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Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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SquidDev 474f571798 Attach peripherals directly rather than deferring
Prior to this change we would schedule a new task which attached
peripherals on the ComputerThread on the empty task queue. This had a
couple of issues:
 - Slow running tasks on the computer thread could result in delays in
   peripherals being attached (technically, though rarely seen in
   practice).
 - Now that the ComputerThread runs tasks at once, there was a race
   condition in computers being turned on/off and peripherals being
   attached/detached.

Note, while the documentation said that peripherals would only be
(at|de)tached on the computer thread, wired modems would attach on the
server thread, so this was not the case in practice.

One should be aware that peripherals are still detached on the
computer thread, most notably when turning a computer on/off.

This is almost definitely going to break some less well-behaved mods,
and possible some of the well behaved ones. I've tested this on SC, so
it definitely works fine with Computronics and Plethora.
2019-02-25 19:11:35 +00:00
.github/ISSUE_TEMPLATE Update GitHub templates, removing CC repo links 2019-02-18 23:35:50 +00:00
gradle/wrapper Update Gradle and build system 2017-11-14 22:42:03 +00:00
src Attach peripherals directly rather than deferring 2019-02-25 19:11:35 +00:00
.editorconfig A wee bit of a cleanup of the API 2018-12-17 21:33:49 +00:00
.gitignore WIP: Http rework (#98) 2019-01-11 11:33:05 +00:00
.luacheckrc Add a .luacheckrc file 2018-12-17 18:09:32 +00:00
.travis.yml Build against Oracle JDK 8 instead 2017-09-10 20:45:24 +01:00
build.gradle Bump version for colour fix 2019-02-24 08:20:22 +00:00
codeStyleSettings.xml Add custom code style settings 2018-12-23 17:45:04 +00:00
gradlew Update Gradle and build system 2017-11-14 22:42:03 +00:00
gradlew.bat Update Gradle and build system 2017-11-14 22:42:03 +00:00
LICENSE Fixed possible Typo. (#337) 2017-06-28 21:39:54 +01:00
logo.png Add a subjectively fancy logo 2017-11-15 18:20:22 +00:00
README.md Update README and versioning (#121) 2019-02-19 14:49:13 +00:00
settings.gradle A couple of fixes for maven and CCEmuX 2018-04-20 19:39:53 +01:00

CC: Tweaked

Build Status

CC: Tweaked is a fork of ComputerCraft, adding programmable computers, turtles and more to Minecraft.

What?

ComputerCraft has always held a fond place in my heart: it's the mod which really got me into Minecraft, and it's the mod which has kept me playing it for many years. However, development of the original mod has slowed, as the original developers have had less time to work on the mod, and moved onto other projects and commitments.

CC:Tweaked (or CC:T for short) is an attempt to continue ComputerCraft's legacy. It's not intended to be a competitor to CC, nor do I want to take it in a vastly different direction to the original mod. Instead, CC:T focuses on making the ComputerCraft experience as solid as possible, ironing out any wrinkles that may have developed over time.

Features

CC: Tweaked contains all the features of the latest version of ComputerCraft, as well as numerous fixes, performance improvements and several nifty additions. I'd recommend checking out the releases page to see the full set of changes, but here's a couple of the more interesting additions:

  • Improvements to the http library, including websockets, support for other HTTP methods (PUT, DELETE, etc...) and configurable limits on HTTP usage.
  • Full-block wired modems, allowing one to wrap non-solid peripherals (such as turtles, or chests if Plethora is installed).
  • Pocket computers can be held like maps, allowing you to view the screen without entering a GUI.
  • Printed pages and books can be placed in item frames and held like maps.
  • Several profiling and administration tools for server owners, via the /computercraft command. This allows operators to track which computers are hogging resources, turn on and shutdown multiple computers at once and interact with computers remotely.
  • Closer emulation of standard Lua, adding the debug and io libraries. This also enables seeking within binary files, meaning you don't need to read large files into memory.
  • Allow running multiple computers on multiple threads, reducing latency on worlds with many computers.

Relation to CCTweaks?

This mod has nothing to do with CCTweaks, though there is no denying the name is a throwback to it. That being said, several features have been included, such as full block modems, the Cobalt runtime and map-like rendering for pocket computers.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC:T, you'll need to follow these steps:

  • Clone the repository: git clone https://github.com/SquidDev-CC/CC-Tweaked.git && cd CC-Tweaked
  • Setup Forge: ./gradlew setupDecompWorkspace
  • Test your changes: ./gradlew runClient (or run the GradleStart class from your IDE).

If you want to run CC:T in a normal Minecraft instance, run ./gradlew build and copy the .jar from build/libs.