fixed a bug with bad start in Euclidean Crossroads

This commit is contained in:
Zeno Rogue
2019-09-12 22:50:08 +02:00
parent 02d209e723
commit 3db34f26ac
+2 -2
View File
@@ -135,6 +135,8 @@ void initgame() {
if((isGravityLand(firstland) && !isCyclic(firstland)) || (firstland == laOcean && !safety && !yendor::on))
firstland = weirdhyperbolic ? laCrossroads4 : laCrossroads;
clear_euland(specialland);
cwt.at = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false;
cwt.at->land = firstland;
@@ -193,8 +195,6 @@ void initgame() {
if(gamegen_failure) return;
clear_euland(specialland);
if(euclid && specialland == laPrincessQuest) {
cell *c = *euclideanAtCreate(pair_to_vec(EPX, EPY)).first;
princess::generating = true;