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734 Commits

Author SHA1 Message Date
Merith
89cabd5b3e update version number for mojmap release 2021-12-16 02:56:11 +00:00
Merith
19d12a4706 Merge pull request #24 from Merith-TK/1.17.1-mojmap
mojmap port + make codebase closer to CC:T codebase
2021-12-15 18:31:54 -08:00
Merith
58dfd56e4b Merge pull request #30 from Toad-Dev/1.17.1-typos
Fix typos, tighten up README.
2021-12-10 21:40:58 -08:00
Toad-Dev
796ea63151 Fix typos, tighten up README. 2021-12-07 14:11:12 -08:00
Merith
6f30754edb update overhaul textures 2021-11-29 04:34:53 +00:00
Merith
0eab552127 Merge pull request #25 from Jummit/texture-tweaks
Tweak advanced computer block and GUI
2021-11-27 10:55:20 -08:00
Merith
1b643c5ccc Merge pull request #27 from Lupus590/patch-1
Suggest where to implement lua changes
2021-11-27 09:38:11 -08:00
Jonathan Coates
8983ecd03a Reset more files 2021-11-27 15:50:37 +00:00
Lupus590
23ad24e4c1 Suggest where to implement lua changes 2021-11-27 13:19:35 +00:00
Jonathan Coates
58e747506e Update core, api and ROM to match latest CC:T
Mostly fine, but breaking change in that getWorld -> getLevel. Possibly
worth deferring to 1.18
2021-11-27 10:14:46 +00:00
Jummit
27b47c494b Tweak advanced computer block and GUI 2021-11-27 11:00:03 +01:00
Jonathan Coates
70a24d371d Update build.gradle to more closely match CC:T's
- Adds cct-javadoc fun and renables checkstyle (yay?)
 - Fixes a few javadoc and formatting issues
 - Cherry pick the docs so illuaminate doesn't complain
2021-11-27 09:32:25 +00:00
Merith
73e3e237ad apply squiddev mojmap patches, temporarily disable checkstyle 2021-11-27 04:16:29 +00:00
Merith
dbbbe96df2 attempt to use mojmap
currently does not compile
2021-11-26 20:54:21 +00:00
Merith
55347fb464 fix gitpod link in readme 2021-11-26 12:42:09 -08:00
Merith
bae502e8ea fix gitpod link in readme 2021-11-26 12:39:07 -08:00
Merith
ed9e823f3f update version number for new release 2021-11-17 13:19:25 -08:00
Merith
2b8fea5b35 Merge pull request #20 from Wiggles1305/Wiggles1305-patch-1
Recipe parity with CC: Tweaked
2021-11-11 18:30:31 -08:00
Zachbutwithak
b3e6b4c29a Recipe parity with CC: Tweaked 2021-11-11 18:08:09 -08:00
Merith
c94ff68e7f Merge pull request #19 from Wiggles1305/1.17.1
Fix en_us.json
2021-11-11 17:19:22 -08:00
Wiggles1305
3fb96a3438 Added to en_us.json
Added "upgrade.minecraft.netherite_pickaxe.adjective": "Netherite Mining", because apparently there is a netherite pickaxe mining turtle
2021-11-11 14:53:17 -08:00
Merith
7a2b7c0701 Merge pull request #13 from 3prm3/1.17.1
Added links to ever instance of Fabric.
2021-10-31 12:47:28 -07:00
Merith
fa7a731ad1 Merge pull request #14 from joecharamut/1.17.1
Fix drag-and-drop file uploading
2021-10-31 12:45:18 -07:00
Joseph Charamut
8be48ebcf0 Fix drag-and-drop file uploading 2021-10-31 10:55:50 -04:00
ƐqɿmƐ
123f3abcaa Added links to ever instance of Fabric.
Also capitalized the word "Forge".
2021-10-30 11:21:58 -07:00
Merith
9f2e43f00a Merge pull request #9 from joecharamut/1.17.1
Force Jitpack to actually use Java 16 instead of Java 8
2021-10-28 10:22:25 -07:00
Merith
9fb35b2799 Merge pull request #11 from ga2mer/1.17.1
Wired Modem/Cable breaking and creative picking of sided modem and cable
2021-10-28 10:10:36 -07:00
Nikita Savyolov
272572dbf2 fix: creative picking sided modem/cable 2021-10-28 01:10:47 +03:00
Nikita Savyolov
702e4fc787 fix: correct (maybe) modem properties
something changed in 1.17 and the modem now slowly breaks with hand or pickaxe, so we set this manually
2021-10-28 01:08:31 +03:00
Merith
511327effe Merge pull request #10 from 3prm3/1.17.1
Fixed grammar errors like your/you're added a link.
2021-10-27 08:44:12 -07:00
ƐqɿmƐ
940e35caea Fixed grammar errors like your/you're added a link. 2021-10-26 19:14:04 -07:00
Joseph Charamut
fca01693dd Update jitpack.yml 2021-10-26 21:21:31 -04:00
Joseph Charamut
8846a3f36f Create jitpack.yml 2021-10-26 21:19:36 -04:00
Merith
8002c9e932 Merge pull request #2 from ga2mer/1.17.1
Mainly WiredModem/Cable fixes
2021-10-26 13:29:33 -07:00
Nikita Savyolov
6fd8331e94 fix: BlockCable removedByPlayer 2021-10-18 21:47:43 +03:00
Nikita Savyolov
7a667b9028 fix: correct cable with wired modem highlight
The right thing would be to fix Mixin, just like it is done in Forge, but I think that's enough for now
2021-10-18 21:45:33 +03:00
Nikita Savyolov
67b7cd7a14 fix: wired modem direction 2021-10-17 21:10:10 +03:00
Nikita Savyolov
960d79803d fix: MixinWorld more correct height check
I think this Mixin need to be revisiting
2021-10-17 21:08:48 +03:00
Merith-TK
43ef36fa15 Update links to repo 2021-10-15 16:08:55 -07:00
Merith
f037d9539e update to beta-1 2021-10-14 06:35:57 +00:00
Merith
a3b2f7b5bd please the linter
fix excess whitespace in readme
2021-10-13 23:25:52 -07:00
Merith
0859145d18 Merge pull request #80 from joecharamut/1.17.1
Fix NPE when activating piston
2021-10-13 23:25:14 -07:00
Joseph Charamut
f6e4122f7f Fix NPE when activating piston 2021-10-14 01:33:12 -04:00
Merith
8e4023fdbc please the linter
pleasing the linter
2021-10-13 17:40:28 -07:00
Merith
f10818ec6b update readme 2021-10-13 19:35:37 +00:00
Merith
bc2358489b Merge pull request #78 from ga2mer/1.17-alpha
fix: more correct mouseReleased event
2021-10-12 09:23:55 -07:00
Nikita Savyolov
6e5e682e3a fix: more correct mouseReleased event
WidgetTerminal still calls mouseReleased on every container click instead of terminal only (like Forge does)
2021-10-12 19:14:03 +03:00
Merith
02c63ce7e8 update version number 2021-10-12 16:10:27 +00:00
Jacob Farley
fd24d89f89 my bad 2021-10-11 19:12:07 -05:00
Jacob Farley
685d33a2dd fix github actions 2021-10-11 19:09:41 -05:00
Jacob Farley
ca40c9cf19 needs further testing, but presumably fixes #55 2021-10-11 18:26:20 -05:00
Merith
8985ea9560 Merge pull request #75 from ga2mer/1.17-alpha
1.17.1 some fixes
2021-10-11 14:13:26 -07:00
Nikita Savyolov
1832028dfd fix: remove generated recipes and fix pocket upgrades nbt 2021-10-11 22:50:31 +03:00
Nikita Savyolov
316889dab7 fix: recipe util set nbt correct nbt parsing 2021-10-11 22:49:37 +03:00
Nikita Savyolov
96c80a6549 fix: play sounds using Identifier rather than SoundEvent
6dd33f7099
2021-10-11 22:49:05 +03:00
Nikita Savyolov
fb274e2ed6 fix: recipes with nbt
it looks like the recipes need to be regenerated
2021-10-11 10:06:15 +03:00
Nikita Savyolov
ebe847c04b fix: mouseUp (mouseReleased) event
mouseReleased doesn't work at ClickableWidget, why?
2021-10-10 23:28:07 +03:00
Nikita Savyolov
fdbf41b3c4 fix: MixinLanguage remove keys if they exists in vanilla 2021-10-10 17:26:25 +03:00
Nikita Savyolov
9dcb9f9537 fix: ModelTransformer return old code, it was wrong get offset length 2021-10-10 08:41:23 +03:00
Merith
1395c877af update version number 2021-10-10 00:37:35 +00:00
Merith
969451f18c Merge pull request #74 from ga2mer/1.17-alpha
1.17.1 port
2021-10-09 11:32:11 -07:00
Nikita Savyolov
259c8d57f5 fix: removed some imports 2021-10-09 21:08:59 +03:00
Nikita Savyolov
2ee07283fa Merge branch 'fabric' into 1.17-alpha 2021-10-09 21:02:41 +03:00
Nikita Savyolov
c85a80617a fix: some tile write nbt returns 2021-10-09 20:52:45 +03:00
Nikita Savyolov
5aa8611e43 fix: return cc:r textures except advanced gui corners 2021-10-09 20:30:33 +03:00
Nikita Savyolov
86aecd945e fix: mixins 2021-10-08 23:08:03 +03:00
Nikita Savyolov
a7a9f4fa13 license: imatrix4f 2021-10-08 18:42:29 +03:00
Nikita Savyolov
22e4c0603b fix: remove unused imports 2021-10-08 18:35:01 +03:00
Nikita Savyolov
f3b731460e fix: turtle upgrades item render 2021-10-08 18:31:07 +03:00
Nikita Savyolov
d787c6e6c1 fix: mod name localization 2021-10-08 18:29:55 +03:00
Nikita Savyolov
11272b8d00 style: some spaces and imports 2021-10-07 00:25:18 +03:00
Nikita Savyolov
1c254e3bb0 style: some spaces 2021-10-06 19:13:49 +03:00
Nikita Savyolov
7ade380fad ci: update java to 16 2021-10-06 18:42:47 +03:00
Nikita Savyolov
2a377a37ee fix: and another part of syncing with Tweaked codebase and resources 2021-10-03 23:37:43 +03:00
Nikita Savyolov
861a9e199d fix: another part of syncing with Tweaked codebase 2021-10-03 22:54:13 +03:00
Nikita Savyolov
d4f1e34023 fix: first part of syncing with Tweaked codebase
includes: file drag'n'drop (now doesn't work in Tweaked) and no inventory mode for left hand pocket computer
2021-10-03 18:21:42 +03:00
coolsa
6d25278a5c fixed println, removed .launch configurations. 2021-10-01 23:22:31 -06:00
coolsa
abfb05f04c fix: Clicking in terminal will now work (tested with paint) 2021-10-01 16:08:08 -06:00
Cloud Chagnon
9d8e76c5b4 Merge pull request #3 from ga2mer/fabric
fix: sidebar, textures and lang from Tweaked
2021-10-01 16:07:14 -06:00
Nikita Savyolov
89662bf54a fix: sidebar, textures and lang from tweaked 2021-10-02 00:24:41 +03:00
Cloud Chagnon
520635dfec Merge pull request #2 from ga2mer/fabric
Pocket, speaker, printer, modems, cable
2021-10-01 14:58:25 -06:00
Nikita Savyolov
ee82a8d75f fix: pocket, speaker, printer, modems, cable and some mixins 2021-10-01 18:34:42 +03:00
Cloud Chagnon
967f00cd1b Merge branch 'fabric' into fabric 2021-09-30 16:26:35 -06:00
coolsa
dda5236d84 opening a terminal works, placing blocks does not. 2021-09-30 15:59:20 -06:00
Nikita Savyolov
427ca2f108 fix: turtle read write nbt 2021-10-01 00:53:32 +03:00
Nikita Savyolov
e30f2a86f0 fix: advanced turtle gui interactive and correct turtles tick calling 2021-10-01 00:02:52 +03:00
Nikita Savyolov
121ef6e976 fix: computer, monitor, disk drive and some turtle are works 2021-09-30 14:46:33 +03:00
coolsa
e4271ff6f7 IT COMPILES! but crashes when placing a block. 2021-09-30 04:06:47 -06:00
coolsa
8d3b94734d Now only need to mess with rendering... 2021-09-30 02:43:57 -06:00
coolsa
9e57150384 Merge in from upstream 2021-09-23 23:33:48 -06:00
coolsa
0dc34a7dbe Attempting to update to 1.17.
Todo: refactor rendering to avoid using direct GL calls, instead I've
read that you could use a `BufferBuilder` but need to do more looking
into that.
Also need to update some block entity things, since some calls are also
gone.
2021-09-23 23:32:06 -06:00
Merith
fbe28dc51a update dep versions, actual compile errors yay! 2021-07-11 02:09:43 +00:00
Merith
14e013d075 move remappedSrc to src/main/java 2021-07-11 01:40:01 +00:00
Merith
9bc4e9530c gradle=7.1.1, gradle migrateMappings 2021-07-11 01:33:21 +00:00
Merith
cbff505297 Merge pull request #67 from 3prm3-Org/readme
Fix the badge with a different method using camo.githubusercontent.com
Closes #68
2021-07-10 08:04:07 -07:00
ƐqɿmƐ
c4aef2d4c7 Merge branch 'Merith-TK:fabric' into readme 2021-06-23 14:24:40 -07:00
ƐqɿmƐ
2ed6692f76 Fix the curseforge badge via githubusercontent
Replace the svg with https://camo.githubusercontent.com/07622e6662ef5ead080c4840ef6514a34e079d63015f7e51c977a55b1881dfb9/687474703a2f2f63662e776179326d7563686e6f6973652e65752f7469746c652f63632d726573746974636865642e737667
2021-06-23 14:22:24 -07:00
Merith
f075eabc32 Merge pull request #66 from 3prm3-Org/readme
Fix curseforge svg, use new cc: restitched url
2021-06-22 19:44:41 -07:00
ƐqɿmƐ
3d1c9d1667 Fix curseforge svg, use new cc: restitched url
Make the curseforge svg visible rather than being a broken svg by switching to id
2021-06-22 19:33:03 -07:00
Merith
0028ad8f54 Merge pull request #64 from Toad-Dev/server-lang-fix
Fix getItemDetail() showing raw translation keys.
2021-06-17 09:37:44 -07:00
Merith
4c805f1c27 Make Edits proposed by SquidDev-CC (#65)
* Use toolchains as proposed by SquidDev-CC

* Removed jcenter() repo (where bad mercury dep was coming from)

Co-authored-by: ToadDev <748280+Toad-Dev@users.noreply.github.com>
2021-06-16 13:55:21 -07:00
hugeblank
505543ad94 Merge pull request #63 from hugeblank/fabric
Update InventoryMethods to handle Inventories explicitly, sent with the joint approval of toad-dev
2021-06-16 00:41:26 -07:00
ToadDev
644471c6bf Fix getItemDetail showing raw translation keys.
The dedicated server always uses the default Language instance, as it's
setter method is stripped from the server jar. So if we mixin to this
instance's creation and load it with mods' en_us lang files, we will be
able to "translate" text on the server. Translate in quotes as we're
only loading en_us files, but mojang was the one who left out
translations on the dedicated server we shouldn't feel too bad.
2021-06-16 00:25:46 -07:00
hugeblank
bf87d7faa1 Update InventoryMethods to handle Inventories explicitly 2021-06-16 00:20:35 -07:00
Merith
be95b65488 Merge pull request #62 from 3prm3-Org/readme
Some readme tweaks and fixes
2021-06-13 13:21:55 -07:00
ƐqɿmƐ
7e9f3bd61a Some readme tweaks
1. "What is CC: Restiched" section now says  I picked up maintaining the mod because the team working on Zundrel's fork can no longer mantain it so I picked it up to make it as equal as possible with CC:T.
2. Remove Bullet points next to images in "Conflicts" section
3.Add periods
4:Make CC: R/CC: T spacing more consistent
2021-06-13 13:14:17 -07:00
Merith
4a74aa8166 Change gitpod button, move banner to the top 2021-06-12 17:29:05 -07:00
ToadDev
b4ce4361ce Merge pull request #60 from Toad-Dev/linter-fix
Linter fix and removing unnecessary this's
2021-06-12 16:11:04 -07:00
ToadDev
42a3dd24ad Put some braces back
These blocks were not strictly needed but helped readability. I didn't
mean for the reformatter to change them while dealing with the "this"
problem. It also removed some braces in switch statements but who cares.
2021-06-12 15:51:47 -07:00
ToadDev
9129da2e3d What is this?
This's -> gone
2021-06-12 15:51:45 -07:00
ToadDev
668cdcdd39 Fix linter.. maybe 2021-06-12 15:48:09 -07:00
ToadDev
2543ebee10 Fix checkstyle 2021-06-12 15:46:33 -07:00
hugeblank
104a317163 Gui fixes
- Makes GuiTurtle extend from GuiComputer
- Fixes #51
- Fixes grayed background surrounding interface not rendering for computers
2021-06-12 13:42:28 -07:00
Merith
921802e6c9 Merge pull request #59 from 3prm3-Org/readme
Make images function on readme and make the logo a monitor (again)
2021-06-11 11:24:35 -07:00
ƐqɿmƐ
56cfc1a452 Fix the logo
Makes the logo look like a monitor (again)
2021-06-11 09:15:46 -07:00
ƐqɿmƐ
a14b98be22 Fix images on readme.md
Make the #Conficts images visible without having to click on a link to see them
2021-06-11 09:14:37 -07:00
Merith-TK
76b5c05acc update changelog and whats new 2021-06-11 09:06:14 -07:00
Merith-TK
8b3f1a448f Add Mod Conflicts
litterally just canvas and iris
2021-06-11 08:42:41 -07:00
Merith
3de515c617 Merge pull request #56 from Toad-Dev/monitor-fix
Some things that might improve the monitor rendering situation.
2021-06-11 07:41:36 -07:00
Merith
ab199cd9b0 Merge pull request #58 from Toad-Dev/tag-filler-fix
Fix #57
2021-06-11 06:45:57 -07:00
ToadDev
fc4bc9aa05 Fix #57 2021-06-10 20:11:38 -07:00
ToadDev
9662a106f0 Mark optifabric as incompatible with MonitorRenderer.TBO
Anyone using the default BEST option will automatically have VBOs
enabled when optifabric is detected.
2021-06-10 12:00:11 -07:00
ToadDev
06b0538b76 Reverted change to blocker layer, with tweaks.
Without the blocker layer even VBOs didn't work with shaders. So instead
I put the blocker back and made it mask both color and depth buffers,
which fixes the bug with chests and water drawing over monitors. Since
it now masks color I hoisted it up to be drawn before the terminal, and
made the terminal slightly offset to solve z-fighting with VBO renderer.
2021-06-10 11:55:29 -07:00
ToadDev
fb128152a5 Fix checkstyle :P 2021-06-10 11:55:29 -07:00
ToadDev
f596af059d Add a button to change monitor renderer in mod menu.
Probably useful for now.
2021-06-10 11:55:29 -07:00
ToadDev
52bb06d250 Add a shader mod compatibility check to the MonitorRenderer.BEST option.
Will need to fill in the shader mod ids after some testing.
2021-06-10 11:55:29 -07:00
ToadDev
f3d22444d3 Fix: Stop water and chests being drawn over monitors
Somewhere along the line the gl state was being mangled and I'm still
not sure where! I moved the monitor blocks from the cutout render layer
to the default solid layer, which obviates the depth blocker. I don't
think the transparent front of the monitor blocks was ever visible so
this should be fine. Then the terminal quads are moved slightly outward
to prevent z-fighting with the now present block front.

Finally I noticed some chests were not rendering correctly around
monitors, so I paired an endDrawing() call with our sneaky hack of
calling startDrawing() to force the rendering state. This fixed the
chests. Hopefully we haven't messed up the render state in more ways :)
2021-06-10 00:59:21 -07:00
Merith-TK
84a1f63445 fix build env, beta-build
update REI so it doesnt have a stroke with newer CC:R config, and update the gradle properties for 1.96.1-beta,
2021-06-09 09:25:03 -07:00
Merith
dbe98ac270 Merge pull request #54 from SquidDev-CC/feature/squid-breaks-everything
Squid breaks everything (not really lol)
2021-06-09 09:21:14 -07:00
Merith
a00775dcbb Merge pull request #53 from Toad-Dev/config
Mimic CC:T config file structure
2021-06-09 09:18:06 -07:00
Jonathan Coates
2279f5044d Nuke treasure disks
They're datapacks now. Right???
2021-06-09 09:19:21 +01:00
Jonathan Coates
e8d90b94ec Woops 2021-06-09 09:13:37 +01:00
Jonathan Coates
0bf7f3de89 Final checkstyle cleanup 2021-06-09 09:04:40 +01:00
Jonathan Coates
59266fe6e9 No more m_ nice guy 2021-06-09 08:55:11 +01:00
Jonathan Coates
a198a5241d Use CC:T's version of dan200.computercraft.core 2021-06-09 08:29:44 +01:00
Jonathan Coates
b429095f88 Reformat everything 2021-06-09 08:28:06 +01:00
Jonathan Coates
a6c7236fa0 ./gradlew licenseFormat 2021-06-09 08:24:01 +01:00
Jonathan Coates
69deb0c947 Copy across some config from CC:T 2021-06-09 08:24:00 +01:00
ToadDev
b0d7f690eb Fix: Mimic CC:T config file structure
Replaces the jankson implementation with night-config. Night config is
what the forge api uses so it's easy to produce .toml files in the same
structure as CC:Tweaked.

All config options and comments from CC:Tweaked are implemented. Some
of these options are ignored in various bits of implementation but that
is another problem :)

Also splits the config into a client and server file. The server file is
saved per-world. Names and locations are consistent with CC:T.
2021-06-08 23:45:50 -07:00
Merith
62f93f1b4b Merge pull request #52 from Merith-TK/gitpod
Gitpod Support
2021-06-08 21:07:48 -07:00
Merith
7fe322a93a Merge branch 'fabric' into gitpod 2021-06-08 21:07:11 -07:00
Merith
de97fa35a8 update configs for more minimalisting environment 2021-06-07 22:08:29 +00:00
Merith-TK
25ce9b9bea fix typo 2021-06-07 12:06:32 -07:00
Merith-TK
59048b3f30 update overhaul textures 2021-06-07 11:36:05 -07:00
Merith
a960db7ced update configs with java setup 2021-06-06 17:34:52 +00:00
Merith
6a4f09e7b1 Update Readme, add gitpod support 2021-06-06 04:07:49 +00:00
ToadDev
19d1cc0320 Fix inventories not showing up as peripherals.
An upstream commit changed the way these are registered and that got
overlooked in the merge.
2021-06-04 18:38:15 -07:00
Merith-TK
1a52275dcb release 1.96.0 2021-06-04 16:09:43 -07:00
Merith
2fc2cf2e29 Merge pull request #49 from Toad-Dev/fabric-fix-48
Fix crash while playing a music disk in a drive on server.
2021-06-04 14:29:21 -07:00
ToadDev
80c2fc68aa Fix crash playing a music disc from drive on server.
#48
2021-06-03 21:54:28 -07:00
ToadDev
7c0664b9f2 Fix mixin from latest PR getting left behind in refactor.
I refactored the mixin package to be within a fabric package so other
fabric specific code could be kept nearby. But a mixin from a recent PR
got left behind in the merge. Github's empty merge conflict might have
been about this.
2021-06-03 21:32:37 -07:00
Merith
4d1a950fbf Merge pull request #42 from Toad-Dev/merith-buffer-fix
Fix: Monitor render buffers not being released properly.
2021-06-03 15:28:23 -07:00
ToadDev
135a3f56a5 Refactor: Begin consolidating fabric only classes.
Made a top-level fabric package so mixins and their ancillary classes
can be grouped together. Also removed a stub duck interface that got
left behind somewhere along the line (MixedFirstPersonRenderer).
2021-06-03 13:48:34 -07:00
ToadDev
1f117b7c47 Fix: Inform block entities when chunk is unloaded.
Forge's ITileEntity interface adds a onChunkUnloaded handler method into
block entities. The fabric port doesn't have a re-implementation of this
feature, which meant TileMonitors weren't releasing their buffers when
unloaded. This commit adds that handler method back into TileGeneric,
which all CC block entities inherit from. Handler logic for the four
block entities that use this feature were copied over from the forge
repo.
2021-06-03 13:48:34 -07:00
ToadDev
c820e051b3 Fix: Release monitor buffers on *client* thread
These buffers were being released on the server thread, causing the
logical server in a single player session to crash just before shutting
down. It seems the crash happened late enough to not cause world
corruption issues, and so went unnoticed. It was however causing a
memory leak when quitting/rejoining worlds, and it left the save file
lock in limbo.
2021-06-03 13:48:34 -07:00
Merith
01d7aaf062 Merge pull request #38 from Jummit/port-10
Port all recent commits
2021-06-03 07:58:58 -07:00
Merith-TK
1e75e4ff6e update issue templates, remove travis.yml
issue templates needed a revamp,
2021-06-03 06:45:32 -07:00
Merith
f967a70121 Merge pull request #45 from hugeblank/disk-use
Fix Disk Drive & Disk Interaction
2021-06-02 19:24:25 -07:00
Merith
ac5150a664 Merge pull request #46 from hugeblank/implement-details
Properly implement turtle.getItemDetails()
2021-06-02 18:03:32 -07:00
hugeblank
0318e62524 Implement tag functionality 2021-06-02 17:58:04 -07:00
hugeblank
ca69d755e6 Re-implement turtle.getItemDetails() detailed mode
Incomplete - Missing item "tags", otherwise fully functional.

- Fixes #41
2021-06-02 17:29:06 -07:00
Merith
3ba7acc414 Merge pull request #43 from Toad-Dev/merith-chat-fix
Fix: Display peripheral chat messages in multiplayer and improve /computercraft command.
2021-06-02 15:59:09 -07:00
hugeblank
4c27eea73b Fix Disk Drive & Disk Interaction
Inject Special case into ServerPlayerInteractionManager that handles disks being sneak + right clicked onto disk drives.

Fixes  #12
2021-06-02 14:23:19 -07:00
ToadDev
225a64dd6b Send terminal state with /computercraft view 2021-05-31 16:40:09 -07:00
Jonathan Coates
1831e81dd4 Add button to view computer's folder
Implementation is a little awkward, as we can't send OPEN_FILE links
from the server, so we ensure the client runs a
/computercraft open-computer ID command instead. We then intercept this
on the client side and use that to open the folder.
2021-05-30 23:59:39 -07:00
Merith
a4dd6c24e5 Update README.md 2021-05-29 07:17:19 -07:00
Jonathan Coates
936742895b Bump version to 1.94.0 2021-05-25 22:16:57 +02:00
Jonathan Coates
b5d1e618b9 Set stack size when crafting coloured items
Fixes #793
2021-05-25 22:16:57 +02:00
JackMacWindows
10aa6c5297 Add the ability to call cc.expect directly 2021-05-25 22:16:57 +02:00
Jonathan Coates
010ebacd1a Fix mount suggestion always being printed out 2021-05-25 22:16:57 +02:00
Lupus590
9e002beed7 Add cc.expect.range (#790) 2021-05-25 22:16:57 +02:00
Jonathan Coates
6029defb20 Use a separate region for the bottom pocket computer border
This is definitely not a good solution, but it's probably the best we
can do right now given resizable computers are a thing.

Fixes #775, closes #776
2021-05-25 22:16:57 +02:00
Jonathan Coates
c16aa5f247 Fix build failures
- Add license headers. Also check these during pre-commit.
 - Fix javadoc issue.
2021-05-25 22:16:57 +02:00
Jummit
8d27bdca7b Expose GenericSource to the public API
- Remove the service provider code and require people to explicitly
   register these. This is definitely more ugly, but easier than people
   pulling in AutoService or similar!
 - Add an API for registering capabilities.
 - Expand the doc comments a little. Not sure how useful they'll be, but
   let's see!

There's still so much work to be done on this, but it's a "good enough"
first step.
2021-05-25 22:16:57 +02:00
Jonathan Coates
41aa8fa163 Add example to turtle.inspect
A pretty common but non-trivial API, so worth having something. Even if
not perfect.
2021-05-25 22:16:57 +02:00
Jummit
e40fb67b50 Add inventory.getItemLimit
Closes #781
2021-05-25 22:16:57 +02:00
Jonathan Coates
96d46ffd2c Bump Cobalt version 2021-05-25 22:16:57 +02:00
Jonathan Coates
652b7ebba6 Use lightGrey for folders on normal computers
This way we still get some differences between files and folders on
normal computers. I did try with just green, but I think the contrast is
too low.

Closes #656
2021-05-25 22:16:57 +02:00
Jonathan Coates
f0d7a1165d Don't close file handles from ResourceMounts
Unlike short handles, we don't read these immediately, and so we can't
close it right away. Otherwise the file is considered empty!

Fixes SquidDev-CC/treasure-programs#1
2021-05-25 22:16:57 +02:00
Euric
4a20eea852 Defer monitor tile update when placed by another TE 2021-05-25 22:16:57 +02:00
Jonathan Coates
ccdd2bf477 Add some examples to inventory methods
Closes #761. It's not perfect, but it's a little better. Maybe??
2021-05-25 22:16:57 +02:00
Jonathan Coates
8d8f41a50b Simplify our overrides of load/loadstring
- Remove auto-prefixing of load/loadstring
 - Use Cobalt's normal load implementation, with a simple hook to
   set _ENV on the environment.
2021-05-25 22:16:57 +02:00
Jonathan Coates
72c78db28b Correctly handle sparse arrays in cc.pretty
This also swaps the order we display mixed array/maps in, so that the
array part comes first. I think this is more sensible.

Closes #777
2021-05-25 22:16:57 +02:00
Merith-TK
bf8a992273 update readme with tasks to be done 2021-05-25 12:24:50 -07:00
Merith
9c214fcd8a Merge pull request #40 from Jummit/remove-test
Remove the Java and Lua test suites
2021-05-25 12:08:48 -07:00
Merith
082cc9d2d8 Merge pull request #39 from o-iM-nI/readme
Merge 3prm3 Readme into repo
2021-05-25 12:07:23 -07:00
Jummit
bff2e81713 remove partial java and lua test suites 2021-05-25 18:17:44 +02:00
Merith
63aa3d8877 add known issue "file not found" 2021-05-24 11:15:48 -07:00
ƐqɿmƐ
74c5d7e719 Readme update
readme sourced from https://github.com/3prm3/cc-restitched
2021-05-23 09:06:34 -07:00
Merith-TK
78a685c2cb Fix Github Actions
Make github actions pull submodules
2021-05-16 14:01:28 -07:00
Merith
a475f55b9c Merge pull request #10 from Toad-Dev/fabric-merith
Bugfixes
2021-05-16 13:00:47 -07:00
David Queneau
9353ded2d5 Update readme to reflect bugfix. 2021-05-16 12:54:23 -07:00
Merith
d197268e53 Merge pull request #32 from Jummit/remove-docs
Remove docs folder
2021-05-16 11:19:02 -07:00
David Queneau
9648265056 Fix github actions 2021-05-16 11:16:01 -07:00
David Queneau
264dbc570f Fixed turtle tool upgrades not rendering in GUI. 2021-05-16 11:16:01 -07:00
David Queneau
e4ad8bc117 Fixed turtle ability to feed/breed passive mobs. 2021-05-16 11:16:01 -07:00
David Queneau
1b31972092 Fixed turtle ability to place signs with text. 2021-05-16 11:16:01 -07:00
David Queneau
6cd9fa9fb2 Fixed turtle bone meal usage 2021-05-16 11:16:01 -07:00
David Queneau
d10f297ca0 Turtles handle double chest inventories correctly. Cleaned up generic inventory code. 2021-05-16 11:16:01 -07:00
Merith-TK
9ae5636d41 update readme, add overhaul resourcepack as submodule 2021-05-16 11:12:12 -07:00
Jummit
a60daf78cf remove docs folder 2021-05-16 19:39:57 +02:00
Merith
76e0507c3b Merge pull request #31 from Jummit/new-textures
Update the textures to fit Jappa's style
2021-05-16 09:58:11 -07:00
Jummit
d8e2fab2b1 Update the textures and add an optional programmer art texturepack 2021-05-16 18:51:40 +02:00
Merith
5c5e510075 Merge pull request #24 from Toad-Dev/merith-1.16.5-pr
Merith 1.16.5 pr
2021-05-16 09:44:21 -07:00
Merith
5a309258af Merge branch 'fabric' into merith-1.16.5-pr 2021-05-16 09:42:11 -07:00
Merith
b0782ec38b Merge pull request #29 from Jummit/port-9
Brings us to CC:T 8494ba8ce2 so... who is gonna complain?
2021-05-16 09:21:31 -07:00
Jonathan Coates
46846a4fde Improve UX when a resource mount cannot be found
- Add a full example of the docs. Hopefully is a little more explicit.
 - Print a warning when the mount is empty.

Closes #762
2021-05-16 14:25:09 +02:00
Jonathan Coates
d955443b21 Add citation to cc.pretty
ust to look extra pretentious.
2021-05-16 14:18:48 +02:00
Jonathan Coates
57e6c49844 Make the peripheral API examples a little clearer 2021-05-16 14:18:43 +02:00
Jonathan Coates
66dbab7a6b "Finish" documentation for several modules
- Add remaining docs for the turtle API
 - Add documentation for the fluid storage peripheral.
 - Enforce undocumented warning for most modules (only io and window
   remaining).

"Finish" in quotes, because these are clearly a long way from perfect.
I'm bad at writing docs, OK!
2021-05-16 14:17:57 +02:00
lily
558976e4ca Fixed sortCoords for draw functions (#749) 2021-05-16 14:17:01 +02:00
Jonathan Coates
3a7470a108 Add documentation for io.setvbuf
Fixes #746.

Love how "good first issue" guarantees that nobody will do it. Not
actually true, and thank you for those people who have contributed!
2021-05-16 14:16:55 +02:00
Wojbie
cf2b332c3c Fix missing term.setCursorBlink(true) in edit.lua 2021-05-16 14:15:41 +02:00
Ronan Hanley
8984ebcf80 Refactor and add tests for TextBuffer (#738) 2021-05-16 14:15:35 +02:00
Jonathan Coates
a28e7e2db3 Bump version to 1.95.3 2021-05-16 14:14:31 +02:00
Jonathan Coates
3860e2466c Add User-Agent to Websockets
I think, haven't actually tested this :D:. Closes #730.
2021-05-16 14:13:19 +02:00
Wojbie
5b31c2536a Make edit display errors/results of execution and handle require. (#723) 2021-05-16 14:10:53 +02:00
Weblate
98dc7a6e58 Translations for Portuguese (Brazil)
Co-authored-by: Matheus Medeiros Souza <mmedeiros.cbp@gmail.com>
2021-05-16 14:10:48 +02:00
Jonathan Coates
5e0ceda7ce Clarify the turtle.place docs a little
Closes #714
2021-05-16 14:10:43 +02:00
SkyTheCodeMaster
7fe3ac9222 Fix redstone.getBundledInput(side) returning the output of said side. 2021-05-16 14:09:10 +02:00
Jonathan Coates
a65b8ed04c Migrate all examples to use tweaked.cc
Might as well, I've got the server capacity to spare. Hopefully.
2021-05-16 14:08:25 +02:00
JackMacWindows
3e14b84c23 Finish the rest of the event documentation (#683) 2021-05-16 14:01:59 +02:00
FensieRenaud
1710ad9861 Serialise sparse arrays into JSON (#685) 2021-05-16 14:00:29 +02:00
Jonathan Coates
9c48c99be7 Bump version to 1.95.2 2021-05-16 13:57:43 +02:00
Jonathan Coates
d10d1b45fe Bump several action versions 2021-05-16 13:54:37 +02:00
Wojbie
70a1cf5c5a id.lua now handles more disk types (#677)
Co-authored-by: Lupus590 <lupussolitarius590@gmail.com>
2021-05-16 13:53:00 +02:00
Jonathan Coates
b546a10bd6 Preserve registration order of upgrades
Makes them display in a more reasonable order within JEI. Closes #647
(note, the title is an entirley separate issue)!
2021-05-16 13:51:01 +02:00
SquidDev
2f35bbb538 Add some initial documentation for events
Credit to @BradyFromDiscord for writing these. See #640 and #565.

Co-authored-by: Brady <bradyakent@gmail.com
2021-05-16 13:25:17 +02:00
Jonathan Coates
891dde43a9 Clarify the cc.strings.wrap docs a little
Also make the example a bit more "useful". Hopefully this should clarify
that the function returns a table rather than a single string.

Closes #678.
2021-05-16 13:24:54 +02:00
Jonathan Coates
094e0d4f33 Fix mounts being usable after a disk is ejected
This probably fails "responsible disclosure", but it's not an RCE and
frankly the whole bug is utterly hilarious so here we are...

It's possible to open a file on a disk drive and continue to read/write
to them after the disk has been removed:

    local disk = peripheral.find("drive")
    local input = fs.open(fs.combine(disk.getMountPath(), "stream"), "rb")
    local output = fs.open(fs.combine(disk.getMountPath(), "stream"), "wb")
    disk.ejectDisk()

    -- input/output can still be interacted with.

This is pretty amusing, as now it allows us to move the disk somewhere
else and repeat - we've now got a private tunnel which two computers can
use to communicate.

Fixing this is intuitively quite simple - just close any open files
belonging to this mount. However, this is where things get messy thanks
to the wonderful joy of how CC's streams are handled.

As things stand, the filesystem effectively does the following flow::
 - There is a function `open : String -> Channel' (file modes are
   irrelevant here).

 - Once a file is opened, we transform it into some <T extends
   Closeable>. This is, for instance, a BufferedReader.

 - We generate a "token" (i.e. FileSystemWrapper<T>), which we generate
   a week reference to and map it to a tuple of our Channel and T. If
   this token is ever garbage collected (someone forgot to call close()
   on a file), then we close our T and Channel.

 - This token and T are returned to the calling function, which then
   constructs a Lua object.

The problem here is that if we close the underlying Channel+T before the
Lua object calls .close(), then it won't know the underlying channel is
closed, and you get some pretty ugly errors (e.g. "Stream Closed"). So
we've moved the "is open" state into the FileSystemWrapper<T>.

The whole system is incredibly complex at this point, and I'd really
like to clean it up. Ideally we could treat the HandleGeneric as the
token instead - this way we could potentially also clean up
FileSystemWrapperMount.

BBut something to play with in the future, and not when it's 10:30pm.

---

All this wall of text, and this isn't the only bug I've found with disks
today :/.
2021-05-16 13:23:37 +02:00
Wojbie
df40adce20 Make rightAlt only close menu, never open it. (#672)
Fixes #669
2021-05-16 09:22:11 +02:00
Jummit
e12ce95b2d Update to 1.16.4 2021-05-16 09:18:02 +02:00
Jonathan Coates
bcc0effd00 Fix impostor recipes for disks
Well, this is embarrassing. See #652
2021-05-16 07:57:06 +02:00
Jonathan Coates
64f3aa2dba Fix problem with RepeatArgumentType
The whole "flatten" thing can probably be dropped TBH. We don't use it
anywhere. Fixes #661
2021-05-16 07:48:07 +02:00
Wojbie
515ccfebd3 Added Numpad Enter Support in rom lua programs. (#657) 2021-05-16 07:43:06 +02:00
Lupus590
0b6dbe7778 Add isReadOnly to fs.attributes (#639) 2021-05-16 07:42:55 +02:00
Jonathan Coates
19054684c6 Merge branch 'mc-1.15.x' into mc-1.16.x 2021-05-16 07:42:39 +02:00
Jonathan Coates
a72a5e6deb Fix disk recipes
Closes #652. This has been broken since the 1.13 update. Not filling
myself with confidence here.
2021-05-16 07:42:12 +02:00
Jonathan Coates
eb2d9482a2 Prevent reflection errors crashing the game
.getMethods() may throw if a method references classes which don't exist
(such as client-only classes on a server). This is an Error, and so is
unchecked - hence us not handling it before.

Fixes #645
2021-05-16 07:41:22 +02:00
Jummit
95794fdaf3 Add back command computer block drops
This has been broken for almost a year (28th Jan 2020), and I never
noticed. Good job me.

Fixes #641, closes #648 (basically the same, but targetting 1.15.x)
2021-05-16 07:40:43 +02:00
David Queneau
af477a401a Update to loom 0.6 2021-05-15 11:06:35 -07:00
David Queneau
27531c161d Update to mc 1.16.5 and latest yarn mappings. 2021-05-15 11:06:35 -07:00
Merith-TK
a8f208c394 Update banner with cooler banner 2021-05-15 10:31:59 -07:00
Merith
148d9e9dda Merge pull request #22 from Jummit/update-mod-json
Update fabric.mod.json
2021-05-15 09:37:40 -07:00
Jummit
67fc21271b Add Jummit to authors and fix dead links 2021-05-16 02:34:53 +02:00
Merith-TK
ce28e2659a Update Readme from 3prm3 2021-05-15 09:36:26 -07:00
Merith
47e4826f2b Merge pull request #14 from Jummit/fix-mouse-up-events
fix mouse_up events not being emitted
2021-05-15 09:04:35 -07:00
Merith
9bde2d8d13 Merge Commits from Jummit/cc-restitched PR21 2021-05-15 08:45:21 -07:00
Jummit
46acb6866e 2020 -> 2021
Oh, the most useless part of my build process.
2021-05-16 01:27:46 +02:00
Jummit
c0506108f9 Fixed missing argument names in file handle docs (#632) 2021-05-16 01:27:44 +02:00
Jummit
0dd7c3695f Add explicit @module annotation
This feels like a bug - it should be inferred automatically.
2021-05-16 01:27:31 +02:00
Jummit
2a290be248 Bump version to 1.95.0
As is tradition.
2021-05-16 01:26:56 +02:00
Jummit
c4a6c16330 Manually wrap strings for help (#602)
This saves us writing to a buffer multiple times, and so makes things much,
much faster.
2021-05-16 01:26:43 +02:00
Jummit
f8b3b544d1 Add functions to wrap text 2021-05-16 01:26:32 +02:00
Jonathan Coates
53ae689468 Fix licence issues
I knew I shouldn't do modding on things which aren't my main computer.

I actually did run checkstyleMain before committing, but entirely forgot
about this one. Go me.
2021-05-16 01:26:21 +02:00
Merith
73e460e533 Merge Commits from Jummit/cc-restitched PR20 2021-05-15 08:05:59 -07:00
Jummit
a4e68d637a Make upgrade recipe requirements a little more lax
- Move some common upgrade code to IUpgradeBase. 99% sure this this
   preserves binary compatibility (on the JVM at least).

 - Instead of requiring the share tag to match, allow upgrades to
   specify their own predicate. IMO this is a little ugly, but required
   to fix #614 as other mods chuck their own NBT on items.
2021-05-16 00:50:24 +02:00
Jonathan Coates
1f1b20c81e Fix overflow in os.epoch
Closes #611
2021-05-16 00:10:49 +02:00
Jonathan Coates
20a9ff7a3f Fix double URL decode
Closes #613
2021-05-16 00:10:40 +02:00
Jonathan Coates
58cd5e3df7 Fix copy-paste error in inventory docs
I'm a very silly squid.
2021-05-16 00:10:19 +02:00
Jonathan Coates
5922d7548c Merge pull request #606 from TheWireLord/numpadenter-support
Added Numpad Enter Support - bios.lua
2021-05-16 00:06:13 +02:00
Merith
386e01364e Merge Commits from Jummit/cc-restitched PR19 2021-05-15 06:53:14 -07:00
Jummit
70eff6aa63 Skip "Docs for energy and inventory methods" 2021-05-15 20:34:30 +02:00
SquidDev
45ac601946 Generate docs for generic peripherals
This was the easy bit. Now I've got to write them!
2021-05-15 20:21:15 +02:00
SquidDev
d6c5a5bd27 Some sanity checks for get{Direction,Orientation}
Silly bodge, but should fix #600.
2021-05-15 20:18:04 +02:00
SquidDev
02c7903cb7 Remove a couple of todos 2021-05-15 20:06:21 +02:00
Jummit
37e856efdc Skip 737b3cb5
Don't use capabilities for generic peripherals
2021-05-15 20:04:51 +02:00
Merith-TK
8a38097887 [Patchwork] fix github workflow 2021-05-15 06:46:23 -07:00
Merith
884b417ec2 Merge Commits from Jummit/cc-restitched
SquidDev-CC/CC-Tweaked@511eea3
SquidDev-CC/CC-Tweaked@826797c
SquidDev-CC/CC-Tweaked@24d3777
SquidDev-CC/CC-Tweaked@d83a68f
2021-05-14 06:16:56 -07:00
JackMacWindows
1d1d6227eb Added improved help viewer (#595)
- Pagination, with (page) up/down, q(uit) and scrolling support.
 - Render markdown style bullets ('-'/'*') using a '•' instead.
2021-05-14 21:36:08 +02:00
Jummit
d5eb82db60 Allow $private HTTP rule to block any private IP
This is a little magic compared with our previous approach of "list
every private IP range", but given then the sheer number we were
missing[1][2] this feels more reasonable.

Also refactor out some of the logic into separate classes, hopefully to
make things a little cleaner.
2021-05-14 21:31:03 +02:00
JackMacWindows
3575654d02 Added documentation for global functions (#592) 2021-05-14 19:37:54 +02:00
Jonathan Coates
79fcc7241b Remove <!-- -->s in usages
We fixed the bug in illuaminate, so this should be redundant now.
2021-05-14 18:51:10 +02:00
Merith-TK
b203d3aa0a Try to handle a turtle being broken while ticked
Hopefully fixes #585. Hopefully.
2021-05-07 15:05:00 -07:00
Merith-TK
f1176af9d1 Make fs.combine accept multiple arguments
Means we can now do fs.combine("a", "b", "c"). Of course, one may just
write "a/b/c" in this case, but it's definitely useful elsewhere.

This is /technically/ a breaking change as fs.combine(a, b:gsub(...))
will no longer function (as gsub returns multiple arguments). However,
I've done a quick search through GH and my Pastebin archives and can't
find any programs which would break. Fingers crossed.
2021-05-07 13:27:04 -07:00
Merith-TK
717686d855 Allow strings or numbers in textutils.*tabulate
Allow strings or numbers in textutils.*tabulate

A little dubious, but apparently CC used to support it. This means we're
consistent with methods like io.write or string.len which accept strings
or numbers.

Fixes #591
2021-05-07 11:26:24 -07:00
Jummit
92811ca0bc fix mouse_up events not being emitted
fixes #11
2021-04-24 19:03:35 +02:00
Merith-TK
f8a58dbcb1 Fixed length check on function name in expect (#589) 2021-04-22 11:54:56 -07:00
Merith-TK
98aabe2cfb Remove extra space (#586) 2021-04-22 11:43:58 -07:00
Merith-TK
f938ed9779 Strict Globals (#583) 2021-04-22 11:35:15 -07:00
Merith-TK
03c9274b27 More examples
Yay!
2021-04-22 11:23:31 -07:00
Merith-TK
92c94ac039 Cleanup examples for the various modules 2021-04-21 19:32:03 -07:00
Merith-TK
5c6fd80b0c Use term.blit on original paint render
This makes it super speedy, meaning an initial refresh doesn't take ages to load.
2021-04-21 08:57:32 -07:00
Merith-TK
f1ec59df15 Clear gets an option to reset the palette (#582)
Fixes #555.
2021-04-21 08:32:34 -07:00
Merith-TK
624b23c7ac Fix epoch documentation to use milliseconds (#580) 2021-04-09 20:45:59 -07:00
Merith-TK
9b77a4aaee Update Readme with Known Issues 2021-04-09 20:03:14 -07:00
Merith-TK
d8b0037cfa CC:R 1.94.1-beta
Update version info, re-brand from CC:Tweaked For Fabric, to CC:Restitched
2021-03-28 22:49:15 -07:00
Merith-TK
91a9e7fdf7 Update .gitignore 2021-03-27 16:40:59 -07:00
Merith-TK
2c3573719b [Patchwork] Fix Network Config
Network config should now work in a stable mannor, the previous person did not port over the imports and thats why this broke in the first place, possibly required import did not exist for fabric at the time?
2021-03-27 15:19:09 -07:00
Devan-Kerman
46bc42d5a7 Update README.md 2021-03-04 19:23:36 -06:00
Devan-Kerman
1b9e93a80f Merge pull request #31 from davidqueneau/fabric
Revert "Cable modems can be placed against all blocks, including ches…
2021-03-04 19:23:07 -06:00
Devan-Kerman
7b93f91ffa Merge pull request #36 from Merith-TK/fabric
Update to Match CC:T version
2021-03-04 19:22:59 -06:00
Merith-TK
31a1027401 Clean up some examples a little bit
Would be good if they didn't crash and burn on entry :).
2021-03-02 23:12:53 -08:00
Merith-TK
e0fc994819 [TODO] Auto-generate monitor models
I didn't think it was worth it, and then I found myself needing to
update a dozen of them. The code isn't especially pretty, but it works,
so that's fine.

Also fixes several issues with us using the wrong texture (closes #572).
I've put together a wiki page[1] which describes each texture in a
little more detail.

[1] https://github.com/SquidDev-CC/CC-Tweaked/wiki/Monitor-texture-reference
2021-03-02 22:47:44 -08:00
Merith-TK
43408bf085 CC:R 1.94.0 2021-03-02 19:21:12 -08:00
Merith-TK
d28f42e8b7 use arg[0] in all usage printouts (#571) 2021-03-02 18:22:26 -08:00
Merith-TK
ac452582c1 Use blit to draw boxes, add colors.toBlit (#570) 2021-02-22 18:49:39 -08:00
Merith-TK
7e65c6b25c Fix JSON objects failing to pass 2021-02-22 18:11:27 -08:00
Merith-TK
457a863842 Dont fail when codecov is being finicky 2021-02-22 18:09:31 -08:00
Merith-TK
eef36e1358 Various SNBT parsing improvements 2021-02-22 17:45:44 -08:00
Merith-TK
feda08b915 Draw in-hand pocket computers with blending 2021-02-22 17:43:54 -08:00
Merith-TK
0240ce50ce Bump cct-javadoc version 2021-02-22 17:34:20 -08:00
Merith-TK
592b83e784 [TODO] Fix players not getting advancements when they own turtles 2021-02-22 17:32:26 -08:00
Merith-TK
5d91491ec7 Remove superfluous imports 2021-02-22 12:25:13 -08:00
Merith-TK
7326d1110d Make generic peripherals on by default 2021-02-22 12:17:03 -08:00
Merith-TK
0aa6ac05a0 Add function to get window visibility 2021-02-22 11:56:22 -08:00
Merith-TK
27a2c063b9 Update configuration to match latest illuaminate 2021-02-22 11:50:33 -08:00
Merith-TK
89a195ec06 CC:R 1.93.1 2021-02-22 11:05:23 -08:00
Merith-TK
0e5fd4e8e0 Fix TBO norm issues on old GPUs 2021-02-22 10:56:52 -08:00
Merith-TK
aa4ec53bb6 Bump JEI/crafttweaker versions 2021-02-22 10:50:57 -08:00
Merith-TK
6b49327462 Document remaining OS functions (#554) 2021-02-22 10:49:52 -08:00
Merith-TK
74ad934889 Add color table to docs (#553) 2021-02-22 10:43:27 -08:00
Merith-TK
08b3dbbad5 Fix My Docs, Update Patchwork Format 2021-02-22 10:38:52 -08:00
Merith-TK
54eac0a2f8 CC:R 1.93 2021-02-22 10:27:15 -08:00
Merith-TK
51ca5e620c Don't propagate adjacent redstone signals for computers (#549)
[PatchWork] Also updated patchwork format information
2021-02-22 10:22:10 -08:00
Merith-TK
076d572831 Fix io.open documentation 2021-02-22 03:25:08 -08:00
Merith-TK
75f2b91fef Translations for Swedish 2021-02-22 03:23:58 -08:00
Merith-TK
79534e5630 Fix incorrect open container check 2021-02-22 03:22:39 -08:00
Merith-TK
d483a91459 Use tags to check if something is a dye 2021-02-22 03:08:41 -08:00
Merith-TK
71d764f122 HTTP rules now allow filtering by port 2021-02-22 02:56:04 -08:00
Merith-TK
2e527eb11e Fix additional - in docs 2021-02-22 01:45:26 -08:00
Merith-TK
19273b3696 CC:R 1.92.0 2021-02-22 01:42:34 -08:00
Merith-TK
4643641d51 Update Patchwork, Handle Tabs when Parsing Json 2021-02-22 01:23:39 -08:00
Merith-TK
63cd9c5bc7 Update Patchwork.md with format 2021-02-22 01:20:51 -08:00
Merith-TK
e9c11ff325 Translations for Vienamese 2021-02-22 01:13:56 -08:00
Merith-TK
452464aa01 add changelog + vienamese support 2021-02-22 01:11:29 -08:00
Merith-TK
8885462175 Don't use entity.captureDrops at all (removed line) 2021-02-22 01:05:22 -08:00
Merith-TK
b8bd64913b Add date-specific MOTDs (like Minecraft) (CCT#533) 2021-02-22 01:02:56 -08:00
David Queneau
00b458c39a Revert "Cable modems can be placed against all blocks, including chests."
This reverts commit 664df62d
2021-02-07 10:47:50 -08:00
Devan-Kerman
88722d484f Merge pull request #29 from davidqueneau/fabric
Porting GenericPeripherals from upstream CC: Tweaked
2021-02-03 10:44:02 -06:00
David Queneau
6d103e2114 Item movement methods now respect inventory slot rules (i.e. no pickaxes in the fuel slot of a furnace). 2021-02-01 23:21:25 -08:00
David Queneau
42f23d56ae Double chest inventories are now handled correctly. 2021-02-01 19:04:02 -08:00
David Queneau
89d5211bd7 Fixed bad assumption about empty ItemStacks being reset to ItemStack.EMPTY. Items no longer transfer into an inventory as a different item than they began. 2021-02-01 00:02:28 -08:00
David Queneau
83e70377f7 Fixed off by one error. Commented not very nice inventory code. 2021-01-31 20:13:59 -08:00
David Queneau
f6a26f75c3 Reverted change to how GenericPeripherals report type. Instead, added generic lua function that returns the name of Nameable targets. Might not be at home in InventoryMethods since it could apply to other types of targets. 2021-01-30 20:45:08 -08:00
David Queneau
664df62d5d Cable modems can be placed against all blocks, including chests. 2021-01-30 17:12:09 -08:00
David Queneau
1348ee0588 Ported the generic peripheral feature from upstream forge version along with initial implementation of generic inventory peripherals. 2021-01-30 15:28:11 -08:00
Jacob Farley
145dce7653 Merge pull request #27 from techninja1008/fix-http-config
Fix http config
2021-01-21 20:09:23 -06:00
Jacob Farley
7f2651c23e Merge pull request #28 from techninja1008/fix-turtle-breaking-computer
Change turtle block breaking to call onBreak
2021-01-20 15:06:17 -06:00
Danny Wensley
05464107a8 Update ComputerCraft.httpRules on config sync.
Also removes a bit of http config related legacy code.
2021-01-20 20:03:00 +00:00
Danny Wensley
86705787f0 Change turtle block breaking to call onBreak
Fixes #25
2021-01-20 14:30:11 +00:00
Devan-Kerman
b34d8387d9 Update README.md 2020-12-29 15:17:00 -06:00
Devan-Kerman
4d00969ef0 fix #10
Signed-off-by: Devan-Kerman <devan@cleverpath.com>
2020-09-15 11:52:23 -05:00
Devan-Kerman
01d3d12992 update commits
Signed-off-by: Devan-Kerman <devan@cleverpath.com>
2020-09-15 11:38:16 -05:00
Devan-Kerman
5e31dcde83 fix CCE
Signed-off-by: Devan-Kerman <devan@cleverpath.com>
2020-09-12 20:20:38 -05:00
Devan-Kerman
5184883af1 fix potential bug
Signed-off-by: Devan-Kerman <devan@cleverpath.com>
2020-09-09 10:07:38 -05:00
Devan-Kerman
0c45112262 fix npe 2020-09-09 09:36:47 -05:00
Jacob Farley
0bf1672f45 Update README.md 2020-09-08 12:31:17 -05:00
Devan-Kerman
e1b8ac1f84 does this work? I don't know, it probably does 2020-09-07 13:19:14 -06:00
Jacob Farley
deea552d99 Merge remote-tracking branch 'origin/fabric' into fabric 2020-09-07 10:54:52 -05:00
Jacob Farley
54229c2ce1 I suppose Netherite Pick turtle recipe is important. 2020-09-07 10:54:46 -05:00
Devan-Kerman
1346a26179 remove all filthy access wideners 2020-09-06 20:04:23 -05:00
Jacob Farley
14df44f09d Fix crash from inspecting sign text 2020-09-06 18:45:30 -05:00
Jacob Farley
1a21529499 Merge remote-tracking branch 'origin/fabric' into fabric 2020-09-06 16:50:36 -05:00
Jacob Farley
2546990f41 Fix playNote not working for Speaker peripheral. 2020-09-06 11:21:20 -05:00
Devan-Kerman
b39ca02464 Merge pull request #5 from immibis/fabric
Turtles can read sign text.
2020-09-06 08:47:09 -06:00
immibis
628618105c Turtles can read sign text. 2020-09-06 12:14:41 +02:00
Jacob Farley
075ba03f5d Merge pull request #2 from Zundrel/fix_ids
Fix IDs
2020-09-05 18:57:34 -05:00
Mary
10bf84b631 Update ViewComputerContainerData.java 2020-09-05 20:58:05 +02:00
Jacob Farley
c346e22a45 Fix creative tab localization. 2020-09-05 10:10:07 -05:00
Jacob Farley
418e1335b1 Netherite pick turtle. 2020-09-05 10:08:53 -05:00
Jacob Farley
d52372df31 Fix Turtle tool rendering. 2020-09-05 10:02:41 -05:00
Jacob Farley
cc72e1c2bd Fix turtle digging. 2020-09-04 21:49:07 -05:00
Jacob Farley
d28afcc6a9 Update Gradle and, you know, actually give it RAM. 2020-09-04 20:33:43 -05:00
Jacob Farley
220ed21e6e Oops forgot this. 2020-09-04 20:15:43 -05:00
Jacob Farley
09d465774d Bumped version to 1.91.1 (same as 1.16.2 Forge version) 2020-09-04 20:12:14 -05:00
Jacob Farley
dfc8f48f12 Disable TurtleTool rendering temporarily. 2020-09-04 20:08:53 -05:00
Jacob Farley
abe2ec4686 Fixed pocket and turtle upgrades. (Turtle tools render weird in inventories) 2020-09-04 19:55:15 -05:00
Devan-Kerman
5333cda44e the final sin, I hope 2020-09-04 18:18:10 -05:00
Devan-Kerman
dc88fbeb12 Merge remote-tracking branch 'origin/fabric' into fabric
# Conflicts:
#	src/main/java/dan200/computercraft/shared/computer/blocks/BlockComputerBase.java
2020-09-04 18:09:36 -05:00
Devan-Kerman
c5eb7a9501 reformat 2020-09-04 18:07:48 -05:00
Jacob Farley
bc969db2be Merge remote-tracking branch 'origin/fabric' into fabric 2020-09-04 18:06:03 -05:00
Jacob Farley
50b7646178 Fix block setting more and fix computer break noise and particles. 2020-09-04 18:05:53 -05:00
Devan-Kerman
3fa6b5bc9d god forgive me, for I have sinned 2 2020-09-04 17:49:41 -05:00
Devan-Kerman
33e65e39e3 god forgive me, for I have sinned 2020-09-04 17:29:46 -05:00
Jacob Farley
0380e60590 Fixed block settings. 2020-09-04 14:14:14 -05:00
Jacob Farley
2918892ee2 Oops 2020-09-04 14:12:23 -05:00
Jacob Farley
e43dd9f7c6 Fix cables and turtle rendering. 2020-09-04 14:05:56 -05:00
Jacob Farley
244fd95034 Fix computer and monitor syncing. 2020-09-04 12:35:55 -05:00
Jacob Farley
14e98e2fcb Add AW to fabric.mod.json 2020-09-04 10:25:09 -05:00
Jacob Farley
dcf5d59109 fix peripherals 2020-09-01 11:44:08 -05:00
shedaniel
b95083c77e make gui work 2020-09-01 23:41:50 +08:00
shedaniel
c54c8c3ea6 computers block themselves render 2020-09-01 22:37:43 +08:00
Devan-Kerman
f79c67e243 CRAB GAME IS LAUNCH CRAB 2020-08-31 20:03:40 -05:00
Jacob Farley
6ec7ebe439 Yes hello and hey 0.5 Loom 2020-08-31 19:43:11 -05:00
Jacob Farley
76fe33760d It now compiles. 2020-08-31 19:09:22 -05:00
Devan-Kerman
cb549d8f43 help 2020-08-31 13:44:05 -05:00
Martmists
7b400fdcdd Merge branch 'fabric' of github.com:Zundrel/cc-tweaked-fabric into fabric 2020-08-30 15:47:01 +02:00
Martmists
ab70d918b5 yeef 2020-08-30 15:46:57 +02:00
Devan-Kerman
c64644b9ec time to make a diff of the fabric branch with ours to see what we are miss 2020-08-30 08:35:44 -05:00
Jacob Farley
afb12eb342 Fix FrameInfo 2020-08-29 22:16:06 -05:00
Jacob Farley
64f5ca02b3 Auto stash before merge of "fabric" and "origin/fabric" 2020-08-29 22:14:32 -05:00
Devan-Kerman
84bca21b0c show true error count 2020-08-29 22:10:14 -05:00
Devan-Kerman
b6757c416f ClientRegistry 2020-08-29 22:06:04 -05:00
Devan-Kerman
dc9d3f2d15 TurtlePlayer 2020-08-29 21:55:11 -05:00
Devan-Kerman
807825d74e registry is gone 2020-08-29 21:42:17 -05:00
Jacob Farley
14c17676c6 Some basic fixes, will work on this some other time. 2020-08-29 20:13:35 -05:00
Devan-Kerman
324519575c remap with yarrnforge 2020-08-29 19:38:26 -05:00
Devan-Kerman
fbcf26bdc9 remap with yarrnforge 2020-08-29 19:32:53 -05:00
Devan-Kerman
30ab6bd045 Merge remote-tracking branch 'origin/fabric' into fabric 2020-08-29 18:47:57 -05:00
Devan-Kerman
2ea816b78b printout renderer, terminal, tile printer, fake player, guicomputer, fixed width font renderer 2020-08-29 18:47:47 -05:00
Jacob Farley
56dcc57755 Fix some issues, add AW. 2020-08-29 18:44:19 -05:00
Devan-Kerman
a4830aff86 cloth config 2020-08-29 18:01:13 -05:00
Devan-Kerman
621bc526be remap 2020-08-29 18:01:01 -05:00
Alex Evelyn
605e1f6b9b Started work on upgrading to 1.16.1. Not in a compilable state yet 2020-07-07 13:27:13 -04:00
parly
cb66ef7e30 v1.14.4-1.83.2+build.9 2019-12-02 00:19:02 +09:00
parly
fd2f6a38c1 Update dependencies 2019-12-02 00:17:49 +09:00
parly
229821d398 Organize imports 2019-12-02 00:00:36 +09:00
hugeblank
1f2e0c444d Initial Implementation of Feature
Adds the ability for the command computer to get block information from other dimensions by passing the dimension ID as the last argument in both getBlockInfo and getBlockInfos
2019-12-01 23:55:54 +09:00
parly
429baa350c Fix issues with building with Java 9+, take 2
Fix another potential issues when using Java 9+ at build time and Java
8 at runtime.
2019-10-24 01:11:25 +09:00
parly
7fe62485fa v1.14.4-1.83.2+build.8 2019-10-20 00:40:48 +09:00
parly
fe10c68099 Update dependencies 2019-10-20 00:29:50 +09:00
parly
06092cfddd Fix issues with building with Java 9+
Fix for NoSuchMethodError when using Java 9+ at build time and Java 8
at runtime.

Fixes #14
2019-10-19 23:58:34 +09:00
parly
9967dc5740 Cleanup build.gradle
Based on #18 (thanks to hugeblank and Fuyukai), made the following
changes:

* Shade Cobalt
It seems that NoClassDefFoundError occurs on the CC thread if the
library Cobalt is not shaded.

* More cleanup
Removed more unnecessary parts.
2019-10-19 23:38:25 +09:00
hugeblank
b920e04c59 oneline fix command parsing
(Merged from #17)
2019-10-18 19:14:38 -07:00
parly
baa1b5a5c9 v1.14.4-1.83.2+build.7 2019-10-01 16:07:19 +09:00
parly
e84663a5c5 Update ClothConfig 2019-10-01 15:41:36 +09:00
parly
1c46220c42 Update Fabric toolchain 2019-10-01 15:41:16 +09:00
parly
889b445855 Add time unit conversion
Task execution times are stored in the config file in milliseconds, but
they're stored internally in nanoseconds. This commit adds time unit
conversions from milliseconds to nanoseconds.

Fixes #9
2019-10-01 15:21:37 +09:00
parly
19553a981e v1.14.4-1.83.2+build.5 2019-09-28 00:17:28 +09:00
parly
15f4dbd061 Update ClothConfig 2019-09-28 00:06:23 +09:00
parly
98e12c7c3e Quick patch to fix rendering issues with OptiFine
OptiFine seems to cause NullPointerException when it cannot find loader.spriteAtlas::getSprite method in ModelItemPropertyOverrideList constructor.

Fixes #1
2019-09-27 23:36:03 +09:00
svitoos
dfad319864 Fix build (jankson version in 'include') 2019-09-23 02:33:33 +09:00
parly
111b58f533 v1.14.4-1.83.2+build.4 2019-09-22 23:59:26 +09:00
parly
9345652808 Change repository url 2019-09-22 23:50:07 +09:00
svitoos
d40163b409 Fix mod metadata 2019-09-22 23:26:12 +09:00
svitoos
96400966d7 - Add config (json5, jankson)
- Add config gui (Cloth Config API and Mod Menu)
2019-09-22 23:26:12 +09:00
parly
db83bd4f64 v1.14.4-1.83.2+build.3 2019-09-16 22:52:10 +09:00
parly
579a38d366 Format code 2019-09-16 22:45:32 +09:00
parly
0e6797c7da Update fabric toolchain 2019-09-16 22:34:25 +09:00
parly
c935577768 Update gradle wrapper to 5.5.1 2019-09-16 22:23:41 +09:00
parly
c2b4077aa1 Update group 2019-09-16 22:22:19 +09:00
svitoos
ac020859f3 code cleanup 2019-09-16 22:19:16 +09:00
svitoos
238be8955b Fix turtle can't place water in waterloggable blocks 2019-09-16 22:19:16 +09:00
svitoos
f997b02b8f Fix the use of the item on the entity 2019-09-16 22:19:16 +09:00
svitoos
799bb77847 Fix turtle place bucket in the wrong block 2019-09-16 22:19:16 +09:00
parly
2f66792a0d v1.14.4-1.83.2+build.2 2019-08-19 21:38:50 +09:00
doomy64
6cae8e211e Update ServerComputer.java
Fix os.time and os.day

(Merged from #4)
2019-08-18 16:31:15 +09:00
parly
48b1b2f01d v1.14.4-1.83.2 2019-08-09 22:26:46 +09:00
parly
8c45fd362a Update to Minecraft 1.14.4 2019-08-09 22:26:46 +09:00
parly
07b13dd2b4 Prepare for cc-tweaked-fabric 2019-08-09 22:26:46 +09:00
SquidDev
45e84e1ede Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-06-02 18:41:53 +01:00
SquidDev
b6715bd812 Fix a couple of build failures 2019-06-02 18:36:34 +01:00
SquidDev
725dfa764f Add highlight rendering for monitors and cables 2019-06-02 18:24:08 +01:00
SquidDev
c221502ec9 Correctly offset touch position on a monitor
Fixes #223
2019-06-02 18:06:24 +01:00
SquidDev
234f18c228 Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-06-02 17:54:00 +01:00
SquidDev
006ad109cb Update to 1.14.2
Ughr, mapping changes. Though this time they weren't too bad I guess.
2019-06-02 17:42:07 +01:00
SquidDev
18aee02221 Mark CurseForge builds as release
They're almost definitely not, but I've had no bug reports so they must
work!
2019-06-02 17:28:13 +01:00
SquidDev
401bbf2e6a Fix turtle block placing failing 2019-06-02 17:25:49 +01:00
SquidDev
7467b7f88a Fix several deprecated warnings 2019-06-02 17:23:33 +01:00
SquidDev
c82d8a7c2a Merge branch 'master' into mc-1.13.x 2019-06-02 16:46:45 +01:00
SquidDev
6b81bcf334 Bump version 2019-06-02 16:20:15 +01:00
SquidDev
3d67421d98 Bump Forge version 2019-06-02 16:18:44 +01:00
SquidDev
acac70675d Add link to CF on the README
Not sure how useful this is - people are far more likely to come across
the CurseForge page than the GH one, but there's no harm I guess.

Closes #227
2019-06-01 15:15:39 +01:00
JakobDev
56434259c1 Add Checks for Turtle and Pocket programs (#226)
Error if turtle and pocket computers programs are not run on
their respective devices.
2019-06-01 12:48:33 +01:00
JakobDev
da7e4b9016 Add more MOTD messages. (#225) 2019-06-01 12:41:01 +01:00
SquidDev
d4b8650d21 Use select('#', ...) instead of ipairs on varargs
This means we don't discard any value after nil, meaning that
calls such as colors.combine(nil, 1, 2, 3) will error, rather
than returning 0.
2019-06-01 10:12:10 +01:00
SquidDev
17645a79f0 Fix type check on rednet.lookup
Fixes #224
2019-06-01 09:23:18 +01:00
SquidDev
ce1f14a010 Fix a couple of problems in the release buildscript
Otherwise that went pretty smoothly!
2019-05-31 13:56:48 +01:00
SquidDev
43050426de Bump version
First time using the new changelog tooling, let's see how this goes.
2019-05-31 13:53:15 +01:00
SquidDev
b05f60c98b Add small task to verify changelog is correct
Also use the changelog contents as the GH release notes
2019-05-31 10:19:24 +01:00
SquidDev
c44c560f96 Update changelog and whatsnew
- Convert existing changelog over to use Markdown. This mostly involves
   wrapping code in backticks, and marking things as headers where
   appropriate.
 - Copy all of CC:T's release notes over to the changelog. This is
   somewhat more verbose than Dan's notes, but keeping them in sync
   seems reasonable (and allows for automation!).
2019-05-31 09:35:45 +01:00
SquidDev
e839ef54af Forbid mutating empty_json_array
It's definitely still possible (rawset), but should prevent people
accidentally trying to modify it when they shouldn't.
2019-05-30 20:01:09 +01:00
SquidDev
0cb659d78c Ensure require is usable within the REPL
As 'require' operates relative to the current program's directory,
rather than the current directory, it meant we were trying to load files
from /rom/programs.

This is never a good idea, so we add the current directory to the
package path, allowing you to use require as one'd expect.
2019-05-30 19:52:55 +01:00
hydraz
9048deeb95 Add a function for type-checking arguments (#207)
- Define an expect(index, actual_value, types...) helper function which
   takes an argument index, value and list of permissable types and
   ensures the value is of one of those types.
   If not, it will produce an error message with the expected and actual
   type, as well as the argument number and (if available) the function
   name.
 - Expose expect in the global scope as _G["~expect"], hopefully making
   it clear it is internal.
 - Replace most manual type checks with this helper method.
 - Write tests to ensure this argument validation works as expected

Also fix a couple of bugs exposed by this refactor and the subsequent
tests:
 - Make rednet checks a little more strict - rednet.close(false) is no
   longer valid.
 - Error when attempting to redirect the terminal to itself 
   (term.redirect(term)).
2019-05-30 19:36:28 +01:00
SquidDev
5592ebae7d A small bit of housekeeping
- Add a link to discord and the forums. Oh goodness, I hope this
   doesn't count as making things official.
   I've had a couple of people email me with support requests, which is
   /fine/, but there's better channels for it!
 - Add a couple of PR templates
   - Ask people to write tests for CraftOS changes. This is a standard
     I'm trying to impose on myself, so seems reasonable to impose on
     everyone. Sorry!
   - Require same levels of explanation for PRs as we do for issues.
 - Try to expand on the feature request "rationale" section a little.
   Just trying to explan my process a little bit more.
2019-05-30 08:44:15 +01:00
SquidDev
b076c32fd1 Merge remote-tracking branch 'origin' 2019-05-30 07:57:30 +01:00
SquidDev
a48f1e310f Add a custom renderer for monitor block highlights (#220)
This only renders the bounding box on non-screen edges of the monitor,
meaning you have an uninterrupted view of the screen when hovering
hover.

Closes #219
2019-05-30 07:51:35 +01:00
SquidDev
19aca001d7 A couple of stability improvements to ComputerThread
- Be more generous in what errors we catch, handling some of the more
   "recoverable" ones.
 - Should a runner crash, attempt to restart it.
2019-05-29 09:03:31 +01:00
SquidDev
0db080154c Fix incorrect inventory check
Closes #209
2019-05-26 16:29:28 +01:00
SquidDev
114f913bf8 Rework rendering of in-hand pocket computers (#215)
Rendering an item worked in principle, but had several caveats:
 - The terminal did not fit well within the item's texture, so we had a
   rather large border.
 - The "correctness" of this was very tied to Minecraft's item rendering
   code. This changed a little in 1.13, causing problems like #208.

Instead we effectively reuse the computer GUI rendering code, though
also handling coloured pocket computers and rendering the modem light.

This fixes #208, and hopefully fixes #212.
2019-05-26 15:24:37 +01:00
Daniel Ratcliffe
1c9810890a Merge pull request #577 from SquidDev-CC/feature/get-blink
Add .getCursorBlink to monitors and terminals
2019-05-26 00:14:02 +01:00
SquidDev
b11beb508b Convert mkdir motd note to plural
*shrug*
2019-05-25 19:17:10 +01:00
SquidDev
af8d4da594 Ensure the test name is ASCII
Gradle really doesn't like unicode apparently
2019-05-25 18:11:14 +01:00
JakobDev
a81db2cda6 Allow multiple arguments for mkdir (#216) 2019-05-25 18:04:56 +01:00
SquidDev
99bdff0f92 Automatically label issues created with templates 2019-05-25 14:53:48 +01:00
SquidDev
bb138326df Use correct model for blinking pocket computers
Fixes #211211211211211211211211211211211211211211211211211211211211211
2019-05-25 09:28:15 +01:00
hydraz
5b0ce7410d Make delete delete many files (#210)
Actually, many *globs*. It additionally prints the glob if no files
matched it, since that's clearer.

Also move the ComputerTestDelegate's filesystem to be disk-based. This
is what actual computers use, and the MemoryMount is a little broken.
2019-05-25 09:02:42 +01:00
SquidDev
d5ea22d1a0 Jolly good job 2019-05-24 22:43:59 +01:00
SquidDev
210f3fa9e2 Add mostly standard compliant os.time/os.date
- os.time, when given a table, will act the same as PUC Lua - returning
   the seconds since the epoch. We preserve the previous string/nil
   behaviour though - os.epoch("local") is equivalent to PUC's
   os.time().

 - os.date will now act accept a string and (optional) time, returning
   an appropriate table.

Somewhat resolves the madness which was dan200/ComputerCraft#183, and
hopefully (though probably not) makes @Vexatos happy.
2019-05-24 22:33:56 +01:00
SquidDev
d661cfa88b Set the arg table within shell.run
This makes us a little more compatible with Lua
2019-05-24 18:42:19 +01:00
SquidDev
68bf3a71dc Lazilly instantiate the terminal packet
This means we don't create an NBT tag every tick if the screen is
updating, unless we actually need to.
2019-05-24 18:32:56 +01:00
SquidDev
200311033f Small bodgey patch to fix NPEs when turtles place tiles 2019-05-14 17:17:34 +01:00
SquidDev
3192dc81ac Bump to 1.14.1 2019-05-14 16:35:40 +01:00
SquidDev
3cdb12d293 Stop shipping jars with GH releases
The build appears to be a little bit broken, I haven't got willpower to
look into it, and it's not really used anyway.
2019-05-14 07:44:19 +01:00
Wilma456 (Jakob0815)
ad33acd7d1 Add MOTD (#175) 2019-05-13 16:54:19 +01:00
SquidDev
0ec3884e98 Handle websockets which close while receiving
This changes the previous behaviour a little, but hopefully is more
sane:

 - Only require the socket to be open when first calling receive. This
   means if it closes while receving, you won't get an error.

   This behaviour is still not perfect - the socket could have closed,
   but the event not reached the user yet, but it's better.

 - Listen to websocket_close events while receiving, and return null
   should it match ours.

See #201
2019-05-08 08:16:21 +01:00
SquidDev
7f2471d6b2 Fix list-like config options not reloading
Closes #199
2019-05-08 08:00:07 +01:00
SquidDev
b11d4bb209 Bump to 1.14.1pr1
Which means bumping mappings version. Oh boy, this was not a bundle of
laughs...
2019-05-07 20:40:55 +01:00
SquidDev
2a716244e9 Don't use the TileTurtle as our property source
We probably need to do this for some other inventories too - to
investigate.

Fixes #198
2019-05-06 22:59:44 +01:00
SquidDev
19b7ed538a Hopefuly stub out all the network methods
Fixes #197
2019-05-06 22:46:44 +01:00
SquidDev
b0d9dc0b88 Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-05-06 21:53:59 +01:00
xuyu0v0
e0660b1dab Create zh_cn.json 2019-05-06 21:47:43 +01:00
SquidDev
2182cfbeb7 Merge branch 'master' into mc-1.13.x 2019-05-06 21:32:56 +01:00
SquidDev
8fafec4915 Fix budget growing too much
We were using += instead of =, meaning the budget always grew,
rather than growing while there was still space. As a result, computers
were never correctly rate limited.

Further more, if a computer went into a deficit, we would continue to
increase the budget by a negative amount, exponentially decreasing until
overflowing!

Yes, this is a very embarrassing mistake. I'd been aware that rate
limiting wasn't working as expected for a while, I hadn't realised
the problem would be this stupid.
2019-05-01 17:24:30 +01:00
SquidDev
b9fd690ecb Mark CC:T as incompatible with ComputerCraft
Just so people using the Twitch client don't try to use both.
2019-05-01 17:24:30 +01:00
SquidDev
e6094a59fa Get us booting on a dedicated server
It doesn't appear that blocks are syncing, so we'll need to look into
that. Hopefully fixes #193
2019-04-29 08:04:24 +01:00
SquidDev
e8d7e6a562 Fix a whole bunch of bugs 2019-04-25 11:31:40 +01:00
SquidDev
536c2d9b2d Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-04-25 08:39:32 +01:00
xuyu0v0
2f2ada4416 Create zh_cn.lang (#186) 2019-04-24 15:41:13 +01:00
SquidDev
9c951c58d9 Revert "Switch over to Curse maven for now"
This reverts commit 4b4b47e231.

Didn't need it for that long. Woops.
2019-04-24 15:17:13 +01:00
SquidDev
4b4b47e231 Switch over to Curse maven for now
It stinks, but it's a suitable workaround.

Closes #184
2019-04-24 14:48:11 +01:00
SquidDev
2c027adb68 Fix advancements
Looks like these were never properly updated. Woops.
2019-04-24 12:15:03 +01:00
SquidDev
f15a278f3b Bump versions 2019-04-24 11:54:03 +01:00
SquidDev
26b73c2ff3 Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-04-24 10:53:28 +01:00
SquidDev
4a25e7a178 Fix GH release uploading 2019-04-24 10:40:44 +01:00
SquidDev
55d54fec63 Bump versions 2019-04-24 10:33:50 +01:00
SquidDev
220e4bd660 Merge branch 'master' into mc-1.13.x 2019-04-24 10:15:33 +01:00
SquidDev
978c28a686 Bump version 2019-04-24 09:48:28 +01:00
SquidDev
b867ada5e5 Merge pull request #182 from SquidDev-CC/hotfix/redstone-checks
Redstone behaviour tweaks
2019-04-24 09:45:28 +01:00
SquidDev
7071cc972b Make redstone behaviour consistent with repeaters
This uses the same behaviour that repeaters and comparators do for
determining their input, meaning that redstone directly connected to the
computer is read (as you would expect).

It's worth noting that this is a shift from previous behaviour.
Therefore, it runs the (small) risk of breaking existing builds.
However, I believe it is more consistent with the expected behaviour.
2019-04-22 11:52:53 +01:00
SquidDev
6898f932a0 Remove redstone blocked checks
This has been returning false for almost 2 years (since
8abff95441). At this point, it's probably
worth just dropping it entirely.
2019-04-22 11:40:19 +01:00
SquidDev
2e0ef6385d Fix TurtleCompareCommand throwing exceptions
Originally introduced in 173ea72001, but
the underlying cause has been happening for much longer.

 - Fix order of method name parameters. Looks like this has been broken
   since 1.11. Woops.
 - Catch RuntimeExceptions too, as Forge converts checked into unchecked
   ones.

Fixes #179
2019-04-19 18:57:12 +01:00
SquidDev
f93da7ea51 Bump Cobalt version
I promise! The joys of using -SNAPSHOT I guess...

This will now correctly cause orphaned threads to be cleaned up,
reducing the risk of thread saturation.
2019-04-18 09:49:52 +01:00
SquidDev
1210bb8a4d Fix Gradle dependencies
I'm not entirely sure why it didn't like the previous version, but there
we go.
2019-04-16 10:43:11 +01:00
SquidDev
48a71e96eb Bump version 2019-04-16 10:35:15 +01:00
SquidDev
3bf47b5290 Make refuelling a little more flexible
This removes the link between item size and refuel limit, meaning
working with other items (such as FE items) is a little easier.
2019-04-16 10:28:10 +01:00
SquidDev
9e9f199e55 Remove a couple of over-eager error logs 2019-04-16 10:08:12 +01:00
SquidDev
5a8a111857 You didn't see nothing 2019-04-15 18:33:59 +01:00
SquidDev
48ba247ab4 Create an IMultipartTile for all BlockPeripheral tiles
Fixes #176
2019-04-15 09:21:10 +01:00
SquidDev
c1e08fc3c7 Fix computer block drops not being handles
This is still not 100% perfect - we don't drop them when in creative.
However, it's a notable improvement on what it was.

Closes #174
2019-04-12 19:54:08 +01:00
SquidDev
b9ec6f236d Update to 1.14pr2 2019-04-12 19:49:39 +01:00
SquidDev
b1fff97bff Bump to 1.14pr1 2019-04-11 09:40:32 +01:00
SquidDev
c81bc70475 Merge branch 'mc-1.13.x' into mc-1.14-fabric 2019-04-11 08:57:04 +01:00
SquidDev
362dbd97ac Correctly handle capability creation & invalidation
Also make cable part detection more consistent.
2019-04-09 17:29:23 +01:00
SquidDev
aa0e1883d1 Add check for if item/block registration has failed
If mod loading fails, we'll continue to load colour handlers. As
blocks/items have not been registered, then we'll throw an NPE.

See MinecraftForge/MinecraftForge#5682. Somewhat fixes #168.
2019-04-09 16:32:20 +01:00
SquidDev
9cdbcb4332 Use int instead of long for configs
Forge's config system will read the default values as integers, meaning
it fails to validate against the config spec. Ideally this'd be fixed in
forge, but this is a suitable work around.
2019-04-09 16:31:00 +01:00
SquidDev
23ddd4feb5 Fix several deprecation warnings 2019-04-09 16:30:44 +01:00
SquidDev
fcaa777c95 Merge branch 'master' into mc-1.13.x 2019-04-09 11:11:12 +01:00
SquidDev
b195cab6a7 Add a couple of colours unit tests 2019-04-09 10:35:23 +01:00
SquidDev
63dc0daa09 Convert computer sides to an enum
Previously we just relied on magic int values, which was confusing and
potentially error-prone. We could use EnumFacing, but that's a)
dependent on MC and b) incorrect, as we're referring to local
coordinates.
2019-04-09 10:02:54 +01:00
SquidDev
34602ec4be Move null checks from Preconditions to Objects 2019-04-08 14:54:57 +01:00
SquidDev
f3ce44042f Update all inputs if the block is not a neighbour
Fixes #172, and acts as a workaround for MrTJP/ProjectRed#1472.
2019-04-08 14:52:24 +01:00
SquidDev
4205f18f0c Publish jar files to GH too
I'm not sure if I'll keep this, as it's a little redundant. We're on an
older version of the plugin, as 2.2.7 seems to fail for me.

Closes #165.
2019-04-07 15:30:27 +01:00
SquidDev
6be330ae8d Expose Computer.getRootMount again
It's a little evil, but we need it for CCEmuX. There's other ways of
achieving this, but not with supporting CC and CC:T.
2019-04-07 14:58:25 +01:00
SquidDev
4569af2130 Bump version 2019-04-06 22:42:44 +01:00
SquidDev
765c31315a Make redstone updates identical to how MC does it
Also fixes rather embarassing bug with redstone not updating.
2019-04-06 22:42:03 +01:00
SquidDev
55a7ee4acf Initial update to Fabric 2019-04-03 23:27:10 +01:00
Wilma456 (Jakob0815)
0e191e42a0 Update de_de.lang (#166) 2019-04-03 14:58:04 +01:00
SquidDev
ca34b2a1b8 Update the dependency info a little 2019-04-02 21:37:19 +01:00
SquidDev
7afc3e5260 And fix the build failing 2019-04-02 21:33:55 +01:00
SquidDev
f9e13ca67a Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.

Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:

 - Flatten everything. For instance, there are now three instances of
   BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
   more BlockPeripheral (thank heavens) - there's separate block classes
   for each peripheral type.

 - Remove pretty much all legacy code. As we're breaking world
   compatibility anyway, we can remove all the code to load worlds from
   1.4 days.
 - The command system is largely rewriten to take advantage of 1.13's
   new system. It's very fancy!

 - WidgetTerminal now uses Minecraft's "GUI listener" system.

 - BREAKING CHANGE: All the codes in keys.lua are different, due to the
   move to LWJGL 3. Hopefully this won't have too much of an impact.

   I don't want to map to the old key codes on the Java side, as there
   always ends up being small but slight inconsistencies. IMO it's
   better to make a clean break - people should be using keys rather
   than hard coding the constants anyway.

 - commands.list now allows fetching sub-commands. The ROM has already
   been updated to allow fancy usage such as commands.time.set("noon").

 - Turtles, modems and cables can be waterlogged.
2019-04-02 20:59:48 +01:00
SquidDev
810258e9b8 Update and rename all resources
- Languages are converted to JSON
 - Rename most *(_advanced) blocks to *_{advanced,normal}. It's more
   verbose, but means they're sorted together.
 - A couple of changes to the ROM to work with some Java changes.
 - Update recipes and advancements to not use damage values.
2019-04-02 13:18:43 +01:00
SquidDev
5e462adc5c Relocate all resource files
- textures/{block,item}s -> textures/{block,item}
 - assets/*/{advancements,lua,recipes} -> data/*/...
2019-04-02 13:18:43 +01:00
SquidDev
1fd0b40776 Fix printing not updating the output display state 2019-04-02 12:21:59 +01:00
SquidDev
2965fb666f Some further cleanup and 1.13 cherry-picks
Are most of these changes small and petty? Yes. However, IMO they do
make the code more readable. Anyway, a summary of some of the more
interesting changes:

 - Expose Abstract*Upgrade classes in the API
 - Fix the spelling of Jonathan in the API docs (*shakes fist*)
 - Fix bug with printout not working in the offhand.
 - Rename any argments/variables accidentally named "m_*", and add an
   inspection to prevent it happening again.
 - Remove most of the Block*.Properties classes - just inline them in
   the parent class.
 - Return super.writeToNBT instead of reassigning at the top.
2019-04-02 12:08:03 +01:00
Luca S
390575ab4d rednet.send now returns if the message was send (#164)
This makes use of the "sent" variable, which would otherwise go unused. It also makes rednet.send compliant to the behaviour specified in the Wiki: http://www.computercraft.info/wiki/Rednet.send
2019-04-01 19:31:21 +01:00
SquidDev
e4ef92ca2d Expose a stub "cctweaked" mod
This is largely invisible (it's marked as a child of the main
"computercraft" mod), but allows other mods (such as Plethora) to add
hard/soft dependencies on CC:T in a user-friendly manner.
2019-03-30 16:41:45 +00:00
SquidDev
9bf586b018 Make turtle crafting more consistent with vanilla
- Fire all the appropriate Forge hooks
 - Crafting will now attempt to craft one item at a time in a loop,
   instead of multiplying the resulting stack by the number of crafts.
   This means we function as expected on recipes which consume
   durability instead.
 - Cache the recipe between crafting and getting the remainder (and each
   craft loop). This should reduce any performance hit we would
   otherwise get.
2019-03-30 16:12:49 +00:00
SquidDev
173ea72001 Turn inspections up to 11
OK, so let's get this out of the way, there's some actual changes mixed
in here too. I'm really sorry:
 - Turtles can now not be renamed with unnamed item tags (previously it
   would clear the name, this seemed a little unideal).
 - commands.getBlock(s)Data will also include NBT.

Now, onto the horror story which is these inspection changes:
 - Make a lot of methods static
 - Typo fixes
 - Make utility classes final + private constructor
 - Lots of reformatting (ifs -> ternary, invert control flow, etc...)
 - ???
 - Profit!

I'm so going to regret this - can pretty much guarantee this is going to
break something.
2019-03-29 21:26:21 +00:00
SquidDev
1230cabcb0 Add an event for inspecting items too
We've had one for blocks for ever after all.
2019-03-27 20:58:14 +00:00
SquidDev
6ed03e1fcd Convert turtle refuelling into an event
This should allow us (or other mods) to register custom refuel handlers
should they so wish.
2019-03-27 20:38:39 +00:00
SquidDev
c4b371b124 Cherry pick several improvements from 1.13
- Move container opening (and gui handling) into a separate class
 - Move turtle/computer placement code onto the block
 - GUIs now use gui{Left,Top} instead of calculating it manually.
 - IPeripheralTile is now exposed in the API.
2019-03-27 19:20:59 +00:00
SquidDev
a600213b00 Merge pull request #153 from SquidDev-CC/feature/main-thread-limits 2019-03-26 11:28:35 +00:00
SquidDev
7799b8d4cb Convert MainThread into a priority queue
This uses a similar approach to ComputerThread: executors store how long
they've spent executing tasks. We then use that time to prioritise
executors.

One should note that we use the current runtime at the point of adding
to the queue - external tasks will not contribute towards it until a
later execution.
2019-03-26 11:21:40 +00:00
SquidDev
245bf26480 Expose max computer/global times as config options
These do have a direct impact on server performance, so are definitely
worthwhile exposing.
2019-03-26 11:21:40 +00:00
SquidDev
5d05205d69 Introduce IWorkMonitor into the public API
This effectively acts as a public interface to canExecuteExternal() and
consumeTime(). It's hopefully sufficiently general that we can mess
around with the backend as much as we like in the future.

One thing to note here is that this is based on a polling API, as it's
largely intended for people running work every tick. It would be
possible to adapt this with callbacks for when work is available,
etc..., but that was not needed immediately.

This also removes IComputerOwned, as Plethora no longer needs it.
2019-03-26 11:21:16 +00:00
SquidDev
853e2622a1 An initial prototype of main thread rate limiting
Unlike ComputerThread, we do not have a single source of tasks, and so
need a smarter way to handle scheduling and rate limiting. This
introduces a cooldown system, which works on both a global and
per-computer level:

Each computer is allowed to do some work for 5ms. If they go over that
budget, then they are marked as "hot", and will not execute work on the
next tick, until they have cooled down. This ensures that _on average_
computers perform at most 5ms of work per tick.

Obviously this is a rather large time span, so we also apply a global
10ms to all computers. This uses the same cooldown principle, meaning we
keep to an average of 10ms, even if we go over budget.
2019-03-26 11:21:16 +00:00
SquidDev
d0bf9e9cd7 Fix config reloading not working as expected
We were not updating the property instances, so we never actually used
the new values. This changes the syncing method to just copy values from
the new config file, meaning comments and structure are preserved from
the old one.

Note, we cannot just call Config.load(File) again, as the defaults are
no longer accurate.
2019-03-26 11:06:33 +00:00
SquidDev
7a7951ae68 Keep track of the current input state on the server
- We send special packets for key and mouse events, which are then
   processed by the container's InputState.
 - InputState keeps track of currently held keys and mouse buttons.
 - When closing the container, we queue key_up/mouse_up events for any
   pending buttons.
2019-03-24 21:58:13 +00:00
SquidDev
bd28955c8e Fix ComputerThread not updating the minimumVirtualRuntime
We attempted to simplify this 0bfb7049b0,
but that change now means that minimumVirtualRuntime is not updated. As
a result, new tasks will have a runtime of 0 when the queue is empty.
2019-03-24 18:13:00 +00:00
SquidDev
e46f09a939 Several recipe improvements
- Some performance improvements to JEI recipe resolver
   - Use a shared map for upgrade items, meaning we only need one map
     lookup.
   - Cache the basic upgrade recipes.
 - Use the MC version within project rather than version name.
2019-03-19 11:59:23 +00:00
daelvn
71b1f8138d Localize ComputerCraft for es_ES
Español de España (Castellano)
2019-03-19 09:50:21 +00:00
Wilma456 (Jakob0815)
1d82a1c98c Update German translation (#145) 2019-03-19 09:43:32 +00:00
Wilma456 (Jakob0815)
b5f60f3f11 Correct typo within en_us.lang (#144) 2019-03-16 17:00:26 +00:00
SquidDev
259665d9f1 Add a more strict form of IPocketAccess.getEntity
Before IPocketAccess.getEntity would return the entity which last held
fthis computer, even if not holding it any more. As
ba823bae13 describes, this caused
pocket.equip/pocket.unequip to dupe items.

We move the validation from the PocketAPI into the main IPocketAccess
implementation, to ensure this issue does not occur elsewhere. Note, we
require a separate method, as this is no longer thread-safe.

We also now return ok, err instead of throwing an exception, in order to
be consistent with the turtle functions. See dan200/ComputerCraft#328.
2019-03-16 11:18:03 +00:00
Iunius118
ba823bae13 Fix Pocket API working outside of player inventory
This makes Pocket API not equip/unequip upgrades when the pocket
computer is outside of the player inventory (e.g. dragging,
dropped, placed in a chest).
2019-03-16 11:08:44 +00:00
SquidDev
1290a4402c Add a tool to verify language files are well formed
I'm not going to pretend this is a beautiful script, but it's good
enough for basic validation of language files.
2019-03-16 11:04:37 +00:00
absolument
379076a5e2 Localize ComputerCraft for fr_fr
Following #488
Here is my translation in french fr_fr
2019-03-16 11:00:41 +00:00
SquidDev
d12bdf50d8 Remove most instances of non-translatable strings
Oh goodness, this is going to painful to update to 1.13.

We now translate:
 - Computer/Disk ID tooltips
 - /computercraft descriptions, synopsises and usages. The last of these
   may not always be translated when in SMP, as it is sometimes done on
   the server, but the alternative would be more complex than I'm happy
   with.
 - Tracking field names. Might be worth adding descriptions too in the
   future.

Also cleanup a couple of other translation keys, so they're more
consistent with Minecraft.

Closes #141
2019-03-16 10:26:40 +00:00
SquidDev
cbfd5aeeee Use Minecraft's "can use command blocks" check
Just means we're a little more consistent, and hopefully can remove
canPlayerUseCommands in the future, once Plethora stops using it.
2019-03-16 01:55:38 +00:00
SquidDev
41429bdc0b Improve our JEI integration a little bit
- Turtle and pocket computers provide a "creator mod id" based on their
   upgrade(s).
   We track which mod was active when the upgrade was registered, and
   use that to determine the owner. Technically we could use the
   RegistryLocation ID, but this is not always correct (such as
   Plethora's vanilla modules).
 - We show all upgraded turtles/pocket computers in JEI now, rather than
   just CC ones.
 - We provide a custom IRecipeRegistryPlugin for upgrades, which
   provides custom usage/recipes for any upgrade or upgraded item. We
   also hide our generated turtle/pocket computer recipes in order to
   prevent duplicates.
2019-03-16 01:51:12 +00:00
SquidDev
54b9966feb Make upgrade crafting even more lenient
This now allows items with empty tags to equal those with no tag.
2019-03-16 01:51:00 +00:00
SquidDev
105c66127c Automatically generate impostor recipes
Previously we would register the recipes within our code, but the
advancements were written manually. This now generates JSON files for
both the advancement and recipe.

While this does mean we're shipping even more JSON, we'll need to do
this for 1.13 anyway, and means our advancements are guaranteed to be
consistent.

On a side note, a couple of other changes:
 - Turtle upgrades are now mounted on the right in the creative
   menu/fake recipes. This means the upgrade is now clearly visible in
   the inventory.
 - We no longer generate legacy turtle items at all: we'll always
   construct turtle_expanded.
 - Several peripheral items are no longer registered as having sub-types
   (namely advanced and full-block modems).
 - We only have one disk advancement now, which unlocks all 16 recipes.
 - We have removed the disk conversion recipes - these can be
   exposed through JEI if needed.
2019-03-16 00:15:31 +00:00
SquidDev
765ad0bd3f Some basic integration with MCMP
This allows wireless modems (advanced and normal) to be used in
multiparts. There's a very limited set of uses for this (mostly allows
using Chisel and Bits with them), but it's very simple to do.

I'd like to look into MCMP support for wired modems/cables in the
future, but this will be somewhat harder due to their pre-existing
multiblock structure.

Similarly, might be fun to look into CBMP compatibility.
2019-03-14 22:14:47 +00:00
Linus Ramneborg
dd05478483 Localize for Swedish (#139) 2019-03-14 22:14:13 +00:00
hydraz
5d028dea39 Add pt_BR lang file 2019-03-14 17:15:34 +00:00
SquidDev
629c51d260 Fix language silliness 2019-03-14 17:15:05 +00:00
Alessandro
9ea57961af Added Italian language (#138) 2019-03-14 16:55:38 +00:00
Luca
07b9b1c9c7 os.time() and os.day() join the "Finally Case-Insensitive Party" 2019-03-13 15:42:39 +00:00
SquidDev
5b942ff9c1 Some changes to Lua machines and string loading
- Share the ILuaContext across all method calls, as well as shifting it
   into an anonymous class.
 - Move the load/loadstring prefixing into bios.lua
 - Be less militant in prefixing chunk names:
   - load will no longer do any auto-prefixing.
   - loadstring will not prefix when there no chunk name is supplied.
     Before we would do `"=" .. supplied_program`, which made no sense.
2019-03-10 12:24:55 +00:00
SquidDev
7b5a918941 Improve AddressPredicate error messages a little
See #134.
2019-03-10 11:22:11 +00:00
SquidDev
47721bf76b Allow running pastebin with the URL
For instance, `pastebin run https://pastebin.com/LYAxmSby` will now
extract the code and download appropriately. Also add an error message
when we received something which is not a valid pastebin code.

See #134.
2019-03-10 11:11:49 +00:00
SquidDev
35ce0974cd Fix NPE when checking URLs
If the host was null due to a malformed URL, we'd try to verify that it
was allowed, throwing an NPE.

Fixes #135
2019-03-10 10:45:30 +00:00
SquidDev
52e1906d42 Add a basic test framework for CraftOS
This runs tests on CraftOS using a tiny test runner that I originally
knocked up for LuaDash. It can be run both from JUnit (so IDEA and
Gradle) and in-game in the shell, so is pretty accessible to work with.

I also add a very basic POC test for the io library. I'd like to flesh
this out soon enough to contain most of the things from the original io
test.
2019-03-10 10:45:25 +00:00
SquidDev
eaf24a3ceb Update to JUnit 5
Also display test results within the Gradle build
2019-03-10 09:40:06 +00:00
SquidDev
62760e371e Add a section on how to depend on CC:T
It's not immediatly obvious where our maven repository is.
2019-03-04 22:59:38 +00:00
SquidDev
e154e11186 Select the initial multishell tab when starting up
Before it was not actually selected until the task had yielded for the
first time. If a computer did not yield (or took a while to do so),
nothing would actually show up.
2019-03-04 16:37:08 +00:00
SquidDev
72d079ef61 Merge pull request #119 from SquidDev-CC/feature/computer-thread-schedule
- CobaltLuaMachine/ComputerExecutor can now be paused - this suspends 
   the machine via a debug hook. When doing work again, we resume the 
   machine, rather than starting a new task.
 - TimeoutState keeps track of how long the current execution of this task
   has gone on for, when its deadline is, and the cumulative execution time of
   this task.
 - ComputerThread now uses a CFS based scheduler in order to determine which
   computer to next run.
2019-03-04 15:46:28 +00:00
SquidDev
0bfb7049b0 Document everything, and several further improvements
- Only update all runtimes and the minimum runtime when queuing new
   exectors. We only need to update the current executor's runtime.
 - Fix overflows when comparing times within TimeoutState.
   System.nanotime() may (though probably won't) return negative values.
 - Hopefully explain how the scheduler works a little bit.
2019-03-04 10:22:17 +00:00
SquidDev
f7cb526793 Attempt to fix race condition in ComputerThread
- Runners would set their active executor before starting resetting the
   time, meaning it would be judged as running and terminated.
 - Similarly, the cumulative time start was reset to 0, meaning the
   computer had been judged to run for an impossibly long time.
 - If a computer hit the terminate threshold, but not the hard abort
   one, then we'd print the stack trace of the terminated thread - we
   now do it before interrupting.

There's still race conditions here when terminating a computer, but
hopefully these changes will mean they never occur under normal
operations (only when a computer has run for far too long).
2019-03-04 09:22:14 +00:00
SquidDev
e34e833d3d Small changes to ComputerThread
- Fix the timeout error message displaying utter rot.
 - Don't resize the runner array. We don't handle this correctly, so
   we shouldn't handle it at all.
 - Increment virtualRuntime after a task has executed.
2019-03-02 09:16:25 +00:00
SquidDev
a125a19728 Implement a CFS based scheduler
- The computer queue is a priority queue sorted by "virtual runtime".
 - Virtual runtime is based on the time this task has executed, divided
   by the number of pending tasks.
 - We try to execute every task within a given period. Each computer is
   allocated a fair share of that period, depending how many tasks are
   in the queue. Once a computer has used more than that period, the
   computer is paused and the next one resumed.
2019-02-28 17:23:09 +00:00
SquidDev
b3e6a53868 Allow pausing Lua machines
TimeoutState now introduces a TIMESLICE, which is the maximum period of
time a computer can run before we will look into pausing it.

When we have executed a task for more than this period, and if there are
other computers waiting to execute work, then we will suspend the
machine.

Suspending the machine sets a flag on the ComputerExecutor, and pauses
the "cumulative" time - the time spent handling this particular event.
When resuming the machine, we restart our timer and resume the machine.
2019-02-28 16:49:06 +00:00
SquidDev
218f8e53bb Further improvements to computer execution
Oh goodness, when will it end?

 - Computer errors are shown in red.

 - Lua machine operations provide whether they succeeded, and an
   optional error message (reason bios failed to load, timeout error,
   another Lua error), which is then shown to the user.

 - Clear the Cobalt "thrown soft abort" flag when resuming, rather than
   every n instructions.

 - Computers will clear their "should start" flag once the time has
   expired, irrespective of whether it turned on or not. Before
   computers would immediately restart after shutting down if the flag
   had been set much earlier.

Errors within the Lua machine are displayed in a more friendly
2019-02-28 15:44:43 +00:00
SquidDev
d02575528b Fix leaking file descriptors when closing
When closing a BufferedWriter, we close the underlying writer. As we're
using channels, this is an instance of sun.nio.cs.StreamEncoder. This
will attempt to flush the pending character.

However, if throwing an exception within .write errors, the flush will
fail and so the underlying stream is not closed. This was causing us to
leak file descriptors.

We fix this by introducing ChannelWrappers - this holds the wrapper
object (say, a BufferedWriter) and underlying channel. When closed, we
dispose of the wrapper, and then the channel. You could think of this as
doing a nested try-with-resources, rather than a single one.

Note, this is not related to JDK-6378948 - this occurs in the underlying
stream encoder instead.
2019-02-28 11:24:12 +00:00
SquidDev
c78adb2cdc Several improvements to the computer thread rework
- TimeoutState uses nanoseconds rather than milliseconds. While this is
   slightly less efficient on Windows, it's a) not the bottleneck of Lua
   execution and b) we need a monotonic counter, otherwise we could
   fail to terminate computers if the time changes.
 - Add an exception handler to all threads.
 - Document several classes a little better - I'm not sure how useful
   all of these are, but _hopefully_ it'll make the internals a little
   more accessible.
2019-02-27 20:56:45 +00:00
SquidDev
3e28f79ce9 Shutdown computers in /computercraft shutdown
Unloading them now means they'll never be turned on again, which is a
little unideal.
2019-02-27 13:49:07 +00:00
SquidDev
67af7a698b Migrate the computer tasks into a separate thread
- Move state management (turnOn, shutdown, etc...) event handling and
   the command queue into a ComputerExecutor

 - This means the computer thread now just handles running "work" on
   computer executors, rather than managing a separate command queue +
   requeuing it.
2019-02-26 13:50:09 +00:00
SquidDev
06e76f9b15 Rewrite ComputerThread and the timeout system
- Instead of setting soft/hard timeouts on the ILuaMachine, we instead
   provide it with a TimeoutState instance. This holds the current abort
   flags, which can then be polled within debug hooks.

   This means the Lua machine has to do less state management, but also
   allows a more flexible implementation of aborts.

 - Soft aborts are now handled by the TimeoutState - we track when the
   task was started, and now only need to check we're more than 7s since
   then.

   Note, these timers work with millisecond granularity, rather than
   nano, as this invokes substantially less overhead.

 - Instead of having n runners being observed with n managers, we now
   have n runners and 1 manager (or Monitor).

   The runners are now responsible for pulling work from the queue. When
   the start to execute a task, they set the time execution commenced.
   The monitor then just checks each runner every 0.1s and handles hard
   aborts (or killing the thread if need be).
2019-02-26 13:46:10 +00:00
SquidDev
6d383d005c A couple of minor tweaks
- Rename unload -> close to be a little more consistent
 - Make pollAndResetChanged be atomic, so we don't need to aquire a lock
 - Get the computer queue from the task owner, rather than a separate
   argument.
2019-02-26 12:43:45 +00:00
SquidDev
c373583723 Add a test which boots a computer and runs forever
Ideally we'd add a couple more tests in the future, but this'll do for
now.

The bootstrap class is largely yoinked from CCTweaks-Lua, so is a tad
ugly. It works though.
2019-02-26 08:44:17 +00:00
SquidDev
f1d10809d5 Make commands.collapseArgs a little more sane
We now generate a table and concatinate the elements together. This has
several benefits:
 - We no longer emit emit trailing spaces, which caused issues on 1.13's
   command system.
 - We no longer need the error level variable, nor have the weird
   recursion system - it's just easier to understand.
2019-02-26 08:40:48 +00:00
SquidDev
474f571798 Attach peripherals directly rather than deferring
Prior to this change we would schedule a new task which attached
peripherals on the ComputerThread on the empty task queue. This had a
couple of issues:
 - Slow running tasks on the computer thread could result in delays in
   peripherals being attached (technically, though rarely seen in
   practice).
 - Now that the ComputerThread runs tasks at once, there was a race
   condition in computers being turned on/off and peripherals being
   attached/detached.

Note, while the documentation said that peripherals would only be
(at|de)tached on the computer thread, wired modems would attach on the
server thread, so this was not the case in practice.

One should be aware that peripherals are still detached on the
computer thread, most notably when turning a computer on/off.

This is almost definitely going to break some less well-behaved mods,
and possible some of the well behaved ones. I've tested this on SC, so
it definitely works fine with Computronics and Plethora.
2019-02-25 19:11:35 +00:00
SquidDev
fb9c125ab8 Update Cobalt version for latest bugfixes/changes
- Fix load not unwinding stack
 - Allow transferring control between coroutines when unwinding is
   disabled

Fixes #128
2019-02-25 14:18:45 +00:00
SquidDev
162fb37421 Handle Pastebin spam protection and add a cache buster (#127) 2019-02-24 20:06:02 +00:00
Drew Lemmy
d953f031f0 Remove debugging line 😬 2019-02-24 20:00:26 +00:00
Drew Lemmy
7fde89ad95 Use stderr for pastebin errors, and a prettier cache buster 2019-02-24 19:59:10 +00:00
Drew Lemmy
bd04a93ffb Handle pastebin spam protection and add a cache buster 2019-02-24 13:47:09 +00:00
SquidDev
e2bfaafe28 Bump version for colour fix 2019-02-24 08:20:22 +00:00
SquidDev
1fb3d16b89 Fix colours.*RGB methods working with 8 bit values
They should have been using 0-1s instead. I'm a moron for not noting
this earlier, and not testing this.
2019-02-23 23:20:46 +00:00
SquidDev
35645b3d93 Add back a couple of methods for CCEmuX compat 2019-02-23 12:46:09 +00:00
SquidDev
a4cd1fe77d Stop releasing betas by default
Things just got serious I guess??
2019-02-23 10:35:15 +00:00
Wilma456 (Jakob0815)
4145914024 Make Multishell Scrollable (#123)
You can now Scroll through the program list, if the list bigger than your
screen.
2019-02-21 16:00:13 +00:00
SquidDev
6bd11a5e4a Fix the other instance of the neighbour deprecation warning 2019-02-20 18:37:22 +00:00
SquidDev
46fa798797 Several minor improvements
- Restrict what items can be inserted into printers. They're now closer
   to brewing stands or furnaces: nothing can go in the output slot,
   only ink in the ink slot, and only paper in the paper slot.
 - Fix build.gradle using the wrong version
 - Trim the width of tables to fit when displaying on the client. Closes
   #45. Note, our solution isn't perfect, as it will wordwrap too, but
   it's adaquate for now.
2019-02-20 09:48:16 +00:00
SquidDev
70a226207e Update README and versioning (#121)
- Reword elements of the README, mostly changing the elements about
   vanilla ComputerCraft.
 - Change versioning scheme: we'll now do 1.x.y, with 1.81.0 being the
   next version.
 - Include MC version in the file name
 - Stop bundling javadoc with the jar. We'll look into hosting this on
   squiddev.cc if really needed.
 - Remove the LuaJ license from the root - we no longer bundle the
   sources, so it's not needed here.

I realise this change looks a little dodgey on its own, so see #113 for
the full rationale.
2019-02-19 14:49:13 +00:00
SquidDev
257a35f3ed Merge pull request #120 from SquidDev-CC/feature/palette-improvements
Minor palette improvements
2019-02-19 10:59:35 +00:00
Lignum
af01b9514b Split colours.rgb8 into colours.packRGB and colours.unpackRGB 2019-02-19 09:51:01 +00:00
Lignum
070fd1f2ff Add term.nativePaletteColo(u)r 2019-02-19 09:50:57 +00:00
SquidDev
fb59da2b06 Update GitHub templates, removing CC repo links
See #113
2019-02-18 23:35:50 +00:00
SquidDev
11e4d0de82 Fix turtle peripherals becoming desynced
When a turtle was unloaded but not actually disposed of, the
m_peripheral map hangs around. As a result, when creating a new
ServerComputer, the peripherals aren't considered changed and so they're
never attached.

Fixes #50.

Also fix that blumin' deprecated method which has been around for a wee
while now.
2019-02-18 23:28:51 +00:00
SquidDev
e46ab1e267 Revert some image optimisations 2019-02-18 22:58:39 +00:00
SquidDev
d6e0f368df Handle managing computer inputs/outputs separatly
The Computer class currently has several resposiblities such as storing
id/label, managing redstone/peirpherals, handling management of the
computer (on/off/events) and updating the output.

In order to simplify this a little bit, we move our IAPIEnvironment
implementation into a separate file, and store all "world state"
(redstone + peripherals) in there. While we still need to have some
level of updating them within the main Computer instance, it's
substantially simpler.
2019-02-17 19:48:52 +00:00
SquidDev
9f2884bc0f Several minor improvments to websockets
- Fire close events instead of failure when open websockets error.
 - Handle ping events. I thought I was doing this already, but this
   requires a WebsocketProtocolHandler. Fixes #118
2019-02-17 19:36:18 +00:00
SquidDev
18d468e887 Fix building from a fresh setup
We were attempting to resolve the Forge jars before they had been
generated, which meant the build failed.
2019-02-16 16:01:47 +00:00
SquidDev
63f6735bb8 Attempt to reduce jar size a little
- Run optipng on all our images. This has very little effect on most of
   them (as they're all so small anyway), but has resulted in a 50%
   reduction in some cases.
 - Run Proguard on our shadowed dependencies (Cobalt).
 - Minify our JSON files, stripping all whitespace. This is mostly
   useful for FML's annotation cache, as that's a massive file, but
   still a semi-useful optimisation to make.

This has helped reduce the jar by about 110kb, which isn't much but
still feels somewhat worth it.
2019-02-14 10:53:18 +00:00
SquidDev
ab6f0ccd16 Fix advanced modems not actually being advanced
We were constructing the peripheral before the advanced property had
been set, thus it was always false. Yay for Java.

Closes #111
2019-02-12 18:11:04 +00:00
SquidDev
ae0f093e73 Strip \r from .readLine on binary handles
Note, this is technically inconsistent with the spec. However, we'll use
this method for now in order to remain backwards compatible.

Fixes #109.
2019-02-11 16:58:43 +00:00
SquidDev
e5f988e3fe Fix missing advanced turtle model when rendering
I'm not even sure how I missed this when testing.
2019-02-11 16:38:33 +00:00
SquidDev
12e82afad2 Bump Cobalt version to enable single-threading
The latest version of Cobalt has several major changes, which I'm
looking forward to taking advantage of in the coming months:

 - The Lua interpreter has been split up from the actual LuaClosure
   instance. It now runs multiple functions within one loop, handling
   pushing/popping and resuming method calls correctly.

   This means we have a theoretically infinite call depth, as we're no
   longer bounded by Java's stack size. In reality, this is limited to
   32767 (Short.MAX_VALUE), as that's a mostly equivalent to the limits
   PUC Lua exposes.

 - The stack is no longer unwound in the event of errors. This both
   simplifies error handling (not that CC:T needs to care about that)
   but also means one can call debug.traceback on a now-dead coroutine
   (which is more useful for debugging than using xpcall).

 - Most significantly, coroutines are no longer each run on a dedicated
   thread. Instead, yielding or resuming throws an exception to unwind
   the Java stack and switches to a different coroutine.

   In order to preserve compatability with CC's assumption about LuaJ's
   threading model (namely that yielding blocks the thread), we also
   provide a yieldBlock method (which CC:T consumes). This suspends the
   current thread and switches execution to a new thread (see
   SquidDev/Cobalt@b5ddf164f1 for more
   details). While this does mean we need to use more than 1 thread,
   it's still /substantially/ less than would otherwise be needed.

We've been running these changes on SwitchCraft for a few days now and
haven't seen any issues. One nice thing to observe is that the number of
CC thread has gone down from ~1.9k to ~100 (of those, ~70 are dedicated
to running coroutines). Similarly, the server has gone from generating
~15k threads over its lifetime, to ~3k. While this is still a lot, it's
a substantial improvement.
2019-02-10 22:02:30 +00:00
SquidDev
6c2db93cbd Register item colour handlers on the event instead
Another step on my misguided quest to get rid of proxies
2019-02-10 09:55:06 +00:00
SquidDev
d5edbe700b Load turtle item models using a model loader
This is far more elegant than our weird method of baking things and
manually inserting them into the model map. Also means we no longer need
the whole turtle_dynamic thing.
2019-02-10 09:45:15 +00:00
SquidDev
86ad43c3ab Fix peripheral direction not being set
We moved the direction call within the if block, but never actally
updated the condition! I'm on a roll of stupid bug fixes today, which
really isn't a good sign.
2019-02-07 23:07:49 +00:00
SquidDev
f450c0156b Recomment out a global
It's actually rather worrying this was exposed, you could cause some
serious issues with it.
2019-02-07 20:22:00 +00:00
SquidDev
8abcfcb4ac Track turtle commands as server tasks
They're basically an alternative version of issueMainThreadTask anyway.
2019-01-30 20:43:08 +00:00
SquidDev
f3cace1d03 Allow building without a git repository
Closes #102
2019-01-28 14:05:53 +00:00
SquidDev
e1e5e898ab Make monitors use a concurrent map instead of a synchronized
We didn't lock when iterating on the main-thread, so it wasn't actually
thread-safe anyway!
2019-01-25 22:59:01 +00:00
SquidDev
3aa3852ff6 Some further improvements to BlockGeneric
- Only have computers implement custom block drop logic: everything
   else only drops in creative mode.
 - Fix redstone inputs not being received correctly. Introduced in
   8b86a954ee, yes I'm a silly billy.
 - Only update the neighbour which changed.
2019-01-25 22:03:44 +00:00
SquidDev
709a6329c7 Fix all wireless modem blocks being advanced 2019-01-25 00:12:49 +00:00
SquidDev
c9f05a2939 Make require a little more consistent with Lua 5.1
- Error messages are indented correctly
 - The module's name is passed as the first argument to modules
 - Make error messages match Lua's
2019-01-23 18:50:17 +00:00
Devilholk
e41377f862 Handle connection errors on websockets 2019-01-22 11:11:25 +00:00
SquidDev
d173787a94 Another backwards compat change
Plethora only implements getPos on older versions, so we need to stub
out both.
2019-01-21 17:36:25 +00:00
SquidDev
d5aea26f3a Bump version
It's pretty soon after the previous release (10 days!) but there's a
couple of important bug fixes and some nice improvements.
2019-01-21 11:02:29 +00:00
SquidDev
2681e578c4 Merge pull request #101 from SquidDev-CC/feature/no-ticking
Make several tile entities non-ticking, hopefully reducing
server load.
2019-01-21 08:29:42 +00:00
SquidDev
1f498dcc73 Backwards compat patch for Plethora
Ughghgghghr.
2019-01-20 16:16:02 +00:00
SquidDev
83b01d35eb Make monitors non-ticking
- Convert terminals from a polling-based system to a more event-driven
   one: they now accept an onChanged callback, which marks the parent as
   dirty.
 - Schedule ticks when monitors are marked as dirty.
 - Add several missing @Overrides. This has nothing to do with the rest
   of the changes, but I'm bad at good git practice.
2019-01-20 15:39:11 +00:00
SquidDev
8a7e651c99 Several miscellaneous changes
- Merge BlockPeripheralBase and BlockPeripheral, as no other classes
   extended the former.
 - Make BlockPeripheral use ITilePeripheral instead of
   TilePeripheralBase. This allows us to use other, non-ticking tiles
   instead.
 - Convert advanced and normal modems to extend from a generic
   TileWirelessModemBase class, and thus neither now tick.
2019-01-20 14:06:41 +00:00
SquidDev
80a5759bae Make advanced modems non-ticking
- Move getPeripheralType and getLabel from IPeripheralTile to
   TilePeripheralBase. These were mostly constant on all other tiles, so
   were rather redundant.
 - Make TileAdvancedModem extend TileGeneric, and be non-ticking (using
   similar logic to all other blocks).
2019-01-20 09:34:15 +00:00
SquidDev
e8a4fbb4e3 Make TileCable non-ticking
- Move updateTick onto BlockGeneric/TileGeneric instead of the full
   wired modem, as it is used by several tiles now.
 - Make *Cable extend from *Generic, and schedule ticks instead of
   running every tick.
2019-01-19 22:25:38 +00:00
SquidDev
0ce67afcc1 Be less strict in comparing upgrade crafting items
We currently generate the crafting item once when the upgrade is first
created, and cache it for the duration of the game. As the item never
changes throughout the game, and constructing a stack is a little
expensive (we need to fire an event, etc...), the caching is worth
having.

However, some mods may register capabilities after we've constructed our
ItemStack. This means the capability will be present on other items but
not ours, meaning they are not considered equivalent, and thus the item
cannot be equipped.

In order to avoid this, we use compare items using their share-tag, like
Forge's IngredientNBT. This means the items must still be "mostly" the
same (same enchantements, etc...), but allow differing capabilities.

See NillerMedDild/Enigmatica2Expert#655 for the original bug report -
in this case, Astral Sourcery was registering the capability in init,
but we construct upgrades just before then.
2019-01-19 21:57:21 +00:00
SquidDev
a8dad23fa3 Begin investigations into reducing ticking of TEs
- Move IDirectionalTile constraint from IPeripheralTile to
   TilePeripheralBase.
 - Make *WiredModemFull no longer inherit from *PeripheralBase. While
   there is still some shared logic (namely in the syncing of "anim"),
   it's largely fine as we don't store label or direction in NBT.
 - Add a TickScheduler. This is a thread-safe version of
   World.scheduleUpdate. We simply build a set of all TEs, and schedule
   them to be updated the next tick.
 - Make ModemState receive an "onChanged" listener, which is fired
   whenever the modem changes.
 - Make WiredModemFull no longer tick, instead scheduling updates when
   it is first loaded and whenever the modem changes.
2019-01-19 10:16:41 +00:00
SquidDev
443e0f8f76 Remove FileSystemMount and rewrite JarMount
FileSystemMount was originally added to allow using ReadableByteChannels
instead of InputStreams. However, as zip files do not allow seeking,
there is no benefit of using them over the original JarMount (which we
need to preserve for backwards compatibility).

Instead of maintaining two near-identical mounts, we remove the
FileSystemMount and rewrite the JarMount implementation with several
improvements:

 - Rewrite the jar scanning algorithm to be closer to 1.13+'s data pack
   mount. This means we no longer require the jar file to have
   directories before the file (though this was not a problem in
   practice).
 - Add all JarMounts to a ReferenceQueue, closing up the ZipFile when
   they have been garbage collected (fixes #100).
 - Cache the contents of all files for 60 seconds (with some constraints
   on size). This allows us to seek on ROM files too (assuming they are
   small), by reading the whole thing into memory.
   The cache is shared across all mounts, and has a 64MiB limit, and
   thus should not have an adverse impact on memory.
2019-01-16 17:25:46 +00:00
SquidDev
a838595e1e Derive upgrade adjectives from its ID
This is done in 1.13+ for items and blocks, so we might as well do it
for upgrades now. Note we can't do it for ender pocket modems, as the
upgrade ID is spelled incorrectly there.
2019-01-14 10:42:13 +00:00
SquidDev
61daab910e Simplify placement logic of various blocks
- For those where placement is stored in the metadata (computers),
   don't also set it in onBlockPlacedBy.
 - Remove .getDefaultState(int, EnumFacing) override, as this means we
   have more control over what is passed to us (namely, placer's
   direction too).
2019-01-14 10:27:19 +00:00
SquidDev
7fd19c43e9 Try to hide CommandCopy from most completions.
"/computercraf" auto-completes to "/computercraft_copy" instead of
"/computercraft", which is rather annoying, as the former is not meant
to be used normally.
2019-01-14 10:10:52 +00:00
SquidDev
ce0685c31f Move our message model to be closer to Forge's
It's rather embarassing that it's been restructured _again_, but I think
this is a nice middle-ground. The previous implementation was written
mostly for Fabric, which doesn't always map perfectly to Forge.

 - Move the message identifier into the registration phrase. It's not
   really a property of the message itself, rather a property of the
   registry, so better suited there.

 - Move message handling into the message itself. Honestly, it was just
   ending up being rather messy mixing the logic in two places.

   This also means we can drop some proxy methods, as it's easier to
   have conditionally loaded methods.

 - Move network registry into a dedicated class, as that's what we're
   doing for everything else.
2019-01-14 10:09:22 +00:00
SquidDev
e33f852baa Store references to the registered items
This means we can avoid several rather ugly instances of getItemBlock
and a cast. We also derive the ItemBlock's registered name from the
block's name, which makes the register a little less ugly.
2019-01-12 19:01:32 +00:00
SquidDev
227d5e9e69 Fix cables not rendering the breaking steps
The fact that it's taken this long for anyone to notice this didn't work
is rather embarassing.
2019-01-12 18:35:43 +00:00
SquidDev
1c648850ab Even more proxy pruning
- Move the "world directory" getter out of the proxy - we can just use
   Forge's code here.
 - Remove the server proxies, as both were empty. We don't tend to
   register any dedicated-server specific code, so I think we can leave
   them out.
2019-01-12 18:23:22 +00:00
SquidDev
63691707fc Move registration methods into a separate class
- All "named" entries (blocks, items, recipes, TEs and pocket/turtle
   upgrades) are registeredin one place.
 - Most client side models/textures are registered in ClientRegistry -
   we can't do item colours or TEs for now, as these aren't event based.
 - A little cleanup to how we handle ItemPocketComputer models.
2019-01-12 17:51:26 +00:00
SquidDev
5d97b9c8f3 Utilise @Mod.EventBusSubscriber a little more
This offers several advantages

 - Less registration code: the subscribers are reigstered automatically,
   and we don't need to worry about sided-proxies.
 - We no longer have so many .instance() calls.
2019-01-12 16:27:40 +00:00
SquidDev
77666d7399 Some more minor cleanups
- Move SpeakerPeripheral's TileSpeaker functionality to a sub-class.
 - Use Vec3d instead of BlockPos for speaker's positions.
 - Use WorldUtil.dropItemStack to spawn in items.
 - Remove redundant lock on ModemPeripheral.
2019-01-12 15:43:18 +00:00
SquidDev
ed69495b03 Bump version 2019-01-11 21:13:51 +00:00
SquidDev
66b61d4e9e Add a config option for HTTP timeout too 2019-01-11 21:11:22 +00:00
SquidDev
8dd084ac5c A couple of minor changes to HTTP limiting
- We now error if there are too many websockets, instead of queuing
   them up. As these have a more explicit "lifetime", it could be
   confusing if http.websocket just blocks indefinitely.
 - Fix a CCME when cleaning up resources.
2019-01-11 12:07:56 +00:00
SquidDev
932f8a44fc WIP: Http rework (#98)
- Move all HTTP tasks to a unified "MonitoredResource" model. This
   provides a uniform way of tracking object's lifetimes and disposing
   of them when complete.

 - Rewrite HTTP requests to use Netty instead of standard Java. This
   offers several advantages:
    - We have access to more HTTP verbs (mostly PATCH).
    - We can now do http -> https redirects.
    - We no longer need to spawn in a new thread for each HTTP request.
      While we do need to run some tasks off-thread in order to resolve
      IPs, it's generally a much shorter task, and so is less likely to
      inflate the thread pool.

 - Introduce several limits for the http API:
    - There's a limit on how many HTTP requests and websockets may exist
      at the same time. If the limit is reached, additional ones will be
      queued up until pending requests have finished.
    - HTTP requests may upload a maximum of 4Mib and download a maximum
      of 16Mib (configurable).

 - .getResponseCode now returns the status text, as well as the status
   code.
2019-01-11 11:33:05 +00:00
SquidDev
101b3500cc Add back several more methods for Plethora
While Plethora has been updated to no longer require these, it's
probably worth keeping them around a little longer, as people may not
upgrade them in sync.
2019-01-05 20:57:32 +00:00
SquidDev
a777801e15 Enable the debug library by default
We've had this on SC for most of a year now (and SC 1 for most of its
lifetime) and not seen any issues. I'm fairly confident that it does not
allow breaking the sandbox.
2019-01-05 20:18:30 +00:00
SquidDev
0d6787641a Clean up our handling of configuration files
- Move configuration loading into a separate file, just so it doesn't
   clutter up ComputerCraft.java.
 - Normalise property names, so they're all snake_case.
 - Split properties into separate categories (http, turtle, peripheral),
   so the main one is less cluttered.
 - Define an explicit ordering of each category.
2019-01-05 20:12:02 +00:00
SquidDev
744bba300e A couple of enhancements to websockets
- Provide whether a message was binary or text in websocket_message
   and handle.receive(). (Fixes #96)
 - Provide an optional reason and status code within the websocket_close
   event.

Off topic, but also cleanup the file handles a little.
2019-01-05 18:58:23 +00:00
SquidDev
34d43d8273 Make entity in bounds selectors more restrictive
This means we can remove some additional predicates we have in place,
and hopefully make things faster as less entities are added to the list.
2019-01-03 22:20:50 +00:00
SquidDev
7bc9745c7a Remove redundant line in copyright header
Really should have noticed this when committing it.
2019-01-03 11:02:21 +00:00
SquidDev
b414cba681 Add a method stub for OpenComputers
Fixes #94
2019-01-02 17:37:16 +00:00
SquidDev
1c9110b927 Happy new year! 2019-01-01 01:10:18 +00:00
SquidDev
325459e336 Fix binary handles reading in multiples of 8192 2018-12-31 09:41:58 +00:00
SquidDev
ee3347afbd A whole bunch of refomatting
- Remove redundant constructors and super calls
 - Standardise naming of texture fields
 - Always use postfix notations for loops
 - Cleanup several peripheral classes
2018-12-30 16:42:41 +00:00
SquidDev
27aaec9a82 Move GUI constructors into the main GUI handler
We use @SideOnly to ensure classes aren't loaded on dedicated servers.

Also a tiny bit of cleanup to change several GUIs just to accept
containers.
2018-12-29 17:13:10 +00:00
SquidDev
929f23fd2d Share some map-like-item rendering code
Just refactors the hand rendering methods into a shared superclass
2018-12-29 16:42:02 +00:00
SquidDev
8422a40c69 Revert a couple of changes to be backwards compatible
- Restore ComputerState to the previous location
 - Add a stub constructor for GuiComputer
2018-12-29 14:36:03 +00:00
SquidDev
ca334e7e5c A couple of minor reformats
- nbttagcompount -> nbt. It's shorter, and hopefully will avoid
   ambiguities with 'tag' in 1.13+.
 - Remove several redundant != null checks.
2018-12-29 14:01:00 +00:00
SquidDev
54acf1d087 Sync computer state through TE data
Previously we would send computer state (labels, id, on/off) through the
ClientComputer rather than as part of the TE description. While this
mostly worked fine, it did end up making things more complex than they
needed to be.

We sync most data to the tile each tick, so there's little risk of
things getting out of date.
2018-12-29 12:44:43 +00:00
SquidDev
42d3901ee3 Move from FMLEventChannel to SimpleNetworkWrapper
- Split each network packet into it's own individual IMessage class.
 - Move the TextTable into separate classes for server and client based
   rendering.
2018-12-29 12:44:18 +00:00
SquidDev
f8b328a048 Move drop consumer code into a separate class
This has always been separate from turtles, so there is no reason to
keep it there.
2018-12-28 12:47:44 +00:00
SquidDev
41a320e9a4 Move API registration into separate classes
There's several reasons for this change:
 - Try to make ComputerCraft.java less monolithic by moving
   functionality into separate module-specific classes.
 - Hopefully make the core class less Minecraft dependent, meaning
   emulators are a little less dependent on anything outside of /core.

Note we still need /some/ methods in the main ComputerCraft class in
order to maintain backwards compatibility with Plethora and
Computronics.
2018-12-28 12:40:33 +00:00
SquidDev
57fb77d7fe Refactor common inventory code into a shared interface
Many bits of IInventory (open/close, fields, etc...) are not actually
needed most implementations, so we can clean things up a little with a
common interface.
2018-12-28 11:39:59 +00:00
SquidDev
b59dcbfc0e Remove "client" turtle brains.
These were only used for the vision camera, and so are rather pointless
now.
2018-12-27 13:10:13 +00:00
SquidDev
618c534d81 Move most recipe registration to JSON
We need this for 1.13+, so might as well get it over with.
2018-12-27 12:16:11 +00:00
SquidDev
26ba61097b Move several methods out of the proxy
Some methods act the same on both sides, and so can be in utility
classes. Others are only needed on one side, and so do not really need
to be part of the proxy.

 - Remove TurtleVisionCamera. It would be possible to add this back in
   the future, but for now it is unused and so should be removed.
 - Move frame info (cursor blink, current render frame) into a
   FrameInfo class.
 - Move record methods (name, playing a record) into a RecordUtil class.
2018-12-27 11:58:08 +00:00
SquidDev
2c87e66db8 Move several methods from TileGeneric to blocks
- getPickBlock is now implemented directly on computers and turtles,
   rather than on the tile.
 - Bounding boxes are handled on the block rather than tile. This ends
   up being a little ugly in the case of BlockPeripheral, but it's not
   the end of the world.
 - Explosion resistance is only implemented for turtles now.
2018-12-27 11:32:29 +00:00
SquidDev
f61f7df2d8 Replace "cable variant" with a block model
- Replace BlockCableCableVariant with a boolean, removing any custom
   logic around it.
 - Replace our previous cable Forge-blockstate with a vanilla one, which
   handles cable connections in the model logic.
2018-12-27 10:21:57 +00:00
SquidDev
364d31465e Move modem code into separate packages
Things were shared between common and modem, which just ended up making
things very complicated.
2018-12-27 10:14:22 +00:00
SquidDev
4c7ac50dd8 Fix a rather silly typo
I wonder if it'd be possible to extend LuaCheck to detect such cases?
2018-12-27 09:10:06 +00:00
SquidDev
37e25136ed Replace our ItemOverrideList overrides with property getters
This ends up being slightly cleaner as we can rely on Minecraft's own
model dependency system. Also reduces reliance on Forge's APIs, which
_potentially_ makes porting a little easier.
2018-12-26 18:36:41 +00:00
SquidDev
d9f03f3ec7 Make the test-file directory when running tests 2018-12-26 10:53:56 +00:00
SquidDev
4d5c52bc63 Replace WorldUtil methods with builtin alternatives
- Replace most 0 <= y < world.getHeight() checks with
  world.isBlockValid.
 - Remove several "in bounds" checks, as they'll be handled by later
   calls.
2018-12-26 10:28:32 +00:00
SquidDev
a1c4a9fb58 Replace DirectionUtil methods with builtin equivalents 2018-12-26 09:31:15 +00:00
SquidDev
031f17c98e Remove a couple of redundant commands
- Remove the two redstone commands. These are not used (maybe only by
   CCEdu), and so are somewhat redundant.
 - Inline the select command, converting it to a lambda.
 - Inline the attack/dig commands, as they did little more than wrap the
   tool command.
2018-12-26 09:21:33 +00:00
SquidDev
4ead319092 Remove direct support for beginner's turtles
As CCEdu has not been updated, and is unlikely to be updated as Dan does
not have the rights to open source it, we're removing explicit support
for now.

If an alternative arises in the future, it would be good to support, but
in a way which requires less workarounds in CC's core.
2018-12-26 09:13:15 +00:00
SquidDev
dd6bab5413 Move some shared upgrade code into a base class
Most upgrades provides a couple of constant getters (upgrade ID,
adjective, crafting item). We move the getters into a parent class and
pass the values in via the constructor instead.

Also do a tiny bit of cleanup to the upgrades. Mostly just reducing
nesting, renaming fields, etc...
2018-12-26 09:01:03 +00:00
SquidDev
5b48a0fa5f Fix a couple of issues with FileSystemMounts
- Only generate resource pack mounts if the desired directory exists.
 - Allow mounting files, as well as directories (fixes #90).

As always, also a wee bit of cleanup to some of the surrounding code.
2018-12-24 15:22:19 +00:00
SquidDev
2032e7a83a Reformat everything
It's been a long time comin'
But tonight is the end of the war, my friend
Tomorrow only one style will remain.
2018-12-23 17:46:58 +00:00
theoriginalbit
72b9d3d802 Add custom code style settings
This formats the Java and JSON code to be as close to the existing style
as possible.
2018-12-23 17:45:04 +00:00
SquidDev
70cb8ae16c Add back the previous widget methods for back compat
Previously introduced in f765b6a487.

Fixes #87
2018-12-23 16:55:25 +00:00
SquidDev
05a97a4f12 Bump version 2018-12-20 18:19:43 +00:00
SquidDev
8b86a954ee Replace RedstoneUtil.getRedstoneOutput with World's implementation
This has just become increasingly out-of-date and inaccurate, meaning
there's no obvious reason to continue to use this over World's version.

Fixes #80
2018-12-20 18:13:42 +00:00
SquidDev
741ee447ca A wee bit of a cleanup of the API
- Move some method over to defaulted methods
 - Use Objects rather than Preconditions
2018-12-17 21:33:49 +00:00
SquidDev
3537f49ced Add a .luacheckrc file
We'll look into running this on Travis in the future, but for now this
is a nice way to prevent any regressions.
2018-12-17 18:09:32 +00:00
SquidDev
c3e4a4de5e Remove LuaJ
I feel I should write a long winded commit message about the rationale
behind it, but honestly, it was just another folder in the directory
root we didn't need.
2018-12-17 18:09:31 +00:00
SquidDev
86569533e9 The big massive reformat
- Normalise all line endings to be LF rather than CLRF
 - Trim all trailing whitespace
 - Remove any tabs
2018-12-17 18:09:31 +00:00
Drew Lemmy
e6850ab644 Update README.md (fixes #84) (#85) 2018-12-16 22:13:52 +00:00
SquidDev
97c2421a22 Add a couple more modem methods for back compat 2018-12-10 08:26:46 +00:00
SquidDev
f765b6a487 Set keyHandled on the terminal GUI
This allows us to block JEI processing key events such as "o", meaning
the GUI is not constantly toggled when interacting with a turtle.

Also clean up the widget code, as there's a lot of functionality here
which only is needed in CCEdu.
2018-12-08 23:19:56 +00:00
SquidDev
3e6f6467af Allow copying peripheral names from wired modems when attaching/detaching
This is implemented in a rather ugly way: we register a client command
(/computercraft_copy) which updates the clipboard, and run that via a
click handler on the chat message.

This hopefully makes wired modems a little easier to use. We'll see.
2018-11-29 12:21:14 +00:00
SquidDev
7e6eb62504 Move the /computer command into the main computercraft command
I don't think anyone has actually ended up using this, so it's unlikely
to break anything (though do tell me if this is the case). On the flip
side, this allows us to queue events on multiple computers, and means
we can provide a little more documentation.
2018-11-29 11:57:52 +00:00
SquidDev
949b71d40c Use longs instead of ints within .seek
Some crazy person decided they wanted a 20GB file. I'm not judging.
2018-11-28 18:02:52 +00:00
SquidDev
afdfcb21b7 Merge pull request #582 from SquidDev-CC/ComputerCraft/hotfix/extract-overflow
Fix InventoryUtil ignoring the stack limit when extracting items
2018-11-27 17:43:42 +00:00
SquidDev
776a786e1b Fix InventoryUtil ignoring the stack limit when extracting items
Using turtle.suck on an inventory filled with tools would fill the
entire chest with said item, rather than extracting a single item. In
order to avoid that, we clamp the extract limit to the max stack size
when first extracting an item.

This also inlines the makeSlotList logic, which means we can avoid
creating an array for each inventory operation. This probably won't
have any meaninful performance impact (even on large inventories), but
is a nice optimisation to make.
2018-11-27 17:17:39 +00:00
SquidDev
8ae65d1bdd A couple of minor cleanups on the last commit
- Remove a redundant logger
 - Provide a getter for the ComputerCraft thread group. This allows us
   to monitor child threads within prometheus.
 - Replace a deprecated call with a fastutils alternative.
2018-11-22 12:48:06 +00:00
SquidDev
0829506176 Remove last usage of Trove
Minecraft uses it internally, so we can rely on this always being
around. I do not belive Trove exists within 1.13.
2018-11-22 12:15:55 +00:00
SquidDev
71ee692da0 Some more improvements to threading
- Put all ComputerCraft threads into a thread group
 - Be a little more aggressive in when we cleanup/abandon threads.
2018-11-22 12:09:24 +00:00
SquidDev
acd0092ed5 Add back JarMount for backwards compatibility
Some mods (*cough* Computronics *cough*) directly access this class,
rather than using the API. We add this back to ensure they still behave
as expected.

Truth be told, I can't really complain, as Plethora also does dodgy
thing with CC internals.
2018-11-22 10:06:43 +00:00
SquidDev
1160ffbf9e Bump version and require a minimum version of Forge 2018-11-21 18:11:14 +00:00
SquidDev
93cb6547bd Improvements for coroutine creation
- Keep track of the number of created and destroyed coroutines for each
   computer.
 - Run coroutines with a thread pool executor, which will keep stale
   threads around for 60 seconds. This substantially reduces the
   pressure from short-lived coroutines.
 - Update to the latest Cobalt version.
2018-11-21 16:47:06 +00:00
SquidDev
f9c91f288f Try to remove some locking
Ideally we would be able to avoid locking at all on the main thread, but
needs must.
2018-11-19 20:56:44 +00:00
SquidDev
62cf921cc6 Allow modems to handle being attached to multiple computers
- Introduce a ModemState, which shares the open channels across all
   modem instances of a wired modem.
 - Keep a set of computers for all modem peripherals.
 - Keep a map of computers -> (string, peripheral) for wired modem
   peripherals. We shouldn't need this one, as you cannot attach one
   modem to another, but it's good to be consistent.

One major change here is that modems will continue to be "on", even if
no computers are attached. This would substantially increase
implementation complexity, so I think this is an acceptable compromise
for now.

Should fix #74
2018-11-17 11:52:12 +00:00
SquidDev
4bd7381827 Add support for Forge's ISelectiveResourceReloadListener
This means we don't reload turtles every time someone just reloads
shaders or the language pack.
2018-11-17 10:54:42 +00:00
SquidDev
43459ec825 Fix read methods failing on malformed unicode.
Java configured the charset decoders/encoders for streams to REPLACE
malformed characters rather than the default REPORT. It does not do the
same for channels, and so we were catching an IO exception and returning
null.
2018-11-16 20:58:49 +00:00
SquidDev
5fa01f8b96 Truncate files when writing them
This is performed by default, but as we don't pass any options, this
flag is removed.

Closes #75
2018-11-16 13:09:12 +00:00
SquidDev
67d5693d2a Fix tile entities being registered with incorrect names
We'd somehow added spaces, which means they weren't registered under the
computercraft domain (rather, the "computercraft " one). We also create
a datafixer to ensure old worlds are handled correctly.
2018-11-16 12:29:29 +00:00
SquidDev
c2a782afa4 Remove some old scripts
These were part of the original CC repo, but aren't really needed now
that everything important (LuaJ, bundling API docs+source), has been
moved to Gradle.

We also remove the LuaJ lib. It's sad to see it go, but it was rather
redundant. We're keeping the LuaJ sources for now, as I don't really
want a really large diff.
2018-11-16 11:43:42 +00:00
SquidDev
14c9558ee6 Bump version 2018-11-03 15:44:36 +00:00
SquidDev
d53a73e7e7 Fix resource handle loading
See #70
2018-10-29 15:59:43 +00:00
SquidDev
7e334bd4a5 Fix a couple of other bugs with the fs rewrite
- Fix stdin not being considered a "readable" input
 - Return an unsigned byte rather than a signed one for no-args .read()
2018-10-28 08:39:44 +00:00
1965 changed files with 72342 additions and 95156 deletions

View File

@@ -5,13 +5,8 @@ indent_style = space
indent_size = 4
end_of_line = lf
charset = utf-8
# Sadly too many files have whitespace errors, so we leave this as is for
# now and just make sure we don't introduce any more.
# trim_trailing_whitespace = true
trim_trailing_whitespace = true
insert_final_newline = true
[*.md]
trim_trailing_whitespace = false
[*.properties]
insert_final_newline = false

View File

@@ -1,16 +1,16 @@
---
name: Bug report
about: Report some misbehaviour in the mod
labels: bug
---
<!--
## Before reporting
- Search for the bug both here and [on the ComputerCraft issues page](https://github.com/dan200/ComputerCraft/issues?utf8=%E2%9C%93&q=is%3Aissue+)
- If possible, try to reproduce on vanilla ComputerCraft. If it still occurs, [report on the ComputerCraft repo](https://github.com/dan200/ComputerCraft/issues/new) instead.
- Search for the bug on the issue tracker. Make sure to look at closed issues too!
-->
## Useful information to include:
- Minecraft version
- CC: Tweaked version
- Detailed reproduction steps!** Sometimes I can spot a bug pretty easily, but often it's much more obscure. Anything you can give which will help reproduce it means it'll get fixed quicker.
- CC: Restitched version
- Logs: These will be located in the `logs/` directory of your Minecraft instance. Please upload them as a gist or directly into this editor.
- Detailed reproduction steps: sometimes I can spot a bug pretty easily, but often it's much more obscure. The more information I have to help reproduce it, the quicker it'll get fixed.

View File

@@ -1,15 +1,14 @@
---
name: Feature request
about: Suggest an idea or improvement
labels: enhancement
---
<!--
## Before reporting
- Search for the suggestion both here and [on the ComputerCraft issues page](https://github.com/dan200/ComputerCraft/issues?utf8=%E2%9C%93&q=is%3Aissue+). It's possible someone's suggested it before!
- Unless something is specific to CC:Tweaked, try to [suggest them on the ComputerCraft repo](https://github.com/dan200/ComputerCraft/issues/new). There's a lot more people watching it, so it allows the wider community to contribute.
- Search for the suggestion here. It's possible someone's suggested it before!
-->
## Useful information to include:
- Explanation of how the feature/change chould work.
- Some rationale/use case for a feature. I'd like to keep CC:T as minimal
- Explanation of how the feature/change should work.
- Some rationale/use case for a feature. My general approach to designing new features is to ask yourself "what issue are we trying to solve" and _then_ "is this the best way to solve this issue?".

View File

@@ -0,0 +1,12 @@
---
name: Peripheral Shoutout
about: Made a Peripheral mod for CC:R? Let us know so we can give it a shoutout
labels: peripheralShoutout
---
## What to include?
- Link to the mod's Icon
- Link to the mod
- Mod Name
- Basic description of the mod
- Link to CC:R Peripheral Documentation for the mod

17
.github/matchers/checkstyle.json vendored Normal file
View File

@@ -0,0 +1,17 @@
{
"problemMatcher": [
{
"owner": "checkstyle",
"pattern": [
{
"regexp": "^([a-z]+) ([\\w./-]+):(\\d+):(\\d+): (.*)$",
"severity": 1,
"file": 2,
"line": 3,
"column": 4,
"message": 5
}
]
}
]
}

18
.github/matchers/illuaminate.json vendored Normal file
View File

@@ -0,0 +1,18 @@
{
"problemMatcher": [
{
"owner": "illuaminate",
"severity": "warning",
"pattern": [
{
"regexp": "^([\\w./-]+):\\[(\\d+):(\\d+)\\-(?:\\d+):(?:\\d+)\\]: (.*) \\[([a-z:-]+)\\]$",
"file": 1,
"line": 2,
"column": 3,
"message": 4,
"code": 5
}
]
}
]
}

15
.github/matchers/junit.json vendored Normal file
View File

@@ -0,0 +1,15 @@
{
"problemMatcher": [
{
"owner": "junit",
"pattern": [
{
"regexp": "^## ([\\w./-]+):(\\d+): (.*)$",
"file": 1,
"line": 2,
"message": 3
}
]
}
]
}

View File

@@ -1,9 +1,3 @@
<!--
Unless this feature is specific to CC:Tweaked, try to [target the original ComputerCraft repo](https://github.com/dan200/ComputerCraft/) instead. There's a lot more people watching it, so it allows the wider community to contribute.
-->
## Useful information to include:
- Brief explanation of the changes you've made.
- Rationale of why this change has been made/reasoning behind it.
The more information you can provide, the easier it is to review something now _and_ to see why a change was made, when the code needs updating in the future.
## A quick checklist
- If there's a existing issue, please link to it. If not, provide fill out the same information you would in a normal issue - reproduction steps for bugs, rationale for use-case.
- If you're working on CraftOS, try to write a few test cases so we can ensure everything continues to work in the future. Tests live in `src/test/resources/test-rom/spec` and can be run with `./gradlew check`.

59
.github/workflows/main-ci.yml vendored Normal file
View File

@@ -0,0 +1,59 @@
name: Build
on: [push, pull_request]
jobs:
build:
name: Build
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: true
- name: Set up Java 16
uses: actions/setup-java@v1
with:
java-version: 16
- name: Cache gradle dependencies
uses: actions/cache@v2
with:
path: ~/.gradle/caches
key: ${{ runner.os }}-gradle-${{ hashFiles('gradle.properties') }}
restore-keys: |
${{ runner.os }}-gradle-
- name: Disable Gradle daemon
run: |
mkdir -p ~/.gradle
echo "org.gradle.daemon=false" >> ~/.gradle/gradle.properties
- name: Build with Gradle
run: |
./gradlew assemble || ./gradlew assemble
./gradlew build
- name: Upload Jar
uses: actions/upload-artifact@v2
with:
name: cc-restitched
path: build/libs
- name: Parse test reports
run: ./tools/parse-reports.py
if: ${{ failure() }}
- name: Cache pre-commit
uses: actions/cache@v2
with:
path: ~/.cache/pre-commit
key: ${{ runner.os }}-pre-commit-${{ hashFiles('config/pre-commit/config.yml') }}
restore-keys: |
${{ runner.os }}-pre-commit-
- name: Run linters
run: |
pip install pre-commit
pre-commit run --config config/pre-commit/config.yml --show-diff-on-failure --all --color=always

24
.gitignore vendored
View File

@@ -1,12 +1,24 @@
build
out
run
deploy
# Build directories
/classes
/logs
/build
/out
# Runtime directories
/run
/run-*
/test-files
# Autogenerated by IDE
/bin
/.settings
.classpath
*.ipr
*.iws
*.iml
.idea
.gradle
luaj-2.0.3/lib
luaj-2.0.3/*.jar
*.DS_Store
.project
*.launch

3
.gitmodules vendored Normal file
View File

@@ -0,0 +1,3 @@
[submodule "src/main/resources/resourcepacks/overhaul"]
path = src/main/resources/resourcepacks/overhaul
url = https://github.com/3prm3/cc-pack

19
.gitpod.Dockerfile vendored Normal file
View File

@@ -0,0 +1,19 @@
FROM gitpod/workspace-base
USER gitpod
# Install custom tools, runtime, etc. using apt-get
# For example, the command below would install "bastet" - a command line tetris clone:
#
# RUN sudo apt-get -q update && \
# sudo apt-get install -yq bastet && \
# sudo rm -rf /var/lib/apt/lists/*
#
# More information: https://www.gitpod.io/docs/config-docker/
# Install Java 8 and 16
RUN sudo apt-get -q update && \
sudo apt install -yq openjdk-8-jdk openjdk-16-jdk
# This is so that you can use java 8 until such a time as you switch to java 16
RUN sudo update-java-alternatives --set java-1.16.0-openjdk-amd64

18
.gitpod.yml Normal file
View File

@@ -0,0 +1,18 @@
image:
file: .gitpod.Dockerfile
ports:
- port: 25565
onOpen: notify
vscode:
extensions:
- ms-azuretools.vscode-docker
- redhat.java
- richardwillis.vscode-gradle
- vscjava.vscode-java-debug
- vscode.github
tasks:
- init: ./gradlew

34
.luacheckrc Normal file
View File

@@ -0,0 +1,34 @@
std = "max"
ignore = {
-- Allow access to undefined globals or their fields. In the future we'll
-- define all of CC's globals within this file
'113', '143',
-- FIXME: Ignore unused arguments and loop variables
'212', '213',
-- Disable line is too long for now. It would be possible to clean
-- this up in the future.
'631',
}
-- Only run the linter on ROM and bios for now, as the treasure disks
-- are largely unsupported.
include_files = {
'src/main/resources/assets/computercraft/lua/rom',
'src/main/resources/assets/computercraft/lua/bios.lua'
}
files['src/main/resources/assets/computercraft/lua/bios.lua'] = {
-- Allow declaring and mutating globals
allow_defined_top = true,
ignore = { '112', '121', '122', '131', '142' },
}
files['src/main/resources/assets/computercraft/lua/rom/apis'] = {
-- APIs may define globals on the top level. We'll ignore unused globals,
-- as obviously they may be used outside that API.
allow_defined_top = true,
ignore = { '131' },
}

View File

@@ -1,14 +0,0 @@
language: java
script: ./gradlew build --no-daemon
before_cache:
- rm -f $HOME/.gradle/caches/modules-2/modules-2.lock
- rm -fr $HOME/.gradle/caches/*/plugin-resolution/
cache:
directories:
- $HOME/.gradle/caches/
- $HOME/.gradle/wrapper/s
jdk:
- oraclejdk8

15
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,15 @@
{
"files.exclude": {
// Default Java Dev
"**/.classpath": true,
"**/.project": true,
"**/.settings": true,
"**/.factorypath": true,
// Custom Hidden Files
"**/.bin": true,
"**/.editorconfig": true,
},
"java.configuration.updateBuildConfiguration": "automatic"
}

14
LICENSE
View File

@@ -19,14 +19,14 @@ Mod: The mod code designated by the present license, in source form, binary
form, as obtained standalone, as part of a wider distribution or resulting from
the compilation of the original or modified sources.
Dependency: Code required for the mod to work properly. This includes
Dependency: Code required for the mod to work properly. This includes
dependencies required to compile the code as well as any file or modification
that is explicitly or implicitly required for the mod to be working.
1. Scope
--------
The present license is granted to any user of the mod. As a prerequisite,
The present license is granted to any user of the mod. As a prerequisite,
a user must own a legally acquired copy of Minecraft
2. Liability
@@ -41,13 +41,13 @@ or misuse of this mod fall on the user.
3. Play rights
--------------
The user is allowed to install this mod on a Minecraft client or server and to play
The user is allowed to install this mod on a Minecraft client or server and to play
without restriction.
4. Modification rights
----------------------
The user has the right to decompile the source code, look at either the
The user has the right to decompile the source code, look at either the
decompiled version or the original source code, and to modify it.
5. Distribution of original or modified copy rights
@@ -61,10 +61,10 @@ include:
- patch to its source or binary files
- any copy of a portion of its binary source files
The user is allowed to redistribute this mod partially, in totality, or
The user is allowed to redistribute this mod partially, in totality, or
included in a distribution.
When distributing binary files, the user must provide means to obtain its
When distributing binary files, the user must provide means to obtain its
entire set of sources or modified sources at no cost.
All distributions of this mod must remain licensed under the CCPL.
@@ -92,7 +92,7 @@ must be made available at no cost and remain licensed under the CCPL.
---------------
If you choose to contribute code or assets to be included in this mod, you
agree that, if added to to the main repository at
agree that, if added to to the main repository at
https://github.com/dan200/ComputerCraft, your contributions will be covered by
this license, and that Daniel Ratcliffe will retain the right to re-license the
mod, including your contributions, in part or in whole, under other licenses.

View File

@@ -1,19 +0,0 @@
Copyright (c) 2007 LuaJ. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

View File

@@ -1,49 +1,61 @@
# ![CC: Tweaked](logo.png)
[![Build Status](https://travis-ci.org/SquidDev-CC/CC-Tweaked.svg?branch=master)](https://travis-ci.org/SquidDev-CC/CC-Tweaked)
<img src="logo.png" alt="CC: Restitched" width="100%"/>
CC: Tweaked is a fork of ComputerCraft which aims to provide earlier access to the more experimental and in-development
features of the mod. For a more stable experience, I recommend checking out the
[original mod](https://github.com/dan200/ComputerCraft).
[![Current build status](https://github.com/cc-tweaked/cc-restitched/workflows/Build/badge.svg)](https://github.com/cc-tweaked/cc-restitched/actions "Current build status")
[![Download CC: Restitched on CurseForge](https://camo.githubusercontent.com/07622e6662ef5ead080c4840ef6514a34e079d63015f7e51c977a55b1881dfb9/687474703a2f2f63662e776179326d7563686e6f6973652e65752f7469746c652f63632d726573746974636865642e737667)](https://www.curseforge.com/minecraft/mc-mods/cc-restitched "Download CC: Restitched on CurseForge")
[![Gitpod ready-to-code](https://img.shields.io/badge/Gitpod-ready--to--code-908a85?logo=gitpod)](https://gitpod.io/#https://github.com/cc-tweaked/cc-restitched/tree/1.17.1)
## What?
CC: Tweaked (or CC:T for short) does not aim to create a competing fork of ComputerCraft, nor am I planning to take it
in in a vastly different direction to the original mod. In fact, CC:T aims to be a nurturing ground for various
features, with a pull request against the original mod being the end goal.
# What is CC: Restitched?
This is a fabric port of [SquidDev-CC/CC-Tweaked](https://github.com/SquidDev-CC/CC-Tweaked). The work is a continuation of [Zundrel/cc-tweaked-fabric](https://github.com/Zundrel/cc-tweaked-fabric).
CC:T also includes many pull requests from the community which have not yet been merged, offering a large number
of additional bug fixes and features over the original mod.
## CC: Restitched vs. CC: Tweaked
CC: R tries to maintain parity with CC: T, but may be behind or divergent in some areas. If you notice a disparity please open an issue. CC: R major and minor version numbers indicate parity with the major features of that version of CC: T. Patch version numbers will not align.
## Features
CC: Tweaked contains the all features of the latest alpha, as well as numerous fixes, performance improvements and
several additional features. I'd recommend checking out [the releases page](https://github.com/SquidDev-CC/CC-Tweaked/releases)
to see the full changes, but here's a couple of the more interesting changes:
## Resource Packs
This mod includes textures by [Jummit](https://github.com/Jummit) that are more in line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack.
- Replace LuaJ with Cobalt.
- Allow running multiple computers at the same time.
- Websocket support in the HTTP library.
- Wired modems and cables act more like multiparts.
- Add map-like rendering for pocket computers and printed pages/books.
- Adds the `/computercraft` command, offering various diagnostic tools for server owners. This allows operators to
track which computers are hogging resources, turn on and shutdown multiple computers at once and interact with
computers remotely.
- Add full-block wired modems, allowing one to wrap non-solid peripherals (such as turtles, or chests if Plethora is
installed).
- Extended binary file handles. They support file seeking, and reading new lines, allowing full (and accurate)
emulation of the standard Lua `io` library.
## Relation to CCTweaks?
This mod has nothing to do with CCTweaks, though there is no denying the name is a throwback to it. That being said,
several features have been included, such as full block modems, the Cobalt runtime and map-like rendering for pocket
computers.
<img src="https://raw.githubusercontent.com/3prm3/cc-pack/main/pack.png" alt="CC: Restitched" width="16" height="16"/> We also have a second resourcepack made by [3prm3](https://github.com/3prm3), it features a complete overhaul and can be enabled by enabling the `overhaul` resource pack, go check out his resource pack over [here](https://github.com/3prm3/cc-pack/)!
## Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you do wish to contribute
code, do consider submitting it to the ComputerCraft repository first.
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;
1) Make sure your code follows the checkstyle rules. You can test this by running `./gradle build` or `./gradle check`.
2) Do not alter the lua code unless those changes are taken directly from CC: Tweaked. If you wish to contribute changes to the in game rom please contribute upstream at [CC-Tweaked](https://github.com/SquidDev-CC/CC-Tweaked).
That being said, in order to start helping develop CC:T, you'll need to follow these steps:
# Does this work Fabric's many rendering mods?
* [ YES ] Sodium
* [ YES ] Optifine
* Works with VBO Rendering (automatically set)
* No issues
* [ EHH ] Iris Shaders
* "Works" with TBO Rendering (Default)
* Crashes with VBO Rendering
* <details>
<summary>Shaders are broken</summary>
- **Clone the repository:** `git clone https://github.com/SquidDev-CC/CC-Tweaked.git && cd CC-Tweaked`
- **Setup Forge:** `./gradlew setupDecompWorkspace`
- **Test your changes:** `./gradlew runClient` (or run the `GradleStart` class from your IDE).
* Shaders will cause varrying results ranging from monitors being invisible, to straight up crashing.
* Not using shaders will result in odd Z-Fighting of the monitor display and the transparent texture
- ![](https://user-images.githubusercontent.com/10422110/136869483-91824c5f-841f-4316-bfb1-2412477a29ee.png)
- ![](https://user-images.githubusercontent.com/10422110/136869535-a16581a3-5e0a-4632-923f-c8de8cc8a6ea.png)
</details>
* [ YES ] Canvas
* Works with TBO Rendering (Default)
* Scuffed with VBO Rendering
* <details>
<summary>VBO is broken</summary>
If you want to run CC:T in a normal Minecraft instance, run `./gradlew build` and copy the `.jar` from `build/libs`.
Monitors are just... scuffed beyond belief.
- ![](https://i.imgur.com/JVNZ2Pn.png)
- ![](https://i.imgur.com/SXXpr54.png)
* The content to the left is supposed to be on the monitors to the right, also the bottom one is supposed to `black/white` not colored.
* Turtle Texture for some reason?
- ![](https://i.imgur.com/OEmZXsx.png)
</details>
## Bleeding Edge Builds
Bleeding edge builds can be found [here](https://github.com/cc-tweaked/cc-restitched/actions) at Github Actions.
## Community
If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the [Forum](https://forums.computercraft.cc/) and the [Discord](https://discord.gg/H2UyJXe).
## Perpheral mods
Unfortunately, CC: Restitched does not have as many peripherals mods available as CC: Tweaked. If you're an interested mod developer, please check out our `api` package. If you've already made a mod with CC: R peripheral support OR if you're a player who found a mod with ComputerCraft integration, please open an [issue here](https://github.com/cc-tweaked/cc-restitched/issues/new?assignees=&labels=peripheralShoutout&template=peripheral_shoutout.md) to let us know and we'll add it to the list!

View File

@@ -1,198 +1,255 @@
// For those who want the bleeding edge
buildscript {
repositories {
jcenter()
maven {
name = "forge"
url = "http://files.minecraftforge.net/maven"
}
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
classpath 'org.ajoberstar:gradle-git:1.6.0'
}
}
plugins {
id 'com.matthewprenger.cursegradle' version '1.0.10'
id "checkstyle"
id "jacoco"
id "maven-publish"
id "com.github.hierynomus.license" version "0.16.1"
id "org.jetbrains.kotlin.jvm" version "1.5.21"
id 'fabric-loom' version '0.10-SNAPSHOT'
}
apply plugin: 'net.minecraftforge.gradle.forge'
apply plugin: 'org.ajoberstar.grgit'
apply plugin: 'maven-publish'
apply plugin: 'maven'
def javaVersion = JavaLanguageVersion.of(16)
java {
toolchain {
languageVersion = javaVersion
}
version = "1.80pr1.9"
group = "org.squiddev"
archivesBaseName = "cc-tweaked"
withSourcesJar()
withJavadocJar()
}
minecraft {
version = "1.12.2-14.23.4.2749"
runDir = "run"
replace '${version}', project.version
tasks.withType(JavaExec).configureEach {
javaLauncher = javaToolchains.launcherFor {
languageVersion = javaVersion
}
}
// the mappings can be changed at any time, and must be in the following format.
// snapshot_YYYYMMDD snapshot are built nightly.
// stable_# stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not allways work.
// simply re-run your setup task after changing the mappings to update your workspace.
mappings = "snapshot_20180724"
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
version = mod_version
group = "dan200.computercraft"
archivesBaseName = "cc-restitched"
sourceSets {
main.resources {
srcDir 'src/generated/resources'
}
testMod {}
}
loom {
accessWidenerPath = file("src/main/resources/cc.accesswidener")
}
repositories {
mavenCentral()
maven {
name = "JEI"
url = "http://dvs1.progwml6.com/files/maven"
}
maven {
name = "squiddev"
url = "https://dl.bintray.com/squiddev/maven"
name "SquidDev"
url "https://squiddev.cc/maven"
}
ivy { artifactPattern "https://asie.pl/files/mods/Charset/LibOnly/[module]-[revision](-[classifier]).[ext]" }
// TODO: Limit these to a set of groups.
maven { url "https://maven.shedaniel.me/" }
maven { url "https://maven.terraformersmc.com/" }
}
configurations {
shade
compile.extendsFrom shade
deployerJars
implementation.extendsFrom shade
cctJavadoc
}
dependencies {
deobfProvided "mezz.jei:jei_1.12.2:4.8.5.159:api"
deobfProvided "pl.asie:Charset-Lib:0.5.4.6"
checkstyle "com.puppycrawl.tools:checkstyle:8.45"
runtime "mezz.jei:jei_1.12.2:4.8.5.159"
minecraft "com.mojang:minecraft:${mc_version}"
mappings loom.officialMojangMappings()
modImplementation "net.fabricmc:fabric-loader:${fabric_loader_version}"
modImplementation "net.fabricmc.fabric-api:fabric-api:${fabric_api_version}"
shade 'org.squiddev:Cobalt:0.3.2'
modApi("me.shedaniel.cloth:cloth-config-fabric:${cloth_config_version}") {
exclude(group: "net.fabricmc.fabric-api")
}
modImplementation "com.terraformersmc:modmenu:${modmenu_version}"
modImplementation "me.shedaniel.cloth.api:cloth-utils-v1:${cloth_api_version}"
testCompile 'junit:junit:4.11'
implementation 'com.electronwill.night-config:toml:3.6.3'
deployerJars "org.apache.maven.wagon:wagon-ssh:3.0.0"
compileOnly 'com.google.code.findbugs:jsr305:3.0.2'
shade 'org.squiddev:Cobalt:0.5.2-SNAPSHOT'
include "me.shedaniel.cloth.api:cloth-utils-v1:${cloth_api_version}"
include 'com.electronwill.night-config:core:3.6.3'
include 'com.electronwill.night-config:toml:3.6.3'
include "me.shedaniel.cloth:cloth-config-fabric:${cloth_config_version}"
modRuntimeOnly "me.shedaniel:RoughlyEnoughItems-api-fabric:6.0.254-alpha"
modRuntimeOnly "me.shedaniel:RoughlyEnoughItems-fabric:6.0.254-alpha"
testImplementation 'org.junit.jupiter:junit-jupiter-api:5.7.0'
testImplementation 'org.junit.jupiter:junit-jupiter-params:5.7.0'
testRuntimeOnly 'org.junit.jupiter:junit-jupiter-engine:5.7.0'
testImplementation 'org.hamcrest:hamcrest:2.2'
testImplementation 'org.jetbrains.kotlin:kotlin-stdlib-jdk8:1.5.21'
testImplementation 'org.jetbrains.kotlinx:kotlinx-coroutines-core:1.5.1'
cctJavadoc 'cc.tweaked:cct-javadoc:1.4.1'
}
processResources {
inputs.property "version", project.version
def hash = 'none'
Set<String> contributors = []
try {
hash = ["git", "-C", projectDir, "rev-parse", "HEAD"].execute().text.trim()
def blacklist = ['GitHub', 'dan200', 'Daniel Ratcliffe']
["git", "-C", projectDir, "log", "--format=tformat:%an%n%cn"].execute().text.split('\n').each {
if (!blacklist.contains(it)) contributors.add(it)
}
} catch (Exception e) {
e.printStackTrace()
}
inputs.property "commithash", hash
duplicatesStrategy = DuplicatesStrategy.INCLUDE
filesMatching(["fabric.mod.json", "data/computercraft/lua/rom/help/credits.txt"]) {
expand(
'version': mod_version,
'mcversion': mc_version,
'gitcontributors': contributors.sort(false, String.CASE_INSENSITIVE_ORDER).join('\n')
)
}
}
tasks.withType(JavaCompile) {
options.encoding = "UTF-8"
}
javadoc {
include "dan200/computercraft/api/**/*.java"
}
jar {
dependsOn javadoc
task luaJavadoc(type: Javadoc) {
description "Generates documentation for Java-side Lua functions."
group "documentation"
manifest {
attributes('FMLAT': 'computercraft_at.cfg')
source = sourceSets.main.allJava
destinationDir = file("${project.docsDir}/luaJavadoc")
classpath = sourceSets.main.compileClasspath
options.docletpath = configurations.cctJavadoc.files as List
options.doclet = "cc.tweaked.javadoc.LuaDoclet"
options.noTimestamp = false
javadocTool = javaToolchains.javadocToolFor {
languageVersion = javaVersion
}
}
into("docs", { from (javadoc.destinationDir) })
into("api", { from (sourceSets.main.allSource) {
include "dan200/computercraft/api/**/*.java"
}})
jar {
from "LICENSE"
manifest {
attributes([
"Specification-Title" : "computercraft",
"Specification-Version" : "1",
"Implementation-Title" : "CC: Restitched",
"Implementation-Version" : "${mod_version}",
"Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
])
}
from configurations.shade.collect { it.isDirectory() ? it : zipTree(it) }
}
import org.ajoberstar.grgit.Grgit
processResources {
inputs.property "version", project.version
inputs.property "mcversion", project.minecraft.version
def grgit = Grgit.open(dir: '.')
inputs.property "commithash", grgit.head().id
def blacklist = ['GitHub', 'dan200', 'Daniel Ratcliffe']
Set<String> contributors = []
grgit.log().each {
if (!blacklist.contains(it.author.name)) contributors.add(it.author.name)
if (!blacklist.contains(it.committer.name)) contributors.add(it.committer.name)
}
from(sourceSets.main.resources.srcDirs) {
include 'mcmod.info'
include 'assets/computercraft/lua/rom/help/credits.txt'
expand 'version':project.version,
'mcversion':project.minecraft.version,
'gitcontributors':contributors.sort(false, String.CASE_INSENSITIVE_ORDER).join('\n')
}
from(sourceSets.main.resources.srcDirs) {
exclude 'mcmod.info'
exclude 'assets/computercraft/lua/rom/help/credits.txt'
[compileJava, compileTestJava].forEach {
it.configure {
options.compilerArgs << "-Xlint" << "-Xlint:-processing"
}
}
sourcesJar {
duplicatesStrategy = DuplicatesStrategy.INCLUDE
}
curseforge {
apiKey = project.hasProperty('curseForgeApiKey') ? project.curseForgeApiKey : ''
project {
id = '282001'
releaseType = 'beta'
changelog = "Release notes can be found on the GitHub repository (https://github.com/SquidDev-CC/CC-Tweaked/releases/tag/v${project.version})."
// Check tasks
test {
useJUnitPlatform()
testLogging {
events "skipped", "failed"
}
}
publishing {
publications {
mavenJava(MavenPublication) {
from components.java
artifact sourceJar
}
jacocoTestReport {
dependsOn('test')
reports {
xml.required = true
html.required = true
}
}
uploadArchives {
repositories {
if(project.hasProperty('mavenUploadUrl')) {
mavenDeployer {
configuration = configurations.deployerJars
check.dependsOn jacocoTestReport
repository(url: project.property('mavenUploadUrl')) {
authentication(
userName: project.property('mavenUploadUser'),
privateKey: project.property('mavenUploadKey'))
}
import com.hierynomus.gradle.license.tasks.LicenseCheck
import com.hierynomus.gradle.license.tasks.LicenseFormat
pom.project {
name 'CC: Tweaked'
packaging 'jar'
description 'A fork of ComputerCraft which aims to provide earlier access to the more experimental and in-development features of the mod.'
url 'https://github.com/SquidDev-CC/CC-Tweaked'
license {
mapping("java", "SLASHSTAR_STYLE")
strictCheck true
scm {
url 'https://github.com/dan200/ComputerCraft.git'
}
ext.year = Calendar.getInstance().get(Calendar.YEAR)
}
issueManagement {
system 'github'
url 'https://github.com/dan200/ComputerCraft/issues'
}
[licenseMain, licenseFormatMain].forEach {
it.configure {
include("**/*.java")
exclude("dan200/computercraft/api/**")
header file('config/license/main.txt')
}
}
licenses {
license {
name 'ComputerCraft Public License, Version 1.0'
url 'https://github.com/dan200/ComputerCraft/blob/master/LICENSE'
distribution 'repo'
}
}
}
pom.whenConfigured { pom ->
pom.dependencies.clear()
}
}
}
[licenseTest, licenseFormatTest, licenseTestMod, licenseFormatTestMod].forEach {
it.configure {
include("**/*.java")
header file('config/license/main.txt')
}
}
gradle.projectsEvaluated {
tasks.withType(JavaCompile) {
options.compilerArgs << "-Xlint"
tasks.withType(LicenseFormat) {
outputs.upToDateWhen { false }
}
}
runClient.outputs.upToDateWhen { false }
runServer.outputs.upToDateWhen { false }
task licenseAPI(type: LicenseCheck)
task licenseFormatAPI(type: LicenseFormat)
[licenseAPI, licenseFormatAPI].forEach {
it.configure {
source = sourceSets.main.java
include("dan200/computercraft/api/**")
header file('config/license/api.txt')
}
}
// configure the maven publication
publishing {
publications {
mavenJava(MavenPublication) {
// add all the jars that should be included when publishing to maven
artifact(remapJar) {
builtBy remapJar
}
artifact(sourcesJar) {
builtBy remapSourcesJar
}
}
}
// select the repositories you want to publish to
repositories {
// uncomment to publish to the local maven
// mavenLocal()
}
}

View File

@@ -1,12 +0,0 @@
#!/bin/sh
cd luaj-2.0.3
echo "Building LuaJ..."
ant clean
ant
echo "Copying output to libs..."
rm ../libs/luaj-jse-2.0.3.jar
cp luaj-jse-2.0.3.jar ../libs
echo "Done."
cd ..

2491
codeInspectionSettings.xml Normal file

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61
codeStyleSettings.xml Normal file
View File

@@ -0,0 +1,61 @@
<code_scheme name="Project" version="173">
<JSON>
<option name="OBJECT_WRAPPING" value="1" />
<option name="ARRAY_WRAPPING" value="1" />
</JSON>
<JavaCodeStyleSettings>
<option name="PACKAGES_TO_USE_IMPORT_ON_DEMAND">
<value />
</option>
<option name="JD_P_AT_EMPTY_LINES" value="false" />
<option name="JD_PRESERVE_LINE_FEEDS" value="true" />
</JavaCodeStyleSettings>
<codeStyleSettings language="JAVA">
<option name="KEEP_FIRST_COLUMN_COMMENT" value="false" />
<option name="BRACE_STYLE" value="2" />
<option name="CLASS_BRACE_STYLE" value="2" />
<option name="METHOD_BRACE_STYLE" value="2" />
<option name="LAMBDA_BRACE_STYLE" value="5" />
<option name="ELSE_ON_NEW_LINE" value="true" />
<option name="CATCH_ON_NEW_LINE" value="true" />
<option name="FINALLY_ON_NEW_LINE" value="true" />
<option name="SPACE_WITHIN_METHOD_CALL_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_METHOD_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_IF_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_WHILE_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_FOR_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_TRY_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_CATCH_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_SWITCH_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_SYNCHRONIZED_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_ARRAY_INITIALIZER_BRACES" value="true" />
<option name="SPACE_BEFORE_IF_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_WHILE_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_FOR_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_TRY_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_CATCH_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_SWITCH_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_SYNCHRONIZED_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_ARRAY_INITIALIZER_LBRACE" value="true" />
<option name="KEEP_SIMPLE_METHODS_IN_ONE_LINE" value="true" />
<option name="KEEP_SIMPLE_LAMBDAS_IN_ONE_LINE" value="true" />
<option name="KEEP_SIMPLE_CLASSES_IN_ONE_LINE" value="true" />
<option name="IF_BRACE_FORCE" value="1" />
<option name="DOWHILE_BRACE_FORCE" value="1" />
<option name="WHILE_BRACE_FORCE" value="1" />
<option name="FOR_BRACE_FORCE" value="1" />
<option name="SPACE_WITHIN_ANNOTATION_PARENTHESES" value="true" />
<indentOptions>
<option name="CONTINUATION_INDENT_SIZE" value="4" />
</indentOptions>
</codeStyleSettings>
<codeStyleSettings language="JSON">
<option name="KEEP_BLANK_LINES_IN_CODE" value="1" />
<option name="SPACE_WITHIN_BRACKETS" value="true" />
<option name="SPACE_WITHIN_BRACES" value="true" />
<indentOptions>
<option name="INDENT_SIZE" value="4" />
<option name="CONTINUATION_INDENT_SIZE" value="4" />
</indentOptions>
</codeStyleSettings>
</code_scheme>

View File

@@ -1,10 +0,0 @@
#!/bin/sh
echo "Java code:"
cat `find src | grep \\.java$` | wc
echo "Lua code:"
cat `find src/main/resources/assets/computercraft/lua | grep \\.lua$` | wc
echo "JSON:"
cat `find src/main/resources/assets/computercraft | grep \\.json$` | wc

View File

@@ -0,0 +1,176 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE module PUBLIC
"-//Checkstyle//DTD Checkstyle Configuration 1.3//EN"
"https://checkstyle.org/dtds/configuration_1_3.dtd">
<module name="Checker">
<property name="tabWidth" value="4"/>
<property name="charset" value="UTF-8" />
<module name="SuppressionFilter">
<property name="file" value="${config_loc}/suppressions.xml" />
</module>
<module name="BeforeExecutionExclusionFileFilter">
<property name="fileNamePattern" value="render_old"/>
</module>
<module name="TreeWalker">
<!-- Annotations -->
<module name="AnnotationLocation" />
<module name="AnnotationUseStyle" />
<module name="MissingDeprecated" />
<module name="MissingOverride" />
<!-- Blocks -->
<module name="EmptyBlock" />
<module name="EmptyCatchBlock">
<property name="exceptionVariableName" value="ignored" />
</module>
<module name="LeftCurly">
<property name="option" value="nl" />
<!-- The defaults, minus lambdas. -->
<property name="tokens" value="ANNOTATION_DEF,CLASS_DEF,CTOR_DEF,ENUM_CONSTANT_DEF,ENUM_DEF,INTERFACE_DEF,LITERAL_CASE,LITERAL_CATCH,LITERAL_DEFAULT,LITERAL_DO,LITERAL_ELSE,LITERAL_FINALLY,LITERAL_FOR,LITERAL_IF,LITERAL_SWITCH,LITERAL_SYNCHRONIZED,LITERAL_TRY,LITERAL_WHILE,METHOD_DEF,OBJBLOCK,STATIC_INIT" />
</module>
<module name="NeedBraces">
<property name="allowSingleLineStatement" value="true"/>
</module>
<module name="RightCurly">
<property name="option" value="alone" />
</module>
<!-- Class design. As if we've ever followed good practice here. -->
<module name="FinalClass" />
<module name="InterfaceIsType" />
<module name="MutableException" />
<module name="OneTopLevelClass" />
<!-- Coding -->
<module name="ArrayTrailingComma" />
<module name="EqualsHashCode" />
<!-- FallThrough does not handle unreachable code well -->
<module name="IllegalInstantiation" />
<module name="IllegalThrows" />
<module name="ModifiedControlVariable" />
<module name="NoClone" />
<module name="NoFinalizer" />
<module name="OneStatementPerLine" />
<module name="PackageDeclaration" />
<module name="SimplifyBooleanExpression" />
<module name="SimplifyBooleanReturn" />
<module name="StringLiteralEquality" />
<module name="UnnecessaryParentheses">
<!-- Default minus LAND. -->
<property name="tokens" value="EXPR,IDENT,NUM_DOUBLE,NUM_FLOAT,NUM_INT,NUM_LONG,STRING_LITERAL,LITERAL_NULL,LITERAL_FALSE,LITERAL_TRUE,ASSIGN,BAND_ASSIGN,BOR_ASSIGN,BSR_ASSIGN,BXOR_ASSIGN,DIV_ASSIGN,MINUS_ASSIGN,MOD_ASSIGN,PLUS_ASSIGN,SL_ASSIGN,SR_ASSIGN,STAR_ASSIGN,LAMBDA,TEXT_BLOCK_LITERAL_BEGIN,LITERAL_INSTANCEOF,GT,LT,GE,LE,EQUAL,NOT_EQUAL,UNARY_MINUS,UNARY_PLUS,INC,DEC,LNOT,BNOT,POST_INC,POST_DEC" />
</module>
<module name="UnnecessarySemicolonAfterTypeMemberDeclaration" />
<module name="UnnecessarySemicolonInTryWithResources" />
<module name="UnnecessarySemicolonInEnumeration" />
<!-- Imports -->
<module name="CustomImportOrder">
<property name="customImportOrderRules"
value="THIRD_PARTY_PACKAGE###STANDARD_JAVA_PACKAGE###STATIC"
/>
</module>
<module name="IllegalImport" />
<module name="RedundantImport" />
<module name="UnusedImports" />
<!-- Javadoc -->
<!-- TODO: Missing* checks for the dan200.computercraft.api package? -->
<module name="AtclauseOrder" />
<module name="InvalidJavadocPosition" />
<module name="JavadocBlockTagLocation" />
<module name="JavadocMethod"/>
<module name="JavadocType"/>
<module name="JavadocStyle" />
<module name="NonEmptyAtclauseDescription" />
<module name="SingleLineJavadoc" />
<module name="SummaryJavadocCheck"/>
<!-- Misc -->
<module name="ArrayTypeStyle" />
<module name="CommentsIndentation" />
<module name="Indentation" />
<module name="OuterTypeFilename" />
<!-- Modifiers -->
<module name="ModifierOrder" />
<module name="RedundantModifier" />
<!-- Naming -->
<module name="ClassTypeParameterName" />
<module name="InterfaceTypeParameterName" />
<module name="LambdaParameterName" />
<module name="LocalFinalVariableName" />
<module name="LocalVariableName" />
<module name="MemberName" />
<module name="MethodName" />
<module name="MethodTypeParameterName" />
<module name="PackageName">
<property name="format" value="^dan200\.computercraft(\.[a-z][a-z0-9]*)*" />
</module>
<module name="ParameterName" />
<module name="StaticVariableName">
<property name="format" value="^[a-z][a-zA-Z0-9]*|CAPABILITY(_[A-Z_]+)?$" />
<property name="applyToPrivate" value="false" />
</module>
<module name="StaticVariableName">
<property name="format" value="^(s_)?[a-z][a-zA-Z0-9]*|CAPABILITY(_[A-Z_]+)?$" />
<property name="applyToPrivate" value="true" />
</module>
<module name="TypeName" />
<!-- Whitespace -->
<module name="EmptyForInitializerPad"/>
<module name="EmptyForIteratorPad">
<property name="option" value="space"/>
</module>
<module name="GenericWhitespace" />
<module name="MethodParamPad" />
<module name="NoLineWrap" />
<module name="NoWhitespaceAfter">
<property name="tokens" value="AT,INC,DEC,UNARY_MINUS,UNARY_PLUS,BNOT,LNOT,DOT,ARRAY_DECLARATOR,INDEX_OP" />
</module>
<module name="NoWhitespaceBefore" />
<!-- TODO: Decide on an OperatorWrap style. -->
<module name="ParenPad">
<property name="option" value="space" />
<property name="tokens" value="ANNOTATION,ANNOTATION_FIELD_DEF,CTOR_CALL,CTOR_DEF,ENUM_CONSTANT_DEF,LITERAL_CATCH,LITERAL_DO,LITERAL_FOR,LITERAL_IF,LITERAL_NEW,LITERAL_SWITCH,LITERAL_SYNCHRONIZED,LITERAL_WHILE,METHOD_CALL,METHOD_DEF,RESOURCE_SPECIFICATION,SUPER_CTOR_CALL,LAMBDA" />
</module>
<module name="ParenPad">
<property name="option" value="nospace" />
<property name="tokens" value="DOT,EXPR,QUESTION" />
</module>
<module name="SeparatorWrap">
<property name="option" value="eol" />
<property name="tokens" value="COMMA,SEMI,ELLIPSIS,ARRAY_DECLARATOR,RBRACK,METHOD_REF" />
</module>
<module name="SeparatorWrap">
<property name="option" value="nl" />
<property name="tokens" value="DOT,AT" />
</module>
<module name="SingleSpaceSeparator" />
<module name="TypecastParenPad" />
<module name="WhitespaceAfter">
<property name="tokens" value="COMMA" />
</module>
<module name="WhitespaceAround">
<property name="ignoreEnhancedForColon" value="false" />
<!-- Allow empty functions -->
<property name="allowEmptyLambdas" value="true" />
<property name="allowEmptyMethods" value="true" />
<property name="allowEmptyConstructors" value="true" />
<property name="allowEmptyTypes" value="true" />
<property name="tokens" value="ASSIGN,BAND,BAND_ASSIGN,BOR,BOR_ASSIGN,BSR,BSR_ASSIGN,BXOR,BXOR_ASSIGN,COLON,DIV,DIV_ASSIGN,EQUAL,GE,GT,LAMBDA,LAND,LCURLY,LE,LITERAL_RETURN,LOR,LT,MINUS,MINUS_ASSIGN,MOD,MOD_ASSIGN,NOT_EQUAL,PLUS,PLUS_ASSIGN,QUESTION,RCURLY,SL,SLIST,SL_ASSIGN,SR,SR_ASSIGN,STAR,STAR_ASSIGN,LITERAL_ASSERT,TYPE_EXTENSION_AND" />
</module>
</module>
<module name="FileTabCharacter" />
<module name="NewlineAtEndOfFile" />
<module name="RegexpSingleline">
<property name="format" value="\s+$"/>
<property name="message" value="Trailing whitespace"/>
</module>
</module>

View File

@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE suppressions PUBLIC
"-//Checkstyle//DTD SuppressionFilter Configuration 1.2//EN"
"https://checkstyle.org/dtds/suppressions_1_2.dtd">
<suppressions>
<!-- All the config options and method fields. -->
<suppress checks="StaticVariableName" files=".*[\\/]ComputerCraft.java" />
<suppress checks="StaticVariableName" files=".*[\\/]ComputerCraftAPI.java" />
<!-- Some shadowed fields in mixins can't be renamed -->
<suppress checks="StaticVariableName" files=".*[\\/]mixin[\\/].*" />
<!-- The commands API is documented in Lua. -->
<suppress checks="SummaryJavadocCheck" files=".*[\\/]CommandAPI.java" />
</suppressions>

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@@ -0,0 +1,61 @@
<code_scheme name="Project" version="173">
<JSON>
<option name="OBJECT_WRAPPING" value="1" />
<option name="ARRAY_WRAPPING" value="1" />
</JSON>
<JavaCodeStyleSettings>
<option name="PACKAGES_TO_USE_IMPORT_ON_DEMAND">
<value />
</option>
<option name="JD_P_AT_EMPTY_LINES" value="false" />
<option name="JD_PRESERVE_LINE_FEEDS" value="true" />
</JavaCodeStyleSettings>
<codeStyleSettings language="JAVA">
<option name="KEEP_FIRST_COLUMN_COMMENT" value="false" />
<option name="BRACE_STYLE" value="2" />
<option name="CLASS_BRACE_STYLE" value="2" />
<option name="METHOD_BRACE_STYLE" value="2" />
<option name="LAMBDA_BRACE_STYLE" value="5" />
<option name="ELSE_ON_NEW_LINE" value="true" />
<option name="CATCH_ON_NEW_LINE" value="true" />
<option name="FINALLY_ON_NEW_LINE" value="true" />
<option name="SPACE_WITHIN_METHOD_CALL_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_METHOD_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_IF_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_WHILE_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_FOR_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_TRY_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_CATCH_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_SWITCH_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_SYNCHRONIZED_PARENTHESES" value="true" />
<option name="SPACE_WITHIN_ARRAY_INITIALIZER_BRACES" value="true" />
<option name="SPACE_BEFORE_IF_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_WHILE_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_FOR_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_TRY_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_CATCH_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_SWITCH_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_SYNCHRONIZED_PARENTHESES" value="false" />
<option name="SPACE_BEFORE_ARRAY_INITIALIZER_LBRACE" value="true" />
<option name="KEEP_SIMPLE_METHODS_IN_ONE_LINE" value="true" />
<option name="KEEP_SIMPLE_LAMBDAS_IN_ONE_LINE" value="true" />
<option name="KEEP_SIMPLE_CLASSES_IN_ONE_LINE" value="true" />
<option name="IF_BRACE_FORCE" value="1" />
<option name="DOWHILE_BRACE_FORCE" value="1" />
<option name="WHILE_BRACE_FORCE" value="1" />
<option name="FOR_BRACE_FORCE" value="1" />
<option name="SPACE_WITHIN_ANNOTATION_PARENTHESES" value="true" />
<indentOptions>
<option name="CONTINUATION_INDENT_SIZE" value="4" />
</indentOptions>
</codeStyleSettings>
<codeStyleSettings language="JSON">
<option name="KEEP_BLANK_LINES_IN_CODE" value="1" />
<option name="SPACE_WITHIN_BRACKETS" value="true" />
<option name="SPACE_WITHIN_BRACES" value="true" />
<indentOptions>
<option name="INDENT_SIZE" value="4" />
<option name="CONTINUATION_INDENT_SIZE" value="4" />
</indentOptions>
</codeStyleSettings>
</code_scheme>

3
config/license/api.txt Normal file
View File

@@ -0,0 +1,3 @@
This file is part of the public ComputerCraft API - http://www.computercraft.info
Copyright Daniel Ratcliffe, 2011-${year}. This API may be redistributed unmodified and in full only.
For help using the API, and posting your mods, visit the forums at computercraft.info.

3
config/license/main.txt Normal file
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@@ -0,0 +1,3 @@
This file is part of ComputerCraft - http://www.computercraft.info
Copyright Daniel Ratcliffe, 2011-${year}. Do not distribute without permission.
Send enquiries to dratcliffe@gmail.com

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@@ -0,0 +1,56 @@
# See https://pre-commit.com for more information
# See https://pre-commit.com/hooks.html for more hooks
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v4.0.1
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
- id: check-merge-conflict
# Quick syntax checkers
- id: check-xml
- id: check-yaml
- id: check-toml
- id: check-json
exclude: "tsconfig\\.json$"
- repo: https://github.com/editorconfig-checker/editorconfig-checker.python
rev: 2.3.54
hooks:
- id: editorconfig-checker
args: ['-disable-indentation']
exclude: "^(.*\\.(bat)|LICENSE)$"
- repo: local
hooks:
- id: checkstyle
name: Check Java codestyle
files: ".*\\.java$"
language: system
entry: ./gradlew checkstyleMain checkstyleTest
pass_filenames: false
require_serial: true
- id: license
name: Check Java license headers
files: ".*\\.java$"
language: system
entry: ./gradlew licenseFormat
pass_filenames: false
require_serial: true
- id: illuaminate
name: Check Lua code
files: ".*\\.(lua|java|md)"
language: script
entry: config/pre-commit/illuaminate-lint.sh
pass_filenames: false
require_serial: true
exclude: |
(?x)^(
src/generated|
src/test/resources/test-rom/data/json-parsing/|
src/test/server-files/|
config/idea/|
.vscode/
)

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@@ -0,0 +1,16 @@
#!/usr/bin/env sh
set -e
test -d bin || mkdir bin
test -f bin/illuaminate || curl -s -obin/illuaminate https://squiddev.cc/illuaminate/linux-x86-64/illuaminate
chmod +x bin/illuaminate
if [ -n ${GITHUB_ACTIONS+x} ]; then
# Register a problem matcher (see https://github.com/actions/toolkit/blob/master/docs/problem-matchers.md)
# for illuaminate.
echo "::add-matcher::.github/matchers/illuaminate.json"
trap 'echo "::remove-matcher owner=illuaminate::"' EXIT
fi
./gradlew luaJavadoc
bin/illuaminate lint

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@@ -1,21 +0,0 @@
#!/bin/sh
echo "Building with gradle..."
rm -rf build/libs
rm -rf build/resources
rm -rf build/classes
chmod -R +rw src/main/resources
chmod +x gradlew
./gradlew build
echo "Deleting old deployment..."
rm -rf deploy
mkdir deploy
echo "Making new deployment..."
INPUTJAR=`ls -1 build/libs | grep -v sources`
OUTPUTJAR=`ls -1 build/libs | grep -v sources | sed s/\-//g`
FRIENDLYNAME=`ls -1 build/libs | grep -v sources | sed s/\-/\ /g | sed s/\.jar//g`
cp build/libs/$INPUTJAR deploy/$OUTPUTJAR
echo "Done."

21
doc/events/alarm.md Normal file
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@@ -0,0 +1,21 @@
---
module: [kind=event] alarm
see: os.setAlarm To start an alarm.
---
The @{timer} event is fired when an alarm started with @{os.setAlarm} completes.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the alarm that finished.
## Example
Starts a timer and then prints its ID:
```lua
local alarmID = os.setAlarm(os.time() + 0.05)
local event, id
repeat
event, id = os.pullEvent("alarm")
until id == alarmID
print("Alarm with ID " .. id .. " was fired")
```

24
doc/events/char.md Normal file
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@@ -0,0 +1,24 @@
---
module: [kind=event] char
see: key To listen to any key press.
---
The @{char} event is fired when a character is _typed_ on the keyboard.
The @{char} event is different to a key press. Sometimes multiple key presses may result in one character being
typed (for instance, on some European keyboards). Similarly, some keys (e.g. <kbd>Ctrl</kbd>) do not have any
corresponding character. The @{key} should be used if you want to listen to key presses themselves.
## Return values
1. @{string}: The event name.
2. @{string}: The string representing the character that was pressed.
## Example
Prints each character the user presses:
```lua
while true do
local event, character = os.pullEvent("char")
print(character .. " was pressed.")
end
```

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@@ -0,0 +1,18 @@
---
module: [kind=event] computer_command
---
The @{computer_command} event is fired when the `/computercraft queue` command is run for the current computer.
## Return Values
1. @{string}: The event name.
... @{string}: The arguments passed to the command.
## Example
Prints the contents of messages sent:
```lua
while true do
local event = {os.pullEvent("computer_command")}
print("Received message:", table.unpack(event, 2))
end
```

19
doc/events/disk.md Normal file
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@@ -0,0 +1,19 @@
---
module: [kind=event] disk
see: disk_eject For the event sent when a disk is removed.
---
The @{disk} event is fired when a disk is inserted into an adjacent or networked disk drive.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the disk drive that had a disk inserted.
## Example
Prints a message when a disk is inserted:
```lua
while true do
local event, side = os.pullEvent("disk")
print("Inserted a disk on side " .. side)
end
```

19
doc/events/disk_eject.md Normal file
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@@ -0,0 +1,19 @@
---
module: [kind=event] disk_eject
see: disk For the event sent when a disk is inserted.
---
The @{disk_eject} event is fired when a disk is removed from an adjacent or networked disk drive.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the disk drive that had a disk removed.
## Example
Prints a message when a disk is removed:
```lua
while true do
local event, side = os.pullEvent("disk_eject")
print("Removed a disk on side " .. side)
end
```

14
doc/events/http_check.md Normal file
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@@ -0,0 +1,14 @@
---
module: [kind=event] http_check
see: http.checkURLAsync To check a URL asynchronously.
---
The @{http_check} event is fired when a URL check finishes.
This event is normally handled inside @{http.checkURL}, but it can still be seen when using @{http.checkURLAsync}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL requested to be checked.
3. @{boolean}: Whether the check succeeded.
4. @{string|nil}: If the check failed, a reason explaining why the check failed.

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@@ -0,0 +1,39 @@
---
module: [kind=event] http_failure
see: http.request To send an HTTP request.
---
The @{http_failure} event is fired when an HTTP request fails.
This event is normally handled inside @{http.get} and @{http.post}, but it can still be seen when using @{http.request}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{string}: An error describing the failure.
4. @{http.Response|nil}: A response handle if the connection succeeded, but the server's response indicated failure.
## Example
Prints an error why the website cannot be contacted:
```lua
local myURL = "https://does.not.exist.tweaked.cc"
http.request(myURL)
local event, url, err
repeat
event, url, err = os.pullEvent("http_failure")
until url == myURL
print("The URL " .. url .. " could not be reached: " .. err)
```
Prints the contents of a webpage that does not exist:
```lua
local myURL = "https://tweaked.cc/this/does/not/exist"
http.request(myURL)
local event, url, err, handle
repeat
event, url, err, handle = os.pullEvent("http_failure")
until url == myURL
print("The URL " .. url .. " could not be reached: " .. err)
print(handle.getResponseCode())
handle.close()
```

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---
module: [kind=event] http_success
see: http.request To make an HTTP request.
---
The @{http_success} event is fired when an HTTP request returns successfully.
This event is normally handled inside @{http.get} and @{http.post}, but it can still be seen when using @{http.request}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{http.Response}: The handle for the response text.
## Example
Prints the content of a website (this may fail if the request fails):
```lua
local myURL = "https://tweaked.cc/"
http.request(myURL)
local event, url, handle
repeat
event, url, handle = os.pullEvent("http_success")
until url == myURL
print("Contents of " .. url .. ":")
print(handle.readAll())
handle.close()
```

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---
module: [kind=event] key
---
This event is fired when any key is pressed while the terminal is focused.
This event returns a numerical "key code" (for instance, <kbd>F1</kbd> is 290). This value may vary between versions and
so it is recommended to use the constants in the @{keys} API rather than hard coding numeric values.
If the button pressed represented a printable character, then the @{key} event will be followed immediately by a @{char}
event. If you are consuming text input, use a @{char} event instead!
## Return values
1. @{string}: The event name.
2. @{number}: The numerical key value of the key pressed.
3. @{boolean}: Whether the key event was generated while holding the key (@{true}), rather than pressing it the first time (@{false}).
## Example
Prints each key when the user presses it, and if the key is being held.
```lua
while true do
local event, key, is_held = os.pullEvent("key")
print(("%s held=%s"):format(keys.getName(key), is_held))
end
```

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---
module: [kind=event] key_up
see: keys For a lookup table of the given keys.
---
Fired whenever a key is released (or the terminal is closed while a key was being pressed).
This event returns a numerical "key code" (for instance, <kbd>F1</kbd> is 290). This value may vary between versions and
so it is recommended to use the constants in the @{keys} API rather than hard coding numeric values.
## Return values
1. @{string}: The event name.
2. @{number}: The numerical key value of the key pressed.
## Example
Prints each key released on the keyboard whenever a @{key_up} event is fired.
```lua
while true do
local event, key = os.pullEvent("key_up")
local name = keys.getName(key) or "unknown key"
print(name .. " was released.")
end
```

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---
module: [kind=event] modem_message
---
The @{modem_message} event is fired when a message is received on an open channel on any modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the modem that received the message.
3. @{number}: The channel that the message was sent on.
4. @{number}: The reply channel set by the sender.
5. @{any}: The message as sent by the sender.
6. @{number}: The distance between the sender and the receiver, in blocks (decimal).
## Example
Prints a message when one is sent:
```lua
while true do
local event, side, channel, replyChannel, message, distance = os.pullEvent("modem_message")
print(("Message received on side %s on channel %d (reply to %d) from %f blocks away with message %s"):format(side, channel, replyChannel, distance, tostring(message)))
end
```

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---
module: [kind=event] monitor_resize
---
The @{monitor_resize} event is fired when an adjacent or networked monitor's size is changed.
## Return Values
1. @{string}: The event name.
2. @{string}: The side or network ID of the monitor that resized.
## Example
Prints a message when a monitor is resized:
```lua
while true do
local event, side = os.pullEvent("monitor_resize")
print("The monitor on side " .. side .. " was resized.")
end
```

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---
module: [kind=event] monitor_touch
---
The @{monitor_touch} event is fired when an adjacent or networked Advanced Monitor is right-clicked.
## Return Values
1. @{string}: The event name.
2. @{string}: The side or network ID of the monitor that was touched.
3. @{number}: The X coordinate of the touch, in characters.
4. @{number}: The Y coordinate of the touch, in characters.
## Example
Prints a message when a monitor is touched:
```lua
while true do
local event, side, x, y = os.pullEvent("monitor_touch")
print("The monitor on side " .. side .. " was touched at (" .. x .. ", " .. y .. ")")
end
```

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---
module: [kind=event] mouse_click
---
This event is fired when the terminal is clicked with a mouse. This event is only fired on advanced computers (including
advanced turtles and pocket computers).
## Return values
1. @{string}: The event name.
2. @{number}: The mouse button that was clicked.
3. @{number}: The X-coordinate of the click.
4. @{number}: The Y-coordinate of the click.
## Mouse buttons
Several mouse events (@{mouse_click}, @{mouse_up}, @{mouse_scroll}) contain a "mouse button" code. This takes a
numerical value depending on which button on your mouse was last pressed when this event occurred.
<table class="pretty-table">
<!-- Our markdown parser doesn't work on tables!? Guess I'll have to roll my own soonish :/. -->
<tr><th>Button code</th><th>Mouse button</th></tr>
<tr><td align="right">1</td><td>Left button</td></tr>
<tr><td align="right">2</td><td>Middle button</td></tr>
<tr><td align="right">3</td><td>Right button</td></tr>
</table>
## Example
Print the button and the coordinates whenever the mouse is clicked.
```lua
while true do
local event, button, x, y = os.pullEvent("mouse_click")
print(("The mouse button %s was pressed at %d, %d"):format(button, x, y))
end
```

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---
module: [kind=event] mouse_drag
see: mouse_click For when a mouse button is initially pressed.
---
This event is fired every time the mouse is moved while a mouse button is being held.
## Return values
1. @{string}: The event name.
2. @{number}: The [mouse button](mouse_click.html#Mouse_buttons) that is being pressed.
3. @{number}: The X-coordinate of the mouse.
4. @{number}: The Y-coordinate of the mouse.
## Example
Print the button and the coordinates whenever the mouse is dragged.
```lua
while true do
local event, button, x, y = os.pullEvent("mouse_drag")
print(("The mouse button %s was dragged at %d, %d"):format(button, x, y))
end
```

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---
module: [kind=event] mouse_scroll
---
This event is fired when a mouse wheel is scrolled in the terminal.
## Return values
1. @{string}: The event name.
2. @{number}: The direction of the scroll. (-1 = up, 1 = down)
3. @{number}: The X-coordinate of the mouse when scrolling.
4. @{number}: The Y-coordinate of the mouse when scrolling.
## Example
Prints the direction of each scroll, and the position of the mouse at the time.
```lua
while true do
local event, dir, x, y = os.pullEvent("mouse_scroll")
print(("The mouse was scrolled in direction %s at %d, %d"):format(dir, x, y))
end
```

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---
module: [kind=event] mouse_up
---
This event is fired when a mouse button is released or a held mouse leaves the computer's terminal.
## Return values
1. @{string}: The event name.
2. @{number}: The [mouse button](mouse_click.html#Mouse_buttons) that was released.
3. @{number}: The X-coordinate of the mouse.
4. @{number}: The Y-coordinate of the mouse.
## Example
Prints the coordinates and button number whenever the mouse is released.
```lua
while true do
local event, button, x, y = os.pullEvent("mouse_up")
print(("The mouse button %s was released at %d, %d"):format(button, x, y))
end
```

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---
module: [kind=event] paste
---
The @{paste} event is fired when text is pasted into the computer through Ctrl-V (or ⌘V on Mac).
## Return values
1. @{string}: The event name.
2. @{string} The text that was pasted.
## Example
Prints pasted text:
```lua
while true do
local event, text = os.pullEvent("paste")
print('"' .. text .. '" was pasted')
end
```

19
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---
module: [kind=event] peripheral
see: peripheral_detach For the event fired when a peripheral is detached.
---
The @{peripheral} event is fired when a peripheral is attached on a side or to a modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side the peripheral was attached to.
## Example
Prints a message when a peripheral is attached:
```lua
while true do
local event, side = os.pullEvent("peripheral")
print("A peripheral was attached on side " .. side)
end
```

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---
module: [kind=event] peripheral_detach
see: peripheral For the event fired when a peripheral is attached.
---
The @{peripheral_detach} event is fired when a peripheral is detached from a side or from a modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side the peripheral was detached from.
## Example
Prints a message when a peripheral is detached:
```lua
while true do
local event, side = os.pullEvent("peripheral_detach")
print("A peripheral was detached on side " .. side)
end
```

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---
module: [kind=event] rednet_message
see: modem_message For raw modem messages sent outside of Rednet.
see: rednet.receive To wait for a Rednet message with an optional timeout and protocol filter.
---
The @{rednet_message} event is fired when a message is sent over Rednet.
This event is usually handled by @{rednet.receive}, but it can also be pulled manually.
@{rednet_message} events are sent by @{rednet.run} in the top-level coroutine in response to @{modem_message} events. A @{rednet_message} event is always preceded by a @{modem_message} event. They are generated inside CraftOS rather than being sent by the ComputerCraft machine.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the sending computer.
3. @{any}: The message sent.
4. @{string|nil}: The protocol of the message, if provided.
## Example
Prints a message when one is sent:
```lua
while true do
local event, sender, message, protocol = os.pullEvent("rednet_message")
if protocol ~= nil then
print("Received message from " .. sender .. " with protocol " .. protocol .. " and message " .. tostring(message))
else
print("Received message from " .. sender .. " with message " .. tostring(message))
end
end
```

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---
module: [kind=event] redstone
---
The @{redstone} event is fired whenever any redstone inputs on the computer change.
## Example
Prints a message when a redstone input changes:
```lua
while true do
os.pullEvent("redstone")
print("A redstone input has changed!")
end
```

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---
module: [kind=event] task_complete
see: commands.execAsync To run a command which fires a task_complete event.
---
The @{task_complete} event is fired when an asynchronous task completes. This is usually handled inside the function call that queued the task; however, functions such as @{commands.execAsync} return immediately so the user can wait for completion.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the task that completed.
3. @{boolean}: Whether the command succeeded.
4. @{string}: If the command failed, an error message explaining the failure. (This is not present if the command succeeded.)
...: Any parameters returned from the command.
## Example
Prints the results of an asynchronous command:
```lua
local taskID = commands.execAsync("say Hello")
local event
repeat
event = {os.pullEvent("task_complete")}
until event[2] == taskID
if event[3] == true then
print("Task " .. event[2] .. " succeeded:", table.unpack(event, 4))
else
print("Task " .. event[2] .. " failed: " .. event[4])
end
```

15
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---
module: [kind=event] term_resize
---
The @{term_resize} event is fired when the main terminal is resized, mainly when a new tab is opened or closed in @{multishell}.
## Example
Prints :
```lua
while true do
os.pullEvent("term_resize")
local w, h = term.getSize()
print("The term was resized to (" .. w .. ", " .. h .. ")")
end
```

25
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---
module: [kind=event] terminate
---
The @{terminate} event is fired when <kbd>Ctrl-T</kbd> is held down.
This event is normally handled by @{os.pullEvent}, and will not be returned. However, @{os.pullEventRaw} will return this event when fired.
@{terminate} will be sent even when a filter is provided to @{os.pullEventRaw}. When using @{os.pullEventRaw} with a filter, make sure to check that the event is not @{terminate}.
## Example
Prints a message when Ctrl-T is held:
```lua
while true do
local event = os.pullEventRaw("terminate")
if event == "terminate" then print("Terminate requested!") end
end
```
Exits when Ctrl-T is held:
```lua
while true do
os.pullEvent()
end
```

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---
module: [kind=event] timer
see: os.startTimer To start a timer.
---
The @{timer} event is fired when a timer started with @{os.startTimer} completes.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the timer that finished.
## Example
Starts a timer and then prints its ID:
```lua
local timerID = os.startTimer(2)
local event, id
repeat
event, id = os.pullEvent("timer")
until id == timerID
print("Timer with ID " .. id .. " was fired")
```

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---
module: [kind=event] turtle_inventory
---
The @{turtle_inventory} event is fired when a turtle's inventory is changed.
## Example
Prints a message when the inventory is changed:
```lua
while true do
os.pullEvent("turtle_inventory")
print("The inventory was changed.")
end
```

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---
module: [kind=event] websocket_closed
---
The @{websocket_closed} event is fired when an open WebSocket connection is closed.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the WebSocket that was closed.
## Example
Prints a message when a WebSocket is closed (this may take a minute):
```lua
local myURL = "wss://example.tweaked.cc/echo"
local ws = http.websocket(myURL)
local event, url
repeat
event, url = os.pullEvent("websocket_closed")
until url == myURL
print("The WebSocket at " .. url .. " was closed.")
```

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---
module: [kind=event] websocket_failure
see: http.websocketAsync To send an HTTP request.
---
The @{websocket_failure} event is fired when a WebSocket connection request fails.
This event is normally handled inside @{http.websocket}, but it can still be seen when using @{http.websocketAsync}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{string}: An error describing the failure.
## Example
Prints an error why the website cannot be contacted:
```lua
local myURL = "wss://example.tweaked.cc/not-a-websocket"
http.websocketAsync(myURL)
local event, url, err
repeat
event, url, err = os.pullEvent("websocket_failure")
until url == myURL
print("The URL " .. url .. " could not be reached: " .. err)
```

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---
module: [kind=event] websocket_message
---
The @{websocket_message} event is fired when a message is received on an open WebSocket connection.
This event is normally handled by @{http.Websocket.receive}, but it can also be pulled manually.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the WebSocket.
3. @{string}: The contents of the message.
4. @{boolean}: Whether this is a binary message.
## Example
Prints a message sent by a WebSocket:
```lua
local myURL = "wss://example.tweaked.cc/echo"
local ws = http.websocket(myURL)
ws.send("Hello!")
local event, url, message
repeat
event, url, message = os.pullEvent("websocket_message")
until url == myURL
print("Received message from " .. url .. " with contents " .. message)
ws.close()
```

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---
module: [kind=event] websocket_success
see: http.websocketAsync To open a WebSocket asynchronously.
---
The @{websocket_success} event is fired when a WebSocket connection request returns successfully.
This event is normally handled inside @{http.websocket}, but it can still be seen when using @{http.websocketAsync}.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site.
3. @{http.Websocket}: The handle for the WebSocket.
## Example
Prints the content of a website (this may fail if the request fails):
```lua
local myURL = "wss://example.tweaked.cc/echo"
http.websocketAsync(myURL)
local event, url, handle
repeat
event, url, handle = os.pullEvent("websocket_success")
until url == myURL
print("Connected to " .. url)
handle.send("Hello!")
print(handle.receive())
handle.close()
```

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# ![CC: Tweaked](logo.png)
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the
much-beloved [ComputerCraft], it continues its legacy with better performance, stability, and a wealth of new features.
CC: Tweaked can be installed from [CurseForge] or [Modrinth]. It requires the [Minecraft Forge][forge] mod loader, but
[versions are available for Fabric][ccrestitched].
## Features
Controlled using the [Lua programming language][lua], CC: Tweaked's computers provides all the tools you need to start
writing code and automating your Minecraft world.
![A ComputerCraft terminal open and ready to be programmed.](images/basic-terminal.png){.big-image}
While computers are incredibly powerful, they're rather limited by their inability to move about. *Turtles* are the
solution here. They can move about the world, placing and breaking blocks, swinging a sword to protect you from zombies,
or whatever else you program them to!
![A turtle tunneling in Minecraft.](images/turtle.png){.big-image}
Not all problems can be solved with a pickaxe though, and so CC: Tweaked also provides a bunch of additional peripherals
for your computers. You can play a tune with speakers, display text or images on a monitor, connect all your
computers together with modems, and much more.
Computers can now also interact with inventories such as chests, allowing you to build complex inventory and item
management systems.
![A chest's contents being read by a computer and displayed on a monitor.](images/peripherals.png){.big-image}
## Getting Started
While ComputerCraft is lovely for both experienced programmers and for people who have never coded before, it can be a
little daunting getting started. Thankfully, there's several fantastic tutorials out there:
- [Direwolf20's ComputerCraft tutorials](https://www.youtube.com/watch?v=wrUHUhfCY5A "ComputerCraft Tutorial Episode 1 - HELP! and Hello World")
- [Sethbling's ComputerCraft series](https://www.youtube.com/watch?v=DSsx4VSe-Uk "Programming Tutorial with Minecraft Turtles -- Ep. 1: Intro to Turtles and If-Then-Else_End")
- [Lyqyd's Computer Basics 1](http://www.computercraft.info/forums2/index.php?/topic/15033-computer-basics-i/ "Computer Basics I")
Once you're a little more familiar with the mod, the sidebar and links below provide more detailed documentation on the
various APIs and peripherals provided by the mod.
If you get stuck, do pop in to the [Minecraft Computer Mod Discord guild][discord] or ComputerCraft's
[IRC channel][irc].
## Get Involved
CC: Tweaked lives on [GitHub]. If you've got any ideas, feedback or bugs please do [create an issue][bug].
[github]: https://github.com/cc-tweaked/CC-Tweaked/ "CC: Tweaked on GitHub"
[bug]: https://github.com/cc-tweaked/CC-Tweaked/issues/new/choose
[computercraft]: https://github.com/dan200/ComputerCraft "ComputerCraft on GitHub"
[curseforge]: https://minecraft.curseforge.com/projects/cc-tweaked "Download CC: Tweaked from CurseForge"
[modrinth]: https://modrinth.com/mod/gu7yAYhd "Download CC: Tweaked from Modrinth"
[forge]: https://files.minecraftforge.net/ "Download Minecraft Forge."
[ccrestitched]: https://www.curseforge.com/minecraft/mc-mods/cc-restitched "Download CC: Restitched from CurseForge"
[lua]: https://www.lua.org/ "Lua's main website"
[discord]: https://discord.computercraft.cc "The Minecraft Computer Mods Discord"
[irc]: http://webchat.esper.net/?channels=computercraft "IRC webchat on EsperNet"

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--- The FS API allows you to manipulate files and the filesystem.
--
-- @module fs
--- Returns true if a path is mounted to the parent filesystem.
--
-- The root filesystem "/" is considered a mount, along with disk folders and
-- the rom folder. Other programs (such as network shares) can exstend this to
-- make other mount types by correctly assigning their return value for getDrive.
--
-- @tparam string path The path to check.
-- @treturn boolean If the path is mounted, rather than a normal file/folder.
-- @throws If the path does not exist.
-- @see getDrive
-- @since 1.87.0
function isDriveRoot(path) end
--[[- Provides completion for a file or directory name, suitable for use with
@{_G.read}.
When a directory is a possible candidate for completion, two entries are
included - one with a trailing slash (indicating that entries within this
directory exist) and one without it (meaning this entry is an immediate
completion candidate). `include_dirs` can be set to @{false} to only include
those with a trailing slash.
@tparam string path The path to complete.
@tparam string location The location where paths are resolved from.
@tparam[opt] boolean include_files When @{false}, only directories will be
included in the returned list.
@tparam[opt] boolean include_dirs When @{false}, "raw" directories will not be
included in the returned list.
@treturn { string... } A list of possible completion candidates.
@since 1.74
]]
function complete(path, location, include_files, include_dirs) end

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--[[-
Functions in the global environment, defined in `bios.lua`. This does not
include standard Lua functions.
@module _G
]]
--[[- Pauses execution for the specified number of seconds.
As it waits for a fixed amount of world ticks, `time` will automatically be
rounded up to the nearest multiple of 0.05 seconds. If you are using coroutines
or the @{parallel|parallel API}, it will only pause execution of the current
thread, not the whole program.
**Note** Because sleep internally uses timers, it is a function that yields.
This means that you can use it to prevent "Too long without yielding" errors,
however, as the minimum sleep time is 0.05 seconds, it will slow your program
down.
**Warning** Internally, this function queues and waits for a timer event (using
@{os.startTimer}), however it does not listen for any other events. This means
that any event that occurs while sleeping will be entirely discarded. If you
need to receive events while sleeping, consider using @{os.startTimer|timers},
or the @{parallel|parallel API}.
@tparam number time The number of seconds to sleep for, rounded up to the
nearest multiple of 0.05.
@see os.startTimer
@usage Sleep for three seconds.
print("Sleeping for three seconds")
sleep(3)
print("Done!")
]]
function sleep(time) end
--- Writes a line of text to the screen without a newline at the end, wrapping
-- text if necessary.
--
-- @tparam string text The text to write to the string
-- @treturn number The number of lines written
-- @see print A wrapper around write that adds a newline and accepts multiple arguments
-- @usage write("Hello, world")
function write(text) end
--- Prints the specified values to the screen separated by spaces, wrapping if
-- necessary. After printing, the cursor is moved to the next line.
--
-- @param ... The values to print on the screen
-- @treturn number The number of lines written
-- @usage print("Hello, world!")
function print(...) end
--- Prints the specified values to the screen in red, separated by spaces,
-- wrapping if necessary. After printing, the cursor is moved to the next line.
--
-- @param ... The values to print on the screen
-- @usage printError("Something went wrong!")
function printError(...) end
--[[- Reads user input from the terminal, automatically handling arrow keys,
pasting, character replacement, history scrollback, auto-completion, and
default values.
@tparam[opt] string replaceChar A character to replace each typed character with.
This can be used for hiding passwords, for example.
@tparam[opt] table history A table holding history items that can be scrolled
back to with the up/down arrow keys. The oldest item is at index 1, while the
newest item is at the highest index.
@tparam[opt] function(partial: string):({ string... }|nil) completeFn A function
to be used for completion. This function should take the partial text typed so
far, and returns a list of possible completion options.
@tparam[opt] string default Default text which should already be entered into
the prompt.
@treturn string The text typed in.
@see cc.completion For functions to help with completion.
@usage Read a string and echo it back to the user
write("> ")
local msg = read()
print(msg)
@usage Prompt a user for a password.
while true do
write("Password> ")
local pwd = read("*")
if pwd == "let me in" then break end
print("Incorrect password, try again.")
end
print("Logged in!")
@usage A complete example with completion, history and a default value.
local completion = require "cc.completion"
local history = { "potato", "orange", "apple" }
local choices = { "apple", "orange", "banana", "strawberry" }
write("> ")
local msg = read(nil, history, function(text) return completion.choice(text, choices) end, "app")
print(msg)
@changed 1.74 Added `completeFn` parameter.
@changed 1.80pr1 Added `default` parameter.
]]
function read(replaceChar, history, completeFn, default) end
--- The ComputerCraft and Minecraft version of the current computer environment.
--
-- For example, `ComputerCraft 1.93.0 (Minecraft 1.15.2)`.
-- @usage _HOST
-- @since 1.76
_HOST = _HOST
--[[- The default computer settings as defined in the ComputerCraft
configuration.
This is a comma-separated list of settings pairs defined by the mod
configuration or server owner. By default, it is empty.
An example value to disable autocompletion:
shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false
@usage _CC_DEFAULT_SETTINGS
@since 1.77
]]
_CC_DEFAULT_SETTINGS = _CC_DEFAULT_SETTINGS

181
doc/stub/http.lua Normal file
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@@ -0,0 +1,181 @@
--- The http library allows communicating with web servers, sending and
-- receiving data from them.
--
-- @module http
-- @since 1.1
--- Asynchronously make a HTTP request to the given url.
--
-- This returns immediately, a [`http_success`](#http-success-event) or
-- [`http_failure`](#http-failure-event) will be queued once the request has
-- completed.
--
-- @tparam string url The url to request
-- @tparam[opt] string body An optional string containing the body of the
-- request. If specified, a `POST` request will be made instead.
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of this request.
-- @tparam[opt] boolean binary Whether to make a binary HTTP request. If true,
-- the body will not be UTF-8 encoded, and the received response will not be
-- decoded.
--
-- @tparam[2] {
-- url = string, body? = string, headers? = { [string] = string },
-- binary? = boolean, method? = string, redirect? = boolean,
-- } request Options for the request.
--
-- This table form is an expanded version of the previous syntax. All arguments
-- from above are passed in as fields instead (for instance,
-- `http.request("https://example.com")` becomes `http.request { url =
-- "https://example.com" }`).
--
-- This table also accepts several additional options:
--
-- - `method`: Which HTTP method to use, for instance `"PATCH"` or `"DELETE"`.
-- - `redirect`: Whether to follow HTTP redirects. Defaults to true.
--
-- @see http.get For a synchronous way to make GET requests.
-- @see http.post For a synchronous way to make POST requests.
--
-- @changed 1.63 Added argument for headers.
-- @changed 1.80pr1 Added argument for binary handles.
-- @changed 1.80pr1.6 Added support for table argument.
-- @changed 1.86.0 Added PATCH and TRACE methods.
function request(...) end
--- Make a HTTP GET request to the given url.
--
-- @tparam string url The url to request
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of this request.
-- @tparam[opt] boolean binary Whether to make a binary HTTP request. If true,
-- the body will not be UTF-8 encoded, and the received response will not be
-- decoded.
--
-- @tparam[2] {
-- url = string, headers? = { [string] = string },
-- binary? = boolean, method? = string, redirect? = boolean,
-- } request Options for the request. See @{http.request} for details on how
-- these options behave.
--
-- @treturn Response The resulting http response, which can be read from.
-- @treturn[2] nil When the http request failed, such as in the event of a 404
-- error or connection timeout.
-- @treturn string A message detailing why the request failed.
-- @treturn Response|nil The failing http response, if available.
--
-- @changed 1.63 Added argument for headers.
-- @changed 1.80pr1 Response handles are now returned on error if available.
-- @changed 1.80pr1 Added argument for binary handles.
-- @changed 1.80pr1.6 Added support for table argument.
-- @changed 1.86.0 Added PATCH and TRACE methods.
--
-- @usage Make a request to [example.tweaked.cc](https://example.tweaked.cc),
-- and print the returned page.
-- ```lua
-- local request = http.get("https://example.tweaked.cc")
-- print(request.readAll())
-- -- => HTTP is working!
-- request.close()
-- ```
function get(...) end
--- Make a HTTP POST request to the given url.
--
-- @tparam string url The url to request
-- @tparam string body The body of the POST request.
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of this request.
-- @tparam[opt] boolean binary Whether to make a binary HTTP request. If true,
-- the body will not be UTF-8 encoded, and the received response will not be
-- decoded.
--
-- @tparam[2] {
-- url = string, body? = string, headers? = { [string] = string },
-- binary? = boolean, method? = string, redirect? = boolean,
-- } request Options for the request. See @{http.request} for details on how
-- these options behave.
--
-- @treturn Response The resulting http response, which can be read from.
-- @treturn[2] nil When the http request failed, such as in the event of a 404
-- error or connection timeout.
-- @treturn string A message detailing why the request failed.
-- @treturn Response|nil The failing http response, if available.
--
-- @since 1.31
-- @changed 1.63 Added argument for headers.
-- @changed 1.80pr1 Response handles are now returned on error if available.
-- @changed 1.80pr1 Added argument for binary handles.
-- @changed 1.80pr1.6 Added support for table argument.
-- @changed 1.86.0 Added PATCH and TRACE methods.
function post(...) end
--- Asynchronously determine whether a URL can be requested.
--
-- If this returns `true`, one should also listen for [`http_check`
-- events](#http-check-event) which will container further information about
-- whether the URL is allowed or not.
--
-- @tparam string url The URL to check.
-- @treturn true When this url is not invalid. This does not imply that it is
-- allowed - see the comment above.
-- @treturn[2] false When this url is invalid.
-- @treturn string A reason why this URL is not valid (for instance, if it is
-- malformed, or blocked).
--
-- @see http.checkURL For a synchronous version.
function checkURLAsync(url) end
--- Determine whether a URL can be requested.
--
-- If this returns `true`, one should also listen for [`http_check`
-- events](#http-check-event) which will container further information about
-- whether the URL is allowed or not.
--
-- @tparam string url The URL to check.
-- @treturn true When this url is valid and can be requested via @{http.request}.
-- @treturn[2] false When this url is invalid.
-- @treturn string A reason why this URL is not valid (for instance, if it is
-- malformed, or blocked).
--
-- @see http.checkURLAsync For an asynchronous version.
--
-- @usage
-- ```lua
-- print(http.checkURL("https://example.tweaked.cc/"))
-- -- => true
-- print(http.checkURL("http://localhost/"))
-- -- => false Domain not permitted
-- print(http.checkURL("not a url"))
-- -- => false URL malformed
-- ```
function checkURL(url) end
--- Open a websocket.
--
-- @tparam string url The websocket url to connect to. This should have the
-- `ws://` or `wss://` protocol.
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of the initial websocket connection.
--
-- @treturn Websocket The websocket connection.
-- @treturn[2] false If the websocket connection failed.
-- @treturn string An error message describing why the connection failed.
-- @since 1.80pr1.1
-- @changed 1.80pr1.3 No longer asynchronous.
-- @changed 1.95.3 Added User-Agent to default headers.
function websocket(url, headers) end
--- Asynchronously open a websocket.
--
-- This returns immediately, a [`websocket_success`](#websocket-success-event)
-- or [`websocket_failure`](#websocket-failure-event) will be queued once the
-- request has completed.
--
-- @tparam string url The websocket url to connect to. This should have the
-- `ws://` or `wss://` protocol.
-- @tparam[opt] { [string] = string } headers Additional headers to send as part
-- of the initial websocket connection.
-- @since 1.80pr1.3
-- @changed 1.95.3 Added User-Agent to default headers.
function websocketAsync(url, headers) end

128
doc/stub/os.lua Normal file
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@@ -0,0 +1,128 @@
-- Defined in bios.lua
--[[- Loads the given API into the global environment.
This function loads and executes the file at the given path, and all global
variables and functions exported by it will by available through the use of
`myAPI.<function name>`, where `myAPI` is the base name of the API file.
@tparam string path The path of the API to load.
@treturn boolean Whether or not the API was successfully loaded.
@since 1.2
@deprecated When possible it's best to avoid using this function. It pollutes
the global table and can mask errors.
@{require} should be used to load libraries instead.
]]
function loadAPI(path) end
--- Unloads an API which was loaded by @{os.loadAPI}.
--
-- This effectively removes the specified table from `_G`.
--
-- @tparam string name The name of the API to unload.
-- @since 1.2
-- @deprecated See @{os.loadAPI} for why.
function unloadAPI(name) end
--[[- Pause execution of the current thread and waits for any events matching
`filter`.
This function @{coroutine.yield|yields} the current process and waits for it
to be resumed with a vararg list where the first element matches `filter`.
If no `filter` is supplied, this will match all events.
Unlike @{os.pullEventRaw}, it will stop the application upon a "terminate"
event, printing the error "Terminated".
@tparam[opt] string filter Event to filter for.
@treturn string event The name of the event that fired.
@treturn any param... Optional additional parameters of the event.
@usage Listen for `mouse_click` events.
while true do
local event, button, x, y = os.pullEvent("mouse_click")
print("Button", button, "was clicked at", x, ",", y)
end
@usage Listen for multiple events.
while true do
local eventData = {os.pullEvent()}
local event = eventData[1]
if event == "mouse_click" then
print("Button", eventData[2], "was clicked at", eventData[3], ",", eventData[4])
elseif event == "key" then
print("Key code", eventData[2], "was pressed")
end
end
@see os.pullEventRaw To pull the terminate event.
@changed 1.3 Added filter argument.
]]
function pullEvent(filter) end
--[[- Pause execution of the current thread and waits for events, including the
`terminate` event.
This behaves almost the same as @{os.pullEvent}, except it allows you to handle
the `terminate` event yourself - the program will not stop execution when
<kbd>Ctrl+T</kbd> is pressed.
@tparam[opt] string filter Event to filter for.
@treturn string event The name of the event that fired.
@treturn any param... Optional additional parameters of the event.
@usage Listen for `terminate` events.
while true do
local event = os.pullEventRaw()
if event == "terminate" then
print("Caught terminate event!")
end
end
@see os.pullEvent To pull events normally.
]]
function pullEventRaw(filter) end
--- Pauses execution for the specified number of seconds, alias of @{_G.sleep}.
--
-- @tparam number time The number of seconds to sleep for, rounded up to the
-- nearest multiple of 0.05.
function sleep(time) end
--- Get the current CraftOS version (for example, `CraftOS 1.8`).
--
-- This is defined by `bios.lua`. For the current version of CC:Tweaked, this
-- should return `CraftOS 1.8`.
--
-- @treturn string The current CraftOS version.
-- @usage os.version()
function version() end
--[[- Run the program at the given path with the specified environment and
arguments.
This function does not resolve program names like the shell does. This means
that, for example, `os.run("edit")` will not work. As well as this, it does not
provide access to the @{shell} API in the environment. For this behaviour, use
@{shell.run} instead.
If the program cannot be found, or failed to run, it will print the error and
return `false`. If you want to handle this more gracefully, use an alternative
such as @{loadfile}.
@tparam table env The environment to run the program with.
@tparam string path The exact path of the program to run.
@param ... The arguments to pass to the program.
@treturn boolean Whether or not the program ran successfully.
@usage Run the default shell from within your program:
os.run({}, "/rom/programs/shell.lua")
@see shell.run
@see loadfile
]]
function run(env, path, ...) end

14
doc/stub/turtle.lua Normal file
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@@ -0,0 +1,14 @@
--[[- Craft a recipe based on the turtle's inventory.
The turtle's inventory should set up like a crafting grid. For instance, to
craft sticks, slots 1 and 5 should contain planks. _All_ other slots should be
empty, including those outside the crafting "grid".
@tparam[opt=64] number limit The maximum number of crafting steps to run.
@throws When limit is less than 1 or greater than 64.
@treturn[1] true If crafting succeeds.
@treturn[2] false If crafting fails.
@treturn string A string describing why crafting failed.
@since 1.4
]]
function craft(limit) end

15
gradle.properties Normal file
View File

@@ -0,0 +1,15 @@
# Done to increase the memory available to gradle.
org.gradle.jvmargs=-Xmx1G
# Mod properties
mod_version=1.97.3
# Minecraft properties
mc_version=1.17.1
fabric_api_version=0.40.1+1.17
fabric_loader_version=0.12.0
cloth_api_version=2.0.54
cloth_config_version=5.0.34
jankson_version=1.2.0
modmenu_version=2.0.2

Binary file not shown.

View File

@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.3-bin.zip

53
gradlew vendored
View File

@@ -1,5 +1,21 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
@@ -28,7 +44,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@@ -66,6 +82,7 @@ esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
@@ -109,10 +126,11 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
@@ -138,19 +156,19 @@ if $cygwin ; then
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
i=`expr $i + 1`
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
@@ -159,14 +177,9 @@ save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

173
gradlew.bat vendored
View File

@@ -1,84 +1,89 @@
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

115
illuaminate.sexp Normal file
View File

@@ -0,0 +1,115 @@
; -*- mode: Lisp;-*-
(sources
/doc/stub/
/doc/events/
/build/docs/luaJavadoc/
/src/main/resources/*/computercraft/lua/bios.lua
/src/main/resources/*/computercraft/lua/rom/
/src/test/resources/test-rom
/src/web/mount)
(doc
(destination build/docs/lua)
(index doc/index.md)
(site
(title "CC: Tweaked")
(logo src/main/resources/pack.png)
(url https://tweaked.cc/)
(source-link https://github.com/cc-tweaked/CC-Tweaked/blob/${commit}/${path}#L${line})
(styles src/web/styles.css)
(scripts build/rollup/index.js)
(head doc/head.html))
(module-kinds
(peripheral Peripherals)
(generic_peripheral "Generic Peripherals")
(event Events))
(library-path
/doc/stub/
/build/docs/luaJavadoc/
/src/main/resources/*/computercraft/lua/rom/apis/
/src/main/resources/*/computercraft/lua/rom/apis/command/
/src/main/resources/*/computercraft/lua/rom/apis/turtle/
/src/main/resources/*/computercraft/lua/rom/modules/main/
/src/main/resources/*/computercraft/lua/rom/modules/command/
/src/main/resources/*/computercraft/lua/rom/modules/turtle/))
(at /
(linters
syntax:string-index
;; It'd be nice to avoid this, but right now there's a lot of instances of
;; it.
-var:set-loop
;; It's useful to name arguments for documentation, so we allow this. It'd
;; be good to find a compromise in the future, but this works for now.
-var:unused-arg)
(lint
(bracket-spaces
(call no-space)
(function-args no-space)
(parens no-space)
(table space)
(index no-space))
(allow-clarifying-parens true)
;; colours imports from colors, and we don't handle that right now.
;; keys is entirely dynamic, so we skip it.
(dynamic-modules colours keys _G)
(globals
:max
_CC_DEFAULT_SETTINGS
_CC_DISABLE_LUA51_FEATURES
_HOST
;; Ideally we'd pick these up from bios.lua, but illuaminate currently
;; isn't smart enough.
sleep write printError read rs)))
;; We disable the unused global linter in bios.lua and the APIs. In the future
;; hopefully we'll get illuaminate to handle this.
(at
(/src/main/resources/*/computercraft/lua/bios.lua
/src/main/resources/*/computercraft/lua/rom/apis/)
(linters -var:unused-global)
(lint (allow-toplevel-global true)))
;; Silence some variable warnings in documentation stubs.
(at (/doc/stub/ /build/docs/luaJavadoc/)
(linters -var:unused-global)
(lint (allow-toplevel-global true)))
;; Suppress warnings for currently undocumented modules.
(at
(; Lua APIs
/src/main/resources/*/computercraft/lua/rom/apis/io.lua
/src/main/resources/*/computercraft/lua/rom/apis/window.lua)
(linters -doc:undocumented -doc:undocumented-arg -doc:undocumented-return))
;; Suppress warnings for various APIs using its own deprecated members.
(at
(/src/main/resources/*/computercraft/lua/bios.lua
/src/main/resources/*/computercraft/lua/rom/apis/turtle/turtle.lua)
(linters -var:deprecated))
(at /src/test/resources/test-rom
; We should still be able to test deprecated members.
(linters -var:deprecated)
(lint
(globals
:max sleep write
cct_test describe expect howlci fail it pending stub)))
(at /src/web/mount/expr_template.lua (lint (globals :max __expr__)))

5
jitpack.yml Normal file
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before_install:
- wget https://github.com/sormuras/bach/raw/master/install-jdk.sh
- source ./install-jdk.sh --feature 16 --license GPL
jdk:
- openjdk16

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<?xml version="1.0" encoding="UTF-8"?>
<classpath>
<classpathentry kind="src" path="src/core"/>
<classpathentry excluding="org/luaj/vm2/luajc/antlr/|org/luaj/vm2/luajc/lst/|org/luaj/vm2/luajc/JavaCodeGenerator.java" kind="src" path="src/jse"/>
<classpathentry kind="src" path="src/jme"/>
<classpathentry kind="src" path="test/java"/>
<classpathentry kind="src" path="test/junit"/>
<classpathentry kind="src" path="test/lua"/>
<classpathentry kind="src" path="examples/jse"/>
<classpathentry kind="src" path="examples/jme"/>
<classpathentry kind="src" path="examples/lua"/>
<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER"/>
<classpathentry kind="con" path="org.eclipse.jdt.junit.JUNIT_CONTAINER/3"/>
<classpathentry kind="lib" path="lib/midpapi20.jar"/>
<classpathentry kind="lib" path="lib/cldcapi11.jar"/>
<classpathentry kind="lib" path="lib/bcel-5.2.jar"/>
<classpathentry kind="var" path="JRE_LIB"/>
<classpathentry kind="output" path="bin"/>
</classpath>

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@@ -1,17 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>luaj-vm</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>org.eclipse.jdt.core.javabuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.jdt.core.javanature</nature>
</natures>
</projectDescription>

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@@ -1,19 +0,0 @@
Copyright (c) 2007 LuaJ. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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@@ -1,780 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>Getting Started with LuaJ</title>
<link rel="stylesheet" type="text/css" href="http://www.lua.org/lua.css">
<META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
</head>
<body>
<hr>
<h1>
<a href="README.html"><img src="http://sourceforge.net/dbimage.php?id=196139" alt="" border="0"></a>
Getting Started with LuaJ
</h1>
James Roseborough, Ian Farmer, Version 2.0.3
<p>
<small>
Copyright &copy; 2009-2012 Luaj.org.
Freely available under the terms of the
<a href="http://sourceforge.net/dbimage.php?id=196142">Luaj license</a>.
</small>
<hr>
<p>
<a href="#1">introduction</a>
&middot;
<a href="#2">examples</a>
&middot;
<a href="#3">concepts</a>
&middot;
<a href="#4">libraries</a>
&middot;
<a href="#5">luaj api</a>
&middot;
<a href="#6">parser</a>
&middot;
<a href="#7">building</a>
&middot;
<a href="#8">downloads</a>
&middot;
<a href="#9">release notes</a>
<!-- ====================================================================== -->
<p>
<h1>1 - <a name="1">Introduction</a></h1>
<h2>Goals of Luaj</h2>
Luaj is a lua interpreter based on the 5.1.x version of lua with the following goals in mind:
<ul>
<li>Java-centric implementation of lua vm built to leverage standard Java features.
<li>Lightweight, high performance execution of lua.
<li>Multi-platform to be able to run on JME, JSE, or JEE environments.
<li>Complete set of libraries and tools for integration into real-world projects.
<li>Dependable due to sufficient unit testing of vm and library features.
</ul>
<h2>Differences with 1.0</h2>
In addition to the basic goals of luaj, version 2.0 is aimed
at improving on the 1.0 vm in the following aspects.
<ul>
<li>Support for compiling lua source code into Java source code.
<li>Support for compiling lua bytecode directly into Java bytecode.
<li>Improved performance of of lua bytecode processing.
<li>Stackless vm design centered around dynamically typed objects.
<li>More alignment with C API (see <a href="names.csv">names.csv</a> for details)
<li>Improved class and package naming conventions.
<li>Improved unit tests of core classes.
<li>Improved quality due to major redesign and rewrite of core elements.
<li>More complete implementation including weak keys and values, and all metatags.
</ul>
<h2>Performance</h2>
Good performance is a major goal of luaj.
The following table provides measured execution times on a subset of benchmarks from
<a href="http://shootout.alioth.debian.org/">the computer language benchmarks game</a>
in comparison with the standard C distribution.
<table cellspacing="10"><tr><td><table>
<tr valign="top">
<td><u>Project</td>
<td><u>Version</td>
<td><u>Mode</td>
<td rowspan="9">&nbsp;&nbsp;</td>
<td colspan="4" align="center"><u>Benchmark&nbsp;execution&nbsp;time&nbsp;(sec)</td>
<td rowspan="9">&nbsp;&nbsp;</td>
<td><u>Language</td>
<td><u>Sample&nbsp;command</td>
</tr>
<tr valign="top">
<td colspan="2"></td>
<td></td>
<td><em>binarytrees 15</em></td>
<td><em>fannkuch 10</em></td>
<td><em>nbody 1e6</em></td>
<td><em>nsieve 9</em></td>
</tr>
<tr valign="top">
<td>luaj</td>
<td>2.0</td>
<td>-b (luajc)</td>
<td>2.980</td>
<td>5.073</td>
<td>16.794</td>
<td>11.274</td>
<td>Java</td>
<td>java -cp luaj-jse-2.0.3.jar;bcel-5.2.jar lua <b>-b</b> fannkuch.lua 10</td></tr>
<tr valign="top">
<td></td>
<td></td>
<td>-j (lua2java)</td>
<td>4.463</td>
<td>5.884</td>
<td>16.701</td>
<td>13.789</td>
<td></td>
<td>java -cp luaj-jse-2.0.3.jar lua <b>-j</b> fannkuch.lua 10</td></tr>
<tr valign="top">
<td></td>
<td></td>
<td>-n (interpreted)</td>
<td>12.838</td>
<td>23.290</td>
<td>36.894</td>
<td>15.163</td>
<td></td>
<td>java -cp luaj-jse-2.0.3.jar lua -n fannkuch.lua 10</td></tr>
<tr valign="top">
<td>lua</td>
<td>5.1.4</td>
<td></td>
<td>17.637</td>
<td>16.044</td>
<td>15.201</td>
<td>5.477</td>
<td>C</td>
<td>lua fannkuch.lua 10</td></tr>
<tr valign="top">
<td>jill</td>
<td>1.0.1</td>
<td></td>
<td>44.512</td>
<td>54.630</td>
<td>72.172</td>
<td>20.779</td>
<td>Java</td>
<td></td></tr>
<tr valign="top">
<td>kahlua</td>
<td>1.0</td>
<td>jse</td>
<td>22.963</td>
<td>63.277</td>
<td>68.223</td>
<td>21.529</td>
<td>Java</td>
<td></td></tr>
<tr valign="top">
<td>mochalua</td>
<td>1.0</td>
<td></td>
<td>50.457</td>
<td>70.368</td>
<td>82.868</td>
<td>41.262</td>
<td>Java</td>
<td></td></tr>
</table></td></tr></table>
Luaj in interpreted mode performs well for the benchmarks, and even better when source-to-source (lua2java)
or bytecode-to-bytecode (luajc) compilers are used,
and actually executes <em>faster</em> than C-based lua in some cases.
It is also faster than Java-lua implementations Jill, Kahlua, and Mochalua for all benchmarks tested.
<h1>2 - <a name="2">Simple Examples</a></h1>
<h2>Run a lua script in Java SE</h2>
<p>
From the main distribution directory line type:
<pre>
java -cp lib/luaj-jse-2.0.3.jar lua examples/lua/hello.lua
</pre>
<p>
You should see the following output:
<pre>
hello, world
</pre>
To see how luaj can be used to acccess most Java API's including swing, try:
<pre>
java -cp lib/luaj-jse-2.0.3.jar lua examples/lua/swingapp.lua
</pre>
<h2>Compile lua source to lua bytecode</h2>
<p>
From the main distribution directory line type:
<pre>
java -cp lib/luaj-jse-2.0.3.jar luac examples/lua/hello.lua
java -cp lib/luaj-jse-2.0.3.jar lua luac.out
</pre>
<p>
The compiled output "luac.out" is lua bytecode and should run and produce the same result.
<h2>Compile lua source to java source</h2>
<p>
Luaj can compile to lua source code to Java source code:
<pre>
java -cp lib/luaj-jse-2.0.3.jar lua2java -s examples/lua -d . hello.lua
javac -cp lib/luaj-jse-2.0.3.jar hello.java
java -cp &quot;lib/luaj-jse-2.0.3.jar;.&quot; lua -l hello
</pre>
<p>
The output <em>hello.java</em> is Java source, that implements the logic in hello.lua directly.
Once <em>hello.java</em> is compiled into <em>hello.class</em> it can be required and used in place of the original lua script, but with better performance.
There are no additional dependencies for compiling or running source-to-source compiled lua.
<p>
Lua scripts can also be run directly in this mode without precompiling using the <em>lua</em> command with the <b><em>-j</em></b> option when run in JDK 1.5 or higher:
<pre>
java -cp lib/luaj-jse-2.0.3.jar lua -j examples/lua/hello.lua
</pre>
<h2>Compile lua bytecode to java bytecode</h2>
<p>
Luaj can compile lua sources or binaries directly to java bytecode if the bcel library is on the class path. From the main distribution directory line type:
<pre>
ant bcel-lib
java -cp &quot;lib/luaj-jse-2.0.3.jar;lib/bcel-5.2.jar&quot; luajc -s examples/lua -d . hello.lua
java -cp &quot;lib/luaj-jse-2.0.3.jar;.&quot; lua -l hello
</pre>
<p>
The output <em>hello.class</em> is Java bytecode, should run and produce the same result.
There is no runtime dependency on the bcel library,
but the compiled classes must be in the class path at runtime, unless runtime jit-compiling via luajc and bcel are desired (see later sections).
<p>
Lua scripts can also be run directly in this mode without precompiling using the <em>lua</em> command with the <b><em>-b</em></b> option and providing the <em>bcel</em> library in the class path:
<pre>
java -cp &quot;lib/luaj-jse-2.0.3.jar;lib/bcel-5.2.jar&quot; lua -b examples/lua/hello.lua
</pre>
<h2>Run a script in a Java Application</h2>
<p>
The following pattern is used within Java SE
<pre>
import org.luaj.vm2.*;
import org.luaj.vm2.lib.jse.*;
String script = "examples/lua/hello.lua";
LuaValue _G = JsePlatform.standardGlobals();
_G.get("dofile").call( LuaValue.valueOf(script) );
</pre>
<p>
A simple example may be found in
<pre>
examples/jse/SampleJseMain.java
</pre>
<p>
You must include the library <b>lib/luaj-jse-2.0.3.jar</b> in your class path.
<h2>Run a script in a MIDlet</h2>
<p>
The for MIDlets the <em>JmePlatform</em> is used instead:
<pre>
import org.luaj.vm2.*;
import org.luaj.vm2.lib.jme.*;
String script = "examples/lua/hello.lua";
LuaValue _G = JmePlatform.standardGlobals();
_G.get("dofile").call( LuaValue.valueOf(script) );
</pre>
<p>
The file must be a resource within within the midlet jar for <em>dofile()</em> to find it.
Any files included via <em>require()</em> must also be part of the midlet resources.
<p>
A simple example may be found in
<pre>
examples/jme/SampleMIDlet.java
</pre>
<p>
You must include the library <b>lib/luaj-jme-2.0.3.jar</b> in your midlet jar.
<p>
An ant script to build and run the midlet is in
<pre>
build-midlet.xml
</pre>
<p>
You must install the wireless toolkit and define <em>WTK_HOME</em> for this script to work.
<h2>Run a script using JSR-223 Dynamic Scripting</h2>
<p>
The standard use of JSR-223 scripting engines may be used:
<pre>
ScriptEngineManager mgr = new ScriptEngineManager();
ScriptEngine e = mgr.getEngineByExtension(".lua");
e.put("x", 25);
e.eval("y = math.sqrt(x)");
System.out.println( "y="+e.get("y") );
</pre>
<p>
All standard aspects of script engines including compiled statements should be supported.
<p>
You must include the library <b>lib/luaj-jse-2.0.3.jar</b> in your class path.
<p>
A working example may be found in
<pre>
examples/jse/ScriptEngineSample.java
</pre>
To compile and run it using Java 1.6 or higher:
<pre>
javac examples/jse/ScriptEngineSample.java
java -cp &quot;lib/luaj-jse-2.0.3.jar;examples/jse&quot; ScriptEngineSample
</pre>
<h2>Excluding the lua bytecode compiler</h2>
By default, the compiler is included whenever <em>standardGlobals()</em> or <em>debugGlobals()</em> are called.
Without a compiler, files can still be executed, but they must be compiled elsewhere beforehand.
The "luac" utility is provided in the jse jar for this purpose, or a standard lua compiler can be used.
<p>
To exclude the lua-to-lua-bytecode compiler, do not call
<em>standardGlobals()</em> or <em>debugGlobals()</em>
but instead initialize globals with including only those libraries
that are needed and omitting the line:
<pre>
org.luaj.vm2.compiler.LuaC.install();
</pre>
<h2>Including the Lua2Java lua-source-to-Java-source compiler</h2>
<p>
To compile from lua sources to Java sources for all lua loaded at runtime,
install the Lua2Java compiler <em>after</em> globals have been created using:
<pre>
org.luaj.vm2.jse.lua2java.Lua2Java.install();
</pre>
This uses the system Java compiler to compile from Java source to Java bytecode,
and cannot compile lua binary files containing lua bytecode at runtime.
<h2>Including the LuaJC lua-bytecode-to-Java-bytecode compiler</h2>
<p>
To compile from lua to Java bytecode for all lua loaded at runtime,
install the LuaJC compiler <em>after</em> globals have been created using:
<pre>
org.luaj.vm2.jse.luajc.LuaJC.install();
</pre>
<p>
This will compile all lua bytecode into Java bytecode, regardless of if they are loaded as
lua source or lua binary files.
<p>
The requires <em>bcel</em> to be on the class path, and the ClassLoader of JSE or CDC.
<h1>3 - <a name="3">Concepts</a></h1>
<h2>Globals</h2>
The old notion of platform has been replaced with creation of globals.
Two classes are provided to encapsulate common combinations of libraries.
<h3>JsePlatform</h3>
This class can be used as a factory for globals in a typical Java SE application.
All standard libraries are included, as well as the luajava library.
The default search path is the current directory,
and the math operations include all those supported by Java SE.
<h3>JmePlatform</h3>
This class can be used to set up the basic environment for a Java ME application.
The default search path is limited to the jar resources,
and the math operations are limited to those supported by Java ME.
All libraries are included except luajava, and the os, io, and math libraries are
limited to those functions that can be supported on that platform.
<h1>4 - <a name="4">Libraries</a></h1>
<h2>Standard Libraries</h2>
Libraries are coded to closely match the behavior specified in
See <a href="http://www.lua.org/manual/5.1/">standard lua documentation</a> for details on the library API's
<p>
The following libraries are loaded by both <em>JsePlatform.standardGlobals()</em> and <em>JmePlatform.standardGlobals()</em>:
<pre> base
coroutine
io
math
os
package
string
table
</pre>
<p>
The <em>JsePlatform.standardGlobals()</em> globals also include:
<pre> luajava
</pre>
<p>
The <em>JsePlatform.debugGlobals()</em> and <em>JsePlatform.debugGlobals()</em> functions produce globals that include:
<pre> debug
</pre>
<h3>I/O Library</h3>
The implementation of the <em>io</em> library differs by platform owing to platform limitations.
<p>
The <em>JmePlatform.standardGlobals()</em> instantiated the io library <em>io</em> in
<pre>
src/jme/org/luaj/vm2/lib/jme/JmeIoLib.java
</pre>
The <em>JsePlatform.standardGlobals()</em> includes support for random access and is in
<pre>
src/jse/org/luaj/vm2/lib/jse/JseIoLib.java
</pre>
<h3>OS Library</h3>
The implementation of the <em>os</em> library also differs per platform.
<p>
The basic <em>os</em> library implementation us used by <em>JmePlatform</em> and is in:
<pre>
src/core/org/luaj/lib/OsLib.java
</pre>
A richer version for use by <em>JsePlatform</em> is :
<pre>
src/jse/org/luaj/vm2/lib/jse/JseOsLib.java
</pre>
Time is a represented as number of milliseconds since the epoch,
and most time and date formatting, locales, and other features
are not implemented.
<h3>Coroutine Library</h3>
The <em>coroutine</em> library is implemented using one JavaThread per coroutine.
This allows <em>coroutine.yield()</em> can be called from anywhere,
as with the yield-from-anywhere patch in C-based lua.
<p>
Luaj uses WeakReferences and the OrphanedThread error to ensure that coroutines that are no longer referenced
are properly garbage collected. For thread safety, OrphanedThread should not be caught by Java code.
See <a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/LuaThread.html">LuaThread</a>
and <a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/OrphanedThread.html">OrphanedThread</a>
javadoc for details.
<h3>Debug Library</h3>
The <em>debug</em> library is not included by default by
<em>JmePlatform.standardGlobals()</em> or <em>JsePlatform.standardGlobsls()</em> .
The functions <em>JmePlatform.debugGlobals()</em> and <em>JsePlatform.debugGlobsls()</em>
create globals that contain the debug library in addition to the other standard libraries.
To install dynamically from lua use java-class-based require:</em>:
<pre>
require 'org.luaj.vm2.lib.DebugLib'
</pre>
The <em>lua</em> command line utility includes the <em>debug</em> library by default.
<h3>The Luajava Library</h3>
The <em>JsePlatform.standardGlobals()</em> includes the <em>luajava</em> library, which simplifies binding to Java classes and methods.
It is patterned after the original <a href="http://www.keplerproject.org/luajava/">luajava project</a>.
<p>
The following lua script will open a swing frame on Java SE:
<pre>
jframe = luajava.bindClass( "javax.swing.JFrame" )
frame = luajava.newInstance( "javax.swing.JFrame", "Texts" );
frame:setDefaultCloseOperation(jframe.EXIT_ON_CLOSE)
frame:setSize(300,400)
frame:setVisible(true)
</pre>
<p>
See a longer sample in <em>examples/lua/swingapp.lua</em> for details, including a simple animation loop, rendering graphics, mouse and key handling, and image loading.
Or try running it using:
<pre>
java -cp lib/luaj-jse-2.0.3.jar lua examples/lua/swingapp.lua
</pre>
<p>
The Java ME platform does not include this library, and it cannot be made to work because of the lack of a reflection API in Java ME.
<p>
The <em>lua</em> connand line tool includes <em>luajava</em>.
<h1>5 - <a name="5">LuaJ API</a></h1>
<h2>API Javadoc</h2>
The javadoc for the main classes in the LuaJ API are on line at
<pre>
<a href="http://luaj.sourceforge.net/api/2.0/index.html">http://luaj.sourceforge.net/api/2.0</a>
</pre>
You can also build a local version from sources using
<pre>
ant doc
</pre>
<h2>LuaValue and Varargs</h2>
All lua value manipulation is now organized around
<a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/LuaValue.html">LuaValue</a>
which exposes the majority of interfaces used for lua computation.
<pre>
<a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/LuaValue.html">org.luaj.vm2.LuaValue</a>
</pre>
<h3>Common Functions</h3>
<em>LuaValue</em> exposes functions for each of the operations in LuaJ.
Some commonly used functions and constants include:
<pre>
call(); // invoke the function with no arguments
call(LuaValue arg1); // call the function with 1 argument
invoke(Varargs arg); // call the function with variable arguments, variable return values
get(int index); // get a table entry using an integer key
get(LuaValue key); // get a table entry using an arbitrary key, may be a LuaInteger
rawget(int index); // raw get without metatable calls
valueOf(int i); // return LuaValue corresponding to an integer
valueOf(String s); // return LuaValue corresponding to a String
toint(); // return value as a Java int
tojstring(); // return value as a Java String
isnil(); // is the value nil
NIL; // the value nil
NONE; // a Varargs instance with no values
</pre>
<h2>Varargs</h2>
The interface <a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/Varargs.html">Varargs</a> provides an abstraction for
both a variable argument list and multiple return values.
For convenience, <em>LuaValue</em> implements <em>Varargs</em> so a single value can be supplied anywhere
variable arguments are expected.
<pre>
<a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/Varargs.html">org.luaj.vm2.Varargs</a>
</pre>
<h3>Common Functions</h3>
<em>Varargs</em> exposes functions for accessing elements, and coercing them to specific types:
<pre>
narg(); // return number of arguments
arg1(); // return the first argument
arg(int n); // return the nth argument
isnil(int n); // true if the nth argument is nil
checktable(int n); // return table or throw error
optlong(int n,long d); // return n if a long, d if no argument, or error if not a long
</pre>
See the <a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/Varargs.html">Varargs</a> API for a complete list.
<h2>LibFunction</h2>
The simplest way to implement a function is to choose a base class based on the number of arguments to the function.
LuaJ provides 5 base classes for this purpose, depending if the function has 0, 1, 2, 3 or variable arguments,
and if it provide multiple return values.
<pre>
<a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/lib/ZeroArgFunction.html">org.luaj.vm2.lib.ZeroArgFunction</a>
<a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/lib/OneArgFunction.html">org.luaj.vm2.lib.OneArgFunction</a>
<a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/lib/TwoArgFunction.html">org.luaj.vm2.lib.TwoArgFunction</a>
<a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/lib/ThreeArgFunction.html">org.luaj.vm2.lib.ThreeArgFunction</a>
<a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/lib/VarArgFunction.html">org.luaj.vm2.lib.VarArgFunction</a>
</pre>
Each of these functions has an abstract method that must be implemented,
and argument fixup is done automatically by the classes as each Java function is invoked.
<p>
For example, to implement a &quot;hello, world&quot; function, we could supply:
<pre>
pubic class hello extends ZeroArgFunction {
public LuaValue call() {
env.get("print").call(valueOf("hello, world"));
}
}
</pre>
The value <em>env</em> is the environment of the function, and is normally supplied
by the instantiating object whenever default loading is used.
<p>
Calling this function from lua could be done by:
<pre>
require( 'hello' )()
</pre>
while calling this function from Java would look like:
<pre>
new hello().call();
</pre>
Note that in both the lua and Java case, extra arguments will be ignored, and the function will be called.
Also, no virtual machine instance is necessary to call the function.
To allow for arguments, or return multiple values, extend one of the other base classes.
<h2>Closures</h2>
Closures still exist in this framework, but are optional, and are only used to implement lua bytecode execution.
<h1>6 - <a name="6">Parser</a></h1>
<h2>Javacc Grammar</h2>
A Javacc grammarwas developed to simplify the creation of Java-based parsers for the lua language.
The grammar is specified for <a href="https://javacc.dev.java.net/">javacc version 5.0</a> because that tool generates standalone
parsers that do not require a separate runtime.
<p>
A plain undecorated grammer that can be used for validation is available in <a href="grammar/Lua51.jj">grammar/Lua51.jj</a>
while a grammar that generates a typed parse tree is in <a href="grammar/LuaParser.jj">grammar/LuaParser.jj</a>
<h2>Creating a Parse Tree from Lua Source</h2>
The default lu compiler does a single-pass compile of lua source to lua bytecode, so no explicit parse tree is produced.
<p>
To simplify the creation of abstract syntax trees from lua sources, the LuaParser class is generated as part of the JME build.
To use it, provide an input stream, and invoke the root generator, which will return a Chunk if the file is valid,
or throw a ParseException if there is a syntax error.
<p>
For example, to parse a file and print all variable names, use code like:
<pre>
try {
String file = "main.lua";
LuaParser parser = new LuaParser(new FileInputStream(file));
Chunk chunk = parser.Chunk();
chunk.accept( new Visitor() {
public void visit(Exp.NameExp exp) {
System.out.println("Name in use: "+exp.name.name);
}
} );
} catch ( ParseException e ) {
System.out.println("parse failed: " + e.getMessage() + "\n"
+ "Token Image: '" + e.currentToken.image + "'\n"
+ "Location: " + e.currentToken.beginLine + ":" + e.currentToken.beginColumn
+ "-" + e.currentToken.endLine + "," + e.currentToken.endColumn);
}
</pre>
In luaj 2.0.3 error reporting was turned on in the parser so line numbers are avaiable for most parse exceptions.
This example may be found in
<pre>
examples/jse/SampleParser.java
</pre>
<p>
See the <a href="http://luaj.sourceforge.net/api/2.0/org/luaj/vm2/ast/package-summary.html">org.luaj.vm2.ast package</a> javadoc for the API relating to the syntax tree that is produced.
<h1>7 - <a name="7">Building and Testing</a></h1>
<h2>Building the jars</h2>
An ant file is included in the root directory which builds the libraries by default.
<p>
Other targets exist for creating distribution file an measuring code coverage of unit tests.
<h2>Unit tests</h2>
<p>
The main luaj JUnit tests are organized into a JUnit 3 suite:
<pre>
test/junit/org/luaj/vm2/AllTests.lua
</pre>
<p>
Unit test scripts can be found in these locations
<pre>
test/lua/*.lua
test/junit/org/luaj/vm2/compiler/lua5.1-tests.zip
test/junit/org/luaj/vm2/compiler/regressions.zip
test/junit/org/luaj/vm2/vm1/luajvm1-tests.zip
</pre>
<h2>Code coverage</h2>
<p>
A build script for running unit tests and producing code coverage statistics is in
<pre>
build-coverage.xml
</pre>
It relies on the cobertura code coverage library.
<h1>8 - <a name="8">Downloads</a></h1>
<h2>Downloads and Project Pages</h2>
Downloads for all version available on SourceForge or LuaForge.
Sources are hosted on SourceForge and available via sourceforge.net
<br/>
<pre>
<a href="http://luaj.sourceforge.net/">SourceForge Luaj Project Page</a>
<a href="http://sourceforge.net/project/platformdownload.php?group_id=197627">SourceForge Luaj Download Area</a>
</pre>
<p/>
and LuaForge:
<pre>
<a href="http://luaforge.net/projects/luaj/">LuaForge Luaj Project Page</a>
<a href="http://luaforge.net/frs/?group_id=457">LuaForge Luaj Project Area</a>
</pre>
<h1>9 - <a name="9">Release Notes</a></h1>
<h2>Main Changes by Version</h2>
<table cellspacing="10"><tr><td><table cellspacing="4">
<tr valign="top"><td>&nbsp;&nbsp;<b>2.0</b></td><td><ul>
<li>Initial release of 2.0 version </li>
</ul></td></tr>
<tr valign="top"><td>&nbsp;&nbsp;<b>2.0.1</b></td><td><ul>
<li>Improve correctness of singleton construction related to static initialization </li>
<li>Fix nan-related error in constant folding logic that was failing on some JVMs </li>
<li>JSR-223 fixes: add META-INF/services entry in jse jar, improve bindings implementation </li>
</ul></td></tr>
<tr valign="top"><td>&nbsp;&nbsp;<b>2.0.2</b></td><td><ul>
<li>JSR-223 bindings change: non Java-primitives will now be passed as LuaValue </li>
<li>JSR-223 enhancement: allow both ".lua" and "lua" as extensions in getScriptEngine() </li>
<li>JSR-223 fix: use system class loader to support using luaj as JRE extension </li>
<li>Improve selection logic when binding to overloaded functions using luajava</li>
<li>Enhance javadoc, put it <a href="docs/api/index.html">in distribution</a> and <a href="http://luaj.sourceforge.net/api/2.0/index.html">on line</a></li>
<li>Major refactor of luajava type coercion logic, improve method selection.</li>
<li>Add lib/luaj-sources-2.0.2.jar for easier integration into an IDE such as Netbeans </li>
<tr valign="top"><td>&nbsp;&nbsp;<b>2.0.3</b></td><td><ul>
<li>Improve coroutine state logic including let unreferenced coroutines be garbage collected </li>
<li>Fix lua command vararg values passed into main script to match what is in global arg table </li>
<li>Add arithmetic metatag processing when left hand side is a number and right hand side has metatable </li>
<li>Fix load(func) when mutiple string fragments are supplied by calls to func </li>
<li>Allow access to public members of private inner classes where possible </li>
<li>Turn on error reporting in LuaParser so line numbers ar available in ParseException </li>
<li>Improve compatibility of table.remove() </li>
<li>Disallow base library setfenv() calls on Java functions </li>
</ul></td></tr>
</table></td></tr></table>
<h2>Known Issues</h2>
<ul>
<li>debug code may not be completely removed by some obfuscators
<li>tail calls are not tracked in debug information
<li>using both version 1 and 2 libraries together in the same java vm has not been tested
<li>module() and setfenv() only partially supported for lau2java or luajc compiled lua
<li>values associated with weak keys may linger longer than expected
<li>behavior of luaj when a SecurityManager is used has not been fully characterized
</ul>

View File

@@ -1,119 +0,0 @@
<project default="all" xmlns:artifact="antlib:org.apache.maven.artifact.ant">
<!--
Run code coverage for unit tests on the luaj vm and libraries.
-->
<property name="classes.dir" value="build/classes-debug" />
<property name="instrumented.dir" value="build/instrumented" />
<property name="reports.xml.dir" value="build/reports-junit-xml" />
<property name="reports.html.dir" value="build/reports-junit-html" />
<property name="coverage.xml.dir" value="build/reports-coverage-xml" />
<property name="coverage.html.dir" value="build/reports-coverage-html" />
<property name="cobertura.serfile" value="cobertura.ser" />
<property name="cobertura.logfile" value="cobertura.log" />
<artifact:dependencies filesetId="cobutura.fileset">
<dependency groupId="net.sourceforge.cobertura" artifactId="cobertura" version="1.9.4.1"/>
<dependency groupId="junit" artifactId="junit" version="3.8.1"/>
</artifact:dependencies>
<path id="cobertura.classpath">
<fileset refid="cobutura.fileset" />
</path>
<taskdef classpathref="cobertura.classpath" resource="tasks.properties" />
<import file="wtk.xml"/>
<property environment="env"/>
<target name="clean" description="Remove all files created by the build/test process.">
<delete dir="${classes.dir}" failonerror="yes"/>
<delete dir="${instrumented.dir}" failonerror="yes"/>
<delete file="${cobertura.logfile}" />
<delete file="${cobertura.serfile}" />
</target>
<target name="init">
<ant antfile="build.xml" target="bcel-lib"/>
<ant antfile="build.xml" target="luaj1-lib"/>
<mkdir dir="${classes.dir}" />
<mkdir dir="${instrumented.dir}" />
<mkdir dir="${reports.xml.dir}" />
<mkdir dir="${reports.html.dir}" />
<mkdir dir="${coverage.xml.dir}" />
<mkdir dir="${coverage.html.dir}" />
</target>
<target name="compile" depends="init,wtk-or-fail">
<javac destdir="${classes.dir}" debug="yes" target="1.5">
<classpath refid="cobertura.classpath" />
<classpath refid="wtk-libs" />
<classpath path="lib/bcel-5.2.jar" />
<src path="src/core"/>
<src path="src/jme"/>
<src path="src/jse"/>
<src path="test/junit"/>
</javac>
</target>
<target name="instrument" depends="compile">
<delete file="${cobertura.serfile}"/>
<delete dir="${instrumented.dir}" failonerror="no"/>
<cobertura-instrument datafile="${cobertura.serfile}" todir="${instrumented.dir}">
<fileset dir="${classes.dir}">
<include name="org/luaj/vm2/*.class" />
<include name="org/luaj/vm2/lib/*.class" />
<include name="org/luaj/vm2/lib/jse/*.class" />
<include name="org/luaj/vm2/lib/jme/*.class" />
<include name="org/luaj/vm2/compiler/*.class" />
<include name="org/luaj/vm2/luajc/*.class" />
<include name="org/luaj/vm2/lua2java/*.class" />
<include name="org/luaj/vm2/parser/*.class" />
<include name="org/luaj/vm2/ast/*.class" />
<exclude name="**/*Test*.class" />
</fileset>
</cobertura-instrument>
</target>
<target name="test">
<junit fork="yes" dir="${basedir}" showoutput="yes">
<sysproperty key="net.sourceforge.cobertura.serfile"
file="${basedir}/${cobertura.serfile}" />
<classpath location="${instrumented.dir}" />
<classpath location="${classes.dir}" />
<classpath refid="cobertura.classpath" />
<classpath location="test/lua" />
<classpath location="test/junit/org/luaj/vm2/compiler" />
<classpath location="test/junit/org/luaj/vm2/vm1" />
<classpath path="lib/bcel-5.2.jar" />
<formatter type="xml" />
<batchtest todir="${reports.xml.dir}">
<fileset dir="test/junit">
<include name="org/luaj/vm2/AllTests.java" />
</fileset>
</batchtest>
</junit>
<junitreport todir="${reports.xml.dir}">
<fileset dir="${reports.xml.dir}">
<include name="TEST-*.xml" />
</fileset>
<report format="frames" todir="${reports.html.dir}" />
</junitreport>
</target>
<target name="report">
<cobertura-report datafile="${cobertura.serfile}" destdir="${coverage.xml.dir}" format="xml" />
<cobertura-report datafile="${cobertura.serfile}" destdir="${coverage.html.dir}">
<fileset dir="src/core"/>
<fileset dir="src/jse"/>
<fileset dir="src/jme"/>
</cobertura-report>
</target>
<target name="coverage" depends="clean,init,compile,instrument,test,report"/>
<target name="all" depends="coverage" />
</project>

View File

@@ -1,56 +0,0 @@
<project default="all-libs">
<available file="lib/midpapi20.jar" property="midpapi.lib.exists"/>
<available file="lib/bcel-5.2.jar" property="bcel.lib.exists"/>
<available file="lib/javacc.jar" property="javacc.lib.exists"/>
<available file="lib/proguard.jar" property="proguard.lib.exists"/>
<available file="lib/antenna-bin-1.2.0-beta.jar" property="antenna.lib.exists"/>
<available file="lib/junit.jar" property="junit.lib.exists"/>
<available file="lib/cobertura.jar" property="cobertura.lib.exists"/>
<available file="lib/microemulator.jar" property="microemulator.lib.exists"/>
<macrodef name="download">
<attribute name="zipname"/>
<attribute name="jars" default="**/*.jar"/>
<sequential>
<mkdir dir="lib"/>
<get src="http://luaj.sourceforge.net/lib/@{zipname}.tar.gz"
dest="lib/@{zipname}.tar.gz"/>
<gunzip src="lib/@{zipname}.tar.gz" dest="lib/@{zipname}.tar"/>
<untar src="lib/@{zipname}.tar" dest="lib" overwrite="true">
<patternset>
<include name="@{jars}"/>
</patternset>
<mapper type="flatten"/>
</untar>
</sequential>
</macrodef>
<target name="wtk-libs" unless="midpapi.lib.exists">
<download zipname="wtk-2.5.2-api"/>
</target>
<target name="bcel-lib" unless="bcel.lib.exists">
<download zipname="/bcel-5.2"/>
</target>
<target name="javacc-lib" unless="javacc.lib.exists">
<download zipname="javacc-5.0"/>
</target>
<target name="proguard-lib" unless="proguard.lib.exists">
<download zipname="proguard4.6"/>
</target>
<target name="antenna-lib" unless="antenna.lib.exists">
<download zipname="antenna-bin-1.2.0-beta"/>
</target>
<target name="junit-lib" unless="junit.lib.exists">
<download zipname="junit-3.8.2"/>
</target>
<target name="cobertura-lib" unless="cobertura.lib.exists">
<download zipname="cobertura-1.9.4.1-bin"/>
</target>
<target name="microemulator-lib" unless="microemulator.lib.exists">
<download zipname="microemulator-2.0.4" jars="**/microemulator.jar"/>
</target>
<target name="all-libs" depends="wtk-libs,bcel-lib,javacc-lib,proguard-lib,antenna-lib,junit-lib,cobertura-lib"/>
</project>

View File

@@ -1,172 +0,0 @@
<project default="all">
<property file="version.properties"/>
<property name="jar.name.jme" value="luaj-jme-${version}.jar"/>
<property name="jar.name.jse" value="luaj-jse-${version}.jar"/>
<property name="jar.name.sources" value="luaj-sources-${version}.jar"/>
<target name="clean">
<delete dir="build"/>
<delete>
<fileset dir="." includes="luaj-*.jar"/>
</delete>
</target>
<import file="build-libs.xml"/>
<target name="parser" depends="javacc-lib">
<java classname="javacc" classpath="lib/javacc.jar">
<arg line="grammar/LuaParser.jj"/>
</java>
</target>
<target name="compile" depends="wtk-libs,bcel-lib">
<delete dir="build/jme/src"/>
<delete dir="build/jse/src"/>
<mkdir dir="build/jme/src"/>
<mkdir dir="build/jse/src"/>
<mkdir dir="build/jme/classes"/>
<mkdir dir="build/jse/classes"/>
<copy todir="build/jme/src">
<fileset dir="src/core"/>
<fileset dir="src/jme"/>
<filterchain>
<tokenfilter><replacestring from='"Luaj 0.0"' to='"Luaj-jme ${version}"'/></tokenfilter>
</filterchain>
</copy>
<copy todir="build/jse/src">
<fileset dir="src/core"/>
<filterchain>
<tokenfilter><replacestring from='"Luaj 0.0"' to='"Luaj-jse ${version}"'/></tokenfilter>
</filterchain>
</copy>
<copy todir="build/jse/src">
<fileset dir="src/jse"/>
<filterchain>
<tokenfilter><replacestring from='&lt;String&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;Stat&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;Exp&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;Name&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;Block&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;TableField&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;VarExp&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;Exp.VarExp&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;Object,String&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;Double,String&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;Integer,Integer&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;Exp,Integer&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;String,byte[]&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;String,Variable&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;LuaValue,String&gt;' to=''/></tokenfilter>
<tokenfilter><replacestring from='&lt;LuaString,String&gt;' to=''/></tokenfilter>
</filterchain>
</copy>
<path id="wtk-libs">
<pathelement path="lib/cldcapi11.jar"/>
<pathelement path="lib/midpapi20.jar"/>
<pathelement path="lib/mmapi.jar"/>
</path>
<javac destdir="build/jme/classes" encoding="utf-8" source="1.3" target="1.2" bootclasspathref="wtk-libs"
srcdir="build/jme/src"/>
<javac destdir="build/jse/classes" encoding="utf-8" source="1.3" target="1.3"
classpath="lib/bcel-5.2.jar"
srcdir="build/jse/src"
excludes="**/script/*,**/Lua2Java*,lua*"/>
<javac destdir="build/jse/classes" encoding="utf-8" source="1.5" target="1.5"
classpath="build/jse/classes"
srcdir="build/jse/src"
includes="**/script/*,**/Lua2Java*"/>
<javac destdir="build/jse/classes" encoding="utf-8" source="1.3" target="1.3"
classpath="build/jse/classes"
srcdir="build/jse/src"
includes="lua*"/>
</target>
<target name="jar-jme" depends="compile">
<jar destfile="${jar.name.jme}" basedir="build/jme/classes"/>
</target>
<target name="jar-jse" depends="compile">
<jar destfile="${jar.name.jse}">
<fileset dir="build/jse/classes"/>
<fileset dir="src/jse/">
<include name="META-INF/services/**"/>
</fileset>
</jar>
</target>
<target name="jar-jse-sources" depends="compile">
<jar destfile="${jar.name.sources}">
<fileset dir="build/jme/src"/>
<fileset dir="build/jse/src"/>
</jar>
</target>
<target name="doc">
<delete dir="docs/api"/>
<mkdir dir="docs/api"/>
<javadoc defaultexcludes="yes"
destdir="docs/api"
author="true"
version="true"
use="true"
windowtitle="Luaj API">
<fileset dir="src/core" defaultexcludes="yes" includes="org/luaj/vm2/*.java,org/luaj/vm2/compiler/LuaC.java,org/luaj/vm2/lib/*.java"/>
<fileset dir="src/jse" defaultexcludes="yes" includes="org/luaj/vm2/lib/jse/*.java,org/luaj/vm2/luajc/LuaJC.java"/>
<fileset dir="src/jme" defaultexcludes="yes" includes="org/luaj/vm2/lib/jme/*.java"/>
<doctitle><![CDATA[<h1>Luaj API</h1>]]></doctitle>
<bottom><![CDATA[<i>Copyright &#169; 2007-2008 Luaj.org. All Rights Reserved.</i>]]></bottom>
<tag name="todo" scope="all" description="To do:"/>
<group title="Core VM" packages="org.luaj.vm.*"/>
<link offline="true" href="http://sourceforge.net/projects/luaj/" packagelistLoc="C:\tmp"/>
<link href="http://sourceforge.net/projects/luaj/"/>
</javadoc>
</target>
<target name="dist" depends="all,doc">
<delete dir="build/luaj-${version}"/>
<mkdir dir="build/luaj-${version}/src"/>
<mkdir dir="build/luaj-${version}/lib"/>
<copy todir="build/luaj-${version}/src">
<fileset dir="src">
<exclude name="src/test/**"/>
<exclude name="**/antlr/**"/>
<exclude name="**/lst/**"/>
<exclude name="**/JavaCodeGenerator.java"/>
<exclude name="**/LuaJCompiler.java"/>
</fileset>
</copy>
<copy todir="build/luaj-${version}/test">
<fileset dir="test"/>
</copy>
<copy todir="build/luaj-${version}/examples">
<fileset dir="examples"/>
</copy>
<copy todir="build/luaj-${version}/lib">
<fileset dir=".">
<include name="*-${version}.jar"/>
</fileset>
</copy>
<copy todir="build/luaj-${version}">
<fileset dir=".">
<include name="build.xml"/>
<include name="build-libs.xml"/>
<include name="build-coverage.xml"/>
<include name="version.properties"/>
<include name="wtk.xml"/>
<include name="README.html"/>
<include name="names.csv"/>
<include name=".classpath"/>
<include name=".project"/>
</fileset>
</copy>
<copy todir="build/luaj-${version}/docs">
<fileset dir="docs"/>
</copy>
<zip destfile="luaj-${version}.zip"
basedir="build" includes="luaj-${version}/**"/>
</target>
<target name="all" depends="clean,jar-jme,jar-jse,jar-jse-sources"/>
</project>

View File

@@ -1,89 +0,0 @@
LuaValue Consructors,,Return type,,,,,,,,,,
,valueOf(boolean),LuaBoolean,,,,,,,,,,
,valueOf(null),LuaNil,,,,,,,,,,
,valueOf(int) ,LuaInteger,,,,,,,,,,
,valueOf(double),LuaNumber,,,,,,,,,,
,valueOf(long),LuaNumber,,,,,,,,,,
,valueOf(String),LuaString,,,,,,,,,,
,tableOf(...),LuaTable,,,,,,,,,,
,listOf(LuaValue[]),LuaTable,,,,,,,,,,
,userdataOf(Object),LuaUserdata,,,,,,,,,,
,"uerdataOf(Object,Value)",LuaUserdata,,,,,,,,,,
,,,,,,,Arugment type,,,,,
,,,LuaBoolean,LuaClosure,LuaFunction,LuaDouble,LuaInteger,LuaNil,LuaString,LuaTable,LuaThread,LuaUserdata
Type Check Functions,,,,,,,,,,,,
,isboolean,boolean,TRUE,f,f,f,f,f,f,f,f,f
,isclosure,boolean,f,TRUE,f,f,f,f,f,f,f,f
,isfunction,boolean,f,TRUE,TRUE,f,f,f,f,f,f,f
,isint,boolean,f,f,f,f,TRUE,f,true | f,f,f,f
,isinttype,boolean,f,f,f,f,TRUE,f,f,f,f,f
,isnumber,boolean,f,f,f,TRUE,TRUE,f,true | f,f,f,f
,islong,boolean,f,f,f,true | f,TRUE,f,true | f,f,f,f
,isnil,boolean,f,f,f,f,f,TRUE,f,f,f,f
,isstring,boolean,f,f,f,true | f,TRUE,f,TRUE,f,f,f
,istable,boolean,f,f,f,f,f,f,f,TRUE,f,f
,isthread,boolean,f,f,f,f,f,f,f,f,TRUE,f
,isuserdata,boolean,f,f,f,f,f,f,f,f,f,TRUE
,isuserdata(Class c),boolean,f,f,f,f,f,f,f,f,f,true | f
Java Type Coercion Functions,,,,,,,,,,,,
,toboolean,boolean,this.v,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE,TRUE
,tobyte,byte,0,0,0,0,this.v | 0,0,this.v | 0,0,0,0
,tochar,char,0,0,0,0,this.v | 0,0,this.v | 0,0,0,0
,todouble,double,0,0,0,this.v,this.v,0,this.v | 0,0,0,0
,tofloat,float,0,0,0,this.v | 0,this.v,0,this.v | 0,0,0,0
,toint,int,0,0,0,0,this.v,0,this.v | 0,0,0,0
,tolong,long,0,0,0,0,this.v,0,this.v | 0,0,0,0
,toshort,short,0,0,0,0,this.v | 0,0,this.v | 0,0,0,0
,tojstring,String,"""true""|""false""","""closure: x""","""name""",(str) this.v,(str) this.v,"""nil""",this.v,"""table: x""","""thread: x""","""userdata: x"""
,touserdata,Object,null,null,null,null,null,null,null,null,this,this.instance
,,,LuaBoolean,LuaClosure,LuaFunction,LuaDouble,LuaInteger,LuaNil,LuaString,LuaTable,LuaThread,LuaUserdata
Optional Argument Conversion Functions,,,,,,,,,,,,
,optboolean,boolean,this,e,e,e,e,defval,e,e,e,e
,optclosure,LuaClosure,n,this,e,e,e,defval,e,e,e,e
,optdouble,double,e,e,e,this,this,defval,this | e,e,e,e
,optfunction,LuaFunction,n,this,this,e,e,defval,e,e,e,e
,optint,int,e,e,e,(int) this,this,defval,this | e,e,e,e
,optinteger,LuaInteger,e,e,e,(int) this,this,defval,this | e,e,e,e
,optlong,long,e,e,e,(long) this,this,defval,this | e,e,e,e
,optnumber,LuaNumber,e,e,e,this,this,defval,this | e,e,e,e
,optjstring,String,e,e,e,(str) this.v,(str) this.v,defval,this,e,e,e
,optstring,LuaString,e,e,e,(str) this.v,(str) this.v,defval,this,e,e,e
,opttable,LuaTable,e,e,e,e,e,defval,e,this,e,e
,optthread,LuaThread,e,e,e,e,e,defval,e,e,this,n
,optuserdata,Object,e,e,e,e,e,defval,e,e,e,instance
,optuserdata(Class c),Object,e,e,e,e,e,defval,e,e,e,instance | e
Required Argument Conversion Functions,,,,,,,,,,,,
,checkboolean,boolean,this,e,e,e,e,e,e,e,e,e
,checkclosure,LuaClosure,e,this,e,e,e,e,e,e,e,e
,checkdouble,double,e,e,e,this,this,e,e,e,e,e
,checkfunction,LuaFunction,e,this,this,e,e,e,e,e,e,e
,checkint,int,e,e,e,this | e,this,e,e,e,e,e
,checkinteger,LuaInteger,e,e,e,e,this,e,e,e,e,e
,checklong,LuaNumber,e,e,e,this | e,this,e,e,e,e,e
,checknumber,LuaNumber,e,e,e,this,this,e,e,e,e,e
,checkjstring,String,e,e,e,(str) this.v,(str) this.v,e,(str) this.v,e,e,e
,checkstring,LuaString,e,e,e,(str) this.v,(str) this.v,e,this,e,e,e
,checktable,LuaTable,e,e,e,e,e,e,e,this,e,e
,checkthread,LuaThread,e,e,e,e,e,e,e,e,this,e
,checkuserdata,Object,e,e,e,e,e,e,e,e,e,instance
,checkuserdata(Class c),Object,e,e,e,e,e,e,e,e,e,instance | e
,checkvalue,LuaValue,this,this,this,this,this,e,this,this,this,this
,,,LuaBoolean,LuaClosure,LuaFunction,LuaDouble,LuaInteger,LuaNil,LuaString,LuaTable,LuaThread,LuaUserdata
Lua Language Operations,,,,,,,,,,,,
,type,int,TBOOLEAN,TFUNCTION,TFUNCTION,TNUMBER,TNUMBER,TNIL,TSTRING,TTABLE,TTHREAD,TUSERDATA
,typename,string,"""boolean""","""function""","""function""","""number""","""number""","""nil""","""string""","""table""","""thread""","""userdata"""
,len,LuaInteger,e,e,e,e,e,e,#v,#v,e,e
,length,int,e,e,e,e,e,e,#v,#v,e,e
,getmetatable,LuaValue,static,static,static,static,static,static,static,instance,static ,instance
,setmetatable,LuaValue,e,e,e,e,e,e,e,instance,e,instance
,getfenv,LuaTable,e,instance,instance,e,e,e,e,e,instance,e
,setfenv,LuaFunction,e,instance,instance,e,e,e,e,e,instance,e
,call,LuaValue,__call,call,call,__call,__call,__call,__call,__call,__call,__call
,invoke,Varargs,__call,call,call,__call,__call,__call,__call,__call,__call,__call
,get,LuaValue,__index,__index,__index,__index,__index,__index,__index,get,__index,__index
,set,LuaValue,__newindex,__newindex,__newindex,__newindex,__newindex,__newindex,__newindex,set,__newindex,__newindex
1 LuaValue Consructors Return type
2 valueOf(boolean) LuaBoolean
3 valueOf(null) LuaNil
4 valueOf(int) LuaInteger
5 valueOf(double) LuaNumber
6 valueOf(long) LuaNumber
7 valueOf(String) LuaString
8 tableOf(...) LuaTable
9 listOf(LuaValue[]) LuaTable
10 userdataOf(Object) LuaUserdata
11 uerdataOf(Object,Value) LuaUserdata
12 Arugment type
13 LuaBoolean LuaClosure LuaFunction LuaDouble LuaInteger LuaNil LuaString LuaTable LuaThread LuaUserdata
14 Type Check Functions
15 isboolean boolean TRUE f f f f f f f f f
16 isclosure boolean f TRUE f f f f f f f f
17 isfunction boolean f TRUE TRUE f f f f f f f
18 isint boolean f f f f TRUE f true | f f f f
19 isinttype boolean f f f f TRUE f f f f f
20 isnumber boolean f f f TRUE TRUE f true | f f f f
21 islong boolean f f f true | f TRUE f true | f f f f
22 isnil boolean f f f f f TRUE f f f f
23 isstring boolean f f f true | f TRUE f TRUE f f f
24 istable boolean f f f f f f f TRUE f f
25 isthread boolean f f f f f f f f TRUE f
26 isuserdata boolean f f f f f f f f f TRUE
27 isuserdata(Class c) boolean f f f f f f f f f true | f
28 Java Type Coercion Functions
29 toboolean boolean this.v TRUE TRUE TRUE TRUE TRUE TRUE TRUE TRUE TRUE
30 tobyte byte 0 0 0 0 this.v | 0 0 this.v | 0 0 0 0
31 tochar char 0 0 0 0 this.v | 0 0 this.v | 0 0 0 0
32 todouble double 0 0 0 this.v this.v 0 this.v | 0 0 0 0
33 tofloat float 0 0 0 this.v | 0 this.v 0 this.v | 0 0 0 0
34 toint int 0 0 0 0 this.v 0 this.v | 0 0 0 0
35 tolong long 0 0 0 0 this.v 0 this.v | 0 0 0 0
36 toshort short 0 0 0 0 this.v | 0 0 this.v | 0 0 0 0
37 tojstring String "true"|"false" "closure: x" "name" (str) this.v (str) this.v "nil" this.v "table: x" "thread: x" "userdata: x"
38 touserdata Object null null null null null null null null this this.instance
39 LuaBoolean LuaClosure LuaFunction LuaDouble LuaInteger LuaNil LuaString LuaTable LuaThread LuaUserdata
40 Optional Argument Conversion Functions
41 optboolean boolean this e e e e defval e e e e
42 optclosure LuaClosure n this e e e defval e e e e
43 optdouble double e e e this this defval this | e e e e
44 optfunction LuaFunction n this this e e defval e e e e
45 optint int e e e (int) this this defval this | e e e e
46 optinteger LuaInteger e e e (int) this this defval this | e e e e
47 optlong long e e e (long) this this defval this | e e e e
48 optnumber LuaNumber e e e this this defval this | e e e e
49 optjstring String e e e (str) this.v (str) this.v defval this e e e
50 optstring LuaString e e e (str) this.v (str) this.v defval this e e e
51 opttable LuaTable e e e e e defval e this e e
52 optthread LuaThread e e e e e defval e e this n
53 optuserdata Object e e e e e defval e e e instance
54 optuserdata(Class c) Object e e e e e defval e e e instance | e
55 Required Argument Conversion Functions
56 checkboolean boolean this e e e e e e e e e
57 checkclosure LuaClosure e this e e e e e e e e
58 checkdouble double e e e this this e e e e e
59 checkfunction LuaFunction e this this e e e e e e e
60 checkint int e e e this | e this e e e e e
61 checkinteger LuaInteger e e e e this e e e e e
62 checklong LuaNumber e e e this | e this e e e e e
63 checknumber LuaNumber e e e this this e e e e e
64 checkjstring String e e e (str) this.v (str) this.v e (str) this.v e e e
65 checkstring LuaString e e e (str) this.v (str) this.v e this e e e
66 checktable LuaTable e e e e e e e this e e
67 checkthread LuaThread e e e e e e e e this e
68 checkuserdata Object e e e e e e e e e instance
69 checkuserdata(Class c) Object e e e e e e e e e instance | e
70 checkvalue LuaValue this this this this this e this this this this
71 LuaBoolean LuaClosure LuaFunction LuaDouble LuaInteger LuaNil LuaString LuaTable LuaThread LuaUserdata
72 Lua Language Operations
73 type int TBOOLEAN TFUNCTION TFUNCTION TNUMBER TNUMBER TNIL TSTRING TTABLE TTHREAD TUSERDATA
74 typename string "boolean" "function" "function" "number" "number" "nil" "string" "table" "thread" "userdata"
75 len LuaInteger e e e e e e #v #v e e
76 length int e e e e e e #v #v e e
77 getmetatable LuaValue static static static static static static static instance static instance
78 setmetatable LuaValue e e e e e e e instance e instance
79 getfenv LuaTable e instance instance e e e e e instance e
80 setfenv LuaFunction e instance instance e e e e e instance e
81 call LuaValue __call call call __call __call __call __call __call __call __call
82 invoke Varargs __call call call __call __call __call __call __call __call __call
83 get LuaValue __index __index __index __index __index __index __index get __index __index
84 set LuaValue __newindex __newindex __newindex __newindex __newindex __newindex __newindex set __newindex __newindex

View File

@@ -1,260 +0,0 @@
/*******************************************************************************
* Copyright (c) 2009 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2;
/**
* String buffer for use in string library methods, optimized for production
* of StrValue instances.
* <p>
* The buffer can begin initially as a wrapped {@link LuaValue}
* and only when concatenation actually occurs are the bytes first copied.
* <p>
* To convert back to a {@link LuaValue} again,
* the function {@link Buffer#value()} is used.
* @see LuaValue
* @see LuaValue#buffer()
* @see LuaString
*/
public final class Buffer {
/** Default capacity for a buffer: 64 */
private static final int DEFAULT_CAPACITY = 64;
/** Shared static array with no bytes */
private static final byte[] NOBYTES = {};
/** Bytes in this buffer */
private byte[] bytes;
/** Length of this buffer */
private int length;
/** Offset into the byte array */
private int offset;
/** Value of this buffer, when not represented in bytes */
private LuaValue value;
/**
* Create buffer with default capacity
* @see #DEFAULT_CAPACITY
*/
public Buffer() {
this(DEFAULT_CAPACITY);
}
/**
* Create buffer with specified initial capacity
* @param initialCapacity the initial capacity
*/
public Buffer( int initialCapacity ) {
bytes = new byte[ initialCapacity ];
length = 0;
offset = 0;
value = null;
}
/**
* Create buffer with specified initial value
* @param value the initial value
*/
public Buffer(LuaValue value) {
bytes = NOBYTES;
length = offset = 0;
this.value = value;
}
/**
* Get buffer contents as a {@link LuaValue}
* @return value as a {@link LuaValue}, converting as necessary
*/
public LuaValue value() {
return value != null? value: this.tostring();
}
/**
* Set buffer contents as a {@link LuaValue}
* @param value value to set
*/
public Buffer setvalue(LuaValue value) {
bytes = NOBYTES;
offset = length = 0;
this.value = value;
return this;
}
/**
* Convert the buffer to a {@link LuaString}
* @return the value as a {@link LuaString}
*/
public final LuaString tostring() {
realloc( length, 0 );
return LuaString.valueOf( bytes, offset, length );
}
/**
* Convert the buffer to a Java String
* @return the value as a Java String
*/
public String tojstring() {
return value().tojstring();
}
/**
* Convert the buffer to a Java String
* @return the value as a Java String
*/
public String toString() {
return tojstring();
}
/**
* Append a single byte to the buffer.
* @return {@code this} to allow call chaining
*/
public final Buffer append( byte b ) {
makeroom( 0, 1 );
bytes[ offset + length++ ] = b;
return this;
}
/**
* Append a {@link LuaValue} to the buffer.
* @return {@code this} to allow call chaining
*/
public final Buffer append( LuaValue val ) {
append( val.strvalue() );
return this;
}
/**
* Append a {@link LuaString} to the buffer.
* @return {@code this} to allow call chaining
*/
public final Buffer append( LuaString str ) {
final int n = str.m_length;
makeroom( 0, n );
str.copyInto( 0, bytes, offset + length, n );
length += n;
return this;
}
/**
* Append a Java String to the buffer.
* The Java string will be converted to bytes using the UTF8 encoding.
* @return {@code this} to allow call chaining
* @see LuaString#encodeToUtf8(char[], byte[], int)
*/
public final Buffer append( String str ) {
char[] chars = str.toCharArray();
/* DAN200 START */
/*
final int n = LuaString.lengthAsUtf8( chars );
makeroom( 0, n );
LuaString.encodeToUtf8( chars, bytes, offset + length );
length += n;
*/
makeroom( 0, chars.length );
for( int i=0; i<chars.length; ++i )
{
char ch = chars[i];
bytes[ offset + length + i ] = (ch < 256) ? (byte)ch : (byte)'?';
}
length += chars.length;
/* DAN200 END */
return this;
}
/** Concatenate this buffer onto a {@link LuaValue}
* @param lhs the left-hand-side value onto which we are concatenating {@code this}
* @return {@link Buffer} for use in call chaining.
*/
public Buffer concatTo(LuaValue lhs) {
return setvalue(lhs.concat(value()));
}
/** Concatenate this buffer onto a {@link LuaString}
* @param lhs the left-hand-side value onto which we are concatenating {@code this}
* @return {@link Buffer} for use in call chaining.
*/
public Buffer concatTo(LuaString lhs) {
return value!=null&&!value.isstring()? setvalue(lhs.concat(value)): prepend(lhs);
}
/** Concatenate this buffer onto a {@link LuaNumber}
* <p>
* The {@link LuaNumber} will be converted to a string before concatenating.
* @param lhs the left-hand-side value onto which we are concatenating {@code this}
* @return {@link Buffer} for use in call chaining.
*/
public Buffer concatTo(LuaNumber lhs) {
return value!=null&&!value.isstring()? setvalue(lhs.concat(value)): prepend(lhs.strvalue());
}
/** Concatenate bytes from a {@link LuaString} onto the front of this buffer
* @param s the left-hand-side value which we will concatenate onto the front of {@code this}
* @return {@link Buffer} for use in call chaining.
*/
public Buffer prepend(LuaString s) {
int n = s.m_length;
makeroom( n, 0 );
System.arraycopy( s.m_bytes, s.m_offset, bytes, offset-n, n );
offset -= n;
length += n;
value = null;
return this;
}
/** Ensure there is enough room before and after the bytes.
* @param nbefore number of unused bytes which must precede the data after this completes
* @param nafter number of unused bytes which must follow the data after this completes
*/
public final void makeroom( int nbefore, int nafter ) {
if ( value != null ) {
LuaString s = value.strvalue();
value = null;
length = s.m_length;
offset = nbefore;
bytes = new byte[nbefore+length+nafter];
System.arraycopy(s.m_bytes, s.m_offset, bytes, offset, length);
} else if ( offset+length+nafter > bytes.length || offset<nbefore ) {
int n = nbefore+length+nafter;
int m = n<32? 32: n<length*2? length*2: n;
realloc( m, nbefore==0? 0: m-length-nafter );
}
}
/** Reallocate the internal storage for the buffer
* @param newSize the size of the buffer to use
* @param newOffset the offset to use
*/
private final void realloc( int newSize, int newOffset ) {
if ( newSize != bytes.length ) {
byte[] newBytes = new byte[ newSize ];
System.arraycopy( bytes, offset, newBytes, newOffset, length );
bytes = newBytes;
offset = newOffset;
}
}
}

View File

@@ -1,428 +0,0 @@
/*******************************************************************************
* Copyright (c) 2009 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2;
import java.io.DataInputStream;
import java.io.IOException;
import java.io.InputStream;
/**
* Class to manage loading of {@link Prototype} instances.
* <p>
* The {@link LoadState} class exposes one main function,
* namely {@link #load(InputStream, String, LuaValue)},
* to be used to load code from a particular input stream.
* <p>
* A simple pattern for loading and executing code is
* <pre> {@code
* LuaValue _G = JsePlatform.standardGlobals();
* LoadState.load( new FileInputStream("main.lua"), "main.lua", _G ).call();
* } </pre>
* This should work regardless of which {@link LuaCompiler}
* has been installed.
* <p>
*
* Prior to loading code, a compiler should be installed.
* <p>
* By default, when using {@link JsePlatform} or {@JmePlatform}
* to construct globals, the {@link LuaC} compiler is installed.
* <p>
* To override the default compiler with, say, the {@link LuaJC}
* lua-to-java bytecode compiler, install it before loading,
* for example:
* <pre> {@code
* LuaValue _G = JsePlatform.standardGlobals();
* LuaJC.install();
* LoadState.load( new FileInputStream("main.lua"), "main.lua", _G ).call();
* } </pre>
*
* @see LuaCompiler
* @see LuaClosure
* @see LuaFunction
* @see LoadState#compiler
* @see LoadState#load(InputStream, String, LuaValue)
* @see LuaC
* @see LuaJC
*/
public class LoadState {
/** format corresponding to non-number-patched lua, all numbers are floats or doubles */
public static final int NUMBER_FORMAT_FLOATS_OR_DOUBLES = 0;
/** format corresponding to non-number-patched lua, all numbers are ints */
public static final int NUMBER_FORMAT_INTS_ONLY = 1;
/** format corresponding to number-patched lua, all numbers are 32-bit (4 byte) ints */
public static final int NUMBER_FORMAT_NUM_PATCH_INT32 = 4;
// type constants
public static final int LUA_TINT = (-2);
public static final int LUA_TNONE = (-1);
public static final int LUA_TNIL = 0;
public static final int LUA_TBOOLEAN = 1;
public static final int LUA_TLIGHTUSERDATA = 2;
public static final int LUA_TNUMBER = 3;
public static final int LUA_TSTRING = 4;
public static final int LUA_TTABLE = 5;
public static final int LUA_TFUNCTION = 6;
public static final int LUA_TUSERDATA = 7;
public static final int LUA_TTHREAD = 8;
public static final int LUA_TVALUE = 9;
/** Interface for the compiler, if it is installed.
* <p>
* See the {@link LuaClosure} documentation for examples of how to use the compiler.
* @see LuaClosure
* @see #load(InputStream, String, LuaValue)
* */
public interface LuaCompiler {
/** Load into a Closure or LuaFunction from a Stream and initializes the environment
* @throws IOException */
public LuaFunction load(InputStream stream, String filename, LuaValue env) throws IOException;
}
/** Compiler instance, if installed */
public static LuaCompiler compiler = null;
/** Signature byte indicating the file is a compiled binary chunk */
private static final byte[] LUA_SIGNATURE = { '\033', 'L', 'u', 'a' };
/** Name for compiled chunks */
public static final String SOURCE_BINARY_STRING = "binary string";
/** for header of binary files -- this is Lua 5.1 */
public static final int LUAC_VERSION = 0x51;
/** for header of binary files -- this is the official format */
public static final int LUAC_FORMAT = 0;
/** size of header of binary files */
public static final int LUAC_HEADERSIZE = 12;
// values read from the header
private int luacVersion;
private int luacFormat;
private boolean luacLittleEndian;
private int luacSizeofInt;
private int luacSizeofSizeT;
private int luacSizeofInstruction;
private int luacSizeofLuaNumber;
private int luacNumberFormat;
/** input stream from which we are loading */
public final DataInputStream is;
/** Name of what is being loaded? */
String name;
private static final LuaValue[] NOVALUES = {};
private static final Prototype[] NOPROTOS = {};
private static final LocVars[] NOLOCVARS = {};
private static final LuaString[] NOSTRVALUES = {};
private static final int[] NOINTS = {};
/** Read buffer */
private byte[] buf = new byte[512];
/** Load a 4-byte int value from the input stream
* @return the int value laoded.
**/
int loadInt() throws IOException {
is.readFully(buf,0,4);
return luacLittleEndian?
(buf[3] << 24) | ((0xff & buf[2]) << 16) | ((0xff & buf[1]) << 8) | (0xff & buf[0]):
(buf[0] << 24) | ((0xff & buf[1]) << 16) | ((0xff & buf[2]) << 8) | (0xff & buf[3]);
}
/** Load an array of int values from the input stream
* @return the array of int values laoded.
**/
int[] loadIntArray() throws IOException {
int n = loadInt();
if ( n == 0 )
return NOINTS;
// read all data at once
int m = n << 2;
if ( buf.length < m )
buf = new byte[m];
is.readFully(buf,0,m);
int[] array = new int[n];
for ( int i=0, j=0; i<n; ++i, j+=4 )
array[i] = luacLittleEndian?
(buf[j+3] << 24) | ((0xff & buf[j+2]) << 16) | ((0xff & buf[j+1]) << 8) | (0xff & buf[j+0]):
(buf[j+0] << 24) | ((0xff & buf[j+1]) << 16) | ((0xff & buf[j+2]) << 8) | (0xff & buf[j+3]);
return array;
}
/** Load a long value from the input stream
* @return the long value laoded.
**/
long loadInt64() throws IOException {
int a,b;
if ( this.luacLittleEndian ) {
a = loadInt();
b = loadInt();
} else {
b = loadInt();
a = loadInt();
}
return (((long)b)<<32) | (((long)a)&0xffffffffL);
}
/** Load a lua strin gvalue from the input stream
* @return the {@link LuaString} value laoded.
**/
LuaString loadString() throws IOException {
int size = this.luacSizeofSizeT == 8? (int) loadInt64(): loadInt();
if ( size == 0 )
return null;
byte[] bytes = new byte[size];
is.readFully( bytes, 0, size );
return LuaString.valueOf( bytes, 0, bytes.length - 1 );
}
/**
* Convert bits in a long value to a {@link LuaValue}.
* @param bits long value containing the bits
* @return {@link LuaInteger} or {@link LuaDouble} whose value corresponds to the bits provided.
*/
public static LuaValue longBitsToLuaNumber( long bits ) {
if ( ( bits & ( ( 1L << 63 ) - 1 ) ) == 0L ) {
return LuaValue.ZERO;
}
int e = (int)((bits >> 52) & 0x7ffL) - 1023;
if ( e >= 0 && e < 31 ) {
long f = bits & 0xFFFFFFFFFFFFFL;
int shift = 52 - e;
long intPrecMask = ( 1L << shift ) - 1;
if ( ( f & intPrecMask ) == 0 ) {
int intValue = (int)( f >> shift ) | ( 1 << e );
return LuaInteger.valueOf( ( ( bits >> 63 ) != 0 ) ? -intValue : intValue );
}
}
return LuaValue.valueOf( Double.longBitsToDouble(bits) );
}
/**
* Load a number from a binary chunk
* @return the {@link LuaValue} loaded
* @throws IOException if an i/o exception occurs
*/
LuaValue loadNumber() throws IOException {
if ( luacNumberFormat == NUMBER_FORMAT_INTS_ONLY ) {
return LuaInteger.valueOf( loadInt() );
} else {
return longBitsToLuaNumber( loadInt64() );
}
}
/**
* Load a list of constants from a binary chunk
* @param f the function prototype
* @throws IOException if an i/o exception occurs
*/
void loadConstants(Prototype f) throws IOException {
int n = loadInt();
LuaValue[] values = n>0? new LuaValue[n]: NOVALUES;
for ( int i=0; i<n; i++ ) {
switch ( is.readByte() ) {
case LUA_TNIL:
values[i] = LuaValue.NIL;
break;
case LUA_TBOOLEAN:
values[i] = (0 != is.readUnsignedByte()? LuaValue.TRUE: LuaValue.FALSE);
break;
case LUA_TINT:
values[i] = LuaInteger.valueOf( loadInt() );
break;
case LUA_TNUMBER:
values[i] = loadNumber();
break;
case LUA_TSTRING:
values[i] = loadString();
break;
default:
throw new IllegalStateException("bad constant");
}
}
f.k = values;
n = loadInt();
Prototype[] protos = n>0? new Prototype[n]: NOPROTOS;
for ( int i=0; i<n; i++ )
protos[i] = loadFunction(f.source);
f.p = protos;
}
/**
* Load the debug infor for a function prototype
* @param f the function Prototype
* @throws IOException if there is an i/o exception
*/
void loadDebug( Prototype f ) throws IOException {
f.lineinfo = loadIntArray();
int n = loadInt();
f.locvars = n>0? new LocVars[n]: NOLOCVARS;
for ( int i=0; i<n; i++ ) {
LuaString varname = loadString();
int startpc = loadInt();
int endpc = loadInt();
f.locvars[i] = new LocVars(varname, startpc, endpc);
}
n = loadInt();
f.upvalues = n>0? new LuaString[n]: NOSTRVALUES;
for ( int i=0; i<n; i++ ) {
f.upvalues[i] = loadString();
}
}
/**
* Load a function prototype from the input stream
* @param p name of the source
* @return {@link Prototype} instance that was loaded
* @throws IOException
*/
public Prototype loadFunction(LuaString p) throws IOException {
Prototype f = new Prototype();
// this.L.push(f);
f.source = loadString();
if ( f.source == null )
f.source = p;
f.linedefined = loadInt();
f.lastlinedefined = loadInt();
f.nups = is.readUnsignedByte();
f.numparams = is.readUnsignedByte();
f.is_vararg = is.readUnsignedByte();
f.maxstacksize = is.readUnsignedByte();
f.code = loadIntArray();
loadConstants(f);
loadDebug(f);
// TODO: add check here, for debugging purposes, I believe
// see ldebug.c
// IF (!luaG_checkcode(f), "bad code");
// this.L.pop();
return f;
}
/**
* Load the lua chunk header values.
* @throws IOException if an i/o exception occurs.
*/
public void loadHeader() throws IOException {
luacVersion = is.readByte();
luacFormat = is.readByte();
luacLittleEndian = (0 != is.readByte());
luacSizeofInt = is.readByte();
luacSizeofSizeT = is.readByte();
luacSizeofInstruction = is.readByte();
luacSizeofLuaNumber = is.readByte();
luacNumberFormat = is.readByte();
}
/**
* Load lua in either binary or text form from an input stream.
* @param firstByte the first byte of the input stream
* @param stream InputStream to read, after having read the first byte already
* @param name Name to apply to the loaded chunk
* @return {@link Prototype} that was loaded
* @throws IllegalArgumentException if the signature is bac
* @throws IOException if an IOException occurs
*/
public static LuaFunction load( InputStream stream, String name, LuaValue env ) throws IOException {
if ( compiler != null )
return compiler.load(stream, name, env);
else {
int firstByte = stream.read();
if ( firstByte != LUA_SIGNATURE[0] )
throw new LuaError("no compiler");
Prototype p = loadBinaryChunk( firstByte, stream, name );
return new LuaClosure( p, env );
}
}
/**
* Load lua thought to be a binary chunk from its first byte from an input stream.
* @param firstByte the first byte of the input stream
* @param stream InputStream to read, after having read the first byte already
* @param name Name to apply to the loaded chunk
* @return {@link Prototype} that was loaded
* @throws IllegalArgumentException if the signature is bac
* @throws IOException if an IOException occurs
*/
public static Prototype loadBinaryChunk( int firstByte, InputStream stream, String name ) throws IOException {
// check rest of signature
if ( firstByte != LUA_SIGNATURE[0]
|| stream.read() != LUA_SIGNATURE[1]
|| stream.read() != LUA_SIGNATURE[2]
|| stream.read() != LUA_SIGNATURE[3] )
throw new IllegalArgumentException("bad signature");
// load file as a compiled chunk
String sname = getSourceName(name);
LoadState s = new LoadState( stream, sname );
s.loadHeader();
// check format
switch ( s.luacNumberFormat ) {
case NUMBER_FORMAT_FLOATS_OR_DOUBLES:
case NUMBER_FORMAT_INTS_ONLY:
case NUMBER_FORMAT_NUM_PATCH_INT32:
break;
default:
throw new LuaError("unsupported int size");
}
return s.loadFunction( LuaString.valueOf(sname) );
}
/**
* Construct a source name from a supplied chunk name
* @param name String name that appears in the chunk
* @return source file name
*/
public static String getSourceName(String name) {
String sname = name;
if ( name.startsWith("@") || name.startsWith("=") )
sname = name.substring(1);
else if ( name.startsWith("\033") )
sname = SOURCE_BINARY_STRING;
return sname;
}
/** Private constructor for create a load state */
private LoadState( InputStream stream, String name ) {
this.name = name;
this.is = new DataInputStream( stream );
}
}

View File

@@ -1,52 +0,0 @@
/*******************************************************************************
* Copyright (c) 2009-2011 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2;
/**
* Data class to hold debug information relatign to local variables for a {@link Prototype}
*/
public class LocVars {
/** The local variable name */
public LuaString varname;
/** The instruction offset when the variable comes into scope */
public int startpc;
/** The instruction offset when the variable goes out of scope */
public int endpc;
/**
* Construct a LocVars instance.
* @param varname The local variable name
* @param startpc The instruction offset when the variable comes into scope
* @param endpc The instruction offset when the variable goes out of scope
*/
public LocVars(LuaString varname, int startpc, int endpc) {
this.varname = varname;
this.startpc = startpc;
this.endpc = endpc;
}
public String tojstring() {
return varname+" "+startpc+"-"+endpc;
}
}

View File

@@ -1,337 +0,0 @@
/*******************************************************************************
* Copyright (c) 2009-2011 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2;
/**
* Constants for lua limits and opcodes.
* <p>
* This is a direct translation of C lua distribution header file constants
* for bytecode creation and processing.
*/
public class Lua {
/** version is supplied by ant build task */
public static final String _VERSION = "Luaj 0.0";
/** use return values from previous op */
public static final int LUA_MULTRET = -1;
/** masks for new-style vararg */
public static final int VARARG_HASARG = 1;
public static final int VARARG_ISVARARG = 2;
public static final int VARARG_NEEDSARG = 4;
// from lopcodes.h
/*===========================================================================
We assume that instructions are unsigned numbers.
All instructions have an opcode in the first 6 bits.
Instructions can have the following fields:
`A' : 8 bits
`B' : 9 bits
`C' : 9 bits
`Bx' : 18 bits (`B' and `C' together)
`sBx' : signed Bx
A signed argument is represented in excess K; that is, the number
value is the unsigned value minus K. K is exactly the maximum value
for that argument (so that -max is represented by 0, and +max is
represented by 2*max), which is half the maximum for the corresponding
unsigned argument.
===========================================================================*/
/* basic instruction format */
public static final int iABC = 0;
public static final int iABx = 1;
public static final int iAsBx = 2;
/*
** size and position of opcode arguments.
*/
public static final int SIZE_C = 9;
public static final int SIZE_B = 9;
public static final int SIZE_Bx = (SIZE_C + SIZE_B);
public static final int SIZE_A = 8;
public static final int SIZE_OP = 6;
public static final int POS_OP = 0;
public static final int POS_A = (POS_OP + SIZE_OP);
public static final int POS_C = (POS_A + SIZE_A);
public static final int POS_B = (POS_C + SIZE_C);
public static final int POS_Bx = POS_C;
public static final int MAX_OP = ((1<<SIZE_OP)-1);
public static final int MAXARG_A = ((1<<SIZE_A)-1);
public static final int MAXARG_B = ((1<<SIZE_B)-1);
public static final int MAXARG_C = ((1<<SIZE_C)-1);
public static final int MAXARG_Bx = ((1<<SIZE_Bx)-1);
public static final int MAXARG_sBx = (MAXARG_Bx>>1); /* `sBx' is signed */
public static final int MASK_OP = ((1<<SIZE_OP)-1)<<POS_OP;
public static final int MASK_A = ((1<<SIZE_A)-1)<<POS_A;
public static final int MASK_B = ((1<<SIZE_B)-1)<<POS_B;
public static final int MASK_C = ((1<<SIZE_C)-1)<<POS_C;
public static final int MASK_Bx = ((1<<SIZE_Bx)-1)<<POS_Bx;
public static final int MASK_NOT_OP = ~MASK_OP;
public static final int MASK_NOT_A = ~MASK_A;
public static final int MASK_NOT_B = ~MASK_B;
public static final int MASK_NOT_C = ~MASK_C;
public static final int MASK_NOT_Bx = ~MASK_Bx;
/*
** the following macros help to manipulate instructions
*/
public static int GET_OPCODE(int i) {
return (i >> POS_OP) & MAX_OP;
}
public static int GETARG_A(int i) {
return (i >> POS_A) & MAXARG_A;
}
public static int GETARG_B(int i) {
return (i >> POS_B) & MAXARG_B;
}
public static int GETARG_C(int i) {
return (i >> POS_C) & MAXARG_C;
}
public static int GETARG_Bx(int i) {
return (i >> POS_Bx) & MAXARG_Bx;
}
public static int GETARG_sBx(int i) {
return ((i >> POS_Bx) & MAXARG_Bx) - MAXARG_sBx;
}
/*
** Macros to operate RK indices
*/
/** this bit 1 means constant (0 means register) */
public static final int BITRK = (1 << (SIZE_B - 1));
/** test whether value is a constant */
public static boolean ISK(int x) {
return 0 != ((x) & BITRK);
}
/** gets the index of the constant */
public static int INDEXK(int r) {
return ((int)(r) & ~BITRK);
}
public static final int MAXINDEXRK = (BITRK - 1);
/** code a constant index as a RK value */
public static int RKASK(int x) {
return ((x) | BITRK);
}
/**
** invalid register that fits in 8 bits
*/
public static final int NO_REG = MAXARG_A;
/*
** R(x) - register
** Kst(x) - constant (in constant table)
** RK(x) == if ISK(x) then Kst(INDEXK(x)) else R(x)
*/
/*
** grep "ORDER OP" if you change these enums
*/
/*----------------------------------------------------------------------
name args description
------------------------------------------------------------------------*/
public static final int OP_MOVE = 0;/* A B R(A) := R(B) */
public static final int OP_LOADK = 1;/* A Bx R(A) := Kst(Bx) */
public static final int OP_LOADBOOL = 2;/* A B C R(A) := (Bool)B; if (C) pc++ */
public static final int OP_LOADNIL = 3; /* A B R(A) := ... := R(B) := nil */
public static final int OP_GETUPVAL = 4; /* A B R(A) := UpValue[B] */
public static final int OP_GETGLOBAL = 5; /* A Bx R(A) := Gbl[Kst(Bx)] */
public static final int OP_GETTABLE = 6; /* A B C R(A) := R(B)[RK(C)] */
public static final int OP_SETGLOBAL = 7; /* A Bx Gbl[Kst(Bx)] := R(A) */
public static final int OP_SETUPVAL = 8; /* A B UpValue[B] := R(A) */
public static final int OP_SETTABLE = 9; /* A B C R(A)[RK(B)] := RK(C) */
public static final int OP_NEWTABLE = 10; /* A B C R(A) := {} (size = B,C) */
public static final int OP_SELF = 11; /* A B C R(A+1) := R(B); R(A) := R(B)[RK(C)] */
public static final int OP_ADD = 12; /* A B C R(A) := RK(B) + RK(C) */
public static final int OP_SUB = 13; /* A B C R(A) := RK(B) - RK(C) */
public static final int OP_MUL = 14; /* A B C R(A) := RK(B) * RK(C) */
public static final int OP_DIV = 15; /* A B C R(A) := RK(B) / RK(C) */
public static final int OP_MOD = 16; /* A B C R(A) := RK(B) % RK(C) */
public static final int OP_POW = 17; /* A B C R(A) := RK(B) ^ RK(C) */
public static final int OP_UNM = 18; /* A B R(A) := -R(B) */
public static final int OP_NOT = 19; /* A B R(A) := not R(B) */
public static final int OP_LEN = 20; /* A B R(A) := length of R(B) */
public static final int OP_CONCAT = 21; /* A B C R(A) := R(B).. ... ..R(C) */
public static final int OP_JMP = 22; /* sBx pc+=sBx */
public static final int OP_EQ = 23; /* A B C if ((RK(B) == RK(C)) ~= A) then pc++ */
public static final int OP_LT = 24; /* A B C if ((RK(B) < RK(C)) ~= A) then pc++ */
public static final int OP_LE = 25; /* A B C if ((RK(B) <= RK(C)) ~= A) then pc++ */
public static final int OP_TEST = 26; /* A C if not (R(A) <=> C) then pc++ */
public static final int OP_TESTSET = 27; /* A B C if (R(B) <=> C) then R(A) := R(B) else pc++ */
public static final int OP_CALL = 28; /* A B C R(A), ... ,R(A+C-2) := R(A)(R(A+1), ... ,R(A+B-1)) */
public static final int OP_TAILCALL = 29; /* A B C return R(A)(R(A+1), ... ,R(A+B-1)) */
public static final int OP_RETURN = 30; /* A B return R(A), ... ,R(A+B-2) (see note) */
public static final int OP_FORLOOP = 31; /* A sBx R(A)+=R(A+2);
if R(A) <?= R(A+1) then { pc+=sBx; R(A+3)=R(A) }*/
public static final int OP_FORPREP = 32; /* A sBx R(A)-=R(A+2); pc+=sBx */
public static final int OP_TFORLOOP = 33; /* A C R(A+3), ... ,R(A+2+C) := R(A)(R(A+1), R(A+2));
if R(A+3) ~= nil then R(A+2)=R(A+3) else pc++ */
public static final int OP_SETLIST = 34; /* A B C R(A)[(C-1)*FPF+i] := R(A+i), 1 <= i <= B */
public static final int OP_CLOSE = 35; /* A close all variables in the stack up to (>=) R(A)*/
public static final int OP_CLOSURE = 36; /* A Bx R(A) := closure(KPROTO[Bx], R(A), ... ,R(A+n)) */
public static final int OP_VARARG = 37; /* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
public static final int NUM_OPCODES = OP_VARARG + 1;
/* pseudo-opcodes used in parsing only. */
public static final int OP_GT = 63; // >
public static final int OP_GE = 62; // >=
public static final int OP_NEQ = 61; // ~=
public static final int OP_AND = 60; // and
public static final int OP_OR = 59; // or
/*===========================================================================
Notes:
(*) In OP_CALL, if (B == 0) then B = top. C is the number of returns - 1,
and can be 0: OP_CALL then sets `top' to last_result+1, so
next open instruction (OP_CALL, OP_RETURN, OP_SETLIST) may use `top'.
(*) In OP_VARARG, if (B == 0) then use actual number of varargs and
set top (like in OP_CALL with C == 0).
(*) In OP_RETURN, if (B == 0) then return up to `top'
(*) In OP_SETLIST, if (B == 0) then B = `top';
if (C == 0) then next `instruction' is real C
(*) For comparisons, A specifies what condition the test should accept
(true or false).
(*) All `skips' (pc++) assume that next instruction is a jump
===========================================================================*/
/*
** masks for instruction properties. The format is:
** bits 0-1: op mode
** bits 2-3: C arg mode
** bits 4-5: B arg mode
** bit 6: instruction set register A
** bit 7: operator is a test
*/
public static final int OpArgN = 0; /* argument is not used */
public static final int OpArgU = 1; /* argument is used */
public static final int OpArgR = 2; /* argument is a register or a jump offset */
public static final int OpArgK = 3; /* argument is a constant or register/constant */
public static final int[] luaP_opmodes = {
/* T A B C mode opcode */
(0<<7) | (1<<6) | (OpArgR<<4) | (OpArgN<<2) | (iABC), /* OP_MOVE */
(0<<7) | (1<<6) | (OpArgK<<4) | (OpArgN<<2) | (iABx), /* OP_LOADK */
(0<<7) | (1<<6) | (OpArgU<<4) | (OpArgU<<2) | (iABC), /* OP_LOADBOOL */
(0<<7) | (1<<6) | (OpArgR<<4) | (OpArgN<<2) | (iABC), /* OP_LOADNIL */
(0<<7) | (1<<6) | (OpArgU<<4) | (OpArgN<<2) | (iABC), /* OP_GETUPVAL */
(0<<7) | (1<<6) | (OpArgK<<4) | (OpArgN<<2) | (iABx), /* OP_GETGLOBAL */
(0<<7) | (1<<6) | (OpArgR<<4) | (OpArgK<<2) | (iABC), /* OP_GETTABLE */
(0<<7) | (0<<6) | (OpArgK<<4) | (OpArgN<<2) | (iABx), /* OP_SETGLOBAL */
(0<<7) | (0<<6) | (OpArgU<<4) | (OpArgN<<2) | (iABC), /* OP_SETUPVAL */
(0<<7) | (0<<6) | (OpArgK<<4) | (OpArgK<<2) | (iABC), /* OP_SETTABLE */
(0<<7) | (1<<6) | (OpArgU<<4) | (OpArgU<<2) | (iABC), /* OP_NEWTABLE */
(0<<7) | (1<<6) | (OpArgR<<4) | (OpArgK<<2) | (iABC), /* OP_SELF */
(0<<7) | (1<<6) | (OpArgK<<4) | (OpArgK<<2) | (iABC), /* OP_ADD */
(0<<7) | (1<<6) | (OpArgK<<4) | (OpArgK<<2) | (iABC), /* OP_SUB */
(0<<7) | (1<<6) | (OpArgK<<4) | (OpArgK<<2) | (iABC), /* OP_MUL */
(0<<7) | (1<<6) | (OpArgK<<4) | (OpArgK<<2) | (iABC), /* OP_DIV */
(0<<7) | (1<<6) | (OpArgK<<4) | (OpArgK<<2) | (iABC), /* OP_MOD */
(0<<7) | (1<<6) | (OpArgK<<4) | (OpArgK<<2) | (iABC), /* OP_POW */
(0<<7) | (1<<6) | (OpArgR<<4) | (OpArgN<<2) | (iABC), /* OP_UNM */
(0<<7) | (1<<6) | (OpArgR<<4) | (OpArgN<<2) | (iABC), /* OP_NOT */
(0<<7) | (1<<6) | (OpArgR<<4) | (OpArgN<<2) | (iABC), /* OP_LEN */
(0<<7) | (1<<6) | (OpArgR<<4) | (OpArgR<<2) | (iABC), /* OP_CONCAT */
(0<<7) | (0<<6) | (OpArgR<<4) | (OpArgN<<2) | (iAsBx), /* OP_JMP */
(1<<7) | (0<<6) | (OpArgK<<4) | (OpArgK<<2) | (iABC), /* OP_EQ */
(1<<7) | (0<<6) | (OpArgK<<4) | (OpArgK<<2) | (iABC), /* OP_LT */
(1<<7) | (0<<6) | (OpArgK<<4) | (OpArgK<<2) | (iABC), /* OP_LE */
(1<<7) | (1<<6) | (OpArgR<<4) | (OpArgU<<2) | (iABC), /* OP_TEST */
(1<<7) | (1<<6) | (OpArgR<<4) | (OpArgU<<2) | (iABC), /* OP_TESTSET */
(0<<7) | (1<<6) | (OpArgU<<4) | (OpArgU<<2) | (iABC), /* OP_CALL */
(0<<7) | (1<<6) | (OpArgU<<4) | (OpArgU<<2) | (iABC), /* OP_TAILCALL */
(0<<7) | (0<<6) | (OpArgU<<4) | (OpArgN<<2) | (iABC), /* OP_RETURN */
(0<<7) | (1<<6) | (OpArgR<<4) | (OpArgN<<2) | (iAsBx), /* OP_FORLOOP */
(0<<7) | (1<<6) | (OpArgR<<4) | (OpArgN<<2) | (iAsBx), /* OP_FORPREP */
(1<<7) | (0<<6) | (OpArgN<<4) | (OpArgU<<2) | (iABC), /* OP_TFORLOOP */
(0<<7) | (0<<6) | (OpArgU<<4) | (OpArgU<<2) | (iABC), /* OP_SETLIST */
(0<<7) | (0<<6) | (OpArgN<<4) | (OpArgN<<2) | (iABC), /* OP_CLOSE */
(0<<7) | (1<<6) | (OpArgU<<4) | (OpArgN<<2) | (iABx), /* OP_CLOSURE */
(0<<7) | (1<<6) | (OpArgU<<4) | (OpArgN<<2) | (iABC), /* OP_VARARG */
};
public static int getOpMode(int m) {
return luaP_opmodes[m] & 3;
}
public static int getBMode(int m) {
return (luaP_opmodes[m] >> 4) & 3;
}
public static int getCMode(int m) {
return (luaP_opmodes[m] >> 2) & 3;
}
public static boolean testAMode(int m) {
return 0 != (luaP_opmodes[m] & (1 << 6));
}
public static boolean testTMode(int m) {
return 0 != (luaP_opmodes[m] & (1 << 7));
}
/* number of list items to accumulate before a SETLIST instruction */
public static final int LFIELDS_PER_FLUSH = 50;
}

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@@ -1,103 +0,0 @@
/*******************************************************************************
* Copyright (c) 2009-2011 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2;
/**
* Extension of {@link LuaValue} which can hold a Java boolean as its value.
* <p>
* These instance are not instantiated directly by clients.
* Instead, there are exactly twon instances of this class,
* {@link LuaValue#TRUE} and {@link LuaValue#FALSE}
* representing the lua values {@code true} and {@link false}.
* The function {@link LuaValue#valueOf(boolean)} will always
* return one of these two values.
* <p>
* Any {@link LuaValue} can be converted to its equivalent
* boolean representation using {@link LuaValue#toboolean()}
* <p>
* @see LuaValue
* @see LuaValue#valueOf(boolean)
* @see LuaValue#TRUE
* @see LuaValue#FALSE
*/
public final class LuaBoolean extends LuaValue {
/** The singleton instance representing lua {@code true} */
static final LuaBoolean _TRUE = new LuaBoolean(true);
/** The singleton instance representing lua {@code false} */
static final LuaBoolean _FALSE = new LuaBoolean(false);
/** Shared static metatable for boolean values represented in lua. */
public static LuaValue s_metatable;
/** The value of the boolean */
public final boolean v;
LuaBoolean(boolean b) {
this.v = b;
}
public int type() {
return LuaValue.TBOOLEAN;
}
public String typename() {
return "boolean";
}
public boolean isboolean() {
return true;
}
public LuaValue not() {
return v ? FALSE : LuaValue.TRUE;
}
/**
* Return the boolean value for this boolean
* @return value as a Java boolean
*/
public boolean booleanValue() {
return v;
}
public boolean toboolean() {
return v;
}
public String tojstring() {
return v ? "true" : "false";
}
public boolean optboolean(boolean defval) {
return this.v;
}
public boolean checkboolean() {
return v;
}
public LuaValue getmetatable() {
return s_metatable;
}
}

View File

@@ -1,521 +0,0 @@
/*******************************************************************************
* Copyright (c) 2009 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2;
import java.io.ByteArrayInputStream;
import java.io.InputStream;
import org.luaj.vm2.LoadState.LuaCompiler;
import org.luaj.vm2.compiler.LuaC;
import org.luaj.vm2.lib.DebugLib;
/**
* Extension of {@link LuaFunction} which executes lua bytecode.
* <p>
* A {@link LuaClosure} is a combination of a {@link Prototype}
* and a {@link LuaValue} to use as an environment for execution.
* <p>
* There are three main ways {@link LuaClosure} instances are created:
* <ul>
* <li>Construct an instance using {@link #LuaClosure(Prototype, LuaValue)}</li>
* <li>Construct it indirectly by loading a chunk via {@link LuaCompiler#load(java.io.InputStream, String, LuaValue)}
* <li>Execute the lua bytecode {@link Lua#OP_CLOSURE} as part of bytecode processing
* </ul>
* <p>
* To construct it directly, the {@link Prototype} is typically created via a compiler such as {@link LuaC}:
* <pre> {@code
* InputStream is = new ByteArrayInputStream("print('hello,world').getBytes());
* Prototype p = LuaC.instance.compile(is, "script");
* LuaValue _G = JsePlatform.standardGlobals()
* LuaClosure f = new LuaClosure(p, _G);
* }</pre>
* <p>
* To construct it indirectly, the {@link LuaC} compiler may be used,
* which implements the {@link LuaCompiler} interface:
* <pre> {@code
* LuaFunction f = LuaC.instance.load(is, "script", _G);
* }</pre>
* <p>
* Typically, a closure that has just been loaded needs to be initialized by executing it,
* and its return value can be saved if needed:
* <pre> {@code
* LuaValue r = f.call();
* _G.set( "mypkg", r )
* }</pre>
* <p>
* In the preceding, the loaded value is typed as {@link LuaFunction}
* to allow for the possibility of other compilers such as {@link LuaJC}
* producing {@link LuaFunction} directly without
* creating a {@link Prototype} or {@link LuaClosure}.
* <p>
* Since a {@link LuaClosure} is a {@link LuaFunction} which is a {@link LuaValue},
* all the value operations can be used directly such as:
* <ul>
* <li>{@link LuaValue#setfenv(LuaValue)}</li>
* <li>{@link LuaValue#call()}</li>
* <li>{@link LuaValue#call(LuaValue)}</li>
* <li>{@link LuaValue#invoke()}</li>
* <li>{@link LuaValue#invoke(Varargs)}</li>
* <li>{@link LuaValue#method(String)}</li>
* <li>{@link LuaValue#method(String,LuaValue)}</li>
* <li>{@link LuaValue#invokemethod(String)}</li>
* <li>{@link LuaValue#invokemethod(String,Varargs)}</li>
* <li> ...</li>
* </ul>
* @see LuaValue
* @see LuaFunction
* @see LuaValue#isclosure()
* @see LuaValue#checkclosure()
* @see LuaValue#optclosure(LuaClosure)
* @see LoadState
* @see LoadState#compiler
*/
public class LuaClosure extends LuaFunction {
private static final UpValue[] NOUPVALUES = new UpValue[0];
public final Prototype p;
public final UpValue[] upValues;
LuaClosure() {
p = null;
upValues = null;
}
/** Supply the initial environment */
public LuaClosure(Prototype p, LuaValue env) {
super( env );
this.p = p;
this.upValues = p.nups>0? new UpValue[p.nups]: NOUPVALUES;
}
protected LuaClosure(int nupvalues, LuaValue env) {
super( env );
this.p = null;
this.upValues = nupvalues>0? new UpValue[nupvalues]: NOUPVALUES;
}
public boolean isclosure() {
return true;
}
public LuaClosure optclosure(LuaClosure defval) {
return this;
}
public LuaClosure checkclosure() {
return this;
}
public LuaValue getmetatable() {
return s_metatable;
}
public final LuaValue call() {
LuaValue[] stack = new LuaValue[p.maxstacksize];
System.arraycopy(NILS, 0, stack, 0, p.maxstacksize);
return execute(stack,NONE).arg1();
}
public final LuaValue call(LuaValue arg) {
LuaValue[] stack = new LuaValue[p.maxstacksize];
System.arraycopy(NILS, 0, stack, 0, p.maxstacksize);
switch ( p.numparams ) {
default: stack[0]=arg; return execute(stack,NONE).arg1();
case 0: return execute(stack,arg).arg1();
}
}
public final LuaValue call(LuaValue arg1, LuaValue arg2) {
LuaValue[] stack = new LuaValue[p.maxstacksize];
System.arraycopy(NILS, 0, stack, 0, p.maxstacksize);
switch ( p.numparams ) {
default: stack[0]=arg1; stack[1]=arg2; return execute(stack,NONE).arg1();
case 1: stack[0]=arg1; return execute(stack,arg2).arg1();
case 0: return execute(stack,p.is_vararg!=0? varargsOf(arg1,arg2): NONE).arg1();
}
}
public final LuaValue call(LuaValue arg1, LuaValue arg2, LuaValue arg3) {
LuaValue[] stack = new LuaValue[p.maxstacksize];
System.arraycopy(NILS, 0, stack, 0, p.maxstacksize);
switch ( p.numparams ) {
default: stack[0]=arg1; stack[1]=arg2; stack[2]=arg3; return execute(stack,NONE).arg1();
case 2: stack[0]=arg1; stack[1]=arg2; return execute(stack,arg3).arg1();
case 1: stack[0]=arg1; return execute(stack,p.is_vararg!=0? varargsOf(arg2,arg3): NONE).arg1();
case 0: return execute(stack,p.is_vararg!=0? varargsOf(arg1,arg2,arg3): NONE).arg1();
}
}
public final Varargs invoke(Varargs varargs) {
return onInvoke( varargs ).eval();
}
public Varargs onInvoke(Varargs varargs) {
LuaValue[] stack = new LuaValue[p.maxstacksize];
System.arraycopy(NILS, 0, stack, 0, p.maxstacksize);
for ( int i=0; i<p.numparams; i++ )
stack[i] = varargs.arg(i+1);
return execute(stack,p.is_vararg!=0? varargs.subargs(p.numparams+1): NONE);
}
protected Varargs execute( LuaValue[] stack, Varargs varargs ) {
// loop through instructions
int i,a,b,c,pc=0,top=0;
LuaValue o;
Varargs v = NONE;
int[] code = p.code;
LuaValue[] k = p.k;
// upvalues are only possible when closures create closures
UpValue[] openups = p.p.length>0? new UpValue[stack.length]: null;
// create varargs "arg" table
if ( p.is_vararg >= Lua.VARARG_NEEDSARG )
stack[p.numparams] = new LuaTable(varargs);
// debug wants args to this function
if (DebugLib.DEBUG_ENABLED)
DebugLib.debugSetupCall(varargs, stack);
// process instructions
LuaThread.CallStack cs = LuaThread.onCall( this );
try {
while ( true ) {
if (DebugLib.DEBUG_ENABLED)
DebugLib.debugBytecode(pc, v, top);
// pull out instruction
i = code[pc++];
a = ((i>>6) & 0xff);
// process the op code
switch ( i & 0x3f ) {
case Lua.OP_MOVE:/* A B R(A):= R(B) */
stack[a] = stack[i>>>23];
continue;
case Lua.OP_LOADK:/* A Bx R(A):= Kst(Bx) */
stack[a] = k[i>>>14];
continue;
case Lua.OP_LOADBOOL:/* A B C R(A):= (Bool)B: if (C) pc++ */
stack[a] = (i>>>23!=0)? LuaValue.TRUE: LuaValue.FALSE;
if ((i&(0x1ff<<14)) != 0)
pc++; /* skip next instruction (if C) */
continue;
case Lua.OP_LOADNIL: /* A B R(A):= ...:= R(B):= nil */
for ( b=i>>>23; a<=b; )
stack[a++] = LuaValue.NIL;
continue;
case Lua.OP_GETUPVAL: /* A B R(A):= UpValue[B] */
stack[a] = upValues[i>>>23].getValue();
continue;
case Lua.OP_GETGLOBAL: /* A Bx R(A):= Gbl[Kst(Bx)] */
stack[a] = env.get(k[i>>>14]);
continue;
case Lua.OP_GETTABLE: /* A B C R(A):= R(B)[RK(C)] */
stack[a] = stack[i>>>23].get((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]);
continue;
case Lua.OP_SETGLOBAL: /* A Bx Gbl[Kst(Bx)]:= R(A) */
env.set(k[i>>>14], stack[a]);
continue;
case Lua.OP_SETUPVAL: /* A B UpValue[B]:= R(A) */
upValues[i>>>23].setValue(stack[a]);
continue;
case Lua.OP_SETTABLE: /* A B C R(A)[RK(B)]:= RK(C) */
stack[a].set(((b=i>>>23)>0xff? k[b&0x0ff]: stack[b]), (c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]);
continue;
case Lua.OP_NEWTABLE: /* A B C R(A):= {} (size = B,C) */
stack[a] = new LuaTable(i>>>23,(i>>14)&0x1ff);
continue;
case Lua.OP_SELF: /* A B C R(A+1):= R(B): R(A):= R(B)[RK(C)] */
stack[a+1] = (o = stack[i>>>23]);
stack[a] = o.get((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]);
continue;
case Lua.OP_ADD: /* A B C R(A):= RK(B) + RK(C) */
stack[a] = ((b=i>>>23)>0xff? k[b&0x0ff]: stack[b]).add((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]);
continue;
case Lua.OP_SUB: /* A B C R(A):= RK(B) - RK(C) */
stack[a] = ((b=i>>>23)>0xff? k[b&0x0ff]: stack[b]).sub((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]);
continue;
case Lua.OP_MUL: /* A B C R(A):= RK(B) * RK(C) */
stack[a] = ((b=i>>>23)>0xff? k[b&0x0ff]: stack[b]).mul((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]);
continue;
case Lua.OP_DIV: /* A B C R(A):= RK(B) / RK(C) */
stack[a] = ((b=i>>>23)>0xff? k[b&0x0ff]: stack[b]).div((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]);
continue;
case Lua.OP_MOD: /* A B C R(A):= RK(B) % RK(C) */
stack[a] = ((b=i>>>23)>0xff? k[b&0x0ff]: stack[b]).mod((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]);
continue;
case Lua.OP_POW: /* A B C R(A):= RK(B) ^ RK(C) */
stack[a] = ((b=i>>>23)>0xff? k[b&0x0ff]: stack[b]).pow((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]);
continue;
case Lua.OP_UNM: /* A B R(A):= -R(B) */
stack[a] = stack[i>>>23].neg();
continue;
case Lua.OP_NOT: /* A B R(A):= not R(B) */
stack[a] = stack[i>>>23].not();
continue;
case Lua.OP_LEN: /* A B R(A):= length of R(B) */
stack[a] = stack[i>>>23].len();
continue;
case Lua.OP_CONCAT: /* A B C R(A):= R(B).. ... ..R(C) */
b = i>>>23;
c = (i>>14)&0x1ff;
{
if ( c > b+1 ) {
Buffer sb = stack[c].buffer();
while ( --c>=b )
sb = stack[c].concat(sb);
stack[a] = sb.value();
} else {
stack[a] = stack[c-1].concat(stack[c]);
}
}
continue;
case Lua.OP_JMP: /* sBx pc+=sBx */
pc += (i>>>14)-0x1ffff;
continue;
case Lua.OP_EQ: /* A B C if ((RK(B) == RK(C)) ~= A) then pc++ */
if ( ((b=i>>>23)>0xff? k[b&0x0ff]: stack[b]).eq_b((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]) != (a!=0) )
++pc;
continue;
case Lua.OP_LT: /* A B C if ((RK(B) < RK(C)) ~= A) then pc++ */
if ( ((b=i>>>23)>0xff? k[b&0x0ff]: stack[b]).lt_b((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]) != (a!=0) )
++pc;
continue;
case Lua.OP_LE: /* A B C if ((RK(B) <= RK(C)) ~= A) then pc++ */
if ( ((b=i>>>23)>0xff? k[b&0x0ff]: stack[b]).lteq_b((c=(i>>14)&0x1ff)>0xff? k[c&0x0ff]: stack[c]) != (a!=0) )
++pc;
continue;
case Lua.OP_TEST: /* A C if not (R(A) <=> C) then pc++ */
if ( stack[a].toboolean() != ((i&(0x1ff<<14))!=0) )
++pc;
continue;
case Lua.OP_TESTSET: /* A B C if (R(B) <=> C) then R(A):= R(B) else pc++ */
/* note: doc appears to be reversed */
if ( (o=stack[i>>>23]).toboolean() != ((i&(0x1ff<<14))!=0) )
++pc;
else
stack[a] = o; // TODO: should be sBx?
continue;
case Lua.OP_CALL: /* A B C R(A), ... ,R(A+C-2):= R(A)(R(A+1), ... ,R(A+B-1)) */
switch ( i & (Lua.MASK_B | Lua.MASK_C) ) {
case (1<<Lua.POS_B) | (0<<Lua.POS_C): v=stack[a].invoke(NONE); top=a+v.narg(); continue;
case (2<<Lua.POS_B) | (0<<Lua.POS_C): v=stack[a].invoke(stack[a+1]); top=a+v.narg(); continue;
case (1<<Lua.POS_B) | (1<<Lua.POS_C): stack[a].call(); continue;
case (2<<Lua.POS_B) | (1<<Lua.POS_C): stack[a].call(stack[a+1]); continue;
case (3<<Lua.POS_B) | (1<<Lua.POS_C): stack[a].call(stack[a+1],stack[a+2]); continue;
case (4<<Lua.POS_B) | (1<<Lua.POS_C): stack[a].call(stack[a+1],stack[a+2],stack[a+3]); continue;
case (1<<Lua.POS_B) | (2<<Lua.POS_C): stack[a] = stack[a].call(); continue;
case (2<<Lua.POS_B) | (2<<Lua.POS_C): stack[a] = stack[a].call(stack[a+1]); continue;
case (3<<Lua.POS_B) | (2<<Lua.POS_C): stack[a] = stack[a].call(stack[a+1],stack[a+2]); continue;
case (4<<Lua.POS_B) | (2<<Lua.POS_C): stack[a] = stack[a].call(stack[a+1],stack[a+2],stack[a+3]); continue;
default:
b = i>>>23;
c = (i>>14)&0x1ff;
v = b>0?
varargsOf(stack,a+1,b-1): // exact arg count
varargsOf(stack, a+1, top-v.narg()-(a+1), v); // from prev top
v = stack[a].invoke(v);
if ( c > 0 ) {
while ( --c > 0 )
stack[a+c-1] = v.arg(c);
v = NONE; // TODO: necessary?
} else {
top = a + v.narg();
}
continue;
}
case Lua.OP_TAILCALL: /* A B C return R(A)(R(A+1), ... ,R(A+B-1)) */
switch ( i & Lua.MASK_B ) {
case (1<<Lua.POS_B): return new TailcallVarargs(stack[a], NONE);
case (2<<Lua.POS_B): return new TailcallVarargs(stack[a], stack[a+1]);
case (3<<Lua.POS_B): return new TailcallVarargs(stack[a], varargsOf(stack[a+1],stack[a+2]));
case (4<<Lua.POS_B): return new TailcallVarargs(stack[a], varargsOf(stack[a+1],stack[a+2],stack[a+3]));
default:
b = i>>>23;
v = b>0?
varargsOf(stack,a+1,b-1): // exact arg count
varargsOf(stack, a+1, top-v.narg()-(a+1), v); // from prev top
return new TailcallVarargs( stack[a], v );
}
case Lua.OP_RETURN: /* A B return R(A), ... ,R(A+B-2) (see note) */
b = i>>>23;
switch ( b ) {
case 0: return varargsOf(stack, a, top-v.narg()-a, v);
case 1: return NONE;
case 2: return stack[a];
default:
return varargsOf(stack, a, b-1);
}
case Lua.OP_FORLOOP: /* A sBx R(A)+=R(A+2): if R(A) <?= R(A+1) then { pc+=sBx: R(A+3)=R(A) }*/
{
LuaValue limit = stack[a + 1];
LuaValue step = stack[a + 2];
LuaValue idx = step.add(stack[a]);
if (step.gt_b(0)? idx.lteq_b(limit): idx.gteq_b(limit)) {
stack[a] = idx;
stack[a + 3] = idx;
pc += (i>>>14)-0x1ffff;
}
}
continue;
case Lua.OP_FORPREP: /* A sBx R(A)-=R(A+2): pc+=sBx */
{
LuaValue init = stack[a].checknumber("'for' initial value must be a number");
LuaValue limit = stack[a + 1].checknumber("'for' limit must be a number");
LuaValue step = stack[a + 2].checknumber("'for' step must be a number");
stack[a] = init.sub(step);
stack[a + 1] = limit;
stack[a + 2] = step;
pc += (i>>>14)-0x1ffff;
}
continue;
case Lua.OP_TFORLOOP: /*
* A C R(A+3), ... ,R(A+2+C):= R(A)(R(A+1),
* R(A+2)): if R(A+3) ~= nil then R(A+2)=R(A+3)
* else pc++
*/
// TODO: stack call on for loop body, such as: stack[a].call(ci);
v = stack[a].invoke(varargsOf(stack[a+1],stack[a+2]));
if ( (o=v.arg1()).isnil() )
++pc;
else {
stack[a+2] = stack[a+3] = o;
for ( c=(i>>14)&0x1ff; c>1; --c )
stack[a+2+c] = v.arg(c);
v = NONE; // todo: necessary?
}
continue;
case Lua.OP_SETLIST: /* A B C R(A)[(C-1)*FPF+i]:= R(A+i), 1 <= i <= B */
{
if ( (c=(i>>14)&0x1ff) == 0 )
c = code[pc++];
int offset = (c-1) * Lua.LFIELDS_PER_FLUSH;
o = stack[a];
if ( (b=i>>>23) == 0 ) {
b = top - a - 1;
int m = b - v.narg();
int j=1;
for ( ;j<=m; j++ )
o.set(offset+j, stack[a + j]);
for ( ;j<=b; j++ )
o.set(offset+j, v.arg(j-m));
} else {
o.presize( offset + b );
for (int j=1; j<=b; j++)
o.set(offset+j, stack[a + j]);
}
}
continue;
case Lua.OP_CLOSE: /* A close all variables in the stack up to (>=) R(A)*/
for ( b=openups.length; --b>=a; )
if ( openups[b]!=null ) {
openups[b].close();
openups[b] = null;
}
continue;
case Lua.OP_CLOSURE: /* A Bx R(A):= closure(KPROTO[Bx], R(A), ... ,R(A+n)) */
{
Prototype newp = p.p[i>>>14];
LuaClosure newcl = new LuaClosure(newp, env);
for ( int j=0, nup=newp.nups; j<nup; ++j ) {
i = code[pc++];
//b = B(i);
b = i>>>23;
newcl.upValues[j] = (i&4) != 0?
upValues[b]:
openups[b]!=null? openups[b]: (openups[b]=new UpValue(stack,b));
}
stack[a] = newcl;
}
continue;
case Lua.OP_VARARG: /* A B R(A), R(A+1), ..., R(A+B-1) = vararg */
b = i>>>23;
if ( b == 0 ) {
top = a + (b = varargs.narg());
v = varargs;
} else {
for ( int j=1; j<b; ++j )
stack[a+j-1] = varargs.arg(j);
}
continue;
}
}
} catch ( LuaError le ) {
throw le;
} catch ( Exception e ) {
throw new LuaError(e);
} finally {
cs.onReturn();
if ( openups != null )
for ( int u=openups.length; --u>=0; )
if ( openups[u] != null )
openups[u].close();
}
}
protected LuaValue getUpvalue(int i) {
return upValues[i].getValue();
}
protected void setUpvalue(int i, LuaValue v) {
upValues[i].setValue(v);
}
}

View File

@@ -1,288 +0,0 @@
/*******************************************************************************
* Copyright (c) 2009-2011 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2;
import org.luaj.vm2.lib.MathLib;
/**
* Extension of {@link LuaNumber} which can hold a Java double as its value.
* <p>
* These instance are not instantiated directly by clients, but indirectly
* via the static functions {@link LuaValue#valueOf(int)} or {@link LuaValue#valueOf(double)}
* functions. This ensures that values which can be represented as int
* are wrapped in {@link LuaInteger} instead of {@link LuaDouble}.
* <p>
* Almost all API's implemented in LuaDouble are defined and documented in {@link LuaValue}.
* <p>
* However the constants {@link #NAN}, {@link #POSINF}, {@link #NEGINF},
* {@link #JSTR_NAN}, {@link #JSTR_POSINF}, and {@link #JSTR_NEGINF} may be useful
* when dealing with Nan or Infinite values.
* <p>
* LuaDouble also defines functions for handling the unique math rules of lua devision and modulo in
* <ul>
* <li>{@link #ddiv(double, double)}</li>
* <li>{@link #ddiv_d(double, double)}</li>
* <li>{@link #dmod(double, double)}</li>
* <li>{@link #dmod_d(double, double)}</li>
* </ul>
* <p>
* @see LuaValue
* @see LuaNumber
* @see LuaInteger
* @see LuaValue#valueOf(int)
* @see LuaValue#valueOf(double)
*/
public class LuaDouble extends LuaNumber {
/** Constant LuaDouble representing NaN (not a number) */
public static final LuaDouble NAN = new LuaDouble( Double.NaN );
/** Constant LuaDouble representing positive infinity */
public static final LuaDouble POSINF = new LuaDouble( Double.POSITIVE_INFINITY );
/** Constant LuaDouble representing negative infinity */
public static final LuaDouble NEGINF = new LuaDouble( Double.NEGATIVE_INFINITY );
/** Constant String representation for NaN (not a number), "nan" */
public static final String JSTR_NAN = "nan";
/** Constant String representation for positive infinity, "inf" */
public static final String JSTR_POSINF = "inf";
/** Constant String representation for negative infinity, "-inf" */
public static final String JSTR_NEGINF = "-inf";
/** The value being held by this instance. */
final double v;
public static LuaNumber valueOf(double d) {
int id = (int) d;
return d==id? (LuaNumber) LuaInteger.valueOf(id): (LuaNumber) new LuaDouble(d);
}
/** Don't allow ints to be boxed by DoubleValues */
private LuaDouble(double d) {
this.v = d;
}
public int hashCode() {
long l = Double.doubleToLongBits(v);
return ((int)(l>>32)) | (int) l;
}
public boolean islong() {
return v == (long) v;
}
public byte tobyte() { return (byte) (long) v; }
public char tochar() { return (char) (long) v; }
public double todouble() { return v; }
public float tofloat() { return (float) v; }
public int toint() { return (int) (long) v; }
public long tolong() { return (long) v; }
public short toshort() { return (short) (long) v; }
public double optdouble(double defval) { return v; }
public int optint(int defval) { return (int) (long) v; }
public LuaInteger optinteger(LuaInteger defval) { return LuaInteger.valueOf((int) (long)v); }
public long optlong(long defval) { return (long) v; }
public LuaInteger checkinteger() { return LuaInteger.valueOf( (int) (long) v ); }
// unary operators
public LuaValue neg() { return valueOf(-v); }
// object equality, used for key comparison
public boolean equals(Object o) { return o instanceof LuaDouble? ((LuaDouble)o).v == v: false; }
// equality w/ metatable processing
public LuaValue eq( LuaValue val ) { return val.raweq(v)? TRUE: FALSE; }
public boolean eq_b( LuaValue val ) { return val.raweq(v); }
// equality w/o metatable processing
public boolean raweq( LuaValue val ) { return val.raweq(v); }
public boolean raweq( double val ) { return v == val; }
public boolean raweq( int val ) { return v == val; }
// basic binary arithmetic
public LuaValue add( LuaValue rhs ) { return rhs.add(v); }
public LuaValue add( double lhs ) { return LuaDouble.valueOf(lhs + v); }
public LuaValue sub( LuaValue rhs ) { return rhs.subFrom(v); }
public LuaValue sub( double rhs ) { return LuaDouble.valueOf(v - rhs); }
public LuaValue sub( int rhs ) { return LuaDouble.valueOf(v - rhs); }
public LuaValue subFrom( double lhs ) { return LuaDouble.valueOf(lhs - v); }
public LuaValue mul( LuaValue rhs ) { return rhs.mul(v); }
public LuaValue mul( double lhs ) { return LuaDouble.valueOf(lhs * v); }
public LuaValue mul( int lhs ) { return LuaDouble.valueOf(lhs * v); }
public LuaValue pow( LuaValue rhs ) { return rhs.powWith(v); }
public LuaValue pow( double rhs ) { return MathLib.dpow(v,rhs); }
public LuaValue pow( int rhs ) { return MathLib.dpow(v,rhs); }
public LuaValue powWith( double lhs ) { return MathLib.dpow(lhs,v); }
public LuaValue powWith( int lhs ) { return MathLib.dpow(lhs,v); }
public LuaValue div( LuaValue rhs ) { return rhs.divInto(v); }
public LuaValue div( double rhs ) { return LuaDouble.ddiv(v,rhs); }
public LuaValue div( int rhs ) { return LuaDouble.ddiv(v,rhs); }
public LuaValue divInto( double lhs ) { return LuaDouble.ddiv(lhs,v); }
public LuaValue mod( LuaValue rhs ) { return rhs.modFrom(v); }
public LuaValue mod( double rhs ) { return LuaDouble.dmod(v,rhs); }
public LuaValue mod( int rhs ) { return LuaDouble.dmod(v,rhs); }
public LuaValue modFrom( double lhs ) { return LuaDouble.dmod(lhs,v); }
/** Divide two double numbers according to lua math, and return a {@link LuaValue} result.
* @param lhs Left-hand-side of the division.
* @param rhs Right-hand-side of the division.
* @return {@link LuaValue} for the result of the division,
* taking into account positive and negiative infinity, and Nan
* @see #ddiv_d(double, double)
*/
public static LuaValue ddiv(double lhs, double rhs) {
return rhs!=0? valueOf( lhs / rhs ): lhs>0? POSINF: lhs==0? NAN: NEGINF;
}
/** Divide two double numbers according to lua math, and return a double result.
* @param lhs Left-hand-side of the division.
* @param rhs Right-hand-side of the division.
* @return Value of the division, taking into account positive and negative infinity, and Nan
* @see #ddiv(double, double)
*/
public static double ddiv_d(double lhs, double rhs) {
return rhs!=0? lhs / rhs: lhs>0? Double.POSITIVE_INFINITY: lhs==0? Double.NaN: Double.NEGATIVE_INFINITY;
}
/** Take modulo double numbers according to lua math, and return a {@link LuaValue} result.
* @param lhs Left-hand-side of the modulo.
* @param rhs Right-hand-side of the modulo.
* @return {@link LuaValue} for the result of the modulo,
* using lua's rules for modulo
* @see #dmod_d(double, double)
*/
public static LuaValue dmod(double lhs, double rhs) {
return rhs!=0? valueOf( lhs-rhs*Math.floor(lhs/rhs) ): NAN;
}
/** Take modulo for double numbers according to lua math, and return a double result.
* @param lhs Left-hand-side of the modulo.
* @param rhs Right-hand-side of the modulo.
* @return double value for the result of the modulo,
* using lua's rules for modulo
* @see #dmod(double, double)
*/
public static double dmod_d(double lhs, double rhs) {
return rhs!=0? lhs-rhs*Math.floor(lhs/rhs): Double.NaN;
}
// relational operators
public LuaValue lt( LuaValue rhs ) { return rhs.gt_b(v)? LuaValue.TRUE: FALSE; }
public LuaValue lt( double rhs ) { return v < rhs? TRUE: FALSE; }
public LuaValue lt( int rhs ) { return v < rhs? TRUE: FALSE; }
public boolean lt_b( LuaValue rhs ) { return rhs.gt_b(v); }
public boolean lt_b( int rhs ) { return v < rhs; }
public boolean lt_b( double rhs ) { return v < rhs; }
public LuaValue lteq( LuaValue rhs ) { return rhs.gteq_b(v)? LuaValue.TRUE: FALSE; }
public LuaValue lteq( double rhs ) { return v <= rhs? TRUE: FALSE; }
public LuaValue lteq( int rhs ) { return v <= rhs? TRUE: FALSE; }
public boolean lteq_b( LuaValue rhs ) { return rhs.gteq_b(v); }
public boolean lteq_b( int rhs ) { return v <= rhs; }
public boolean lteq_b( double rhs ) { return v <= rhs; }
public LuaValue gt( LuaValue rhs ) { return rhs.lt_b(v)? LuaValue.TRUE: FALSE; }
public LuaValue gt( double rhs ) { return v > rhs? TRUE: FALSE; }
public LuaValue gt( int rhs ) { return v > rhs? TRUE: FALSE; }
public boolean gt_b( LuaValue rhs ) { return rhs.lt_b(v); }
public boolean gt_b( int rhs ) { return v > rhs; }
public boolean gt_b( double rhs ) { return v > rhs; }
public LuaValue gteq( LuaValue rhs ) { return rhs.lteq_b(v)? LuaValue.TRUE: FALSE; }
public LuaValue gteq( double rhs ) { return v >= rhs? TRUE: FALSE; }
public LuaValue gteq( int rhs ) { return v >= rhs? TRUE: FALSE; }
public boolean gteq_b( LuaValue rhs ) { return rhs.lteq_b(v); }
public boolean gteq_b( int rhs ) { return v >= rhs; }
public boolean gteq_b( double rhs ) { return v >= rhs; }
// string comparison
public int strcmp( LuaString rhs ) { typerror("attempt to compare number with string"); return 0; }
public String tojstring() {
/*
if ( v == 0.0 ) { // never occurs in J2me
long bits = Double.doubleToLongBits( v );
return ( bits >> 63 == 0 ) ? "0" : "-0";
}
*/
long l = (long) v;
if ( l == v )
return Long.toString(l);
if ( Double.isNaN(v) )
return JSTR_NAN;
if ( Double.isInfinite(v) )
return (v<0? JSTR_NEGINF: JSTR_POSINF);
return Float.toString((float)v);
}
public LuaString strvalue() {
return LuaString.valueOf(tojstring());
}
public LuaString optstring(LuaString defval) {
return LuaString.valueOf(tojstring());
}
public LuaValue tostring() {
return LuaString.valueOf(tojstring());
}
public String optjstring(String defval) {
return tojstring();
}
public LuaNumber optnumber(LuaNumber defval) {
return this;
}
public boolean isnumber() {
return true;
}
public boolean isstring() {
return true;
}
public LuaValue tonumber() {
return this;
}
public int checkint() { return (int) (long) v; }
public long checklong() { return (long) v; }
public LuaNumber checknumber() { return this; }
public double checkdouble() { return v; }
public String checkjstring() {
return tojstring();
}
public LuaString checkstring() {
return LuaString.valueOf(tojstring());
}
public LuaValue checkvalidkey() {
if ( Double.isNaN(v) )
throw new LuaError("table index expected, got nan");
return this;
}
}

View File

@@ -1,132 +0,0 @@
/*******************************************************************************
* Copyright (c) 2009-2011 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2;
import org.luaj.vm2.lib.DebugLib;
/**
* RuntimeException that is thrown and caught in response to a lua error.
* <p>
* {@link LuaError} is used wherever a lua call to {@code error()}
* would be used within a script.
* <p>
* Since it is an unchecked exception inheriting from {@link RuntimeException},
* Java method signatures do notdeclare this exception, althoug it can
* be thrown on almost any luaj Java operation.
* This is analagous to the fact that any lua script can throw a lua error at any time.
* <p>
*/
public class LuaError extends RuntimeException {
private static final long serialVersionUID = 1L;
private String traceback;
/**
* Run the error hook if there is one
* @param msg the message to use in error hook processing.
* */
private static String errorHook(String msg) {
LuaThread thread = LuaThread.getRunning();
if ( thread.err != null ) {
LuaValue errfunc = thread.err;
thread.err = null;
try {
return errfunc.call( LuaValue.valueOf(msg) ).tojstring();
} catch ( Throwable t ) {
return "error in error handling";
} finally {
thread.err = errfunc;
}
}
return msg;
}
private Throwable cause;
/** Construct LuaError when a program exception occurs.
* <p>
* All errors generated from lua code should throw LuaError(String) instead.
* @param cause the Throwable that caused the error, if known.
*/
public LuaError(Throwable cause) {
super( errorHook( addFileLine( "vm error: "+cause ) ) );
this.cause = cause;
this.traceback = DebugLib.traceback(1);
}
/**
* Construct a LuaError with a specific message.
*
* @param message message to supply
*/
public LuaError(String message) {
super( errorHook( addFileLine( message ) ) );
this.traceback = DebugLib.traceback(1);
}
/**
* Construct a LuaError with a message, and level to draw line number information from.
* @param message message to supply
* @param level where to supply line info from in call stack
*/
public LuaError(String message, int level) {
super( errorHook( addFileLine( message, level ) ) );
this.traceback = DebugLib.traceback(1);
}
/**
* Add file and line info to a message at a particular level
* @param message the String message to use
* @param level where to supply line info from in call stack
* */
private static String addFileLine( String message, int level ) {
if ( message == null ) return null;
if ( level == 0 ) return message;
String fileline = DebugLib.fileline(level-1);
return fileline!=null? fileline+": "+message: message;
}
/** Add file and line info for the nearest enclosing closure
* @param message the String message to use
* */
private static String addFileLine( String message ) {
if ( message == null ) return null;
String fileline = DebugLib.fileline();
return fileline!=null? fileline+": "+message: message;
}
/** Print the message and stack trace */
public void printStackTrace() {
System.out.println( toString() );
if ( traceback != null )
System.out.println( traceback );
}
/**
* Get the cause, if any.
*/
public Throwable getCause() {
return cause;
}
}

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