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118 Commits

Author SHA1 Message Date
Jonathan Coates
8be6b1b772 Bump CC:T to 1.109.3 2024-01-03 20:00:52 +00:00
Jonathan Coates
104d5e70de Update to Cobalt 0.8.2
- Fix error when using "goto" as the first statement in an if block.
 - Fix incorrect resizing of table's hash part when adding and removing
   keys.
2024-01-03 18:44:37 +00:00
Jonathan Coates
e3bda2f763 Add command computers to the operator blocks tab
Fixes #1666
2024-01-03 18:42:31 +00:00
Jonathan Coates
234f69e8e5 Add a MessageType for network messages
Everything old is new again!

CC's network message implementation has gone through several iterations:

 - Originally network messages were implemented with a single class,
   which held an packet id/type and and opaque blobs of data (as
   string/int/byte/NBT arrays), and a big switch statement to decode and
   process this data.

 - In 42d3901ee3, we split the messages
   into different classes all inheriting from NetworkMessage - this bit
   we've stuck with ever since.

   Each packet had a `getId(): int` method, which returned the
   discriminator for this packet.

 - However, getId() was only used when registering the packet, not when
   sending, and so in ce0685c31f we
   removed it, just passing in a constant integer at registration
   instead.

 - In 53abe5e56e, we made some relatively
   minor changes to make the code more multi-loader/split-source
   friendly. However, this meant when we finally came to add Fabric
   support (8152f19b6e), we had to
   re-implement a lot of Forge's network code.

In 1.20.4, Forge moves to a system much closer to Fabric's (and indeed,
Minecraft's own CustomPacketPayload), and so it makes sense to adapt to
that now. As such, we:

 - Add a new MessageType interface. This is implemented by the
   loader-specific modules, and holds whatever information is needed to
   register the packet (e.g. discriminator, reader function).

 - Each NetworkMessage now has a type(): MessageType<?> function. This
   is used by the Fabric networking code (and for NeoForge's on 1.20.4)
   instead of a class lookup.

 - NetworkMessages now creates/stores these MessageType<T>s (much like
   we'd do for registries), and provides getters for the
   clientbound/serverbound messages. Mod initialisers then call these
   getters to register packets.

 - For Forge, this is relatively unchanged. For Fabric, we now
   `FabricPacket`s.
2024-01-03 10:23:41 +00:00
Jonathan Coates
ed3a17f9b9 Fix trailing-comma errors on method calls
We were only matching `f(a, ` patterns, and not `x:f(a, `. We now just
match against any usages of call_args - hadn't quite realised we could
do that!
2023-12-28 17:07:39 +00:00
Jonathan Coates
0349c2b1f9 Allow local domains in the standalone emulator
- Clean up option parsing a bit, so it uses the Option, rather than its
   corresponding character code.
 - Add a new -L/--allow-local-domains flag to remove the $private rule
   from the HTTP rules.
2023-12-20 17:43:08 +00:00
Jonathan Coates
03f9e6bd6d Prevent sending too many websocket messages at once 2023-12-20 17:30:57 +00:00
Jonathan Coates
9d8c933a14 Remove several usages of ComputerFamily
While ComputerFamily is still useful, there's definitely some places
where it adds an extra layer of indirection. This commit attempts to
clean up some places where we no longer need it.

 - Remove ComputerFamily from AbstractComputerBlock. The only place this
   was needed is in TurtleBlock, and that can be replaced with normal
   Minecraft explosion resistence!

 - Pass in the fuel limit to the turtle block entity, rather than
   deriving it from current family.

 - The turtle BERs now derive their model from the turtle's item, rather
   than the turtle's family.

 - When creating upgrade/overlay recipes, use the item's name, rather
   than {pocket,turtle}_family. This means we can drop getFamily() from
   IComputerItem (it is still needed on to handle the UI).

 - We replace IComputerItem.withFamily with a method to change to a
   different item of the same type. ComputerUpgradeRecipe no longer
   takes a family, and instead just uses the result's item.

 - Computer blocks now use the normal Block.asItem() to find their
   corresponding item, rather than looking it up via family.

The above means we can remove all the family-based XyzItem.create(...)
methods, which have always felt a little ugly.

We still need ComputerFamily for a couple of things:
 - Permission checks for command computers.
 - Checks for mouse/colour support in ServerComputer.
 - UI textures.
2023-12-20 14:17:38 +00:00
Jonathan Coates
78bb3da58c Improve our version tooling
- Add a check to ensure declared dependencies in the :core project, and
   those inherited from Minecraft are the same.
 - Compute the next Cobalt version, rather than specifying it manually.
 - Add the gradle versions plugin (and version catalog update), and
   update some versions.
2023-12-19 18:12:21 +00:00
Jonathan Coates
39a5e40c92 Bump CC:T to 1.109.2
Take two!
2023-12-16 22:46:30 +00:00
Jonathan Coates
763ba51919 Update Cobalt to 0.8.1 2023-12-16 22:39:48 +00:00
Jonathan Coates
cf6ec8c28f Add a slightly cleaner system for excluding deps
Previously we prevented our published full jar depending on any of the
other projects by excluding the whole cc.tweaked jar. However, as Cobalt
also now lives in that group, this meant we were missing the Cobalt
dependency.

Rather than specifying a wildcard, we now exclude the dependencies when
adding them to the project.
2023-12-16 22:35:15 +00:00
Jonathan Coates
95d3b646b2 Bump CC:T to 1.109.1 2023-12-16 19:09:39 +00:00
Jonathan Coates
488f66eead Fix mouse_drag not firing for right/middle buttons
This is a bit of an odd combination of a few bugs:
 - When the terminal component is blurred, we fire a mouse_up event for
   the last-held button. However, we had an off-by-1 error here, so this
   only triggered for the right/middle buttons.

 - This was obsucuring the second bug, which is when we clicked within
   the terminal, this caused the terminal to be blurred (thus releasing
   the mouse) and then focused again.

   We fix this by only setting the focus if there's actually a change.

Fixes #1655
2023-12-10 12:01:34 +00:00
Jonathan Coates
1f7d245876 Specify charset when printing error messages 2023-12-08 09:52:17 +00:00
Jonathan Coates
af12b3a0ea Fix goto/:: tokens erroring in error reporting 2023-12-07 19:47:39 +00:00
Jonathan Coates
eb3e8ba677 Fix deadlock when adding/removing observers
When adding/removing observers, we locked on the observer, then
acquired the global lock. When a metric is observed, then we acquire the
global lock and then the observer lock.

If these happen at the same time, we can easily end up with a deadlock.
We simply avoid holding the observer lock for the entire add/remove
process (instead only locking when actually needed).

Closes #1639
2023-12-01 12:33:03 +00:00
Jonathan Coates
2043939531 Add compostors to the list of usable blocks
Fixes #1638
2023-11-22 18:24:59 +00:00
Jonathan Coates
84a799d27a Add abstract classes for our generic peripherals
This commit adds abstract classes to describe the interface for our
mod-loader-specific generic peripherals (inventories, fluid storage,
item storage).

This offers several advantages:
 - Javadoc to illuaminate conversion no longer needs the Forge project
   (just core and common).

 - Ensures we have a consistent interface between Forge and Fabric.

Note, this does /not/ implement fluid or energy storage for Fabric. We
probably could do fluid without issue, but not something worth doing
right now.
2023-11-22 18:20:15 +00:00
Jonathan Coates
fe826f5c9c Allow generic sources to have instance methods
Rather than assuming static methods are generic, and instance methods
are direct, the Generator now has separate entrypoints for handling
instance and generic methods.

As a result of this change, we've also relaxed some of the validation
code. As a result, we now allow calling private/protected methods
which are annotated with @LuaFunction.
2023-11-22 10:06:11 +00:00
Jonathan Coates
f8b7422294 Fix several issues with the web emulator
- Bump TeaVM version to fix issues with locales and our "export"
   generation.
 - Fix TComputerThread not requeuing correctly.
2023-11-15 13:12:31 +00:00
Jonathan Coates
b343c01216 Bump CC:T to 1.109.0 2023-11-15 09:39:52 +00:00
Jonathan Coates
76968f2f28 Track allocations while executing computers
This adds a new "java_allocation" metric, which tracks the number of
bytes allocated while executing the computer (as measured by Java). This
is not an 100% reliable number, but hopefully gives some insight into
what computers are doing.
2023-11-09 18:36:35 +00:00
Jonathan Coates
1d365f5a0b Add option to allow repetition in JSON serialiser
Closes #1588
2023-11-08 21:29:43 +00:00
Jonathan Coates
7b240cbf7e Merge pull request #1615 from cc-tweaked/feature/much-breakage-very-wow
Remove text mode, update Cobalt
2023-11-08 20:05:49 +00:00
Jonathan Coates
d272a327c7 Update CraftOS version to 1.9 2023-11-08 19:40:14 +00:00
Jonathan Coates
0c0556a5bc Always use raw bytes in file handles
Historically CC has supported two modes when working with file handles
(and HTTP requests):

 - Text mode, which reads/write using UTF-8.
 - Binary mode, which reads/writes the raw bytes.

However, this can be confusing at times. CC/Lua doesn't actually support
unicode, so any characters beyond the 0.255 range were replaced with
'?'. This meant that most of the time you were better off just using
binary mode.

This commit unifies text and binary mode - we now /always/ read the raw
bytes of the file, rather than converting to/from UTF-8. Binary mode now
only specifies whether handle.read() returns a number (and .write(123)
writes a byte rather than coercing to a string).

 - Refactor the entire handle hierarchy. We now have an AbstractMount
   base class, which has the concrete implementation of all methods. The
   public-facing classes then re-export these methods by annotating
   them with @LuaFunction.

   These implementations are based on the
   Binary{Readable,Writable}Handle classes. The Encoded{..}Handle
   versions are now entirely removed.

 - As we no longer need to use BufferedReader/BufferedWriter, we can
   remove quite a lot of logic in Filesystem to handle wrapping
   closeable objects.

 - Add a new WritableMount.openFile method, which generalises
   openForWrite/openForAppend to accept OpenOptions. This allows us to
   support update mode (r+, w+) in fs.open.

 - fs.open now uses the new handle types, and supports update (r+, w+)
   mode.

 - http.request now uses the new readable handle type. We no longer
   encode the request body to UTF-8, nor decode the response from UTF-8.

 - Websockets now return text frame's contents directly, rather than
   converting it from UTF-8. Sending text frames now attempts to treat
   the passed string as UTF-8, rather than treating it as latin1.
2023-11-08 19:40:14 +00:00
Jonathan Coates
87345c6b2e Add pasting support to the standalone emulator
- Move paste normalisation code to StringUtil, so it can be shared by
   emulators.
 - Add paste support to the emulator.
2023-11-08 19:40:14 +00:00
Jonathan Coates
784e623776 Update Cobalt to 0.8.0
- Update Cobalt to 0.8.0, switching our Lua version to 5.2(ish).

 - Remove our `load` wrapper, as we no longer need to inject _ENV into
   the enviroment table.

 - Update the parser to handle labels and goto. This doesn't check that
   gotos are well formed, but at least means the parser doesn't fall
   over on them.

 - Update our docs to reflect the changes to Cobalt.
2023-11-08 18:42:17 +00:00
Jonathan Coates
bcb3e9bd53 Bump CC:T to 1.108.4 2023-10-29 12:02:11 +00:00
Jonathan Coates
c30bffbd0f Add additional tests for filesystems/mounts
This tries to cover some holes in our existing coverage.

 - Port some of our Java readable handle tests to Lua (and also clean up
   the Java versions to stop using ObjectWrapper - that dates to
   pre-@LuaFunction!)

 - Test a couple of discrepancies between binary and text handles. This
   is mostly to do with the original number-based .read() and .write()
   interface for binary handles.

 - Fix a couple of edge cases in file-size accounting.
2023-10-29 12:01:26 +00:00
Jonathan Coates
91c41856c5 Add an "Incompatibilities between versions" page
This is largely based on our existing wiki page. I've pruned out a
couple of entries which I think are largely irrelevant (config file
splitting, Java API changes).

10/10 job by me of changing nothing since 1.13. Shame to break that
streak really.
2023-10-28 20:00:56 +01:00
Jonathan Coates
18c9723308 Add a standalone CC:T UI
Does it count as an emulator when it's official? I hope not, as this'd
make it my fourth or fifth emulator at this point.

 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Developing/debugging CraftOS is a massive pain to do inside Minecraft,
as any change to resources requires a compile+hot swap cycle (and
sometimes a `/reload` in-game). As such, it's often more convenient to
spin up an emulator, pointing it to load the ROM from CC:T's sources.

However, this isn't practical when also making changes to the Java
classes. In this case, we either need to go in-game, or build a custom
version of CCEmuX.

This commit offers an alternative option: we now have our own emulator,
which allows us to hot swap both Lua and Java to our heart's content.

Most of the code here is based on our monitor TBO renderer. We probably
could share some more of this, but there's not really a good place for
it - feels a bit weird just to chuck it in :core.

This is *not* a general-purpose emulator. It's limited in a lot of
ways (won't launch on Mac[^1], no support for multiple computers) - just
stick to what's there already.

[^1]: We require OpenGL 4.5 due to our use of DSA.
2023-10-28 17:58:11 +01:00
Jonathan Coates
aee382ed70 Replace Fabric JUnit hacks with fabric-loader-junit
Also configure some of our common JUnit run configurations via Gradle -
I end up setting these up in every worktree anyway - so let's just do it
once.
2023-10-26 22:06:40 +01:00
Jonathan Coates
6656da5877 Remove disable_lua51_features config option
In practice, we're never going to change this to true by default. The
old Tekkit Legends pack enabled this[^1], and that caused a lot of
problems, though admittedly back in 2016 so things might be better now.

If people do want this functionality, it should be fairly easy to
replicate with a datapack, adding a file to rom/autorun.

[^1]: See https://www.computercraft.info/forums2/index.php?/topic/27663-

      Hate that I remember this, why is this still in my brain?
2023-10-25 08:59:55 +01:00
Jonathan Coates
09e521727f Make mount error messages a bit more consistent
- Move most error message constants to a new MountHelpers class.
 - Be a little more consistent in when we throw "No such file" vs "Not a
   file/directory" messages.
2023-10-22 13:13:07 +01:00
Jonathan Coates
cab66a2d6e Replace Collections methods with {List,Map,Set}.of
The two implementations aren't entirely compatible - the implementation
returned by .of will throw an NPE on .contains(null), whereas the
Collections implementations just return false. However, we try to avoid
passing null to collections methods, so this should be safe.

There's no strong reason to do this, but it helps make the code a little
more consistent
2023-10-21 10:37:43 +01:00
Jonathan Coates
8eabd4f303 Fix signs being empty when placed
As of 1.20, sign messages are immutable - we need to do
text = text.setMesssage(...) instead. Also do a tiny bit of cleanup to
this function while we're here.

Probably not the best use of my lunch break :D:.

Fixes #1611.
2023-10-20 13:32:38 +01:00
Jonathan Coates
e3ced84885 Merge branch 'feature/split-computer-thread' into mc-1.20.x 2023-10-19 22:54:56 +01:00
Jonathan Coates
0929ab577d Split ComputerThread/ComputerExecutor up a little
This is an attempt to enforce better separation between ComputerThread
and ComputerExecutor. Both of these classes are pretty complex in their
own right, and the way the two bleed into each other makes it all the
more confusing!

This effectively splits the ComputerExecutor into two separate classes:
 - ComputerScheduler.Executor (with the actual implementation inside
   ComputerThread): This holds all the ComputerThread-related logic
   which used to be in ComputerExecutor, including:

    - before/after work hooks
    - is-on-thread tracking
    - virtual runtime computation

 - ComputerScheduler.Worker: This encapsulates all the computer-related
   behaviour. The actual implementation remains in ComputerExecutor.

The boundaries are still a little fuzzy here, and it's all definitely
more coupled then I'd like, but still an improvement!

There are several additional changes at the same time:

 - TimeoutState has also been split up, to better define the boundary
   between consumers (such as ComputerExecutor and ILuaMachine) and
   controllers (ComputerThread).

   The getters still live in TimeoutState, but the core logic lives in
   ManagedTimeoutState.

 - We no longer track cumulative time in the TimeoutState. Instead, we
   allow varying the timeout of a computer. When a computer is paused,
   we store the remaining time, and restore it when resuming again.

   This also allows us give a longer timeout for computer
   startup/shutdown, hopefully avoiding some of those class-not-found
   issues we've seen.

 - We try to make the state machine of how ComputerExecutors live on the
   queue a little more explicit. This is very messy/confusing -
   something I want to property test in the future.

I'm sure there's more to be done here, especially in ComputerExecutor,
but hopefully this makes future changes a little less intimidating.
2023-10-19 22:50:11 +01:00
Jonathan Coates
2228733abc Move ComputerThread to its own package
This is entirely broken - we rely a lot on package locals right now -
but makes the next commit a little cleaner.
2023-10-19 18:31:02 +01:00
Jonathan Coates
e67c94d1bd Fix a couple of future deprecations in Gradle 2023-10-19 18:28:15 +01:00
Jonathan Coates
ae5a661a47 Add a discarding MetricsObserver
This is useful for test code where we don't care about the metrics
gathered.
2023-10-19 18:27:58 +01:00
Jonathan Coates
0ff58cdc3e Unify the generic peirpheral system a litte
Allows registering arbitrary block lookup functions instead of a
platform-specific capability. This is roughly what Fabric did before,
but generalised to also take an invalidation callback.

This callback is a little nasty - it needs to be a NonNullableConsumer
on Forge, but that class isn't available on Fabric. For now, we make the
lookup function (and thus the generic peripheral provider) generic on
some <T extends Runnable> type, then specialise that on the Forge side.
Hopefully we can clean this up when NeoForge reworks capabilities.
2023-10-17 21:59:16 +01:00
Jonathan Coates
1747c74770 Relicense some translations
One issue with Weblate is tracking down the provenance of who has
touched what file. I'm fairly sure this is accurate though.
2023-10-16 22:12:41 +01:00
Jonathan Coates
71669cf49c Replace ASM generation with MethodHandles
This is the second time I've rewritten our class generation in a little
over a month. Oh dear!

Back in d562a051c7 we started using method
handles inside our generated ASM, effectively replacing a direct call
with .invokeExact on a constant method handle.

This goes one step further and removes our ASM entirely, building up a
MethodHandle that checks arguments and then wraps the return value.
Rather than generating a class, we just return a new LuaFunction
instance that invokeExacts the method handle.

This is definitely slower than what we had before, but in the order of
8ns vs 12ns (in the worst case, sometimes they're much more comparable),
so I'm not too worried in practice.

However, generation of the actual method is now a bit faster. I've not
done any proper benchmarking, but it's about 20-30% faster.

This also gives us a bit more flexibility in the future, for instance
uisng bound MethodHandles in generation (e.g. for instance methods on
GenericSources). Not something I'm planning on doing right now, but is
an option.
2023-10-11 20:05:37 +01:00
Jonathan Coates
bd327e37eb Fix common jar not actually being published
Or rather, being published to the wrong place. The java-convention
plugin sets the group, but that was applied after the publishing one - I
was hoping it'd read that property lazy, but clearly not!
2023-10-11 19:15:36 +01:00
Jonathan Coates
bdce9a8170 Replace several Guava classes with Java stdlib
Wow, some of this is /old/. All the Maps.newHashMap stuff dates back to
Java 6, so must originally be CCTweaks code?!

We're unlikely to drop our Guava dependency (we use too much other
stuff), but we should make the most of the stdlib where possible.
2023-10-11 09:59:55 +01:00
Jonathan Coates
7e5598d084 Use ClassValue instead of LoadingCache
This should be significantly faster than LoadingCache (2.5x in my
benchmarks, but not sure they're representative). This isn't super
important - a lookup only takes 6us - but still worth using!
2023-10-11 09:30:29 +01:00
Jonathan Coates
440fca6535 Relicense a couple of more files
We've got in touch with Brady, so can now do the last of the docs \o/!

Also pick up a couple of stragglers that I'd missed from before.
2023-10-11 08:00:07 +01:00
Weblate
6635edd35c Translations for French
Translations for German

Translations for German

Co-authored-by: Sammy <SammyKoch@pm.me>
Co-authored-by: SquidDev <git@squiddev.cc>
2023-10-09 22:33:03 +00:00
Jonathan Coates
93ad40efbb Ensure the terminal exists when creating a monitor peripheral
Previously we had the invariant that if we had a server monitor, we also
had a terminal. When a monitor shrank into a place, we deleted the
monitor, and then recreated it when a peripheral was requested.

As of ab785a0906 this has changed
slightly, and we now just delete the terminal (keeping the ServerMonitor
around). However, we didn't adjust the peripheral code accordingly,
meaning we didn't recreate the /terminal/ when a peripheral was
requested.

The fix for this is very simple - most of the rest of this commit is
some additional code for ensuring monitor invariants hold, so we can
write tests with a little more confidence.

I'm not 100% sold on this approach. It's tricky having a double layer of
nullable state (ServerMonitor, and then the terminal). However, I think
this is reasonable - the ServerMonitor is a reference to the multiblock,
and the Terminal is part of the multiblock's state.

Even after all the refactors, monitor code is still nastier than I'd
like :/.

Fixes #1608
2023-10-09 22:09:01 +01:00
Jonathan Coates
27dc8b5b2c Pass follow_redirects flag to the CORS proxy
Currently redirects would be returned from the proxy, and then
immediately followed by XMLHTTPRequest. The proxy now follows requests
(when requested), so that should no longer happen.

We should probably switch over to fetch(...) here, to allow setting
follow_redirects to false, but that's a job for another day.

Haha, so many web emulator related commits of late. This'll die down
soon.
2023-10-08 20:12:47 +01:00
Jonathan Coates
3ebdf7ef5e Bump CC:T to 1.108.3 2023-10-08 15:25:45 +01:00
Jonathan Coates
905d4cb091 Fix crash when joining a dedicated server
We can't use FriendlyByte.readCollection to read to a
pre-allocated/array-backed NonNullList, as that doesn't implement
List.add. Instead, we just need to do a normal loop.

We add a couple of tests to round-trip our recipe specs. Unfortunately
we can't test the recipes themselves as our own registries aren't set
up, so this'll have to do for now.
2023-10-08 15:22:32 +01:00
Jonathan Coates
e7ab05d064 Bump CC:T to 1.108.2 2023-10-08 13:27:24 +01:00
Jonathan Coates
6ec34b42e5 Small cleanup to our web build scripts
- Update to Rollup 4.x
 - Replace terser and postcss with swc and lightningcss. This is
   definitely more code for us to write (maybe I should turn them into
   proper plugins we can depend on), but both speedier and fewer
   dependencies.
 - Drop dependency on glob - we can get away with fs.readdir for what we
   needed it for.
2023-10-08 13:14:02 +01:00
Jonathan Coates
ab785a0906 Fix monitors being warped after a resize
Oh, this was a really nasty bug to reproduce. I'm not sure why - it's
very simple - I guess I've only just seen screenshots of it, and never
sat down to try myself. Reminder to actually report your bugs folks!

In this case:

 1. Place down three down three monitors and then a computer.
 2. Display something on the monitor (monitor left paint a) is my go-to.
 3. Break the middle monitor.

We'd expect the left most monitor to be cleared, however it actually
preserves the monitor contents, resizing (and skewing it) to fit on its
new size!

This is because we clear the server monitor, but never sync that over to
the client, so the client monitor retains the old contents. To fix that,
instead of nulling out the server monitor, we null out the underlying
Terminal. This causes the change to be synced, fixing the bug.
2023-10-03 18:20:44 +01:00
Jonathan Coates
4541decd40 Fix canvas not always being redrawn on term resize
Paint implements its menu slightly differently to edit, in that it takes
control of the event loop until the menu is closed. This means that the
term_resize event is ignored, and so the canvas not redrawn when the
menu is open.
2023-10-03 18:18:33 +01:00
Spongecade
747a5a53b4 Update Minecraft wiki links to new domain (#1601) 2023-10-03 15:55:20 +00:00
Jonathan Coates
c0643fadca Build a web-based emulator for the documentation site (#1597)
Historically we've used copy-cat to provide a web-based emulator for
running example code on our documentation site. However, copy-cat is
often out-of-date with CC:T, which means example snippets fail when you
try to run them!

This commit vendors in copy-cat (or rather an updated version of it)
into CC:T itself, allowing us to ensure the emulator is always in sync
with the mod.

While the ARCHITECTURE.md documentation goes into a little bit more
detail here, the general implementation is as follows

 - In project/src/main we implement the core of the emulator. This
   includes a basic reimplementation of some of CC's classes to work on
   the web (mostly the HTTP API and ComputerThread), and some additional
   code to expose the computers to Javascript.

 - This is all then compiled to Javascript using [TeaVM][1] (we actually
   use a [personal fork of it][2] as there's a couple of changes I've
   not upstreamed yet).

 - The Javascript side then pulls in the these compiled classes (and
   the CC ROM) and hooks them up to [cc-web-term][3] to display the
   actual computer.

 - As we're no longer pulling in copy-cat, we can simplify our bundling
   system a little - we now just compile to ESM modules directly.

[1]: https://github.com/konsoletyper/teavm
[2]: https://github.com/SquidDev/teavm/tree/squid-patches
[3]: https://github.com/squiddev-cc/cc-web-term
2023-10-03 09:19:19 +01:00
Jonathan Coates
0a31de43c2 Run checkstyle on all source sets
Had an issue last week where testFixtures had a couple of issues which I
didn't pick up on, as the pre-commit hooks only check the main and test
source set.

We now add a per-project "checkstyle" task, which dependes on the
per-source-set checkstyle tasks.
2023-10-03 09:06:17 +01:00
Jonathan Coates
96b6947ef2 Flesh out MemoryMount into a writable mount
This moves MemoryMount to the main core module, and converts it to be a
"proper" WritableMount. It's still naively implemented - definitely
would be good to flesh out our tests in the future - but enough for what
we need it for.

We also do the following:
 - Remove the FileEntry.path variable, and instead pass the path around
   as a variable.
 - Clean up BinaryReadableHandle to use ByteBuffers in a more idiomatic
   way.
 - Add a couple more tests to our FS tests. These are in a bit of an odd
   place, where we want both Lua tests (for emulator compliance) and
   Java tests (for testing different implementations) - something to
   think about in the future.
2023-09-29 22:15:23 +01:00
Jonathan Coates
e7a1065bfc Move file transfer API to the code library
This is useful for emulators, which might want to emulate the event.
2023-09-29 21:09:23 +01:00
Jonathan Coates
663eecff0c Relocate our existing web code to subdirectories
- Move the frontend code into src/frontend
 - Move our custom element SSR system into src/htmlTransform.

This is mostly in prep for merging in copy-cat's core, as that's a whole
bunch of extra code.
2023-09-28 21:00:07 +01:00
Jonathan Coates
e6125bcf60 Try to make recipe serialisers more reusable
This attempts to reduce some duplication in recipe serialisation (and
deserialisation) by moving the structure of a recipe (group, category,
ingredients, result) into seprate types.

 - Add ShapedRecipeSpec and ShapelessRecipeSpec, which store the core
   properties of shaped and shapeless recipes. There's a couple of
   additional classes here for handling some of the other shared or
   complex logic.

 - These classes are now used by two new Custom{Shaped,Shapeless}Recipe
   classes, which are (mostly) equivalent to Minecraft's
   shaped/shapeless recipes, just with support for nbt in results.

 - All the other similar recipes now inherit from these base classes,
   which allows us to reuse a lot of this serialisation code. Alas, the
   total code size has still gone up - maybe there's too much
   abstraction here :).

 - Mostly unrelated, but fix the skull recipes using the wrong UUID
   format.

This allows us to remove our mixin for nbt in recipes (as we just use
our custom recipe now) and simplify serialisation a bit - hopefully
making the switch to codecs a little easier.
2023-09-23 18:24:02 +01:00
Jonathan Coates
0d6c6e7ae7 Hoist some ArchiveMount logic into a new superclass
- Add AbstractInMemoryMount, which contains all of ArchiveMount's file
   tree logic, but not the caching functionality.

 - Convert MemoryMount to inherit from AbstractInMemoryMount.

 - Add a helper method to add a file to an AbstractInMemoryMount, and
   use that within {Resource,Jar}Mount.

There's definitely more work to be done here - it might be nice to split
FileEntry into separate Directory and File interfaces, or at least make
them slightly more immutable, but that's definitely a future job.
2023-09-22 07:46:39 +01:00
Jonathan Coates
ae71eb3cae Reduce coupling in websocket code
- Add a new WebsocketClient interface, which WebsocketHandle uses for
   sending messages and closing. This reduces coupling between Websocket
   and WebsocketHandle, which is nice, though admitedly only use for
   copy-cat :).

 - WebsocketHandle now uses Websocket(Client).isClosed(), rather than
   tracking the closed state itself - this makes the class mostly a thin
   Lua wrapper over the client, which is nice.

 - Convert Options into a record.

 - Clarify the behaviour of ws.close() and the websocket_closed event.
   Our previous test was incorrect as it called WebsocketHandle.close
   (rather than WebsocketHandle.doClose), which had slightly different
   semantics in whether the event is queued.
2023-09-21 18:59:15 +01:00
Jonathan Coates
3188197447 Use Preact for static rendering of components
We already use preact for the copy-cat integration, so it makes sense to
use it during the static pass too. This allows us to drop a dependency
on react.
2023-09-20 22:09:58 +01:00
Jonathan Coates
6c8b391dab Some web tooling changes
- Switch to tsx from ts-node, fixing issues on Node 20
 - Update rehype
2023-09-18 17:15:03 +01:00
Jonathan Coates
b1248e4901 Add a tag for blocks wired modems should ignore
Includes wired modems (as before), but can be extended by other mods if
needed.
2023-09-11 21:29:17 +01:00
Jonathan Coates
56d97630e8 Bump CC:T to 1.108.1 2023-09-06 09:51:16 +01:00
Jonathan Coates
e660192f08 Make command computer permission checks stricter
- Placing a command computer requires the player to be in creative and
   opped.
 - Breaking a command computer now requires the player to be opped, as
   well as in creative.

As we've now got a dedicated item class for command comptuers, we move
the command-specific IMedia override to that class.

Fixes #1582.
2023-09-05 18:44:16 +01:00
Jonathan Coates
4e82bd352d Bump the priority of the computer thread
As this is responsible for interrupting computers, we should make sure
its priority is higher than the background threads. It spends most of
its time sleeping, so should be fine.
2023-09-05 18:39:55 +01:00
Jonathan Coates
07113c3e9b Move command actions to their own methods
Rather than having a mess of lambdas, we now move the bulk of the
implemetation to their own methods. The lambdas now just do argument
extraction - it's all stringly typed, so good to keep that with the
argument definition.

This also removes a couple of exception keys (and thus their translation
keys) as we no longer use them.
2023-09-05 18:37:10 +01:00
Jonathan Coates
d562a051c7 Use method handlees in our generated Lua methods (#1579)
When the target method is in a different class loader to CC, our
generated method fails, as it cannot find the target class. To get
around that, we create a MethodHandle to the target method, and then
inject that into the generated class (with Java's new dynamic constant
system). We can then invoke the MethodHandle in our generated code,
avoiding any references to the target class/method.
2023-09-03 16:12:37 +00:00
Jonathan Coates
6ac09742fc Fix errors from the typescript bump
Looks like ./gradlew docWebsite didn't rebuild here.
2023-08-31 20:49:53 +01:00
Jonathan Coates
5dd6b9a637 Generic dependency update
A couple of changes caused by checkstyle being a little more strict.
2023-08-31 19:14:37 +01:00
Jonathan Coates
8fb1dd346c Merge branch 'mc-1.19.x' into mc-1.20.x 2023-08-28 12:25:32 +01:00
Jonathan Coates
cdc8592aa3 Bump CC:T to 1.108.0 2023-08-28 12:24:35 +01:00
Jonathan Coates
0f6ea3deaf Add back MoreRed support
I removed this in aa0d544bba, way back in
late 2021. Looks like it's been updating in the meantime and I hadn't
noticed, so add it back.

I've simplified the code a little bit, to make use of our new capability
helpers, but otherwise it's almost exactly the same :D.
2023-08-28 00:04:46 +01:00
Jonathan Coates
13ed422bd5 Remove getBundledRedstoneConnectivity
Wow, this is old. It looks like it's a legacy of when this method was on
TileGeneric (and so returned false by default). As all implementations
now return true (turtle tools no longer block redstone), we don't really
need this any more.
2023-08-27 23:54:27 +01:00
Jonathan Coates
5b58271b92 Fix computer sidebar buttons being invisible 2023-08-27 19:25:04 +01:00
Jonathan Coates
4e42394f33 Merge branch 'mc-1.19.x' into mc-1.20.x 2023-08-27 19:08:59 +01:00
Jonathan Coates
53546b9f57 Split some textures into sprite sheets
- Split buttons.png into individual textures.
 - Split corners_xyz.png into the following:

   - borders_xyz.png: A nine-sliced texture of the computer borders.
   - pocket_bottom_xyz.png: A horizontally 3-sliced texture of the
     bottom part of a pocket computer.
   - sidebar_xyz.png: A vertically 3-sliced texture of the computer
     sidebar.

While not splitting the sliced textures into smaller ones may seem a
little odd, it's consistent with what vanilla does in 1.20.2, and I
think will make editing them easier than juggling 9 textures.

I do want to make this more data-driven in the future, but that will
have to wait until the changes in 1.20.2.

This also adds a tools/update-resources.py program, which performs this
transformation on a given resource pack.
2023-08-27 18:02:51 +01:00
Jonathan Coates
6dfdeb9321 Update Cobalt to 0.7.3
- Add support for Lua 5.2's %g.
 - Fix %p for the upper character ranges.
2023-08-27 15:35:55 +01:00
Jonathan Coates
500406f9eb Merge pull request #1569 from cc-tweaked/feature/no-compression
Remove compression from terminal/monitor packets
2023-08-27 14:15:56 +01:00
Jonathan Coates
b3738a7a63 Use permission APIs for the /computercraft command
- Add a generic PermissionRegistry interface. This behaves similarly to
   our ShaderMod interface, searching all providers until it finds a
   compatible one.

   We could just make this part of the platform code instead, but this
   allows us to support multiple systems on Fabric, where things are
   less standardised.

   This interface behaves like a registry, rather than a straight
   `getPermission(node, player)` method, as Forge requires us to list
   our nodes up-front.

 - Add Forge (using the built-in system) and Fabric (using
   fabric-permissions-api) implementations of the above interface.

 - Register permission nodes for our commands, and use those
   instead. This does mean that the permissions check for the root
   /computercraft command now requires enumerating all child
   commands (and so potential does 7 permission lookups), but hopefully
   this isn't too bad in practice.

 - Remove UserLevel.OWNER - we never used this anywhere, and I can't
   imagine we'll want to in the future.
2023-08-27 12:22:40 +01:00
Jonathan Coates
5f8b1dd67f Update Cobalt to 0.7.2
- Support printing and parsing hex float literals
 - Fix string.format "%q"'s handling of nan and inf (Kan18)
 - Fix string is-letter/is-digit patterns treating characters as
   unicode.
 - tostring(...) now uses __name.
2023-08-24 21:27:00 +01:00
Jonathan Coates
053751b190 Merge pull request #1570 from cc-tweaked/feature/new-md-syntax
Change the syntax of several markdown extensions
2023-08-24 16:26:41 +01:00
Jonathan Coates
52b78f92cd Use standard Markdown link syntax for references
References are now written using normal links: You now use [`print`] or
[print a string][`print`]) instead of @{print} or @{print|print a
string}.
2023-08-24 11:23:33 +01:00
Jonathan Coates
2055052a57 Switch to GitHub-style admonitions/alerts
As these are just a custom syntax on top of blockquotes, these work much
better with text editors.
2023-08-23 18:10:01 +01:00
Jonathan Coates
12ee47ff19 Bump illuaminate version
This has a new Markdown parser, so we need to remove our use of image
attributes.
2023-08-23 18:09:26 +01:00
Jonathan Coates
25776abf61 Fix address rules reading the wrong config key
Should be max_websocket_message, not just websocket_message.

Also add some additional validation to address rules, to check no
unrecognised keys are present.

Closes #1566.
2023-08-23 18:04:22 +01:00
Jonathan Coates
f7411b40a2 Remove compression from terminal/monitor packets 2023-08-23 10:06:15 +01:00
Jonathan Coates
8c8924f54e Fix CME in monitor's set of attached computers
We're very inconsistent with whether we use locks or concurrent maps
here. Something to sort out in the future, but for now add some missing
@GuardedBy annotations.
2023-08-23 10:05:56 +01:00
Jonathan Coates
c1628d077a Small improvements to packet reading/writing improvements
- Prefer {read,write}Nullable when possible.

 - Use SoundEvent.{writeTo,readFrom}Network, instead of sending the
   registry entries. This allows playing discs which don't register
   their SoundEvent on the server.

 - Add a couple of tests for round-tripping these packets.
2023-08-23 10:05:56 +01:00
Jonathan Coates
5b2fdec6ca Add some jqwik arbitraries for Minecraft types
This requires supporting registries in our platform test
code. Thankfully this is mostly the same as what we can do in Fabric -
the duplication is unfortunate - but it's easy enough.
2023-08-23 10:05:56 +01:00
Jonathan Coates
5a7259e4c9 Add a tiny library for checking structural equality
I want to write some tests to check that various packets round-trip
corretly. However, these packets don't (and shouldn't) implement
.equals, and so we need a more reflective(/hacky) way of comparing them.
2023-08-23 10:05:56 +01:00
Petr Karmashev
92b335f45f Fixed turtle.dropDown documentation (#1564) 2023-08-17 10:52:17 +00:00
Charlotte Herngreen
b93ea9c62e Fix function reference in cc.image.nft (#1559) 2023-08-15 16:59:41 +00:00
MineRobber___T
b9edd7c7f6 Add dark mode styling for recipes (#1558)
Exactly what it says on the tin.
2023-08-14 07:51:14 +01:00
Jonathan Coates
84a761ddd5 Bump pre-commit versions
Hopefully fixes pre-commit issues in CI.
2023-08-13 13:50:49 +01:00
Jonathan Coates
3371c4651c Merge branch 'mc-1.19.x' into mc-1.20.x 2023-08-13 08:38:13 +01:00
Jonathan Coates
e6bc1e4e27 Merge branch 'mc-1.19.x' into mc-1.20.x 2023-08-05 10:36:37 +01:00
Jonathan Coates
ae50f900af Update library versions
Everything has updated to 1.20.1 now, so we can start depending on
things again :).
2023-07-10 20:50:32 +01:00
Jonathan Coates
48889ceb89 Merge branch 'mc-1.19.x' into mc-1.20.x 2023-07-10 20:38:25 +01:00
Jonathan Coates
8f1bf4341c Merge branch 'mc-1.19.x' into mc-1.20.x 2023-07-08 09:38:17 +01:00
Jonathan Coates
9a48b53a83 Merge branch 'mc-1.19.x' into mc-1.20.x 2023-07-07 18:10:04 +01:00
Jonathan Coates
9519448e43 Don't render toast text with a shadow 2023-07-07 18:08:47 +01:00
Jonathan Coates
915b6f9d81 Switch away from Forge's loot modifiers
We switched to Forge's loot modifier system in the 1.20 update, as
LootTable.addPool had been removed. Turns out this was by accident, and
so we switch back to the previous implementation, as it's much simpler
and efficient.
2023-07-07 10:18:16 +01:00
Jonathan Coates
a98f3b2a4c Merge branch 'mc-1.19.x' into mc-1.20.x 2023-07-07 00:18:50 +01:00
Jonathan Coates
ebaf49508f Merge branch 'mc-1.19.x' into mc-1.20.x 2023-06-20 08:59:06 +01:00
Jonathan Coates
c45fc94752 Remove support for clicking in off-hand pocket computers
This was broken/commented out already as part of the 1.20 update. I
don't think this is really going to be easy to add back without a lot of
reflection, so going to remove this feature instead.

Closes #1471.
2023-06-17 11:44:51 +01:00
Jonathan Coates
fd1f6dda32 Allow using printed books in chiseled bookshelves 2023-06-14 20:42:58 +01:00
Jonathan Coates
5d6389dc50 Update to Minecraft 1.20.1 2023-06-13 18:07:07 +01:00
Jonathan Coates
1ece2aa23b Merge branch 'mc-1.19.x' into mc-1.20.x 2023-06-10 09:07:41 +01:00
Jonathan Coates
ff1e5f6823 Update to 1.20
- Use GuiGraphics for rendering UI elements. Almost definitely some
   z-fighting issues slipped in here.

 - Use Forge's loot modifier system for handling treasure disks. I have
   mixed feelings about this - it's a nice system, but also is far less
   efficient than the previous approach.

 - Regenerate data. This is the brunt of the commit, but nothing
   especially interesting here.
2023-06-08 09:52:00 +01:00
788 changed files with 16771 additions and 8687 deletions

View File

@@ -6,7 +6,7 @@
# See https://pre-commit.com/hooks.html for more hooks
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v4.0.1
rev: v4.4.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
@@ -20,14 +20,14 @@ repos:
exclude: "tsconfig\\.json$"
- repo: https://github.com/editorconfig-checker/editorconfig-checker.python
rev: 2.3.54
rev: 2.7.2
hooks:
- id: editorconfig-checker
args: ['-disable-indentation']
exclude: "^(.*\\.(bat)|LICENSE)$"
- repo: https://github.com/fsfe/reuse-tool
rev: v1.1.0
rev: v2.1.0
hooks:
- id: reuse
@@ -44,7 +44,7 @@ repos:
name: Check Java codestyle
files: ".*\\.java$"
language: system
entry: ./gradlew checkstyleMain checkstyleTest
entry: ./gradlew checkstyle
pass_filenames: false
require_serial: true
- id: illuaminate

View File

@@ -10,8 +10,8 @@ Files:
projects/common/src/testMod/resources/data/cctest/structures/*
projects/fabric/src/generated/*
projects/forge/src/generated/*
projects/web/src/export/index.json
projects/web/src/export/items/minecraft/*
projects/web/src/htmlTransform/export/index.json
projects/web/src/htmlTransform/export/items/minecraft/*
Comment: Generated/data files are CC0.
Copyright: The CC: Tweaked Developers
License: CC0-1.0
@@ -37,10 +37,10 @@ Files:
projects/fabric/src/testMod/resources/computercraft-gametest.fabric.mixins.json
projects/fabric/src/testMod/resources/fabric.mod.json
projects/forge/src/client/resources/computercraft-client.forge.mixins.json
projects/web/src/mount/.settings
projects/web/src/mount/example.nfp
projects/web/src/mount/example.nft
projects/web/src/mount/expr_template.lua
projects/web/src/frontend/mount/.settings
projects/web/src/frontend/mount/example.nfp
projects/web/src/frontend/mount/example.nft
projects/web/src/frontend/mount/expr_template.lua
projects/web/tsconfig.json
Comment: Several assets where it's inconvenient to create a .license file.
Copyright: The CC: Tweaked Developers
@@ -53,19 +53,32 @@ Files:
projects/common/src/main/resources/assets/computercraft/textures/*
projects/common/src/main/resources/pack.mcmeta
projects/common/src/main/resources/pack.png
projects/core/src/main/resources/assets/computercraft/textures/gui/term_font.png
projects/core/src/main/resources/data/computercraft/lua/rom/autorun/.ignoreme
projects/core/src/main/resources/data/computercraft/lua/rom/help/*
projects/core/src/main/resources/data/computercraft/lua/rom/programs/fun/advanced/levels/*
projects/web/src/export/items/computercraft/*
projects/web/src/htmlTransform/export/items/computercraft/*
Comment: Bulk-license original assets as CCPL.
Copyright: 2011 Daniel Ratcliffe
License: LicenseRef-CCPL
Files:
projects/common/src/main/resources/assets/computercraft/lang/cs_cz.json
projects/common/src/main/resources/assets/computercraft/lang/ko_kr.json
projects/common/src/main/resources/assets/computercraft/lang/pl_pl.json
projects/common/src/main/resources/assets/computercraft/lang/pt_br.json
projects/common/src/main/resources/assets/computercraft/lang/ru_ru.json
projects/common/src/main/resources/assets/computercraft/lang/uk_ua.json
projects/common/src/main/resources/assets/computercraft/lang/zh_cn.json
Comment: Community-contributed license files
Copyright: 2017 The CC: Tweaked Developers
License: LicenseRef-CCPL
Files:
projects/common/src/main/resources/assets/computercraft/lang/*
Comment: Community-contributed license files
Copyright: 2017 The CC: Tweaked Developers
License: LicenseRef-CCPL
License: MPL-2.0
Files:
.github/*

View File

@@ -100,7 +100,6 @@ about how you can build on that until you've covered everything!
[new-issue]: https://github.com/cc-tweaked/CC-Tweaked/issues/new/choose "Create a new issue"
[community]: README.md#community "Get in touch with the community."
[Adoptium]: https://adoptium.net/temurin/releases?version=17 "Download OpenJDK 17"
[checkstyle]: https://checkstyle.org/
[illuaminate]: https://github.com/SquidDev/illuaminate/ "Illuaminate on GitHub"
[weblate]: https://i18n.tweaked.cc/projects/cc-tweaked/minecraft/ "CC: Tweaked weblate instance"
[docs]: https://tweaked.cc/ "CC: Tweaked documentation"

View File

@@ -42,7 +42,6 @@ repositories {
url "https://squiddev.cc/maven/"
content {
includeGroup("cc.tweaked")
includeModule("org.squiddev", "Cobalt")
}
}
}

View File

@@ -2,13 +2,19 @@
//
// SPDX-License-Identifier: MPL-2.0
import cc.tweaked.gradle.JUnitExt
import net.fabricmc.loom.api.LoomGradleExtensionAPI
import net.fabricmc.loom.util.gradle.SourceSetHelper
import org.jetbrains.gradle.ext.compiler
import org.jetbrains.gradle.ext.runConfigurations
import org.jetbrains.gradle.ext.settings
plugins {
publishing
alias(libs.plugins.taskTree)
alias(libs.plugins.githubRelease)
alias(libs.plugins.gradleVersions)
alias(libs.plugins.versionCatalogUpdate)
id("org.jetbrains.gradle.plugin.idea-ext")
id("cc-tweaked")
}
@@ -38,6 +44,50 @@ githubRelease {
tasks.publish { dependsOn(tasks.githubRelease) }
idea.project.settings.runConfigurations {
register<JUnitExt>("Core Tests") {
vmParameters = "-ea"
moduleName = "${idea.project.name}.core.test"
packageName = ""
}
register<JUnitExt>("CraftOS Tests") {
vmParameters = "-ea"
moduleName = "${idea.project.name}.core.test"
className = "dan200.computercraft.core.ComputerTestDelegate"
}
register<JUnitExt>("CraftOS Tests (Fast)") {
vmParameters = "-ea -Dcc.skip_keywords=slow"
moduleName = "${idea.project.name}.core.test"
className = "dan200.computercraft.core.ComputerTestDelegate"
}
register<JUnitExt>("Common Tests") {
vmParameters = "-ea"
moduleName = "${idea.project.name}.common.test"
packageName = ""
}
register<JUnitExt>("Fabric Tests") {
val fabricProject = evaluationDependsOn(":fabric")
val classPathGroup = fabricProject.extensions.getByType<LoomGradleExtensionAPI>().mods
.joinToString(File.pathSeparator + File.pathSeparator) { modSettings ->
SourceSetHelper.getClasspath(modSettings, project).joinToString(File.pathSeparator) { it.absolutePath }
}
vmParameters = "-ea -Dfabric.classPathGroups=$classPathGroup"
moduleName = "${idea.project.name}.fabric.test"
packageName = ""
}
register<JUnitExt>("Forge Tests") {
vmParameters = "-ea"
moduleName = "${idea.project.name}.forge.test"
packageName = ""
}
}
idea.project.settings.compiler.javac {
// We want ErrorProne to be present when compiling via IntelliJ, as it offers some helpful warnings
// and errors. Loop through our source sets and find the appropriate flags.
@@ -54,3 +104,9 @@ idea.project.settings.compiler.javac {
}
.toMap()
}
versionCatalogUpdate {
sortByKey.set(false)
pin { versions.addAll("fastutil", "guava", "netty", "slf4j") }
keep { keepUnusedLibraries.set(true) }
}

View File

@@ -5,6 +5,8 @@
plugins {
`java-gradle-plugin`
`kotlin-dsl`
alias(libs.plugins.gradleVersions)
alias(libs.plugins.versionCatalogUpdate)
}
// Duplicated in settings.gradle.kts
@@ -50,10 +52,11 @@ dependencies {
implementation(libs.curseForgeGradle)
implementation(libs.fabric.loom)
implementation(libs.forgeGradle)
implementation(libs.ideaExt)
implementation(libs.librarian)
implementation(libs.minotaur)
implementation(libs.quiltflower)
implementation(libs.vanillaGradle)
implementation(libs.vineflower)
}
gradlePlugin {
@@ -74,3 +77,9 @@ gradlePlugin {
}
}
}
versionCatalogUpdate {
sortByKey.set(false)
keep { keepUnusedLibraries.set(true) }
catalogFile.set(file("../gradle/libs.versions.toml"))
}

View File

@@ -12,7 +12,7 @@ import cc.tweaked.gradle.MinecraftConfigurations
plugins {
`java-library`
id("fabric-loom")
id("io.github.juuxel.loom-quiltflower")
id("io.github.juuxel.loom-vineflower")
id("cc-tweaked.java-convention")
}

View File

@@ -57,15 +57,17 @@ repositories {
filter {
includeGroup("cc.tweaked")
includeModule("org.squiddev", "Cobalt")
// Things we mirror
includeGroup("commoble.morered")
includeGroup("dev.architectury")
includeGroup("dev.emi")
includeGroup("maven.modrinth")
includeGroup("me.shedaniel.cloth")
includeGroup("me.shedaniel")
includeGroup("mezz.jei")
includeGroup("org.teavm")
includeModule("com.terraformersmc", "modmenu")
includeModule("me.lucko", "fabric-permissions-api")
}
}
}
@@ -74,6 +76,12 @@ dependencies {
val libs = project.extensions.getByType<VersionCatalogsExtension>().named("libs")
checkstyle(libs.findLibrary("checkstyle").get())
constraints {
checkstyle("org.codehaus.plexus:plexus-container-default:2.1.1") {
because("2.1.0 depends on deprecated Google collections module")
}
}
errorprone(libs.findLibrary("errorProne-core").get())
errorprone(libs.findLibrary("nullAway").get())
}
@@ -97,7 +105,10 @@ sourceSets.all {
check("FutureReturnValueIgnored", CheckSeverity.OFF) // Too many false positives with Netty
check("NullAway", CheckSeverity.ERROR)
option("NullAway:AnnotatedPackages", listOf("dan200.computercraft", "net.fabricmc.fabric.api").joinToString(","))
option(
"NullAway:AnnotatedPackages",
listOf("dan200.computercraft", "cc.tweaked", "net.fabricmc.fabric.api").joinToString(","),
)
option("NullAway:ExcludedFieldAnnotations", listOf("org.spongepowered.asm.mixin.Shadow").joinToString(","))
option("NullAway:CastToNonNullMethod", "dan200.computercraft.core.util.Nullability.assertNonNull")
option("NullAway:CheckOptionalEmptiness")
@@ -172,6 +183,12 @@ project.plugins.withType(CCTweakedPlugin::class.java) {
}
}
tasks.register("checkstyle") {
description = "Run Checkstyle on all sources"
group = LifecycleBasePlugin.VERIFICATION_GROUP
dependsOn(tasks.withType(Checkstyle::class.java))
}
spotless {
encoding = StandardCharsets.UTF_8
lineEndings = LineEnding.UNIX
@@ -189,6 +206,8 @@ spotless {
val ktlintConfig = mapOf(
"ktlint_standard_no-wildcard-imports" to "disabled",
"ktlint_standard_class-naming" to "disabled",
"ktlint_standard_function-naming" to "disabled",
"ij_kotlin_allow_trailing_comma" to "true",
"ij_kotlin_allow_trailing_comma_on_call_site" to "true",
)

View File

@@ -10,9 +10,11 @@ import org.gradle.api.GradleException
import org.gradle.api.NamedDomainObjectProvider
import org.gradle.api.Project
import org.gradle.api.Task
import org.gradle.api.artifacts.Dependency
import org.gradle.api.attributes.TestSuiteType
import org.gradle.api.file.FileSystemOperations
import org.gradle.api.plugins.JavaPluginExtension
import org.gradle.api.provider.ListProperty
import org.gradle.api.provider.Provider
import org.gradle.api.provider.SetProperty
import org.gradle.api.reporting.ReportingExtension
@@ -73,11 +75,17 @@ abstract class CCTweakedExtension(
*/
val sourceDirectories: SetProperty<SourceSetReference> = project.objects.setProperty(SourceSetReference::class.java)
/**
* Dependencies excluded from published artifacts.
*/
private val excludedDeps: ListProperty<Dependency> = project.objects.listProperty(Dependency::class.java)
/** All source sets referenced by this project. */
val sourceSets = sourceDirectories.map { x -> x.map { it.sourceSet } }
init {
sourceDirectories.finalizeValueOnRead()
excludedDeps.finalizeValueOnRead()
project.afterEvaluate { sourceDirectories.disallowChanges() }
}
@@ -173,7 +181,7 @@ abstract class CCTweakedExtension(
}
fun <T> jacoco(task: NamedDomainObjectProvider<T>) where T : Task, T : JavaForkOptions {
val classDump = project.buildDir.resolve("jacocoClassDump/${task.name}")
val classDump = project.layout.buildDirectory.dir("jacocoClassDump/${task.name}")
val reportTaskName = "jacoco${task.name.capitalized()}Report"
val jacoco = project.extensions.getByType(JacocoPluginExtension::class.java)
@@ -185,7 +193,7 @@ abstract class CCTweakedExtension(
jacoco.applyTo(this)
extensions.configure(JacocoTaskExtension::class.java) {
includes = listOf("dan200.computercraft.*")
classDumpDir = classDump
classDumpDir = classDump.get().asFile
// Older versions of modlauncher don't include a protection domain (and thus no code
// source). Jacoco skips such classes by default, so we need to explicitly include them.
@@ -246,6 +254,20 @@ abstract class CCTweakedExtension(
).resolve().single()
}
/**
* Exclude a dependency from being publisehd in Maven.
*/
fun exclude(dep: Dependency) {
excludedDeps.add(dep)
}
/**
* Configure a [MavenDependencySpec].
*/
fun configureExcludes(spec: MavenDependencySpec) {
for (dep in excludedDeps.get()) spec.exclude(dep)
}
companion object {
private val COMMIT_COUNTS = Pattern.compile("""^\s*[0-9]+\s+(.*)$""")
private val IGNORED_USERS = setOf(

View File

@@ -9,6 +9,10 @@ import org.gradle.api.Project
import org.gradle.api.plugins.JavaPlugin
import org.gradle.api.plugins.JavaPluginExtension
import org.gradle.jvm.toolchain.JavaLanguageVersion
import org.gradle.plugins.ide.idea.model.IdeaModel
import org.jetbrains.gradle.ext.IdeaExtPlugin
import org.jetbrains.gradle.ext.runConfigurations
import org.jetbrains.gradle.ext.settings
/**
* Configures projects to match a shared configuration.
@@ -21,6 +25,20 @@ class CCTweakedPlugin : Plugin<Project> {
val sourceSets = project.extensions.getByType(JavaPluginExtension::class.java).sourceSets
cct.sourceDirectories.add(SourceSetReference.internal(sourceSets.getByName("main")))
}
project.plugins.withType(IdeaExtPlugin::class.java) { extendIdea(project) }
}
/**
* Extend the [IdeaExtPlugin] plugin's `runConfiguration` container to also support [JUnitExt].
*/
private fun extendIdea(project: Project) {
val ideaModel = project.extensions.findByName("idea") as IdeaModel? ?: return
val ideaProject = ideaModel.project ?: return
ideaProject.settings.runConfigurations {
registerFactory(JUnitExt::class.java) { name -> project.objects.newInstance(JUnitExt::class.java, name) }
}
}
companion object {

View File

@@ -0,0 +1,72 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package cc.tweaked.gradle
import org.gradle.api.DefaultTask
import org.gradle.api.GradleException
import org.gradle.api.artifacts.Configuration
import org.gradle.api.artifacts.component.ModuleComponentIdentifier
import org.gradle.api.artifacts.component.ModuleComponentSelector
import org.gradle.api.artifacts.component.ProjectComponentIdentifier
import org.gradle.api.artifacts.result.DependencyResult
import org.gradle.api.artifacts.result.ResolvedDependencyResult
import org.gradle.api.provider.ListProperty
import org.gradle.api.tasks.Input
import org.gradle.api.tasks.TaskAction
import org.gradle.language.base.plugins.LifecycleBasePlugin
abstract class DependencyCheck : DefaultTask() {
@get:Input
abstract val configuration: ListProperty<Configuration>
init {
description = "Check :core's dependencies are consistent with Minecraft's."
group = LifecycleBasePlugin.VERIFICATION_GROUP
}
@TaskAction
fun run() {
var ok = true
for (configuration in configuration.get()) {
configuration.incoming.resolutionResult.allDependencies {
if (!check(this@allDependencies)) ok = false
}
}
if (!ok) {
throw GradleException("Mismatched versions in Minecraft dependencies. gradle/libs.versions.toml may need updating.")
}
}
private fun check(dependency: DependencyResult): Boolean {
if (dependency !is ResolvedDependencyResult) {
logger.warn("Found unexpected dependency result {}", dependency)
return false
}
// Skip dependencies on non-modules.
val requested = dependency.requested
if (requested !is ModuleComponentSelector) return true
// If this dependency is specified within some project (so is non-transitive), or is pulled in via Minecraft,
// then check for consistency.
// It would be nice to be smarter about transitive dependencies, but avoiding false positives is hard.
val from = dependency.from.id
if (
from is ProjectComponentIdentifier ||
from is ModuleComponentIdentifier && (from.group == "net.minecraft" || from.group == "io.netty")
) {
// If the version is different between the requested and selected version, report an error.
val selected = dependency.selected.moduleVersion!!.version
if (requested.version != selected) {
logger.error("Requested dependency {} (via {}) but got version {}", requested, from, selected)
return false
}
return true
}
return true
}
}

View File

@@ -4,6 +4,7 @@
package cc.tweaked.gradle
import org.gradle.api.file.DirectoryProperty
import org.gradle.api.provider.Property
import org.gradle.api.tasks.AbstractExecTask
import org.gradle.api.tasks.OutputDirectory
@@ -11,5 +12,5 @@ import java.io.File
abstract class ExecToDir : AbstractExecTask<ExecToDir>(ExecToDir::class.java) {
@get:OutputDirectory
abstract val output: Property<File>
abstract val output: DirectoryProperty
}

View File

@@ -5,6 +5,7 @@
package cc.tweaked.gradle
import org.gradle.api.artifacts.dsl.DependencyHandler
import org.gradle.api.file.FileSystemLocation
import org.gradle.api.provider.Property
import org.gradle.api.provider.Provider
import org.gradle.api.tasks.JavaExec
@@ -124,3 +125,33 @@ class CloseScope : AutoCloseable {
/** Proxy method to avoid overload ambiguity. */
fun <T> Property<T>.setProvider(provider: Provider<out T>) = set(provider)
/** Short-cut method to get the absolute path of a [FileSystemLocation] provider. */
fun Provider<out FileSystemLocation>.getAbsolutePath(): String = get().asFile.absolutePath
/**
* Get the version immediately after the provided version.
*
* For example, given "1.2.3", this will return "1.2.4".
*/
fun getNextVersion(version: String): String {
// Split a version like x.y.z-SNAPSHOT into x.y.z and -SNAPSHOT
val dashIndex = version.indexOf('-')
val mainVersion = if (dashIndex < 0) version else version.substring(0, dashIndex)
// Find the last component in x.y.z and increment it.
val lastIndex = mainVersion.lastIndexOf('.')
if (lastIndex < 0) throw IllegalArgumentException("Cannot parse version format \"$version\"")
val lastVersion = try {
version.substring(lastIndex + 1).toInt()
} catch (e: NumberFormatException) {
throw IllegalArgumentException("Cannot parse version format \"$version\"", e)
}
// Then append all components together.
val out = StringBuilder()
out.append(version, 0, lastIndex + 1)
out.append(lastVersion + 1)
if (dashIndex >= 0) out.append(version, dashIndex, version.length)
return out.toString()
}

View File

@@ -0,0 +1,23 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package cc.tweaked.gradle
import org.jetbrains.gradle.ext.JUnit
import javax.inject.Inject
/**
* A version of [JUnit] with a functional [className].
*
* See [#92](https://github.com/JetBrains/gradle-idea-ext-plugin/issues/92).
*/
open class JUnitExt @Inject constructor(nameParam: String) : JUnit(nameParam) {
override fun toMap(): MutableMap<String, *> {
val map = HashMap(super.toMap())
// Should be "class" instead of "className".
// See https://github.com/JetBrains/intellij-community/blob/9ba394021dc73a3926f13d6d6cdf434f9ee7046d/plugins/junit/src/com/intellij/execution/junit/JUnitRunConfigurationImporter.kt#L39
map["class"] = className
return map
}
}

View File

@@ -6,6 +6,8 @@ package cc.tweaked.gradle
import org.gradle.api.artifacts.Dependency
import org.gradle.api.artifacts.MinimalExternalModuleDependency
import org.gradle.api.artifacts.ProjectDependency
import org.gradle.api.plugins.BasePluginExtension
import org.gradle.api.publish.maven.MavenPublication
import org.gradle.api.specs.Spec
@@ -26,8 +28,13 @@ class MavenDependencySpec {
fun exclude(dep: Dependency) {
exclude {
// We have to cheat a little for project dependencies, as the project name doesn't match the artifact group.
val name = when (dep) {
is ProjectDependency -> dep.dependencyProject.extensions.getByType(BasePluginExtension::class.java).archivesName.get()
else -> dep.name
}
(dep.group.isNullOrEmpty() || dep.group == it.groupId) &&
(dep.name.isNullOrEmpty() || dep.name == it.artifactId) &&
(name.isNullOrEmpty() || name == it.artifactId) &&
(dep.version.isNullOrEmpty() || dep.version == it.version)
}
}

View File

@@ -109,6 +109,15 @@ class MinecraftConfigurations private constructor(private val project: Project)
project.extensions.configure(CCTweakedExtension::class.java) {
sourceDirectories.add(SourceSetReference.internal(client))
}
// Register a task to check there are no conflicts with the core project.
val checkDependencyConsistency =
project.tasks.register("checkDependencyConsistency", DependencyCheck::class.java) {
// We need to check both the main and client classpath *configurations*, as the actual configuration
configuration.add(configurations.named(main.runtimeClasspathConfigurationName))
configuration.add(configurations.named(client.runtimeClasspathConfigurationName))
}
project.tasks.named("check") { dependsOn(checkDependencyConsistency) }
}
private fun setupOutgoing(sourceSet: SourceSet, suffix: String = "") {

View File

@@ -58,7 +58,7 @@ abstract class ClientJavaExec : JavaExec() {
if (!clientDebug) systemProperty("cctest.client", "")
if (renderdoc) environment("LD_PRELOAD", "/usr/lib/librenderdoc.so")
systemProperty("cctest.gametest-report", testResults.get().asFile.absoluteFile)
workingDir(project.buildDir.resolve("gametest").resolve(name))
workingDir(project.layout.buildDirectory.dir("gametest/$name"))
}
init {

View File

@@ -112,7 +112,9 @@ SPDX-License-Identifier: MPL-2.0
<module name="LambdaParameterName" />
<module name="LocalFinalVariableName" />
<module name="LocalVariableName" />
<module name="MemberName" />
<module name="MemberName">
<property name="format" value="^\$?[a-z][a-zA-Z0-9]*$" />
</module>
<module name="MethodName">
<property name="format" value="^(computercraft\$)?[a-z][a-zA-Z0-9]*$" />
</module>
@@ -122,7 +124,7 @@ SPDX-License-Identifier: MPL-2.0
</module>
<module name="ParameterName" />
<module name="StaticVariableName">
<property name="format" value="^[a-z][a-zA-Z0-9]*|CAPABILITY(_[A-Z_]+)?$" />
<property name="format" value="^[a-z][a-zA-Z0-9]*$" />
</module>
<module name="TypeName" />

View File

@@ -16,4 +16,10 @@ SPDX-License-Identifier: MPL-2.0
<!-- The commands API is documented in Lua. -->
<suppress checks="SummaryJavadocCheck" files=".*[\\/]CommandAPI.java" />
<!-- Allow putting files in other packages if they look like our TeaVM stubs. -->
<suppress checks="PackageName" files=".*[\\/]T[A-Za-z]+.java" />
<!-- Allow underscores in our test classes. -->
<suppress checks="MethodName" files=".*Contract.java" />
</suppressions>

View File

@@ -9,11 +9,11 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{alarm} event is fired when an alarm started with @{os.setAlarm} completes.
The [`alarm`] event is fired when an alarm started with [`os.setAlarm`] completes.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the alarm that finished.
1. [`string`]: The event name.
2. [`number`]: The ID of the alarm that finished.
## Example
Starts a timer and then waits for it to complete.

View File

@@ -6,18 +6,18 @@ see: key To listen to any key press.
<!--
SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: LicenseRef-CCPL
SPDX-License-Identifier: MPL-2.0
-->
The @{char} event is fired when a character is typed on the keyboard.
The [`char`] event is fired when a character is typed on the keyboard.
The @{char} event is different to a key press. Sometimes multiple key presses may result in one character being
The [`char`] event is different to a key press. Sometimes multiple key presses may result in one character being
typed (for instance, on some European keyboards). Similarly, some keys (e.g. <kbd>Ctrl</kbd>) do not have any
corresponding character. The @{key} should be used if you want to listen to key presses themselves.
corresponding character. The [`key`] should be used if you want to listen to key presses themselves.
## Return values
1. @{string}: The event name.
2. @{string}: The string representing the character that was pressed.
1. [`string`]: The event name.
2. [`string`]: The string representing the character that was pressed.
## Example

View File

@@ -8,11 +8,11 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{computer_command} event is fired when the `/computercraft queue` command is run for the current computer.
The [`computer_command`] event is fired when the `/computercraft queue` command is run for the current computer.
## Return Values
1. @{string}: The event name.
2. @{string}<abbr title="Variable number of arguments">&hellip;</abbr>: The arguments passed to the command.
1. [`string`]: The event name.
2. [`string`]<abbr title="Variable number of arguments">&hellip;</abbr>: The arguments passed to the command.
## Example
Prints the contents of messages sent:

View File

@@ -9,11 +9,11 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{disk} event is fired when a disk is inserted into an adjacent or networked disk drive.
The [`disk`] event is fired when a disk is inserted into an adjacent or networked disk drive.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the disk drive that had a disk inserted.
1. [`string`]: The event name.
2. [`string`]: The side of the disk drive that had a disk inserted.
## Example
Prints a message when a disk is inserted:

View File

@@ -9,11 +9,11 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{disk_eject} event is fired when a disk is removed from an adjacent or networked disk drive.
The [`disk_eject`] event is fired when a disk is removed from an adjacent or networked disk drive.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the disk drive that had a disk removed.
1. [`string`]: The event name.
2. [`string`]: The side of the disk drive that had a disk removed.
## Example
Prints a message when a disk is removed:

View File

@@ -9,15 +9,15 @@ SPDX-FileCopyrightText: 2022 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{file_transfer} event is queued when a user drags-and-drops a file on an open computer.
The [`file_transfer`] event is queued when a user drags-and-drops a file on an open computer.
This event contains a single argument of type @{TransferredFiles}, which can be used to @{TransferredFiles.getFiles|get
the files to be transferred}. Each file returned is a @{fs.BinaryReadHandle|binary file handle} with an additional
@{TransferredFile.getName|getName} method.
This event contains a single argument of type [`TransferredFiles`], which can be used to [get the files to be
transferred][`TransferredFiles.getFiles`]. Each file returned is a [binary file handle][`fs.ReadHandle`] with an
additional [getName][`TransferredFile.getName`] method.
## Return values
1. @{string}: The event name
2. @{TransferredFiles}: The list of transferred files.
1. [`string`]: The event name
2. [`TransferredFiles`]: The list of transferred files.
## Example
Waits for a user to drop files on top of the computer, then prints the list of files and the size of each file.
@@ -29,7 +29,7 @@ for _, file in ipairs(files.getFiles()) do
local size = file.seek("end")
file.seek("set", 0)
print(file.getName() .. " " .. file.getSize())
print(file.getName() .. " " .. size)
end
```

View File

@@ -9,12 +9,12 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{http_check} event is fired when a URL check finishes.
The [`http_check`] event is fired when a URL check finishes.
This event is normally handled inside @{http.checkURL}, but it can still be seen when using @{http.checkURLAsync}.
This event is normally handled inside [`http.checkURL`], but it can still be seen when using [`http.checkURLAsync`].
## Return Values
1. @{string}: The event name.
2. @{string}: The URL requested to be checked.
3. @{boolean}: Whether the check succeeded.
4. <span class="type">@{string}|@{nil}</span>: If the check failed, a reason explaining why the check failed.
1. [`string`]: The event name.
2. [`string`]: The URL requested to be checked.
3. [`boolean`]: Whether the check succeeded.
4. <span class="type">[`string`]|[`nil`]</span>: If the check failed, a reason explaining why the check failed.

View File

@@ -9,15 +9,15 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{http_failure} event is fired when an HTTP request fails.
The [`http_failure`] event is fired when an HTTP request fails.
This event is normally handled inside @{http.get} and @{http.post}, but it can still be seen when using @{http.request}.
This event is normally handled inside [`http.get`] and [`http.post`], but it can still be seen when using [`http.request`].
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{string}: An error describing the failure.
4. <span class="type">@{http.Response}|@{nil}</span>: A response handle if the connection succeeded, but the server's
1. [`string`]: The event name.
2. [`string`]: The URL of the site requested.
3. [`string`]: An error describing the failure.
4. <span class="type">[`http.Response`]|[`nil`]</span>: A response handle if the connection succeeded, but the server's
response indicated failure.
## Example

View File

@@ -9,14 +9,14 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{http_success} event is fired when an HTTP request returns successfully.
The [`http_success`] event is fired when an HTTP request returns successfully.
This event is normally handled inside @{http.get} and @{http.post}, but it can still be seen when using @{http.request}.
This event is normally handled inside [`http.get`] and [`http.post`], but it can still be seen when using [`http.request`].
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{http.Response}: The successful HTTP response.
1. [`string`]: The event name.
2. [`string`]: The URL of the site requested.
3. [`http.Response`]: The successful HTTP response.
## Example
Prints the content of a website (this may fail if the request fails):

View File

@@ -5,21 +5,21 @@ module: [kind=event] key
<!--
SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: LicenseRef-CCPL
SPDX-License-Identifier: MPL-2.0
-->
This event is fired when any key is pressed while the terminal is focused.
This event returns a numerical "key code" (for instance, <kbd>F1</kbd> is 290). This value may vary between versions and
so it is recommended to use the constants in the @{keys} API rather than hard coding numeric values.
so it is recommended to use the constants in the [`keys`] API rather than hard coding numeric values.
If the button pressed represented a printable character, then the @{key} event will be followed immediately by a @{char}
event. If you are consuming text input, use a @{char} event instead!
If the button pressed represented a printable character, then the [`key`] event will be followed immediately by a [`char`]
event. If you are consuming text input, use a [`char`] event instead!
## Return values
1. @{string}: The event name.
2. @{number}: The numerical key value of the key pressed.
3. @{boolean}: Whether the key event was generated while holding the key (@{true}), rather than pressing it the first time (@{false}).
1. [`string`]: The event name.
2. [`number`]: The numerical key value of the key pressed.
3. [`boolean`]: Whether the key event was generated while holding the key ([`true`]), rather than pressing it the first time ([`false`]).
## Example
Prints each key when the user presses it, and if the key is being held.

View File

@@ -6,20 +6,20 @@ see: keys For a lookup table of the given keys.
<!--
SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: LicenseRef-CCPL
SPDX-License-Identifier: MPL-2.0
-->
Fired whenever a key is released (or the terminal is closed while a key was being pressed).
This event returns a numerical "key code" (for instance, <kbd>F1</kbd> is 290). This value may vary between versions and
so it is recommended to use the constants in the @{keys} API rather than hard coding numeric values.
so it is recommended to use the constants in the [`keys`] API rather than hard coding numeric values.
## Return values
1. @{string}: The event name.
2. @{number}: The numerical key value of the key pressed.
1. [`string`]: The event name.
2. [`number`]: The numerical key value of the key pressed.
## Example
Prints each key released on the keyboard whenever a @{key_up} event is fired.
Prints each key released on the keyboard whenever a [`key_up`] event is fired.
```lua
while true do

View File

@@ -8,18 +8,18 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{modem_message} event is fired when a message is received on an open channel on any @{modem}.
The [`modem_message`] event is fired when a message is received on an open channel on any [`modem`].
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the modem that received the message.
3. @{number}: The channel that the message was sent on.
4. @{number}: The reply channel set by the sender.
5. @{any}: The message as sent by the sender.
6. <span class="type">@{number}|@{nil}</span>: The distance between the sender and the receiver in blocks, or @{nil} if the message was sent between dimensions.
1. [`string`]: The event name.
2. [`string`]: The side of the modem that received the message.
3. [`number`]: The channel that the message was sent on.
4. [`number`]: The reply channel set by the sender.
5. [`any`]: The message as sent by the sender.
6. <span class="type">[`number`]|[`nil`]</span>: The distance between the sender and the receiver in blocks, or [`nil`] if the message was sent between dimensions.
## Example
Wraps a @{modem} peripheral, opens channel 0 for listening, and prints all received messages.
Wraps a [`modem`] peripheral, opens channel 0 for listening, and prints all received messages.
```lua
local modem = peripheral.find("modem") or error("No modem attached", 0)

View File

@@ -8,11 +8,11 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{monitor_resize} event is fired when an adjacent or networked monitor's size is changed.
The [`monitor_resize`] event is fired when an adjacent or networked monitor's size is changed.
## Return Values
1. @{string}: The event name.
2. @{string}: The side or network ID of the monitor that was resized.
1. [`string`]: The event name.
2. [`string`]: The side or network ID of the monitor that was resized.
## Example
Prints a message when a monitor is resized:

View File

@@ -8,13 +8,13 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{monitor_touch} event is fired when an adjacent or networked Advanced Monitor is right-clicked.
The [`monitor_touch`] event is fired when an adjacent or networked Advanced Monitor is right-clicked.
## Return Values
1. @{string}: The event name.
2. @{string}: The side or network ID of the monitor that was touched.
3. @{number}: The X coordinate of the touch, in characters.
4. @{number}: The Y coordinate of the touch, in characters.
1. [`string`]: The event name.
2. [`string`]: The side or network ID of the monitor that was touched.
3. [`number`]: The X coordinate of the touch, in characters.
4. [`number`]: The Y coordinate of the touch, in characters.
## Example
Prints a message when a monitor is touched:

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@@ -5,20 +5,20 @@ module: [kind=event] mouse_click
<!--
SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: LicenseRef-CCPL
SPDX-License-Identifier: MPL-2.0
-->
This event is fired when the terminal is clicked with a mouse. This event is only fired on advanced computers (including
advanced turtles and pocket computers).
## Return values
1. @{string}: The event name.
2. @{number}: The mouse button that was clicked.
3. @{number}: The X-coordinate of the click.
4. @{number}: The Y-coordinate of the click.
1. [`string`]: The event name.
2. [`number`]: The mouse button that was clicked.
3. [`number`]: The X-coordinate of the click.
4. [`number`]: The Y-coordinate of the click.
## Mouse buttons
Several mouse events (@{mouse_click}, @{mouse_up}, @{mouse_scroll}) contain a "mouse button" code. This takes a
Several mouse events ([`mouse_click`], [`mouse_up`], [`mouse_scroll`]) contain a "mouse button" code. This takes a
numerical value depending on which button on your mouse was last pressed when this event occurred.
| Button Code | Mouse Button |

View File

@@ -6,16 +6,16 @@ see: mouse_click For when a mouse button is initially pressed.
<!--
SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: LicenseRef-CCPL
SPDX-License-Identifier: MPL-2.0
-->
This event is fired every time the mouse is moved while a mouse button is being held.
## Return values
1. @{string}: The event name.
2. @{number}: The [mouse button](mouse_click.html#Mouse_buttons) that is being pressed.
3. @{number}: The X-coordinate of the mouse.
4. @{number}: The Y-coordinate of the mouse.
1. [`string`]: The event name.
2. [`number`]: The [mouse button](mouse_click.html#Mouse_buttons) that is being pressed.
3. [`number`]: The X-coordinate of the mouse.
4. [`number`]: The Y-coordinate of the mouse.
## Example
Print the button and the coordinates whenever the mouse is dragged.

View File

@@ -5,16 +5,16 @@ module: [kind=event] mouse_scroll
<!--
SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: LicenseRef-CCPL
SPDX-License-Identifier: MPL-2.0
-->
This event is fired when a mouse wheel is scrolled in the terminal.
## Return values
1. @{string}: The event name.
2. @{number}: The direction of the scroll. (-1 = up, 1 = down)
3. @{number}: The X-coordinate of the mouse when scrolling.
4. @{number}: The Y-coordinate of the mouse when scrolling.
1. [`string`]: The event name.
2. [`number`]: The direction of the scroll. (-1 = up, 1 = down)
3. [`number`]: The X-coordinate of the mouse when scrolling.
4. [`number`]: The Y-coordinate of the mouse when scrolling.
## Example
Prints the direction of each scroll, and the position of the mouse at the time.

View File

@@ -5,16 +5,16 @@ module: [kind=event] mouse_up
<!--
SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: LicenseRef-CCPL
SPDX-License-Identifier: MPL-2.0
-->
This event is fired when a mouse button is released or a held mouse leaves the computer's terminal.
## Return values
1. @{string}: The event name.
2. @{number}: The [mouse button](mouse_click.html#Mouse_buttons) that was released.
3. @{number}: The X-coordinate of the mouse.
4. @{number}: The Y-coordinate of the mouse.
1. [`string`]: The event name.
2. [`number`]: The [mouse button](mouse_click.html#Mouse_buttons) that was released.
3. [`number`]: The X-coordinate of the mouse.
4. [`number`]: The Y-coordinate of the mouse.
## Example
Prints the coordinates and button number whenever the mouse is released.

View File

@@ -8,11 +8,11 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{paste} event is fired when text is pasted into the computer through Ctrl-V (or ⌘V on Mac).
The [`paste`] event is fired when text is pasted into the computer through Ctrl-V (or ⌘V on Mac).
## Return values
1. @{string}: The event name.
2. @{string} The text that was pasted.
1. [`string`]: The event name.
2. [`string`] The text that was pasted.
## Example
Prints pasted text:

View File

@@ -9,11 +9,11 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{peripheral} event is fired when a peripheral is attached on a side or to a modem.
The [`peripheral`] event is fired when a peripheral is attached on a side or to a modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side the peripheral was attached to.
1. [`string`]: The event name.
2. [`string`]: The side the peripheral was attached to.
## Example
Prints a message when a peripheral is attached:

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@@ -9,11 +9,11 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{peripheral_detach} event is fired when a peripheral is detached from a side or from a modem.
The [`peripheral_detach`] event is fired when a peripheral is detached from a side or from a modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side the peripheral was detached from.
1. [`string`]: The event name.
2. [`string`]: The side the peripheral was detached from.
## Example
Prints a message when a peripheral is detached:

View File

@@ -10,17 +10,17 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{rednet_message} event is fired when a message is sent over Rednet.
The [`rednet_message`] event is fired when a message is sent over Rednet.
This event is usually handled by @{rednet.receive}, but it can also be pulled manually.
This event is usually handled by [`rednet.receive`], but it can also be pulled manually.
@{rednet_message} events are sent by @{rednet.run} in the top-level coroutine in response to @{modem_message} events. A @{rednet_message} event is always preceded by a @{modem_message} event. They are generated inside CraftOS rather than being sent by the ComputerCraft machine.
[`rednet_message`] events are sent by [`rednet.run`] in the top-level coroutine in response to [`modem_message`] events. A [`rednet_message`] event is always preceded by a [`modem_message`] event. They are generated inside CraftOS rather than being sent by the ComputerCraft machine.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the sending computer.
3. @{any}: The message sent.
4. <span class="type">@{string}|@{nil}</span>: The protocol of the message, if provided.
1. [`string`]: The event name.
2. [`number`]: The ID of the sending computer.
3. [`any`]: The message sent.
4. <span class="type">[`string`]|[`nil`]</span>: The protocol of the message, if provided.
## Example
Prints a message when one is sent:

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@@ -8,10 +8,10 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{event!redstone} event is fired whenever any redstone inputs on the computer change.
The [`event!redstone`] event is fired whenever any redstone inputs on the computer change.
## Return values
1. @{string}: The event name.
1. [`string`]: The event name.
## Example
Prints a message when a redstone input changes:

View File

@@ -10,13 +10,13 @@ SPDX-License-Identifier: MPL-2.0
-->
## Return Values
1. @{string}: The event name.
2. @{string}: The name of the speaker which is available to play more audio.
1. [`string`]: The event name.
2. [`string`]: The name of the speaker which is available to play more audio.
## Example
This uses @{io.lines} to read audio data in blocks of 16KiB from "example_song.dfpwm", and then attempts to play it
using @{speaker.playAudio}. If the speaker's buffer is full, it waits for an event and tries again.
This uses [`io.lines`] to read audio data in blocks of 16KiB from "example_song.dfpwm", and then attempts to play it
using [`speaker.playAudio`]. If the speaker's buffer is full, it waits for an event and tries again.
```lua {data-peripheral=speaker}
local dfpwm = require("cc.audio.dfpwm")

View File

@@ -9,13 +9,13 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{task_complete} event is fired when an asynchronous task completes. This is usually handled inside the function call that queued the task; however, functions such as @{commands.execAsync} return immediately so the user can wait for completion.
The [`task_complete`] event is fired when an asynchronous task completes. This is usually handled inside the function call that queued the task; however, functions such as [`commands.execAsync`] return immediately so the user can wait for completion.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the task that completed.
3. @{boolean}: Whether the command succeeded.
4. @{string}: If the command failed, an error message explaining the failure. (This is not present if the command succeeded.)
1. [`string`]: The event name.
2. [`number`]: The ID of the task that completed.
3. [`boolean`]: Whether the command succeeded.
4. [`string`]: If the command failed, an error message explaining the failure. (This is not present if the command succeeded.)
5. <abbr title="Variable number of arguments">&hellip;</abbr>: Any parameters returned from the command.
## Example

View File

@@ -8,15 +8,15 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{term_resize} event is fired when the main terminal is resized. For instance:
- When a the tab bar is shown or hidden in @{multishell}.
The [`term_resize`] event is fired when the main terminal is resized. For instance:
- When a the tab bar is shown or hidden in [`multishell`].
- When the terminal is redirected to a monitor via the "monitor" program and the monitor is resized.
When this event fires, some parts of the terminal may have been moved or deleted. Simple terminal programs (those
not using @{term.setCursorPos}) can ignore this event, but more complex GUI programs should redraw the entire screen.
not using [`term.setCursorPos`]) can ignore this event, but more complex GUI programs should redraw the entire screen.
## Return values
1. @{string}: The event name.
1. [`string`]: The event name.
## Example
Print a message each time the terminal is resized.

View File

@@ -8,14 +8,14 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{terminate} event is fired when <kbd>Ctrl-T</kbd> is held down.
The [`terminate`] event is fired when <kbd>Ctrl-T</kbd> is held down.
This event is normally handled by @{os.pullEvent}, and will not be returned. However, @{os.pullEventRaw} will return this event when fired.
This event is normally handled by [`os.pullEvent`], and will not be returned. However, [`os.pullEventRaw`] will return this event when fired.
@{terminate} will be sent even when a filter is provided to @{os.pullEventRaw}. When using @{os.pullEventRaw} with a filter, make sure to check that the event is not @{terminate}.
[`terminate`] will be sent even when a filter is provided to [`os.pullEventRaw`]. When using [`os.pullEventRaw`] with a filter, make sure to check that the event is not [`terminate`].
## Return values
1. @{string}: The event name.
1. [`string`]: The event name.
## Example
Prints a message when Ctrl-T is held:

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@@ -9,11 +9,11 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{timer} event is fired when a timer started with @{os.startTimer} completes.
The [`timer`] event is fired when a timer started with [`os.startTimer`] completes.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the timer that finished.
1. [`string`]: The event name.
2. [`number`]: The ID of the timer that finished.
## Example
Start and wait for a timer to finish.

View File

@@ -8,10 +8,10 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{turtle_inventory} event is fired when a turtle's inventory is changed.
The [`turtle_inventory`] event is fired when a turtle's inventory is changed.
## Return values
1. @{string}: The event name.
1. [`string`]: The event name.
## Example
Prints a message when the inventory is changed:

View File

@@ -8,16 +8,16 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{websocket_closed} event is fired when an open WebSocket connection is closed.
The [`websocket_closed`] event is fired when an open WebSocket connection is closed.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the WebSocket that was closed.
3. <span class="type">@{string}|@{nil}</span>: The [server-provided reason][close_reason]
the websocket was closed. This will be @{nil} if the connection was closed
1. [`string`]: The event name.
2. [`string`]: The URL of the WebSocket that was closed.
3. <span class="type">[`string`]|[`nil`]</span>: The [server-provided reason][close_reason]
the websocket was closed. This will be [`nil`] if the connection was closed
abnormally.
4. <span class="type">@{number}|@{nil}</span>: The [connection close code][close_code],
indicating why the socket was closed. This will be @{nil} if the connection
4. <span class="type">[`number`]|[`nil`]</span>: The [connection close code][close_code],
indicating why the socket was closed. This will be [`nil`] if the connection
was closed abnormally.
[close_reason]: https://www.rfc-editor.org/rfc/rfc6455.html#section-7.1.6 "The WebSocket Connection Close Reason, RFC 6455"

View File

@@ -9,14 +9,14 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{websocket_failure} event is fired when a WebSocket connection request fails.
The [`websocket_failure`] event is fired when a WebSocket connection request fails.
This event is normally handled inside @{http.websocket}, but it can still be seen when using @{http.websocketAsync}.
This event is normally handled inside [`http.websocket`], but it can still be seen when using [`http.websocketAsync`].
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{string}: An error describing the failure.
1. [`string`]: The event name.
2. [`string`]: The URL of the site requested.
3. [`string`]: An error describing the failure.
## Example
Prints an error why the website cannot be contacted:

View File

@@ -8,15 +8,15 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{websocket_message} event is fired when a message is received on an open WebSocket connection.
The [`websocket_message`] event is fired when a message is received on an open WebSocket connection.
This event is normally handled by @{http.Websocket.receive}, but it can also be pulled manually.
This event is normally handled by [`http.Websocket.receive`], but it can also be pulled manually.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the WebSocket.
3. @{string}: The contents of the message.
4. @{boolean}: Whether this is a binary message.
1. [`string`]: The event name.
2. [`string`]: The URL of the WebSocket.
3. [`string`]: The contents of the message.
4. [`boolean`]: Whether this is a binary message.
## Example
Prints a message sent by a WebSocket:

View File

@@ -9,14 +9,14 @@ SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
The @{websocket_success} event is fired when a WebSocket connection request returns successfully.
The [`websocket_success`] event is fired when a WebSocket connection request returns successfully.
This event is normally handled inside @{http.websocket}, but it can still be seen when using @{http.websocketAsync}.
This event is normally handled inside [`http.websocket`], but it can still be seen when using [`http.websocketAsync`].
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site.
3. @{http.Websocket}: The handle for the WebSocket.
1. [`string`]: The event name.
2. [`string`]: The URL of the site.
3. [`http.Websocket`]: The handle for the WebSocket.
## Example
Prints the content of a website (this may fail if the request fails):

View File

@@ -9,7 +9,7 @@ SPDX-License-Identifier: MPL-2.0
-->
# Setting up GPS
The @{gps} API allows computers and turtles to find their current position using wireless modems.
The [`gps`] API allows computers and turtles to find their current position using wireless modems.
In order to use GPS, you'll need to set up multiple *GPS hosts*. These are computers running the special `gps host`
program, which tell other computers the host's position. Several hosts running together are known as a *GPS
@@ -19,22 +19,21 @@ In order to give the best results, a GPS constellation needs at least four compu
constellation is redundant, but it does not cause problems.
## Building a GPS constellation
![An example GPS constellation.](/images/gps-constellation-example.png){.big-image}
<img alt="An example GPS constellation." src="/images/gps-constellation-example.png" class="big-image" />
We are going to build our GPS constellation as shown in the image above. You will need 4 computers and either 4 wireless
modems or 4 ender modems. Try not to mix ender and wireless modems together as you might get some odd behavior when your
requesting computers are out of range.
:::tip Ender modems vs wireless modems
Ender modems have a very large range, which makes them very useful for setting up GPS hosts. If you do this then you
will likely only need one GPS constellation for the whole dimension (such as the Overworld or Nether).
If you do use wireless modems then you may find that you need multiple GPS constellations to cover your needs.
A computer needs a wireless or ender modem and to be in range of a GPS constellation that is in the same dimension as it
to use the GPS API. The reason for this is that ComputerCraft mimics real-life GPS by making use of the distance
parameter of @{modem_message|modem messages} and some maths.
:::
> [Ender modems vs wireless modems][!TIP]
> Ender modems have a very large range, which makes them very useful for setting up GPS hosts. If you do this then you
> will likely only need one GPS constellation for the whole dimension (such as the Overworld or Nether).
>
> If you do use wireless modems then you may find that you need multiple GPS constellations to cover your needs.
>
> A computer needs a wireless or ender modem and to be in range of a GPS constellation that is in the same dimension as
> it to use the GPS API. The reason for this is that ComputerCraft mimics real-life GPS by making use of the distance
> parameter of [modem messages][`modem_message`] and some maths.
Locate where you want to place your GPS constellation. You will need an area at least 6 blocks high, 6 blocks wide, and
6 blocks deep (6x6x6). If you are using wireless modems then you may want to build your constellation as high as you can
@@ -79,18 +78,16 @@ To hide Minecraft's debug screen, press <kbd>F3</kbd> again.
Create similar startup files for the other computers in your constellation, making sure to input the each computer's own
coordinates.
:::caution Modem messages come from the computer's position, not the modem's
Wireless modems transmit from the block that they are attached to *not* the block space that they occupy, the
coordinates that you input into your GPS host should be the position of the computer and not the position of the modem.
:::
> [Modem messages come from the computer's position, not the modem's][!WARNING]
> Wireless modems transmit from the block that they are attached to *not* the block space that they occupy, the
> coordinates that you input into your GPS host should be the position of the computer and not the position of the modem.
Congratulations, your constellation is now fully set up! You can test it by placing another computer close by, placing a
wireless modem on it, and running the `gps locate` program (or calling the @{gps.locate} function).
wireless modem on it, and running the `gps locate` program (or calling the [`gps.locate`] function).
:::info Why use Minecraft's coordinates?
CC doesn't care if you use Minecraft's coordinate system, so long as all of the GPS hosts with overlapping ranges use
the same reference point (requesting computers will get confused if hosts have different reference points). However,
using MC's coordinate system does provide a nice standard to adopt server-wide. It also is consistent with how command
computers get their location, they use MC's command system to get their block which returns that in MC's coordinate
system.
:::
> [Why use Minecraft's coordinates?][!INFO]
> CC doesn't care if you use Minecraft's coordinate system, so long as all of the GPS hosts with overlapping ranges use
> the same reference point (requesting computers will get confused if hosts have different reference points). However,
> using MC's coordinate system does provide a nice standard to adopt server-wide. It also is consistent with how command
> computers get their location, they use MC's command system to get their block which returns that in MC's coordinate
> system.

View File

@@ -11,7 +11,7 @@ SPDX-License-Identifier: MPL-2.0
-->
# Playing audio with speakers
CC: Tweaked's speaker peripheral provides a powerful way to play any audio you like with the @{speaker.playAudio}
CC: Tweaked's speaker peripheral provides a powerful way to play any audio you like with the [`speaker.playAudio`]
method. However, for people unfamiliar with digital audio, it's not the most intuitive thing to use. This guide provides
an introduction to digital audio, demonstrates how to play music with CC: Tweaked's speakers, and then briefly discusses
the more complex topic of audio processing.
@@ -60,7 +60,7 @@ sine waves (and why wouldn't you?), you'd need a table with almost 3 _million_.
up very quickly, and these tables take up more and more memory.
Instead of building our entire song (well, sine wave) in one go, we can produce it in small batches, each of which get
passed off to @{speaker.playAudio} when the time is right. This allows us to build a _stream_ of audio, where we read
passed off to [`speaker.playAudio`] when the time is right. This allows us to build a _stream_ of audio, where we read
chunks of audio one at a time (either from a file or a tone generator like above), do some optional processing to each
one, and then play them.
@@ -84,15 +84,15 @@ end
```
It looks pretty similar to before, aside from we've wrapped the generation and playing code in a while loop, and added a
rather odd loop with @{speaker.playAudio} and @{os.pullEvent}.
rather odd loop with [`speaker.playAudio`] and [`os.pullEvent`].
Let's talk about this loop, why do we need to keep calling @{speaker.playAudio}? Remember that what we're trying to do
Let's talk about this loop, why do we need to keep calling [`speaker.playAudio`]? Remember that what we're trying to do
here is avoid keeping too much audio in memory at once. However, if we're generating audio quicker than the speakers can
play it, we're not helping at all - all this audio is still hanging around waiting to be played!
In order to avoid this, the speaker rejects any new chunks of audio if its backlog is too large. When this happens,
@{speaker.playAudio} returns false. Once enough audio has played, and the backlog has been reduced, a
@{speaker_audio_empty} event is queued, and we can try to play our chunk once more.
[`speaker.playAudio`] returns false. Once enough audio has played, and the backlog has been reduced, a
[`speaker_audio_empty`] event is queued, and we can try to play our chunk once more.
## Storing audio
PCM is a fantastic way of representing audio when we want to manipulate it, but it's not very efficient when we want to
@@ -106,7 +106,7 @@ computer. Instead, we need something much simpler.
DFPWM (Dynamic Filter Pulse Width Modulation) is the de facto standard audio format of the ComputerCraft (and
OpenComputers) world. Originally popularised by the addon mod [Computronics], CC:T now has built-in support for it with
the @{cc.audio.dfpwm} module. This allows you to read DFPWM files from disk, decode them to PCM, and then play them
the [`cc.audio.dfpwm`] module. This allows you to read DFPWM files from disk, decode them to PCM, and then play them
using the speaker.
Let's dive in with an example, and we'll explain things afterwards:
@@ -125,16 +125,16 @@ for chunk in io.lines("data/example.dfpwm", 16 * 1024) do
end
```
Once again, we see the @{speaker.playAudio}/@{speaker_audio_empty} loop. However, the rest of the program is a little
Once again, we see the [`speaker.playAudio`]/[`speaker_audio_empty`] loop. However, the rest of the program is a little
different.
First, we require the dfpwm module and call @{cc.audio.dfpwm.make_decoder} to construct a new decoder. This decoder
First, we require the dfpwm module and call [`cc.audio.dfpwm.make_decoder`] to construct a new decoder. This decoder
accepts blocks of DFPWM data and converts it to a list of 8-bit amplitudes, which we can then play with our speaker.
As mentioned above, @{speaker.playAudio} accepts at most 128×1024 samples in one go. DFPMW uses a single bit for each
As mentioned above, [`speaker.playAudio`] accepts at most 128×1024 samples in one go. DFPMW uses a single bit for each
sample, which means we want to process our audio in chunks of 16×1024 bytes (16KiB). In order to do this, we use
@{io.lines}, which provides a nice way to loop over chunks of a file. You can of course just use @{fs.open} and
@{fs.BinaryReadHandle.read} if you prefer.
[`io.lines`], which provides a nice way to loop over chunks of a file. You can of course just use [`fs.open`] and
[`fs.ReadHandle.read`] if you prefer.
## Processing audio
As mentioned near the beginning of this guide, PCM audio is pretty easy to work with as it's just a list of amplitudes.
@@ -189,10 +189,9 @@ for chunk in io.lines("data/example.dfpwm", 16 * 1024) do
end
```
:::note Confused?
Don't worry if you don't understand this example. It's quite advanced, and does use some ideas that this guide doesn't
cover. That said, don't be afraid to ask on [GitHub Discussions] or [IRC] either!
:::
> [Confused?][!NOTE]
> Don't worry if you don't understand this example. It's quite advanced, and does use some ideas that this guide doesn't
> cover. That said, don't be afraid to ask on [GitHub Discussions] or [IRC] either!
It's worth noting that the examples of audio processing we've mentioned here are about manipulating the _amplitude_ of
the wave. If you wanted to modify the _frequency_ (for instance, shifting the pitch), things get rather more complex.

View File

@@ -13,7 +13,7 @@ A library is a collection of useful functions and other definitions which is sto
might want to create a library because you have some functions which are used in multiple programs, or just to split
your program into multiple more modular files.
Let's say we want to create a small library to make working with the @{term|terminal} a little easier. We'll provide two
Let's say we want to create a small library to make working with the [terminal][`term`] a little easier. We'll provide two
functions: `reset`, which clears the terminal and sets the cursor to (1, 1), and `write_center`, which prints some text
in the middle of the screen.
@@ -48,32 +48,32 @@ more_term.write_center("Hello, world!")
When run, this'll clear the screen and print some text in the middle of the first line.
## require in depth
While the previous section is a good introduction to how @{require} operates, there are a couple of remaining points
While the previous section is a good introduction to how [`require`] operates, there are a couple of remaining points
which are worth mentioning for more advanced usage.
### Libraries can return anything
In our above example, we return a table containing the functions we want to expose. However, it's worth pointing out
that you can return ''anything'' from your library - a table, a function or even just a string! @{require} treats them
that you can return ''anything'' from your library - a table, a function or even just a string! [`require`] treats them
all the same, and just returns whatever your library provides.
### Module resolution and the package path
In the above examples, we defined our library in a file, and @{require} read from it. While this is what you'll do most
of the time, it is possible to make @{require} look elsewhere for your library, such as downloading from a website or
In the above examples, we defined our library in a file, and [`require`] read from it. While this is what you'll do most
of the time, it is possible to make [`require`] look elsewhere for your library, such as downloading from a website or
loading from an in-memory library store.
As a result, the *module name* you pass to @{require} doesn't correspond to a file path. One common mistake is to load
As a result, the *module name* you pass to [`require`] doesn't correspond to a file path. One common mistake is to load
code from a sub-directory using `require("folder/library")` or even `require("folder/library.lua")`, neither of which
will do quite what you expect.
When loading libraries (also referred to as *modules*) from files, @{require} searches along the *@{package.path|module
path}*. By default, this looks something like:
When loading libraries (also referred to as *modules*) from files, [`require`] searches along the [*module
path*][`package.path`]. By default, this looks something like:
* `?.lua`
* `?/init.lua`
* `/rom/modules/main/?.lua`
* etc...
When you call `require("my_library")`, @{require} replaces the `?` in each element of the path with your module name, and
When you call `require("my_library")`, [`require`] replaces the `?` in each element of the path with your module name, and
checks if the file exists. In this case, we'd look for `my_library.lua`, `my_library/init.lua`,
`/rom/modules/main/my_library.lua` and so on. Note that this works *relative to the current program*, so if your
program is actually called `folder/program`, then we'll look for `folder/my_library.lua`, etc...
@@ -86,4 +86,4 @@ before we start looking for the library.
There are several external resources which go into require in a little more detail:
- The [Lua Module tutorial](http://lua-users.org/wiki/ModulesTutorial) on the Lua wiki.
- [Lua's manual section on @{require}](https://www.lua.org/manual/5.1/manual.html#pdf-require).
- [Lua's manual section on `require`](https://www.lua.org/manual/5.1/manual.html#pdf-require).

View File

@@ -15,13 +15,13 @@ CC: Tweaked can be installed from [CurseForge] or [Modrinth]. It runs on both [M
Controlled using the [Lua programming language][lua], CC: Tweaked's computers provides all the tools you need to start
writing code and automating your Minecraft world.
![A ComputerCraft terminal open and ready to be programmed.](images/basic-terminal.png){.big-image}
<img alt="A ComputerCraft terminal open and ready to be programmed." src="images/basic-terminal.png" class="big-image" />
While computers are incredibly powerful, they're rather limited by their inability to move about. *Turtles* are the
solution here. They can move about the world, placing and breaking blocks, swinging a sword to protect you from zombies,
or whatever else you program them to!
![A turtle tunneling in Minecraft.](images/turtle.png){.big-image}
<img alt="A turtle tunneling in Minecraft." src="images/turtle.png" class="big-image" />
Not all problems can be solved with a pickaxe though, and so CC: Tweaked also provides a bunch of additional peripherals
for your computers. You can play a tune with speakers, display text or images on a monitor, connect all your
@@ -30,7 +30,7 @@ computers together with modems, and much more.
Computers can now also interact with inventories such as chests, allowing you to build complex inventory and item
management systems.
![A chest's contents being read by a computer and displayed on a monitor.](images/peripherals.png){.big-image}
<img alt="A chest's contents being read by a computer and displayed on a monitor." src="images/peripherals.png" class="big-image" />
## Getting Started
While ComputerCraft is lovely for both experienced programmers and for people who have never coded before, it can be a

View File

@@ -0,0 +1,81 @@
---
module: [kind=reference] breaking_changes
---
<!--
SPDX-FileCopyrightText: 2019 The CC: Tweaked Developers
SPDX-License-Identifier: MPL-2.0
-->
# Incompatibilities between versions
CC: Tweaked tries to remain as compatible between versions as possible, meaning most programs written for older version
of the mod should run fine on later versions.
> [External peripherals][!WARNING]
>
> While CC: Tweaked is relatively stable across versions, this may not be true for other mods which add their own
> peripherals. Older programs which interact with external blocks may not work on newer versions of the game.
However, some changes to the underlying game, or CC: Tweaked's own internals may break some programs. This page serves
as documentation for breaking changes and "gotchas" one should look out for between versions.
## CC: Tweaked 1.109.0 to 1.109.2 {#cct-1.109}
- Update to Lua 5.2:
- Support for Lua 5.0's pseudo-argument `arg` has been removed. You should always use `...` for varargs.
- Environments are no longer baked into the runtime, and instead use the `_ENV` local or upvalue. `getfenv`/`setfenv`
now only work on Lua functions with an `_ENV` upvalue. `getfenv` will return the global environment when called
with other functions, and `setfenv` will have no effect.
- `load`/`loadstring` defaults to using the global environment (`_G`) rather than the current coroutine's
environment.
- Support for dumping functions (`string.dump`) and loading binary chunks has been removed.
- `math.random` now uses Lua 5.4's random number generator.
- File handles, HTTP requests and websockets now always use the original bytes rather than encoding/decoding to UTF-8.
## Minecraft 1.13 {#mc-1.13}
- The "key code" for [`key`] and [`key_up`] events has changed, due to Minecraft updating to LWJGL 3. Make sure you're
using the constants provided by the [`keys`] API, rather than hard-coding numerical values.
Related to this change, the numpad enter key now has a different key code to the enter key. You may need to adjust
your programs to handle both. (Note, the `keys.numpadEnter` constant was defined in pre-1.13 versions of CC, but the
`keys.enter` constant was queued when the key was pressed)
- Minecraft 1.13 removed the concept of item damage and block metadata (see ["The Flattening"][flattening]). As a
result `turtle.inspect` no longer provides block metadata, and `turtle.getItemDetail` no longer provides damage.
- Block states (`turtle.inspect().state`) should provide all the same information as block metadata, but in a much
more understandable format.
- Item and block names now represent a unique item type. For instance, wool is split into 16 separate items
(`minecraft:white_wool`, etc...) rather than a single `minecraft:wool` with each meta/damage value specifying the
colour.
- Custom ROMs are now provided using data packs rather than resource packs. This should mostly be a matter of renaming
the "assets" folder to "data", and placing it in "datapacks", but there are a couple of other gotchas to look out
for:
- Data packs [impose some restrictions on file names][legal_data_pack]. As a result, your programs and directories
must all be lower case.
- Due to how data packs are read by CC: Tweaked, you may need to use the `/reload` command to see changes to your
pack show up on the computer.
See [the example datapack][datapack-example] for how to get started.
- Turtles can now be waterlogged and move "through" water sources rather than breaking them.
## CC: Tweaked 1.88.0 {#cc-1.88}
- Unlabelled computers and turtles now keep their ID when broken, meaning that unlabelled computers/items do not stack.
## ComputerCraft 1.80pr1 {#cc-1.80}
- Programs run via `shell.run` are now started in their own isolated environment. This means globals set by programs
will not be accessible outside of this program.
- Programs containing `/` are looked up in the current directory and are no longer looked up on the path. For instance,
you can no longer type `turtle/excavate` to run `/rom/programs/turtle/excavate.lua`.
[flattening]: https://minecraft.wiki.com/w/Java_Edition_1.13/Flattening
[legal_data_pack]: https://minecraft.gamepedia.com/Tutorials/Creating_a_data_pack#Legal_characters
[datapack-example]: https://github.com/cc-tweaked/datapack-example "An example datapack for CC: Tweaked"

View File

@@ -9,17 +9,19 @@ SPDX-License-Identifier: MPL-2.0
-->
# Lua 5.2/5.3 features in CC: Tweaked
CC: Tweaked is based off of the Cobalt Lua runtime, which uses Lua 5.1. However, Cobalt and CC:T implement additional features from Lua 5.2 and 5.3 (as well as some deprecated 5.0 features) that are not available in base 5.1. This page lists all of the compatibility for these newer versions.
CC: Tweaked is based off of the Cobalt Lua runtime, which uses Lua 5.2. However, Cobalt and CC:T implement additional
features from Lua 5.2 and 5.3 (as well as some deprecated 5.0 and 5.1 features). This page lists all of the
compatibility for these newer versions.
## Lua 5.2
| Feature | Supported? | Notes |
|---------------------------------------------------------------|------------|-------------------------------------------------------------------|
| `goto`/labels | | |
| `_ENV` | 🔶 | The `_ENV` global points to `getfenv()`, but it cannot be set. |
| `goto`/labels | | |
| `_ENV` | | |
| `\z` escape | ✔ | |
| `\xNN` escape | ✔ | |
| Hex literal fractional/exponent parts | ✔ | |
| Empty statements | | |
| Empty statements | | |
| `__len` metamethod | ✔ | |
| `__ipairs` metamethod | ❌ | Deprecated in Lua 5.3. `ipairs` uses `__len`/`__index` instead. |
| `__pairs` metamethod | ✔ | |
@@ -27,12 +29,12 @@ CC: Tweaked is based off of the Cobalt Lua runtime, which uses Lua 5.1. However,
| `collectgarbage` isrunning, generational, incremental options | ❌ | `collectgarbage` does not exist in CC:T. |
| New `load` syntax | ✔ | |
| `loadfile` mode parameter | ✔ | Supports both 5.1 and 5.2+ syntax. |
| Removed `loadstring` | 🔶 | Only if `disable_lua51_features` is enabled in the configuration. |
| Removed `getfenv`, `setfenv` | 🔶 | Only if `disable_lua51_features` is enabled in the configuration. |
| Removed `loadstring` | | |
| Removed `getfenv`, `setfenv` | 🔶 | Only supports closures with an `_ENV` upvalue. |
| `rawlen` function | ✔ | |
| Negative index to `select` | ✔ | |
| Removed `unpack` | 🔶 | Only if `disable_lua51_features` is enabled in the configuration. |
| Arguments to `xpcall` | ✔ | |
| Removed `unpack` | | |
| Arguments to `xpcall` | ✔ | |
| Second return value from `coroutine.running` | ✔ | |
| Removed `module` | ✔ | |
| `package.loaders` -> `package.searchers` | ❌ | |
@@ -40,14 +42,14 @@ CC: Tweaked is based off of the Cobalt Lua runtime, which uses Lua 5.1. However,
| `package.config` | ✔ | |
| `package.searchpath` | ✔ | |
| Removed `package.seeall` | ✔ | |
| `string.dump` on functions with upvalues (blanks them out) | | |
| `string.rep` separator | ✔ | |
| `string.dump` on functions with upvalues (blanks them out) | | `string.dump` is not supported |
| `string.rep` separator | ✔ | |
| `%g` match group | ❌ | |
| Removal of `%z` match group | ❌ | |
| Removed `table.maxn` | 🔶 | Only if `disable_lua51_features` is enabled in the configuration. |
| Removed `table.maxn` | | |
| `table.pack`/`table.unpack` | ✔ | |
| `math.log` base argument | ✔ | |
| Removed `math.log10` | 🔶 | Only if `disable_lua51_features` is enabled in the configuration. |
| Removed `math.log10` | | |
| `*L` mode to `file:read` | ✔ | |
| `os.execute` exit type + return value | ❌ | `os.execute` does not exist in CC:T. |
| `os.exit` close argument | ❌ | `os.exit` does not exist in CC:T. |
@@ -61,7 +63,7 @@ CC: Tweaked is based off of the Cobalt Lua runtime, which uses Lua 5.1. However,
| Tail call hooks | ❌ | |
| `=` prefix for chunks | ✔ | |
| Yield across C boundary | ✔ | |
| Removal of ambiguity error | | |
| Removal of ambiguity error | | |
| Identifiers may no longer use locale-dependent letters | ✔ | |
| Ephemeron tables | ❌ | |
| Identical functions may be reused | ❌ | Removed in Lua 5.4 |

View File

@@ -13,22 +13,20 @@ include standard Lua functions.
As it waits for a fixed amount of world ticks, `time` will automatically be
rounded up to the nearest multiple of 0.05 seconds. If you are using coroutines
or the @{parallel|parallel API}, it will only pause execution of the current
or the [parallel API][`parallel`], it will only pause execution of the current
thread, not the whole program.
:::tip
Because sleep internally uses timers, it is a function that yields. This means
that you can use it to prevent "Too long without yielding" errors. However, as
the minimum sleep time is 0.05 seconds, it will slow your program down.
:::
> [!TIP]
> Because sleep internally uses timers, it is a function that yields. This means
> that you can use it to prevent "Too long without yielding" errors. However, as
> the minimum sleep time is 0.05 seconds, it will slow your program down.
:::caution
Internally, this function queues and waits for a timer event (using
@{os.startTimer}), however it does not listen for any other events. This means
that any event that occurs while sleeping will be entirely discarded. If you
need to receive events while sleeping, consider using @{os.startTimer|timers},
or the @{parallel|parallel API}.
:::
> [!WARNING]
> Internally, this function queues and waits for a timer event (using
> [`os.startTimer`]), however it does not listen for any other events. This means
> that any event that occurs while sleeping will be entirely discarded. If you
> need to receive events while sleeping, consider using [timers][`os.startTimer`],
> or the [parallel API][`parallel`].
@tparam number time The number of seconds to sleep for, rounded up to the
nearest multiple of 0.05.
@@ -116,7 +114,7 @@ function read(replaceChar, history, completeFn, default) end
--- Stores the current ComputerCraft and Minecraft versions.
--
-- Outside of Minecraft (for instance, in an emulator) @{_HOST} will contain the
-- Outside of Minecraft (for instance, in an emulator) [`_HOST`] will contain the
-- emulator's version instead.
--
-- For example, `ComputerCraft 1.93.0 (Minecraft 1.15.2)`.

View File

@@ -15,27 +15,27 @@ variables and functions exported by it will by available through the use of
@deprecated When possible it's best to avoid using this function. It pollutes
the global table and can mask errors.
@{require} should be used to load libraries instead.
[`require`] should be used to load libraries instead.
]]
function loadAPI(path) end
--- Unloads an API which was loaded by @{os.loadAPI}.
--- Unloads an API which was loaded by [`os.loadAPI`].
--
-- This effectively removes the specified table from `_G`.
--
-- @tparam string name The name of the API to unload.
-- @since 1.2
-- @deprecated See @{os.loadAPI} for why.
-- @deprecated See [`os.loadAPI`] for why.
function unloadAPI(name) end
--[[- Pause execution of the current thread and waits for any events matching
`filter`.
This function @{coroutine.yield|yields} the current process and waits for it
This function [yields][`coroutine.yield`] the current process and waits for it
to be resumed with a vararg list where the first element matches `filter`.
If no `filter` is supplied, this will match all events.
Unlike @{os.pullEventRaw}, it will stop the application upon a "terminate"
Unlike [`os.pullEventRaw`], it will stop the application upon a "terminate"
event, printing the error "Terminated".
@tparam[opt] string filter Event to filter for.
@@ -69,7 +69,7 @@ function pullEvent(filter) end
--[[- Pause execution of the current thread and waits for events, including the
`terminate` event.
This behaves almost the same as @{os.pullEvent}, except it allows you to handle
This behaves almost the same as [`os.pullEvent`], except it allows you to handle
the `terminate` event yourself - the program will not stop execution when
<kbd>Ctrl+T</kbd> is pressed.
@@ -89,16 +89,16 @@ the `terminate` event yourself - the program will not stop execution when
]]
function pullEventRaw(filter) end
--- Pauses execution for the specified number of seconds, alias of @{_G.sleep}.
--- Pauses execution for the specified number of seconds, alias of [`_G.sleep`].
--
-- @tparam number time The number of seconds to sleep for, rounded up to the
-- nearest multiple of 0.05.
function sleep(time) end
--- Get the current CraftOS version (for example, `CraftOS 1.8`).
--- Get the current CraftOS version (for example, `CraftOS 1.9`).
--
-- This is defined by `bios.lua`. For the current version of CC:Tweaked, this
-- should return `CraftOS 1.8`.
-- should return `CraftOS 1.9`.
--
-- @treturn string The current CraftOS version.
-- @usage os.version()
@@ -109,12 +109,12 @@ arguments.
This function does not resolve program names like the shell does. This means
that, for example, `os.run("edit")` will not work. As well as this, it does not
provide access to the @{shell} API in the environment. For this behaviour, use
@{shell.run} instead.
provide access to the [`shell`] API in the environment. For this behaviour, use
[`shell.run`] instead.
If the program cannot be found, or failed to run, it will print the error and
return `false`. If you want to handle this more gracefully, use an alternative
such as @{loadfile}.
such as [`loadfile`].
@tparam table env The environment to run the program with.
@tparam string path The exact path of the program to run.

View File

@@ -10,7 +10,7 @@ kotlin.jvm.target.validation.mode=error
# Mod properties
isUnstable=false
modVersion=1.107.0
modVersion=1.109.3
# Minecraft properties: We want to configure this here so we can read it in settings.gradle
mcVersion=1.19.4
mcVersion=1.20.1

View File

@@ -7,73 +7,82 @@
# Minecraft
# MC version is specified in gradle.properties, as we need that in settings.gradle.
# Remember to update corresponding versions in fabric.mod.json/mods.toml
fabric-api = "0.86.1+1.19.4"
fabric-api = "0.86.1+1.20.1"
fabric-loader = "0.14.21"
forge = "45.0.42"
forgeSpi = "6.0.0"
forge = "47.1.0"
forgeSpi = "7.0.1"
mixin = "0.8.5"
parchment = "2023.06.26"
parchmentMc = "1.19.4"
parchment = "2023.08.20"
parchmentMc = "1.20.1"
# Normal dependencies
asm = "9.3"
autoService = "1.0.1"
checkerFramework = "3.32.0"
cobalt = "0.7.1"
cobalt-next = "0.7.2" # Not a real version, used to constrain the version we accept.
# Core dependencies (these versions are tied to the version Minecraft uses)
fastutil = "8.5.9"
guava = "31.1-jre"
jetbrainsAnnotations = "24.0.1"
netty = "4.1.82.Final"
slf4j = "2.0.1"
# Core dependencies (independent of Minecraft)
asm = "9.6"
autoService = "1.1.1"
checkerFramework = "3.42.0"
cobalt = "0.8.2"
commonsCli = "1.6.0"
jetbrainsAnnotations = "24.1.0"
jsr305 = "3.0.2"
jzlib = "1.1.3"
kotlin = "1.8.10"
kotlin-coroutines = "1.6.4"
netty = "4.1.82.Final"
nightConfig = "3.6.5"
slf4j = "1.7.36"
kotlin = "1.9.21"
kotlin-coroutines = "1.7.3"
nightConfig = "3.6.7"
# Minecraft mods
emi = "1.0.8+1.19.4"
iris = "1.5.2+1.19.4"
jei = "13.1.0.11"
modmenu = "6.1.0-rc.1"
emi = "1.0.8+1.20.1"
fabricPermissions = "0.3.20230723"
iris = "1.6.4+1.20"
jei = "15.2.0.22"
modmenu = "7.1.0"
moreRed = "4.0.0.4"
oculus = "1.2.5"
rei = "10.0.578"
rei = "12.0.626"
rubidium = "0.6.1"
sodium = "mc1.19.4-0.4.10"
sodium = "mc1.20-0.4.10"
# Testing
byteBuddy = "1.14.2"
hamcrest = "2.2"
jqwik = "1.7.2"
junit = "5.9.2"
jqwik = "1.8.2"
junit = "5.10.1"
# Build tools
cctJavadoc = "1.7.0"
checkstyle = "10.3.4"
cctJavadoc = "1.8.2"
checkstyle = "10.12.6"
curseForgeGradle = "1.0.14"
errorProne-core = "2.18.0"
errorProne-plugin = "3.0.1"
fabric-loom = "1.3.7"
errorProne-core = "2.23.0"
errorProne-plugin = "3.1.0"
fabric-loom = "1.3.9"
forgeGradle = "6.0.8"
githubRelease = "2.2.12"
ideaExt = "1.1.6"
illuaminate = "0.1.0-28-ga7efd71"
githubRelease = "2.5.2"
gradleVersions = "0.50.0"
ideaExt = "1.1.7"
illuaminate = "0.1.0-44-g9ee0055"
librarian = "1.+"
lwjgl = "3.3.3"
minotaur = "2.+"
mixinGradle = "0.7.+"
mixinGradle = "0.7.38"
nullAway = "0.9.9"
quiltflower = "1.10.0"
spotless = "6.17.0"
spotless = "6.23.3"
taskTree = "2.1.1"
teavm = "0.10.0-SQUID.2"
vanillaGradle = "0.2.1-SNAPSHOT"
versionCatalogUpdate = "0.8.1"
vineflower = "1.11.0"
[libraries]
# Normal dependencies
asm = { module = "org.ow2.asm:asm", version.ref = "asm" }
asm-commons = { module = "org.ow2.asm:asm-commons", version.ref = "asm" }
autoService = { module = "com.google.auto.service:auto-service", version.ref = "autoService" }
checkerFramework = { module = "org.checkerframework:checker-qual", version.ref = "checkerFramework" }
cobalt = { module = "org.squiddev:Cobalt", version.ref = "cobalt" }
cobalt = { module = "cc.tweaked:cobalt", version.ref = "cobalt" }
commonsCli = { module = "commons-cli:commons-cli", version.ref = "commonsCli" }
fastutil = { module = "it.unimi.dsi:fastutil", version.ref = "fastutil" }
forgeSpi = { module = "net.minecraftforge:forgespi", version.ref = "forgeSpi" }
guava = { module = "com.google.guava:guava", version.ref = "guava" }
@@ -93,13 +102,16 @@ slf4j = { module = "org.slf4j:slf4j-api", version.ref = "slf4j" }
# Minecraft mods
fabric-api = { module = "net.fabricmc.fabric-api:fabric-api", version.ref = "fabric-api" }
fabric-loader = { module = "net.fabricmc:fabric-loader", version.ref = "fabric-loader" }
fabric-junit = { module = "net.fabricmc:fabric-loader-junit", version.ref = "fabric-loader" }
fabricPermissions = { module = "me.lucko:fabric-permissions-api", version.ref = "fabricPermissions" }
emi = { module = "dev.emi:emi-xplat-mojmap", version.ref = "emi" }
iris = { module = "maven.modrinth:iris", version.ref = "iris" }
jei-api = { module = "mezz.jei:jei-1.19.4-common-api", version.ref = "jei" }
jei-fabric = { module = "mezz.jei:jei-1.19.4-fabric", version.ref = "jei" }
jei-forge = { module = "mezz.jei:jei-1.19.4-forge", version.ref = "jei" }
jei-api = { module = "mezz.jei:jei-1.20.1-common-api", version.ref = "jei" }
jei-fabric = { module = "mezz.jei:jei-1.20.1-fabric", version.ref = "jei" }
jei-forge = { module = "mezz.jei:jei-1.20.1-forge", version.ref = "jei" }
mixin = { module = "org.spongepowered:mixin", version.ref = "mixin" }
modmenu = { module = "com.terraformersmc:modmenu", version.ref = "modmenu" }
moreRed = { module = "commoble.morered:morered-1.20.1", version.ref = "moreRed" }
oculus = { module = "maven.modrinth:oculus", version.ref = "oculus" }
rei-api = { module = "me.shedaniel:RoughlyEnoughItems-api", version.ref = "rei" }
rei-builtin = { module = "me.shedaniel:RoughlyEnoughItems-default-plugin", version.ref = "rei" }
@@ -108,8 +120,6 @@ rubidium = { module = "maven.modrinth:rubidium", version.ref = "rubidium" }
sodium = { module = "maven.modrinth:sodium", version.ref = "sodium" }
# Testing
byteBuddyAgent = { module = "net.bytebuddy:byte-buddy-agent", version.ref = "byteBuddy" }
byteBuddy = { module = "net.bytebuddy:byte-buddy", version.ref = "byteBuddy" }
hamcrest = { module = "org.hamcrest:hamcrest", version.ref = "hamcrest" }
jqwik-api = { module = "net.jqwik:jqwik-api", version.ref = "jqwik" }
jqwik-engine = { module = "net.jqwik:jqwik-engine", version.ref = "jqwik" }
@@ -118,6 +128,12 @@ junit-jupiter-engine = { module = "org.junit.jupiter:junit-jupiter-engine", vers
junit-jupiter-params = { module = "org.junit.jupiter:junit-jupiter-params", version.ref = "junit" }
slf4j-simple = { module = "org.slf4j:slf4j-simple", version.ref = "slf4j" }
# LWJGL
lwjgl-bom = { module = "org.lwjgl:lwjgl-bom", version.ref = "lwjgl" }
lwjgl-core = { module = "org.lwjgl:lwjgl" }
lwjgl-opengl = { module = "org.lwjgl:lwjgl-opengl" }
lwjgl-glfw = { module = "org.lwjgl:lwjgl-glfw" }
# Build tools
cctJavadoc = { module = "cc.tweaked:cct-javadoc", version.ref = "cctJavadoc" }
checkstyle = { module = "com.puppycrawl.tools:checkstyle", version.ref = "checkstyle" }
@@ -129,34 +145,49 @@ errorProne-plugin = { module = "net.ltgt.gradle:gradle-errorprone-plugin", versi
errorProne-testHelpers = { module = "com.google.errorprone:error_prone_test_helpers", version.ref = "errorProne-core" }
fabric-loom = { module = "net.fabricmc:fabric-loom", version.ref = "fabric-loom" }
forgeGradle = { module = "net.minecraftforge.gradle:ForgeGradle", version.ref = "forgeGradle" }
ideaExt = { module = "gradle.plugin.org.jetbrains.gradle.plugin.idea-ext:gradle-idea-ext", version.ref = "ideaExt" }
kotlin-plugin = { module = "org.jetbrains.kotlin:kotlin-gradle-plugin", version.ref = "kotlin" }
librarian = { module = "org.parchmentmc:librarian", version.ref = "librarian" }
minotaur = { module = "com.modrinth.minotaur:Minotaur", version.ref = "minotaur" }
nullAway = { module = "com.uber.nullaway:nullaway", version.ref = "nullAway" }
quiltflower = { module = "io.github.juuxel:loom-quiltflower", version.ref = "quiltflower" }
spotless = { module = "com.diffplug.spotless:spotless-plugin-gradle", version.ref = "spotless" }
teavm-classlib = { module = "org.teavm:teavm-classlib", version.ref = "teavm" }
teavm-jso = { module = "org.teavm:teavm-jso", version.ref = "teavm" }
teavm-jso-apis = { module = "org.teavm:teavm-jso-apis", version.ref = "teavm" }
teavm-jso-impl = { module = "org.teavm:teavm-jso-impl", version.ref = "teavm" }
teavm-metaprogramming-api = { module = "org.teavm:teavm-metaprogramming-api", version.ref = "teavm" }
teavm-metaprogramming-impl = { module = "org.teavm:teavm-metaprogramming-impl", version.ref = "teavm" }
teavm-platform = { module = "org.teavm:teavm-platform", version.ref = "teavm" }
teavm-tooling = { module = "org.teavm:teavm-tooling", version.ref = "teavm" }
vanillaGradle = { module = "org.spongepowered:vanillagradle", version.ref = "vanillaGradle" }
vineflower = { module = "io.github.juuxel:loom-vineflower", version.ref = "vineflower" }
[plugins]
forgeGradle = { id = "net.minecraftforge.gradle", version.ref = "forgeGradle" }
githubRelease = { id = "com.github.breadmoirai.github-release", version.ref = "githubRelease" }
ideaExt = { id = "org.jetbrains.gradle.plugin.idea-ext", version.ref = "ideaExt" }
gradleVersions = { id = "com.github.ben-manes.versions", version.ref = "gradleVersions" }
kotlin = { id = "org.jetbrains.kotlin.jvm", version.ref = "kotlin" }
librarian = { id = "org.parchmentmc.librarian.forgegradle", version.ref = "librarian" }
mixinGradle = { id = "org.spongepowered.mixin", version.ref = "mixinGradle" }
taskTree = { id = "com.dorongold.task-tree", version.ref = "taskTree" }
versionCatalogUpdate = { id = "nl.littlerobots.version-catalog-update", version.ref = "versionCatalogUpdate" }
[bundles]
annotations = ["jsr305", "checkerFramework", "jetbrainsAnnotations"]
kotlin = ["kotlin-stdlib", "kotlin-coroutines"]
# Minecraft
externalMods-common = ["jei-api", "nightConfig-core", "nightConfig-toml"]
externalMods-forge-compile = ["oculus", "jei-api"]
externalMods-forge-compile = ["moreRed", "oculus", "jei-api"]
externalMods-forge-runtime = ["jei-forge"]
externalMods-fabric = ["nightConfig-core", "nightConfig-toml"]
externalMods-fabric-compile = ["iris", "jei-api", "rei-api", "rei-builtin"]
externalMods-fabric-compile = ["fabricPermissions", "iris", "jei-api", "rei-api", "rei-builtin"]
externalMods-fabric-runtime = ["jei-fabric", "modmenu"]
# Testing
test = ["junit-jupiter-api", "junit-jupiter-params", "hamcrest", "jqwik-api"]
testRuntime = ["junit-jupiter-engine", "jqwik-engine"]
# Build tools
teavm-api = ["teavm-jso", "teavm-jso-apis", "teavm-platform", "teavm-classlib", "teavm-metaprogramming-api"]
teavm-tooling = ["teavm-tooling", "teavm-metaprogramming-impl", "teavm-jso-impl"]

View File

@@ -2,16 +2,15 @@
; SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
;
; SPDX-License-Identifier: LicenseRef-CCPL
; SPDX-License-Identifier: MPL-2.0
(sources
/doc/
/projects/forge/build/docs/luaJavadoc/
/projects/common/build/docs/luaJavadoc/
/projects/core/src/main/resources/data/computercraft/lua/bios.lua
/projects/core/src/main/resources/data/computercraft/lua/rom/
/projects/core/src/test/resources/test-rom
/projects/web/src/mount)
/projects/web/src/frontend/mount)
(doc
; Also defined in projects/web/build.gradle.kts
@@ -24,7 +23,7 @@
(url https://tweaked.cc/)
(source-link https://github.com/cc-tweaked/CC-Tweaked/blob/${commit}/${path}#L${line})
(styles /projects/web/src/styles.css)
(styles /projects/web/build/rollup/index.css)
(scripts /projects/web/build/rollup/index.js)
(head doc/head.html))
@@ -37,7 +36,7 @@
(library-path
/doc/stub/
/projects/forge/build/docs/luaJavadoc/
/projects/common/build/docs/luaJavadoc/
/projects/core/src/main/resources/data/computercraft/lua/rom/apis/
/projects/core/src/main/resources/data/computercraft/lua/rom/apis/command/
@@ -50,6 +49,8 @@
(at /
(linters
syntax:string-index
doc:docusaurus-admonition
doc:ldoc-reference
;; It'd be nice to avoid this, but right now there's a lot of instances of
;; it.
@@ -76,29 +77,24 @@
(globals
:max
_CC_DEFAULT_SETTINGS
_CC_DISABLE_LUA51_FEATURES
_HOST
;; Ideally we'd pick these up from bios.lua, but illuaminate currently
;; isn't smart enough.
sleep write printError read rs)))
;; We disable the unused global linter in bios.lua and the APIs. In the future
;; hopefully we'll get illuaminate to handle this.
;; We disable the unused global linter in bios.lua, APIs and our documentation
;; stubs docs. In the future hopefully we'll get illuaminate to handle this.
(at
(/projects/core/src/main/resources/data/computercraft/lua/bios.lua
/projects/core/src/main/resources/data/computercraft/lua/rom/apis/)
(linters -var:unused-global)
(lint (allow-toplevel-global true)))
;; Silence some variable warnings in documentation stubs.
(at (/doc/stub/ /projects/forge/build/docs/luaJavadoc/)
(/doc/stub/
/projects/core/src/main/resources/data/computercraft/lua/bios.lua
/projects/core/src/main/resources/data/computercraft/lua/rom/apis/
/projects/common/build/docs/luaJavadoc/)
(linters -var:unused-global)
(lint (allow-toplevel-global true)))
;; Suppress warnings for currently undocumented modules.
(at
(; Lua APIs
/projects/core/src/main/resources/data/computercraft/lua/rom/apis/io.lua
/projects/core/src/main/resources/data/computercraft/lua/rom/apis/window.lua)
(linters -doc:undocumented -doc:undocumented-arg -doc:undocumented-return))
@@ -118,4 +114,4 @@
:max sleep write
cct_test describe expect howlci fail it pending stub before_each)))
(at /projects/web/src/mount/expr_template.lua (lint (globals :max __expr__)))
(at /projects/web/src/frontend/mount/expr_template.lua (lint (globals :max __expr__)))

3351
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -6,24 +6,24 @@
"license": "BSD-3-Clause",
"type": "module",
"dependencies": {
"@squid-dev/cc-web-term": "^2.0.0",
"preact": "^10.5.5",
"setimmediate": "^1.0.5",
"tslib": "^2.0.3"
},
"devDependencies": {
"@rollup/plugin-terser": "^0.4.0",
"@rollup/plugin-node-resolve": "^15.2.1",
"@rollup/plugin-typescript": "^11.0.0",
"@rollup/plugin-url": "^8.0.1",
"@types/glob": "^8.1.0",
"@types/react-dom": "^18.0.5",
"glob": "^9.3.0",
"react-dom": "^18.1.0",
"react": "^18.1.0",
"rehype-highlight": "^6.0.0",
"rehype-react": "^7.1.1",
"rehype": "^12.0.1",
"requirejs": "^2.3.6",
"rollup": "^3.19.1",
"ts-node": "^10.8.0",
"typescript": "^4.0.5"
"@swc/core": "^1.3.92",
"@types/node": "^20.8.3",
"lightningcss": "^1.22.0",
"preact-render-to-string": "^6.2.1",
"rehype": "^13.0.0",
"rehype-highlight": "^7.0.0",
"rehype-react": "^8.0.0",
"rollup": "^4.0.0",
"tsx": "^3.12.10",
"typescript": "^5.2.2"
}
}

View File

@@ -62,6 +62,9 @@ mentioning:
- `lints`: This defines an [ErrorProne] plugin which adds a couple of compile-time checks to our code. This is what
enforces that no client-specific code is used inside the `main` source set (and a couple of other things!).
- `standalone`: This contains a standalone UI for computers, allowing debugging and development of CraftOS without
launching Minecraft.
- `web`: This contains the additional tooling for building [the documentation website][tweaked.cc], such as support for
rendering recipes

View File

@@ -17,7 +17,7 @@ import org.joml.Matrix4f;
import javax.annotation.Nullable;
class TurtleUpgradeModellers {
final class TurtleUpgradeModellers {
private static final Transformation leftTransform = getMatrixFor(-0.4065f);
private static final Transformation rightTransform = getMatrixFor(0.4065f);
@@ -35,7 +35,7 @@ class TurtleUpgradeModellers {
static final TurtleUpgradeModeller<ITurtleUpgrade> UPGRADE_ITEM = new UpgradeItemModeller();
private static class UpgradeItemModeller implements TurtleUpgradeModeller<ITurtleUpgrade> {
private static final class UpgradeItemModeller implements TurtleUpgradeModeller<ITurtleUpgrade> {
@Override
public TransformedModel getModel(ITurtleUpgrade upgrade, @Nullable ITurtleAccess turtle, TurtleSide side) {
return getModel(turtle == null ? upgrade.getCraftingItem() : upgrade.getUpgradeItem(turtle.getUpgradeNBTData(side)), side);

View File

@@ -46,6 +46,14 @@ public class ComputerCraftTags {
public static final TagKey<Block> WIRED_MODEM = make("wired_modem");
public static final TagKey<Block> MONITOR = make("monitor");
/**
* Blocks which should be ignored by a {@code peripheral_hub} peripheral.
* <p>
* This should include blocks which themselves expose a peripheral hub (such as {@linkplain #WIRED_MODEM wired
* modems}).
*/
public static final TagKey<Block> PERIPHERAL_HUB_IGNORE = make("peripheral_hub_ignore");
/**
* Blocks which can be broken by any turtle tool.
*/

View File

@@ -4,7 +4,6 @@
package dan200.computercraft.api.pocket;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.upgrades.UpgradeBase;
import dan200.computercraft.api.upgrades.UpgradeSerialiser;
import dan200.computercraft.impl.ComputerCraftAPIService;
@@ -30,14 +29,6 @@ import java.util.function.Function;
* @see PocketUpgradeDataProvider
*/
public interface PocketUpgradeSerialiser<T extends IPocketUpgrade> extends UpgradeSerialiser<T> {
/**
* The ID for the associated registry.
*
* @deprecated Use {@link #registryId()} instead.
*/
@Deprecated(forRemoval = true)
ResourceKey<Registry<PocketUpgradeSerialiser<?>>> REGISTRY_ID = ResourceKey.createRegistryKey(new ResourceLocation(ComputerCraftAPI.MOD_ID, "pocket_upgrade_serialiser"));
/**
* The ID for the associated registry.
*

View File

@@ -16,7 +16,6 @@ import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.Container;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.Vec3;
import org.jetbrains.annotations.ApiStatus;
import javax.annotation.Nullable;
@@ -71,29 +70,6 @@ public interface ITurtleAccess {
*/
boolean teleportTo(Level world, BlockPos pos);
/**
* Returns a vector containing the floating point co-ordinates at which the turtle is rendered.
* This will shift when the turtle is moving.
*
* @param f The subframe fraction.
* @return A vector containing the floating point co-ordinates at which the turtle resides.
* @see #getVisualYaw(float)
* @deprecated Will be removed in 1.20.
*/
@Deprecated(forRemoval = true)
Vec3 getVisualPosition(float f);
/**
* Returns the yaw the turtle is facing when it is rendered.
*
* @param f The subframe fraction.
* @return The yaw the turtle is facing.
* @see #getVisualPosition(float)
* @deprecated Will be removed in 1.20.
*/
@Deprecated(forRemoval = true)
float getVisualYaw(float f);
/**
* Returns the world direction the turtle is currently facing.
*

View File

@@ -4,7 +4,6 @@
package dan200.computercraft.api.turtle;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.upgrades.UpgradeBase;
import dan200.computercraft.api.upgrades.UpgradeSerialiser;
import dan200.computercraft.impl.ComputerCraftAPIService;
@@ -65,14 +64,6 @@ import java.util.function.Function;
* @see dan200.computercraft.api.client.turtle.TurtleUpgradeModeller
*/
public interface TurtleUpgradeSerialiser<T extends ITurtleUpgrade> extends UpgradeSerialiser<T> {
/**
* The ID for the associated registry.
*
* @deprecated Use {@link #registryId()} instead.
*/
@Deprecated(forRemoval = true)
ResourceKey<Registry<TurtleUpgradeSerialiser<?>>> REGISTRY_ID = ResourceKey.createRegistryKey(new ResourceLocation(ComputerCraftAPI.MOD_ID, "turtle_upgrade_serialiser"));
/**
* The ID for the associated registry.
*

View File

@@ -19,8 +19,6 @@ import net.minecraft.data.PackOutput;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.Item;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import javax.annotation.Nullable;
import java.util.*;
@@ -36,8 +34,6 @@ import java.util.function.Function;
* @param <R> The upgrade serialiser to register for.
*/
public abstract class UpgradeDataProvider<T extends UpgradeBase, R extends UpgradeSerialiser<? extends T>> implements DataProvider {
private static final Logger LOGGER = LogManager.getLogger();
private final PackOutput output;
private final String name;
private final String folder;

View File

@@ -2,14 +2,13 @@
//
// SPDX-License-Identifier: MPL-2.0
import cc.tweaked.gradle.annotationProcessorEverywhere
import cc.tweaked.gradle.clientClasses
import cc.tweaked.gradle.commonClasses
import cc.tweaked.gradle.*
plugins {
id("cc-tweaked.publishing")
id("cc-tweaked.vanilla")
id("cc-tweaked.gametest")
id("cc-tweaked.illuaminate")
id("cc-tweaked.publishing")
}
minecraft {
@@ -19,6 +18,10 @@ minecraft {
)
}
configurations {
register("cctJavadoc")
}
dependencies {
// Pull in our other projects. See comments in MinecraftConfigurations on this nastiness.
implementation(project(":core"))
@@ -39,4 +42,55 @@ dependencies {
testModImplementation(testFixtures(project(":core")))
testModImplementation(testFixtures(project(":common")))
testModImplementation(libs.bundles.kotlin)
testFixturesImplementation(testFixtures(project(":core")))
"cctJavadoc"(libs.cctJavadoc)
}
illuaminate {
version.set(libs.versions.illuaminate)
}
val luaJavadoc by tasks.registering(Javadoc::class) {
description = "Generates documentation for Java-side Lua functions."
group = JavaBasePlugin.DOCUMENTATION_GROUP
val sourceSets = listOf(sourceSets.main.get(), project(":core").sourceSets.main.get())
for (sourceSet in sourceSets) {
source(sourceSet.java)
classpath += sourceSet.compileClasspath
}
destinationDir = layout.buildDirectory.dir("docs/luaJavadoc").get().asFile
val options = options as StandardJavadocDocletOptions
options.docletpath = configurations["cctJavadoc"].files.toList()
options.doclet = "cc.tweaked.javadoc.LuaDoclet"
options.addStringOption("project-root", rootProject.file(".").absolutePath)
options.noTimestamp(false)
javadocTool.set(
javaToolchains.javadocToolFor {
languageVersion.set(cc.tweaked.gradle.CCTweakedPlugin.JAVA_VERSION)
},
)
}
val lintLua by tasks.registering(IlluaminateExec::class) {
group = JavaBasePlugin.VERIFICATION_GROUP
description = "Lint Lua (and Lua docs) with illuaminate"
// Config files
inputs.file(rootProject.file("illuaminate.sexp")).withPropertyName("illuaminate.sexp")
// Sources
inputs.files(rootProject.fileTree("doc")).withPropertyName("docs")
inputs.files(project(":core").fileTree("src/main/resources/data/computercraft/lua")).withPropertyName("lua rom")
inputs.files(luaJavadoc)
args = listOf("lint")
workingDir = rootProject.projectDir
doFirst { if (System.getenv("GITHUB_ACTIONS") != null) println("::add-matcher::.github/matchers/illuaminate.json") }
doLast { if (System.getenv("GITHUB_ACTIONS") != null) println("::remove-matcher owner=illuaminate::") }
}

View File

@@ -21,6 +21,7 @@ import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
import dan200.computercraft.shared.computer.inventory.ViewComputerMenu;
import dan200.computercraft.shared.media.items.DiskItem;
import dan200.computercraft.shared.media.items.TreasureDiskItem;
import net.minecraft.client.Minecraft;
import net.minecraft.client.color.item.ItemColor;
import net.minecraft.client.gui.screens.MenuScreens;
import net.minecraft.client.multiplayer.ClientLevel;
@@ -30,6 +31,7 @@ import net.minecraft.client.renderer.blockentity.BlockEntityRenderers;
import net.minecraft.client.renderer.item.ClampedItemPropertyFunction;
import net.minecraft.client.renderer.item.ItemProperties;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.packs.resources.PreparableReloadListener;
import net.minecraft.server.packs.resources.ResourceProvider;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.Item;
@@ -107,6 +109,10 @@ public final class ClientRegistry {
for (var item : items) ItemProperties.register(item.get(), id, getter);
}
public static void registerReloadListeners(Consumer<PreparableReloadListener> register, Minecraft minecraft) {
register.accept(GuiSprites.initialise(minecraft.getTextureManager()));
}
private static final String[] EXTRA_MODELS = new String[]{
"block/turtle_colour",
"block/turtle_elf_overlay",

View File

@@ -4,7 +4,6 @@
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.vertex.PoseStack;
import dan200.computercraft.client.gui.widgets.ComputerSidebar;
import dan200.computercraft.client.gui.widgets.DynamicImageButton;
import dan200.computercraft.client.gui.widgets.TerminalWidget;
@@ -19,6 +18,8 @@ import dan200.computercraft.shared.config.Config;
import dan200.computercraft.shared.network.server.UploadFileMessage;
import net.minecraft.ChatFormatting;
import net.minecraft.Util;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.components.events.GuiEventListener;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.network.chat.Component;
import net.minecraft.world.entity.player.Inventory;
@@ -33,7 +34,6 @@ import java.nio.ByteBuffer;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.TimeUnit;
@@ -124,10 +124,10 @@ public abstract class AbstractComputerScreen<T extends AbstractComputerMenu> ext
}
@Override
public void render(PoseStack stack, int mouseX, int mouseY, float partialTicks) {
renderBackground(stack);
super.render(stack, mouseX, mouseY, partialTicks);
renderTooltip(stack, mouseX, mouseY);
public void render(GuiGraphics graphics, int mouseX, int mouseY, float partialTicks) {
renderBackground(graphics);
super.render(graphics, mouseX, mouseY, partialTicks);
renderTooltip(graphics, mouseX, mouseY);
}
@Override
@@ -145,9 +145,14 @@ public abstract class AbstractComputerScreen<T extends AbstractComputerMenu> ext
|| super.mouseDragged(x, y, button, deltaX, deltaY);
}
@Override
public void setFocused(@Nullable GuiEventListener listener) {
// Don't clear and re-focus if we're already focused.
if (listener != getFocused()) super.setFocused(listener);
}
@Override
protected void renderLabels(PoseStack transform, int mouseX, int mouseY) {
protected void renderLabels(GuiGraphics graphics, int mouseX, int mouseY) {
// Skip rendering labels.
}
@@ -219,7 +224,7 @@ public abstract class AbstractComputerScreen<T extends AbstractComputerMenu> ext
private void alert(Component title, Component message) {
OptionScreen.show(minecraft, title, message,
Collections.singletonList(OptionScreen.newButton(OK, b -> minecraft.setScreen(this))),
List.of(OptionScreen.newButton(OK, b -> minecraft.setScreen(this))),
() -> minecraft.setScreen(this)
);
}

View File

@@ -4,16 +4,17 @@
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.vertex.PoseStack;
import dan200.computercraft.client.gui.widgets.ComputerSidebar;
import dan200.computercraft.client.gui.widgets.TerminalWidget;
import dan200.computercraft.client.render.ComputerBorderRenderer;
import dan200.computercraft.client.render.RenderTypes;
import dan200.computercraft.client.render.SpriteRenderer;
import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.network.chat.Component;
import net.minecraft.world.entity.player.Inventory;
import static dan200.computercraft.client.render.ComputerBorderRenderer.BORDER;
import static dan200.computercraft.client.render.RenderTypes.FULL_BRIGHT_LIGHTMAP;
/**
* A GUI for computers which renders the terminal (and border), but with no UI elements.
@@ -36,13 +37,17 @@ public final class ComputerScreen<T extends AbstractComputerMenu> extends Abstra
}
@Override
public void renderBg(PoseStack stack, float partialTicks, int mouseX, int mouseY) {
public void renderBg(GuiGraphics graphics, float partialTicks, int mouseX, int mouseY) {
// Draw a border around the terminal
var terminal = getTerminal();
var spriteRenderer = SpriteRenderer.createForGui(graphics, RenderTypes.GUI_SPRITES);
var computerTextures = GuiSprites.getComputerTextures(family);
ComputerBorderRenderer.render(
stack.last().pose(), ComputerBorderRenderer.getTexture(family), terminal.getX(), terminal.getY(),
FULL_BRIGHT_LIGHTMAP, terminal.getWidth(), terminal.getHeight()
spriteRenderer, computerTextures,
terminal.getX(), terminal.getY(), terminal.getWidth(), terminal.getHeight(), false
);
ComputerSidebar.renderBackground(stack, leftPos, topPos + sidebarYOffset);
ComputerSidebar.renderBackground(spriteRenderer, computerTextures, leftPos, topPos + sidebarYOffset);
graphics.flush(); // Flush to ensure background textures are drawn before foreground.
}
}

View File

@@ -4,9 +4,8 @@
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import dan200.computercraft.shared.peripheral.diskdrive.DiskDriveMenu;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
@@ -23,16 +22,14 @@ public class DiskDriveScreen extends AbstractContainerScreen<DiskDriveMenu> {
}
@Override
protected void renderBg(PoseStack transform, float partialTicks, int mouseX, int mouseY) {
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.setShaderTexture(0, BACKGROUND);
blit(transform, leftPos, topPos, 0, 0, imageWidth, imageHeight);
protected void renderBg(GuiGraphics graphics, float partialTicks, int mouseX, int mouseY) {
graphics.blit(BACKGROUND, leftPos, topPos, 0, 0, imageWidth, imageHeight);
}
@Override
public void render(PoseStack transform, int mouseX, int mouseY, float partialTicks) {
renderBackground(transform);
super.render(transform, mouseX, mouseY, partialTicks);
renderTooltip(transform, mouseX, mouseY);
public void render(GuiGraphics graphics, int mouseX, int mouseY, float partialTicks) {
renderBackground(graphics);
super.render(graphics, mouseX, mouseY, partialTicks);
renderTooltip(graphics, mouseX, mouseY);
}
}

View File

@@ -0,0 +1,127 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.client.gui;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.client.render.ComputerBorderRenderer;
import dan200.computercraft.data.client.ClientDataProviders;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.resources.TextureAtlasHolder;
import net.minecraft.resources.ResourceLocation;
import javax.annotation.Nullable;
import java.util.Objects;
import java.util.stream.Stream;
/**
* Sprite sheet for all GUI texutres in the mod.
*/
public final class GuiSprites extends TextureAtlasHolder {
public static final ResourceLocation SPRITE_SHEET = new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui");
public static final ResourceLocation TEXTURE = SPRITE_SHEET.withPath(x -> "textures/atlas/" + x + ".png");
public static final ButtonTextures TURNED_OFF = button("turned_off");
public static final ButtonTextures TURNED_ON = button("turned_on");
public static final ButtonTextures TERMINATE = button("terminate");
public static final ComputerTextures COMPUTER_NORMAL = computer("normal", true, true);
public static final ComputerTextures COMPUTER_ADVANCED = computer("advanced", true, true);
public static final ComputerTextures COMPUTER_COMMAND = computer("command", false, true);
public static final ComputerTextures COMPUTER_COLOUR = computer("colour", true, false);
private static ButtonTextures button(String name) {
return new ButtonTextures(
new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/buttons/" + name),
new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/buttons/" + name + "_hover")
);
}
private static ComputerTextures computer(String name, boolean pocket, boolean sidebar) {
return new ComputerTextures(
new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/border_" + name),
pocket ? new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/pocket_bottom_" + name) : null,
sidebar ? new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/sidebar_" + name) : null
);
}
private static @Nullable GuiSprites instance;
private GuiSprites(TextureManager textureManager) {
super(textureManager, TEXTURE, SPRITE_SHEET);
}
/**
* Initialise the singleton {@link GuiSprites} instance.
*
* @param textureManager The current texture manager.
* @return The singleton {@link GuiSprites} instance, to register as resource reload listener.
*/
public static GuiSprites initialise(TextureManager textureManager) {
if (instance != null) throw new IllegalStateException("GuiSprites has already been initialised");
return instance = new GuiSprites(textureManager);
}
/**
* Lookup a texture on the atlas.
*
* @param texture The texture to find.
* @return The sprite on the atlas.
*/
public static TextureAtlasSprite get(ResourceLocation texture) {
if (instance == null) throw new IllegalStateException("GuiSprites has not been initialised");
return instance.getSprite(texture);
}
/**
* Get the appropriate textures to use for a particular computer family.
*
* @param family The computer family.
* @return The family-specific textures.
*/
public static ComputerTextures getComputerTextures(ComputerFamily family) {
return switch (family) {
case NORMAL -> COMPUTER_NORMAL;
case ADVANCED -> COMPUTER_ADVANCED;
case COMMAND -> COMPUTER_COMMAND;
};
}
/**
* A set of sprites for a button, with both a normal and "active" state.
*
* @param normal The normal texture for the button.
* @param active The texture for the button when it is active (hovered or focused).
*/
public record ButtonTextures(ResourceLocation normal, ResourceLocation active) {
public TextureAtlasSprite get(boolean active) {
return GuiSprites.get(active ? this.active : normal);
}
public Stream<ResourceLocation> textures() {
return Stream.of(normal, active);
}
}
/**
* Set the set of sprites for a computer family.
*
* @param border The texture for the computer's border.
* @param pocketBottom The texture for the bottom of a pocket computer.
* @param sidebar The texture for the computer sidebar.
* @see ComputerBorderRenderer
* @see ClientDataProviders
*/
public record ComputerTextures(
ResourceLocation border,
@Nullable ResourceLocation pocketBottom,
@Nullable ResourceLocation sidebar
) {
public Stream<ResourceLocation> textures() {
return Stream.of(border, pocketBottom, sidebar).filter(Objects::nonNull);
}
}
}

View File

@@ -4,10 +4,8 @@
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiComponent;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.components.toasts.Toast;
import net.minecraft.client.gui.components.toasts.ToastComponent;
import net.minecraft.network.chat.Component;
@@ -73,55 +71,52 @@ public class ItemToast implements Toast {
}
@Override
public Visibility render(PoseStack transform, ToastComponent component, long time) {
public Visibility render(GuiGraphics graphics, ToastComponent component, long time) {
if (isNew) {
firstDisplay = time;
isNew = false;
}
RenderSystem.setShaderTexture(0, TEXTURE);
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
if (width == 160 && message.size() <= 1) {
GuiComponent.blit(transform, 0, 0, 0, 64, width, height());
graphics.blit(TEXTURE, 0, 0, 0, 64, width, height());
} else {
var height = height();
var bottom = Math.min(4, height - 28);
renderBackgroundRow(transform, component, width, 0, 0, 28);
renderBackgroundRow(graphics, width, 0, 0, 28);
for (var i = 28; i < height - bottom; i += 10) {
renderBackgroundRow(transform, component, width, 16, i, Math.min(16, height - i - bottom));
renderBackgroundRow(graphics, width, 16, i, Math.min(16, height - i - bottom));
}
renderBackgroundRow(transform, component, width, 32 - bottom, height - bottom, bottom);
renderBackgroundRow(graphics, width, 32 - bottom, height - bottom, bottom);
}
var textX = MARGIN;
if (!stack.isEmpty()) {
textX += MARGIN + IMAGE_SIZE;
component.getMinecraft().getItemRenderer().renderAndDecorateFakeItem(transform, stack, MARGIN, MARGIN + height() / 2 - IMAGE_SIZE);
graphics.renderFakeItem(stack, MARGIN, MARGIN + height() / 2 - IMAGE_SIZE);
}
component.getMinecraft().font.draw(transform, title, textX, MARGIN, 0xff500050);
graphics.drawString(component.getMinecraft().font, title, textX, MARGIN, 0xff500050, false);
for (var i = 0; i < message.size(); ++i) {
component.getMinecraft().font.draw(transform, message.get(i), textX, (float) (LINE_SPACING + (i + 1) * LINE_SPACING), 0xff000000);
graphics.drawString(component.getMinecraft().font, message.get(i), textX, LINE_SPACING + (i + 1) * LINE_SPACING, 0xff000000, false);
}
return time - firstDisplay < DISPLAY_TIME ? Visibility.SHOW : Visibility.HIDE;
}
private static void renderBackgroundRow(PoseStack transform, ToastComponent component, int x, int u, int y, int height) {
private static void renderBackgroundRow(GuiGraphics graphics, int x, int u, int y, int height) {
var leftOffset = 5;
var rightOffset = Math.min(60, x - leftOffset);
GuiComponent.blit(transform, 0, y, 0, 32 + u, leftOffset, height);
graphics.blit(TEXTURE, 0, y, 0, 32 + u, leftOffset, height);
for (var k = leftOffset; k < x - rightOffset; k += 64) {
GuiComponent.blit(transform, k, y, 32, 32 + u, Math.min(64, x - k - rightOffset), height);
graphics.blit(TEXTURE, k, y, 32, 32 + u, Math.min(64, x - k - rightOffset), height);
}
GuiComponent.blit(transform, x - rightOffset, y, 160 - rightOffset, 32 + u, rightOffset, height);
graphics.blit(TEXTURE, x - rightOffset, y, 160 - rightOffset, 32 + u, rightOffset, height);
}
}

View File

@@ -1,14 +1,14 @@
// SPDX-FileCopyrightText: 2021 The CC: Tweaked Developers
//
// SPDX-License-Identifier: LicenseRef-CCPL
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.vertex.PoseStack;
import dan200.computercraft.client.gui.widgets.TerminalWidget;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
import net.minecraft.client.KeyMapping;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.client.gui.screens.inventory.MenuAccess;
import net.minecraft.network.chat.Component;
@@ -42,7 +42,6 @@ public class NoTermComputerScreen<T extends AbstractComputerMenu> extends Screen
@Override
protected void init() {
passEvents = true; // Pass mouse vents through to the game's mouse handler.
// First ensure we're still grabbing the mouse, so the user can look around. Then reset bits of state that
// grabbing unsets.
minecraft.mouseHandler.grabMouse();
@@ -91,15 +90,15 @@ public class NoTermComputerScreen<T extends AbstractComputerMenu> extends Screen
}
@Override
public void render(PoseStack transform, int mouseX, int mouseY, float partialTicks) {
super.render(transform, mouseX, mouseY, partialTicks);
public void render(GuiGraphics graphics, int mouseX, int mouseY, float partialTicks) {
super.render(graphics, mouseX, mouseY, partialTicks);
var font = minecraft.font;
var lines = font.split(Component.translatable("gui.computercraft.pocket_computer_overlay"), (int) (width * 0.8));
var y = 10.0f;
var y = 10;
for (var line : lines) {
font.drawShadow(transform, line, (float) ((width / 2) - (minecraft.font.width(line) / 2)), y, 0xFFFFFF);
y += 9.0f;
graphics.drawString(font, line, (width / 2) - (minecraft.font.width(line) / 2), y, 0xFFFFFF, true);
y += 9;
}
}
}

View File

@@ -4,9 +4,8 @@
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.components.AbstractWidget;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.components.MultiLineLabel;
@@ -86,20 +85,19 @@ public final class OptionScreen extends Screen {
}
@Override
public void render(PoseStack transform, int mouseX, int mouseY, float partialTicks) {
renderBackground(transform);
public void render(GuiGraphics graphics, int mouseX, int mouseY, float partialTicks) {
renderBackground(graphics);
// Render the actual texture.
RenderSystem.setShaderTexture(0, BACKGROUND);
blit(transform, x, y, 0, 0, innerWidth, PADDING);
blit(transform,
graphics.blit(BACKGROUND, x, y, 0, 0, innerWidth, PADDING);
graphics.blit(BACKGROUND,
x, y + PADDING, 0, PADDING, innerWidth, innerHeight - PADDING * 2,
innerWidth, PADDING
);
blit(transform, x, y + innerHeight - PADDING, 0, 256 - PADDING, innerWidth, PADDING);
graphics.blit(BACKGROUND, x, y + innerHeight - PADDING, 0, 256 - PADDING, innerWidth, PADDING);
assertNonNull(messageRenderer).renderLeftAlignedNoShadow(transform, x + PADDING, y + PADDING, FONT_HEIGHT, 0x404040);
super.render(transform, mouseX, mouseY, partialTicks);
assertNonNull(messageRenderer).renderLeftAlignedNoShadow(graphics, x + PADDING, y + PADDING, FONT_HEIGHT, 0x404040);
super.render(graphics, mouseX, mouseY, partialTicks);
}
@Override

View File

@@ -4,9 +4,8 @@
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import dan200.computercraft.shared.peripheral.printer.PrinterMenu;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
@@ -23,18 +22,16 @@ public class PrinterScreen extends AbstractContainerScreen<PrinterMenu> {
}
@Override
protected void renderBg(PoseStack transform, float partialTicks, int mouseX, int mouseY) {
RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.setShaderTexture(0, BACKGROUND);
blit(transform, leftPos, topPos, 0, 0, imageWidth, imageHeight);
protected void renderBg(GuiGraphics graphics, float partialTicks, int mouseX, int mouseY) {
graphics.blit(BACKGROUND, leftPos, topPos, 0, 0, imageWidth, imageHeight);
if (getMenu().isPrinting()) blit(transform, leftPos + 34, topPos + 21, 176, 0, 25, 45);
if (getMenu().isPrinting()) graphics.blit(BACKGROUND, leftPos + 34, topPos + 21, 176, 0, 25, 45);
}
@Override
public void render(PoseStack stack, int mouseX, int mouseY, float partialTicks) {
renderBackground(stack);
super.render(stack, mouseX, mouseY, partialTicks);
renderTooltip(stack, mouseX, mouseY);
public void render(GuiGraphics graphics, int mouseX, int mouseY, float partialTicks) {
renderBackground(graphics);
super.render(graphics, mouseX, mouseY, partialTicks);
renderTooltip(graphics, mouseX, mouseY);
}
}

View File

@@ -4,12 +4,11 @@
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.Tesselator;
import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.shared.common.HeldItemMenu;
import dan200.computercraft.shared.media.items.PrintoutItem;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.network.chat.Component;
@@ -83,30 +82,27 @@ public class PrintoutScreen extends AbstractContainerScreen<HeldItemMenu> {
}
@Override
protected void renderBg(PoseStack transform, float partialTicks, int mouseX, int mouseY) {
protected void renderBg(GuiGraphics graphics, float partialTicks, int mouseX, int mouseY) {
// Draw the printout
RenderSystem.setShaderColor(1.0f, 1.0f, 1.0f, 1.0f);
RenderSystem.enableDepthTest();
var renderer = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder());
drawBorder(transform, renderer, leftPos, topPos, 0, page, pages, book, FULL_BRIGHT_LIGHTMAP);
drawText(transform, renderer, leftPos + X_TEXT_MARGIN, topPos + Y_TEXT_MARGIN, PrintoutItem.LINES_PER_PAGE * page, FULL_BRIGHT_LIGHTMAP, text, colours);
drawBorder(graphics.pose(), renderer, leftPos, topPos, 0, page, pages, book, FULL_BRIGHT_LIGHTMAP);
drawText(graphics.pose(), renderer, leftPos + X_TEXT_MARGIN, topPos + Y_TEXT_MARGIN, PrintoutItem.LINES_PER_PAGE * page, FULL_BRIGHT_LIGHTMAP, text, colours);
renderer.endBatch();
}
@Override
public void render(PoseStack stack, int mouseX, int mouseY, float partialTicks) {
public void render(GuiGraphics graphics, int mouseX, int mouseY, float partialTicks) {
// We must take the background further back in order to not overlap with our printed pages.
stack.pushPose();
stack.translate(0, 0, -1);
renderBackground(stack);
stack.popPose();
graphics.pose().pushPose();
graphics.pose().translate(0, 0, -1);
renderBackground(graphics);
graphics.pose().popPose();
super.render(stack, mouseX, mouseY, partialTicks);
super.render(graphics, mouseX, mouseY, partialTicks);
}
@Override
protected void renderLabels(PoseStack transform, int mouseX, int mouseY) {
protected void renderLabels(GuiGraphics graphics, int mouseX, int mouseY) {
// Skip rendering labels.
}
}

View File

@@ -4,15 +4,15 @@
package dan200.computercraft.client.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.client.gui.widgets.ComputerSidebar;
import dan200.computercraft.client.gui.widgets.TerminalWidget;
import dan200.computercraft.client.render.ComputerBorderRenderer;
import dan200.computercraft.client.render.RenderTypes;
import dan200.computercraft.client.render.SpriteRenderer;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
import dan200.computercraft.shared.turtle.inventory.TurtleMenu;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.player.Inventory;
@@ -44,23 +44,25 @@ public class TurtleScreen extends AbstractComputerScreen<TurtleMenu> {
}
@Override
protected void renderBg(PoseStack transform, float partialTicks, int mouseX, int mouseY) {
protected void renderBg(GuiGraphics graphics, float partialTicks, int mouseX, int mouseY) {
var advanced = family == ComputerFamily.ADVANCED;
RenderSystem.setShaderTexture(0, advanced ? BACKGROUND_ADVANCED : BACKGROUND_NORMAL);
blit(transform, leftPos + AbstractComputerMenu.SIDEBAR_WIDTH, topPos, 0, 0, 0, TEX_WIDTH, TEX_HEIGHT, FULL_TEX_SIZE, FULL_TEX_SIZE);
var texture = advanced ? BACKGROUND_ADVANCED : BACKGROUND_NORMAL;
graphics.blit(texture, leftPos + AbstractComputerMenu.SIDEBAR_WIDTH, topPos, 0, 0, 0, TEX_WIDTH, TEX_HEIGHT, FULL_TEX_SIZE, FULL_TEX_SIZE);
// Render selected slot
var slot = getMenu().getSelectedSlot();
if (slot >= 0) {
var slotX = slot % 4;
var slotY = slot / 4;
blit(transform,
graphics.blit(texture,
leftPos + TURTLE_START_X - 2 + slotX * 18, topPos + PLAYER_START_Y - 2 + slotY * 18, 0,
0, 217, 24, 24, FULL_TEX_SIZE, FULL_TEX_SIZE
);
}
RenderSystem.setShaderTexture(0, advanced ? ComputerBorderRenderer.BACKGROUND_ADVANCED : ComputerBorderRenderer.BACKGROUND_NORMAL);
ComputerSidebar.renderBackground(transform, leftPos, topPos + sidebarYOffset);
// Render sidebar
var spriteRenderer = SpriteRenderer.createForGui(graphics, RenderTypes.GUI_SPRITES);
ComputerSidebar.renderBackground(spriteRenderer, GuiSprites.getComputerTextures(family), leftPos, topPos + sidebarYOffset);
graphics.flush(); // Flush to ensure background textures are drawn before foreground.
}
}

View File

@@ -4,16 +4,13 @@
package dan200.computercraft.client.gui.widgets;
import com.mojang.blaze3d.vertex.PoseStack;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.client.gui.GuiSprites;
import dan200.computercraft.client.gui.widgets.DynamicImageButton.HintedMessage;
import dan200.computercraft.client.render.ComputerBorderRenderer;
import dan200.computercraft.client.render.SpriteRenderer;
import dan200.computercraft.shared.computer.core.InputHandler;
import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
import net.minecraft.client.gui.components.AbstractWidget;
import net.minecraft.client.gui.screens.Screen;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import java.util.function.BooleanSupplier;
import java.util.function.Consumer;
@@ -22,22 +19,18 @@ import java.util.function.Consumer;
* Registers buttons to interact with a computer.
*/
public final class ComputerSidebar {
private static final ResourceLocation TEXTURE = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/buttons.png");
private static final int TEX_SIZE = 64;
private static final int ICON_WIDTH = 12;
private static final int ICON_HEIGHT = 12;
private static final int ICON_MARGIN = 2;
private static final int ICON_TEX_Y_DIFF = 14;
private static final int CORNERS_BORDER = 3;
private static final int FULL_BORDER = CORNERS_BORDER + ICON_MARGIN;
private static final int BUTTONS = 2;
private static final int HEIGHT = (ICON_HEIGHT + ICON_MARGIN * 2) * BUTTONS + CORNERS_BORDER * 2;
private static final int TEX_HEIGHT = 14;
private ComputerSidebar() {
}
@@ -51,16 +44,18 @@ public final class ComputerSidebar {
Component.translatable("gui.computercraft.tooltip.turn_off.key")
);
add.accept(new DynamicImageButton(
x, y, ICON_WIDTH, ICON_HEIGHT, () -> isOn.getAsBoolean() ? 15 : 1, 1, ICON_TEX_Y_DIFF,
TEXTURE, TEX_SIZE, TEX_SIZE, b -> toggleComputer(isOn, input),
x, y, ICON_WIDTH, ICON_HEIGHT,
h -> isOn.getAsBoolean() ? GuiSprites.TURNED_ON.get(h) : GuiSprites.TURNED_OFF.get(h),
b -> toggleComputer(isOn, input),
() -> isOn.getAsBoolean() ? turnOff : turnOn
));
y += ICON_HEIGHT + ICON_MARGIN * 2;
add.accept(new DynamicImageButton(
x, y, ICON_WIDTH, ICON_HEIGHT, 29, 1, ICON_TEX_Y_DIFF,
TEXTURE, TEX_SIZE, TEX_SIZE, b -> input.queueEvent("terminate"),
x, y, ICON_WIDTH, ICON_HEIGHT,
GuiSprites.TERMINATE::get,
b -> input.queueEvent("terminate"),
new HintedMessage(
Component.translatable("gui.computercraft.tooltip.terminate"),
Component.translatable("gui.computercraft.tooltip.terminate.key")
@@ -68,22 +63,12 @@ public final class ComputerSidebar {
));
}
public static void renderBackground(PoseStack transform, int x, int y) {
Screen.blit(transform,
x, y, 0, 102, AbstractComputerMenu.SIDEBAR_WIDTH, FULL_BORDER,
ComputerBorderRenderer.TEX_SIZE, ComputerBorderRenderer.TEX_SIZE
);
public static void renderBackground(SpriteRenderer renderer, GuiSprites.ComputerTextures textures, int x, int y) {
var texture = textures.sidebar();
if (texture == null) throw new NullPointerException(textures + " has no sidebar texture");
var sprite = GuiSprites.get(texture);
Screen.blit(transform,
x, y + FULL_BORDER, AbstractComputerMenu.SIDEBAR_WIDTH, HEIGHT - FULL_BORDER * 2,
0, 107, AbstractComputerMenu.SIDEBAR_WIDTH, 4,
ComputerBorderRenderer.TEX_SIZE, ComputerBorderRenderer.TEX_SIZE
);
Screen.blit(transform,
x, y + HEIGHT - FULL_BORDER, 0, 111, AbstractComputerMenu.SIDEBAR_WIDTH, FULL_BORDER,
ComputerBorderRenderer.TEX_SIZE, ComputerBorderRenderer.TEX_SIZE
);
renderer.blitVerticalSliced(sprite, x, y, AbstractComputerMenu.SIDEBAR_WIDTH, HEIGHT, FULL_BORDER, FULL_BORDER, TEX_HEIGHT);
}
private static void toggleComputer(BooleanSupplier isOn, InputHandler input) {

View File

@@ -5,15 +5,15 @@
package dan200.computercraft.client.gui.widgets;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import it.unimi.dsi.fastutil.booleans.Boolean2ObjectFunction;
import net.minecraft.ChatFormatting;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.components.Tooltip;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import javax.annotation.Nullable;
import java.util.function.IntSupplier;
import java.util.function.Supplier;
/**
@@ -21,59 +21,41 @@ import java.util.function.Supplier;
* dynamically.
*/
public class DynamicImageButton extends Button {
private final ResourceLocation texture;
private final IntSupplier xTexStart;
private final int yTexStart;
private final int yDiffTex;
private final int textureWidth;
private final int textureHeight;
private final Boolean2ObjectFunction<TextureAtlasSprite> texture;
private final Supplier<HintedMessage> message;
public DynamicImageButton(
int x, int y, int width, int height, int xTexStart, int yTexStart, int yDiffTex,
ResourceLocation texture, int textureWidth, int textureHeight,
OnPress onPress, HintedMessage message
int x, int y, int width, int height, Boolean2ObjectFunction<TextureAtlasSprite> texture, OnPress onPress,
HintedMessage message
) {
this(
x, y, width, height, () -> xTexStart, yTexStart, yDiffTex,
texture, textureWidth, textureHeight,
onPress, () -> message
);
this(x, y, width, height, texture, onPress, () -> message);
}
public DynamicImageButton(
int x, int y, int width, int height, IntSupplier xTexStart, int yTexStart, int yDiffTex,
ResourceLocation texture, int textureWidth, int textureHeight,
int x, int y, int width, int height,
Boolean2ObjectFunction<TextureAtlasSprite> texture,
OnPress onPress, Supplier<HintedMessage> message
) {
super(x, y, width, height, Component.empty(), onPress, DEFAULT_NARRATION);
this.textureWidth = textureWidth;
this.textureHeight = textureHeight;
this.xTexStart = xTexStart;
this.yTexStart = yTexStart;
this.yDiffTex = yDiffTex;
this.texture = texture;
this.message = message;
}
@Override
public void renderWidget(PoseStack stack, int mouseX, int mouseY, float partialTicks) {
RenderSystem.setShaderTexture(0, texture);
public void renderWidget(GuiGraphics graphics, int mouseX, int mouseY, float partialTicks) {
var texture = this.texture.get(isHoveredOrFocused());
RenderSystem.disableDepthTest();
var yTex = yTexStart;
if (isHoveredOrFocused()) yTex += yDiffTex;
blit(stack, getX(), getY(), xTexStart.getAsInt(), yTex, width, height, textureWidth, textureHeight);
graphics.blit(getX(), getY(), 0, width, height, texture);
RenderSystem.enableDepthTest();
}
@Override
public void render(PoseStack stack, int mouseX, int mouseY, float partialTicks) {
public void render(GuiGraphics graphics, int mouseX, int mouseY, float partialTicks) {
var message = this.message.get();
setMessage(message.message());
setTooltip(message.tooltip());
super.render(stack, mouseX, mouseY, partialTicks);
super.render(graphics, mouseX, mouseY, partialTicks);
}
public record HintedMessage(Component message, Tooltip tooltip) {

View File

@@ -4,14 +4,14 @@
package dan200.computercraft.client.gui.widgets;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.Tesselator;
import dan200.computercraft.client.render.RenderTypes;
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import dan200.computercraft.core.terminal.Terminal;
import dan200.computercraft.core.util.StringUtil;
import dan200.computercraft.shared.computer.core.InputHandler;
import net.minecraft.SharedConstants;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.components.AbstractWidget;
import net.minecraft.client.gui.narration.NarratedElementType;
import net.minecraft.client.gui.narration.NarrationElementOutput;
@@ -112,26 +112,8 @@ public class TerminalWidget extends AbstractWidget {
}
private void paste() {
var clipboard = Minecraft.getInstance().keyboardHandler.getClipboard();
// Clip to the first occurrence of \r or \n
var newLineIndex1 = clipboard.indexOf('\r');
var newLineIndex2 = clipboard.indexOf('\n');
if (newLineIndex1 >= 0 && newLineIndex2 >= 0) {
clipboard = clipboard.substring(0, Math.min(newLineIndex1, newLineIndex2));
} else if (newLineIndex1 >= 0) {
clipboard = clipboard.substring(0, newLineIndex1);
} else if (newLineIndex2 >= 0) {
clipboard = clipboard.substring(0, newLineIndex2);
}
// Filter the string
clipboard = SharedConstants.filterText(clipboard);
if (!clipboard.isEmpty()) {
// Clip to 512 characters and queue the event
if (clipboard.length() > 512) clipboard = clipboard.substring(0, 512);
computer.queueEvent("paste", new Object[]{ clipboard });
}
var clipboard = StringUtil.normaliseClipboardString(Minecraft.getInstance().keyboardHandler.getClipboard());
if (!clipboard.isEmpty()) computer.queueEvent("paste", new Object[]{ clipboard });
}
@Override
@@ -264,7 +246,7 @@ public class TerminalWidget extends AbstractWidget {
keysDown.clear();
// When blurring, we should make the last mouse button go up
if (lastMouseButton > 0) {
if (lastMouseButton >= 0) {
computer.mouseUp(lastMouseButton + 1, lastMouseX + 1, lastMouseY + 1);
lastMouseButton = -1;
}
@@ -274,11 +256,11 @@ public class TerminalWidget extends AbstractWidget {
}
@Override
public void renderWidget(PoseStack transform, int mouseX, int mouseY, float partialTicks) {
public void renderWidget(GuiGraphics graphics, int mouseX, int mouseY, float partialTicks) {
if (!visible) return;
var bufferSource = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder());
var emitter = FixedWidthFontRenderer.toVertexConsumer(transform, bufferSource.getBuffer(RenderTypes.TERMINAL));
var emitter = FixedWidthFontRenderer.toVertexConsumer(graphics.pose(), bufferSource.getBuffer(RenderTypes.TERMINAL));
FixedWidthFontRenderer.drawTerminal(
emitter,

View File

@@ -47,7 +47,7 @@ public class ShaderMod {
Optional<ShaderMod> get();
}
private static class Storage {
private static final class Storage {
static final ShaderMod INSTANCE = ServiceLoader.load(Provider.class)
.stream()
.flatMap(x -> x.get().get().stream())

View File

@@ -52,7 +52,7 @@ public abstract class AbstractClientNetworkContext implements ClientNetworkConte
var player = Minecraft.getInstance().player;
if (player == null) return;
var te = player.level.getBlockEntity(pos);
var te = player.level().getBlockEntity(pos);
if (!(te instanceof MonitorBlockEntity monitor)) return;
monitor.read(terminal);

View File

@@ -4,25 +4,17 @@
package dan200.computercraft.client.render;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexConsumer;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.resources.ResourceLocation;
import org.joml.Matrix4f;
import dan200.computercraft.client.gui.GuiSprites;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import static dan200.computercraft.client.render.SpriteRenderer.u;
import static dan200.computercraft.client.render.SpriteRenderer.v;
/**
* Renders the borders of computers, either for a GUI ({@link dan200.computercraft.client.gui.ComputerScreen}) or
* {@linkplain PocketItemRenderer in-hand pocket computers}.
*/
public class ComputerBorderRenderer {
public static final ResourceLocation BACKGROUND_NORMAL = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_normal.png");
public static final ResourceLocation BACKGROUND_ADVANCED = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_advanced.png");
public static final ResourceLocation BACKGROUND_COMMAND = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_command.png");
public static final ResourceLocation BACKGROUND_COLOUR = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_colour.png");
public final class ComputerBorderRenderer {
/**
* The margin between the terminal and its border.
*/
@@ -33,100 +25,51 @@ public class ComputerBorderRenderer {
*/
public static final int BORDER = 12;
private static final int CORNER_TOP_Y = 28;
private static final int CORNER_BOTTOM_Y = CORNER_TOP_Y + BORDER;
private static final int CORNER_LEFT_X = BORDER;
private static final int CORNER_RIGHT_X = CORNER_LEFT_X + BORDER;
private static final int BORDER_RIGHT_X = 36;
private static final int LIGHT_BORDER_Y = 56;
private static final int LIGHT_CORNER_Y = 80;
public static final int LIGHT_HEIGHT = 8;
public static final int TEX_SIZE = 256;
private static final float TEX_SCALE = 1 / (float) TEX_SIZE;
private static final int TEX_SIZE = 36;
private final Matrix4f transform;
private final VertexConsumer builder;
private final int light;
private final int z;
private final float r, g, b;
public ComputerBorderRenderer(Matrix4f transform, VertexConsumer builder, int z, int light, float r, float g, float b) {
this.transform = transform;
this.builder = builder;
this.z = z;
this.light = light;
this.r = r;
this.g = g;
this.b = b;
private ComputerBorderRenderer() {
}
public static ResourceLocation getTexture(ComputerFamily family) {
return switch (family) {
case NORMAL -> BACKGROUND_NORMAL;
case ADVANCED -> BACKGROUND_ADVANCED;
case COMMAND -> BACKGROUND_COMMAND;
};
}
public static RenderType getRenderType(ResourceLocation location) {
// See note in RenderTypes about why we use text rather than anything intuitive.
return RenderType.text(location);
}
public static void render(Matrix4f transform, ResourceLocation location, int x, int y, int light, int width, int height) {
var source = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder());
render(transform, source.getBuffer(getRenderType(location)), x, y, 1, light, width, height, false, 1, 1, 1);
source.endBatch();
}
public static void render(Matrix4f transform, VertexConsumer buffer, int x, int y, int z, int light, int width, int height, boolean withLight, float r, float g, float b) {
new ComputerBorderRenderer(transform, buffer, z, light, r, g, b).doRender(x, y, width, height, withLight);
}
public void doRender(int x, int y, int width, int height, boolean withLight) {
public static void render(SpriteRenderer renderer, GuiSprites.ComputerTextures textures, int x, int y, int width, int height, boolean withLight) {
var endX = x + width;
var endY = y + height;
// Vertical bars
renderLine(x - BORDER, y, 0, CORNER_TOP_Y, BORDER, endY - y);
renderLine(endX, y, BORDER_RIGHT_X, CORNER_TOP_Y, BORDER, endY - y);
var border = GuiSprites.get(textures.border());
// Top bar
renderLine(x, y - BORDER, 0, 0, endX - x, BORDER);
renderCorner(x - BORDER, y - BORDER, CORNER_LEFT_X, CORNER_TOP_Y);
renderCorner(endX, y - BORDER, CORNER_RIGHT_X, CORNER_TOP_Y);
blitBorder(renderer, border, x - BORDER, y - BORDER, 0, 0, BORDER, BORDER);
blitBorder(renderer, border, x, y - BORDER, BORDER, 0, width, BORDER);
blitBorder(renderer, border, endX, y - BORDER, BORDER * 2, 0, BORDER, BORDER);
// Vertical bars
blitBorder(renderer, border, x - BORDER, y, 0, BORDER, BORDER, height);
blitBorder(renderer, border, endX, y, BORDER * 2, BORDER, BORDER, height);
// Bottom bar. We allow for drawing a stretched version, which allows for additional elements (such as the
// pocket computer's lights).
if (withLight) {
renderTexture(x, endY, 0, LIGHT_BORDER_Y, endX - x, BORDER + LIGHT_HEIGHT, BORDER, BORDER + LIGHT_HEIGHT);
renderTexture(x - BORDER, endY, CORNER_LEFT_X, LIGHT_CORNER_Y, BORDER, BORDER + LIGHT_HEIGHT);
renderTexture(endX, endY, CORNER_RIGHT_X, LIGHT_CORNER_Y, BORDER, BORDER + LIGHT_HEIGHT);
var pocketBottomTexture = textures.pocketBottom();
if (pocketBottomTexture == null) throw new NullPointerException(textures + " has no pocket texture");
var pocketBottom = GuiSprites.get(pocketBottomTexture);
renderer.blitHorizontalSliced(
pocketBottom, x - BORDER, endY, width + BORDER * 2, BORDER + LIGHT_HEIGHT,
BORDER, BORDER, BORDER * 3
);
} else {
renderLine(x, endY, 0, BORDER, endX - x, BORDER);
renderCorner(x - BORDER, endY, CORNER_LEFT_X, CORNER_BOTTOM_Y);
renderCorner(endX, endY, CORNER_RIGHT_X, CORNER_BOTTOM_Y);
blitBorder(renderer, border, x - BORDER, endY, 0, BORDER * 2, BORDER, BORDER);
blitBorder(renderer, border, x, endY, BORDER, BORDER * 2, width, BORDER);
blitBorder(renderer, border, endX, endY, BORDER * 2, BORDER * 2, BORDER, BORDER);
}
}
private void renderCorner(int x, int y, int u, int v) {
renderTexture(x, y, u, v, BORDER, BORDER, BORDER, BORDER);
}
private void renderLine(int x, int y, int u, int v, int width, int height) {
renderTexture(x, y, u, v, width, height, BORDER, BORDER);
}
private void renderTexture(int x, int y, int u, int v, int width, int height) {
renderTexture(x, y, u, v, width, height, width, height);
}
private void renderTexture(int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight) {
builder.vertex(transform, x, y + height, z).color(r, g, b, 1.0f).uv(u * TEX_SCALE, (v + textureHeight) * TEX_SCALE).uv2(light).endVertex();
builder.vertex(transform, x + width, y + height, z).color(r, g, b, 1.0f).uv((u + textureWidth) * TEX_SCALE, (v + textureHeight) * TEX_SCALE).uv2(light).endVertex();
builder.vertex(transform, x + width, y, z).color(r, g, b, 1.0f).uv((u + textureWidth) * TEX_SCALE, v * TEX_SCALE).uv2(light).endVertex();
builder.vertex(transform, x, y, z).color(r, g, b, 1.0f).uv(u * TEX_SCALE, v * TEX_SCALE).uv2(light).endVertex();
private static void blitBorder(SpriteRenderer renderer, TextureAtlasSprite sprite, int x, int y, int u, int v, int width, int height) {
renderer.blit(
x, y, width, height,
u(sprite, u, TEX_SIZE), v(sprite, v, TEX_SIZE),
u(sprite, u + BORDER, TEX_SIZE), v(sprite, v + BORDER, TEX_SIZE)
);
}
}

View File

@@ -6,6 +6,7 @@ package dan200.computercraft.client.render;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import dan200.computercraft.client.gui.GuiSprites;
import dan200.computercraft.client.pocket.ClientPocketComputers;
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import dan200.computercraft.core.util.Colour;
@@ -72,13 +73,14 @@ public final class PocketItemRenderer extends ItemMapLikeRenderer {
}
private static void renderFrame(Matrix4f transform, MultiBufferSource render, ComputerFamily family, int colour, int light, int width, int height) {
var texture = colour != -1 ? ComputerBorderRenderer.BACKGROUND_COLOUR : ComputerBorderRenderer.getTexture(family);
var texture = colour != -1 ? GuiSprites.COMPUTER_COLOUR : GuiSprites.getComputerTextures(family);
var r = ((colour >>> 16) & 0xFF) / 255.0f;
var g = ((colour >>> 8) & 0xFF) / 255.0f;
var b = (colour & 0xFF) / 255.0f;
var r = (colour >>> 16) & 0xFF;
var g = (colour >>> 8) & 0xFF;
var b = colour & 0xFF;
ComputerBorderRenderer.render(transform, render.getBuffer(ComputerBorderRenderer.getRenderType(texture)), 0, 0, 0, light, width, height, true, r, g, b);
var spriteRenderer = new SpriteRenderer(transform, render.getBuffer(RenderTypes.GUI_SPRITES), 0, light, r, g, b);
ComputerBorderRenderer.render(spriteRenderer, texture, 0, 0, width, height, true);
}
private static void renderLight(PoseStack transform, MultiBufferSource render, int colour, int width, int height) {

View File

@@ -7,6 +7,7 @@ package dan200.computercraft.client.render;
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.VertexFormat;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.client.gui.GuiSprites;
import dan200.computercraft.client.render.monitor.MonitorTextureBufferShader;
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import net.minecraft.client.renderer.GameRenderer;
@@ -53,6 +54,11 @@ public class RenderTypes {
*/
public static final RenderType PRINTOUT_BACKGROUND = RenderType.text(new ResourceLocation("computercraft", "textures/gui/printout.png"));
/**
* Render type for {@linkplain GuiSprites GUI sprites}.
*/
public static final RenderType GUI_SPRITES = RenderType.text(GuiSprites.TEXTURE);
public static MonitorTextureBufferShader getMonitorTextureBufferShader() {
if (monitorTboShader == null) throw new NullPointerException("MonitorTboShader has not been registered");
return monitorTboShader;

View File

@@ -0,0 +1,134 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.client.render;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import org.joml.Matrix4f;
/**
* A {@link GuiGraphics}-equivalent which is suitable for both rendering in to a GUI and in-world (as part of an entity
* renderer).
* <p>
* This batches all render calls together, though requires that all {@link TextureAtlasSprite}s are on the same sprite
* sheet.
*/
public class SpriteRenderer {
private final Matrix4f transform;
private final VertexConsumer builder;
private final int light;
private final int z;
private final int r, g, b;
public SpriteRenderer(Matrix4f transform, VertexConsumer builder, int z, int light, int r, int g, int b) {
this.transform = transform;
this.builder = builder;
this.z = z;
this.light = light;
this.r = r;
this.g = g;
this.b = b;
}
public static SpriteRenderer createForGui(GuiGraphics graphics, RenderType renderType) {
return new SpriteRenderer(
graphics.pose().last().pose(), graphics.bufferSource().getBuffer(renderType),
0, RenderTypes.FULL_BRIGHT_LIGHTMAP, 255, 255, 255
);
}
/**
* Render a single sprite.
*
* @param sprite The texture to draw.
* @param x The x position of the rectangle we'll draw.
* @param y The x position of the rectangle we'll draw.
* @param width The width of the rectangle we'll draw.
* @param height The height of the rectangle we'll draw.
*/
public void blit(TextureAtlasSprite sprite, int x, int y, int width, int height) {
blit(x, y, width, height, sprite.getU0(), sprite.getV0(), sprite.getU1(), sprite.getV1());
}
/**
* Render a horizontal 3-sliced texture (i.e. split into left, middle and right). Unlike {@link GuiGraphics#blitNineSliced},
* the middle texture is stretched rather than repeated.
*
* @param sprite The texture to draw.
* @param x The x position of the rectangle we'll draw.
* @param y The x position of the rectangle we'll draw.
* @param width The width of the rectangle we'll draw.
* @param height The height of the rectangle we'll draw.
* @param leftBorder The width of the left border.
* @param rightBorder The width of the right border.
* @param textureWidth The width of the whole texture.
*/
public void blitHorizontalSliced(TextureAtlasSprite sprite, int x, int y, int width, int height, int leftBorder, int rightBorder, int textureWidth) {
// TODO(1.20.2)/TODO(1.21.0): Drive this from mcmeta files, like vanilla does.
if (width < leftBorder + rightBorder) throw new IllegalArgumentException("width is less than two borders");
var centerStart = SpriteRenderer.u(sprite, leftBorder, textureWidth);
var centerEnd = SpriteRenderer.u(sprite, textureWidth - rightBorder, textureWidth);
blit(x, y, leftBorder, height, sprite.getU0(), sprite.getV0(), centerStart, sprite.getV1());
blit(x + leftBorder, y, width - leftBorder - rightBorder, height, centerStart, sprite.getV0(), centerEnd, sprite.getV1());
blit(x + width - rightBorder, y, rightBorder, height, centerEnd, sprite.getV0(), sprite.getU1(), sprite.getV1());
}
/**
* Render a vertical 3-sliced texture (i.e. split into top, middle and bottom). Unlike {@link GuiGraphics#blitNineSliced},
* the middle texture is stretched rather than repeated.
*
* @param sprite The texture to draw.
* @param x The x position of the rectangle we'll draw.
* @param y The x position of the rectangle we'll draw.
* @param width The width of the rectangle we'll draw.
* @param height The height of the rectangle we'll draw.
* @param topBorder The height of the top border.
* @param bottomBorder The height of the bottom border.
* @param textureHeight The height of the whole texture.
*/
public void blitVerticalSliced(TextureAtlasSprite sprite, int x, int y, int width, int height, int topBorder, int bottomBorder, int textureHeight) {
// TODO(1.20.2)/TODO(1.21.0): Drive this from mcmeta files, like vanilla does.
if (width < topBorder + bottomBorder) throw new IllegalArgumentException("height is less than two borders");
var centerStart = SpriteRenderer.v(sprite, topBorder, textureHeight);
var centerEnd = SpriteRenderer.v(sprite, textureHeight - bottomBorder, textureHeight);
blit(x, y, width, topBorder, sprite.getU0(), sprite.getV0(), sprite.getU1(), centerStart);
blit(x, y + topBorder, width, height - topBorder - bottomBorder, sprite.getU0(), centerStart, sprite.getU1(), centerEnd);
blit(x, y + height - bottomBorder, width, bottomBorder, sprite.getU0(), centerEnd, sprite.getU1(), sprite.getV1());
}
/**
* The low-level blit function, used to render a portion of the sprite sheet. Unlike other functions, this takes uvs rather than a single sprite.
*
* @param x The x position of the rectangle we'll draw.
* @param y The x position of the rectangle we'll draw.
* @param width The width of the rectangle we'll draw.
* @param height The height of the rectangle we'll draw.
* @param u0 The first U coordinate.
* @param v0 The first V coordinate.
* @param u1 The second U coordinate.
* @param v1 The second V coordinate.
*/
public void blit(
int x, int y, int width, int height, float u0, float v0, float u1, float v1) {
builder.vertex(transform, x, y + height, z).color(r, g, b, 255).uv(u0, v1).uv2(light).endVertex();
builder.vertex(transform, x + width, y + height, z).color(r, g, b, 255).uv(u1, v1).uv2(light).endVertex();
builder.vertex(transform, x + width, y, z).color(r, g, b, 255).uv(u1, v0).uv2(light).endVertex();
builder.vertex(transform, x, y, z).color(r, g, b, 255).uv(u0, v0).uv2(light).endVertex();
}
public static float u(TextureAtlasSprite sprite, int x, int width) {
return sprite.getU((double) x / width * 16);
}
public static float v(TextureAtlasSprite sprite, int y, int height) {
return sprite.getV((double) y / height * 16);
}
}

View File

@@ -11,7 +11,6 @@ import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.api.turtle.TurtleSide;
import dan200.computercraft.client.platform.ClientPlatformHelper;
import dan200.computercraft.client.turtle.TurtleUpgradeModellers;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.turtle.blocks.TurtleBlockEntity;
import dan200.computercraft.shared.util.Holiday;
import net.minecraft.client.Minecraft;
@@ -21,7 +20,6 @@ import net.minecraft.client.renderer.blockentity.BlockEntityRenderDispatcher;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer;
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider;
import net.minecraft.client.resources.model.BakedModel;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.HitResult;
@@ -29,8 +27,6 @@ import net.minecraft.world.phys.HitResult;
import javax.annotation.Nullable;
public class TurtleBlockEntityRenderer implements BlockEntityRenderer<TurtleBlockEntity> {
private static final ModelResourceLocation NORMAL_TURTLE_MODEL = new ModelResourceLocation(ComputerCraftAPI.MOD_ID, "turtle_normal", "inventory");
private static final ModelResourceLocation ADVANCED_TURTLE_MODEL = new ModelResourceLocation(ComputerCraftAPI.MOD_ID, "turtle_advanced", "inventory");
private static final ResourceLocation COLOUR_TURTLE_MODEL = new ResourceLocation(ComputerCraftAPI.MOD_ID, "block/turtle_colour");
private static final ResourceLocation ELF_OVERLAY_MODEL = new ResourceLocation(ComputerCraftAPI.MOD_ID, "block/turtle_elf_overlay");
@@ -42,13 +38,6 @@ public class TurtleBlockEntityRenderer implements BlockEntityRenderer<TurtleBloc
font = context.getFont();
}
public static ResourceLocation getTurtleModel(ComputerFamily family, boolean coloured) {
return switch (family) {
default -> coloured ? COLOUR_TURTLE_MODEL : NORMAL_TURTLE_MODEL;
case ADVANCED -> coloured ? COLOUR_TURTLE_MODEL : ADVANCED_TURTLE_MODEL;
};
}
public static @Nullable ResourceLocation getTurtleOverlayModel(@Nullable ResourceLocation overlay, boolean christmas) {
if (overlay != null) return overlay;
if (christmas) return ELF_OVERLAY_MODEL;
@@ -78,7 +67,6 @@ public class TurtleBlockEntityRenderer implements BlockEntityRenderer<TurtleBloc
var matrix = transform.last().pose();
var opacity = (int) (mc.options.getBackgroundOpacity(0.25f) * 255) << 24;
var width = -font.width(label) / 2.0f;
// TODO: Check this looks okay
font.drawInBatch(label, width, (float) 0, 0x20ffffff, false, matrix, buffers, Font.DisplayMode.SEE_THROUGH, opacity, lightmapCoord);
font.drawInBatch(label, width, (float) 0, 0xffffffff, false, matrix, buffers, Font.DisplayMode.NORMAL, 0, lightmapCoord);
@@ -96,10 +84,18 @@ public class TurtleBlockEntityRenderer implements BlockEntityRenderer<TurtleBloc
// Render the turtle
var colour = turtle.getColour();
var family = turtle.getFamily();
var overlay = turtle.getOverlay();
renderModel(transform, buffers, lightmapCoord, overlayLight, getTurtleModel(family, colour != -1), colour == -1 ? null : new int[]{ colour });
if (colour == -1) {
// Render the turtle using its item model.
var modelManager = Minecraft.getInstance().getItemRenderer().getItemModelShaper();
var model = modelManager.getItemModel(turtle.getBlockState().getBlock().asItem());
if (model == null) model = modelManager.getModelManager().getMissingModel();
renderModel(transform, buffers, lightmapCoord, overlayLight, model, null);
} else {
// Otherwise render it using the colour item.
renderModel(transform, buffers, lightmapCoord, overlayLight, COLOUR_TURTLE_MODEL, new int[]{ colour });
}
// Render the overlay
var overlayModel = getTurtleOverlayModel(overlay, Holiday.getCurrent() == Holiday.CHRISTMAS);

View File

@@ -7,10 +7,7 @@ package dan200.computercraft.client.render.monitor;
import com.mojang.blaze3d.platform.GlStateManager;
import com.mojang.blaze3d.platform.MemoryTracker;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexBuffer;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.blaze3d.vertex.*;
import com.mojang.math.Axis;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.client.integration.ShaderMod;
@@ -170,7 +167,7 @@ public class MonitorBlockEntityRenderer implements BlockEntityRenderer<MonitorBl
tboVertex(buffer, matrix, -xMargin, pixelHeight + yMargin);
tboVertex(buffer, matrix, pixelWidth + xMargin, -yMargin);
tboVertex(buffer, matrix, pixelWidth + xMargin, pixelHeight + yMargin);
RenderTypes.MONITOR_TBO.end(buffer, 0, 0, 0);
RenderTypes.MONITOR_TBO.end(buffer, VertexSorting.DISTANCE_TO_ORIGIN);
}
case VBO -> {
var backgroundBuffer = assertNonNull(renderState.backgroundBuffer);

View File

@@ -14,10 +14,10 @@ import dan200.computercraft.core.terminal.TextBuffer;
import dan200.computercraft.core.util.Colour;
import net.minecraft.client.renderer.ShaderInstance;
import net.minecraft.server.packs.resources.ResourceProvider;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import org.lwjgl.opengl.GL13;
import org.lwjgl.opengl.GL31;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import javax.annotation.Nullable;
import java.io.IOException;
@@ -36,12 +36,12 @@ import static dan200.computercraft.client.render.text.FixedWidthFontRenderer.get
* @see RenderTypes#getMonitorTextureBufferShader()
*/
public class MonitorTextureBufferShader extends ShaderInstance {
private static final Logger LOG = LoggerFactory.getLogger(MonitorTextureBufferShader.class);
public static final int UNIFORM_SIZE = 4 * 4 * 16 + 4 + 4 + 2 * 4 + 4;
static final int TEXTURE_INDEX = GL13.GL_TEXTURE3;
private static final Logger LOGGER = LogManager.getLogger();
private final int monitorData;
private int uniformBuffer = 0;
@@ -75,7 +75,7 @@ public class MonitorTextureBufferShader extends ShaderInstance {
private Uniform getUniformChecked(String name) {
var uniform = getUniform(name);
if (uniform == null) {
LOGGER.warn("Monitor shader {} should have uniform {}, but it was not present.", getName(), name);
LOG.warn("Monitor shader {} should have uniform {}, but it was not present.", getName(), name);
}
return uniform;

View File

@@ -25,6 +25,7 @@ public class DirectVertexBuffer extends VertexBuffer {
private int actualIndexCount;
public DirectVertexBuffer() {
super(Usage.STATIC);
if (DirectBuffers.HAS_DSA) {
RenderSystem.glDeleteBuffers(vertexBufferId);
if (DirectBuffers.ON_LINUX) BufferUploader.reset(); // See comment on DirectBuffers.deleteBuffer.

View File

@@ -4,8 +4,10 @@
package dan200.computercraft.data.client;
import dan200.computercraft.client.gui.GuiSprites;
import dan200.computercraft.data.DataProviders;
import dan200.computercraft.shared.turtle.inventory.UpgradeSlot;
import net.minecraft.client.renderer.texture.atlas.SpriteSource;
import net.minecraft.client.renderer.texture.atlas.SpriteSources;
import net.minecraft.client.renderer.texture.atlas.sources.SingleFile;
import net.minecraft.resources.ResourceLocation;
@@ -13,6 +15,7 @@ import net.minecraft.server.packs.PackType;
import java.util.List;
import java.util.Optional;
import java.util.stream.Stream;
/**
* A version of {@link DataProviders} which relies on client-side classes.
@@ -29,6 +32,17 @@ public final class ClientDataProviders {
new SingleFile(UpgradeSlot.LEFT_UPGRADE, Optional.empty()),
new SingleFile(UpgradeSlot.RIGHT_UPGRADE, Optional.empty())
));
out.accept(GuiSprites.SPRITE_SHEET, Stream.of(
// Buttons
GuiSprites.TURNED_OFF.textures(),
GuiSprites.TURNED_ON.textures(),
GuiSprites.TERMINATE.textures(),
// Computers
GuiSprites.COMPUTER_NORMAL.textures(),
GuiSprites.COMPUTER_ADVANCED.textures(),
GuiSprites.COMPUTER_COMMAND.textures(),
GuiSprites.COMPUTER_COLOUR.textures()
).flatMap(x -> x).<SpriteSource>map(x -> new SingleFile(x, Optional.empty())).toList());
});
}
}

View File

@@ -139,8 +139,6 @@ public final class LanguageProvider implements DataProvider {
add("commands.computercraft.tp.synopsis", "Teleport to a specific computer.");
add("commands.computercraft.tp.desc", "Teleport to the location of a computer. You can either specify the computer's instance id (e.g. 123) or computer id (e.g #123).");
add("commands.computercraft.tp.action", "Teleport to this computer");
add("commands.computercraft.tp.not_player", "Cannot open terminal for non-player");
add("commands.computercraft.tp.not_there", "Cannot locate computer in the world");
add("commands.computercraft.view.synopsis", "View the terminal of a computer.");
add("commands.computercraft.view.desc", "Open the terminal of a computer, allowing remote control of a computer. This does not provide access to turtle's inventories. You can either specify the computer's instance id (e.g. 123) or computer id (e.g #123).");
add("commands.computercraft.view.action", "View this computer");
@@ -176,6 +174,7 @@ public final class LanguageProvider implements DataProvider {
// Metrics
add(Metrics.COMPUTER_TASKS, "Tasks");
add(Metrics.SERVER_TASKS, "Server tasks");
add(Metrics.JAVA_ALLOCATION, "Java Allocations");
add(Metrics.PERIPHERAL_OPS, "Peripheral calls");
add(Metrics.FS_OPS, "Filesystem operations");
add(Metrics.HTTP_REQUESTS, "HTTP requests");
@@ -215,7 +214,6 @@ public final class LanguageProvider implements DataProvider {
addConfigEntry(ConfigSpec.floppySpaceLimit, "Floppy Disk space limit (bytes)");
addConfigEntry(ConfigSpec.uploadMaxSize, "File upload size limit (bytes)");
addConfigEntry(ConfigSpec.maximumFilesOpen, "Maximum files open per computer");
addConfigEntry(ConfigSpec.disableLua51Features, "Disable Lua 5.1 features");
addConfigEntry(ConfigSpec.defaultComputerSettings, "Default Computer settings");
addConfigEntry(ConfigSpec.logComputerErrors, "Log computer errors");
addConfigEntry(ConfigSpec.commandRequireCreative, "Command computers require creative");

View File

@@ -23,7 +23,7 @@ import net.minecraft.world.level.storage.loot.entries.LootItem;
import net.minecraft.world.level.storage.loot.entries.LootPoolEntryContainer;
import net.minecraft.world.level.storage.loot.functions.CopyNameFunction;
import net.minecraft.world.level.storage.loot.parameters.LootContextParamSets;
import net.minecraft.world.level.storage.loot.predicates.AlternativeLootItemCondition;
import net.minecraft.world.level.storage.loot.predicates.AnyOfCondition;
import net.minecraft.world.level.storage.loot.predicates.ExplosionCondition;
import net.minecraft.world.level.storage.loot.predicates.LootItemBlockStatePropertyCondition;
import net.minecraft.world.level.storage.loot.predicates.LootItemCondition;
@@ -79,7 +79,7 @@ class LootTableProvider {
}
private static void registerGeneric(BiConsumer<ResourceLocation, LootTable.Builder> add) {
add.accept(CommonHooks.LOOT_TREASURE_DISK, LootTable.lootTable());
add.accept(CommonHooks.TREASURE_DISK_LOOT, LootTable.lootTable());
}
private static void selfDrop(BiConsumer<ResourceLocation, LootTable.Builder> add, Supplier<? extends Block> wrapper) {
@@ -98,7 +98,7 @@ class LootTableProvider {
blockDrop(
add, block,
DynamicLoot.dynamicEntry(new ResourceLocation(ComputerCraftAPI.MOD_ID, "computer")),
AlternativeLootItemCondition.alternative(
AnyOfCondition.anyOf(
BlockNamedEntityLootCondition.BUILDER,
HasComputerIdLootCondition.BUILDER,
PlayerCreativeLootCondition.BUILDER.invert()

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