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improvements in ls::single
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parent
af003fc931
commit
8f91990de6
49
bigstuff.cpp
49
bigstuff.cpp
@ -42,7 +42,7 @@ EX int getAnthraxData(cell *c, bool b) {
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EX int roundTableRadius(cell *c) {
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if(eubinary) return 28;
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#if CAP_COMPLEX2
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if(tactic::on) return getAnthraxData(c, true);
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if(ls::single()) return getAnthraxData(c, true);
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#endif
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if(!c->master->alt) return 28;
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return c->master->alt->alt->emeraldval & GRAIL_RADIUS_MASK;
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@ -60,7 +60,7 @@ EX int celldistAltRelative(cell *c) {
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return celldist(c) - 3;
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}
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#if CAP_COMPLEX2
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if(tactic::on) return getAnthraxData(c, false);
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if(ls::single()) return getAnthraxData(c, false);
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#endif
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return celldistAlt(c) - roundTableRadius(c);
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}
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@ -847,7 +847,7 @@ EX int edgeDepth(cell *c) {
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}
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EX int getHauntedDepth(cell *c) {
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if((tactic::on || euclid) && c->land == laHaunted) return celldist(c);
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if((ls::single() || euclid) && c->land == laHaunted) return celldist(c);
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if(c->land == laHaunted) return c->landparam;
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if(c->land == laHauntedWall) return 0;
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if(c->land == laHauntedBorder || c->land == laGraveyard) return -c->landparam;
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@ -1546,6 +1546,15 @@ EX void build_walls(cell *c, cell *from) {
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}
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}
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EX void start_camelot(cell *c) {
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int rtr = newRoundTableRadius();
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heptagon *alt = createAlternateMap(c, rtr+(hyperbolic && WDIM == 3 ? 11 : 14), hsOrigin);
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if(alt) {
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alt->emeraldval = rtr;
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alt->fiftyval = c->land;
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}
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}
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EX void build_horocycles(cell *c, cell *from) {
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bool deepOcean = deep_ocean_at(c, from);
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@ -1562,14 +1571,8 @@ EX void build_horocycles(cell *c, cell *from) {
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!(hyperbolic && WDIM == 3 && !reg3::in_rule()) &&
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#endif
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(quickfind(laCamelot) || peace::on || (hrand(I2000) < (c->land == laCrossroads4 ? 800 : 200) && horo_ok() &&
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items[itEmerald] >= U5 && !tactic::on && !racing::on))) {
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int rtr = newRoundTableRadius();
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heptagon *alt = createAlternateMap(c, rtr+(hyperbolic && WDIM == 3 ? 11 : 14), hsOrigin);
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if(alt) {
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alt->emeraldval = rtr;
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alt->fiftyval = c->land;
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}
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}
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items[itEmerald] >= U5 && !tactic::on && !racing::on)))
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start_camelot(c);
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if(c->land == laRlyeh && ctof(c) && horo_ok() &&
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(quickfind(laTemple) || peace::on || (hrand(I2000) < 100 &&
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@ -1687,7 +1690,7 @@ EX eMonster camelot_monster() {
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EX void buildCamelot(cell *c) {
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int d = celldistAltRelative(c);
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if(tactic::on || (d <= 14 && roundTableRadius(c) > 20)) {
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if(ls::single() || (d <= 14 && roundTableRadius(c) > 20)) {
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if(!eubinary) currentmap->generateAlts(c->master);
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preventbarriers(c);
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if(d == 10) {
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@ -1727,7 +1730,7 @@ EX void buildCamelot(cell *c) {
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}
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}
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if(d == 0) c->wall = waRoundTable;
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if(celldistAlt(c) == 0 && !tactic::on) c->item = itHolyGrail;
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if(celldistAlt(c) == 0 && !ls::single()) c->item = itHolyGrail;
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if(d < 0 && hrand(7000) <= 10 + items[itHolyGrail] * 5)
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c->monst = camelot_monster();
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if(d == 1) {
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@ -1739,12 +1742,12 @@ EX void buildCamelot(cell *c) {
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if(c->move(i) && celldistAltRelative(c->move(i)) < d)
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c->mondir = (i+3) % 6;
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}
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if(tactic::on && d >= 2 && d <= 8 && hrand(1000) < 10)
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if(ls::single() && d >= 2 && d <= 8 && hrand(1000) < 10)
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c->item = itOrbSafety;
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if(d == 5 && tactic::on)
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if(d == 5 && ls::single())
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c->item = itGreenStone;
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if(d <= 10) c->land = laCamelot;
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if(d > 10 && !eubinary && !tactic::on) {
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if(d > 10 && !eubinary && !ls::single()) {
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setland(c, eLand(c->master->alt->alt->fiftyval));
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if(c->land == laNone) printf("Camelot\n"); // NONEDEBUG
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}
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@ -1814,7 +1817,7 @@ EX void moreBigStuff(cell *c) {
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}
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else if((c->land == laRlyeh && !euclid) || c->land == laTemple) if(!(bt::in() && specialland != laTemple && c->land == laRlyeh)) {
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if(eubinary || in_s2xe() || (c->master->alt && (tactic::on || masterAlt(c) <= horo_gen_distance()))) {
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if(eubinary || in_s2xe() || (c->master->alt && (ls::single() || masterAlt(c) <= horo_gen_distance()))) {
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if(!eubinary && !ls::any_chaos()) currentmap->generateAlts(c->master);
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preventbarriers(c);
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int d = celldistAlt(c);
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@ -1885,24 +1888,24 @@ EX void moreBigStuff(cell *c) {
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}
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if((c->land == laOvergrown && !euclid) || c->land == laClearing) if(!(bt::in() && specialland != laClearing)) {
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if(eubinary || (c->master->alt && (tactic::on || masterAlt(c) <= horo_gen_distance()))) {
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if(eubinary || (c->master->alt && (ls::single() || masterAlt(c) <= horo_gen_distance()))) {
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if(!eubinary) currentmap->generateAlts(c->master);
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preventbarriers(c);
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int d = celldistAlt(c);
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if(d <= 0) {
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c->land = laClearing, c->wall = waNone; // , c->monst = moNone, c->item = itNone;
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}
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else if(d == 1 && !tactic::on && !eubinary)
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else if(d == 1 && !ls::single() && !eubinary)
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c->wall = waSmallTree, c->monst = moNone, c->item = itNone, c->landparam = 1;
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}
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}
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if((c->land == laJungle && !euclid) || c->land == laMountain) if(!(bt::in() && specialland != laMountain)) {
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if(eubinary || (c->master->alt && (tactic::on || masterAlt(c) <= horo_gen_distance()))) {
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if(eubinary || (c->master->alt && (ls::single() || masterAlt(c) <= horo_gen_distance()))) {
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if(!eubinary) currentmap->generateAlts(c->master);
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preventbarriers(c);
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int d = celldistAlt(c);
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if(d <= 0 || (firstland == laMountain && tactic::on)) {
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if(d <= 0 || (specialland == laMountain && ls::single())) {
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c->land = laMountain, c->wall = waNone; // , c->monst = moNone, c->item = itNone;
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}
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}
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@ -1910,9 +1913,7 @@ EX void moreBigStuff(cell *c) {
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if(among(c->land, laOcean, laWhirlpool, laBrownian)) if(!(bt::in() && specialland != laWhirlpool)) {
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bool fullwhirlpool = false;
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if(tactic::on && specialland == laWhirlpool)
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fullwhirlpool = true;
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if(yendor::on && yendor::clev().l == laWhirlpool)
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if(ls::single() && specialland == laWhirlpool)
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fullwhirlpool = true;
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if(eubinary || (c->master->alt && (fullwhirlpool || masterAlt(c) <= 2))) {
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if(!eubinary) currentmap->generateAlts(c->master);
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@ -410,7 +410,7 @@ EX ld orbprizefun(int tr) {
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}
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EX ld orbcrossfun(int tr) {
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if(tactic::on) return 1;
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if(tactic::on || (ls::single() && isCrossroads(specialland))) return 1;
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if(tr < 10) return 0;
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if(tr > 25) return 1;
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return (tr*2 + 50) / 100.;
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@ -571,7 +571,7 @@ EX void placeCrossroadOrbs(cell *c) {
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else continue;
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}
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if(tactic::on && isCrossroads(specialland)) {
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if(ls::single() && isCrossroads(specialland)) {
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if(oi.flags & orbgenflags::NO_TACTIC)
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continue;
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else mintreas = 0;
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10
system.cpp
10
system.cpp
@ -212,7 +212,7 @@ EX void initgame() {
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pregen();
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setdist(cwt.at, BARLEV, NULL);
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if((tactic::on || yendor::on || peace::on) && isCyclic(firstland)) {
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if(isCyclic(specialland)) {
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#if CAP_COMPLEX2
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camelot::anthraxBonus = items[itHolyGrail];
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#endif
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@ -221,8 +221,12 @@ EX void initgame() {
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setdist(cwt.at->move(0), BARLEV-1, cwt.at);
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if(!sphere && !eubinary && !quotient) {
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heptagon *h = createAlternateMap(cwt.at, 2, hsA);
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if(!h) printf("FAIL\n");
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if(specialland == laCamelot)
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start_camelot(cwt.at);
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else {
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heptagon *h = createAlternateMap(cwt.at, 2, hsA);
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if(!h) printf("FAIL\n");
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}
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}
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}
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