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Teleporting to Haunted Woods no longer puts you infinitely deep
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@@ -183,6 +183,7 @@ EX void initgame() {
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if(firstland == laOceanWall) firstland = laOcean;
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if(firstland == laHauntedWall) firstland = laGraveyard;
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if(firstland == laHaunted && !tactic::on) firstland = laGraveyard;
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if(firstland == laMercuryRiver) firstland = laTerracotta;
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if(firstland == laMountain && !tactic::on) firstland = laJungle;
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if(firstland == laPrincessQuest) firstland = laPalace;
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