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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-06-25 22:53:22 +00:00

Make entity in bounds selectors more restrictive

This means we can remove some additional predicates we have in place,
and hopefully make things faster as less entities are added to the list.
This commit is contained in:
SquidDev 2019-01-03 22:20:50 +00:00
parent 7bc9745c7a
commit 34d43d8273
3 changed files with 112 additions and 153 deletions

View File

@ -57,8 +57,7 @@ public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
// Check existing block is air or replaceable
IBlockState state = oldWorld.getBlockState( newPosition );
Block block = state.getBlock();
if( block != null &&
!oldWorld.isAirBlock( newPosition ) &&
if( !oldWorld.isAirBlock( newPosition ) &&
!WorldUtil.isLiquidBlock( oldWorld, newPosition ) &&
!block.isReplaceable( oldWorld, newPosition ) )
{
@ -72,40 +71,32 @@ public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
newPosition.getY(),
newPosition.getZ()
);
if( !oldWorld.checkNoEntityCollision( aabb ) )
{
if( ComputerCraft.turtlesCanPush && m_direction != MoveDirection.Up && m_direction != MoveDirection.Down )
{
// Check there is space for all the pushable entities to be pushed
List<Entity> list = oldWorld.getEntitiesWithinAABBExcludingEntity( null, aabb );
for( Entity entity : list )
{
if( !entity.isDead && entity.preventEntitySpawning )
{
AxisAlignedBB entityBB = entity.getEntityBoundingBox();
if( entityBB == null )
{
entityBB = entity.getCollisionBoundingBox();
}
if( entityBB != null )
{
AxisAlignedBB pushedBB = entityBB.offset(
direction.getXOffset(),
direction.getYOffset(),
direction.getZOffset()
);
if( !oldWorld.getCollisionBoxes( null, pushedBB ).isEmpty() )
{
return TurtleCommandResult.failure( "Movement obstructed" );
}
}
}
}
}
else
if( !ComputerCraft.turtlesCanPush || m_direction == MoveDirection.Up || m_direction == MoveDirection.Down )
{
return TurtleCommandResult.failure( "Movement obstructed" );
}
// Check there is space for all the pushable entities to be pushed
List<Entity> list = oldWorld.getEntitiesWithinAABB( Entity.class, aabb, x -> x != null && !x.isDead && x.preventEntitySpawning );
for( Entity entity : list )
{
AxisAlignedBB entityBB = entity.getEntityBoundingBox();
if( entityBB == null ) entityBB = entity.getCollisionBoundingBox();
if( entityBB == null ) continue;
AxisAlignedBB pushedBB = entityBB.offset(
direction.getXOffset(),
direction.getYOffset(),
direction.getZOffset()
);
if( !oldWorld.getCollisionBoxes( null, pushedBB ).isEmpty() )
{
return TurtleCommandResult.failure( "Movement obstructed" );
}
}
}
TurtleBlockEvent.Move moveEvent = new TurtleBlockEvent.Move( turtle, turtlePlayer, oldWorld, newPosition );
@ -121,42 +112,29 @@ public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
}
// Move
if( turtle.teleportTo( oldWorld, newPosition ) )
{
// Consume fuel
turtle.consumeFuel( 1 );
if( !turtle.teleportTo( oldWorld, newPosition ) ) return TurtleCommandResult.failure( "Movement failed" );
// Animate
switch( m_direction )
{
case Forward:
default:
{
turtle.playAnimation( TurtleAnimation.MoveForward );
break;
}
case Back:
{
turtle.playAnimation( TurtleAnimation.MoveBack );
break;
}
case Up:
{
turtle.playAnimation( TurtleAnimation.MoveUp );
break;
}
case Down:
{
turtle.playAnimation( TurtleAnimation.MoveDown );
break;
}
}
return TurtleCommandResult.success();
}
else
// Consume fuel
turtle.consumeFuel( 1 );
// Animate
switch( m_direction )
{
return TurtleCommandResult.failure( "Movement failed" );
case Forward:
default:
turtle.playAnimation( TurtleAnimation.MoveForward );
break;
case Back:
turtle.playAnimation( TurtleAnimation.MoveBack );
break;
case Up:
turtle.playAnimation( TurtleAnimation.MoveUp );
break;
case Down:
turtle.playAnimation( TurtleAnimation.MoveDown );
break;
}
return TurtleCommandResult.success();
}
private TurtleCommandResult canEnter( TurtlePlayer turtlePlayer, World world, BlockPos position )

View File

@ -12,9 +12,9 @@
import dan200.computercraft.api.turtle.TurtleCommandResult;
import dan200.computercraft.api.turtle.event.TurtleInventoryEvent;
import dan200.computercraft.shared.util.InventoryUtil;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EntitySelectors;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
@ -52,15 +52,15 @@ public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
// Get inventory for thing in front
World world = turtle.getWorld();
BlockPos oldPosition = turtle.getPosition();
BlockPos newPosition = oldPosition.offset( direction );
BlockPos turtlePosition = turtle.getPosition();
BlockPos blockPosition = turtlePosition.offset( direction );
EnumFacing side = direction.getOpposite();
IItemHandler inventory = InventoryUtil.getInventory( world, newPosition, side );
IItemHandler inventory = InventoryUtil.getInventory( world, blockPosition, side );
// Fire the event, exiting if it is cancelled.
TurtlePlayer player = TurtlePlaceCommand.createPlayer( turtle, oldPosition, direction );
TurtleInventoryEvent.Suck event = new TurtleInventoryEvent.Suck( turtle, player, world, newPosition, inventory );
TurtlePlayer player = TurtlePlaceCommand.createPlayer( turtle, turtlePosition, direction );
TurtleInventoryEvent.Suck event = new TurtleInventoryEvent.Suck( turtle, player, world, blockPosition, inventory );
if( MinecraftForge.EVENT_BUS.post( event ) )
{
return TurtleCommandResult.failure( event.getFailureMessage() );
@ -70,103 +70,86 @@ public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
{
// Take from inventory of thing in front
ItemStack stack = InventoryUtil.takeItems( m_quantity, inventory );
if( !stack.isEmpty() )
{
// Try to place into the turtle
ItemStack remainder = InventoryUtil.storeItems( stack, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( !remainder.isEmpty() )
{
// Put the remainder back in the inventory
InventoryUtil.storeItems( remainder, inventory );
}
if( stack.isEmpty() ) return TurtleCommandResult.failure( "No items to take" );
// Return true if we consumed anything
if( remainder != stack )
{
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
else
{
return TurtleCommandResult.failure( "No space for items" );
}
// Try to place into the turtle
ItemStack remainder = InventoryUtil.storeItems( stack, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( !remainder.isEmpty() )
{
// Put the remainder back in the inventory
InventoryUtil.storeItems( remainder, inventory );
}
// Return true if we consumed anything
if( remainder != stack )
{
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
else
{
return TurtleCommandResult.failure( "No space for items" );
}
return TurtleCommandResult.failure( "No items to take" );
}
else
{
// Suck up loose items off the ground
AxisAlignedBB aabb = new AxisAlignedBB(
newPosition.getX(), newPosition.getY(), newPosition.getZ(),
newPosition.getX() + 1.0, newPosition.getY() + 1.0, newPosition.getZ() + 1.0
blockPosition.getX(), blockPosition.getY(), blockPosition.getZ(),
blockPosition.getX() + 1.0, blockPosition.getY() + 1.0, blockPosition.getZ() + 1.0
);
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity( null, aabb );
if( list.size() > 0 )
List<EntityItem> list = world.getEntitiesWithinAABB( EntityItem.class, aabb, EntitySelectors.IS_ALIVE );
if( list.isEmpty() ) return TurtleCommandResult.failure( "No items to take" );
for( EntityItem entity : list )
{
boolean foundItems = false;
boolean storedItems = false;
for( Entity entity : list )
// Suck up the item
ItemStack stack = entity.getItem().copy();
ItemStack storeStack;
ItemStack leaveStack;
if( stack.getCount() > m_quantity )
{
if( entity instanceof EntityItem && !entity.isDead )
{
// Suck up the item
foundItems = true;
EntityItem entityItem = (EntityItem) entity;
ItemStack stack = entityItem.getItem().copy();
ItemStack storeStack;
ItemStack leaveStack;
if( stack.getCount() > m_quantity )
{
storeStack = stack.splitStack( m_quantity );
leaveStack = stack;
}
else
{
storeStack = stack;
leaveStack = ItemStack.EMPTY;
}
ItemStack remainder = InventoryUtil.storeItems( storeStack, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( remainder != storeStack )
{
storedItems = true;
if( remainder.isEmpty() && leaveStack.isEmpty() )
{
entityItem.setDead();
}
else if( remainder.isEmpty() )
{
entityItem.setItem( leaveStack );
}
else if( leaveStack.isEmpty() )
{
entityItem.setItem( remainder );
}
else
{
leaveStack.grow( remainder.getCount() );
entityItem.setItem( leaveStack );
}
break;
}
}
storeStack = stack.splitStack( m_quantity );
leaveStack = stack;
}
else
{
storeStack = stack;
leaveStack = ItemStack.EMPTY;
}
if( foundItems )
ItemStack remainder = InventoryUtil.storeItems( storeStack, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( remainder != storeStack )
{
if( storedItems )
if( remainder.isEmpty() && leaveStack.isEmpty() )
{
// Play fx
world.playBroadcastSound( 1000, oldPosition, 0 );
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
entity.setDead();
}
else if( remainder.isEmpty() )
{
entity.setItem( leaveStack );
}
else if( leaveStack.isEmpty() )
{
entity.setItem( remainder );
}
else
{
return TurtleCommandResult.failure( "No space for items" );
leaveStack.grow( remainder.getCount() );
entity.setItem( leaveStack );
}
// Play fx
world.playBroadcastSound( 1000, turtlePosition, 0 ); // BLOCK_DISPENSER_DISPENSE
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
}
return TurtleCommandResult.failure( "No items to take" );
return TurtleCommandResult.failure( "No space for items" );
}
}
}

View File

@ -6,6 +6,7 @@
package dan200.computercraft.shared.util;
import com.google.common.base.Predicate;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
@ -24,6 +25,8 @@
public class WorldUtil
{
private static final Predicate<Entity> CAN_COLLIDE = x -> x != null && !x.isDead && x.canBeCollidedWith();
public static boolean isLiquidBlock( World world, BlockPos pos )
{
return world.getBlockState( pos ).getMaterial().isLiquid();
@ -56,14 +59,9 @@ public static Pair<Entity, Vec3d> rayTraceEntities( World world, Vec3d vecStart,
Entity closest = null;
double closestDist = 99.0;
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity( null, bigBox );
List<Entity> list = world.getEntitiesWithinAABB( Entity.class, bigBox, CAN_COLLIDE );
for( Entity entity : list )
{
if( entity.isDead || !entity.canBeCollidedWith() )
{
continue;
}
AxisAlignedBB littleBox = entity.getEntityBoundingBox();
if( littleBox == null )
{