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Teleporting to Haunted Woods no longer puts you infinitely deep

This commit is contained in:
Jesse Ruderman 2021-06-26 21:39:41 -07:00
parent 2ef9268c01
commit e1461f85ab

View File

@ -183,6 +183,7 @@ EX void initgame() {
if(firstland == laOceanWall) firstland = laOcean;
if(firstland == laHauntedWall) firstland = laGraveyard;
if(firstland == laHaunted && !tactic::on) firstland = laGraveyard;
if(firstland == laMercuryRiver) firstland = laTerracotta;
if(firstland == laMountain && !tactic::on) firstland = laJungle;
if(firstland == laPrincessQuest) firstland = laPalace;