Split some textures into sprite sheets
- Split buttons.png into individual textures. - Split corners_xyz.png into the following: - borders_xyz.png: A nine-sliced texture of the computer borders. - pocket_bottom_xyz.png: A horizontally 3-sliced texture of the bottom part of a pocket computer. - sidebar_xyz.png: A vertically 3-sliced texture of the computer sidebar. While not splitting the sliced textures into smaller ones may seem a little odd, it's consistent with what vanilla does in 1.20.2, and I think will make editing them easier than juggling 9 textures. I do want to make this more data-driven in the future, but that will have to wait until the changes in 1.20.2. This also adds a tools/update-resources.py program, which performs this transformation on a given resource pack.
@ -21,6 +21,7 @@ import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
|
||||
import dan200.computercraft.shared.computer.inventory.ViewComputerMenu;
|
||||
import dan200.computercraft.shared.media.items.DiskItem;
|
||||
import dan200.computercraft.shared.media.items.TreasureDiskItem;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.color.item.ItemColor;
|
||||
import net.minecraft.client.gui.screens.MenuScreens;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
@ -30,6 +31,7 @@ import net.minecraft.client.renderer.blockentity.BlockEntityRenderers;
|
||||
import net.minecraft.client.renderer.item.ClampedItemPropertyFunction;
|
||||
import net.minecraft.client.renderer.item.ItemProperties;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.server.packs.resources.PreparableReloadListener;
|
||||
import net.minecraft.server.packs.resources.ResourceProvider;
|
||||
import net.minecraft.world.entity.LivingEntity;
|
||||
import net.minecraft.world.item.Item;
|
||||
@ -107,6 +109,10 @@ public final class ClientRegistry {
|
||||
for (var item : items) ItemProperties.register(item.get(), id, getter);
|
||||
}
|
||||
|
||||
public static void registerReloadListeners(Consumer<PreparableReloadListener> register, Minecraft minecraft) {
|
||||
register.accept(GuiSprites.initialise(minecraft.getTextureManager()));
|
||||
}
|
||||
|
||||
private static final String[] EXTRA_MODELS = new String[]{
|
||||
"block/turtle_colour",
|
||||
"block/turtle_elf_overlay",
|
||||
|
@ -5,15 +5,18 @@
|
||||
package dan200.computercraft.client.gui;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.Tesselator;
|
||||
import dan200.computercraft.client.gui.widgets.ComputerSidebar;
|
||||
import dan200.computercraft.client.gui.widgets.TerminalWidget;
|
||||
import dan200.computercraft.client.render.ComputerBorderRenderer;
|
||||
import dan200.computercraft.client.render.RenderTypes;
|
||||
import dan200.computercraft.client.render.SpriteRenderer;
|
||||
import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.world.entity.player.Inventory;
|
||||
|
||||
import static dan200.computercraft.client.render.ComputerBorderRenderer.BORDER;
|
||||
import static dan200.computercraft.client.render.RenderTypes.FULL_BRIGHT_LIGHTMAP;
|
||||
|
||||
/**
|
||||
* A GUI for computers which renders the terminal (and border), but with no UI elements.
|
||||
@ -39,10 +42,16 @@ public final class ComputerScreen<T extends AbstractComputerMenu> extends Abstra
|
||||
public void renderBg(PoseStack stack, float partialTicks, int mouseX, int mouseY) {
|
||||
// Draw a border around the terminal
|
||||
var terminal = getTerminal();
|
||||
var buffers = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder());
|
||||
|
||||
var spriteRenderer = SpriteRenderer.createForGui(stack, buffers.getBuffer(RenderTypes.GUI_SPRITES));
|
||||
var computerTextures = GuiSprites.getComputerTextures(family);
|
||||
|
||||
ComputerBorderRenderer.render(
|
||||
stack.last().pose(), ComputerBorderRenderer.getTexture(family), terminal.getX(), terminal.getY(),
|
||||
FULL_BRIGHT_LIGHTMAP, terminal.getWidth(), terminal.getHeight()
|
||||
spriteRenderer, computerTextures,
|
||||
terminal.getX(), terminal.getY(), terminal.getWidth(), terminal.getHeight(), false
|
||||
);
|
||||
ComputerSidebar.renderBackground(stack, leftPos, topPos + sidebarYOffset);
|
||||
ComputerSidebar.renderBackground(spriteRenderer, computerTextures, leftPos, topPos + sidebarYOffset);
|
||||
buffers.endBatch();
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,127 @@
|
||||
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
|
||||
//
|
||||
// SPDX-License-Identifier: MPL-2.0
|
||||
|
||||
package dan200.computercraft.client.gui;
|
||||
|
||||
import dan200.computercraft.api.ComputerCraftAPI;
|
||||
import dan200.computercraft.client.render.ComputerBorderRenderer;
|
||||
import dan200.computercraft.data.client.ClientDataProviders;
|
||||
import dan200.computercraft.shared.computer.core.ComputerFamily;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.texture.TextureManager;
|
||||
import net.minecraft.client.resources.TextureAtlasHolder;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Objects;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* Sprite sheet for all GUI texutres in the mod.
|
||||
*/
|
||||
public final class GuiSprites extends TextureAtlasHolder {
|
||||
public static final ResourceLocation SPRITE_SHEET = new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui");
|
||||
public static final ResourceLocation TEXTURE = SPRITE_SHEET.withPath(x -> "textures/atlas/" + x + ".png");
|
||||
|
||||
public static final ButtonTextures TURNED_OFF = button("turned_off");
|
||||
public static final ButtonTextures TURNED_ON = button("turned_on");
|
||||
public static final ButtonTextures TERMINATE = button("terminate");
|
||||
|
||||
public static final ComputerTextures COMPUTER_NORMAL = computer("normal", true, true);
|
||||
public static final ComputerTextures COMPUTER_ADVANCED = computer("advanced", true, true);
|
||||
public static final ComputerTextures COMPUTER_COMMAND = computer("command", false, true);
|
||||
public static final ComputerTextures COMPUTER_COLOUR = computer("colour", true, false);
|
||||
|
||||
private static ButtonTextures button(String name) {
|
||||
return new ButtonTextures(
|
||||
new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/buttons/" + name),
|
||||
new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/buttons/" + name + "_hover")
|
||||
);
|
||||
}
|
||||
|
||||
private static ComputerTextures computer(String name, boolean pocket, boolean sidebar) {
|
||||
return new ComputerTextures(
|
||||
new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/border_" + name),
|
||||
pocket ? new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/pocket_bottom_" + name) : null,
|
||||
sidebar ? new ResourceLocation(ComputerCraftAPI.MOD_ID, "gui/sidebar_" + name) : null
|
||||
);
|
||||
}
|
||||
|
||||
private static @Nullable GuiSprites instance;
|
||||
|
||||
private GuiSprites(TextureManager textureManager) {
|
||||
super(textureManager, TEXTURE, SPRITE_SHEET);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialise the singleton {@link GuiSprites} instance.
|
||||
*
|
||||
* @param textureManager The current texture manager.
|
||||
* @return The singleton {@link GuiSprites} instance, to register as resource reload listener.
|
||||
*/
|
||||
public static GuiSprites initialise(TextureManager textureManager) {
|
||||
if (instance != null) throw new IllegalStateException("GuiSprites has already been initialised");
|
||||
return instance = new GuiSprites(textureManager);
|
||||
}
|
||||
|
||||
/**
|
||||
* Lookup a texture on the atlas.
|
||||
*
|
||||
* @param texture The texture to find.
|
||||
* @return The sprite on the atlas.
|
||||
*/
|
||||
public static TextureAtlasSprite get(ResourceLocation texture) {
|
||||
if (instance == null) throw new IllegalStateException("GuiSprites has not been initialised");
|
||||
return instance.getSprite(texture);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the appropriate textures to use for a particular computer family.
|
||||
*
|
||||
* @param family The computer family.
|
||||
* @return The family-specific textures.
|
||||
*/
|
||||
public static ComputerTextures getComputerTextures(ComputerFamily family) {
|
||||
return switch (family) {
|
||||
case NORMAL -> COMPUTER_NORMAL;
|
||||
case ADVANCED -> COMPUTER_ADVANCED;
|
||||
case COMMAND -> COMPUTER_COMMAND;
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* A set of sprites for a button, with both a normal and "active" state.
|
||||
*
|
||||
* @param normal The normal texture for the button.
|
||||
* @param active The texture for the button when it is active (hovered or focused).
|
||||
*/
|
||||
public record ButtonTextures(ResourceLocation normal, ResourceLocation active) {
|
||||
public TextureAtlasSprite get(boolean active) {
|
||||
return GuiSprites.get(active ? this.active : normal);
|
||||
}
|
||||
|
||||
public Stream<ResourceLocation> textures() {
|
||||
return Stream.of(normal, active);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the set of sprites for a computer family.
|
||||
*
|
||||
* @param border The texture for the computer's border.
|
||||
* @param pocketBottom The texture for the bottom of a pocket computer.
|
||||
* @param sidebar The texture for the computer sidebar.
|
||||
* @see ComputerBorderRenderer
|
||||
* @see ClientDataProviders
|
||||
*/
|
||||
public record ComputerTextures(
|
||||
ResourceLocation border,
|
||||
@Nullable ResourceLocation pocketBottom,
|
||||
@Nullable ResourceLocation sidebar
|
||||
) {
|
||||
public Stream<ResourceLocation> textures() {
|
||||
return Stream.of(border, pocketBottom, sidebar).filter(Objects::nonNull);
|
||||
}
|
||||
}
|
||||
}
|
@ -6,13 +6,16 @@ package dan200.computercraft.client.gui;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.Tesselator;
|
||||
import dan200.computercraft.api.ComputerCraftAPI;
|
||||
import dan200.computercraft.client.gui.widgets.ComputerSidebar;
|
||||
import dan200.computercraft.client.gui.widgets.TerminalWidget;
|
||||
import dan200.computercraft.client.render.ComputerBorderRenderer;
|
||||
import dan200.computercraft.client.render.RenderTypes;
|
||||
import dan200.computercraft.client.render.SpriteRenderer;
|
||||
import dan200.computercraft.shared.computer.core.ComputerFamily;
|
||||
import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
|
||||
import dan200.computercraft.shared.turtle.inventory.TurtleMenu;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import net.minecraft.world.entity.player.Inventory;
|
||||
@ -60,7 +63,10 @@ public class TurtleScreen extends AbstractComputerScreen<TurtleMenu> {
|
||||
);
|
||||
}
|
||||
|
||||
RenderSystem.setShaderTexture(0, advanced ? ComputerBorderRenderer.BACKGROUND_ADVANCED : ComputerBorderRenderer.BACKGROUND_NORMAL);
|
||||
ComputerSidebar.renderBackground(transform, leftPos, topPos + sidebarYOffset);
|
||||
// Render sidebar
|
||||
var buffers = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder());
|
||||
var spriteRenderer = SpriteRenderer.createForGui(transform, buffers.getBuffer(RenderTypes.GUI_SPRITES));
|
||||
ComputerSidebar.renderBackground(spriteRenderer, GuiSprites.getComputerTextures(family), leftPos, topPos + sidebarYOffset);
|
||||
buffers.endBatch();
|
||||
}
|
||||
}
|
||||
|
@ -4,16 +4,13 @@
|
||||
|
||||
package dan200.computercraft.client.gui.widgets;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import dan200.computercraft.api.ComputerCraftAPI;
|
||||
import dan200.computercraft.client.gui.GuiSprites;
|
||||
import dan200.computercraft.client.gui.widgets.DynamicImageButton.HintedMessage;
|
||||
import dan200.computercraft.client.render.ComputerBorderRenderer;
|
||||
import dan200.computercraft.client.render.SpriteRenderer;
|
||||
import dan200.computercraft.shared.computer.core.InputHandler;
|
||||
import dan200.computercraft.shared.computer.inventory.AbstractComputerMenu;
|
||||
import net.minecraft.client.gui.components.AbstractWidget;
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
import java.util.function.BooleanSupplier;
|
||||
import java.util.function.Consumer;
|
||||
@ -22,22 +19,18 @@ import java.util.function.Consumer;
|
||||
* Registers buttons to interact with a computer.
|
||||
*/
|
||||
public final class ComputerSidebar {
|
||||
private static final ResourceLocation TEXTURE = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/buttons.png");
|
||||
|
||||
private static final int TEX_SIZE = 64;
|
||||
|
||||
private static final int ICON_WIDTH = 12;
|
||||
private static final int ICON_HEIGHT = 12;
|
||||
private static final int ICON_MARGIN = 2;
|
||||
|
||||
private static final int ICON_TEX_Y_DIFF = 14;
|
||||
|
||||
private static final int CORNERS_BORDER = 3;
|
||||
private static final int FULL_BORDER = CORNERS_BORDER + ICON_MARGIN;
|
||||
|
||||
private static final int BUTTONS = 2;
|
||||
private static final int HEIGHT = (ICON_HEIGHT + ICON_MARGIN * 2) * BUTTONS + CORNERS_BORDER * 2;
|
||||
|
||||
private static final int TEX_HEIGHT = 14;
|
||||
|
||||
private ComputerSidebar() {
|
||||
}
|
||||
|
||||
@ -51,16 +44,18 @@ public final class ComputerSidebar {
|
||||
Component.translatable("gui.computercraft.tooltip.turn_off.key")
|
||||
);
|
||||
add.accept(new DynamicImageButton(
|
||||
x, y, ICON_WIDTH, ICON_HEIGHT, () -> isOn.getAsBoolean() ? 15 : 1, 1, ICON_TEX_Y_DIFF,
|
||||
TEXTURE, TEX_SIZE, TEX_SIZE, b -> toggleComputer(isOn, input),
|
||||
x, y, ICON_WIDTH, ICON_HEIGHT,
|
||||
h -> isOn.getAsBoolean() ? GuiSprites.TURNED_ON.get(h) : GuiSprites.TURNED_OFF.get(h),
|
||||
b -> toggleComputer(isOn, input),
|
||||
() -> isOn.getAsBoolean() ? turnOff : turnOn
|
||||
));
|
||||
|
||||
y += ICON_HEIGHT + ICON_MARGIN * 2;
|
||||
|
||||
add.accept(new DynamicImageButton(
|
||||
x, y, ICON_WIDTH, ICON_HEIGHT, 29, 1, ICON_TEX_Y_DIFF,
|
||||
TEXTURE, TEX_SIZE, TEX_SIZE, b -> input.queueEvent("terminate"),
|
||||
x, y, ICON_WIDTH, ICON_HEIGHT,
|
||||
GuiSprites.TERMINATE::get,
|
||||
b -> input.queueEvent("terminate"),
|
||||
new HintedMessage(
|
||||
Component.translatable("gui.computercraft.tooltip.terminate"),
|
||||
Component.translatable("gui.computercraft.tooltip.terminate.key")
|
||||
@ -68,22 +63,12 @@ public final class ComputerSidebar {
|
||||
));
|
||||
}
|
||||
|
||||
public static void renderBackground(PoseStack transform, int x, int y) {
|
||||
Screen.blit(transform,
|
||||
x, y, 0, 102, AbstractComputerMenu.SIDEBAR_WIDTH, FULL_BORDER,
|
||||
ComputerBorderRenderer.TEX_SIZE, ComputerBorderRenderer.TEX_SIZE
|
||||
);
|
||||
public static void renderBackground(SpriteRenderer renderer, GuiSprites.ComputerTextures textures, int x, int y) {
|
||||
var texture = textures.sidebar();
|
||||
if (texture == null) throw new NullPointerException(textures + " has no sidebar texture");
|
||||
var sprite = GuiSprites.get(texture);
|
||||
|
||||
Screen.blit(transform,
|
||||
x, y + FULL_BORDER, AbstractComputerMenu.SIDEBAR_WIDTH, HEIGHT - FULL_BORDER * 2,
|
||||
0, 107, AbstractComputerMenu.SIDEBAR_WIDTH, 4,
|
||||
ComputerBorderRenderer.TEX_SIZE, ComputerBorderRenderer.TEX_SIZE
|
||||
);
|
||||
|
||||
Screen.blit(transform,
|
||||
x, y + HEIGHT - FULL_BORDER, 0, 111, AbstractComputerMenu.SIDEBAR_WIDTH, FULL_BORDER,
|
||||
ComputerBorderRenderer.TEX_SIZE, ComputerBorderRenderer.TEX_SIZE
|
||||
);
|
||||
renderer.blitVerticalSliced(sprite, x, y, AbstractComputerMenu.SIDEBAR_WIDTH, HEIGHT, FULL_BORDER, FULL_BORDER, TEX_HEIGHT);
|
||||
}
|
||||
|
||||
private static void toggleComputer(BooleanSupplier isOn, InputHandler input) {
|
||||
|
@ -6,14 +6,14 @@ package dan200.computercraft.client.gui.widgets;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import it.unimi.dsi.fastutil.booleans.Boolean2ObjectFunction;
|
||||
import net.minecraft.ChatFormatting;
|
||||
import net.minecraft.client.gui.components.Button;
|
||||
import net.minecraft.client.gui.components.Tooltip;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.function.IntSupplier;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
/**
|
||||
@ -21,50 +21,33 @@ import java.util.function.Supplier;
|
||||
* dynamically.
|
||||
*/
|
||||
public class DynamicImageButton extends Button {
|
||||
private final ResourceLocation texture;
|
||||
private final IntSupplier xTexStart;
|
||||
private final int yTexStart;
|
||||
private final int yDiffTex;
|
||||
private final int textureWidth;
|
||||
private final int textureHeight;
|
||||
private final Boolean2ObjectFunction<TextureAtlasSprite> texture;
|
||||
private final Supplier<HintedMessage> message;
|
||||
|
||||
public DynamicImageButton(
|
||||
int x, int y, int width, int height, int xTexStart, int yTexStart, int yDiffTex,
|
||||
ResourceLocation texture, int textureWidth, int textureHeight,
|
||||
OnPress onPress, HintedMessage message
|
||||
int x, int y, int width, int height, Boolean2ObjectFunction<TextureAtlasSprite> texture, OnPress onPress,
|
||||
HintedMessage message
|
||||
) {
|
||||
this(
|
||||
x, y, width, height, () -> xTexStart, yTexStart, yDiffTex,
|
||||
texture, textureWidth, textureHeight,
|
||||
onPress, () -> message
|
||||
);
|
||||
this(x, y, width, height, texture, onPress, () -> message);
|
||||
}
|
||||
|
||||
public DynamicImageButton(
|
||||
int x, int y, int width, int height, IntSupplier xTexStart, int yTexStart, int yDiffTex,
|
||||
ResourceLocation texture, int textureWidth, int textureHeight,
|
||||
int x, int y, int width, int height,
|
||||
Boolean2ObjectFunction<TextureAtlasSprite> texture,
|
||||
OnPress onPress, Supplier<HintedMessage> message
|
||||
) {
|
||||
super(x, y, width, height, Component.empty(), onPress, DEFAULT_NARRATION);
|
||||
this.textureWidth = textureWidth;
|
||||
this.textureHeight = textureHeight;
|
||||
this.xTexStart = xTexStart;
|
||||
this.yTexStart = yTexStart;
|
||||
this.yDiffTex = yDiffTex;
|
||||
this.texture = texture;
|
||||
this.message = message;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderWidget(PoseStack stack, int mouseX, int mouseY, float partialTicks) {
|
||||
RenderSystem.setShaderTexture(0, texture);
|
||||
var texture = this.texture.get(isHoveredOrFocused());
|
||||
RenderSystem.setShaderTexture(0, texture.atlasLocation());
|
||||
RenderSystem.disableDepthTest();
|
||||
|
||||
var yTex = yTexStart;
|
||||
if (isHoveredOrFocused()) yTex += yDiffTex;
|
||||
|
||||
blit(stack, getX(), getY(), xTexStart.getAsInt(), yTex, width, height, textureWidth, textureHeight);
|
||||
blit(stack, getX(), getY(), 0, width, height, texture);
|
||||
RenderSystem.enableDepthTest();
|
||||
}
|
||||
|
||||
|
@ -4,25 +4,17 @@
|
||||
|
||||
package dan200.computercraft.client.render;
|
||||
|
||||
import com.mojang.blaze3d.vertex.Tesselator;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import dan200.computercraft.api.ComputerCraftAPI;
|
||||
import dan200.computercraft.shared.computer.core.ComputerFamily;
|
||||
import net.minecraft.client.renderer.MultiBufferSource;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
import org.joml.Matrix4f;
|
||||
import dan200.computercraft.client.gui.GuiSprites;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
|
||||
import static dan200.computercraft.client.render.SpriteRenderer.u;
|
||||
import static dan200.computercraft.client.render.SpriteRenderer.v;
|
||||
|
||||
/**
|
||||
* Renders the borders of computers, either for a GUI ({@link dan200.computercraft.client.gui.ComputerScreen}) or
|
||||
* {@linkplain PocketItemRenderer in-hand pocket computers}.
|
||||
*/
|
||||
public class ComputerBorderRenderer {
|
||||
public static final ResourceLocation BACKGROUND_NORMAL = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_normal.png");
|
||||
public static final ResourceLocation BACKGROUND_ADVANCED = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_advanced.png");
|
||||
public static final ResourceLocation BACKGROUND_COMMAND = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_command.png");
|
||||
public static final ResourceLocation BACKGROUND_COLOUR = new ResourceLocation(ComputerCraftAPI.MOD_ID, "textures/gui/corners_colour.png");
|
||||
|
||||
public final class ComputerBorderRenderer {
|
||||
/**
|
||||
* The margin between the terminal and its border.
|
||||
*/
|
||||
@ -33,100 +25,51 @@ public class ComputerBorderRenderer {
|
||||
*/
|
||||
public static final int BORDER = 12;
|
||||
|
||||
private static final int CORNER_TOP_Y = 28;
|
||||
private static final int CORNER_BOTTOM_Y = CORNER_TOP_Y + BORDER;
|
||||
private static final int CORNER_LEFT_X = BORDER;
|
||||
private static final int CORNER_RIGHT_X = CORNER_LEFT_X + BORDER;
|
||||
private static final int BORDER_RIGHT_X = 36;
|
||||
private static final int LIGHT_BORDER_Y = 56;
|
||||
private static final int LIGHT_CORNER_Y = 80;
|
||||
|
||||
public static final int LIGHT_HEIGHT = 8;
|
||||
|
||||
public static final int TEX_SIZE = 256;
|
||||
private static final float TEX_SCALE = 1 / (float) TEX_SIZE;
|
||||
private static final int TEX_SIZE = 36;
|
||||
|
||||
private final Matrix4f transform;
|
||||
private final VertexConsumer builder;
|
||||
private final int light;
|
||||
private final int z;
|
||||
private final float r, g, b;
|
||||
|
||||
public ComputerBorderRenderer(Matrix4f transform, VertexConsumer builder, int z, int light, float r, float g, float b) {
|
||||
this.transform = transform;
|
||||
this.builder = builder;
|
||||
this.z = z;
|
||||
this.light = light;
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
private ComputerBorderRenderer() {
|
||||
}
|
||||
|
||||
public static ResourceLocation getTexture(ComputerFamily family) {
|
||||
return switch (family) {
|
||||
case NORMAL -> BACKGROUND_NORMAL;
|
||||
case ADVANCED -> BACKGROUND_ADVANCED;
|
||||
case COMMAND -> BACKGROUND_COMMAND;
|
||||
};
|
||||
}
|
||||
|
||||
public static RenderType getRenderType(ResourceLocation location) {
|
||||
// See note in RenderTypes about why we use text rather than anything intuitive.
|
||||
return RenderType.text(location);
|
||||
}
|
||||
|
||||
public static void render(Matrix4f transform, ResourceLocation location, int x, int y, int light, int width, int height) {
|
||||
var source = MultiBufferSource.immediate(Tesselator.getInstance().getBuilder());
|
||||
render(transform, source.getBuffer(getRenderType(location)), x, y, 1, light, width, height, false, 1, 1, 1);
|
||||
source.endBatch();
|
||||
}
|
||||
|
||||
public static void render(Matrix4f transform, VertexConsumer buffer, int x, int y, int z, int light, int width, int height, boolean withLight, float r, float g, float b) {
|
||||
new ComputerBorderRenderer(transform, buffer, z, light, r, g, b).doRender(x, y, width, height, withLight);
|
||||
}
|
||||
|
||||
public void doRender(int x, int y, int width, int height, boolean withLight) {
|
||||
public static void render(SpriteRenderer renderer, GuiSprites.ComputerTextures textures, int x, int y, int width, int height, boolean withLight) {
|
||||
var endX = x + width;
|
||||
var endY = y + height;
|
||||
|
||||
// Vertical bars
|
||||
renderLine(x - BORDER, y, 0, CORNER_TOP_Y, BORDER, endY - y);
|
||||
renderLine(endX, y, BORDER_RIGHT_X, CORNER_TOP_Y, BORDER, endY - y);
|
||||
var border = GuiSprites.get(textures.border());
|
||||
|
||||
// Top bar
|
||||
renderLine(x, y - BORDER, 0, 0, endX - x, BORDER);
|
||||
renderCorner(x - BORDER, y - BORDER, CORNER_LEFT_X, CORNER_TOP_Y);
|
||||
renderCorner(endX, y - BORDER, CORNER_RIGHT_X, CORNER_TOP_Y);
|
||||
blitBorder(renderer, border, x - BORDER, y - BORDER, 0, 0, BORDER, BORDER);
|
||||
blitBorder(renderer, border, x, y - BORDER, BORDER, 0, width, BORDER);
|
||||
blitBorder(renderer, border, endX, y - BORDER, BORDER * 2, 0, BORDER, BORDER);
|
||||
|
||||
// Vertical bars
|
||||
blitBorder(renderer, border, x - BORDER, y, 0, BORDER, BORDER, height);
|
||||
blitBorder(renderer, border, endX, y, BORDER * 2, BORDER, BORDER, height);
|
||||
|
||||
// Bottom bar. We allow for drawing a stretched version, which allows for additional elements (such as the
|
||||
// pocket computer's lights).
|
||||
if (withLight) {
|
||||
renderTexture(x, endY, 0, LIGHT_BORDER_Y, endX - x, BORDER + LIGHT_HEIGHT, BORDER, BORDER + LIGHT_HEIGHT);
|
||||
renderTexture(x - BORDER, endY, CORNER_LEFT_X, LIGHT_CORNER_Y, BORDER, BORDER + LIGHT_HEIGHT);
|
||||
renderTexture(endX, endY, CORNER_RIGHT_X, LIGHT_CORNER_Y, BORDER, BORDER + LIGHT_HEIGHT);
|
||||
var pocketBottomTexture = textures.pocketBottom();
|
||||
if (pocketBottomTexture == null) throw new NullPointerException(textures + " has no pocket texture");
|
||||
var pocketBottom = GuiSprites.get(pocketBottomTexture);
|
||||
|
||||
renderer.blitHorizontalSliced(
|
||||
pocketBottom, x - BORDER, endY, width + BORDER * 2, BORDER + LIGHT_HEIGHT,
|
||||
BORDER, BORDER, BORDER * 3
|
||||
);
|
||||
} else {
|
||||
renderLine(x, endY, 0, BORDER, endX - x, BORDER);
|
||||
renderCorner(x - BORDER, endY, CORNER_LEFT_X, CORNER_BOTTOM_Y);
|
||||
renderCorner(endX, endY, CORNER_RIGHT_X, CORNER_BOTTOM_Y);
|
||||
blitBorder(renderer, border, x - BORDER, endY, 0, BORDER * 2, BORDER, BORDER);
|
||||
blitBorder(renderer, border, x, endY, BORDER, BORDER * 2, width, BORDER);
|
||||
blitBorder(renderer, border, endX, endY, BORDER * 2, BORDER * 2, BORDER, BORDER);
|
||||
}
|
||||
}
|
||||
|
||||
private void renderCorner(int x, int y, int u, int v) {
|
||||
renderTexture(x, y, u, v, BORDER, BORDER, BORDER, BORDER);
|
||||
}
|
||||
|
||||
private void renderLine(int x, int y, int u, int v, int width, int height) {
|
||||
renderTexture(x, y, u, v, width, height, BORDER, BORDER);
|
||||
}
|
||||
|
||||
private void renderTexture(int x, int y, int u, int v, int width, int height) {
|
||||
renderTexture(x, y, u, v, width, height, width, height);
|
||||
}
|
||||
|
||||
private void renderTexture(int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight) {
|
||||
builder.vertex(transform, x, y + height, z).color(r, g, b, 1.0f).uv(u * TEX_SCALE, (v + textureHeight) * TEX_SCALE).uv2(light).endVertex();
|
||||
builder.vertex(transform, x + width, y + height, z).color(r, g, b, 1.0f).uv((u + textureWidth) * TEX_SCALE, (v + textureHeight) * TEX_SCALE).uv2(light).endVertex();
|
||||
builder.vertex(transform, x + width, y, z).color(r, g, b, 1.0f).uv((u + textureWidth) * TEX_SCALE, v * TEX_SCALE).uv2(light).endVertex();
|
||||
builder.vertex(transform, x, y, z).color(r, g, b, 1.0f).uv(u * TEX_SCALE, v * TEX_SCALE).uv2(light).endVertex();
|
||||
private static void blitBorder(SpriteRenderer renderer, TextureAtlasSprite sprite, int x, int y, int u, int v, int width, int height) {
|
||||
renderer.blit(
|
||||
x, y, width, height,
|
||||
u(sprite, u, TEX_SIZE), v(sprite, v, TEX_SIZE),
|
||||
u(sprite, u + BORDER, TEX_SIZE), v(sprite, v + BORDER, TEX_SIZE)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ package dan200.computercraft.client.render;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.math.Axis;
|
||||
import dan200.computercraft.client.gui.GuiSprites;
|
||||
import dan200.computercraft.client.pocket.ClientPocketComputers;
|
||||
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
|
||||
import dan200.computercraft.core.util.Colour;
|
||||
@ -72,13 +73,14 @@ public final class PocketItemRenderer extends ItemMapLikeRenderer {
|
||||
}
|
||||
|
||||
private static void renderFrame(Matrix4f transform, MultiBufferSource render, ComputerFamily family, int colour, int light, int width, int height) {
|
||||
var texture = colour != -1 ? ComputerBorderRenderer.BACKGROUND_COLOUR : ComputerBorderRenderer.getTexture(family);
|
||||
var texture = colour != -1 ? GuiSprites.COMPUTER_COLOUR : GuiSprites.getComputerTextures(family);
|
||||
|
||||
var r = ((colour >>> 16) & 0xFF) / 255.0f;
|
||||
var g = ((colour >>> 8) & 0xFF) / 255.0f;
|
||||
var b = (colour & 0xFF) / 255.0f;
|
||||
var r = (colour >>> 16) & 0xFF;
|
||||
var g = (colour >>> 8) & 0xFF;
|
||||
var b = colour & 0xFF;
|
||||
|
||||
ComputerBorderRenderer.render(transform, render.getBuffer(ComputerBorderRenderer.getRenderType(texture)), 0, 0, 0, light, width, height, true, r, g, b);
|
||||
var spriteRenderer = new SpriteRenderer(transform, render.getBuffer(RenderTypes.GUI_SPRITES), 0, light, r, g, b);
|
||||
ComputerBorderRenderer.render(spriteRenderer, texture, 0, 0, width, height, true);
|
||||
}
|
||||
|
||||
private static void renderLight(PoseStack transform, MultiBufferSource render, int colour, int width, int height) {
|
||||
|
@ -7,6 +7,7 @@ package dan200.computercraft.client.render;
|
||||
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import dan200.computercraft.api.ComputerCraftAPI;
|
||||
import dan200.computercraft.client.gui.GuiSprites;
|
||||
import dan200.computercraft.client.render.monitor.MonitorTextureBufferShader;
|
||||
import dan200.computercraft.client.render.text.FixedWidthFontRenderer;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
@ -53,6 +54,11 @@ public class RenderTypes {
|
||||
*/
|
||||
public static final RenderType PRINTOUT_BACKGROUND = RenderType.text(new ResourceLocation("computercraft", "textures/gui/printout.png"));
|
||||
|
||||
/**
|
||||
* Render type for {@linkplain GuiSprites GUI sprites}.
|
||||
*/
|
||||
public static final RenderType GUI_SPRITES = RenderType.text(GuiSprites.TEXTURE);
|
||||
|
||||
public static MonitorTextureBufferShader getMonitorTextureBufferShader() {
|
||||
if (monitorTboShader == null) throw new NullPointerException("MonitorTboShader has not been registered");
|
||||
return monitorTboShader;
|
||||
|
@ -0,0 +1,131 @@
|
||||
// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
|
||||
//
|
||||
// SPDX-License-Identifier: MPL-2.0
|
||||
|
||||
package dan200.computercraft.client.render;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import net.minecraft.client.gui.GuiComponent;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import org.joml.Matrix4f;
|
||||
|
||||
/**
|
||||
* A {@link GuiComponent}-equivalent which is suitable for both rendering in to a GUI and in-world (as part of an entity
|
||||
* renderer).
|
||||
* <p>
|
||||
* This batches all render calls together, though requires that all {@link TextureAtlasSprite}s are on the same sprite
|
||||
* sheet.
|
||||
*/
|
||||
public class SpriteRenderer {
|
||||
private final Matrix4f transform;
|
||||
private final VertexConsumer builder;
|
||||
private final int light;
|
||||
private final int z;
|
||||
private final int r, g, b;
|
||||
|
||||
public SpriteRenderer(Matrix4f transform, VertexConsumer builder, int z, int light, int r, int g, int b) {
|
||||
this.transform = transform;
|
||||
this.builder = builder;
|
||||
this.z = z;
|
||||
this.light = light;
|
||||
this.r = r;
|
||||
this.g = g;
|
||||
this.b = b;
|
||||
}
|
||||
|
||||
public static SpriteRenderer createForGui(PoseStack stack, VertexConsumer builder) {
|
||||
return new SpriteRenderer(stack.last().pose(), builder, 0, RenderTypes.FULL_BRIGHT_LIGHTMAP, 255, 255, 255);
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a single sprite.
|
||||
*
|
||||
* @param sprite The texture to draw.
|
||||
* @param x The x position of the rectangle we'll draw.
|
||||
* @param y The x position of the rectangle we'll draw.
|
||||
* @param width The width of the rectangle we'll draw.
|
||||
* @param height The height of the rectangle we'll draw.
|
||||
*/
|
||||
public void blit(TextureAtlasSprite sprite, int x, int y, int width, int height) {
|
||||
blit(x, y, width, height, sprite.getU0(), sprite.getV0(), sprite.getU1(), sprite.getV1());
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a horizontal 3-sliced texture (i.e. split into left, middle and right). Unlike {@link GuiComponent#blitNineSliced},
|
||||
* the middle texture is stretched rather than repeated.
|
||||
*
|
||||
* @param sprite The texture to draw.
|
||||
* @param x The x position of the rectangle we'll draw.
|
||||
* @param y The x position of the rectangle we'll draw.
|
||||
* @param width The width of the rectangle we'll draw.
|
||||
* @param height The height of the rectangle we'll draw.
|
||||
* @param leftBorder The width of the left border.
|
||||
* @param rightBorder The width of the right border.
|
||||
* @param textureWidth The width of the whole texture.
|
||||
*/
|
||||
public void blitHorizontalSliced(TextureAtlasSprite sprite, int x, int y, int width, int height, int leftBorder, int rightBorder, int textureWidth) {
|
||||
// TODO(1.20.2)/TODO(1.21.0): Drive this from mcmeta files, like vanilla does.
|
||||
if (width < leftBorder + rightBorder) throw new IllegalArgumentException("width is less than two borders");
|
||||
|
||||
var centerStart = SpriteRenderer.u(sprite, leftBorder, textureWidth);
|
||||
var centerEnd = SpriteRenderer.u(sprite, textureWidth - rightBorder, textureWidth);
|
||||
|
||||
blit(x, y, leftBorder, height, sprite.getU0(), sprite.getV0(), centerStart, sprite.getV1());
|
||||
blit(x + leftBorder, y, width - leftBorder - rightBorder, height, centerStart, sprite.getV0(), centerEnd, sprite.getV1());
|
||||
blit(x + width - rightBorder, y, rightBorder, height, centerEnd, sprite.getV0(), sprite.getU1(), sprite.getV1());
|
||||
}
|
||||
|
||||
/**
|
||||
* Render a vertical 3-sliced texture (i.e. split into top, middle and bottom). Unlike {@link GuiComponent#blitNineSliced},
|
||||
* the middle texture is stretched rather than repeated.
|
||||
*
|
||||
* @param sprite The texture to draw.
|
||||
* @param x The x position of the rectangle we'll draw.
|
||||
* @param y The x position of the rectangle we'll draw.
|
||||
* @param width The width of the rectangle we'll draw.
|
||||
* @param height The height of the rectangle we'll draw.
|
||||
* @param topBorder The height of the top border.
|
||||
* @param bottomBorder The height of the bottom border.
|
||||
* @param textureHeight The height of the whole texture.
|
||||
*/
|
||||
public void blitVerticalSliced(TextureAtlasSprite sprite, int x, int y, int width, int height, int topBorder, int bottomBorder, int textureHeight) {
|
||||
// TODO(1.20.2)/TODO(1.21.0): Drive this from mcmeta files, like vanilla does.
|
||||
if (width < topBorder + bottomBorder) throw new IllegalArgumentException("height is less than two borders");
|
||||
|
||||
var centerStart = SpriteRenderer.v(sprite, topBorder, textureHeight);
|
||||
var centerEnd = SpriteRenderer.v(sprite, textureHeight - bottomBorder, textureHeight);
|
||||
|
||||
blit(x, y, width, topBorder, sprite.getU0(), sprite.getV0(), sprite.getU1(), centerStart);
|
||||
blit(x, y + topBorder, width, height - topBorder - bottomBorder, sprite.getU0(), centerStart, sprite.getU1(), centerEnd);
|
||||
blit(x, y + height - bottomBorder, width, bottomBorder, sprite.getU0(), centerEnd, sprite.getU1(), sprite.getV1());
|
||||
}
|
||||
|
||||
/**
|
||||
* The low-level blit function, used to render a portion of the sprite sheet. Unlike other functions, this takes uvs rather than a single sprite.
|
||||
*
|
||||
* @param x The x position of the rectangle we'll draw.
|
||||
* @param y The x position of the rectangle we'll draw.
|
||||
* @param width The width of the rectangle we'll draw.
|
||||
* @param height The height of the rectangle we'll draw.
|
||||
* @param u0 The first U coordinate.
|
||||
* @param v0 The first V coordinate.
|
||||
* @param u1 The second U coordinate.
|
||||
* @param v1 The second V coordinate.
|
||||
*/
|
||||
public void blit(
|
||||
int x, int y, int width, int height, float u0, float v0, float u1, float v1) {
|
||||
builder.vertex(transform, x, y + height, z).color(r, g, b, 255).uv(u0, v1).uv2(light).endVertex();
|
||||
builder.vertex(transform, x + width, y + height, z).color(r, g, b, 255).uv(u1, v1).uv2(light).endVertex();
|
||||
builder.vertex(transform, x + width, y, z).color(r, g, b, 255).uv(u1, v0).uv2(light).endVertex();
|
||||
builder.vertex(transform, x, y, z).color(r, g, b, 255).uv(u0, v0).uv2(light).endVertex();
|
||||
}
|
||||
|
||||
public static float u(TextureAtlasSprite sprite, int x, int width) {
|
||||
return sprite.getU((double) x / width * 16);
|
||||
}
|
||||
|
||||
public static float v(TextureAtlasSprite sprite, int y, int height) {
|
||||
return sprite.getV((double) y / height * 16);
|
||||
}
|
||||
}
|
@ -4,8 +4,10 @@
|
||||
|
||||
package dan200.computercraft.data.client;
|
||||
|
||||
import dan200.computercraft.client.gui.GuiSprites;
|
||||
import dan200.computercraft.data.DataProviders;
|
||||
import dan200.computercraft.shared.turtle.inventory.UpgradeSlot;
|
||||
import net.minecraft.client.renderer.texture.atlas.SpriteSource;
|
||||
import net.minecraft.client.renderer.texture.atlas.SpriteSources;
|
||||
import net.minecraft.client.renderer.texture.atlas.sources.SingleFile;
|
||||
import net.minecraft.resources.ResourceLocation;
|
||||
@ -13,6 +15,7 @@ import net.minecraft.server.packs.PackType;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Optional;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
/**
|
||||
* A version of {@link DataProviders} which relies on client-side classes.
|
||||
@ -29,6 +32,17 @@ public final class ClientDataProviders {
|
||||
new SingleFile(UpgradeSlot.LEFT_UPGRADE, Optional.empty()),
|
||||
new SingleFile(UpgradeSlot.RIGHT_UPGRADE, Optional.empty())
|
||||
));
|
||||
out.accept(GuiSprites.SPRITE_SHEET, Stream.of(
|
||||
// Buttons
|
||||
GuiSprites.TURNED_OFF.textures(),
|
||||
GuiSprites.TURNED_ON.textures(),
|
||||
GuiSprites.TERMINATE.textures(),
|
||||
// Computers
|
||||
GuiSprites.COMPUTER_NORMAL.textures(),
|
||||
GuiSprites.COMPUTER_ADVANCED.textures(),
|
||||
GuiSprites.COMPUTER_COMMAND.textures(),
|
||||
GuiSprites.COMPUTER_COLOUR.textures()
|
||||
).flatMap(x -> x).<SpriteSource>map(x -> new SingleFile(x, Optional.empty())).toList());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
After Width: | Height: | Size: 334 B |
After Width: | Height: | Size: 294 B |
After Width: | Height: | Size: 300 B |
After Width: | Height: | Size: 299 B |
Before Width: | Height: | Size: 303 B |
After Width: | Height: | Size: 145 B |
After Width: | Height: | Size: 144 B |
After Width: | Height: | Size: 145 B |
After Width: | Height: | Size: 145 B |
After Width: | Height: | Size: 146 B |
After Width: | Height: | Size: 146 B |
Before Width: | Height: | Size: 405 B |
Before Width: | Height: | Size: 352 B |
Before Width: | Height: | Size: 345 B |
Before Width: | Height: | Size: 399 B |
After Width: | Height: | Size: 223 B |
After Width: | Height: | Size: 211 B |
After Width: | Height: | Size: 216 B |
After Width: | Height: | Size: 148 B |
After Width: | Height: | Size: 141 B |
After Width: | Height: | Size: 141 B |
@ -5,16 +5,25 @@
|
||||
package dan200.computercraft.mixin.client;
|
||||
|
||||
import dan200.computercraft.client.ClientHooks;
|
||||
import dan200.computercraft.client.ClientRegistry;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.screens.Screen;
|
||||
import net.minecraft.client.main.GameConfig;
|
||||
import net.minecraft.client.multiplayer.ClientLevel;
|
||||
import net.minecraft.server.packs.resources.ReloadableResourceManager;
|
||||
import org.spongepowered.asm.mixin.Final;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(Minecraft.class)
|
||||
class MinecraftMixin {
|
||||
@Shadow
|
||||
@Final
|
||||
private ReloadableResourceManager resourceManager;
|
||||
|
||||
@Inject(method = "clearLevel(Lnet/minecraft/client/gui/screens/Screen;)V", at = @At("HEAD"))
|
||||
@SuppressWarnings("UnusedMethod")
|
||||
private void clearLevel(Screen screen, CallbackInfo ci) {
|
||||
@ -26,4 +35,16 @@ class MinecraftMixin {
|
||||
private void setLevel(ClientLevel screen, CallbackInfo ci) {
|
||||
ClientHooks.onWorldUnload();
|
||||
}
|
||||
|
||||
@Inject(
|
||||
method = "<init>(Lnet/minecraft/client/main/GameConfig;)V",
|
||||
at = @At(
|
||||
value = "INVOKE",
|
||||
target = "Lnet/minecraft/client/ResourceLoadStateTracker;startReload(Lnet/minecraft/client/ResourceLoadStateTracker$ReloadReason;Ljava/util/List;)V",
|
||||
ordinal = 0
|
||||
)
|
||||
)
|
||||
public void beforeInitialResourceReload(GameConfig gameConfig, CallbackInfo ci) {
|
||||
ClientRegistry.registerReloadListeners(resourceManager::registerReloadListener, (Minecraft) (Object) this);
|
||||
}
|
||||
}
|
||||
|
20
projects/fabric/src/generated/resources/assets/computercraft/atlases/gui.json
generated
Normal file
@ -0,0 +1,20 @@
|
||||
{
|
||||
"sources": [
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/turned_off"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/turned_off_hover"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/turned_on"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/turned_on_hover"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/terminate"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/terminate_hover"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/border_normal"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/pocket_bottom_normal"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/sidebar_normal"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/border_advanced"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/pocket_bottom_advanced"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/sidebar_advanced"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/border_command"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/sidebar_command"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/border_colour"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/pocket_bottom_colour"}
|
||||
]
|
||||
}
|
@ -6,8 +6,10 @@ package dan200.computercraft.client;
|
||||
|
||||
import dan200.computercraft.api.ComputerCraftAPI;
|
||||
import dan200.computercraft.client.model.turtle.TurtleModelLoader;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraftforge.api.distmarker.Dist;
|
||||
import net.minecraftforge.client.event.ModelEvent;
|
||||
import net.minecraftforge.client.event.RegisterClientReloadListenersEvent;
|
||||
import net.minecraftforge.client.event.RegisterColorHandlersEvent;
|
||||
import net.minecraftforge.client.event.RegisterShadersEvent;
|
||||
import net.minecraftforge.eventbus.api.SubscribeEvent;
|
||||
@ -44,6 +46,11 @@ public final class ForgeClientRegistry {
|
||||
ClientRegistry.registerItemColours(event::register);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void registerReloadListeners(RegisterClientReloadListenersEvent event) {
|
||||
ClientRegistry.registerReloadListeners(event::registerReloadListener, Minecraft.getInstance());
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void setupClient(FMLClientSetupEvent event) {
|
||||
ClientRegistry.register();
|
||||
|
20
projects/forge/src/generated/resources/assets/computercraft/atlases/gui.json
generated
Normal file
@ -0,0 +1,20 @@
|
||||
{
|
||||
"sources": [
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/turned_off"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/turned_off_hover"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/turned_on"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/turned_on_hover"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/terminate"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/buttons/terminate_hover"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/border_normal"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/pocket_bottom_normal"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/sidebar_normal"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/border_advanced"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/pocket_bottom_advanced"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/sidebar_advanced"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/border_command"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/sidebar_command"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/border_colour"},
|
||||
{"type": "minecraft:single", "resource": "computercraft:gui/pocket_bottom_colour"}
|
||||
]
|
||||
}
|
115
tools/update-resources.py
Normal file
@ -0,0 +1,115 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
# SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
|
||||
#
|
||||
# SPDX-License-Identifier: MPL-2.0
|
||||
|
||||
|
||||
"""
|
||||
Upgrades textures to newer resource pack formats.
|
||||
|
||||
Currently implemented transformations:
|
||||
- Split gui/corners_*.png and gui/buttons.png textures into smaller textures.
|
||||
"""
|
||||
|
||||
from PIL import Image
|
||||
import os
|
||||
import pathlib
|
||||
import argparse
|
||||
|
||||
|
||||
def box(x: int, y: int, w: int, h: int):
|
||||
return (x, y, x + w, y + h)
|
||||
|
||||
|
||||
def unstitch_buttons(input_file: pathlib.Path):
|
||||
"""Unstitch the button texture,"""
|
||||
buttons = Image.open(input_file)
|
||||
|
||||
output_dir = input_file.parent / "buttons"
|
||||
output_dir.mkdir(exist_ok=True)
|
||||
|
||||
buttons.crop(box(1, 1, 12, 12)).save(output_dir / "turned_off.png")
|
||||
buttons.crop(box(1, 15, 12, 12)).save(output_dir / "turned_off_hover.png")
|
||||
|
||||
buttons.crop(box(15, 1, 12, 12)).save(output_dir / "turned_on.png")
|
||||
buttons.crop(box(15, 15, 12, 12)).save(output_dir / "turned_on_hover.png")
|
||||
|
||||
buttons.crop(box(29, 1, 12, 12)).save(output_dir / "terminate.png")
|
||||
buttons.crop(box(29, 15, 12, 12)).save(output_dir / "terminate_hover.png")
|
||||
|
||||
|
||||
def unstitch_corners(input_file: pathlib.Path, family: str):
|
||||
"""Unstitch the corners texture."""
|
||||
|
||||
input = Image.open(input_file)
|
||||
output_dir = input_file.parent
|
||||
|
||||
border = Image.new("RGBA", (36, 36))
|
||||
# Corners
|
||||
border.paste(input.crop(box(12, 28, 12, 12)), box(00, 00, 12, 12))
|
||||
border.paste(input.crop(box(24, 28, 12, 12)), box(24, 00, 12, 12))
|
||||
border.paste(input.crop(box(12, 40, 12, 12)), box(00, 24, 12, 12))
|
||||
border.paste(input.crop(box(24, 40, 12, 12)), box(24, 24, 12, 12))
|
||||
# Horizontal bars
|
||||
border.paste(input.crop(box(00, 00, 12, 12)), box(12, 00, 12, 12))
|
||||
border.paste(input.crop(box(00, 12, 12, 12)), box(12, 24, 12, 12))
|
||||
# Vertical bars
|
||||
border.paste(input.crop(box(00, 28, 12, 12)), box(00, 12, 12, 12))
|
||||
border.paste(input.crop(box(36, 28, 12, 12)), box(24, 12, 12, 12))
|
||||
|
||||
border.save(output_dir / f"border_{family}.png")
|
||||
|
||||
if family != "command":
|
||||
# Fatter bottom pocket computer border.
|
||||
pocket_computer = Image.new("RGBA", (36, 20))
|
||||
# Middle
|
||||
pocket_computer.paste(input.crop(box(00, 56, 12, 20)), box(12, 0, 12, 20))
|
||||
# Corners
|
||||
pocket_computer.paste(input.crop(box(12, 80, 12, 20)), box(00, 0, 12, 20))
|
||||
pocket_computer.paste(input.crop(box(24, 80, 12, 20)), box(24, 0, 12, 20))
|
||||
pocket_computer.save(output_dir / f"pocket_bottom_{family}.png")
|
||||
|
||||
if family != "colour":
|
||||
# Sidebar
|
||||
sidebar = Image.new("RGBA", (17, 14))
|
||||
sidebar.paste(input.crop(box(0, 102, 17, 14)), box(0, 0, 17, 14))
|
||||
sidebar.save(output_dir / f"sidebar_{family}.png")
|
||||
|
||||
|
||||
def main() -> None:
|
||||
spec = argparse.ArgumentParser()
|
||||
spec.add_argument("dir", type=pathlib.Path)
|
||||
|
||||
dir: pathlib.Path = spec.parse_args().dir
|
||||
|
||||
texture_path = dir / "assets" / "computercraft" / "textures"
|
||||
|
||||
transformed: list[pathlib.Path] = []
|
||||
|
||||
buttons_path = texture_path / "gui" / "buttons.png"
|
||||
if buttons_path.exists():
|
||||
unstitch_buttons(buttons_path)
|
||||
transformed.append(buttons_path)
|
||||
|
||||
for family in ("normal", "advanced", "command", "colour"):
|
||||
path = texture_path / "gui" / f"corners_{family}.png"
|
||||
if path.exists():
|
||||
unstitch_corners(path, family)
|
||||
transformed.append(path)
|
||||
|
||||
if len(transformed) == 0:
|
||||
print("No files were transformed")
|
||||
return
|
||||
|
||||
print("The following files may be deleted")
|
||||
for file in transformed:
|
||||
print(f" - {file}")
|
||||
|
||||
if input("Do so now? [y/N]").lower() == "y":
|
||||
for file in transformed:
|
||||
os.remove(file)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|