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removed the dependence of stop_game on switchWhat with CAP_DAILY
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@ -1106,7 +1106,7 @@ void stop_game() {
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clearMemory();
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game_active = false;
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#if CAP_DAILY
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if(daily::on && !among(switchWhat, rg::daily, rg::daily_off))
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if(daily::on)
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daily::turnoff();
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#endif
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}
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