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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2024-07-01 01:23:30 +00:00
Modernized/improved/actually updated version of ComputerCraft: https://tweaked.cc
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Jonathan Coates 18c9723308
Add a standalone CC:T UI
Does it count as an emulator when it's official? I hope not, as this'd
make it my fourth or fifth emulator at this point.

 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Developing/debugging CraftOS is a massive pain to do inside Minecraft,
as any change to resources requires a compile+hot swap cycle (and
sometimes a `/reload` in-game). As such, it's often more convenient to
spin up an emulator, pointing it to load the ROM from CC:T's sources.

However, this isn't practical when also making changes to the Java
classes. In this case, we either need to go in-game, or build a custom
version of CCEmuX.

This commit offers an alternative option: we now have our own emulator,
which allows us to hot swap both Lua and Java to our heart's content.

Most of the code here is based on our monitor TBO renderer. We probably
could share some more of this, but there's not really a good place for
it - feels a bit weird just to chuck it in :core.

This is *not* a general-purpose emulator. It's limited in a lot of
ways (won't launch on Mac[^1], no support for multiple computers) - just
stick to what's there already.

[^1]: We require OpenGL 4.5 due to our use of DSA.
2023-10-28 17:58:11 +01:00
.github Bump FG and Loom 2023-07-05 20:58:15 +01:00
.reuse Add a standalone CC:T UI 2023-10-28 17:58:11 +01:00
buildSrc Replace Fabric JUnit hacks with fabric-loader-junit 2023-10-26 22:06:40 +01:00
config Split ComputerThread/ComputerExecutor up a little 2023-10-19 22:50:11 +01:00
doc Relicense a couple of more files 2023-10-11 08:00:07 +01:00
gradle Add a standalone CC:T UI 2023-10-28 17:58:11 +01:00
LICENSES License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
projects Add a standalone CC:T UI 2023-10-28 17:58:11 +01:00
tools Generic dependency update 2023-08-31 19:14:37 +01:00
.editorconfig License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.git-blame-ignore-revs License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
.gitattributes Force LF for .kts files too 2023-05-17 13:28:03 +01:00
.gitignore Turtle flags 2023-03-31 18:14:44 +01:00
.gitpod.yml Further licensing work 2023-03-29 23:00:18 +01:00
.pre-commit-config.yaml Run checkstyle on all source sets 2023-10-03 09:06:17 +01:00
build.gradle.kts Replace Fabric JUnit hacks with fabric-loader-junit 2023-10-26 22:06:40 +01:00
CODE_OF_CONDUCT.md License CC:T according to the REUSE specification (#1351) 2023-03-15 21:52:13 +00:00
CONTRIBUTING.md Run checkstyle on all source sets 2023-10-03 09:06:17 +01:00
gradle.properties Bump CC:T to 1.108.3 2023-10-08 15:25:45 +01:00
gradlew Update to Gradle 8.x 2023-06-29 20:10:17 +01:00
gradlew.bat Update to Gradle 8.x 2023-06-29 20:10:17 +01:00
illuaminate.sexp Remove disable_lua51_features config option 2023-10-25 08:59:55 +01:00
package-lock.json Small cleanup to our web build scripts 2023-10-08 13:14:02 +01:00
package.json Small cleanup to our web build scripts 2023-10-08 13:14:02 +01:00
README.md Add dark-mode compatible logo to README (#1521) 2023-07-18 19:26:45 +00:00
settings.gradle.kts Add a standalone CC:T UI 2023-10-28 17:58:11 +01:00

CC: Tweaked

Current build status Download CC: Tweaked on CurseForge Download CC: Tweaked on Modrinth

CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.

CC: Tweaked can be installed from CurseForge or Modrinth. It runs on both Minecraft Forge and Fabric.

Contributing

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.

Community

If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.

We also host fairly comprehensive documentation at tweaked.cc.

Using

CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard) dependency in your mods.toml file, with the appropriate version bounds, to ensure that API functionality you depend on is present.

repositories {
  maven {
    url "https://squiddev.cc/maven/"
    content {
      includeGroup("cc.tweaked")
      includeModule("org.squiddev", "Cobalt")
    }
  }
}

dependencies {
  // Vanilla (i.e. for multi-loader systems)
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")

  // Forge Gradle
  compileOnly("cc.tweaked:cc-tweaked-$mcVersion-core-api:$cctVersion")
  compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
  runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))

  // Fabric Loom
  modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
  modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}

When using ForgeGradle, you may also need to add the following:

minecraft {
    runs {
        configureEach {
            property 'mixin.env.remapRefMap', 'true'
            property 'mixin.env.refMapRemappingFile', "${buildDir}/createSrgToMcp/output.srg"
        }
    }
}

You should also be careful to only use classes within the dan200.computercraft.api package. Non-API classes are subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into exposing more features.

We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.