Merge branch 'mc-1.19.x' into mc-1.20.x

This commit is contained in:
Jonathan Coates 2023-08-27 19:08:59 +01:00
commit 4e42394f33
No known key found for this signature in database
GPG Key ID: B9E431FF07C98D06
153 changed files with 2038 additions and 1032 deletions

View File

@ -6,7 +6,7 @@
# See https://pre-commit.com/hooks.html for more hooks
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v4.0.1
rev: v4.4.0
hooks:
- id: trailing-whitespace
- id: end-of-file-fixer
@ -20,14 +20,14 @@ repos:
exclude: "tsconfig\\.json$"
- repo: https://github.com/editorconfig-checker/editorconfig-checker.python
rev: 2.3.54
rev: 2.7.2
hooks:
- id: editorconfig-checker
args: ['-disable-indentation']
exclude: "^(.*\\.(bat)|LICENSE)$"
- repo: https://github.com/fsfe/reuse-tool
rev: v1.1.0
rev: v2.1.0
hooks:
- id: reuse

View File

@ -66,6 +66,7 @@ repositories {
includeGroup("me.shedaniel")
includeGroup("mezz.jei")
includeModule("com.terraformersmc", "modmenu")
includeModule("me.lucko", "fabric-permissions-api")
}
}
}

View File

@ -9,11 +9,11 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{alarm} event is fired when an alarm started with @{os.setAlarm} completes.
The [`alarm`] event is fired when an alarm started with [`os.setAlarm`] completes.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the alarm that finished.
1. [`string`]: The event name.
2. [`number`]: The ID of the alarm that finished.
## Example
Starts a timer and then waits for it to complete.

View File

@ -9,15 +9,15 @@
SPDX-License-Identifier: LicenseRef-CCPL
-->
The @{char} event is fired when a character is typed on the keyboard.
The [`char`] event is fired when a character is typed on the keyboard.
The @{char} event is different to a key press. Sometimes multiple key presses may result in one character being
The [`char`] event is different to a key press. Sometimes multiple key presses may result in one character being
typed (for instance, on some European keyboards). Similarly, some keys (e.g. <kbd>Ctrl</kbd>) do not have any
corresponding character. The @{key} should be used if you want to listen to key presses themselves.
corresponding character. The [`key`] should be used if you want to listen to key presses themselves.
## Return values
1. @{string}: The event name.
2. @{string}: The string representing the character that was pressed.
1. [`string`]: The event name.
2. [`string`]: The string representing the character that was pressed.
## Example

View File

@ -8,11 +8,11 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{computer_command} event is fired when the `/computercraft queue` command is run for the current computer.
The [`computer_command`] event is fired when the `/computercraft queue` command is run for the current computer.
## Return Values
1. @{string}: The event name.
2. @{string}<abbr title="Variable number of arguments">&hellip;</abbr>: The arguments passed to the command.
1. [`string`]: The event name.
2. [`string`]<abbr title="Variable number of arguments">&hellip;</abbr>: The arguments passed to the command.
## Example
Prints the contents of messages sent:

View File

@ -9,11 +9,11 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{disk} event is fired when a disk is inserted into an adjacent or networked disk drive.
The [`disk`] event is fired when a disk is inserted into an adjacent or networked disk drive.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the disk drive that had a disk inserted.
1. [`string`]: The event name.
2. [`string`]: The side of the disk drive that had a disk inserted.
## Example
Prints a message when a disk is inserted:

View File

@ -9,11 +9,11 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{disk_eject} event is fired when a disk is removed from an adjacent or networked disk drive.
The [`disk_eject`] event is fired when a disk is removed from an adjacent or networked disk drive.
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the disk drive that had a disk removed.
1. [`string`]: The event name.
2. [`string`]: The side of the disk drive that had a disk removed.
## Example
Prints a message when a disk is removed:

View File

@ -9,15 +9,15 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{file_transfer} event is queued when a user drags-and-drops a file on an open computer.
The [`file_transfer`] event is queued when a user drags-and-drops a file on an open computer.
This event contains a single argument of type @{TransferredFiles}, which can be used to @{TransferredFiles.getFiles|get
the files to be transferred}. Each file returned is a @{fs.BinaryReadHandle|binary file handle} with an additional
@{TransferredFile.getName|getName} method.
This event contains a single argument of type [`TransferredFiles`], which can be used to [get the files to be
transferred][`TransferredFiles.getFiles`]. Each file returned is a [binary file handle][`fs.BinaryReadHandle`] with an
additional [getName][`TransferredFile.getName`] method.
## Return values
1. @{string}: The event name
2. @{TransferredFiles}: The list of transferred files.
1. [`string`]: The event name
2. [`TransferredFiles`]: The list of transferred files.
## Example
Waits for a user to drop files on top of the computer, then prints the list of files and the size of each file.

View File

@ -9,12 +9,12 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{http_check} event is fired when a URL check finishes.
The [`http_check`] event is fired when a URL check finishes.
This event is normally handled inside @{http.checkURL}, but it can still be seen when using @{http.checkURLAsync}.
This event is normally handled inside [`http.checkURL`], but it can still be seen when using [`http.checkURLAsync`].
## Return Values
1. @{string}: The event name.
2. @{string}: The URL requested to be checked.
3. @{boolean}: Whether the check succeeded.
4. <span class="type">@{string}|@{nil}</span>: If the check failed, a reason explaining why the check failed.
1. [`string`]: The event name.
2. [`string`]: The URL requested to be checked.
3. [`boolean`]: Whether the check succeeded.
4. <span class="type">[`string`]|[`nil`]</span>: If the check failed, a reason explaining why the check failed.

View File

@ -9,15 +9,15 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{http_failure} event is fired when an HTTP request fails.
The [`http_failure`] event is fired when an HTTP request fails.
This event is normally handled inside @{http.get} and @{http.post}, but it can still be seen when using @{http.request}.
This event is normally handled inside [`http.get`] and [`http.post`], but it can still be seen when using [`http.request`].
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{string}: An error describing the failure.
4. <span class="type">@{http.Response}|@{nil}</span>: A response handle if the connection succeeded, but the server's
1. [`string`]: The event name.
2. [`string`]: The URL of the site requested.
3. [`string`]: An error describing the failure.
4. <span class="type">[`http.Response`]|[`nil`]</span>: A response handle if the connection succeeded, but the server's
response indicated failure.
## Example

View File

@ -9,14 +9,14 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{http_success} event is fired when an HTTP request returns successfully.
The [`http_success`] event is fired when an HTTP request returns successfully.
This event is normally handled inside @{http.get} and @{http.post}, but it can still be seen when using @{http.request}.
This event is normally handled inside [`http.get`] and [`http.post`], but it can still be seen when using [`http.request`].
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{http.Response}: The successful HTTP response.
1. [`string`]: The event name.
2. [`string`]: The URL of the site requested.
3. [`http.Response`]: The successful HTTP response.
## Example
Prints the content of a website (this may fail if the request fails):

View File

@ -11,15 +11,15 @@
This event is fired when any key is pressed while the terminal is focused.
This event returns a numerical "key code" (for instance, <kbd>F1</kbd> is 290). This value may vary between versions and
so it is recommended to use the constants in the @{keys} API rather than hard coding numeric values.
so it is recommended to use the constants in the [`keys`] API rather than hard coding numeric values.
If the button pressed represented a printable character, then the @{key} event will be followed immediately by a @{char}
event. If you are consuming text input, use a @{char} event instead!
If the button pressed represented a printable character, then the [`key`] event will be followed immediately by a [`char`]
event. If you are consuming text input, use a [`char`] event instead!
## Return values
1. @{string}: The event name.
2. @{number}: The numerical key value of the key pressed.
3. @{boolean}: Whether the key event was generated while holding the key (@{true}), rather than pressing it the first time (@{false}).
1. [`string`]: The event name.
2. [`number`]: The numerical key value of the key pressed.
3. [`boolean`]: Whether the key event was generated while holding the key ([`true`]), rather than pressing it the first time ([`false`]).
## Example
Prints each key when the user presses it, and if the key is being held.

View File

@ -12,14 +12,14 @@
Fired whenever a key is released (or the terminal is closed while a key was being pressed).
This event returns a numerical "key code" (for instance, <kbd>F1</kbd> is 290). This value may vary between versions and
so it is recommended to use the constants in the @{keys} API rather than hard coding numeric values.
so it is recommended to use the constants in the [`keys`] API rather than hard coding numeric values.
## Return values
1. @{string}: The event name.
2. @{number}: The numerical key value of the key pressed.
1. [`string`]: The event name.
2. [`number`]: The numerical key value of the key pressed.
## Example
Prints each key released on the keyboard whenever a @{key_up} event is fired.
Prints each key released on the keyboard whenever a [`key_up`] event is fired.
```lua
while true do

View File

@ -8,18 +8,18 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{modem_message} event is fired when a message is received on an open channel on any @{modem}.
The [`modem_message`] event is fired when a message is received on an open channel on any [`modem`].
## Return Values
1. @{string}: The event name.
2. @{string}: The side of the modem that received the message.
3. @{number}: The channel that the message was sent on.
4. @{number}: The reply channel set by the sender.
5. @{any}: The message as sent by the sender.
6. <span class="type">@{number}|@{nil}</span>: The distance between the sender and the receiver in blocks, or @{nil} if the message was sent between dimensions.
1. [`string`]: The event name.
2. [`string`]: The side of the modem that received the message.
3. [`number`]: The channel that the message was sent on.
4. [`number`]: The reply channel set by the sender.
5. [`any`]: The message as sent by the sender.
6. <span class="type">[`number`]|[`nil`]</span>: The distance between the sender and the receiver in blocks, or [`nil`] if the message was sent between dimensions.
## Example
Wraps a @{modem} peripheral, opens channel 0 for listening, and prints all received messages.
Wraps a [`modem`] peripheral, opens channel 0 for listening, and prints all received messages.
```lua
local modem = peripheral.find("modem") or error("No modem attached", 0)

View File

@ -8,11 +8,11 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{monitor_resize} event is fired when an adjacent or networked monitor's size is changed.
The [`monitor_resize`] event is fired when an adjacent or networked monitor's size is changed.
## Return Values
1. @{string}: The event name.
2. @{string}: The side or network ID of the monitor that was resized.
1. [`string`]: The event name.
2. [`string`]: The side or network ID of the monitor that was resized.
## Example
Prints a message when a monitor is resized:

View File

@ -8,13 +8,13 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{monitor_touch} event is fired when an adjacent or networked Advanced Monitor is right-clicked.
The [`monitor_touch`] event is fired when an adjacent or networked Advanced Monitor is right-clicked.
## Return Values
1. @{string}: The event name.
2. @{string}: The side or network ID of the monitor that was touched.
3. @{number}: The X coordinate of the touch, in characters.
4. @{number}: The Y coordinate of the touch, in characters.
1. [`string`]: The event name.
2. [`string`]: The side or network ID of the monitor that was touched.
3. [`number`]: The X coordinate of the touch, in characters.
4. [`number`]: The Y coordinate of the touch, in characters.
## Example
Prints a message when a monitor is touched:

View File

@ -12,13 +12,13 @@
advanced turtles and pocket computers).
## Return values
1. @{string}: The event name.
2. @{number}: The mouse button that was clicked.
3. @{number}: The X-coordinate of the click.
4. @{number}: The Y-coordinate of the click.
1. [`string`]: The event name.
2. [`number`]: The mouse button that was clicked.
3. [`number`]: The X-coordinate of the click.
4. [`number`]: The Y-coordinate of the click.
## Mouse buttons
Several mouse events (@{mouse_click}, @{mouse_up}, @{mouse_scroll}) contain a "mouse button" code. This takes a
Several mouse events ([`mouse_click`], [`mouse_up`], [`mouse_scroll`]) contain a "mouse button" code. This takes a
numerical value depending on which button on your mouse was last pressed when this event occurred.
| Button Code | Mouse Button |

View File

@ -12,10 +12,10 @@
This event is fired every time the mouse is moved while a mouse button is being held.
## Return values
1. @{string}: The event name.
2. @{number}: The [mouse button](mouse_click.html#Mouse_buttons) that is being pressed.
3. @{number}: The X-coordinate of the mouse.
4. @{number}: The Y-coordinate of the mouse.
1. [`string`]: The event name.
2. [`number`]: The [mouse button](mouse_click.html#Mouse_buttons) that is being pressed.
3. [`number`]: The X-coordinate of the mouse.
4. [`number`]: The Y-coordinate of the mouse.
## Example
Print the button and the coordinates whenever the mouse is dragged.

View File

@ -11,10 +11,10 @@
This event is fired when a mouse wheel is scrolled in the terminal.
## Return values
1. @{string}: The event name.
2. @{number}: The direction of the scroll. (-1 = up, 1 = down)
3. @{number}: The X-coordinate of the mouse when scrolling.
4. @{number}: The Y-coordinate of the mouse when scrolling.
1. [`string`]: The event name.
2. [`number`]: The direction of the scroll. (-1 = up, 1 = down)
3. [`number`]: The X-coordinate of the mouse when scrolling.
4. [`number`]: The Y-coordinate of the mouse when scrolling.
## Example
Prints the direction of each scroll, and the position of the mouse at the time.

View File

@ -11,10 +11,10 @@
This event is fired when a mouse button is released or a held mouse leaves the computer's terminal.
## Return values
1. @{string}: The event name.
2. @{number}: The [mouse button](mouse_click.html#Mouse_buttons) that was released.
3. @{number}: The X-coordinate of the mouse.
4. @{number}: The Y-coordinate of the mouse.
1. [`string`]: The event name.
2. [`number`]: The [mouse button](mouse_click.html#Mouse_buttons) that was released.
3. [`number`]: The X-coordinate of the mouse.
4. [`number`]: The Y-coordinate of the mouse.
## Example
Prints the coordinates and button number whenever the mouse is released.

View File

@ -8,11 +8,11 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{paste} event is fired when text is pasted into the computer through Ctrl-V (or ⌘V on Mac).
The [`paste`] event is fired when text is pasted into the computer through Ctrl-V (or ⌘V on Mac).
## Return values
1. @{string}: The event name.
2. @{string} The text that was pasted.
1. [`string`]: The event name.
2. [`string`] The text that was pasted.
## Example
Prints pasted text:

View File

@ -9,11 +9,11 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{peripheral} event is fired when a peripheral is attached on a side or to a modem.
The [`peripheral`] event is fired when a peripheral is attached on a side or to a modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side the peripheral was attached to.
1. [`string`]: The event name.
2. [`string`]: The side the peripheral was attached to.
## Example
Prints a message when a peripheral is attached:

View File

@ -9,11 +9,11 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{peripheral_detach} event is fired when a peripheral is detached from a side or from a modem.
The [`peripheral_detach`] event is fired when a peripheral is detached from a side or from a modem.
## Return Values
1. @{string}: The event name.
2. @{string}: The side the peripheral was detached from.
1. [`string`]: The event name.
2. [`string`]: The side the peripheral was detached from.
## Example
Prints a message when a peripheral is detached:

View File

@ -10,17 +10,17 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{rednet_message} event is fired when a message is sent over Rednet.
The [`rednet_message`] event is fired when a message is sent over Rednet.
This event is usually handled by @{rednet.receive}, but it can also be pulled manually.
This event is usually handled by [`rednet.receive`], but it can also be pulled manually.
@{rednet_message} events are sent by @{rednet.run} in the top-level coroutine in response to @{modem_message} events. A @{rednet_message} event is always preceded by a @{modem_message} event. They are generated inside CraftOS rather than being sent by the ComputerCraft machine.
[`rednet_message`] events are sent by [`rednet.run`] in the top-level coroutine in response to [`modem_message`] events. A [`rednet_message`] event is always preceded by a [`modem_message`] event. They are generated inside CraftOS rather than being sent by the ComputerCraft machine.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the sending computer.
3. @{any}: The message sent.
4. <span class="type">@{string}|@{nil}</span>: The protocol of the message, if provided.
1. [`string`]: The event name.
2. [`number`]: The ID of the sending computer.
3. [`any`]: The message sent.
4. <span class="type">[`string`]|[`nil`]</span>: The protocol of the message, if provided.
## Example
Prints a message when one is sent:

View File

@ -8,10 +8,10 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{event!redstone} event is fired whenever any redstone inputs on the computer change.
The [`event!redstone`] event is fired whenever any redstone inputs on the computer change.
## Return values
1. @{string}: The event name.
1. [`string`]: The event name.
## Example
Prints a message when a redstone input changes:

View File

@ -10,13 +10,13 @@
-->
## Return Values
1. @{string}: The event name.
2. @{string}: The name of the speaker which is available to play more audio.
1. [`string`]: The event name.
2. [`string`]: The name of the speaker which is available to play more audio.
## Example
This uses @{io.lines} to read audio data in blocks of 16KiB from "example_song.dfpwm", and then attempts to play it
using @{speaker.playAudio}. If the speaker's buffer is full, it waits for an event and tries again.
This uses [`io.lines`] to read audio data in blocks of 16KiB from "example_song.dfpwm", and then attempts to play it
using [`speaker.playAudio`]. If the speaker's buffer is full, it waits for an event and tries again.
```lua {data-peripheral=speaker}
local dfpwm = require("cc.audio.dfpwm")

View File

@ -9,13 +9,13 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{task_complete} event is fired when an asynchronous task completes. This is usually handled inside the function call that queued the task; however, functions such as @{commands.execAsync} return immediately so the user can wait for completion.
The [`task_complete`] event is fired when an asynchronous task completes. This is usually handled inside the function call that queued the task; however, functions such as [`commands.execAsync`] return immediately so the user can wait for completion.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the task that completed.
3. @{boolean}: Whether the command succeeded.
4. @{string}: If the command failed, an error message explaining the failure. (This is not present if the command succeeded.)
1. [`string`]: The event name.
2. [`number`]: The ID of the task that completed.
3. [`boolean`]: Whether the command succeeded.
4. [`string`]: If the command failed, an error message explaining the failure. (This is not present if the command succeeded.)
5. <abbr title="Variable number of arguments">&hellip;</abbr>: Any parameters returned from the command.
## Example

View File

@ -8,15 +8,15 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{term_resize} event is fired when the main terminal is resized. For instance:
- When a the tab bar is shown or hidden in @{multishell}.
The [`term_resize`] event is fired when the main terminal is resized. For instance:
- When a the tab bar is shown or hidden in [`multishell`].
- When the terminal is redirected to a monitor via the "monitor" program and the monitor is resized.
When this event fires, some parts of the terminal may have been moved or deleted. Simple terminal programs (those
not using @{term.setCursorPos}) can ignore this event, but more complex GUI programs should redraw the entire screen.
not using [`term.setCursorPos`]) can ignore this event, but more complex GUI programs should redraw the entire screen.
## Return values
1. @{string}: The event name.
1. [`string`]: The event name.
## Example
Print a message each time the terminal is resized.

View File

@ -8,14 +8,14 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{terminate} event is fired when <kbd>Ctrl-T</kbd> is held down.
The [`terminate`] event is fired when <kbd>Ctrl-T</kbd> is held down.
This event is normally handled by @{os.pullEvent}, and will not be returned. However, @{os.pullEventRaw} will return this event when fired.
This event is normally handled by [`os.pullEvent`], and will not be returned. However, [`os.pullEventRaw`] will return this event when fired.
@{terminate} will be sent even when a filter is provided to @{os.pullEventRaw}. When using @{os.pullEventRaw} with a filter, make sure to check that the event is not @{terminate}.
[`terminate`] will be sent even when a filter is provided to [`os.pullEventRaw`]. When using [`os.pullEventRaw`] with a filter, make sure to check that the event is not [`terminate`].
## Return values
1. @{string}: The event name.
1. [`string`]: The event name.
## Example
Prints a message when Ctrl-T is held:

View File

@ -9,11 +9,11 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{timer} event is fired when a timer started with @{os.startTimer} completes.
The [`timer`] event is fired when a timer started with [`os.startTimer`] completes.
## Return Values
1. @{string}: The event name.
2. @{number}: The ID of the timer that finished.
1. [`string`]: The event name.
2. [`number`]: The ID of the timer that finished.
## Example
Start and wait for a timer to finish.

View File

@ -8,10 +8,10 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{turtle_inventory} event is fired when a turtle's inventory is changed.
The [`turtle_inventory`] event is fired when a turtle's inventory is changed.
## Return values
1. @{string}: The event name.
1. [`string`]: The event name.
## Example
Prints a message when the inventory is changed:

View File

@ -8,16 +8,16 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{websocket_closed} event is fired when an open WebSocket connection is closed.
The [`websocket_closed`] event is fired when an open WebSocket connection is closed.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the WebSocket that was closed.
3. <span class="type">@{string}|@{nil}</span>: The [server-provided reason][close_reason]
the websocket was closed. This will be @{nil} if the connection was closed
1. [`string`]: The event name.
2. [`string`]: The URL of the WebSocket that was closed.
3. <span class="type">[`string`]|[`nil`]</span>: The [server-provided reason][close_reason]
the websocket was closed. This will be [`nil`] if the connection was closed
abnormally.
4. <span class="type">@{number}|@{nil}</span>: The [connection close code][close_code],
indicating why the socket was closed. This will be @{nil} if the connection
4. <span class="type">[`number`]|[`nil`]</span>: The [connection close code][close_code],
indicating why the socket was closed. This will be [`nil`] if the connection
was closed abnormally.
[close_reason]: https://www.rfc-editor.org/rfc/rfc6455.html#section-7.1.6 "The WebSocket Connection Close Reason, RFC 6455"

View File

@ -9,14 +9,14 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{websocket_failure} event is fired when a WebSocket connection request fails.
The [`websocket_failure`] event is fired when a WebSocket connection request fails.
This event is normally handled inside @{http.websocket}, but it can still be seen when using @{http.websocketAsync}.
This event is normally handled inside [`http.websocket`], but it can still be seen when using [`http.websocketAsync`].
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site requested.
3. @{string}: An error describing the failure.
1. [`string`]: The event name.
2. [`string`]: The URL of the site requested.
3. [`string`]: An error describing the failure.
## Example
Prints an error why the website cannot be contacted:

View File

@ -8,15 +8,15 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{websocket_message} event is fired when a message is received on an open WebSocket connection.
The [`websocket_message`] event is fired when a message is received on an open WebSocket connection.
This event is normally handled by @{http.Websocket.receive}, but it can also be pulled manually.
This event is normally handled by [`http.Websocket.receive`], but it can also be pulled manually.
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the WebSocket.
3. @{string}: The contents of the message.
4. @{boolean}: Whether this is a binary message.
1. [`string`]: The event name.
2. [`string`]: The URL of the WebSocket.
3. [`string`]: The contents of the message.
4. [`boolean`]: Whether this is a binary message.
## Example
Prints a message sent by a WebSocket:

View File

@ -9,14 +9,14 @@
SPDX-License-Identifier: MPL-2.0
-->
The @{websocket_success} event is fired when a WebSocket connection request returns successfully.
The [`websocket_success`] event is fired when a WebSocket connection request returns successfully.
This event is normally handled inside @{http.websocket}, but it can still be seen when using @{http.websocketAsync}.
This event is normally handled inside [`http.websocket`], but it can still be seen when using [`http.websocketAsync`].
## Return Values
1. @{string}: The event name.
2. @{string}: The URL of the site.
3. @{http.Websocket}: The handle for the WebSocket.
1. [`string`]: The event name.
2. [`string`]: The URL of the site.
3. [`http.Websocket`]: The handle for the WebSocket.
## Example
Prints the content of a website (this may fail if the request fails):

View File

@ -9,7 +9,7 @@
-->
# Setting up GPS
The @{gps} API allows computers and turtles to find their current position using wireless modems.
The [`gps`] API allows computers and turtles to find their current position using wireless modems.
In order to use GPS, you'll need to set up multiple *GPS hosts*. These are computers running the special `gps host`
program, which tell other computers the host's position. Several hosts running together are known as a *GPS
@ -19,22 +19,21 @@ # Setting up GPS
constellation is redundant, but it does not cause problems.
## Building a GPS constellation
![An example GPS constellation.](/images/gps-constellation-example.png){.big-image}
<img alt="An example GPS constellation." src="/images/gps-constellation-example.png" class="big-image" />
We are going to build our GPS constellation as shown in the image above. You will need 4 computers and either 4 wireless
modems or 4 ender modems. Try not to mix ender and wireless modems together as you might get some odd behavior when your
requesting computers are out of range.
:::tip Ender modems vs wireless modems
Ender modems have a very large range, which makes them very useful for setting up GPS hosts. If you do this then you
will likely only need one GPS constellation for the whole dimension (such as the Overworld or Nether).
If you do use wireless modems then you may find that you need multiple GPS constellations to cover your needs.
A computer needs a wireless or ender modem and to be in range of a GPS constellation that is in the same dimension as it
to use the GPS API. The reason for this is that ComputerCraft mimics real-life GPS by making use of the distance
parameter of @{modem_message|modem messages} and some maths.
:::
> [Ender modems vs wireless modems][!TIP]
> Ender modems have a very large range, which makes them very useful for setting up GPS hosts. If you do this then you
> will likely only need one GPS constellation for the whole dimension (such as the Overworld or Nether).
>
> If you do use wireless modems then you may find that you need multiple GPS constellations to cover your needs.
>
> A computer needs a wireless or ender modem and to be in range of a GPS constellation that is in the same dimension as
> it to use the GPS API. The reason for this is that ComputerCraft mimics real-life GPS by making use of the distance
> parameter of [modem messages][`modem_message`] and some maths.
Locate where you want to place your GPS constellation. You will need an area at least 6 blocks high, 6 blocks wide, and
6 blocks deep (6x6x6). If you are using wireless modems then you may want to build your constellation as high as you can
@ -79,18 +78,16 @@ ## Configuring the constellation
Create similar startup files for the other computers in your constellation, making sure to input the each computer's own
coordinates.
:::caution Modem messages come from the computer's position, not the modem's
Wireless modems transmit from the block that they are attached to *not* the block space that they occupy, the
coordinates that you input into your GPS host should be the position of the computer and not the position of the modem.
:::
> [Modem messages come from the computer's position, not the modem's][!WARNING]
> Wireless modems transmit from the block that they are attached to *not* the block space that they occupy, the
> coordinates that you input into your GPS host should be the position of the computer and not the position of the modem.
Congratulations, your constellation is now fully set up! You can test it by placing another computer close by, placing a
wireless modem on it, and running the `gps locate` program (or calling the @{gps.locate} function).
wireless modem on it, and running the `gps locate` program (or calling the [`gps.locate`] function).
:::info Why use Minecraft's coordinates?
CC doesn't care if you use Minecraft's coordinate system, so long as all of the GPS hosts with overlapping ranges use
the same reference point (requesting computers will get confused if hosts have different reference points). However,
using MC's coordinate system does provide a nice standard to adopt server-wide. It also is consistent with how command
computers get their location, they use MC's command system to get their block which returns that in MC's coordinate
system.
:::
> [Why use Minecraft's coordinates?][!INFO]
> CC doesn't care if you use Minecraft's coordinate system, so long as all of the GPS hosts with overlapping ranges use
> the same reference point (requesting computers will get confused if hosts have different reference points). However,
> using MC's coordinate system does provide a nice standard to adopt server-wide. It also is consistent with how command
> computers get their location, they use MC's command system to get their block which returns that in MC's coordinate
> system.

View File

@ -11,7 +11,7 @@
-->
# Playing audio with speakers
CC: Tweaked's speaker peripheral provides a powerful way to play any audio you like with the @{speaker.playAudio}
CC: Tweaked's speaker peripheral provides a powerful way to play any audio you like with the [`speaker.playAudio`]
method. However, for people unfamiliar with digital audio, it's not the most intuitive thing to use. This guide provides
an introduction to digital audio, demonstrates how to play music with CC: Tweaked's speakers, and then briefly discusses
the more complex topic of audio processing.
@ -60,7 +60,7 @@ ## Streaming audio
up very quickly, and these tables take up more and more memory.
Instead of building our entire song (well, sine wave) in one go, we can produce it in small batches, each of which get
passed off to @{speaker.playAudio} when the time is right. This allows us to build a _stream_ of audio, where we read
passed off to [`speaker.playAudio`] when the time is right. This allows us to build a _stream_ of audio, where we read
chunks of audio one at a time (either from a file or a tone generator like above), do some optional processing to each
one, and then play them.
@ -84,15 +84,15 @@ ## Streaming audio
```
It looks pretty similar to before, aside from we've wrapped the generation and playing code in a while loop, and added a
rather odd loop with @{speaker.playAudio} and @{os.pullEvent}.
rather odd loop with [`speaker.playAudio`] and [`os.pullEvent`].
Let's talk about this loop, why do we need to keep calling @{speaker.playAudio}? Remember that what we're trying to do
Let's talk about this loop, why do we need to keep calling [`speaker.playAudio`]? Remember that what we're trying to do
here is avoid keeping too much audio in memory at once. However, if we're generating audio quicker than the speakers can
play it, we're not helping at all - all this audio is still hanging around waiting to be played!
In order to avoid this, the speaker rejects any new chunks of audio if its backlog is too large. When this happens,
@{speaker.playAudio} returns false. Once enough audio has played, and the backlog has been reduced, a
@{speaker_audio_empty} event is queued, and we can try to play our chunk once more.
[`speaker.playAudio`] returns false. Once enough audio has played, and the backlog has been reduced, a
[`speaker_audio_empty`] event is queued, and we can try to play our chunk once more.
## Storing audio
PCM is a fantastic way of representing audio when we want to manipulate it, but it's not very efficient when we want to
@ -106,7 +106,7 @@ ## Storing audio
DFPWM (Dynamic Filter Pulse Width Modulation) is the de facto standard audio format of the ComputerCraft (and
OpenComputers) world. Originally popularised by the addon mod [Computronics], CC:T now has built-in support for it with
the @{cc.audio.dfpwm} module. This allows you to read DFPWM files from disk, decode them to PCM, and then play them
the [`cc.audio.dfpwm`] module. This allows you to read DFPWM files from disk, decode them to PCM, and then play them
using the speaker.
Let's dive in with an example, and we'll explain things afterwards:
@ -125,16 +125,16 @@ ## Storing audio
end
```
Once again, we see the @{speaker.playAudio}/@{speaker_audio_empty} loop. However, the rest of the program is a little
Once again, we see the [`speaker.playAudio`]/[`speaker_audio_empty`] loop. However, the rest of the program is a little
different.
First, we require the dfpwm module and call @{cc.audio.dfpwm.make_decoder} to construct a new decoder. This decoder
First, we require the dfpwm module and call [`cc.audio.dfpwm.make_decoder`] to construct a new decoder. This decoder
accepts blocks of DFPWM data and converts it to a list of 8-bit amplitudes, which we can then play with our speaker.
As mentioned above, @{speaker.playAudio} accepts at most 128×1024 samples in one go. DFPMW uses a single bit for each
As mentioned above, [`speaker.playAudio`] accepts at most 128×1024 samples in one go. DFPMW uses a single bit for each
sample, which means we want to process our audio in chunks of 16×1024 bytes (16KiB). In order to do this, we use
@{io.lines}, which provides a nice way to loop over chunks of a file. You can of course just use @{fs.open} and
@{fs.BinaryReadHandle.read} if you prefer.
[`io.lines`], which provides a nice way to loop over chunks of a file. You can of course just use [`fs.open`] and
[`fs.BinaryReadHandle.read`] if you prefer.
## Processing audio
As mentioned near the beginning of this guide, PCM audio is pretty easy to work with as it's just a list of amplitudes.
@ -189,10 +189,9 @@ ## Processing audio
end
```
:::note Confused?
Don't worry if you don't understand this example. It's quite advanced, and does use some ideas that this guide doesn't
cover. That said, don't be afraid to ask on [GitHub Discussions] or [IRC] either!
:::
> [Confused?][!NOTE]
> Don't worry if you don't understand this example. It's quite advanced, and does use some ideas that this guide doesn't
> cover. That said, don't be afraid to ask on [GitHub Discussions] or [IRC] either!
It's worth noting that the examples of audio processing we've mentioned here are about manipulating the _amplitude_ of
the wave. If you wanted to modify the _frequency_ (for instance, shifting the pitch), things get rather more complex.

View File

@ -13,7 +13,7 @@ # Reusing code with require
might want to create a library because you have some functions which are used in multiple programs, or just to split
your program into multiple more modular files.
Let's say we want to create a small library to make working with the @{term|terminal} a little easier. We'll provide two
Let's say we want to create a small library to make working with the [terminal][`term`] a little easier. We'll provide two
functions: `reset`, which clears the terminal and sets the cursor to (1, 1), and `write_center`, which prints some text
in the middle of the screen.
@ -48,32 +48,32 @@ # Reusing code with require
When run, this'll clear the screen and print some text in the middle of the first line.
## require in depth
While the previous section is a good introduction to how @{require} operates, there are a couple of remaining points
While the previous section is a good introduction to how [`require`] operates, there are a couple of remaining points
which are worth mentioning for more advanced usage.
### Libraries can return anything
In our above example, we return a table containing the functions we want to expose. However, it's worth pointing out
that you can return ''anything'' from your library - a table, a function or even just a string! @{require} treats them
that you can return ''anything'' from your library - a table, a function or even just a string! [`require`] treats them
all the same, and just returns whatever your library provides.
### Module resolution and the package path
In the above examples, we defined our library in a file, and @{require} read from it. While this is what you'll do most
of the time, it is possible to make @{require} look elsewhere for your library, such as downloading from a website or
In the above examples, we defined our library in a file, and [`require`] read from it. While this is what you'll do most
of the time, it is possible to make [`require`] look elsewhere for your library, such as downloading from a website or
loading from an in-memory library store.
As a result, the *module name* you pass to @{require} doesn't correspond to a file path. One common mistake is to load
As a result, the *module name* you pass to [`require`] doesn't correspond to a file path. One common mistake is to load
code from a sub-directory using `require("folder/library")` or even `require("folder/library.lua")`, neither of which
will do quite what you expect.
When loading libraries (also referred to as *modules*) from files, @{require} searches along the *@{package.path|module
path}*. By default, this looks something like:
When loading libraries (also referred to as *modules*) from files, [`require`] searches along the [*module
path*][`package.path`]. By default, this looks something like:
* `?.lua`
* `?/init.lua`
* `/rom/modules/main/?.lua`
* etc...
When you call `require("my_library")`, @{require} replaces the `?` in each element of the path with your module name, and
When you call `require("my_library")`, [`require`] replaces the `?` in each element of the path with your module name, and
checks if the file exists. In this case, we'd look for `my_library.lua`, `my_library/init.lua`,
`/rom/modules/main/my_library.lua` and so on. Note that this works *relative to the current program*, so if your
program is actually called `folder/program`, then we'll look for `folder/my_library.lua`, etc...
@ -86,4 +86,4 @@ ## External links
There are several external resources which go into require in a little more detail:
- The [Lua Module tutorial](http://lua-users.org/wiki/ModulesTutorial) on the Lua wiki.
- [Lua's manual section on @{require}](https://www.lua.org/manual/5.1/manual.html#pdf-require).
- [Lua's manual section on `require`](https://www.lua.org/manual/5.1/manual.html#pdf-require).

View File

@ -15,13 +15,13 @@ ## Features
Controlled using the [Lua programming language][lua], CC: Tweaked's computers provides all the tools you need to start
writing code and automating your Minecraft world.
![A ComputerCraft terminal open and ready to be programmed.](images/basic-terminal.png){.big-image}
<img alt="A ComputerCraft terminal open and ready to be programmed." src="images/basic-terminal.png" class="big-image" />
While computers are incredibly powerful, they're rather limited by their inability to move about. *Turtles* are the
solution here. They can move about the world, placing and breaking blocks, swinging a sword to protect you from zombies,
or whatever else you program them to!
![A turtle tunneling in Minecraft.](images/turtle.png){.big-image}
<img alt="A turtle tunneling in Minecraft." src="images/turtle.png" class="big-image" />
Not all problems can be solved with a pickaxe though, and so CC: Tweaked also provides a bunch of additional peripherals
for your computers. You can play a tune with speakers, display text or images on a monitor, connect all your
@ -30,7 +30,7 @@ ## Features
Computers can now also interact with inventories such as chests, allowing you to build complex inventory and item
management systems.
![A chest's contents being read by a computer and displayed on a monitor.](images/peripherals.png){.big-image}
<img alt="A chest's contents being read by a computer and displayed on a monitor." src="images/peripherals.png" class="big-image" />
## Getting Started
While ComputerCraft is lovely for both experienced programmers and for people who have never coded before, it can be a

View File

@ -13,22 +13,20 @@ include standard Lua functions.
As it waits for a fixed amount of world ticks, `time` will automatically be
rounded up to the nearest multiple of 0.05 seconds. If you are using coroutines
or the @{parallel|parallel API}, it will only pause execution of the current
or the [parallel API][`parallel`], it will only pause execution of the current
thread, not the whole program.
:::tip
Because sleep internally uses timers, it is a function that yields. This means
that you can use it to prevent "Too long without yielding" errors. However, as
the minimum sleep time is 0.05 seconds, it will slow your program down.
:::
> [!TIP]
> Because sleep internally uses timers, it is a function that yields. This means
> that you can use it to prevent "Too long without yielding" errors. However, as
> the minimum sleep time is 0.05 seconds, it will slow your program down.
:::caution
Internally, this function queues and waits for a timer event (using
@{os.startTimer}), however it does not listen for any other events. This means
that any event that occurs while sleeping will be entirely discarded. If you
need to receive events while sleeping, consider using @{os.startTimer|timers},
or the @{parallel|parallel API}.
:::
> [!WARNING]
> Internally, this function queues and waits for a timer event (using
> [`os.startTimer`]), however it does not listen for any other events. This means
> that any event that occurs while sleeping will be entirely discarded. If you
> need to receive events while sleeping, consider using [timers][`os.startTimer`],
> or the [parallel API][`parallel`].
@tparam number time The number of seconds to sleep for, rounded up to the
nearest multiple of 0.05.
@ -116,7 +114,7 @@ function read(replaceChar, history, completeFn, default) end
--- Stores the current ComputerCraft and Minecraft versions.
--
-- Outside of Minecraft (for instance, in an emulator) @{_HOST} will contain the
-- Outside of Minecraft (for instance, in an emulator) [`_HOST`] will contain the
-- emulator's version instead.
--
-- For example, `ComputerCraft 1.93.0 (Minecraft 1.15.2)`.

View File

@ -15,27 +15,27 @@ variables and functions exported by it will by available through the use of
@deprecated When possible it's best to avoid using this function. It pollutes
the global table and can mask errors.
@{require} should be used to load libraries instead.
[`require`] should be used to load libraries instead.
]]
function loadAPI(path) end
--- Unloads an API which was loaded by @{os.loadAPI}.
--- Unloads an API which was loaded by [`os.loadAPI`].
--
-- This effectively removes the specified table from `_G`.
--
-- @tparam string name The name of the API to unload.
-- @since 1.2
-- @deprecated See @{os.loadAPI} for why.
-- @deprecated See [`os.loadAPI`] for why.
function unloadAPI(name) end
--[[- Pause execution of the current thread and waits for any events matching
`filter`.
This function @{coroutine.yield|yields} the current process and waits for it
This function [yields][`coroutine.yield`] the current process and waits for it
to be resumed with a vararg list where the first element matches `filter`.
If no `filter` is supplied, this will match all events.
Unlike @{os.pullEventRaw}, it will stop the application upon a "terminate"
Unlike [`os.pullEventRaw`], it will stop the application upon a "terminate"
event, printing the error "Terminated".
@tparam[opt] string filter Event to filter for.
@ -69,7 +69,7 @@ function pullEvent(filter) end
--[[- Pause execution of the current thread and waits for events, including the
`terminate` event.
This behaves almost the same as @{os.pullEvent}, except it allows you to handle
This behaves almost the same as [`os.pullEvent`], except it allows you to handle
the `terminate` event yourself - the program will not stop execution when
<kbd>Ctrl+T</kbd> is pressed.
@ -89,7 +89,7 @@ the `terminate` event yourself - the program will not stop execution when
]]
function pullEventRaw(filter) end
--- Pauses execution for the specified number of seconds, alias of @{_G.sleep}.
--- Pauses execution for the specified number of seconds, alias of [`_G.sleep`].
--
-- @tparam number time The number of seconds to sleep for, rounded up to the
-- nearest multiple of 0.05.
@ -109,12 +109,12 @@ arguments.
This function does not resolve program names like the shell does. This means
that, for example, `os.run("edit")` will not work. As well as this, it does not
provide access to the @{shell} API in the environment. For this behaviour, use
@{shell.run} instead.
provide access to the [`shell`] API in the environment. For this behaviour, use
[`shell.run`] instead.
If the program cannot be found, or failed to run, it will print the error and
return `false`. If you want to handle this more gracefully, use an alternative
such as @{loadfile}.
such as [`loadfile`].
@tparam table env The environment to run the program with.
@tparam string path The exact path of the program to run.

View File

@ -19,8 +19,8 @@ parchmentMc = "1.19.4"
asm = "9.3"
autoService = "1.0.1"
checkerFramework = "3.32.0"
cobalt = "0.7.1"
cobalt-next = "0.7.2" # Not a real version, used to constrain the version we accept.
cobalt = "0.7.3"
cobalt-next = "0.7.4" # Not a real version, used to constrain the version we accept.
fastutil = "8.5.9"
guava = "31.1-jre"
jetbrainsAnnotations = "24.0.1"
@ -34,6 +34,7 @@ slf4j = "1.7.36"
# Minecraft mods
emi = "1.0.8+1.20.1"
fabricPermissions = "0.3.20230723"
iris = "1.6.4+1.20"
jei = "15.2.0.22"
modmenu = "7.1.0"
@ -49,7 +50,7 @@ jqwik = "1.7.2"
junit = "5.9.2"
# Build tools
cctJavadoc = "1.7.0"
cctJavadoc = "1.8.0"
checkstyle = "10.3.4"
curseForgeGradle = "1.0.14"
errorProne-core = "2.18.0"
@ -58,7 +59,7 @@ fabric-loom = "1.3.7"
forgeGradle = "6.0.8"
githubRelease = "2.2.12"
ideaExt = "1.1.6"
illuaminate = "0.1.0-28-ga7efd71"
illuaminate = "0.1.0-40-g975cbc3"
librarian = "1.+"
minotaur = "2.+"
mixinGradle = "0.7.+"
@ -93,6 +94,7 @@ slf4j = { module = "org.slf4j:slf4j-api", version.ref = "slf4j" }
# Minecraft mods
fabric-api = { module = "net.fabricmc.fabric-api:fabric-api", version.ref = "fabric-api" }
fabric-loader = { module = "net.fabricmc:fabric-loader", version.ref = "fabric-loader" }
fabricPermissions = { module = "me.lucko:fabric-permissions-api", version.ref = "fabricPermissions" }
emi = { module = "dev.emi:emi-xplat-mojmap", version.ref = "emi" }
iris = { module = "maven.modrinth:iris", version.ref = "iris" }
jei-api = { module = "mezz.jei:jei-1.20.1-common-api", version.ref = "jei" }
@ -154,7 +156,7 @@ externalMods-common = ["jei-api", "nightConfig-core", "nightConfig-toml"]
externalMods-forge-compile = ["oculus", "jei-api"]
externalMods-forge-runtime = ["jei-forge"]
externalMods-fabric = ["nightConfig-core", "nightConfig-toml"]
externalMods-fabric-compile = ["iris", "jei-api", "rei-api", "rei-builtin"]
externalMods-fabric-compile = ["fabricPermissions", "iris", "jei-api", "rei-api", "rei-builtin"]
externalMods-fabric-runtime = ["jei-fabric", "modmenu"]
# Testing

View File

@ -12,7 +12,6 @@
/projects/core/src/test/resources/test-rom
/projects/web/src/mount)
(doc
; Also defined in projects/web/build.gradle.kts
(destination /projects/web/build/illuaminate)
@ -50,6 +49,8 @@
(at /
(linters
syntax:string-index
doc:docusaurus-admonition
doc:ldoc-reference
;; It'd be nice to avoid this, but right now there's a lot of instances of
;; it.
@ -82,23 +83,19 @@
;; isn't smart enough.
sleep write printError read rs)))
;; We disable the unused global linter in bios.lua and the APIs. In the future
;; hopefully we'll get illuaminate to handle this.
;; We disable the unused global linter in bios.lua, APIs and our documentation
;; stubs docs. In the future hopefully we'll get illuaminate to handle this.
(at
(/projects/core/src/main/resources/data/computercraft/lua/bios.lua
/projects/core/src/main/resources/data/computercraft/lua/rom/apis/)
(linters -var:unused-global)
(lint (allow-toplevel-global true)))
;; Silence some variable warnings in documentation stubs.
(at (/doc/stub/ /projects/forge/build/docs/luaJavadoc/)
(/doc/stub/
/projects/core/src/main/resources/data/computercraft/lua/bios.lua
/projects/core/src/main/resources/data/computercraft/lua/rom/apis/
/projects/forge/build/docs/luaJavadoc/)
(linters -var:unused-global)
(lint (allow-toplevel-global true)))
;; Suppress warnings for currently undocumented modules.
(at
(; Lua APIs
/projects/core/src/main/resources/data/computercraft/lua/rom/apis/io.lua
/projects/core/src/main/resources/data/computercraft/lua/rom/apis/window.lua)
(linters -doc:undocumented -doc:undocumented-arg -doc:undocumented-return))

View File

@ -21,6 +21,7 @@
import dan200.computercraft.shared.computer.inventory.ViewComputerMenu;
import dan200.computercraft.shared.media.items.DiskItem;
import dan200.computercraft.shared.media.items.TreasureDiskItem;
import net.minecraft.client.Minecraft;
import net.minecraft.client.color.item.ItemColor;
import net.minecraft.client.gui.screens.MenuScreens;
import net.minecraft.client.multiplayer.ClientLevel;
@ -30,6 +31,7 @@
import net.minecraft.client.renderer.item.ClampedItemPropertyFunction;
import net.minecraft.client.renderer.item.ItemProperties;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.server.packs.resources.PreparableReloadListener;
import net.minecraft.server.packs.resources.ResourceProvider;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.Item;
@ -107,6 +109,10 @@ private static void registerItemProperty(String name, ClampedItemPropertyFunctio
for (var item : items) ItemProperties.register(item.get(), id, getter);
}
public static void registerReloadListeners(Consumer<PreparableReloadListener> register, Minecraft minecraft) {
register.accept(GuiSprites.initialise(minecraft.getTextureManager()));
}
private static final String[] EXTRA_MODELS = new String[]{
"block/turtle_colour",
"block/turtle_elf_overlay",

View File

@ -7,13 +7,14 @@
import dan200.computercraft.client.gui.widgets.ComputerSidebar;
import dan200.computercraft.client.gui.widgets.TerminalWidget;
import dan200.computercraft.client.render.ComputerBorderRenderer;
import dan200.computercraft.client.render.RenderTypes;
import dan200.computercraft.client.render.SpriteRenderer;
import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.network.chat.Component;
import net.minecraft.world.entity.player.Inventory;
import static dan200.computercraft.client.render.ComputerBorderRenderer.BORDER;
import static dan200.computercraft.client.render.RenderTypes.FULL_BRIGHT_LIGHTMAP;
/**
* A GUI for computers which renders the terminal (and border), but with no UI elements.
@ -39,11 +40,13 @@ protected TerminalWidget createTerminal() {
public void renderBg(GuiGraphics graphics, float partialTicks, int mouseX, int mouseY) {
// Draw a border around the terminal
var terminal = getTerminal();
var texture = ComputerBorderRenderer.getTexture(family);
var spriteRenderer = SpriteRenderer.createForGui(graphics, RenderTypes.GUI_SPRITES);
var computerTextures = GuiSprites.getComputerTextures(family);
ComputerBorderRenderer.render(
graphics.pose().last().pose(), texture, terminal.getX(), terminal.getY(),
FULL_BRIGHT_LIGHTMAP, terminal.getWidth(), terminal.getHeight()
spriteRenderer, computerTextures,
terminal.getX(), terminal.getY(), terminal.getWidth(), terminal.getHeight(), false
);
ComputerSidebar.renderBackground(graphics, texture, leftPos, topPos + sidebarYOffset);
ComputerSidebar.renderBackground(spriteRenderer, computerTextures, leftPos, topPos + sidebarYOffset);
}
}

View File

@ -0,0 +1,127 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.client.gui;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.client.render.ComputerBorderRenderer;
import dan200.computercraft.data.client.ClientDataProviders;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.resources.TextureAtlasHolder;
import net.minecraft.resources.ResourceLocation;
import javax.annotation.Nullable;
import java.util.Objects;
import java.util.stream.Stream;
/**
* Sprite sheet for all GUI texutres in the mod.
*/
public final class GuiSprites extends TextureAtlasHolder {
public static final ResourceLocation SPRITE_SHEET = new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui");
public static final ResourceLocation TEXTURE = SPRITE_SHEET.withPath(x -> "textures/atlas/" + x + ".png");
public static final ButtonTextures TURNED_OFF = button("turned_off");
public static final ButtonTextures TURNED_ON = button("turned_on");
public static final ButtonTextures TERMINATE = button("terminate");
public static final ComputerTextures COMPUTER_NORMAL = computer("normal", true, true);
public static final ComputerTextures COMPUTER_ADVANCED = computer("advanced", true, true);
public static final ComputerTextures COMPUTER_COMMAND = computer("command", false, true);
public static final ComputerTextures COMPUTER_COLOUR = computer("colour", true, false);
private static ButtonTextures button(String name) {
return new ButtonTextures(
new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/buttons/" + name),
new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/buttons/" + name + "_hover")
);
}
private static ComputerTextures computer(String name, boolean pocket, boolean sidebar) {
return new ComputerTextures(
new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/border_" + name),
pocket ? new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/pocket_bottom_" + name) : null,
sidebar ? new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/sidebar_" + name) : null
);
}
private static @Nullable GuiSprites instance;
private GuiSprites(TextureManager textureManager) {
super(textureManager, TEXTURE, SPRITE_SHEET);
}
/**
* Initialise the singleton {@link GuiSprites} instance.
*
* @param textureManager The current texture manager.
* @return The singleton {@link GuiSprites} instance, to register as resource reload listener.
*/
public static GuiSprites initialise(TextureManager textureManager) {
if (instance != null) throw new IllegalStateException("GuiSprites has already been initialised");
return instance = new GuiSprites(textureManager);
}
/**
* Lookup a texture on the atlas.
*
* @param texture The texture to find.
* @return The sprite on the atlas.
*/
public static TextureAtlasSprite get(ResourceLocation texture) {
if (instance == null) throw new IllegalStateException("GuiSprites has not been initialised");
return instance.getSprite(texture);
}
/**
* Get the appropriate textures to use for a particular computer family.
*
* @param family The computer family.
* @return The family-specific textures.
*/
public static ComputerTextures getComputerTextures(ComputerFamily family) {
return switch (family) {
case NORMAL -> COMPUTER_NORMAL;
case ADVANCED -> COMPUTER_ADVANCED;
case COMMAND -> COMPUTER_COMMAND;
};
}
/**
* A set of sprites for a button, with both a normal and "active" state.
*
* @param normal The normal texture for the button.
* @param active The texture for the button when it is active (hovered or focused).
*/
public record ButtonTextures(ResourceLocation normal, ResourceLocation active) {
public TextureAtlasSprite get(boolean active) {
return GuiSprites.get(active ? this.active : normal);
}
public Stream<ResourceLocation> textures() {
return Stream.of(normal, active);
}
}
/**
* Set the set of sprites for a computer family.
*
* @param border The texture for the computer's border.
* @param pocketBottom The texture for the bottom of a pocket computer.
* @param sidebar The texture for the computer sidebar.
* @see ComputerBorderRenderer
* @see ClientDataProviders
*/
public record ComputerTextures(
ResourceLocation border,
@Nullable ResourceLocation pocketBottom,
@Nullable ResourceLocation sidebar
) {
public Stream<ResourceLocation> textures() {
return Stream.of(border, pocketBottom, sidebar).filter(Objects::nonNull);
}
}
}

View File

@ -7,7 +7,8 @@
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.client.gui.widgets.ComputerSidebar;
import dan200.computercraft.client.gui.widgets.TerminalWidget;
import dan200.computercraft.client.render.ComputerBorderRenderer;
import dan200.computercraft.client.render.RenderTypes;
import dan200.computercraft.client.render.SpriteRenderer;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
import dan200.computercraft.shared.turtle.inventory.TurtleMenu;
@ -59,6 +60,8 @@ protected void renderBg(GuiGraphics graphics, float partialTicks, int mouseX, in
);
}
ComputerSidebar.renderBackground(graphics, ComputerBorderRenderer.getTexture(family), leftPos, topPos + sidebarYOffset);
// Render sidebar
var spriteRenderer = SpriteRenderer.createForGui(graphics, RenderTypes.GUI_SPRITES);
ComputerSidebar.renderBackground(spriteRenderer, GuiSprites.getComputerTextures(family), leftPos, topPos + sidebarYOffset);
}
}

View File

@ -4,15 +4,13 @@
package dan200.computercraft.client.gui.widgets;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.client.gui.GuiSprites;
import dan200.computercraft.client.gui.widgets.DynamicImageButton.HintedMessage;
import dan200.computercraft.client.render.ComputerBorderRenderer;
import dan200.computercraft.client.render.SpriteRenderer;
import dan200.computercraft.shared.computer.core.InputHandler;
import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.components.AbstractWidget;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import java.util.function.BooleanSupplier;
import java.util.function.Consumer;
@ -21,22 +19,18 @@
* Registers buttons to interact with a computer.
*/
public final class ComputerSidebar {
private static final ResourceLocation TEXTURE = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/buttons.png");
private static final int TEX_SIZE = 64;
private static final int ICON_WIDTH = 12;
private static final int ICON_HEIGHT = 12;
private static final int ICON_MARGIN = 2;
private static final int ICON_TEX_Y_DIFF = 14;
private static final int CORNERS_BORDER = 3;
private static final int FULL_BORDER = CORNERS_BORDER + ICON_MARGIN;
private static final int BUTTONS = 2;
private static final int HEIGHT = (ICON_HEIGHT + ICON_MARGIN * 2) * BUTTONS + CORNERS_BORDER * 2;
private static final int TEX_HEIGHT = 14;
private ComputerSidebar() {
}
@ -50,16 +44,18 @@ public static void addButtons(BooleanSupplier isOn, InputHandler input, Consumer
Component.translatable("gui.computercraft.tooltip.turn_off.key")
);
add.accept(new DynamicImageButton(
x, y, ICON_WIDTH, ICON_HEIGHT, () -> isOn.getAsBoolean() ? 15 : 1, 1, ICON_TEX_Y_DIFF,
TEXTURE, TEX_SIZE, TEX_SIZE, b -> toggleComputer(isOn, input),
x, y, ICON_WIDTH, ICON_HEIGHT,
h -> isOn.getAsBoolean() ? GuiSprites.TURNED_ON.get(h) : GuiSprites.TURNED_OFF.get(h),
b -> toggleComputer(isOn, input),
() -> isOn.getAsBoolean() ? turnOff : turnOn
));
y += ICON_HEIGHT + ICON_MARGIN * 2;
add.accept(new DynamicImageButton(
x, y, ICON_WIDTH, ICON_HEIGHT, 29, 1, ICON_TEX_Y_DIFF,
TEXTURE, TEX_SIZE, TEX_SIZE, b -> input.queueEvent("terminate"),
x, y, ICON_WIDTH, ICON_HEIGHT,
GuiSprites.TERMINATE::get,
b -> input.queueEvent("terminate"),
new HintedMessage(
Component.translatable("gui.computercraft.tooltip.terminate"),
Component.translatable("gui.computercraft.tooltip.terminate.key")
@ -67,22 +63,12 @@ public static void addButtons(BooleanSupplier isOn, InputHandler input, Consumer
));
}
public static void renderBackground(GuiGraphics graphics, ResourceLocation texture, int x, int y) {
graphics.blit(texture,
x, y, 0, 102, AbstractComputerMenu.SIDEBAR_WIDTH, FULL_BORDER,
ComputerBorderRenderer.TEX_SIZE, ComputerBorderRenderer.TEX_SIZE
);
public static void renderBackground(SpriteRenderer renderer, GuiSprites.ComputerTextures textures, int x, int y) {
var texture = textures.sidebar();
if (texture == null) throw new NullPointerException(textures + " has no sidebar texture");
var sprite = GuiSprites.get(texture);
graphics.blit(texture,
x, y + FULL_BORDER, AbstractComputerMenu.SIDEBAR_WIDTH, HEIGHT - FULL_BORDER * 2,
0, 107, AbstractComputerMenu.SIDEBAR_WIDTH, 4,
ComputerBorderRenderer.TEX_SIZE, ComputerBorderRenderer.TEX_SIZE
);
graphics.blit(texture,
x, y + HEIGHT - FULL_BORDER, 0, 111, AbstractComputerMenu.SIDEBAR_WIDTH, FULL_BORDER,
ComputerBorderRenderer.TEX_SIZE, ComputerBorderRenderer.TEX_SIZE
);
renderer.blitVerticalSliced(sprite, x, y, AbstractComputerMenu.SIDEBAR_WIDTH, HEIGHT, FULL_BORDER, FULL_BORDER, TEX_HEIGHT);
}
private static void toggleComputer(BooleanSupplier isOn, InputHandler input) {

View File

@ -5,15 +5,15 @@
package dan200.computercraft.client.gui.widgets;
import com.mojang.blaze3d.systems.RenderSystem;
import it.unimi.dsi.fastutil.booleans.Boolean2ObjectFunction;
import net.minecraft.ChatFormatting;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.gui.components.Button;
import net.minecraft.client.gui.components.Tooltip;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.network.chat.Component;
import net.minecraft.resources.ResourceLocation;
import javax.annotation.Nullable;
import java.util.function.IntSupplier;
import java.util.function.Supplier;
/**
@ -21,50 +21,34 @@
* dynamically.
*/
public class DynamicImageButton extends Button {
private final ResourceLocation texture;
private final IntSupplier xTexStart;
private final int yTexStart;
private final int yDiffTex;
private final int textureWidth;
private final int textureHeight;
private final Boolean2ObjectFunction<TextureAtlasSprite> texture;
private final Supplier<HintedMessage> message;
public DynamicImageButton(
int x, int y, int width, int height, int xTexStart, int yTexStart, int yDiffTex,
ResourceLocation texture, int textureWidth, int textureHeight,
OnPress onPress, HintedMessage message
int x, int y, int width, int height, Boolean2ObjectFunction<TextureAtlasSprite> texture, OnPress onPress,
HintedMessage message
) {
this(
x, y, width, height, () -> xTexStart, yTexStart, yDiffTex,
texture, textureWidth, textureHeight,
onPress, () -> message
);
this(x, y, width, height, texture, onPress, () -> message);
}
public DynamicImageButton(
int x, int y, int width, int height, IntSupplier xTexStart, int yTexStart, int yDiffTex,
ResourceLocation texture, int textureWidth, int textureHeight,
int x, int y, int width, int height,
Boolean2ObjectFunction<TextureAtlasSprite> texture,
OnPress onPress, Supplier<HintedMessage> message
) {
super(x, y, width, height, Component.empty(), onPress, DEFAULT_NARRATION);
this.textureWidth = textureWidth;
this.textureHeight = textureHeight;
this.xTexStart = xTexStart;
this.yTexStart = yTexStart;
this.yDiffTex = yDiffTex;
this.texture = texture;
this.message = message;
}
@Override
public void renderWidget(GuiGraphics graphics, int mouseX, int mouseY, float partialTicks) {
RenderSystem.enableBlend();
var texture = this.texture.get(isHoveredOrFocused());
RenderSystem.setShaderTexture(0, texture.atlasLocation());
RenderSystem.disableDepthTest();
graphics.blit(getX(), getY(), 0, width, height, texture);
RenderSystem.enableDepthTest();
var yTex = yTexStart;
if (isHoveredOrFocused()) yTex += yDiffTex;
graphics.blit(texture, getX(), getY(), xTexStart.getAsInt(), yTex, width, height, textureWidth, textureHeight);
}
@Override

View File

@ -4,25 +4,17 @@
package dan200.computercraft.client.render;
import com.mojang.blaze3d.vertex.Tesselator;
import com.mojang.blaze3d.vertex.VertexConsumer;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.shared.computer.core.ComputerFamily;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.resources.ResourceLocation;
import org.joml.Matrix4f;
import dan200.computercraft.client.gui.GuiSprites;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import static dan200.computercraft.client.render.SpriteRenderer.u;
import static dan200.computercraft.client.render.SpriteRenderer.v;
/**
* Renders the borders of computers, either for a GUI ({@link dan200.computercraft.client.gui.ComputerScreen}) or
* {@linkplain PocketItemRenderer in-hand pocket computers}.
*/
public class ComputerBorderRenderer {
private static final ResourceLocation BACKGROUND_NORMAL = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_normal.png");
private static final ResourceLocation BACKGROUND_ADVANCED = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_advanced.png");
private static final ResourceLocation BACKGROUND_COMMAND = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_command.png");
public static final ResourceLocation BACKGROUND_COLOUR = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_colour.png");
public final class ComputerBorderRenderer {
/**
* The margin between the terminal and its border.
*/
@ -33,100 +25,51 @@ public class ComputerBorderRenderer {
*/
public static final int BORDER = 12;
private static final int CORNER_TOP_Y = 28;
private static final int CORNER_BOTTOM_Y = CORNER_TOP_Y + BORDER;
private static final int CORNER_LEFT_X = BORDER;
private static final int CORNER_RIGHT_X = CORNER_LEFT_X + BORDER;
private static final int BORDER_RIGHT_X = 36;
private static final int LIGHT_BORDER_Y = 56;
private static final int LIGHT_CORNER_Y = 80;
public static final int LIGHT_HEIGHT = 8;
public static final int TEX_SIZE = 256;
private static final float TEX_SCALE = 1 / (float) TEX_SIZE;
private static final int TEX_SIZE = 36;
private final Matrix4f transform;
private final VertexConsumer builder;
private final int light;
private final int z;
private final float r, g, b;
public ComputerBorderRenderer(Matrix4f transform, VertexConsumer builder, int z, int light, float r, float g, float b) {
this.transform = transform;
this.builder = builder;
this.z = z;
this.light = light;
this.r = r;
this.g = g;
this.b = b;
private ComputerBorderRenderer() {
}
public static ResourceLocation getTexture(ComputerFamily family) {
return switch (family) {
case NORMAL -> BACKGROUND_NORMAL;
case ADVANCED -> BACKGROUND_ADVANCED;
case COMMAND -> BACKGROUND_COMMAND;
};
}
public static RenderType getRenderType(ResourceLocation location) {
// See note in RenderTypes about why we use text rather than anything intuitive.
return RenderType.text(location);
}
public static void render(Matrix4f transform, ResourceLocation location, int x, int y, int light, int width, int height) {
var source = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder());
render(transform, source.getBuffer(getRenderType(location)), x, y, 1, light, width, height, false, 1, 1, 1);
source.endBatch();
}
public static void render(Matrix4f transform, VertexConsumer buffer, int x, int y, int z, int light, int width, int height, boolean withLight, float r, float g, float b) {
new ComputerBorderRenderer(transform, buffer, z, light, r, g, b).doRender(x, y, width, height, withLight);
}
public void doRender(int x, int y, int width, int height, boolean withLight) {
public static void render(SpriteRenderer renderer, GuiSprites.ComputerTextures textures, int x, int y, int width, int height, boolean withLight) {
var endX = x + width;
var endY = y + height;
// Vertical bars
renderLine(x - BORDER, y, 0, CORNER_TOP_Y, BORDER, endY - y);
renderLine(endX, y, BORDER_RIGHT_X, CORNER_TOP_Y, BORDER, endY - y);
var border = GuiSprites.get(textures.border());
// Top bar
renderLine(x, y - BORDER, 0, 0, endX - x, BORDER);
renderCorner(x - BORDER, y - BORDER, CORNER_LEFT_X, CORNER_TOP_Y);
renderCorner(endX, y - BORDER, CORNER_RIGHT_X, CORNER_TOP_Y);
blitBorder(renderer, border, x - BORDER, y - BORDER, 0, 0, BORDER, BORDER);
blitBorder(renderer, border, x, y - BORDER, BORDER, 0, width, BORDER);
blitBorder(renderer, border, endX, y - BORDER, BORDER * 2, 0, BORDER, BORDER);
// Vertical bars
blitBorder(renderer, border, x - BORDER, y, 0, BORDER, BORDER, height);
blitBorder(renderer, border, endX, y, BORDER * 2, BORDER, BORDER, height);
// Bottom bar. We allow for drawing a stretched version, which allows for additional elements (such as the
// pocket computer's lights).
if (withLight) {
renderTexture(x, endY, 0, LIGHT_BORDER_Y, endX - x, BORDER + LIGHT_HEIGHT, BORDER, BORDER + LIGHT_HEIGHT);
renderTexture(x - BORDER, endY, CORNER_LEFT_X, LIGHT_CORNER_Y, BORDER, BORDER + LIGHT_HEIGHT);
renderTexture(endX, endY, CORNER_RIGHT_X, LIGHT_CORNER_Y, BORDER, BORDER + LIGHT_HEIGHT);
var pocketBottomTexture = textures.pocketBottom();
if (pocketBottomTexture == null) throw new NullPointerException(textures + " has no pocket texture");
var pocketBottom = GuiSprites.get(pocketBottomTexture);
renderer.blitHorizontalSliced(
pocketBottom, x - BORDER, endY, width + BORDER * 2, BORDER + LIGHT_HEIGHT,
BORDER, BORDER, BORDER * 3
);
} else {
renderLine(x, endY, 0, BORDER, endX - x, BORDER);
renderCorner(x - BORDER, endY, CORNER_LEFT_X, CORNER_BOTTOM_Y);
renderCorner(endX, endY, CORNER_RIGHT_X, CORNER_BOTTOM_Y);
blitBorder(renderer, border, x - BORDER, endY, 0, BORDER * 2, BORDER, BORDER);
blitBorder(renderer, border, x, endY, BORDER, BORDER * 2, width, BORDER);
blitBorder(renderer, border, endX, endY, BORDER * 2, BORDER * 2, BORDER, BORDER);
}
}
private void renderCorner(int x, int y, int u, int v) {
renderTexture(x, y, u, v, BORDER, BORDER, BORDER, BORDER);
}
private void renderLine(int x, int y, int u, int v, int width, int height) {
renderTexture(x, y, u, v, width, height, BORDER, BORDER);
}
private void renderTexture(int x, int y, int u, int v, int width, int height) {
renderTexture(x, y, u, v, width, height, width, height);
}
private void renderTexture(int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight) {
builder.vertex(transform, x, y + height, z).color(r, g, b, 1.0f).uv(u * TEX_SCALE, (v + textureHeight) * TEX_SCALE).uv2(light).endVertex();
builder.vertex(transform, x + width, y + height, z).color(r, g, b, 1.0f).uv((u + textureWidth) * TEX_SCALE, (v + textureHeight) * TEX_SCALE).uv2(light).endVertex();
builder.vertex(transform, x + width, y, z).color(r, g, b, 1.0f).uv((u + textureWidth) * TEX_SCALE, v * TEX_SCALE).uv2(light).endVertex();
builder.vertex(transform, x, y, z).color(r, g, b, 1.0f).uv(u * TEX_SCALE, v * TEX_SCALE).uv2(light).endVertex();
private static void blitBorder(SpriteRenderer renderer, TextureAtlasSprite sprite, int x, int y, int u, int v, int width, int height) {
renderer.blit(
x, y, width, height,
u(sprite, u, TEX_SIZE), v(sprite, v, TEX_SIZE),
u(sprite, u + BORDER, TEX_SIZE), v(sprite, v + BORDER, TEX_SIZE)
);
}
}

View File

@ -6,6 +6,7 @@
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import dan200.computercraft.client.gui.GuiSprites;
import dan200.computercraft.client.pocket.ClientPocketComputers;
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import dan200.computercraft.core.util.Colour;
@ -72,13 +73,14 @@ protected void renderItem(PoseStack transform, MultiBufferSource bufferSource, I
}
private static void renderFrame(Matrix4f transform, MultiBufferSource render, ComputerFamily family, int colour, int light, int width, int height) {
var texture = colour != -1 ? ComputerBorderRenderer.BACKGROUND_COLOUR : ComputerBorderRenderer.getTexture(family);
var texture = colour != -1 ? GuiSprites.COMPUTER_COLOUR : GuiSprites.getComputerTextures(family);
var r = ((colour >>> 16) & 0xFF) / 255.0f;
var g = ((colour >>> 8) & 0xFF) / 255.0f;
var b = (colour & 0xFF) / 255.0f;
var r = (colour >>> 16) & 0xFF;
var g = (colour >>> 8) & 0xFF;
var b = colour & 0xFF;
ComputerBorderRenderer.render(transform, render.getBuffer(ComputerBorderRenderer.getRenderType(texture)), 0, 0, 0, light, width, height, true, r, g, b);
var spriteRenderer = new SpriteRenderer(transform, render.getBuffer(RenderTypes.GUI_SPRITES), 0, light, r, g, b);
ComputerBorderRenderer.render(spriteRenderer, texture, 0, 0, width, height, true);
}
private static void renderLight(PoseStack transform, MultiBufferSource render, int colour, int width, int height) {

View File

@ -7,6 +7,7 @@
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
import com.mojang.blaze3d.vertex.VertexFormat;
import dan200.computercraft.api.ComputerCraftAPI;
import dan200.computercraft.client.gui.GuiSprites;
import dan200.computercraft.client.render.monitor.MonitorTextureBufferShader;
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
import net.minecraft.client.renderer.GameRenderer;
@ -53,6 +54,11 @@ public class RenderTypes {
*/
public static final RenderType PRINTOUT_BACKGROUND = RenderType.text(new ResourceLocation("computercraft", "textures/gui/printout.png"));
/**
* Render type for {@linkplain GuiSprites GUI sprites}.
*/
public static final RenderType GUI_SPRITES = RenderType.text(GuiSprites.TEXTURE);
public static MonitorTextureBufferShader getMonitorTextureBufferShader() {
if (monitorTboShader == null) throw new NullPointerException("MonitorTboShader has not been registered");
return monitorTboShader;

View File

@ -0,0 +1,134 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.client.render;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.minecraft.client.gui.GuiGraphics;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import org.joml.Matrix4f;
/**
* A {@link GuiGraphics}-equivalent which is suitable for both rendering in to a GUI and in-world (as part of an entity
* renderer).
* <p>
* This batches all render calls together, though requires that all {@link TextureAtlasSprite}s are on the same sprite
* sheet.
*/
public class SpriteRenderer {
private final Matrix4f transform;
private final VertexConsumer builder;
private final int light;
private final int z;
private final int r, g, b;
public SpriteRenderer(Matrix4f transform, VertexConsumer builder, int z, int light, int r, int g, int b) {
this.transform = transform;
this.builder = builder;
this.z = z;
this.light = light;
this.r = r;
this.g = g;
this.b = b;
}
public static SpriteRenderer createForGui(GuiGraphics graphics, RenderType renderType) {
return new SpriteRenderer(
graphics.pose().last().pose(), graphics.bufferSource().getBuffer(renderType),
0, RenderTypes.FULL_BRIGHT_LIGHTMAP, 255, 255, 255
);
}
/**
* Render a single sprite.
*
* @param sprite The texture to draw.
* @param x The x position of the rectangle we'll draw.
* @param y The x position of the rectangle we'll draw.
* @param width The width of the rectangle we'll draw.
* @param height The height of the rectangle we'll draw.
*/
public void blit(TextureAtlasSprite sprite, int x, int y, int width, int height) {
blit(x, y, width, height, sprite.getU0(), sprite.getV0(), sprite.getU1(), sprite.getV1());
}
/**
* Render a horizontal 3-sliced texture (i.e. split into left, middle and right). Unlike {@link GuiGraphics#blitNineSliced},
* the middle texture is stretched rather than repeated.
*
* @param sprite The texture to draw.
* @param x The x position of the rectangle we'll draw.
* @param y The x position of the rectangle we'll draw.
* @param width The width of the rectangle we'll draw.
* @param height The height of the rectangle we'll draw.
* @param leftBorder The width of the left border.
* @param rightBorder The width of the right border.
* @param textureWidth The width of the whole texture.
*/
public void blitHorizontalSliced(TextureAtlasSprite sprite, int x, int y, int width, int height, int leftBorder, int rightBorder, int textureWidth) {
// TODO(1.20.2)/TODO(1.21.0): Drive this from mcmeta files, like vanilla does.
if (width < leftBorder + rightBorder) throw new IllegalArgumentException("width is less than two borders");
var centerStart = SpriteRenderer.u(sprite, leftBorder, textureWidth);
var centerEnd = SpriteRenderer.u(sprite, textureWidth - rightBorder, textureWidth);
blit(x, y, leftBorder, height, sprite.getU0(), sprite.getV0(), centerStart, sprite.getV1());
blit(x + leftBorder, y, width - leftBorder - rightBorder, height, centerStart, sprite.getV0(), centerEnd, sprite.getV1());
blit(x + width - rightBorder, y, rightBorder, height, centerEnd, sprite.getV0(), sprite.getU1(), sprite.getV1());
}
/**
* Render a vertical 3-sliced texture (i.e. split into top, middle and bottom). Unlike {@link GuiGraphics#blitNineSliced},
* the middle texture is stretched rather than repeated.
*
* @param sprite The texture to draw.
* @param x The x position of the rectangle we'll draw.
* @param y The x position of the rectangle we'll draw.
* @param width The width of the rectangle we'll draw.
* @param height The height of the rectangle we'll draw.
* @param topBorder The height of the top border.
* @param bottomBorder The height of the bottom border.
* @param textureHeight The height of the whole texture.
*/
public void blitVerticalSliced(TextureAtlasSprite sprite, int x, int y, int width, int height, int topBorder, int bottomBorder, int textureHeight) {
// TODO(1.20.2)/TODO(1.21.0): Drive this from mcmeta files, like vanilla does.
if (width < topBorder + bottomBorder) throw new IllegalArgumentException("height is less than two borders");
var centerStart = SpriteRenderer.v(sprite, topBorder, textureHeight);
var centerEnd = SpriteRenderer.v(sprite, textureHeight - bottomBorder, textureHeight);
blit(x, y, width, topBorder, sprite.getU0(), sprite.getV0(), sprite.getU1(), centerStart);
blit(x, y + topBorder, width, height - topBorder - bottomBorder, sprite.getU0(), centerStart, sprite.getU1(), centerEnd);
blit(x, y + height - bottomBorder, width, bottomBorder, sprite.getU0(), centerEnd, sprite.getU1(), sprite.getV1());
}
/**
* The low-level blit function, used to render a portion of the sprite sheet. Unlike other functions, this takes uvs rather than a single sprite.
*
* @param x The x position of the rectangle we'll draw.
* @param y The x position of the rectangle we'll draw.
* @param width The width of the rectangle we'll draw.
* @param height The height of the rectangle we'll draw.
* @param u0 The first U coordinate.
* @param v0 The first V coordinate.
* @param u1 The second U coordinate.
* @param v1 The second V coordinate.
*/
public void blit(
int x, int y, int width, int height, float u0, float v0, float u1, float v1) {
builder.vertex(transform, x, y + height, z).color(r, g, b, 255).uv(u0, v1).uv2(light).endVertex();
builder.vertex(transform, x + width, y + height, z).color(r, g, b, 255).uv(u1, v1).uv2(light).endVertex();
builder.vertex(transform, x + width, y, z).color(r, g, b, 255).uv(u1, v0).uv2(light).endVertex();
builder.vertex(transform, x, y, z).color(r, g, b, 255).uv(u0, v0).uv2(light).endVertex();
}
public static float u(TextureAtlasSprite sprite, int x, int width) {
return sprite.getU((double) x / width * 16);
}
public static float v(TextureAtlasSprite sprite, int y, int height) {
return sprite.getV((double) y / height * 16);
}
}

View File

@ -4,8 +4,10 @@
package dan200.computercraft.data.client;
import dan200.computercraft.client.gui.GuiSprites;
import dan200.computercraft.data.DataProviders;
import dan200.computercraft.shared.turtle.inventory.UpgradeSlot;
import net.minecraft.client.renderer.texture.atlas.SpriteSource;
import net.minecraft.client.renderer.texture.atlas.SpriteSources;
import net.minecraft.client.renderer.texture.atlas.sources.SingleFile;
import net.minecraft.resources.ResourceLocation;
@ -13,6 +15,7 @@
import java.util.List;
import java.util.Optional;
import java.util.stream.Stream;
/**
* A version of {@link DataProviders} which relies on client-side classes.
@ -29,6 +32,17 @@ public static void add(DataProviders.GeneratorSink generator) {
new SingleFile(UpgradeSlot.LEFT_UPGRADE, Optional.empty()),
new SingleFile(UpgradeSlot.RIGHT_UPGRADE, Optional.empty())
));
out.accept(GuiSprites.SPRITE_SHEET, Stream.of(
// Buttons
GuiSprites.TURNED_OFF.textures(),
GuiSprites.TURNED_ON.textures(),
GuiSprites.TERMINATE.textures(),
// Computers
GuiSprites.COMPUTER_NORMAL.textures(),
GuiSprites.COMPUTER_ADVANCED.textures(),
GuiSprites.COMPUTER_COMMAND.textures(),
GuiSprites.COMPUTER_COLOUR.textures()
).flatMap(x -> x).<SpriteSource>map(x -> new SingleFile(x, Optional.empty())).toList());
});
}
}

View File

@ -15,6 +15,7 @@
import dan200.computercraft.core.util.Colour;
import dan200.computercraft.impl.PocketUpgrades;
import dan200.computercraft.impl.TurtleUpgrades;
import dan200.computercraft.shared.command.UserLevel;
import dan200.computercraft.shared.command.arguments.ComputerArgumentType;
import dan200.computercraft.shared.command.arguments.ComputersArgumentType;
import dan200.computercraft.shared.command.arguments.RepeatArgumentType;
@ -37,6 +38,7 @@
import dan200.computercraft.shared.data.PlayerCreativeLootCondition;
import dan200.computercraft.shared.details.BlockDetails;
import dan200.computercraft.shared.details.ItemDetails;
import dan200.computercraft.shared.integration.PermissionRegistry;
import dan200.computercraft.shared.media.items.DiskItem;
import dan200.computercraft.shared.media.items.PrintoutItem;
import dan200.computercraft.shared.media.items.RecordMedia;
@ -77,6 +79,7 @@
import dan200.computercraft.shared.turtle.upgrades.*;
import dan200.computercraft.shared.util.ImpostorRecipe;
import dan200.computercraft.shared.util.ImpostorShapelessRecipe;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.synchronization.ArgumentTypeInfo;
import net.minecraft.commands.synchronization.SingletonArgumentInfo;
import net.minecraft.core.BlockPos;
@ -98,6 +101,7 @@
import net.minecraft.world.level.storage.loot.predicates.LootItemConditionType;
import java.util.function.BiFunction;
import java.util.function.Predicate;
/**
* Registers ComputerCraft's registry entries and additional objects, such as {@link CauldronInteraction}s and
@ -366,6 +370,18 @@ private static <T extends CustomRecipe> RegistryEntry<SimpleCraftingRecipeSerial
public static final RegistryEntry<ImpostorShapelessRecipe.Serializer> IMPOSTOR_SHAPELESS = REGISTRY.register("impostor_shapeless", ImpostorShapelessRecipe.Serializer::new);
}
public static class Permissions {
static final PermissionRegistry REGISTRY = PermissionRegistry.create();
public static final Predicate<CommandSourceStack> PERMISSION_DUMP = REGISTRY.registerCommand("dump", UserLevel.OWNER_OP);
public static final Predicate<CommandSourceStack> PERMISSION_SHUTDOWN = REGISTRY.registerCommand("shutdown", UserLevel.OWNER_OP);
public static final Predicate<CommandSourceStack> PERMISSION_TURN_ON = REGISTRY.registerCommand("turn_on", UserLevel.OWNER_OP);
public static final Predicate<CommandSourceStack> PERMISSION_TP = REGISTRY.registerCommand("tp", UserLevel.OP);
public static final Predicate<CommandSourceStack> PERMISSION_TRACK = REGISTRY.registerCommand("track", UserLevel.OWNER_OP);
public static final Predicate<CommandSourceStack> PERMISSION_QUEUE = REGISTRY.registerCommand("queue", UserLevel.ANYONE);
public static final Predicate<CommandSourceStack> PERMISSION_VIEW = REGISTRY.registerCommand("view", UserLevel.OP);
}
static class CreativeTabs {
static final RegistrationHelper<CreativeModeTab> REGISTRY = PlatformHelper.get().createRegistrationHelper(Registries.CREATIVE_MODE_TAB);
@ -419,6 +435,7 @@ public static void register() {
ArgumentTypes.REGISTRY.register();
LootItemConditionTypes.REGISTRY.register();
RecipeSerializers.REGISTRY.register();
Permissions.REGISTRY.register();
CreativeTabs.REGISTRY.register();
// Register bundled power providers

View File

@ -11,6 +11,7 @@
import com.mojang.brigadier.suggestion.Suggestions;
import dan200.computercraft.core.computer.ComputerSide;
import dan200.computercraft.core.metrics.Metrics;
import dan200.computercraft.shared.ModRegistry;
import dan200.computercraft.shared.command.arguments.ComputersArgumentType;
import dan200.computercraft.shared.command.text.TableBuilder;
import dan200.computercraft.shared.computer.core.ComputerFamily;
@ -60,7 +61,7 @@ private CommandComputerCraft() {
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(choice("computercraft")
.then(literal("dump")
.requires(UserLevel.OWNER_OP)
.requires(ModRegistry.Permissions.PERMISSION_DUMP)
.executes(context -> {
var table = new TableBuilder("DumpAll", "Computer", "On", "Position");
@ -118,7 +119,7 @@ public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
})))
.then(command("shutdown")
.requires(UserLevel.OWNER_OP)
.requires(ModRegistry.Permissions.PERMISSION_SHUTDOWN)
.argManyValue("computers", manyComputers(), s -> ServerContext.get(s.getServer()).registry().getComputers())
.executes((context, computerSelectors) -> {
var shutdown = 0;
@ -134,7 +135,7 @@ public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
}))
.then(command("turn-on")
.requires(UserLevel.OWNER_OP)
.requires(ModRegistry.Permissions.PERMISSION_TURN_ON)
.argManyValue("computers", manyComputers(), s -> ServerContext.get(s.getServer()).registry().getComputers())
.executes((context, computerSelectors) -> {
var on = 0;
@ -150,7 +151,7 @@ public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
}))
.then(command("tp")
.requires(UserLevel.OP)
.requires(ModRegistry.Permissions.PERMISSION_TP)
.arg("computer", oneComputer())
.executes(context -> {
var computer = getComputerArgument(context, "computer");
@ -175,7 +176,7 @@ public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
}))
.then(command("queue")
.requires(UserLevel.ANYONE)
.requires(ModRegistry.Permissions.PERMISSION_QUEUE)
.arg(
RequiredArgumentBuilder.<CommandSourceStack, ComputersArgumentType.ComputersSupplier>argument("computer", manyComputers())
.suggests((context, builder) -> Suggestions.empty())
@ -197,7 +198,7 @@ public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
}))
.then(command("view")
.requires(UserLevel.OP)
.requires(ModRegistry.Permissions.PERMISSION_VIEW)
.arg("computer", oneComputer())
.executes(context -> {
var player = context.getSource().getPlayerOrException();
@ -217,8 +218,8 @@ public AbstractContainerMenu createMenu(int id, Inventory player, Player entity)
}))
.then(choice("track")
.requires(ModRegistry.Permissions.PERMISSION_TRACK)
.then(command("start")
.requires(UserLevel.OWNER_OP)
.executes(context -> {
getMetricsInstance(context.getSource()).start();
@ -231,7 +232,6 @@ public AbstractContainerMenu createMenu(int id, Inventory player, Player entity)
}))
.then(command("stop")
.requires(UserLevel.OWNER_OP)
.executes(context -> {
var timings = getMetricsInstance(context.getSource());
if (!timings.stop()) throw NOT_TRACKING_EXCEPTION.create();
@ -240,7 +240,6 @@ public AbstractContainerMenu createMenu(int id, Inventory player, Player entity)
}))
.then(command("dump")
.requires(UserLevel.OWNER_OP)
.argManyValue("fields", metric(), DEFAULT_FIELDS)
.executes((context, fields) -> {
AggregatedMetric sort;
@ -274,23 +273,25 @@ private static Component linkComputer(CommandSourceStack source, @Nullable Serve
out.append(" (id " + computerId + ")");
// And, if we're a player, some useful links
if (serverComputer != null && UserLevel.OP.test(source) && isPlayer(source)) {
out
.append(" ")
.append(link(
if (serverComputer != null && isPlayer(source)) {
if (ModRegistry.Permissions.PERMISSION_TP.test(source)) {
out.append(" ").append(link(
text("\u261b"),
"/computercraft tp " + serverComputer.getInstanceID(),
Component.translatable("commands.computercraft.tp.action")
))
.append(" ")
.append(link(
));
}
if (ModRegistry.Permissions.PERMISSION_VIEW.test(source)) {
out.append(" ").append(link(
text("\u20e2"),
"/computercraft view " + serverComputer.getInstanceID(),
Component.translatable("commands.computercraft.view.action")
));
}
}
if (UserLevel.OWNER.test(source) && isPlayer(source)) {
if (isPlayer(source) && UserLevel.isOwner(source)) {
var linkPath = linkStorage(source, computerId);
if (linkPath != null) out.append(" ").append(linkPath);
}
@ -299,7 +300,7 @@ private static Component linkComputer(CommandSourceStack source, @Nullable Serve
}
private static Component linkPosition(CommandSourceStack context, ServerComputer computer) {
if (UserLevel.OP.test(context)) {
if (ModRegistry.Permissions.PERMISSION_TP.test(context)) {
return link(
position(computer.getPosition()),
"/computercraft tp " + computer.getInstanceID(),

View File

@ -10,7 +10,6 @@
import dan200.computercraft.shared.platform.PlatformHelper;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.commands.SharedSuggestionProvider;
import net.minecraft.server.level.ServerPlayer;
import java.util.Arrays;
import java.util.Locale;
@ -22,8 +21,8 @@ private CommandUtils() {
}
public static boolean isPlayer(CommandSourceStack output) {
var sender = output.getEntity();
return sender instanceof ServerPlayer player && !PlatformHelper.get().isFakePlayer(player);
var player = output.getPlayer();
return player != null && !PlatformHelper.get().isFakePlayer(player);
}
@SuppressWarnings("unchecked")

View File

@ -5,7 +5,7 @@
package dan200.computercraft.shared.command;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.world.entity.player.Player;
import net.minecraft.server.level.ServerPlayer;
import java.util.function.Predicate;
@ -13,11 +13,6 @@
* The level a user must be at in order to execute a command.
*/
public enum UserLevel implements Predicate<CommandSourceStack> {
/**
* Only can be used by the owner of the server: namely the server console or the player in SSP.
*/
OWNER,
/**
* Can only be used by ops.
*/
@ -35,7 +30,6 @@ public enum UserLevel implements Predicate<CommandSourceStack> {
public int toLevel() {
return switch (this) {
case OWNER -> 4;
case OP, OWNER_OP -> 2;
case ANYONE -> 0;
};
@ -44,39 +38,26 @@ public int toLevel() {
@Override
public boolean test(CommandSourceStack source) {
if (this == ANYONE) return true;
if (this == OWNER) return isOwner(source);
if (this == OWNER_OP && isOwner(source)) return true;
return source.hasPermission(toLevel());
}
/**
* Take the union of two {@link UserLevel}s.
* <p>
* This satisfies the property that for all sources {@code s}, {@code a.test(s) || b.test(s) == (a b).test(s)}.
*
* @param left The first user level to take the union of.
* @param right The second user level to take the union of.
* @return The union of two levels.
*/
public static UserLevel union(UserLevel left, UserLevel right) {
if (left == right) return left;
// x ANYONE = ANYONE
if (left == ANYONE || right == ANYONE) return ANYONE;
// x OWNER = OWNER
if (left == OWNER) return right;
if (right == OWNER) return left;
// At this point, we have x != y and x, y { OP, OWNER_OP }.
return OWNER_OP;
public boolean test(ServerPlayer source) {
if (this == ANYONE) return true;
if (this == OWNER_OP && isOwner(source)) return true;
return source.hasPermissions(toLevel());
}
private static boolean isOwner(CommandSourceStack source) {
public static boolean isOwner(CommandSourceStack source) {
var server = source.getServer();
var sender = source.getEntity();
var player = source.getPlayer();
return server.isDedicatedServer()
? source.getEntity() == null && source.hasPermission(4) && source.getTextName().equals("Server")
: sender instanceof Player player && server.isSingleplayerOwner(player.getGameProfile());
: player != null && server.isSingleplayerOwner(player.getGameProfile());
}
public static boolean isOwner(ServerPlayer player) {
var server = player.getServer();
return server != null && server.isSingleplayerOwner(player.getGameProfile());
}
}

View File

@ -44,7 +44,8 @@ public static CommandBuilder<CommandSourceStack> command(String literal) {
}
public CommandBuilder<S> requires(Predicate<S> predicate) {
requires = requires == null ? predicate : requires.and(predicate);
if (requires != null) throw new IllegalStateException("Requires already set");
requires = predicate;
return this;
}

View File

@ -10,7 +10,6 @@
import com.mojang.brigadier.context.CommandContext;
import com.mojang.brigadier.tree.CommandNode;
import com.mojang.brigadier.tree.LiteralCommandNode;
import dan200.computercraft.shared.command.UserLevel;
import net.minecraft.ChatFormatting;
import net.minecraft.commands.CommandSourceStack;
import net.minecraft.network.chat.ClickEvent;
@ -31,6 +30,7 @@
*/
public final class HelpingArgumentBuilder extends LiteralArgumentBuilder<CommandSourceStack> {
private final Collection<HelpingArgumentBuilder> children = new ArrayList<>();
private @Nullable Predicate<CommandSourceStack> requirement;
private HelpingArgumentBuilder(String literal) {
super(literal);
@ -41,26 +41,20 @@ public static HelpingArgumentBuilder choice(String literal) {
}
@Override
public LiteralArgumentBuilder<CommandSourceStack> requires(Predicate<CommandSourceStack> requirement) {
throw new IllegalStateException("Cannot use requires on a HelpingArgumentBuilder");
public HelpingArgumentBuilder requires(Predicate<CommandSourceStack> requirement) {
this.requirement = requirement;
return this;
}
@Override
public Predicate<CommandSourceStack> getRequirement() {
// The requirement of this node is the union of all child's requirements.
if (requirement != null) return requirement;
var requirements = Stream.concat(
children.stream().map(ArgumentBuilder::getRequirement),
getArguments().stream().map(CommandNode::getRequirement)
).toList();
// If all requirements are a UserLevel, take the union of those instead.
var userLevel = UserLevel.OWNER;
for (var requirement : requirements) {
if (!(requirement instanceof UserLevel level)) return x -> requirements.stream().anyMatch(y -> y.test(x));
userLevel = UserLevel.union(userLevel, level);
}
return userLevel;
return x -> requirements.stream().anyMatch(y -> y.test(x));
}
@Override
@ -181,7 +175,7 @@ private static Component getHelp(CommandContext<CommandSourceStack> context, Com
.append(Component.translatable("commands." + id + ".desc"));
for (var child : node.getChildren()) {
if (!child.getRequirement().test(context.getSource()) || !(child instanceof LiteralCommandNode)) {
if (!child.canUse(context.getSource()) || !(child instanceof LiteralCommandNode)) {
continue;
}

View File

@ -168,7 +168,7 @@ public final Object[] getBlockPosition() {
/**
* Get information about a range of blocks.
* <p>
* This returns the same information as @{getBlockInfo}, just for multiple
* This returns the same information as [`getBlockInfo`], just for multiple
* blocks at once.
* <p>
* Blocks are traversed by ascending y level, followed by z and x - the returned
@ -225,7 +225,7 @@ public final Object[] getBlockPosition() {
* Get some basic information about a block.
* <p>
* The returned table contains the current name, metadata and block state (as
* with @{turtle.inspect}). If there is a tile entity for that block, its NBT
* with [`turtle.inspect`]). If there is a tile entity for that block, its NBT
* will also be returned.
*
* @param x The x position of the block to query.

View File

@ -5,18 +5,10 @@
package dan200.computercraft.shared.computer.terminal;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufInputStream;
import io.netty.buffer.ByteBufOutputStream;
import io.netty.buffer.Unpooled;
import net.minecraft.network.FriendlyByteBuf;
import javax.annotation.Nullable;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.io.UncheckedIOException;
import java.util.zip.GZIPInputStream;
import java.util.zip.GZIPOutputStream;
/**
* A snapshot of a terminal's state.
@ -31,20 +23,10 @@ public class TerminalState {
public final int width;
public final int height;
private final boolean compress;
@Nullable
private final ByteBuf buffer;
private @Nullable ByteBuf compressed;
public TerminalState(@Nullable NetworkedTerminal terminal) {
this(terminal, true);
}
public TerminalState(@Nullable NetworkedTerminal terminal, boolean compress) {
this.compress = compress;
if (terminal == null) {
colour = false;
width = height = 0;
@ -61,14 +43,13 @@ public TerminalState(@Nullable NetworkedTerminal terminal, boolean compress) {
public TerminalState(FriendlyByteBuf buf) {
colour = buf.readBoolean();
compress = buf.readBoolean();
if (buf.readBoolean()) {
width = buf.readVarInt();
height = buf.readVarInt();
var length = buf.readVarInt();
buffer = readCompressed(buf, length, compress);
buffer = buf.readBytes(length);
} else {
width = height = 0;
buffer = null;
@ -77,16 +58,13 @@ public TerminalState(FriendlyByteBuf buf) {
public void write(FriendlyByteBuf buf) {
buf.writeBoolean(colour);
buf.writeBoolean(compress);
buf.writeBoolean(buffer != null);
if (buffer != null) {
buf.writeVarInt(width);
buf.writeVarInt(height);
var sendBuffer = getCompressed();
buf.writeVarInt(sendBuffer.readableBytes());
buf.writeBytes(sendBuffer, sendBuffer.readerIndex(), sendBuffer.readableBytes());
buf.writeVarInt(buffer.readableBytes());
buf.writeBytes(buffer, buffer.readerIndex(), buffer.readableBytes());
}
}
@ -110,40 +88,4 @@ public NetworkedTerminal create() {
terminal.read(new FriendlyByteBuf(buffer));
return terminal;
}
private ByteBuf getCompressed() {
if (buffer == null) throw new NullPointerException("buffer");
if (!compress) return buffer;
if (compressed != null) return compressed;
var compressed = Unpooled.buffer();
try (OutputStream stream = new GZIPOutputStream(new ByteBufOutputStream(compressed))) {
stream.write(buffer.array(), buffer.arrayOffset(), buffer.readableBytes());
} catch (IOException e) {
throw new UncheckedIOException(e);
}
return this.compressed = compressed;
}
private static ByteBuf readCompressed(ByteBuf buf, int length, boolean compress) {
if (compress) {
var buffer = Unpooled.buffer();
try (InputStream stream = new GZIPInputStream(new ByteBufInputStream(buf, length))) {
var swap = new byte[8192];
while (true) {
var bytes = stream.read(swap);
if (bytes == -1) break;
buffer.writeBytes(swap, 0, bytes);
}
} catch (IOException e) {
throw new UncheckedIOException(e);
}
return buffer;
} else {
var buffer = Unpooled.buffer(length);
buf.readBytes(buffer, length);
return buffer;
}
}
}

View File

@ -26,6 +26,10 @@ class AddressRuleConfig {
private static final AddressRule REJECT_ALL = AddressRule.parse("*", OptionalInt.empty(), Action.DENY.toPartial());
private static final Set<String> knownKeys = Set.of(
"host", "action", "max_download", "max_upload", "max_websocket_message", "use_proxy"
);
public static List<UnmodifiableConfig> defaultRules() {
return List.of(
makeRule(config -> {
@ -88,9 +92,20 @@ public static AddressRule doParseRule(UnmodifiableConfig builder) {
var port = unboxOptInt(get(builder, "port", Number.class));
var maxUpload = unboxOptLong(get(builder, "max_upload", Number.class).map(Number::longValue));
var maxDownload = unboxOptLong(get(builder, "max_download", Number.class).map(Number::longValue));
var websocketMessage = unboxOptInt(get(builder, "websocket_message", Number.class).map(Number::intValue));
var websocketMessage = unboxOptInt(
get(builder, "max_websocket_message", Number.class)
// Fallback to (incorrect) websocket_message option.
.or(() -> get(builder, "websocket_message", Number.class))
.map(Number::intValue)
);
var useProxy = get(builder, "use_proxy", Boolean.class);
// Find unknown keys and warn about them.
var unknownKeys = builder.entrySet().stream().map(UnmodifiableConfig.Entry::getKey).filter(x -> !knownKeys.contains(x)).toList();
if (!unknownKeys.isEmpty()) {
LOG.warn("Unknown config {} {} in address rule.", unknownKeys.size() == 1 ? "option" : "options", String.join(", ", unknownKeys));
}
var options = new PartialOptions(
action,
maxUpload,

View File

@ -0,0 +1,79 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.shared.integration;
import com.mojang.brigadier.builder.ArgumentBuilder;
import dan200.computercraft.shared.command.CommandComputerCraft;
import dan200.computercraft.shared.command.UserLevel;
import dan200.computercraft.shared.platform.RegistrationHelper;
import net.minecraft.commands.CommandSourceStack;
import javax.annotation.OverridingMethodsMustInvokeSuper;
import java.util.Optional;
import java.util.ServiceLoader;
import java.util.function.Predicate;
/**
* A registry of nodes in a permission system.
* <p>
* This acts as an abstraction layer over permission systems such Forge's built-in permissions API, or Fabric's
* unofficial <a href="https://github.com/lucko/fabric-permissions-api">fabric-permissions-api-v0</a>.
* <p>
* This behaves similarly to {@link RegistrationHelper} (aka Forge's deferred registry), in that you {@linkplain #create()
* create a registry}, {@linkplain #registerCommand(String, UserLevel) add nodes to it} and then finally {@linkplain
* #register()} all created nodes.
*
* @see dan200.computercraft.shared.ModRegistry.Permissions
*/
public abstract class PermissionRegistry {
private boolean frozen = false;
/**
* Register a permission node for a command. The registered node should be of the form {@code "command." + command}.
*
* @param command The name of the command. This should be one of the subcommands under the {@code /computercraft}
* subcommand, and not something general.
* @param fallback The default/fallback permission check.
* @return The resulting predicate which should be passed to {@link ArgumentBuilder#requires(Predicate)}.
* @see CommandComputerCraft
*/
public abstract Predicate<CommandSourceStack> registerCommand(String command, UserLevel fallback);
/**
* Check that the registry has not been frozen (namely {@link #register()} has been called). This should be called
* before registering each node.
*/
protected void checkNotFrozen() {
if (frozen) throw new IllegalStateException("Permission registry has been frozen.");
}
/**
* Freeze the permissions registry and register the underlying nodes.
*/
@OverridingMethodsMustInvokeSuper
public void register() {
frozen = true;
}
public interface Provider {
Optional<PermissionRegistry> get();
}
public static PermissionRegistry create() {
return ServiceLoader.load(Provider.class)
.stream()
.flatMap(x -> x.get().get().stream())
.findFirst()
.orElseGet(DefaultPermissionRegistry::new);
}
private static class DefaultPermissionRegistry extends PermissionRegistry {
@Override
public Predicate<CommandSourceStack> registerCommand(String command, UserLevel fallback) {
checkNotFrozen();
return fallback;
}
}
}

View File

@ -6,13 +6,11 @@
import dan200.computercraft.shared.network.NetworkMessage;
import dan200.computercraft.shared.peripheral.diskdrive.DiskDriveBlockEntity;
import dan200.computercraft.shared.platform.RegistryWrappers;
import net.minecraft.core.BlockPos;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.sounds.SoundEvent;
import javax.annotation.Nullable;
import java.util.function.BiConsumer;
/**
* Starts or stops a record on the client, depending on if {@link #soundEvent} is {@code null}.
@ -40,28 +38,19 @@ public PlayRecordClientMessage(BlockPos pos) {
public PlayRecordClientMessage(FriendlyByteBuf buf) {
pos = buf.readBlockPos();
soundEvent = buf.readBoolean() ? RegistryWrappers.readKey(buf, RegistryWrappers.SOUND_EVENTS) : null;
name = buf.readBoolean() ? buf.readUtf(Short.MAX_VALUE) : null;
soundEvent = buf.readNullable(SoundEvent::readFromNetwork);
name = buf.readNullable(FriendlyByteBuf::readUtf);
}
@Override
public void toBytes(FriendlyByteBuf buf) {
buf.writeBlockPos(pos);
writeOptional(buf, soundEvent, (b, e) -> RegistryWrappers.writeKey(b, RegistryWrappers.SOUND_EVENTS, e));
writeOptional(buf, name, FriendlyByteBuf::writeUtf);
buf.writeNullable(soundEvent, (b, e) -> e.writeToNetwork(b));
buf.writeNullable(name, FriendlyByteBuf::writeUtf);
}
@Override
public void handle(ClientNetworkContext context) {
context.handlePlayRecord(pos, soundEvent, name);
}
private static <T> void writeOptional(FriendlyByteBuf out, @Nullable T object, BiConsumer<FriendlyByteBuf, T> write) {
if (object == null) {
out.writeBoolean(false);
} else {
out.writeBoolean(true);
write.accept(out, object);
}
}
}

View File

@ -4,6 +4,7 @@
package dan200.computercraft.shared.peripheral.modem;
import com.google.errorprone.annotations.concurrent.GuardedBy;
import dan200.computercraft.api.lua.LuaException;
import dan200.computercraft.api.lua.LuaFunction;
import dan200.computercraft.api.network.Packet;
@ -20,10 +21,9 @@
/**
* Modems allow you to send messages between computers over long distances.
* <p>
* :::tip
* Modems provide a fairly basic set of methods, which makes them very flexible but often hard to work with. The
* {@literal @}{rednet} API is built on top of modems, and provides a more user-friendly interface.
* :::
* > [!TIP]
* > Modems provide a fairly basic set of methods, which makes them very flexible but often hard to work with. The
* > [`rednet`] API is built on top of modems, and provides a more user-friendly interface.
* <p>
* ## Sending and receiving messages
* Modems operate on a series of channels, a bit like frequencies on a radio. Any modem can send a message on a
@ -31,11 +31,11 @@
* messages.
* <p>
* Channels are represented as an integer between 0 and 65535 inclusive. These channels don't have any defined meaning,
* though some APIs or programs will assign a meaning to them. For instance, the @{gps} module sends all its messages on
* channel 65534 (@{gps.CHANNEL_GPS}), while @{rednet} uses channels equal to the computer's ID.
* though some APIs or programs will assign a meaning to them. For instance, the [`gps`] module sends all its messages on
* channel 65534 ([`gps.CHANNEL_GPS`]), while [`rednet`] uses channels equal to the computer's ID.
* <p>
* - Sending messages is done with the {@link #transmit(int, int, Object)} message.
* - Receiving messages is done by listening to the @{modem_message} event.
* - Receiving messages is done by listening to the [`modem_message`] event.
* <p>
* ## Types of modem
* CC: Tweaked comes with three kinds of modem, with different capabilities.
@ -85,7 +85,7 @@
*/
public abstract class ModemPeripheral implements IPeripheral, PacketSender, PacketReceiver {
private @Nullable PacketNetwork network;
private final Set<IComputerAccess> computers = new HashSet<>(1);
private final @GuardedBy("computers") Set<IComputerAccess> computers = new HashSet<>(1);
private final ModemState state;
protected ModemPeripheral(ModemState state) {
@ -197,9 +197,8 @@ public final void closeAll() {
* Sends a modem message on a certain channel. Modems listening on the channel will queue a {@code modem_message}
* event on adjacent computers.
* <p>
* :::note
* The channel does not need be open to send a message.
* :::
* > [!NOTE]
* > The channel does not need be open to send a message.
*
* @param channel The channel to send messages on.
* @param replyChannel The channel that responses to this message should be sent on. This can be the same as

View File

@ -80,9 +80,8 @@ public Set<String> getAdditionalTypes() {
* If this computer is attached to the network, it _will not_ be included in
* this list.
* <p>
* :::note
* This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
* :::
* > [!NOTE]
* > This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
*
* @param computer The calling computer.
* @return Remote peripheral names on the network.
@ -96,9 +95,8 @@ public final Collection<String> getNamesRemote(IComputerAccess computer) {
/**
* Determine if a peripheral is available on this wired network.
* <p>
* :::note
* This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
* :::
* > [!NOTE]
* > This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
*
* @param computer The calling computer.
* @param name The peripheral's name.
@ -113,9 +111,8 @@ public final boolean isPresentRemote(IComputerAccess computer, String name) {
/**
* Get the type of a peripheral is available on this wired network.
* <p>
* :::note
* This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
* :::
* > [!NOTE]
* > This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
*
* @param computer The calling computer.
* @param name The peripheral's name.
@ -133,9 +130,8 @@ public final boolean isPresentRemote(IComputerAccess computer, String name) {
/**
* Check a peripheral is of a particular type.
* <p>
* :::note
* This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
* :::
* > [!NOTE]
* > This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
*
* @param computer The calling computer.
* @param name The peripheral's name.
@ -154,9 +150,8 @@ public final boolean isPresentRemote(IComputerAccess computer, String name) {
/**
* Get all available methods for the remote peripheral with the given name.
* <p>
* :::note
* This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
* :::
* > [!NOTE]
* > This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
*
* @param computer The calling computer.
* @param name The peripheral's name.
@ -175,9 +170,8 @@ public final boolean isPresentRemote(IComputerAccess computer, String name) {
/**
* Call a method on a peripheral on this wired network.
* <p>
* :::note
* This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
* :::
* > [!NOTE]
* > This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
*
* @param computer The calling computer.
* @param context The Lua context we're executing in.
@ -205,9 +199,8 @@ public final MethodResult callRemote(IComputerAccess computer, ILuaContext conte
* may be used by other computers on the network to wrap this computer as a
* peripheral.
* <p>
* :::note
* This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
* :::
* > [!NOTE]
* > This function only appears on wired modems. Check {@link #isWireless} returns false before calling it.
*
* @return The current computer's name.
* @cc.treturn string|nil The current computer's name on the wired network.

View File

@ -25,8 +25,9 @@
import org.slf4j.LoggerFactory;
import javax.annotation.Nullable;
import java.util.HashSet;
import java.util.Collections;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Consumer;
public class MonitorBlockEntity extends BlockEntity {
@ -46,7 +47,7 @@ public class MonitorBlockEntity extends BlockEntity {
private @Nullable ServerMonitor serverMonitor;
private @Nullable ClientMonitor clientMonitor;
private @Nullable MonitorPeripheral peripheral;
private final Set<IComputerAccess> computers = new HashSet<>();
private final Set<IComputerAccess> computers = Collections.newSetFromMap(new ConcurrentHashMap<>());
private boolean needsUpdate = false;
private boolean needsValidating = false;

View File

@ -18,7 +18,7 @@
* Monitors are a block which act as a terminal, displaying information on one side. This allows them to be read and
* interacted with in-world without opening a GUI.
* <p>
* Monitors act as @{term.Redirect|terminal redirects} and so expose the same methods, as well as several additional
* Monitors act as [terminal redirects][`term.Redirect`] and so expose the same methods, as well as several additional
* ones, which are documented below.
* <p>
* Like computers, monitors come in both normal (no colour) and advanced (colour) varieties.

View File

@ -4,6 +4,7 @@
package dan200.computercraft.shared.peripheral.speaker;
import com.google.errorprone.annotations.concurrent.GuardedBy;
import dan200.computercraft.api.lua.ILuaContext;
import dan200.computercraft.api.lua.LuaException;
import dan200.computercraft.api.lua.LuaFunction;
@ -57,7 +58,7 @@ public abstract class SpeakerPeripheral implements IPeripheral {
public static final int SAMPLE_RATE = 48000;
private final UUID source = UUID.randomUUID();
private final Set<IComputerAccess> computers = new HashSet<>();
private final @GuardedBy("computers") Set<IComputerAccess> computers = new HashSet<>();
private long clock = 0;
private long lastPositionTime;
@ -271,16 +272,15 @@ public final boolean playSound(ILuaContext context, String name, Optional<Double
* <p>
* This accepts a list of audio samples as amplitudes between -128 and 127. These are stored in an internal buffer
* and played back at 48kHz. If this buffer is full, this function will return {@literal false}. You should wait for
* a @{speaker_audio_empty} event before trying again.
* a [`speaker_audio_empty`] event before trying again.
* <p>
* :::note
* The speaker only buffers a single call to {@link #playAudio} at once. This means if you try to play a small
* number of samples, you'll have a lot of stutter. You should try to play as many samples in one call as possible
* (up to 128×1024), as this reduces the chances of audio stuttering or halting, especially when the server or
* computer is lagging.
* :::
* > [!NOTE]
* > The speaker only buffers a single call to {@link #playAudio} at once. This means if you try to play a small
* > number of samples, you'll have a lot of stutter. You should try to play as many samples in one call as possible
* > (up to 128×1024), as this reduces the chances of audio stuttering or halting, especially when the server or
* > computer is lagging.
* <p>
* {@literal @}{speaker_audio} provides a more complete guide to using speakers
* [`speaker_audio`] provides a more complete guide to using speakers
*
* @param context The Lua context.
* @param audio The audio data to play.
@ -291,7 +291,7 @@ public final boolean playSound(ILuaContext context, String name, Optional<Double
* @cc.tparam [opt] number volume The volume to play this audio at. If not given, defaults to the previous volume
* given to {@link #playAudio}.
* @cc.since 1.100
* @cc.usage Read an audio file, decode it using @{cc.audio.dfpwm}, and play it using the speaker.
* @cc.usage Read an audio file, decode it using [`cc.audio.dfpwm`], and play it using the speaker.
*
* <pre data-peripheral="speaker">{@code
* local dfpwm = require("cc.audio.dfpwm")

View File

@ -10,7 +10,6 @@
import net.minecraft.core.registries.Registries;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.world.inventory.MenuType;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.crafting.RecipeSerializer;
@ -33,7 +32,6 @@ public final class RegistryWrappers {
public static final RegistryWrapper<Fluid> FLUIDS = PlatformHelper.get().wrap(Registries.FLUID);
public static final RegistryWrapper<Enchantment> ENCHANTMENTS = PlatformHelper.get().wrap(Registries.ENCHANTMENT);
public static final RegistryWrapper<ArgumentTypeInfo<?, ?>> COMMAND_ARGUMENT_TYPES = PlatformHelper.get().wrap(Registries.COMMAND_ARGUMENT_TYPE);
public static final RegistryWrapper<SoundEvent> SOUND_EVENTS = PlatformHelper.get().wrap(Registries.SOUND_EVENT);
public static final RegistryWrapper<RecipeSerializer<?>> RECIPE_SERIALIZERS = PlatformHelper.get().wrap(Registries.RECIPE_SERIALIZER);
public static final RegistryWrapper<MenuType<?>> MENU = PlatformHelper.get().wrap(Registries.MENU);

View File

@ -23,40 +23,38 @@
* Turtles are capable of moving through the world. As turtles are blocks themselves, they are confined to Minecraft's
* grid, moving a single block at a time.
* <p>
* {@literal @}{turtle.forward} and @{turtle.back} move the turtle in the direction it is facing, while @{turtle.up} and
* {@literal @}{turtle.down} move it up and down (as one might expect!). In order to move left or right, you first need
* to turn the turtle using @{turtle.turnLeft}/@{turtle.turnRight} and then move forward or backwards.
* [`turtle.forward`] and [`turtle.back`] move the turtle in the direction it is facing, while [`turtle.up`] and
* [`turtle.down`] move it up and down (as one might expect!). In order to move left or right, you first need
* to turn the turtle using [`turtle.turnLeft`]/[`turtle.turnRight`] and then move forward or backwards.
* <p>
* :::info
* The name "turtle" comes from [Turtle graphics], which originated from the Logo programming language. Here you'd move
* a turtle with various commands like "move 10" and "turn left", much like ComputerCraft's turtles!
* :::
* > [!INFO]
* > The name "turtle" comes from [Turtle graphics], which originated from the Logo programming language. Here you'd
* > move a turtle with various commands like "move 10" and "turn left", much like ComputerCraft's turtles!
* <p>
* Moving a turtle (though not turning it) consumes *fuel*. If a turtle does not have any @{turtle.refuel|fuel}, it
* won't move, and the movement functions will return @{false}. If your turtle isn't going anywhere, the first thing to
* Moving a turtle (though not turning it) consumes *fuel*. If a turtle does not have any [fuel][`turtle.refuel`], it
* won't move, and the movement functions will return [`false`]. If your turtle isn't going anywhere, the first thing to
* check is if you've fuelled your turtle.
* <p>
* :::tip Handling errors
* Many turtle functions can fail in various ways. For instance, a turtle cannot move forward if there's already a block
* there. Instead of erroring, functions which can fail either return @{true} if they succeed, or @{false} and some
* error message if they fail.
* <p>
* Unexpected failures can often lead to strange behaviour. It's often a good idea to check the return values of these
* functions, or wrap them in @{assert} (for instance, use `assert(turtle.forward())` rather than `turtle.forward()`),
* so the program doesn't misbehave.
* :::
* > [Handling errors][!TIP]
* > Many turtle functions can fail in various ways. For instance, a turtle cannot move forward if there's already a
* > block there. Instead of erroring, functions which can fail either return [`true`] if they succeed, or [`false`] and
* > some error message if they fail.
* >
* > Unexpected failures can often lead to strange behaviour. It's often a good idea to check the return values of these
* > functions, or wrap them in [`assert`] (for instance, use `assert(turtle.forward())` rather than `turtle.forward()`),
* > so the program doesn't misbehave.
* <p>
* ## Turtle upgrades
* While a normal turtle can move about the world and place blocks, its functionality is limited. Thankfully, turtles
* can be upgraded with *tools* and @{peripheral|peripherals}. Turtles have two upgrade slots, one on the left and right
* sides. Upgrades can be equipped by crafting a turtle with the upgrade, or calling the @{turtle.equipLeft}/@{turtle.equipRight}
* can be upgraded with *tools* and [peripherals][`peripheral`]. Turtles have two upgrade slots, one on the left and right
* sides. Upgrades can be equipped by crafting a turtle with the upgrade, or calling the [`turtle.equipLeft`]/[`turtle.equipRight`]
* functions.
* <p>
* Turtle tools allow you to break blocks (@{turtle.dig}) and attack entities (@{turtle.attack}). Some tools are more
* Turtle tools allow you to break blocks ([`turtle.dig`]) and attack entities ([`turtle.attack`]). Some tools are more
* suitable to a task than others. For instance, a diamond pickaxe can break every block, while a sword does more
* damage. Other tools have more niche use-cases, for instance hoes can til dirt.
* <p>
* Peripherals (such as the @{modem|wireless modem} or @{speaker}) can also be equipped as upgrades. These are then
* Peripherals (such as the [wireless modem][`modem`] or [`speaker`]) can also be equipped as upgrades. These are then
* accessible by accessing the `"left"` or `"right"` peripheral.
* <p>
* [Turtle Graphics]: https://en.wikipedia.org/wiki/Turtle_graphics "Turtle graphics"
@ -290,7 +288,7 @@ public final MethodResult dropUp(Optional<Integer> count) throws LuaException {
}
/**
* Drop the currently selected stack into the inventory in front of the turtle, or as an item into the world if
* Drop the currently selected stack into the inventory below the turtle, or as an item into the world if
* there is no inventory.
*
* @param count The number of items to drop. If not given, the entire stack will be dropped.

View File

@ -55,7 +55,7 @@ public TurtleTool fromNetwork(ResourceLocation id, FriendlyByteBuf buffer) {
var allowsEnchantments = buffer.readBoolean();
var consumesDurability = buffer.readEnum(TurtleToolDurability.class);
var breakable = buffer.readBoolean() ? TagKey.create(Registries.BLOCK, buffer.readResourceLocation()) : null;
var breakable = buffer.readNullable(b -> TagKey.create(Registries.BLOCK, b.readResourceLocation()));
return new TurtleTool(id, adjective, craftingItem, toolItem, damageMultiplier, allowsEnchantments, consumesDurability, breakable);
}
@ -67,7 +67,6 @@ public void toNetwork(FriendlyByteBuf buffer, TurtleTool upgrade) {
buffer.writeFloat(upgrade.damageMulitiplier);
buffer.writeBoolean(upgrade.allowEnchantments);
buffer.writeEnum(upgrade.consumeDurability);
buffer.writeBoolean(upgrade.breakable != null);
if (upgrade.breakable != null) buffer.writeResourceLocation(upgrade.breakable.location());
buffer.writeNullable(upgrade.breakable, (b, x) -> b.writeResourceLocation(x.location()));
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 334 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 294 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 300 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 299 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 303 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 145 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 144 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 145 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 145 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 146 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 146 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 405 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 352 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 345 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 399 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 223 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 211 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 216 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 148 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 141 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 141 B

View File

@ -21,6 +21,7 @@
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.Registry;
import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
@ -51,6 +52,7 @@
import javax.annotation.Nullable;
import java.util.Collection;
import java.util.Iterator;
import java.util.List;
import java.util.function.BiFunction;
import java.util.function.Consumer;
@ -69,30 +71,41 @@ public ConfigFile.Builder createConfigBuilder() {
throw new UnsupportedOperationException("Cannot create config file inside tests");
}
@Override
public <T> RegistryWrappers.RegistryWrapper<T> wrap(ResourceKey<Registry<T>> registry) {
throw new UnsupportedOperationException("Cannot query registry inside tests");
}
@Override
public <T> RegistrationHelper<T> createRegistrationHelper(ResourceKey<Registry<T>> registry) {
throw new UnsupportedOperationException("Cannot query registry inside tests");
}
@Override
public <K> ResourceLocation getRegistryKey(ResourceKey<Registry<K>> registry, K object) {
throw new UnsupportedOperationException("Cannot query registry inside tests");
@SuppressWarnings("unchecked")
private static <T> Registry<T> getRegistry(ResourceKey<Registry<T>> id) {
var registry = (Registry<T>) BuiltInRegistries.REGISTRY.get(id.location());
if (registry == null) throw new IllegalArgumentException("Unknown registry " + id);
return registry;
}
@Override
public <K> K getRegistryObject(ResourceKey<Registry<K>> registry, ResourceLocation id) {
throw new UnsupportedOperationException("Cannot query registry inside tests");
public <T> ResourceLocation getRegistryKey(ResourceKey<Registry<T>> registry, T object) {
var key = getRegistry(registry).getKey(object);
if (key == null) throw new IllegalArgumentException(object + " was not registered in " + registry);
return key;
}
@Override
public <T> T getRegistryObject(ResourceKey<Registry<T>> registry, ResourceLocation id) {
var value = getRegistry(registry).get(id);
if (value == null) throw new IllegalArgumentException(id + " was not registered in " + registry);
return value;
}
@Override
public <T> RegistryWrappers.RegistryWrapper<T> wrap(ResourceKey<Registry<T>> registry) {
return new RegistryWrapperImpl<>(registry.location(), getRegistry(registry));
}
@Nullable
@Override
public <T> T tryGetRegistryObject(ResourceKey<Registry<T>> registry, ResourceLocation id) {
throw new UnsupportedOperationException("Cannot query registries");
return getRegistry(registry).get(id);
}
@Override
@ -245,4 +258,48 @@ public void onItemCrafted(ServerPlayer player, CraftingContainer container, Item
public String getInstalledVersion() {
return "1.0";
}
private record RegistryWrapperImpl<T>(
ResourceLocation name, Registry<T> registry
) implements RegistryWrappers.RegistryWrapper<T> {
@Override
public int getId(T object) {
return registry.getId(object);
}
@Override
public ResourceLocation getKey(T object) {
var key = registry.getKey(object);
if (key == null) throw new IllegalArgumentException(object + " was not registered in " + name);
return key;
}
@Override
public T get(ResourceLocation location) {
var object = registry.get(location);
if (object == null) throw new IllegalArgumentException(location + " was not registered in " + name);
return object;
}
@Nullable
@Override
public T tryGet(ResourceLocation location) {
return registry.get(location);
}
@Override
public @Nullable T byId(int id) {
return registry.byId(id);
}
@Override
public int size() {
return registry.size();
}
@Override
public Iterator<T> iterator() {
return registry.iterator();
}
}
}

View File

@ -18,22 +18,11 @@
*/
public class TerminalStateTest {
@RepeatedTest(5)
public void testCompressed() {
public void testRoundTrip() {
var terminal = randomTerminal();
var buffer = new FriendlyByteBuf(Unpooled.directBuffer());
new TerminalState(terminal, true).write(buffer);
checkEqual(terminal, read(buffer));
assertEquals(0, buffer.readableBytes());
}
@RepeatedTest(5)
public void testUncompressed() {
var terminal = randomTerminal();
var buffer = new FriendlyByteBuf(Unpooled.directBuffer());
new TerminalState(terminal, false).write(buffer);
new TerminalState(terminal).write(buffer);
checkEqual(terminal, read(buffer));
assertEquals(0, buffer.readableBytes());

View File

@ -0,0 +1,58 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.shared.network.client;
import dan200.computercraft.test.core.StructuralEquality;
import dan200.computercraft.test.shared.MinecraftArbitraries;
import dan200.computercraft.test.shared.WithMinecraft;
import io.netty.buffer.Unpooled;
import net.jqwik.api.*;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.sounds.SoundEvent;
import static org.hamcrest.MatcherAssert.assertThat;
import static org.junit.jupiter.api.Assertions.assertEquals;
@WithMinecraft
class PlayRecordClientMessageTest {
static {
WithMinecraft.Setup.bootstrap(); // @Property doesn't run test lifecycle methods.
}
/**
* Sends packets on a roundtrip, ensuring that their contents are reassembled on the other end.
*
* @param message The message to send.
*/
@Property
public void testRoundTrip(@ForAll("message") PlayRecordClientMessage message) {
var buffer = new FriendlyByteBuf(Unpooled.directBuffer());
message.toBytes(buffer);
var converted = new PlayRecordClientMessage(buffer);
assertEquals(buffer.readableBytes(), 0, "Whole packet was read");
assertThat("Messages are equal", converted, equality.asMatcher(PlayRecordClientMessage.class, message));
}
@Provide
Arbitrary<PlayRecordClientMessage> message() {
return Combinators.combine(
MinecraftArbitraries.blockPos(),
MinecraftArbitraries.soundEvent().injectNull(0.3),
Arbitraries.strings().ofMaxLength(1000).injectNull(0.3)
).as(PlayRecordClientMessage::new);
}
private static final StructuralEquality<PlayRecordClientMessage> equality = StructuralEquality.all(
StructuralEquality.field(PlayRecordClientMessage.class, "pos"),
StructuralEquality.field(PlayRecordClientMessage.class, "name"),
StructuralEquality.field(PlayRecordClientMessage.class, "soundEvent", StructuralEquality.all(
StructuralEquality.at("location", SoundEvent::getLocation),
StructuralEquality.field(SoundEvent.class, "range"),
StructuralEquality.field(SoundEvent.class, "newSystem")
))
);
}

View File

@ -0,0 +1,82 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.shared.turtle.upgrades;
import dan200.computercraft.api.turtle.ITurtleUpgrade;
import dan200.computercraft.api.turtle.TurtleToolDurability;
import dan200.computercraft.test.core.StructuralEquality;
import dan200.computercraft.test.shared.MinecraftArbitraries;
import dan200.computercraft.test.shared.WithMinecraft;
import io.netty.buffer.Unpooled;
import net.jqwik.api.*;
import net.minecraft.core.registries.Registries;
import net.minecraft.network.FriendlyByteBuf;
import net.minecraft.world.item.ItemStack;
import org.hamcrest.Description;
import static org.hamcrest.MatcherAssert.assertThat;
import static org.junit.jupiter.api.Assertions.assertEquals;
@WithMinecraft
class TurtleToolSerialiserTest {
static {
WithMinecraft.Setup.bootstrap(); // @Property doesn't run test lifecycle methods.
}
/**
* Sends turtle tools on a roundtrip, ensuring that their contents are reassembled on the other end.
*
* @param tool The message to send.
*/
@Property
public void testRoundTrip(@ForAll("tool") TurtleTool tool) {
var buffer = new FriendlyByteBuf(Unpooled.directBuffer());
TurtleToolSerialiser.INSTANCE.toNetwork(buffer, tool);
var converted = TurtleToolSerialiser.INSTANCE.fromNetwork(tool.getUpgradeID(), buffer);
assertEquals(buffer.readableBytes(), 0, "Whole packet was read");
if (!equality.equals(tool, converted)) {
System.out.println("Break");
}
assertThat("Messages are equal", converted, equality.asMatcher(TurtleTool.class, tool));
}
@Provide
Arbitrary<TurtleTool> tool() {
return Combinators.combine(
MinecraftArbitraries.resourceLocation(),
Arbitraries.strings().ofMaxLength(100),
MinecraftArbitraries.item(),
MinecraftArbitraries.itemStack(),
Arbitraries.floats(),
Arbitraries.of(true, false),
Arbitraries.of(TurtleToolDurability.values()),
MinecraftArbitraries.tagKey(Registries.BLOCK)
).as(TurtleTool::new);
}
private static final StructuralEquality<ItemStack> stackEquality = new StructuralEquality<>() {
@Override
public boolean equals(ItemStack left, ItemStack right) {
return ItemStack.isSameItemSameTags(left, right) && left.getCount() == right.getCount();
}
@Override
public void describe(Description description, ItemStack object) {
description.appendValue(object).appendValue(object.getTag());
}
};
private static final StructuralEquality<TurtleTool> equality = StructuralEquality.all(
StructuralEquality.at("id", ITurtleUpgrade::getUpgradeID),
StructuralEquality.at("craftingItem", ITurtleUpgrade::getCraftingItem, stackEquality),
StructuralEquality.at("tool", x -> x.item, stackEquality),
StructuralEquality.at("damageMulitiplier", x -> x.damageMulitiplier),
StructuralEquality.at("allowEnchantments", x -> x.allowEnchantments),
StructuralEquality.at("consumeDurability", x -> x.consumeDurability),
StructuralEquality.at("breakable", x -> x.breakable)
);
}

View File

@ -0,0 +1,67 @@
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
//
// SPDX-License-Identifier: MPL-2.0
package dan200.computercraft.test.shared;
import dan200.computercraft.shared.platform.RegistryWrappers;
import net.jqwik.api.Arbitraries;
import net.jqwik.api.Arbitrary;
import net.jqwik.api.Combinators;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Registry;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.tags.TagKey;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import java.util.List;
/**
* {@link Arbitrary} implementations for Minecraft types.
*/
public final class MinecraftArbitraries {
public static <T> Arbitrary<T> ofRegistry(RegistryWrappers.RegistryWrapper<T> registry) {
return Arbitraries.of(registry.stream().toList());
}
public static <T> Arbitrary<TagKey<T>> tagKey(ResourceKey<? extends Registry<T>> registry) {
return resourceLocation().map(x -> TagKey.create(registry, x));
}
public static Arbitrary<Item> item() {
return ofRegistry(RegistryWrappers.ITEMS);
}
public static Arbitrary<ItemStack> nonEmptyItemStack() {
return Combinators.combine(item().filter(x -> x != Items.AIR), Arbitraries.integers().between(1, 64)).as(ItemStack::new);
}
public static Arbitrary<ItemStack> itemStack() {
return Arbitraries.oneOf(List.of(Arbitraries.just(ItemStack.EMPTY), nonEmptyItemStack()));
}
public static Arbitrary<BlockPos> blockPos() {
// BlockPos has a maximum range that can be sent over the network - use those.
var xz = Arbitraries.integers().between(-3_000_000, -3_000_000);
var y = Arbitraries.integers().between(-1024, 1024);
return Combinators.combine(xz, y, xz).as(BlockPos::new);
}
public static Arbitrary<ResourceLocation> resourceLocation() {
return Combinators.combine(
Arbitraries.strings().ofMinLength(1).withChars("abcdefghijklmnopqrstuvwxyz_"),
Arbitraries.strings().ofMinLength(1).withChars("abcdefghijklmnopqrstuvwxyz_-/")
).as(ResourceLocation::new);
}
public static Arbitrary<SoundEvent> soundEvent() {
return Arbitraries.oneOf(List.of(
resourceLocation().map(SoundEvent::createVariableRangeEvent),
Combinators.combine(resourceLocation(), Arbitraries.floats()).as(SoundEvent::createFixedRangeEvent)
));
}
}

View File

@ -37,10 +37,9 @@
* {@link #copy} and {@link #delete}.</li>
* </ul>
* <p>
* :::note
* All functions in the API work on absolute paths, and do not take the @{shell.dir|current directory} into account.
* You can use @{shell.resolve} to convert a relative path into an absolute one.
* :::
* > [!NOTE]
* > All functions in the API work on absolute paths, and do not take the [current directory][`shell.dir`] into account.
* > You can use [`shell.resolve`] to convert a relative path into an absolute one.
* <p>
* ## Mounts
* While a computer can only have one hard drive and filesystem, other filesystems may be "mounted" inside it. For
@ -333,7 +332,7 @@ public final void delete(String path) throws LuaException {
*
* print(contents)
* }</pre>
* @cc.usage Open a file and read all lines into a table. @{io.lines} offers an alternative way to do this.
* @cc.usage Open a file and read all lines into a table. [`io.lines`] offers an alternative way to do this.
* <pre>{@code
* local file = fs.open("/rom/motd.txt", "r")
* local lines = {}

Some files were not shown because too many files have changed in this diff Show More