added some comments to system.cpp; also fixed a bug with the three new orbs not being saved correctly in OSM

This commit is contained in:
Zeno Rogue 2020-03-27 20:21:08 +01:00
parent 67f64e2d91
commit d21ffedcb5
1 changed files with 62 additions and 28 deletions

View File

@ -36,11 +36,16 @@ namespace rg {
}
#endif
/** is a game map currently loaded (it is false after hr::stop_game and true after hr::start_game) */
EX bool game_active;
/** God mode */
EX bool autocheat;
/** which wall should we fill the Canvas with */
EX eWall canvas_default_wall = waNone;
/** the number of Black Lotuses collected -- but updated only if we manage to escape */
EX int truelotus;
EX int asteroids_generated, asteroid_orbs_generated;
@ -63,6 +68,7 @@ EX bool verless(string v, string cmp) {
return v < cmp;
}
/** should we set the starting land to specialland */
bool do_use_special_land() {
return
!safety &&
@ -390,27 +396,42 @@ bool havesave = true;
EX namespace scores {
#if HDR
/** the amount of boxes reserved for each hr::score item */
#define MAXBOX 500
#define POSSCORE 384 // update this when new boxes are added!
/** currently used boxes in hr::score */
#define POSSCORE 387
/** a struct to keep local score from an earlier game */
struct score {
/** version used */
string ver;
/** all the data of the saved score, see applyBoxes() */
int box[MAXBOX];
};
#endif
EX int savebox[MAXBOX], boxid;
/** the current save */
score save;
/** the index of the next box */
EX int boxid;
/** see hr::applyBox */
EX bool saving, loading, loadingHi;
/** names of all the boxes */
EX string boxname[MAXBOX];
/** 'fake' boxes should not appear when examining local scores */
EX bool fakebox[MAXBOX];
/** does this box contain monster kills */
EX bool monsbox[MAXBOX];
/** the next box should contain t */
void applyBox(int& t) {
if(saving) savebox[boxid++] = t;
else if(loading) t = savebox[boxid++];
if(saving) save.box[boxid++] = t;
else if(loading) t = save.box[boxid++];
else boxid++;
}
/** the next box should contain tb */
void applyBoxBignum(bignum& tb) {
float tf;
int ti;
@ -421,6 +442,7 @@ void applyBoxBignum(bignum& tb) {
if(loading) tb = bignum(tf);
}
/** the next box should contain @i, and possibly be named @name */
EX void applyBoxNum(int& i, string name IS("")) {
fakebox[boxid] = (name == "");
boxname[boxid] = name;
@ -428,6 +450,7 @@ EX void applyBoxNum(int& i, string name IS("")) {
applyBox(i);
}
/** the next box should contain @b, and possibly be named @name */
void applyBoxBool(bool& b, string name = "") {
int i = b;
applyBoxNum(i, name);
@ -435,13 +458,14 @@ void applyBoxBool(bool& b, string name = "") {
b = i;
}
// just skips the value when loading
/** Save i while saving, do nothing while loading. Use together with hr::applyBoxLoad and boxid++ */
void applyBoxSave(int i, string name = "") {
fakebox[boxid] = (name == "");
boxname[boxid] = name;
applyBox(i);
}
/** Load i while loading, do nothing while saving. Use together with hr::applyBoxSave and boxid++ */
int applyBoxLoad(string name = "") {
fakebox[boxid] = (name == "");
boxname[boxid] = name;
@ -449,12 +473,13 @@ int applyBoxLoad(string name = "") {
return i;
}
/** the next box is the number of collected items it */
void applyBoxI(eItem it, bool f = false) {
boxname[boxid] = iinf[it].name;
fakebox[boxid] = f;
monsbox[boxid] = false;
if(loadingHi) {
updateHi(it, savebox[boxid++]);
updateHi(it, save.box[boxid++]);
}
else applyBox(items[it]);
}
@ -465,11 +490,13 @@ void addinv(eItem it) {
invorb.push_back(it);
}
/** Handle the information about orb it. Need to call list_invorb later */
void applyBoxOrb(eItem it) {
applyBoxI(it, true);
invorb.push_back(it);
}
/** Handle the OSM information for all orbs that applyBoxOrb has been called for so far */
void list_invorb() {
for(eItem it: invorb) {
#if CAP_INV
@ -484,6 +511,7 @@ void list_invorb() {
invorb.clear();
}
/** handle the number of monsters of type m killed */
void applyBoxM(eMonster m, bool f = false) {
fakebox[boxid] = f;
boxname[boxid] = minf[m].name;
@ -491,6 +519,7 @@ void applyBoxM(eMonster m, bool f = false) {
applyBox(kills[m]);
}
/** Call applyBox for all the required values. This will save the values if hr::saving==true, load if hr::loading==true, load into highscores if hr::loadingHi==true */
EX void applyBoxes() {
invorb.clear();
@ -541,7 +570,7 @@ EX void applyBoxes() {
fakebox[boxid] = true;
if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.at->land, "");
else if(loading) firstland = safetyland = eLand(applyBoxLoad());
else lostin = eLand(savebox[boxid++]);
else lostin = eLand(save.box[boxid++]);
for(int i=itOrbLightning; i<25; i++) applyBoxOrb(eItem(i));
@ -657,7 +686,7 @@ EX void applyBoxes() {
applyBoxBool(tactic::on, "");
applyBoxNum(elec::lightningfast, "");
// if(savebox[boxid]) printf("lotus = %d (lost = %d)\n", savebox[boxid], isHaunted(lostin));
// if(save.box[boxid]) printf("lotus = %d (lost = %d)\n", save.box[boxid], isHaunted(lostin));
if(loadingHi && isHaunted(lostin)) boxid++;
else applyBoxI(itLotus);
applyBoxOrb(itOrbUndeath);
@ -836,34 +865,39 @@ EX void applyBoxes() {
applyBoxM(moVaulter);
applyBoxM(moPike);
applyBoxM(moRusalka);
list_invorb();
if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
if(isize(invorb)) { println(hlog, "ERROR: Orbs not taken into account"); exit(1); }
}
/** save the current game values to save */
EX void saveBox() {
boxid = 0; saving = true; applyBoxes(); saving = false;
}
/** load the current game values from save */
void loadBox() {
// have boxid
boxid = 0; loading = true; applyBoxes(); loading = false;
}
/** load the current game values from save into the highscore tables */
void loadBoxHigh() {
dynamicval<int> sp1(multi::players, savebox[197]);
dynamicval<eGeometry> sp2(geometry, (eGeometry) savebox[116]);
dynamicval<bool> sp3(shmup::on, savebox[119]);
dynamicval<int> sp4(chaosmode, savebox[196]);
dynamicval<eVariation> sp5(variation, (eVariation) savebox[186]);
dynamicval<int> sp7(gp::param.first, savebox[342]);
dynamicval<int> sp8(gp::param.second, savebox[343]);
dynamicval<bool> spinv(inv::on, savebox[306]);
dynamicval<int> sp1(multi::players, save.box[197]);
dynamicval<eGeometry> sp2(geometry, (eGeometry) save.box[116]);
dynamicval<bool> sp3(shmup::on, save.box[119]);
dynamicval<int> sp4(chaosmode, save.box[196]);
dynamicval<eVariation> sp5(variation, (eVariation) save.box[186]);
dynamicval<int> sp7(gp::param.first, save.box[342]);
dynamicval<int> sp8(gp::param.second, save.box[343]);
dynamicval<bool> spinv(inv::on, save.box[306]);
if(savebox[238]) geometry = gSphere;
if(savebox[239]) geometry = gElliptic;
if(savebox[341]) variation = eVariation::goldberg;
if(savebox[344]) variation = eVariation::irregular;
if(save.box[238]) geometry = gSphere;
if(save.box[239]) geometry = gElliptic;
if(save.box[341]) variation = eVariation::goldberg;
if(save.box[344]) variation = eVariation::irregular;
if(multi::players < 1 || multi::players > MAXPLAYER)
multi::players = 1;
@ -994,7 +1028,7 @@ EX void saveStats(bool emergency IS(false)) {
if(!shmup::on) princess::saveArmedHP = countMyGolemsHP(moPrincessArmed);
scores::saveBox();
for(int i=0; i<scores::boxid; i++) fprintf(f, " %d", scores::savebox[i]);
for(int i=0; i<scores::boxid; i++) fprintf(f, " %d", scores::save.box[i]);
anticheat::save(f);
fprintf(f, "\n");
@ -1065,11 +1099,11 @@ EX void loadsave() {
tamper = anticheat::load(f, sc, sc.ver);
using namespace scores;
for(int i=0; i<boxid; i++) savebox[i] = sc.box[i];
for(int i=boxid; i<MAXBOX; i++) savebox[i] = 0, sc.box[i] = 0;
for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0, sc.box[i] = 0;
if(savebox[258] >= 0 && savebox[258] < coh) {
hints[savebox[258]].last = savebox[1];
if(save.box[258] >= 0 && save.box[258] < coh) {
hints[save.box[258]].last = save.box[1];
}
loadBoxHigh();
@ -1141,9 +1175,9 @@ EX void loadsave() {
// printf("box = %d (%d)\n", sc.box[65 + 4 + itOrbSafety - itOrbLightning], boxid);
// printf("boxid = %d\n", boxid);
using namespace scores;
for(int i=0; i<boxid; i++) savebox[i] = sc.box[i];
for(int i=boxid; i<MAXBOX; i++) savebox[i] = 0;
// for(int i=160; i<200; i++) printf("%d: %d ", i, savebox[i]);
for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0;
// for(int i=160; i<200; i++) printf("%d: %d ", i, save.box[i]);
loadBox();
// printf("boxid = %d\n", boxid);
if(items[itHolyGrail]) {