applyBoxM(moFriendlyIvy);
applyBoxI(itGreenGrass);
applyBoxI(itBull);
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applyBoxOrb(itOrbHorns);
applyBoxOrb(itOrbBull);
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applyBoxM(moSleepBull);
applyBoxM(moRagingBull);
applyBoxM(moHerdBull);
applyBoxM(moButterfly);
applyBoxM(moGadfly);
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// 10.0:
applyBoxNum(hinttoshow, "@hinttoshow"); // 258
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addinv(itOrbMirror);
addinv(itGreenStone);
list_invorb();
applyBoxBool(inv::on, "inventory"); // 306
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#if CAP_INV
applyBoxNum(inv::rseed, "@inv-rseed");
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#else
{ int u; applyBoxNum(u); }
#endif
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// 10.1:
applyBoxI(itLavaLily);
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applyBoxI(itHunting);
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applyBoxI(itBlizzard);
applyBoxI(itTerra);
applyBoxOrb(itOrbSide1);
applyBoxOrb(itOrbSide2);
applyBoxOrb(itOrbSide3);
applyBoxOrb(itOrbLava);
applyBoxOrb(itOrbMorph);
applyBoxM(moHunterDog);
applyBoxM(moIceGolem);
applyBoxM(moVoidBeast);
applyBoxM(moJiangshi);
applyBoxM(moTerraWarrior);
applyBoxM(moSalamander);
applyBoxM(moLavaWolf);
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applyBoxOrb(itOrbSlaying);
applyBoxOrb(itOrbMagnetism);
applyBoxOrb(itOrbPhasing);
applyBoxI(itDock);
applyBoxI(itGlowCrystal);
applyBoxI(itMagnet);
applyBoxI(itRuins);
applyBoxI(itSwitch);
applyBoxM(moNorthPole);
applyBoxM(moSouthPole);
applyBoxM(moSwitch1);
applyBoxM(moSwitch2);
applyBoxM(moAltDemon);
applyBoxM(moHexDemon);
applyBoxM(moPair);
applyBoxM(moCrusher);
applyBoxM(moMonk);
bool v2 = false;
applyBoxBool(v2, "@variation"); if(loading && v2) variation = eVariation::goldberg;
applyBoxNum(gp::param.first, "@gp-first");
applyBoxNum(gp::param.second, "@gp-second");
v2 = false; applyBoxBool(v2); if(loading && v2) variation = eVariation::irregular;
applyBoxNum(irr::cellcount, "@irr-cellcount");
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list_invorb();
applyBoxNum(irr::bitruncations_performed, "@irr-bitruncations");
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applyBoxI(itVarTreasure);
applyBoxI(itBrownian);
applyBoxI(itWest);
applyBoxM(moAcidBird);
applyBoxM(moBrownBug);
applyBoxM(moVariantWarrior);
applyBoxM(moWestHawk);
applyBoxM(moFallingDog);
applyBoxOrb(itOrbIntensity);
applyBoxOrb(itOrbChoice);
applyBoxOrb(itOrbGravity);
list_invorb();
applyBoxM(moNarciss);
applyBoxM(moMirrorSpirit);
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applyBoxNum(clearing::direct, "@clearing-direct");
applyBoxBignum(clearing::imputed, "@clearing-imputed");
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applyBoxOrb(itOrbImpact);
applyBoxOrb(itOrbChaos);
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applyBoxOrb(itOrbPlague);
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applyBoxI(itEclectic);
applyBoxI(itFrog);
applyBoxI(itWet);
applyBoxM(moFrog);
applyBoxM(moPhaser);
applyBoxM(moVaulter);
applyBoxM(moPike);
applyBoxM(moRusalka);
list_invorb();
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applyBoxNum(saved_modecode, "modecode");
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applyBoxBool(ineligible_starting_land, "ineligible_starting_land");
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applyBoxNum(yasc_code, "YASC code");
applyBoxBool(casual, "casual mode");
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applyBoxI(itCursed);
applyBoxI(itDice);
applyBoxOrb(itOrbPurity);
applyBoxOrb(itOrbWoods);
applyBoxM(moHexer);
applyBoxM(moAngryDie);
applyBoxM(moAnimatedDie);
applyBoxI(itCurseWeakness, true);
applyBoxI(itCurseFatigue, true);
applyBoxI(itCurseDraining, true);
applyBoxI(itCurseRepulsion, true);
applyBoxI(itCurseGluttony, true);
applyBoxI(itCurseWater, true);
list_invorb();
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if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
if(isize(invorb)) { println(hlog, "ERROR: Orbs not taken into account"); exit(1); }
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}
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/** \brief save the current game values to save */
EX void saveBox() {
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boxid = 0; saving = true; applyBoxes(); saving = false;
}
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/** \brief load the current game values from save */
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void loadBox() {
// have boxid
boxid = 0; loading = true; applyBoxes(); loading = false;
}
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const int MODECODE_BOX = 387;
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modecode_t fill_modecode() {
dynamicval<int> sp1(multi::players, save.box[197]);
dynamicval<eGeometry> sp2(geometry, (eGeometry) save.box[116]);
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if(among(geometry, gArchimedean, gProduct, gRotSpace, gArbitrary))
return 6; /* these would not be saved nor loaded correctly */
dynamicval<bool> sp3(shmup::on, save.box[119]);
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dynamicval<eLandStructure> sp4(land_structure, (eLandStructure) save.box[196]);
dynamicval<eVariation> sp5(variation, (eVariation) save.box[186]);
dynamicval<int> sp7(gp::param.first, save.box[342]);
dynamicval<int> sp8(gp::param.second, save.box[343]);
dynamicval<bool> spinv(inv::on, save.box[306]);
if(save.box[238]) geometry = gSphere;
if(save.box[239]) geometry = gElliptic;
if(save.box[341]) variation = eVariation::goldberg;
if(save.box[344]) variation = eVariation::irregular;
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if(multi::players < 0 || multi::players > MAXPLAYER)
return 6;
if(multi::players == 0)
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multi::players = 1;
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if(shmup::on && multi::players == 1 && boxid <= 258)
return 6; /* not sure why */
return modecode(2);
}
/** \brief load the current game values from save into the highscore tables */
void loadBoxHigh() {
saved_modecode = save.box[MODECODE_BOX];
boxid = 0; loadingHi = true; applyBoxes(); loadingHi = false;
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}
EX }
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// certify that saves and achievements were received
// in an official version of HyperRogue
EX namespace anticheat {
EX int certify(const string& s, int a, int b, int c, int d IS(0));
EX }
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#if CAP_CERTIFY
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#include "private/certify.cpp"
#endif
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#if !CAP_CERTIFY
EX namespace anticheat {
EX bool tampered;
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void save(FILE *f) {}
bool load(FILE *f, scores::score& sc, const string& ver) {return true; }
int certify(const string& s, int a, int b, int c, int d) { return d; }
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int check(int cv, const string& ver, const string& s, int a, int b, int c, int d=0) { return cv==d; }
void nextid(int& tid, const string& ver, int cert) { tid++; }
EX }
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#endif
long long saveposition = -1;
EX void remove_emergency_save() {
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#if !ISWINDOWS
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if(saveposition >= 0) {
if(truncate(scorefile, saveposition)) {}
saveposition = -1;
}
#endif
}
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scores::score scorebox;
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EX void saveStats(bool emergency IS(false)) {
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DEBBI(DF_INIT, ("saveStats [", scorefile, "]"));
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if(autocheat) return;
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#if CAP_TOUR
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if(tour::on) return;
#endif
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if(randomPatternsMode) return;
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if(daily::on) return;
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if(peace::on) return;
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if(dpgen::in) return;
if(experimental) return;
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if(!gold()) return;
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remove_emergency_save();
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auto& xcode = scores::saved_modecode;
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xcode = modecode();
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FILE *f = fopen(scorefile, "at");
if(!f) {
// printf("Could not open the score file '%s'!\n", scorefile);
addMessage(XLAT("Could not open the score file: ") + scorefile);
return;
}
if(emergency) {
saveposition = ftell(f);
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// if(!timerghost) addMessage(XLAT("Emergency save at ") + its(saveposition));
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}
time_t timer;
timer = time(NULL);
char sbuf[128]; strftime(sbuf, 128, "%c", localtime(&timerstart));
char buf[128]; strftime(buf, 128, "%c", localtime(&timer));
if((tactic::on || yendor::on) && !items[itOrbSafety] && !cheater) {
int t = (int) (timer - timerstart);
if(tactic::on) {
int score = items[treasureType(specialland)];
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if(score) {
int c =
anticheat::certify(dnameof(specialland), turncount, t, (int) timerstart,
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unsigned(xcode)*999 + tactic::id + 256 * score);
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fprintf(f, "TACTICS %s %d %d %d %d %d %d %d %d date: %s\n", VER,
tactic::id, specialland, score, turncount, t, int(timerstart),
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c, int(xcode), buf);
tactic::record(specialland, score);
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anticheat::nextid(tactic::id, VER, c);
}
}
if(yendor::on)
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fprintf(f, "YENDOR %s %d %d %d %d %d %d %d %d date: %s\n", VER,
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yendor::lastchallenge, items[itOrbYendor], yendor::won, turncount, t, int(timerstart),
anticheat::certify(yendor::won ? "WON" : "LOST", turncount, t, (int) timerstart,
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unsigned(xcode)*999 + yendor::lastchallenge + 256 * items[itOrbYendor]),
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int(xcode),
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buf);
fclose(f);
return;
}
fprintf(f, "HyperRogue: game statistics (version " VER ")\n");
if(cheater)
fprintf(f, "CHEATER! (cheated %d times)\n", cheater);
if(true) {
fprintf(f, VER);
if(!shmup::on) items[itOrbLife] = countMyGolems(moGolem);
if(!shmup::on) items[itOrbFriend] = countMyGolems(moTameBomberbird);
if(!shmup::on) kills[moPrincessMoved] = countMyGolems(moPrincess);
if(!shmup::on) kills[moPrincessArmedMoved] = countMyGolems(moPrincessArmed);
if(!shmup::on) princess::saveHP = countMyGolemsHP(moPrincess);
if(!shmup::on) princess::saveArmedHP = countMyGolemsHP(moPrincessArmed);
scores::saveBox();
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for(int i=0; i<scores::boxid; i++) fprintf(f, " %d", scores::save.box[i]);
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scorebox = scores::save;
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anticheat::save(f);
fprintf(f, "\n");
}
fprintf(f, "Played on: %s - %s (%d %s)\n", sbuf, buf, turncount,
shmup::on ? "knives" : "turns");
fprintf(f, "Total wealth: %d\n", gold());
fprintf(f, "Total enemies killed: %d\n", tkills());
fprintf(f, "cells generated: %d\n", cellcount);
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if(pureHardcore()) fprintf(f, "Pure hardcore mode\n");
if(geometry) fprintf(f, "Geometry: %s/%s/%s\n", gp::operation_name().c_str(), ginf[geometry].tiling_name.c_str(), ginf[geometry].quotient_name.c_str());
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if(!ls::nice_walls())
fprintf(f, "land structure: %s\n", land_structure_name(true).c_str());
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if(shmup::on) fprintf(f, "Shoot-em up mode\n");
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if(inv::on) fprintf(f, "Inventory mode\n");
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if(multi::players > 1) fprintf(f, "Multi-player (%d players)\n", multi::players);
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fprintf(f, "Number of cells explored, by distance from the player:\n");
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{for(int i=0; i<10; i++) fprintf(f, " %d", explore[i]);} fprintf(f, "\n");
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if(kills[0]) fprintf(f, "walls melted: %d\n", kills[0]);
fprintf(f, "cells travelled: %d\n", celldist(cwt.at));
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fprintf(f, "\n");
for(int i=0; i<ittypes; i++) if(items[i])
fprintf(f, "%4dx %s\n", items[i], iinf[i].name);
fprintf(f, "\n");
for(int i=1; i<motypes; i++) if(kills[i])
fprintf(f, "%4dx %s\n", kills[i], minf[i].name);
fprintf(f, "\n\n\n");
#if !ISMOBILE
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DEBB(DF_INIT, ("Game statistics saved to ", scorefile));
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addMessage(XLAT("Game statistics saved to %1", scorefile));
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#endif
fclose(f);
}
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bool tamper = false;
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// load the save
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EX void loadsave() {
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if(autocheat) return;
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#if CAP_TOUR
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if(tour::on) return;
#endif
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DEBBI(DF_INIT, ("loadSave"));
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FILE *f = fopen(scorefile, "rt");
havesave = f;
if(!f) return;
bool ok = false;
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int coh = counthints();
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auto& sc = scorebox;
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while(!feof(f)) {
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char buf[12000];
if(fgets(buf, 12000, f) == NULL) break;
if(buf[0] == 'M' && buf[1] == 'O') {
string s = buf;
while(s != "" && s.back() < 32) s.pop_back();
load_modecode_line(s);
}
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if(buf[0] == 'H' && buf[1] == 'y') {
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if(fscanf(f, "%s", buf) <= 0) break;
sc.ver = buf;
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if(sc.ver[1] != '.') sc.ver = '0' + sc.ver;
if(verless(sc.ver, "4.4") || sc.ver == "CHEATER!") { ok = false; continue; }
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ok = true;
for(int i=0; i<MAXBOX; i++) {
if(fscanf(f, "%d", &sc.box[i]) <= 0) {
scores::boxid = i;
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tamper = anticheat::load(f, sc, sc.ver);
using namespace scores;
for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0, sc.box[i] = 0;
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if(boxid <= MODECODE_BOX) save.box[MODECODE_BOX] = sc.box[MODECODE_BOX] = fill_modecode();
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if(save.box[258] >= 0 && save.box[258] < coh) {
hints[save.box[258]].last = save.box[1];
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}
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loadBoxHigh();
break;
}
}
}
if(buf[0] == 'A' && buf[1] == 'C' && buf[2] == 'H') {
char buf1[80], buf2[80];
sscanf(buf, "%70s%70s", buf1, buf2);
if(buf2 == string("PRINCESS1")) princess::everSaved = true;
if(buf2 == string("YENDOR2")) yendor::everwon = true;
if(buf2 == string("CR4")) chaosUnlocked = true;
}
if(buf[0] == 'T' && buf[1] == 'A' && buf[2] == 'C') {
ok = false;
char buf1[80], ver[10];
int tid, land, score, tc, t, ts, cert;
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int xc = -1;
sscanf(buf, "%70s%9s%d%d%d%d%d%d%d%d",
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buf1, ver, &tid, &land, &score, &tc, &t, &ts, &cert, &xc);
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eLand l2 = eLand(land);
if(land == laMirror && verless(ver, "10.0")) l2 = laMirrorOld;
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if(xc == -1)
for(xc=0; xc<32768; xc++)
if(anticheat::check(cert, ver, dnameof(l2), tc, t, ts, xc*999+unsigned(tid) + 256 * score))
break;
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if(tid == tactic::id && (anticheat::check(cert, ver, dnameof(l2), tc, t, ts, xc*unsigned(999)+ unsigned(tid) + 256 * score))) {
if(score != 0
&& !(land == laOcean && verless(ver, "8.0f"))
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&& !(land == laTerracotta && verless(ver, "10.3e"))
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&& !(land == laWildWest && verless(ver, "11.3b") && !verless(ver, "11.3")))
tactic::record(l2, score, xc);
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anticheat::nextid(tactic::id, ver, cert);
}
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}
if(buf[0] == 'Y' && buf[1] == 'E' && buf[2] == 'N') {
char buf1[80], ver[10];
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int cid, oy, won, tc, t, ts, cert=0, xc = -1;
sscanf(buf, "%70s%9s%d%d%d%d%d%d%d%d",
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buf1, ver, &cid, &oy, &won, &tc, &t, &ts, &cert, &xc);
if(xc == -1)
for(xc=0; xc<32768; xc++)
if(anticheat::check(cert, ver, won ? "WON" : "LOST", tc, t, ts, xc*999 + cid + 256 * oy))
break;
if(won) if(anticheat::check(cert, ver, won ? "WON" : "LOST", tc, t, ts, xc*999 + cid + 256 * oy)) {
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if(xc == 19 && cid == 25) xc = 0;
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if(cid > 0 && cid < YENDORLEVELS)
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if(!(verless(ver, "8.0f") && oy > 1 && cid == 15))
if(!(verless(ver, "9.3b") && oy > 1 && (cid == 27 || cid == 28)))
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{
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yendor::bestscore[xc][cid] = max(yendor::bestscore[xc][cid], oy);
}
}
}
}
fclose(f);
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if(ok && sc.box[65 + 4 + itOrbSafety - itOrbLightning])
load_last_save();
}
EX void load_last_save() {
auto& sc = scorebox;
anticheat::tampered = tamper;
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// printf("box = %d (%d)\n", sc.box[65 + 4 + itOrbSafety - itOrbLightning], boxid);
// printf("boxid = %d\n", boxid);
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using namespace scores;
for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0;
// for(int i=160; i<200; i++) printf("%d: %d ", i, save.box[i]);
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if(meaning.count(sc.box[MODECODE_BOX])) {
shstream ss;
ss.s = meaning[sc.box[MODECODE_BOX]];
ss.read(ss.vernum);
mapstream::load_geometry(ss);
}
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loadBox();
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// printf("boxid = %d\n", boxid);
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if(items[itHolyGrail]) {
items[itHolyGrail]--;
camelot::knighted = newRoundTableRadius();
items[itHolyGrail]++;
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}
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else camelot::knighted = 0;
safety = true;
if(items[itSavedPrincess] < 0) items[itSavedPrincess] = 0;
addMessage(XLAT("Game loaded."));
showstartmenu = false;
// reset unsavable special modes just in case
peace::on = false;
randomPatternsMode = false;
yendor::on = false;
tour::on = false;
save_turns = turncount;
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}
#endif
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EX void stop_game() {
if(!game_active) return;
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if(dual::split(stop_game)) return;
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DEBBI(DF_INIT, ("stop_game"));
achievement_final(true);
#if CAP_SAVE
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if(!casual)
saveStats();
#endif
for(int i=0; i<ittypes; i++) items[i] = 0;
lastkills = 0; for(int i=0; i<motypes; i++) kills[i] = 0;
for(int i=0; i<10; i++) explore[i] = 0;
for(int i=0; i<10; i++) for(int l=0; l<landtypes; l++)
exploreland[i][l] = 0;
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for(int i: player_indices())
multi::deaths[i]++;
#if CAP_SAVE
anticheat::tampered = false;
#endif
achievementsReceived.clear();
princess::saved = false;
princess::nodungeon = false;
princess::reviveAt = 0;
princess::forceVizier = false;
princess::forceMouse = false;
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#if CAP_COMPLEX2
camelot::knighted = 0;
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#endif
// items[itGreenStone] = 100;
clearMemory();
game_active = false;
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#if CAP_DAILY
if(daily::on)
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daily::turnoff();
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#endif
}
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EX eModel default_model() {
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if(nonisotropic) return mdGeodesic;
if(GDIM == 3) return mdPerspective;
return mdDisk;
}
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EX purehookset hooks_on_geometry_change;
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EX void set_geometry(eGeometry target) {
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bool was_default = pmodel == default_model();
callhooks(hooks_on_geometry_change);
if(geometry != target) {
stop_game();
ors::reset();
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if(among(target, gProduct, gRotSpace)) {
if(vid.always3) { vid.always3 = false; geom3::apply_always3(); }
if(target == gRotSpace) hybrid::csteps = 0;
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hybrid::configure(target);
}
geometry = target;
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#if CAP_IRR
if(IRREGULAR) variation = eVariation::bitruncated;
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#endif
#if CAP_GP
if(GOLDBERG && gp::param == gp::loc(1,1) && S3 == 3) {
variation = eVariation::bitruncated;
}
if(GOLDBERG && nonorientable) {
if(gp::param.second && gp::param.second != gp::param.first)
gp::param.second = 0;
}
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#endif
if(DUAL && geometry != gArchimedean && !hybri)
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variation = ginf[geometry].default_variation;
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#if CAP_BT
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if(bt::in() || WDIM == 3 || kite::in() || arb::in()) if(!hybri) variation = eVariation::pure;
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#endif
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if(S3 >= OINF) variation = eVariation::pure;
if(INVERSE && !hybri) variation = gp::variation_for(gp::param);
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if(ginf[target].default_variation == eVariation::pure && geometry != gArchimedean)
variation = eVariation::pure;
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if(was_default) pmodel = default_model();
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if(WDIM == 2 && (cgflags & qIDEAL) && vid.always3 && vid.texture_step < 32) vid.texture_step = 32;
if(sl2) nisot::geodesic_movement = true;
if(rotspace) {
check_cgi(); cgi.require_basics();
hybrid::csteps = cgi.psl_steps;
}
}
}
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EX void set_variation(eVariation target) {
if(variation != target) {
stop_game();
if(is_subcube_based(target)) {
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if(!reg3::in()) geometry = hyperbolic ? gSpace435 : gCell8;
variation = target;
return;
}
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if(is_reg3_variation(target)) {
if(!reg3::in()) geometry = hyperbolic ? gSpace435 : gCell8;
variation = target;
return;
}
if(target != eVariation::pure) {
if(bt::in() || sol || kite::in() || WDIM == 3) if(!prod) geometry = gNormal;
}
auto& cd = ginf[gCrystal];
if(target == eVariation::bitruncated && cryst && cd.sides == 8 && cd.vertex == 4) {
cd.vertex = 3;
cd.tiling_name = "{8,3}";
target = eVariation::pure;
}
variation = target;
}
}
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void stop_tour() {
while(gamestack::pushed()) {
gamestack::pop();
stop_game();
}
}
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EX void switch_game_mode(char switchWhat) {
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DEBBI(DF_INIT, ("switch_game_mode ", switchWhat));
switch(switchWhat) {
case rg::peace:
peace::on = !peace::on;
tactic::on = yendor::on = princess::challenge =
randomPatternsMode = inv::on = false;
racing::on = false;
break;
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case rg::dualmode:
stop_tour(); tour::on = false;
racing::on = false;
yendor::on = tactic::on = princess::challenge = false;
if(!dual::state) dual::enable();
else dual::disable();
break;
case rg::inv:
inv::on = !inv::on;
if(tactic::on) firstland = specialland = laIce;
tactic::on = yendor::on = princess::challenge =
peace::on = false;
racing::on = false;
break;
case rg::chaos:
if(tactic::on) firstland = laIce;
yendor::on = tactic::on = princess::challenge = false;
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land_structure = ls::any_chaos() ? lsNiceWalls : lsChaos;
if(bounded) set_geometry(gNormal);
racing::on = false;
break;
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#if CAP_TOUR
case rg::tour:
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if(tour::on) stop_tour();
geometry = gNormal;
yendor::on = tactic::on = princess::challenge = peace::on = inv::on = false;
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dual::disable();
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land_structure = lsNiceWalls;
randomPatternsMode = false;
variation = eVariation::bitruncated;
#if CAP_GP
gp::param = gp::loc(1, 1);
#endif
shmup::on = false;
tour::on = !tour::on;
racing::on = false;
break;
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#endif
case rg::yendor:
yendor::on = !yendor::on;
tactic::on = false;
peace::on = false;
inv::on = false;
princess::challenge = false;
randomPatternsMode = false;
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land_structure = lsNiceWalls;
racing::on = false;
if(!yendor::on) firstland = laIce;
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dual::disable();
break;
#if CAP_RACING
case rg::racing:
racing::on = !racing::on;
shmup::on = racing::on;
peace::on = false;
tour::on = false;
inv::on = false;
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land_structure = lsSingle;
princess::challenge = false;
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dual::disable();
break;
#endif
case rg::tactic:
tactic::on = !tactic::on;
yendor::on = false;
peace::on = false;
inv::on = false;
randomPatternsMode = false;
princess::challenge = false;
racing::on = false;
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land_structure = tactic::on ? lsSingle : lsNiceWalls;
if(!tactic::on) firstland = laIce;
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dual::disable();
break;
case rg::shmup:
shmup::on = !shmup::on;
princess::challenge = false;
if(!shmup::on) racing::on = false;
break;
case rg::randpattern:
randomPatternsMode = !randomPatternsMode;
tactic::on = false;
yendor::on = false;
peace::on = false;
princess::challenge = false;
break;
case rg::princess:
princess::challenge = !princess::challenge;
firstland = specialland = princess::challenge ? laPalace : laIce;
shmup::on = false;
tactic::on = false;
yendor::on = false;
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land_structure = princess::challenge ? lsSingle : lsNiceWalls;
inv::on = false;
racing::on = false;
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dual::disable();
break;
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#if CAP_DAILY
case rg::daily:
daily::setup();
break;
case rg::daily_off:
daily::turnoff();
break;
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#endif
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}
}
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EX void start_game() {
if(game_active) return;
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DEBBI(DF_INIT, ("start_game"));
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if(dual::state == 1) dual::assign_landsides();
if(dual::split(start_game)) return;
restart:
game_active = true;
gamegen_failure = false;
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ignored_memory_warning = false;
check_cgi();
cgi.require_basics();
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#if CAP_ARCM
arcm::current.compute_geometry();
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#endif
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initcells();
expansion.reset();
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if(randomPatternsMode) {
for(int i=0; i<landtypes; i++) {
randompattern[i] = hrandpos();
// change probability 1/5 to 2/6
if(hrand(5) == 0) {
randompattern[i] -= (randompattern[i] % 5);
}
}
if(randomPatternsMode) specialland = pickLandRPM(laNone);
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clearMemoRPM();
}
initgame();
if(gamegen_failure) {
stop_game();
goto restart;
}
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canmove = true;
restartGraph();
resetmusic();
resetmusic();
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#if CAP_TEXTURE
texture::config.remap();
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#endif
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subscreens::prepare();
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}
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// popAllScreens + popAllGames + stop_game + switch_game_mode + start_game
EX void restart_game(char switchWhat IS(rg::nothing)) {
popScreenAll();
stop_game();
switch_game_mode(switchWhat);
start_game();
}
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// stop_game + switch_game_mode
EX void stop_game_and_switch_mode(char switchWhat IS(rg::nothing)) {
stop_game();
switch_game_mode(switchWhat);
}
EX purehookset hooks_clearmemory;
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EX void clearMemory() {
callhooks(hooks_clearmemory);
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}
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EX bool fixseed = false;
EX int startseed = 0;
EX eLand firstland0;
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EX purehookset hooks_initialize;
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EX void initAll() {
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callhooks(hooks_initialize);
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init_floorcolors();
showstartmenu = true;
ca::init();
#if CAP_COMMANDLINE
arg::read(1);
#endif
srand(time(NULL));
shrand(fixseed ? startseed : time(NULL));
achievement_init(); // not in ANDROID
firstland0 = firstland;
// initlanguage();
initialize_all();
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#if CAP_SAVE
loadsave();
if(IRREGULAR) irr::auto_creator();
#endif
start_game();
if(!shmup::on) {
restoreGolems(items[itOrbLife], moGolem); items[itOrbLife] = 0;
restoreGolems(items[itOrbFriend], moTameBomberbird); items[itOrbFriend] = 0;
restoreGolems(kills[moPrincessMoved], moPrincess, princess::saveHP); kills[moPrincessMoved] = 0;
restoreGolems(kills[moPrincessArmedMoved], moPrincessArmed, princess::saveArmedHP); kills[moPrincessArmedMoved] = 0;
}
firstland = firstland0;
polygonal::solve();
}
EX purehookset hooks_final_cleanup;
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EX void finishAll() {
achievement_final(!items[itOrbSafety]);
#if CAP_SAVE
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if(!casual)
saveStats();
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#endif
clearMemory();
#if !ISMOBILE
quit_all();
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#endif
achievement_close();
callhooks(hooks_final_cleanup);
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}
auto cgm = addHook(hooks_clearmemory, 40, [] () {
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pathq.clear();
dcal.clear();
clearshadow();
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for(int i=0; i<MAXPLAYER; i++) lastmountpos[i] = NULL;
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seenSevenMines = false;
recallCell = NULL;
butterflies.clear();
buggycells.clear();
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crush_next.clear();
crush_now.clear();
rosemap.clear();
adj_memo.clear();
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}) +
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addHook(hooks_gamedata, 0, [] (gamedata* gd) {
gd->store(pathq);
gd->store(dcal);
gd->store(recallCell);
gd->store(butterflies);
gd->store(buggycells);
gd->store(crush_now);
gd->store(crush_next);
gd->store(rosemap);
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gd->store(airmap);
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gd->store(adj_memo);
gd->store(pd_from);
gd->store(pd_range);
gd->store(pathqm);
gd->store(reachedfrom);
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gd->store(gravity_state);
gd->store(last_gravity_state);
gd->store(shpos);
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gd->store(cshpos);
gd->store(gp::do_adjm);
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}) +
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addHook(hooks_removecells, 0, [] () {
eliminate_if(crush_next, is_cell_removed);
eliminate_if(crush_now, is_cell_removed);
eliminate_if(buggycells, is_cell_removed);
eliminate_if(butterflies, [] (pair<cell*,int>& p) { return is_cell_removed(p.first); });
for(int i=0; i<SHSIZE; i++) for(int p=0; p<MAXPLAYER; p++)
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set_if_removed(shpos[i][p], NULL);
});
}