![Jonathan Coates](/assets/img/avatar_default.png)
Everything old is new again! CC's network message implementation has gone through several iterations: - Originally network messages were implemented with a single class, which held an packet id/type and and opaque blobs of data (as string/int/byte/NBT arrays), and a big switch statement to decode and process this data. - In 42d3901ee37892e259de26ebb57cf59ce284416e, we split the messages into different classes all inheriting from NetworkMessage - this bit we've stuck with ever since. Each packet had a `getId(): int` method, which returned the discriminator for this packet. - However, getId() was only used when registering the packet, not when sending, and so in ce0685c31f7315d15d3250c6c8605171b33aa99f we removed it, just passing in a constant integer at registration instead. - In 53abe5e56eec6840890770b6ec36a5d009357da7, we made some relatively minor changes to make the code more multi-loader/split-source friendly. However, this meant when we finally came to add Fabric support (8152f19b6efd71b66c3821ad94aacaddb7d26298), we had to re-implement a lot of Forge's network code. In 1.20.4, Forge moves to a system much closer to Fabric's (and indeed, Minecraft's own CustomPacketPayload), and so it makes sense to adapt to that now. As such, we: - Add a new MessageType interface. This is implemented by the loader-specific modules, and holds whatever information is needed to register the packet (e.g. discriminator, reader function). - Each NetworkMessage now has a type(): MessageType<?> function. This is used by the Fabric networking code (and for NeoForge's on 1.20.4) instead of a class lookup. - NetworkMessages now creates/stores these MessageType<T>s (much like we'd do for registries), and provides getters for the clientbound/serverbound messages. Mod initialisers then call these getters to register packets. - For Forge, this is relatively unchanged. For Fabric, we now `FabricPacket`s.
![CC: Tweaked](/mirrors/CC-Tweaked/media/commit/234f69e8e5c8fb771a9bf95c3fe880b6602b2667/doc/logo.png)
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It runs on both Minecraft Forge and Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url "https://squiddev.cc/maven/"
content {
includeGroup("cc.tweaked")
}
}
}
dependencies {
// Vanilla (i.e. for multi-loader systems)
compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")
// Forge Gradle
compileOnly("cc.tweaked:cc-tweaked-$mcVersion-core-api:$cctVersion")
compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))
// Fabric Loom
modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}
When using ForgeGradle, you may also need to add the following:
minecraft {
runs {
configureEach {
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${buildDir}/createSrgToMcp/output.srg"
}
}
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.