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https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-02-13 17:40:05 +00:00
Replace DirectionUtil methods with builtin equivalents
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@ -70,7 +70,7 @@ public class TileEntityMonitorRenderer extends TileEntitySpecialRenderer<TileMon
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// Determine orientation
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EnumFacing dir = origin.getDirection();
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EnumFacing front = origin.getFront();
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float yaw = DirectionUtil.toYawAngle( dir );
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float yaw = dir.getHorizontalAngle();
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float pitch = DirectionUtil.toPitchAngle( front );
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GlStateManager.pushMatrix();
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@ -610,7 +610,7 @@ public class TurtleBrain implements ITurtleAccess
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@Override
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public float getVisualYaw( float f )
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{
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float yaw = DirectionUtil.toYawAngle( getDirection() );
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float yaw = getDirection().getHorizontalAngle();
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switch( m_animation )
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{
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case TurnLeft:
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@ -194,12 +194,12 @@ public class TurtlePlaceCommand implements ITurtleCommand
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if( direction.getAxis() != EnumFacing.Axis.Y )
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{
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turtlePlayer.rotationYaw = DirectionUtil.toYawAngle( direction );
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turtlePlayer.rotationYaw = direction.getHorizontalAngle();
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turtlePlayer.rotationPitch = 0.0f;
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}
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else
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{
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turtlePlayer.rotationYaw = DirectionUtil.toYawAngle( turtle.getDirection() );
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turtlePlayer.rotationYaw = turtle.getDirection().getHorizontalAngle();
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turtlePlayer.rotationPitch = DirectionUtil.toPitchAngle( direction );
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}
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@ -12,7 +12,6 @@ import dan200.computercraft.api.turtle.TurtleAnimation;
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import dan200.computercraft.api.turtle.TurtleCommandResult;
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import dan200.computercraft.api.turtle.event.TurtleAction;
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import dan200.computercraft.api.turtle.event.TurtleActionEvent;
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import dan200.computercraft.shared.util.DirectionUtil;
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import net.minecraftforge.common.MinecraftForge;
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import javax.annotation.Nonnull;
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@ -40,13 +39,13 @@ public class TurtleTurnCommand implements ITurtleCommand
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{
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case Left:
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{
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turtle.setDirection( DirectionUtil.rotateLeft( turtle.getDirection() ) );
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turtle.setDirection( turtle.getDirection().rotateYCCW() );
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turtle.playAnimation( TurtleAnimation.TurnLeft );
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return TurtleCommandResult.success();
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}
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case Right:
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{
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turtle.setDirection( DirectionUtil.rotateRight( turtle.getDirection() ) );
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turtle.setDirection( turtle.getDirection().rotateY() );
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turtle.playAnimation( TurtleAnimation.TurnRight );
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return TurtleCommandResult.success();
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}
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@ -9,57 +9,17 @@ package dan200.computercraft.shared.util;
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import dan200.computercraft.shared.common.IDirectionalTile;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.MathHelper;
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public class DirectionUtil
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{
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public static EnumFacing rotateRight( EnumFacing dir )
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{
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if( dir.getAxis() != EnumFacing.Axis.Y )
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{
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return dir.rotateY();
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}
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else
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{
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return dir;
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}
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}
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public static EnumFacing rotateLeft( EnumFacing dir )
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{
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if( dir.getAxis() != EnumFacing.Axis.Y )
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{
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return dir.rotateYCCW();
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}
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else
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{
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return dir;
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}
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}
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public static EnumFacing rotate180( EnumFacing dir )
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{
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if( dir.getAxis() != EnumFacing.Axis.Y )
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{
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return dir.getOpposite();
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}
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else
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{
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return dir;
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}
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}
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public static int toLocal( IDirectionalTile directional, EnumFacing dir )
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{
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EnumFacing front = directional.getDirection();
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if( front.getAxis() == EnumFacing.Axis.Y )
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{
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front = EnumFacing.NORTH;
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}
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if( front.getAxis() == EnumFacing.Axis.Y ) front = EnumFacing.NORTH;
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EnumFacing back = rotate180( front );
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EnumFacing left = rotateLeft( front );
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EnumFacing right = rotateRight( front );
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EnumFacing back = front.getOpposite();
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EnumFacing left = front.rotateYCCW();
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EnumFacing right = front.rotateY();
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if( dir == front )
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{
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return 3;
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@ -88,36 +48,7 @@ public class DirectionUtil
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public static EnumFacing fromEntityRot( EntityLivingBase player )
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{
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int rot = MathHelper.floor( (player.rotationYaw / 90.0f) + 0.5f ) & 0x3;
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switch( rot )
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{
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case 0:
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return EnumFacing.NORTH;
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case 1:
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return EnumFacing.EAST;
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case 2:
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return EnumFacing.SOUTH;
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case 3:
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return EnumFacing.WEST;
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}
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return EnumFacing.NORTH;
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}
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public static float toYawAngle( EnumFacing dir )
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{
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switch( dir )
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{
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case NORTH:
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return 180.0f;
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case SOUTH:
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return 0.0f;
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case WEST:
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return 90.0f;
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case EAST:
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return 270.0f;
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default:
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return 0.0f;
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}
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return EnumFacing.fromAngle( player.rotationYaw ).getOpposite();
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}
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public static float toPitchAngle( EnumFacing dir )
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