e6125bcf60
This attempts to reduce some duplication in recipe serialisation (and deserialisation) by moving the structure of a recipe (group, category, ingredients, result) into seprate types. - Add ShapedRecipeSpec and ShapelessRecipeSpec, which store the core properties of shaped and shapeless recipes. There's a couple of additional classes here for handling some of the other shared or complex logic. - These classes are now used by two new Custom{Shaped,Shapeless}Recipe classes, which are (mostly) equivalent to Minecraft's shaped/shapeless recipes, just with support for nbt in results. - All the other similar recipes now inherit from these base classes, which allows us to reuse a lot of this serialisation code. Alas, the total code size has still gone up - maybe there's too much abstraction here :). - Mostly unrelated, but fix the skull recipes using the wrong UUID format. This allows us to remove our mixin for nbt in recipes (as we just use our custom recipe now) and simplify serialisation a bit - hopefully making the switch to codecs a little easier. |
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buildSrc | ||
config | ||
doc | ||
gradle | ||
LICENSES | ||
projects | ||
tools | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitattributes | ||
.gitignore | ||
.gitpod.yml | ||
.pre-commit-config.yaml | ||
build.gradle.kts | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
illuaminate.sexp | ||
package-lock.json | ||
package.json | ||
README.md | ||
settings.gradle.kts |
CC: Tweaked is a mod for Minecraft which adds programmable computers, turtles and more to the game. A fork of the much-beloved ComputerCraft, it continues its legacy with improved performance and stability, along with a wealth of new features.
CC: Tweaked can be installed from CurseForge or Modrinth. It runs on both Minecraft Forge and Fabric.
Contributing
Any contribution is welcome, be that using the mod, reporting bugs or contributing code. If you want to get started developing the mod, check out the instructions here.
Community
If you need help getting started with CC: Tweaked, want to show off your latest project, or just want to chat about ComputerCraft, do check out our forum and GitHub discussions page! There's also a fairly populated, albeit quiet IRC channel, if that's more your cup of tea.
We also host fairly comprehensive documentation at tweaked.cc.
Using
CC: Tweaked is hosted on my maven repo, and so is relatively simple to depend on. You may wish to add a soft (or hard)
dependency in your mods.toml
file, with the appropriate version bounds, to ensure that API functionality you depend
on is present.
repositories {
maven {
url "https://squiddev.cc/maven/"
content {
includeGroup("cc.tweaked")
includeModule("org.squiddev", "Cobalt")
}
}
}
dependencies {
// Vanilla (i.e. for multi-loader systems)
compileOnly("cc.tweaked:cc-tweaked-$mcVersion-common-api:$cctVersion")
// Forge Gradle
compileOnly("cc.tweaked:cc-tweaked-$mcVersion-core-api:$cctVersion")
compileOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge-api:$cctVersion"))
runtimeOnly(fg.deobf("cc.tweaked:cc-tweaked-$mcVersion-forge:$cctVersion"))
// Fabric Loom
modCompileOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric-api:$cctVersion")
modRuntimeOnly("cc.tweaked:cc-tweaked-$mcVersion-fabric:$cctVersion")
}
When using ForgeGradle, you may also need to add the following:
minecraft {
runs {
configureEach {
property 'mixin.env.remapRefMap', 'true'
property 'mixin.env.refMapRemappingFile', "${buildDir}/createSrgToMcp/output.srg"
}
}
}
You should also be careful to only use classes within the dan200.computercraft.api
package. Non-API classes are
subject to change at any point. If you depend on functionality outside the API, file an issue, and we can look into
exposing more features.
We bundle the API sources with the jar, so documentation should be easily viewable within your editor. Alternatively, the generated documentation can be browsed online.