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https://github.com/SquidDev-CC/CC-Tweaked
synced 2024-12-24 00:50:30 +00:00
Make command computer permission checks stricter
- Placing a command computer requires the player to be in creative and opped. - Breaking a command computer now requires the player to be opped, as well as in creative. As we've now got a dedicated item class for command comptuers, we move the command-specific IMedia override to that class. Fixes #1582.
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@ -24,12 +24,14 @@ import dan200.computercraft.shared.common.ClearColourRecipe;
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import dan200.computercraft.shared.common.ColourableRecipe;
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import dan200.computercraft.shared.common.DefaultBundledRedstoneProvider;
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import dan200.computercraft.shared.common.HeldItemMenu;
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import dan200.computercraft.shared.computer.blocks.CommandComputerBlock;
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import dan200.computercraft.shared.computer.blocks.CommandComputerBlockEntity;
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import dan200.computercraft.shared.computer.blocks.ComputerBlock;
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import dan200.computercraft.shared.computer.blocks.ComputerBlockEntity;
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import dan200.computercraft.shared.computer.core.ComputerFamily;
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import dan200.computercraft.shared.computer.inventory.ComputerMenuWithoutInventory;
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import dan200.computercraft.shared.computer.inventory.ViewComputerMenu;
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import dan200.computercraft.shared.computer.items.CommandComputerItem;
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import dan200.computercraft.shared.computer.items.ComputerItem;
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import dan200.computercraft.shared.computer.recipe.ComputerUpgradeRecipe;
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import dan200.computercraft.shared.data.BlockNamedEntityLootCondition;
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@ -139,7 +141,7 @@ public final class ModRegistry {
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public static final RegistryEntry<ComputerBlock<ComputerBlockEntity>> COMPUTER_ADVANCED = REGISTRY.register("computer_advanced",
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() -> new ComputerBlock<>(computerProperties().mapColor(MapColor.GOLD), ComputerFamily.ADVANCED, BlockEntities.COMPUTER_ADVANCED));
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public static final RegistryEntry<ComputerBlock<CommandComputerBlockEntity>> COMPUTER_COMMAND = REGISTRY.register("computer_command", () -> new ComputerBlock<>(
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public static final RegistryEntry<ComputerBlock<CommandComputerBlockEntity>> COMPUTER_COMMAND = REGISTRY.register("computer_command", () -> new CommandComputerBlock<>(
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computerProperties().strength(-1, 6000000.0F),
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ComputerFamily.COMMAND, BlockEntities.COMPUTER_COMMAND
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));
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@ -222,7 +224,7 @@ public final class ModRegistry {
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public static final RegistryEntry<ComputerItem> COMPUTER_NORMAL = ofBlock(Blocks.COMPUTER_NORMAL, ComputerItem::new);
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public static final RegistryEntry<ComputerItem> COMPUTER_ADVANCED = ofBlock(Blocks.COMPUTER_ADVANCED, ComputerItem::new);
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public static final RegistryEntry<ComputerItem> COMPUTER_COMMAND = ofBlock(Blocks.COMPUTER_COMMAND, ComputerItem::new);
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public static final RegistryEntry<ComputerItem> COMPUTER_COMMAND = ofBlock(Blocks.COMPUTER_COMMAND, CommandComputerItem::new);
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public static final RegistryEntry<PocketComputerItem> POCKET_COMPUTER_NORMAL = REGISTRY.register("pocket_computer_normal",
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() -> new PocketComputerItem(properties().stacksTo(1), ComputerFamily.NORMAL));
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@ -0,0 +1,23 @@
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// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
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//
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// SPDX-License-Identifier: MPL-2.0
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package dan200.computercraft.shared.computer.blocks;
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import dan200.computercraft.shared.computer.core.ComputerFamily;
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import dan200.computercraft.shared.platform.RegistryEntry;
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import net.minecraft.world.level.block.GameMasterBlock;
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import net.minecraft.world.level.block.entity.BlockEntityType;
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/**
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* A subclass of {@link ComputerBlock} which implements {@link GameMasterBlock}, to prevent players breaking it without
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* permission.
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*
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* @param <T> The type of the computer block entity.
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* @see dan200.computercraft.shared.computer.items.CommandComputerItem
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*/
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public class CommandComputerBlock<T extends CommandComputerBlockEntity> extends ComputerBlock<T> implements GameMasterBlock {
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public CommandComputerBlock(Properties settings, ComputerFamily family, RegistryEntry<BlockEntityType<T>> type) {
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super(settings, family, type);
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}
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}
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@ -104,11 +104,15 @@ public class CommandComputerBlockEntity extends ComputerBlockEntity {
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if (server == null || !server.isCommandBlockEnabled()) {
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player.displayClientMessage(Component.translatable("advMode.notEnabled"), true);
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return false;
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} else if (Config.commandRequireCreative ? !player.canUseGameMasterBlocks() : !server.getPlayerList().isOp(player.getGameProfile())) {
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} else if (!canUseCommandBlock(player)) {
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player.displayClientMessage(Component.translatable("advMode.notAllowed"), true);
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return false;
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}
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return true;
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}
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private static boolean canUseCommandBlock(Player player) {
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return Config.commandRequireCreative ? player.canUseGameMasterBlocks() : player.hasPermissions(2);
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}
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}
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@ -64,13 +64,7 @@ public abstract class AbstractComputerItem extends BlockItem implements ICompute
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@Override
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public @Nullable Mount createDataMount(ItemStack stack, ServerLevel level) {
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var family = getFamily();
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if (family != ComputerFamily.COMMAND) {
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var id = getComputerID(stack);
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if (id >= 0) {
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return ComputerCraftAPI.createSaveDirMount(level.getServer(), "computer/" + id, Config.computerSpaceLimit);
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}
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}
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return null;
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var id = getComputerID(stack);
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return id >= 0 ? ComputerCraftAPI.createSaveDirMount(level.getServer(), "computer/" + id, Config.computerSpaceLimit) : null;
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}
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}
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@ -0,0 +1,38 @@
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// SPDX-FileCopyrightText: 2023 The CC: Tweaked Developers
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//
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// SPDX-License-Identifier: MPL-2.0
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package dan200.computercraft.shared.computer.items;
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import dan200.computercraft.api.filesystem.Mount;
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import dan200.computercraft.shared.computer.blocks.ComputerBlock;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.block.state.BlockState;
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import org.jetbrains.annotations.Nullable;
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/**
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* A {@link ComputerItem} which prevents players placing it without permission.
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*
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* @see net.minecraft.world.item.GameMasterBlockItem
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* @see dan200.computercraft.shared.computer.blocks.CommandComputerBlock
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*/
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public class CommandComputerItem extends ComputerItem {
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public CommandComputerItem(ComputerBlock<?> block, Properties settings) {
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super(block, settings);
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}
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@Override
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protected @Nullable BlockState getPlacementState(BlockPlaceContext context) {
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// Prohibit players placing this block in survival or when not opped.
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var player = context.getPlayer();
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return player != null && !player.canUseGameMasterBlocks() ? null : super.getPlacementState(context);
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}
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@Override
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public @Nullable Mount createDataMount(ItemStack stack, ServerLevel level) {
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// Don't allow command computers to be mounted in disk drives.
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return null;
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}
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}
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