Compare commits
144 Commits
Author | SHA1 | Date |
---|---|---|
Zeno Rogue | 7b3d2c2626 | |
Zeno Rogue | 126f45a714 | |
Jacob Mandelson | 11837d9614 | |
Zeno Rogue | 64569f1818 | |
Jacob Mandelson | cd2152ffad | |
Zeno Rogue | eee39b0340 | |
Zeno Rogue | 937c830571 | |
Zeno Rogue | 4ec627b1a1 | |
Zeno Rogue | 1a70e54e24 | |
Zeno Rogue | a70a9dc663 | |
Zeno Rogue | 879549ca5d | |
Zeno Rogue | 7982ea0e58 | |
Zeno Rogue | 7b99248c06 | |
Zeno Rogue | dc136cc937 | |
Jacob Mandelson | 3f78c11e6c | |
Jacob Mandelson | 1dd4da5135 | |
Jacob Mandelson | 601274e67a | |
Zeno Rogue | 7581ba887b | |
Zeno Rogue | 6b03aca3c0 | |
Zeno Rogue | 80df589bd2 | |
Zeno Rogue | 159b47e72a | |
Zeno Rogue | 9a33e63f53 | |
Zeno Rogue | 10184f9087 | |
Zeno Rogue | 6b0dd547bd | |
Zeno Rogue | 542e2520c1 | |
Zeno Rogue | f2d81746a7 | |
Zeno Rogue | a130fbbc50 | |
Zeno Rogue | 2097fde609 | |
Zeno Rogue | bc5e1d78c9 | |
Zeno Rogue | e324ae07f3 | |
Zeno Rogue | 215be1ea17 | |
Zeno Rogue | 53461e6c5a | |
Zeno Rogue | 7a81b6b0de | |
Zeno Rogue | 723422e137 | |
Zeno Rogue | 50881f519f | |
Zeno Rogue | df67249ec0 | |
Zeno Rogue | 0a9714e657 | |
Zeno Rogue | 5eb7cfc17a | |
Zeno Rogue | 000bfd4b97 | |
Zeno Rogue | 0b0ad4abe3 | |
Zeno Rogue | 305d546ae1 | |
Zeno Rogue | c369c08bc9 | |
Zeno Rogue | 52f9cc820b | |
Zeno Rogue | 4c81c0cc5d | |
Zeno Rogue | 51ecd882e1 | |
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Zeno Rogue | ba972ea8d8 | |
Zeno Rogue | e4b0ebbd89 | |
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Zeno Rogue | aafced83aa | |
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Zeno Rogue | d074606cae | |
Zeno Rogue | 6aecf921bf | |
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Zeno Rogue | 1003808999 | |
Zeno Rogue | 5085853fb4 | |
Zeno Rogue | 9372ecb8f8 | |
Zeno Rogue | 690b2164db | |
Zeno Rogue | 16e3daeab5 | |
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Zeno Rogue | de20daf708 | |
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Zeno Rogue | 1e3347590b | |
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Zeno Rogue | 942fd9dafb | |
Zeno Rogue | f1e91a1614 | |
Zeno Rogue | e71ddf1140 | |
Zeno Rogue | a0ba84d70c | |
Zeno Rogue | 404b964f28 | |
Jacob Mandelson | b56d2d21bf | |
Zeno Rogue | 27fb2d92d7 | |
Zeno Rogue | ec9be47a83 | |
Jacob Mandelson | 14519dc258 | |
Jacob Mandelson | c3ef9c2733 | |
Jacob Mandelson | c29517b5b0 | |
Zeno Rogue | e91c11ffb7 | |
Zeno Rogue | 7d3d3a0869 | |
Tokarak | d0d4b24f91 | |
Tokarak | 2659d08b78 | |
Tokarak | 45db9977a0 | |
Tokarak | aa78aacdf3 | |
Tokarak | fd128d24c6 | |
Jacob Mandelson | d756224f8d | |
Zeno Rogue | fbea2d91ce | |
Zeno Rogue | d4f449d994 | |
Zeno Rogue | 9807b1b3ba | |
Zeno Rogue | 4d761385ac | |
Zeno Rogue | 05b6cdea3e | |
Zeno Rogue | 10646933db | |
Zeno Rogue | 521b452436 | |
Zeno Rogue | 0323e4100e | |
Zeno Rogue | 0708c0e2bc | |
Zeno Rogue | b7db56812e | |
Zeno Rogue | 7fc90f116b | |
Zeno Rogue | 824fa9a732 | |
Zeno Rogue | 92603dddcc | |
Zeno Rogue | 32d329d81e | |
Zeno Rogue | b9608dcd4c | |
Zeno Rogue | 977bd8ca9d | |
Zeno Rogue | 869c63cb88 | |
Zeno Rogue | 5377147b1a | |
Zeno Rogue | e83d38e267 | |
Zeno Rogue | 1fc02631c8 | |
Zeno Rogue | edff317759 | |
Jacob Mandelson | b8de8155da | |
Zeno Rogue | 9bc4e21f10 | |
Zeno Rogue | a328568ee5 | |
Zeno Rogue | 494fc4ec11 | |
Zeno Rogue | 6f7e5b4d6a | |
Zeno Rogue | ccea416237 | |
Zeno Rogue | 4a908273d0 | |
Zeno Rogue | 5efacd787d | |
Zeno Rogue | b07987b2f4 | |
Zeno Rogue | 84ada5184f | |
Zeno Rogue | 14b68f0b64 | |
Zeno Rogue | 960485ec8e | |
Zeno Rogue | e032e619c0 | |
Zeno Rogue | 57f6fb5f71 | |
Zeno Rogue | d2cd6fa2c1 | |
Zeno Rogue | 8a407f4505 | |
Zeno Rogue | 6abb82174e | |
Zeno Rogue | dea9fea67f | |
Zeno Rogue | d618b10889 | |
Zeno Rogue | d250abf1a4 | |
Zeno Rogue | 89563ebde9 | |
Zeno Rogue | 445c240c79 | |
Zeno Rogue | 15b711e099 | |
Zeno Rogue | 8002f42d71 | |
Zeno Rogue | 79f2940683 | |
Zeno Rogue | 0ec4e46bf0 |
|
@ -1,68 +0,0 @@
|
|||
name: Github CI on Android
|
||||
on:
|
||||
workflow_dispatch:
|
||||
push:
|
||||
branches: [master]
|
||||
pull_request:
|
||||
branches: [master]
|
||||
|
||||
jobs:
|
||||
android_build:
|
||||
name: Test build
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Validate gradle-wrapper.jar
|
||||
uses: gradle/wrapper-validation-action@v1
|
||||
- name: Install build dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get -y install gcc libsdl1.2-dev libsdl-ttf2.0-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libglew-dev libpng-dev
|
||||
- name: Build
|
||||
run: |
|
||||
cd hyperroid
|
||||
./copy.sh
|
||||
./gradlew assembleDebug
|
||||
- name: Upload APK
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: hyperroid_debug
|
||||
path: hyperroid/app/build/outputs/apk/debug/app-debug.apk
|
||||
|
||||
android_test:
|
||||
needs: android_build
|
||||
name: Test-run in emulator
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- name: Download APK
|
||||
uses: actions/download-artifact@v2
|
||||
with:
|
||||
name: hyperroid_debug
|
||||
- name: Create a helper wait script
|
||||
run: |
|
||||
cat > wait-for-load.sh << ENDOFSCRIPT
|
||||
#!/bin/sh
|
||||
while ! adb logcat -d "HyperRogue:V" "*:S" | grep "Game initialized"
|
||||
do
|
||||
sleep 2
|
||||
done
|
||||
ENDOFSCRIPT
|
||||
chmod u+x wait-for-load.sh
|
||||
- name: Run in emulator
|
||||
uses: ReactiveCircus/android-emulator-runner@v2.11.1
|
||||
with:
|
||||
api-level: 28
|
||||
emulator-options: -no-window -gpu swiftshader_indirect -no-snapshot -no-snapstorage -noaudio -no-boot-anim -skin 1440x2560
|
||||
script: |
|
||||
adb wait-for-device
|
||||
adb install -t app-debug.apk
|
||||
adb shell am start -W -n com.roguetemple.hyperroid/com.roguetemple.hyperroid.HyperRogue
|
||||
./wait-for-load.sh
|
||||
adb shell input keyevent 41 # send "M" keypress to display main menu
|
||||
adb shell screencap /sdcard/hyperroid.png
|
||||
adb pull /sdcard/hyperroid.png
|
||||
- name: Upload screenshot
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: screenshot
|
||||
path: hyperroid.png
|
|
@ -13,7 +13,9 @@ jobs:
|
|||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest]
|
||||
# os: [ubuntu-latest, macos-latest]
|
||||
# macos is broken for now
|
||||
os: [ubuntu-latest]
|
||||
compiler: [gcc, clang]
|
||||
build_system: [makefile, mymake]
|
||||
hyper_use_rviz: [rviz_1, rviz_0]
|
||||
|
@ -71,13 +73,15 @@ jobs:
|
|||
- name: Do a simple test
|
||||
run: .github/workflows/test_simple.sh
|
||||
|
||||
emscripten:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Build
|
||||
run: |
|
||||
docker run --rm -v $(pwd):/src trzeci/emscripten make emscripten
|
||||
- name: Do a simple test
|
||||
run: |
|
||||
ls -lAF hyper.html hyper.js hyper.wasm
|
||||
# broken for now
|
||||
|
||||
# emscripten:
|
||||
# runs-on: ubuntu-latest
|
||||
# steps:
|
||||
# - uses: actions/checkout@v2
|
||||
# - name: Build
|
||||
# run: |
|
||||
# docker run --rm -v $(pwd):/src trzeci/emscripten make emscripten
|
||||
# - name: Do a simple test
|
||||
# run: |
|
||||
# ls -lAF hyper.html hyper.js hyper.wasm
|
||||
|
|
|
@ -9,7 +9,9 @@ cat << ENDOFCMDS > .github/workflows/gdb_cmds.txt
|
|||
exit 1
|
||||
ENDOFCMDS
|
||||
|
||||
gdb --batch -x .github/workflows/gdb_cmds.txt ./hyperrogue
|
||||
echo not running gdb -- not working currently
|
||||
echo gdb --batch -x .github/workflows/gdb_cmds.txt ./hyperrogue
|
||||
|
||||
else
|
||||
./hyperrogue --version
|
||||
fi
|
||||
|
|
193
.travis.yml
193
.travis.yml
|
@ -1,193 +0,0 @@
|
|||
language: cpp
|
||||
dist: bionic
|
||||
services:
|
||||
- docker
|
||||
matrix:
|
||||
include:
|
||||
- os: linux # Linux GCC, make
|
||||
compiler: gcc
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=gcc
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
- os: linux # Linux GCC, make, no libpng
|
||||
compiler: gcc
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=gcc
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=0
|
||||
- os: linux # Linux GCC, make, Rogueviz
|
||||
compiler: gcc
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=gcc
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
HYPERROGUE_USE_ROGUEVIZ=1
|
||||
- os: linux # Linux Clang, make
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
- os: linux # Linux Clang, make, Rogueviz
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
HYPERROGUE_USE_ROGUEVIZ=1
|
||||
- os: osx # OSX, make
|
||||
osx_image: xcode12u
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=osx
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
- os: osx # OSX, make, no libpng
|
||||
osx_image: xcode11.6
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=osx
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=0
|
||||
- os: osx # OSX, make, Rogueviz
|
||||
osx_image: xcode11.5
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=osx
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=Makefile
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
HYPERROGUE_USE_ROGUEVIZ=1
|
||||
- os: linux # Linux GCC, mymake
|
||||
compiler: gcc
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=gcc
|
||||
TRAVIS_BUILD_SYSTEM=mymake
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
- os: linux # Linux GCC, mymake, Rogueviz
|
||||
compiler: gcc
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=gcc
|
||||
TRAVIS_BUILD_SYSTEM=mymake
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
HYPERROGUE_USE_ROGUEVIZ=1
|
||||
- os: osx # OSX, mymake
|
||||
osx_image: xcode11.4
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=osx
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=mymake
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
- os: osx # OSX, mymake, Rogueviz
|
||||
osx_image: xcode11.3
|
||||
compiler: clang
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=osx
|
||||
TRAVIS_COMPILER_NAME=clang
|
||||
TRAVIS_BUILD_SYSTEM=mymake
|
||||
HYPERROGUE_USE_GLEW=1
|
||||
HYPERROGUE_USE_PNG=1
|
||||
HYPERROGUE_USE_ROGUEVIZ=1
|
||||
- os: linux # Emscripten
|
||||
env: >-
|
||||
TRAVIS_OS_NAME=linux
|
||||
TRAVIS_COMPILER_NAME=emscripten
|
||||
TRAVIS_BUILD_SYSTEM=emscripten
|
||||
|
||||
before_install:
|
||||
- |-
|
||||
# Install SDL
|
||||
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
|
||||
sudo apt-get update -qq
|
||||
sudo apt-get install -qq libsdl1.2-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
|
||||
elif [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
brew update
|
||||
brew install sdl sdl_gfx sdl_mixer sdl_ttf
|
||||
# work around https://stackoverflow.com/questions/51034399/ for now
|
||||
(cd /usr/local/include && ln -sf SDL/SDL.h)
|
||||
else
|
||||
exit 'Unsupported OS'
|
||||
fi
|
||||
- |-
|
||||
# Install GLEW if asked for
|
||||
if [[ "$HYPERROGUE_USE_GLEW" == "1" ]]; then
|
||||
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
|
||||
sudo apt-get install -qq libglew-dev
|
||||
elif [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
brew install glew
|
||||
else
|
||||
exit 'Unsupported OS'
|
||||
fi
|
||||
fi
|
||||
- |-
|
||||
# Install libpng if asked for
|
||||
if [[ "$HYPERROGUE_USE_PNG" == "1" ]]; then
|
||||
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
|
||||
echo 'libpng is installed by default'
|
||||
elif [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
|
||||
brew install libpng
|
||||
else
|
||||
exit 'Unsupported OS'
|
||||
fi
|
||||
fi
|
||||
|
||||
script:
|
||||
- |-
|
||||
make clean
|
||||
if [[ "$(git status --porcelain)" ]]; then
|
||||
git status
|
||||
exit 'A build artifact was committed; git rm it and try again'
|
||||
fi
|
||||
- |-
|
||||
# Build hyperrogue.
|
||||
export CXXFLAGS_EARLY=-Werror
|
||||
if [[ "$TRAVIS_BUILD_SYSTEM" == "Makefile" ]]; then
|
||||
make
|
||||
elif [[ "$TRAVIS_BUILD_SYSTEM" == "mymake" ]]; then
|
||||
make mymake
|
||||
if [[ "$HYPERROGUE_USE_ROGUEVIZ" == "1" ]]; then
|
||||
./mymake -rv
|
||||
else
|
||||
./mymake
|
||||
fi
|
||||
mv hyper hyperrogue
|
||||
elif [[ "$TRAVIS_BUILD_SYSTEM" == "emscripten" ]]; then
|
||||
docker run --rm -v $(pwd):/src trzeci/emscripten make emscripten
|
||||
else
|
||||
exit 'Unsupported build system'
|
||||
fi
|
||||
- |-
|
||||
# Test hyperrogue.
|
||||
if [[ "$TRAVIS_BUILD_SYSTEM" == "emscripten" ]]; then
|
||||
ls -lAF hyper.html hyper.js hyper.wasm
|
||||
else
|
||||
./hyperrogue --help
|
||||
fi
|
||||
- |-
|
||||
make clean
|
||||
if [[ "$(git status --porcelain)" ]]; then
|
||||
git status
|
||||
exit 'make clean did not return the repository to its pre-build state'
|
||||
fi
|
39
Makefile
39
Makefile
|
@ -1,16 +1,24 @@
|
|||
# This Makefile works for Mac OS X (El Capitan), MinGW, and Linux.
|
||||
#
|
||||
# Environmental vairables:
|
||||
# If you want to build with Glew, set
|
||||
# HYPERROGUE_USE_GLEW=1
|
||||
# If you want to use libpng, set
|
||||
# HYPERROGUE_USE_PNG=1
|
||||
#
|
||||
# For Mac OS X:
|
||||
# Run "brew install sdl" to install SDL in /usr/local.
|
||||
# Run "brew install sdl_gfx".
|
||||
# Run "brew install sdl_mixer".
|
||||
# Run "brew install sdl_ttf".
|
||||
# Run "make" to build HyperRogue as ./hyperrogue.
|
||||
# Run `brew install sdl12-compat sdl_gfx sdl_mixer sdl_ttf`
|
||||
# Run `brew install glew libpng` to install the optional dependencies
|
||||
# Run `make` to build HyperRogue as `./hyperrogue`.
|
||||
#
|
||||
# For MSYS2 and MinGW-w64:
|
||||
# You might need to run commands such as "pacman -S mingw-w64-x86_64-SDL"
|
||||
# to install SDL and other required libraries.
|
||||
# Run "make" to build HyperRogue as ./hyperrogue.exe.
|
||||
# To install SDL and other required libraries, run these commands
|
||||
# from the MSYS2 shell:
|
||||
# pacman -S mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-glew
|
||||
# pacman -S mingw-w64-ucrt-x86_64-SDL mingw-w64-ucrt-x86_64-SDL_mixer
|
||||
# pacman -S mingw-w64-ucrt-x86_64-SDL_ttf mingw-w64-ucrt-x86_64-SDL_gfx
|
||||
# pacman -S make
|
||||
# Then run "make" to build HyperRogue as ./hyperrogue.exe.
|
||||
#
|
||||
# For Ubuntu Linux:
|
||||
# Run "sudo apt-get install libsdl-dev" to install SDL in /usr/local.
|
||||
|
@ -54,7 +62,7 @@ ifeq (${OS},linux)
|
|||
endif
|
||||
|
||||
ifeq (${OS},mingw)
|
||||
CXXFLAGS_EARLY += -DWINDOWS -mwindows -D_A_VOLID=8
|
||||
CXXFLAGS_EARLY += -DWINDOWS -mwindows -D_A_VOLID=8 -I/ucrt64/include/SDL
|
||||
EXE_EXTENSION := .exe
|
||||
LDFLAGS_GL := -lopengl32
|
||||
LDFLAGS_GLEW := -lglew32
|
||||
|
@ -68,9 +76,10 @@ ifeq (${OS},mingw)
|
|||
endif
|
||||
|
||||
ifeq (${OS},osx)
|
||||
CXXFLAGS_EARLY += -DMAC -I/usr/local/include
|
||||
HOMEBREW_PREFIX := $(shell brew --prefix)
|
||||
CXXFLAGS_EARLY += -DMAC -I$(HOMEBREW_PREFIX)/include -I$(HOMEBREW_PREFIX)/include/SDL
|
||||
EXE_EXTENSION :=
|
||||
LDFLAGS_EARLY += -L/usr/local/lib
|
||||
LDFLAGS_EARLY += -L$(HOMEBREW_PREFIX)/lib
|
||||
LDFLAGS_GL := -framework AppKit -framework OpenGL
|
||||
LDFLAGS_GLEW := -lGLEW
|
||||
LDFLAGS_PNG := -lpng
|
||||
|
@ -80,7 +89,7 @@ ifeq (${OS},osx)
|
|||
endif
|
||||
|
||||
ifeq (${TOOLCHAIN},clang)
|
||||
CXXFLAGS_STD = -std=c++11
|
||||
CXXFLAGS_STD = -std=c++14
|
||||
CXXFLAGS_EARLY += -fPIC
|
||||
CXXFLAGS_EARLY += -W -Wall -Wextra -Wsuggest-override -pedantic
|
||||
CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized -Wno-char-subscripts -Wno-unknown-warning-option
|
||||
|
@ -88,7 +97,7 @@ ifeq (${TOOLCHAIN},clang)
|
|||
endif
|
||||
|
||||
ifeq (${TOOLCHAIN},gcc)
|
||||
CXXFLAGS_STD = -std=c++11
|
||||
CXXFLAGS_STD = -std=c++14
|
||||
CXXFLAGS_EARLY += -fPIC
|
||||
CXXFLAGS_EARLY += -W -Wall -Wextra -pedantic
|
||||
CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized
|
||||
|
@ -96,7 +105,7 @@ ifeq (${TOOLCHAIN},gcc)
|
|||
endif
|
||||
|
||||
ifeq (${TOOLCHAIN},mingw)
|
||||
CXXFLAGS_STD = -std=c++11
|
||||
CXXFLAGS_STD = -std=c++14
|
||||
CXXFLAGS_EARLY += -W -Wall -Wextra
|
||||
CXXFLAGS_EARLY += -Wno-unused-parameter -Wno-implicit-fallthrough -Wno-maybe-uninitialized
|
||||
CXXFLAGS_EARLY += -Wno-invalid-offsetof
|
||||
|
@ -173,7 +182,7 @@ mymake$(EXE_EXTENSION): mymake.cpp
|
|||
emscripten: hyper.html
|
||||
|
||||
%.html %.js %.wasm: %.emscripten-sources
|
||||
emcc -std=c++11 -O3 -s USE_ZLIB=1 -s LEGACY_GL_EMULATION=1 -s TOTAL_MEMORY=128MB hyperweb.cpp -o hyper.html
|
||||
emcc -std=c++14 -O3 -s USE_ZLIB=1 -s LEGACY_GL_EMULATION=1 -s TOTAL_MEMORY=128MB hyperweb.cpp -o hyper.html
|
||||
|
||||
hyper.emscripten-sources: *.cpp autohdr.h
|
||||
|
||||
|
|
16
README.md
16
README.md
|
@ -1,11 +1,4 @@
|
|||
# HyperRogue
|
||||
<p>
|
||||
<a href="https://travis-ci.org/zenorogue/hyperrogue/builds">
|
||||
<img src="https://badges.herokuapp.com/travis/zenorogue/hyperrogue?branch=master&env=TRAVIS_BUILD_SYSTEM=Makefile&label=make" alt="TravisCI badge">
|
||||
<img src="https://badges.herokuapp.com/travis/zenorogue/hyperrogue?branch=master&env=TRAVIS_BUILD_SYSTEM=mymake&label=mymake" alt="TravisCI badge">
|
||||
<img src="https://badges.herokuapp.com/travis/zenorogue/hyperrogue?branch=master&env=TRAVIS_BUILD_SYSTEM=emscripten&label=web" alt="TravisCI badge">
|
||||
</a>
|
||||
</p>
|
||||
|
||||
A puzzle roguelike in the hyperbolic plane. See the [HyperRogue website](http://roguetemple.com/z/hyper.php) for detailed and most up-to-date information.
|
||||
Compiled executables can be downloaded from [itch.io](https://zenorogue.itch.io/hyperrogue) and from the [HyperRogue website](http://www.roguetemple.com/z/hyper/download.php).
|
||||
|
@ -62,15 +55,13 @@ On Linux with apt-get:
|
|||
|
||||
On macOS with Homebrew:
|
||||
|
||||
```brew install sdl sdl_ttf sdl_gfx sdl_mixer glew```
|
||||
|
||||
macOS users might also have to edit /usr/local/include/SDL/SDL_gfxPrimitives.h at line 38 to use quote include.
|
||||
```brew install sdl sdl_ttf sdl_gfx sdl_mixer glew libpng```
|
||||
|
||||
### Building HyperRogue from source ###
|
||||
```
|
||||
git clone https://github.com/zenorogue/hyperrogue.git hyperrogue
|
||||
cd hyperrogue
|
||||
make
|
||||
HYPERROGUE_USE_GLEW=1 HYPERROGUE_USE_PNG=1 make
|
||||
```
|
||||
|
||||
The `mymake` program builds HyperRogue in parts. It takes longer than the method shown above, but it uses significantly less memory during compilation, and when you change something, `mymake` will only recompile the changed file.
|
||||
|
@ -83,3 +74,6 @@ make mymake && ./mymake
|
|||
```
|
||||
|
||||
The source code is not documented very well. You can see the current state of the documentation, as generated by Doxygen, [here](https://zenorogue.github.io/hyperrogue-doc/).
|
||||
|
||||
## Discussion ##
|
||||
The best place to discuss HyperRogue is our [Discord server|https://discord.com/invite/8G44XkR].
|
||||
|
|
|
@ -10,7 +10,9 @@
|
|||
#include "hyper.h"
|
||||
namespace hr {
|
||||
|
||||
#if HDR
|
||||
#define NUMLEADER 90
|
||||
#endif
|
||||
|
||||
EX bool test_achievements = false;
|
||||
|
||||
|
@ -86,9 +88,27 @@ EX const char* leadernames[NUMLEADER] = {
|
|||
"Crossbow (geometric)", // 89
|
||||
};
|
||||
|
||||
#if HDR
|
||||
#define LB_PRINCESS 36
|
||||
#define LB_STATISTICS 62
|
||||
#define LB_HALLOWEEN 63
|
||||
#define LB_HALLOWEEN 63
|
||||
#define LB_YENDOR_CHALLENGE 40
|
||||
#define LB_PURE_TACTICS 41
|
||||
#define LB_PURE_TACTICS_SHMUP 49
|
||||
#define LB_PURE_TACTICS_COOP 50
|
||||
#define LB_RACING 81
|
||||
#endif
|
||||
|
||||
EX void achievement_init();
|
||||
EX string myname();
|
||||
EX void achievement_close();
|
||||
EX void achievement_pump();
|
||||
|
||||
/** gain the given achievement.
|
||||
* @param s name of the achievement, e.g., DIAMOND1
|
||||
* @param flags one of the constants from namespace rg. The achievement is only awarded if special modes are matched exactly.
|
||||
*/
|
||||
EX void achievement_gain(const char* s, char flags IS(0));
|
||||
|
||||
EX bool haveLeaderboard(int id);
|
||||
EX int get_currentscore(int id);
|
||||
|
@ -96,7 +116,7 @@ EX void set_priority_board(int id);
|
|||
EX int get_sync_status();
|
||||
EX bool score_loaded(int id);
|
||||
EX int score_default(int id);
|
||||
|
||||
EX void improveItemScores();
|
||||
EX void upload_score(int id, int v);
|
||||
|
||||
string achievementMessage[3];
|
||||
|
@ -219,29 +239,24 @@ EX void achievement_log(const char* s, char flags) {
|
|||
#endif
|
||||
}
|
||||
|
||||
EX void achievement_init();
|
||||
EX string myname();
|
||||
EX void achievement_close();
|
||||
#ifndef LEADER
|
||||
#define LEADER "Unknown"
|
||||
#define LEADERFULL "Unknown"
|
||||
#endif
|
||||
|
||||
/** gain the given achievement.
|
||||
* @param s name of the achievement, e.g., DIAMOND1
|
||||
* @param flags one of the constants from namespace rg. The achievement is only awarded if special modes are matched exactly.
|
||||
*/
|
||||
EX void achievement_gain(const char* s, char flags IS(0));
|
||||
|
||||
#if ISSTEAM
|
||||
void improveItemScores();
|
||||
#include "private/hypersteam.cpp"
|
||||
#elif !ISANDROID && !ISIOS
|
||||
#if !CAP_ACHIEVE
|
||||
void achievement_init() {}
|
||||
string myname() { return "Rogue"; }
|
||||
void achievement_close() {}
|
||||
// gain the achievement with the given name.
|
||||
// flags: 'e' - for Euclidean, 's' - for Shmup, '7' - for heptagonal
|
||||
// Only awarded if special modes are matched exactly.
|
||||
void achievement_gain(const char* s, char flags IS(0)) {
|
||||
void achievement_gain(const char* s, char flags) {
|
||||
achievement_log(s, flags);
|
||||
}
|
||||
void achievement_pump() {}
|
||||
EX int get_sync_status() { return 0; }
|
||||
EX void set_priority_board(int) { }
|
||||
#endif
|
||||
|
||||
// gain the achievement for collecting a number of 'it'.
|
||||
|
@ -646,7 +661,7 @@ int specific_what = 0;
|
|||
EX void improve_score(int i, eItem what) {
|
||||
if(offlineMode) return;
|
||||
LATE( improve_score(i, what); )
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
#if CAP_ACHIEVE
|
||||
if(haveLeaderboard(i)) updateHi(what, get_currentscore(i));
|
||||
if(items[what] && haveLeaderboard(i)) {
|
||||
if(items[what] > get_currentscore(i) && score_loaded(i)) {
|
||||
|
@ -660,7 +675,7 @@ EX void improve_score(int i, eItem what) {
|
|||
// scores for special challenges
|
||||
EX void achievement_score(int cat, int number) {
|
||||
if(offlineMode) return;
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
#if CAP_ACHIEVE
|
||||
if(cheater) return;
|
||||
if(casual) return;
|
||||
LATE( achievement_score(cat, number); )
|
||||
|
@ -682,6 +697,7 @@ EX void achievement_score(int cat, int number) {
|
|||
return;
|
||||
if(racing::on && cat != LB_RACING) return;
|
||||
if(bow::weapon) return;
|
||||
if(use_custom_land_list) return;
|
||||
upload_score(cat, number);
|
||||
#endif
|
||||
}
|
||||
|
@ -765,7 +781,7 @@ EX void achievement_final(bool really_final) {
|
|||
|
||||
LATE( achievement_final(really_final); )
|
||||
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
#if CAP_ACHIEVE
|
||||
if(ticks > next_stat_tick) {
|
||||
upload_score(LB_STATISTICS, time(NULL));
|
||||
next_stat_tick = ticks + 600000;
|
||||
|
@ -900,7 +916,7 @@ EX void check_total_victory() {
|
|||
EX void achievement_victory(bool hyper) {
|
||||
DEBBI(DF_STEAM, ("achievement_victory"))
|
||||
if(offlineMode) return;
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
#if CAP_ACHIEVE
|
||||
if(cheater) return;
|
||||
if(casual) return;
|
||||
if(bow::weapon) return;
|
||||
|
@ -913,6 +929,7 @@ EX void achievement_victory(bool hyper) {
|
|||
if(tactic::on) return;
|
||||
if(!ls::nice_walls()) return;
|
||||
if(ineligible_starting_land) return;
|
||||
if(use_custom_land_list) return;
|
||||
LATE( achievement_victory(hyper); )
|
||||
DEBB(DF_STEAM, ("after checks"))
|
||||
|
||||
|
@ -1033,13 +1050,9 @@ EX string get_rich_presence_text() {
|
|||
return res;
|
||||
}
|
||||
|
||||
#ifndef HAVE_ACHIEVEMENTS
|
||||
void achievement_pump() {}
|
||||
#endif
|
||||
|
||||
/** display the last achievement gained. */
|
||||
EX void achievement_display() {
|
||||
#ifdef HAVE_ACHIEVEMENTS
|
||||
#if CAP_ACHIEVE
|
||||
if(achievementTimer) {
|
||||
int col = (ticks - achievementTimer);
|
||||
if(col > 5000) { achievementTimer = 0; return; }
|
||||
|
@ -1069,9 +1082,4 @@ EX int score_default(int i) {
|
|||
else return 0;
|
||||
}
|
||||
|
||||
#ifndef HAVE_ACHIEVEMENTS
|
||||
EX int get_sync_status() { return 0; }
|
||||
EX void set_priority_board(int) { }
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -220,8 +220,7 @@ void ensure_geometry(eGeometryClass c) {
|
|||
|
||||
if(specialland != laCanvas) {
|
||||
canvas_default_wall = waInvisibleFloor;
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0xFFFFFF;
|
||||
ccolor::set_plain(0xFFFFFF);
|
||||
enable_canvas();
|
||||
}
|
||||
start_game();
|
||||
|
@ -1283,7 +1282,7 @@ void connection_debugger() {
|
|||
|
||||
curvepoint(sh[0]);
|
||||
|
||||
color_t col = colortables['A'][id];
|
||||
color_t col = ccolor::shape.ctab[id];
|
||||
col = darkena(col, 0, 0xFF);
|
||||
|
||||
if(&p == &last) {
|
||||
|
|
|
@ -1340,11 +1340,12 @@ EX void enable(archimedean_tiling& arct) {
|
|||
start_game();
|
||||
}
|
||||
|
||||
function<void()> setcanvas(char c) {
|
||||
return [c] () {
|
||||
function<void()> setcanvas(ccolor::data& c) {
|
||||
auto pc = &c;
|
||||
return [pc] () {
|
||||
stop_game();
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = c;
|
||||
ccolor::which = pc;
|
||||
start_game();
|
||||
};
|
||||
}
|
||||
|
@ -1467,9 +1468,9 @@ EX void show() {
|
|||
dialog::addSelItem(XLAT("edge length"), current.get_class() == gcEuclid ? (fts(current.edgelength) + XLAT(" (arbitrary)")) : fts(current.edgelength), 0);
|
||||
|
||||
dialog::addItem(XLAT("color by symmetries"), 't');
|
||||
dialog::add_action(setcanvas('A'));
|
||||
dialog::add_action(setcanvas(ccolor::shape));
|
||||
dialog::addItem(XLAT("color by symmetries (reversed tiles marked)"), 'r');
|
||||
dialog::add_action(setcanvas('R'));
|
||||
dialog::add_action(setcanvas(ccolor::shape_mirror));
|
||||
}
|
||||
else {
|
||||
dialog::addBreak(100);
|
||||
|
@ -1479,20 +1480,20 @@ EX void show() {
|
|||
|
||||
if(true) {
|
||||
dialog::addItem(XLAT("color by sides"), 'u');
|
||||
dialog::add_action(setcanvas('B'));
|
||||
dialog::add_action(setcanvas(ccolor::sides));
|
||||
}
|
||||
|
||||
if(geosupport_threecolor() == 2) {
|
||||
dialog::addItem(XLAT("three colors"), 'w');
|
||||
dialog::add_action(setcanvas('T'));
|
||||
dialog::add_action(setcanvas(ccolor::threecolor));
|
||||
}
|
||||
else if(geosupport_football() == 2) {
|
||||
dialog::addItem(XLAT("football"), 'w');
|
||||
dialog::add_action(setcanvas('F'));
|
||||
dialog::add_action(setcanvas(ccolor::football));
|
||||
}
|
||||
else if(geosupport_chessboard()) {
|
||||
dialog::addItem(XLAT("chessboard"), 'w');
|
||||
dialog::add_action(setcanvas('c'));
|
||||
dialog::add_action(setcanvas(ccolor::chessboard));
|
||||
}
|
||||
else dialog::addBreak(100);
|
||||
|
||||
|
|
12
attack.cpp
12
attack.cpp
|
@ -151,7 +151,7 @@ EX bool canAttack(cell *c1, eMonster m1, cell *c2, eMonster m2, flagtype flags)
|
|||
if(!(flags & (AF_GUN | AF_SWORD | AF_SWORD_INTO | AF_MAGIC | AF_PLAGUE)))
|
||||
if(c1 != c2 && !logical_adjacent(c1, m1, c2)) return false;
|
||||
|
||||
if(!(flags & (AF_LANCE | AF_STAB | AF_BACK | AF_APPROACH | AF_GUN | AF_MAGIC | AF_PLAGUE | AF_SIDE)))
|
||||
if(!(flags & (AF_LANCE | AF_STAB | AF_BACK | AF_APPROACH | AF_GUN | AF_MAGIC | AF_PLAGUE | AF_SIDE | AF_BOW)))
|
||||
if(c1 && c2 && againstRose(c1, c2) && !ignoresSmell(m1))
|
||||
return false;
|
||||
|
||||
|
@ -757,7 +757,7 @@ EX void killMonster(cell *c, eMonster who, flagtype deathflags IS(0)) {
|
|||
// a reward for killing him before he shoots!
|
||||
c->item = itOrbDragon;
|
||||
}
|
||||
if(m == moAsteroid && !shmup::on && c->item == itNone && c->wall != waChasm) {
|
||||
if(m == moAsteroid && !shmup::on && c->item == itNone && c->wall != waChasm && c->land == laAsteroids) {
|
||||
c->item = itAsteroid;
|
||||
changes.value_add(splitrocks, 2);
|
||||
}
|
||||
|
@ -944,6 +944,14 @@ EX void fightmessage(eMonster victim, eMonster attacker, bool stun, flagtype fla
|
|||
else
|
||||
addMessage(XLAT("You pierce %the1.", victim)); // normal
|
||||
}
|
||||
else if(items[itOrbSlaying]) {
|
||||
playSound(NULL, "hit-crush"+pick123());
|
||||
addMessage(XLAT("You crush %the1!", victim)); // normal
|
||||
}
|
||||
else if(stun && items[itCurseWeakness]) {
|
||||
playSound(NULL, "click");
|
||||
addMessage(XLAT("You punch %the1.", victim)); // normal
|
||||
}
|
||||
else if(!peace::on) {
|
||||
playSound(NULL, "hit-sword"+pick123());
|
||||
addMessage(XLAT("You kill %the1.", victim)); // normal
|
||||
|
|
136
barriers.cpp
136
barriers.cpp
|
@ -559,7 +559,9 @@ EX bool isbar4(cell *c) {
|
|||
}
|
||||
|
||||
EX bool barrier_cross(eLand l, eLand r) {
|
||||
if(land_structure == lsVineWalls) return false;
|
||||
if(l == laCrossroads3 || r == laCrossroads3) return hrand(100) < 66;
|
||||
if(land_structure == lsCrossWalls && !among(laCrossroads2, l, r)) return hrand(100) < 90;
|
||||
if(isElemental(l) && isElemental(r)) return hrand(100) < 75;
|
||||
return false;
|
||||
}
|
||||
|
@ -615,6 +617,12 @@ EX void extendBarrier(cell *c) {
|
|||
if(buildBarrier6(cw, 2)) return;
|
||||
}
|
||||
|
||||
if(land_structure == lsCursedWalls && c->barleft != laMirror && c->barright != laMirror && hrand(100) < 80 && !among(laCrossroads2, c->barleft, c->barright)) {
|
||||
cellwalker cw(c, c->bardir);
|
||||
cw = cw + wstep + 3 + wstep - 1;
|
||||
if(buildBarrier6(cw, c->barright, c->barleft)) return;
|
||||
}
|
||||
|
||||
if(barrier_cross(c->barleft, c->barright) || (firstmirror && hrand(100) < 60)) {
|
||||
|
||||
cellwalker cw(c, c->bardir);
|
||||
|
@ -680,6 +688,7 @@ EX void buildBarrier(cell *c, int d, eLand l IS(laNone)) {
|
|||
buildBarrierForce(c, d, l);
|
||||
}
|
||||
|
||||
/** mirror variant of 6-fold walls */
|
||||
EX bool buildBarrier6(cellwalker cw, int type) {
|
||||
limitgen("build6 %p/%d (%d)\n", hr::voidp(cw.at), cw.spin, type);
|
||||
|
||||
|
@ -724,21 +733,28 @@ EX bool buildBarrier6(cellwalker cw, int type) {
|
|||
if(!(PURE?checkBarriersFront:checkBarriersBack)(b[0], 6, true)) return false;
|
||||
if(!(PURE?checkBarriersFront:checkBarriersBack)(b[3], 6, true)) return false;
|
||||
}
|
||||
|
||||
|
||||
eLand m0 = laMirror;
|
||||
eLand m1 = laMirrored;
|
||||
eLand m2 = laMirrored2;
|
||||
eLand mw1 = laMirrorWall;
|
||||
eLand mw2 = laMirrorWall2;
|
||||
eWall w = waMirrorWall;
|
||||
|
||||
for(int d=0; d<4; d++) {
|
||||
b[d].at->bardir = b[d].spin;
|
||||
|
||||
if(PURE) {
|
||||
b[0].at->barleft = laMirrored, b[0].at->barright = laMirrored2;
|
||||
b[1].at->barleft = laMirror, b[1].at->barright = laMirrored;
|
||||
b[2].at->barleft = laMirrored2, b[2].at->barright = laMirrored;
|
||||
b[3].at->barleft = laMirrored, b[3].at->barright = laMirror;
|
||||
b[0].at->barleft = m1, b[0].at->barright = m2;
|
||||
b[1].at->barleft = m0, b[1].at->barright = m1;
|
||||
b[2].at->barleft = m2, b[2].at->barright = m1;
|
||||
b[3].at->barleft = m1, b[3].at->barright = m0;
|
||||
}
|
||||
else {
|
||||
b[0].at->barleft = laMirror, b[0].at->barright = laMirrored;
|
||||
b[1].at->barleft = laMirrored, b[1].at->barright = laMirror;
|
||||
b[2].at->barleft = laMirrored, b[2].at->barright = laMirrored2;
|
||||
b[3].at->barleft = laMirrored2, b[3].at->barright = laMirrored;
|
||||
b[0].at->barleft = m0, b[0].at->barright = m1;
|
||||
b[1].at->barleft = m1, b[1].at->barright = m0;
|
||||
b[2].at->barleft = m1, b[2].at->barright = m2;
|
||||
b[3].at->barleft = m2, b[3].at->barright = m1;
|
||||
}
|
||||
|
||||
(PURE?extendBarrierFront:extendBarrierBack)(b[d].at);
|
||||
|
@ -752,45 +768,87 @@ EX bool buildBarrier6(cellwalker cw, int type) {
|
|||
}
|
||||
|
||||
if(BITRUNCATED) {
|
||||
setland((cw+1).cpeek(), laMirrorWall);
|
||||
setland((cw+2).cpeek(), laMirrored);
|
||||
setland((cw+3).cpeek(), laMirrorWall2);
|
||||
setland((cw+4).cpeek(), laMirrorWall2);
|
||||
setland((cw+5).cpeek(), laMirrored);
|
||||
setland((cw+0).cpeek(), laMirrorWall);
|
||||
setland((b[0]+2).cpeek(), laMirrored);
|
||||
setland((b[3]+6).cpeek(), laMirrored2);
|
||||
setland((b[3]+5).cpeek(), laMirrored2);
|
||||
setland((b[1]-1).cpeek(), laMirrored);
|
||||
setland((b[2]-2).cpeek(), laMirrored);
|
||||
setland((b[1]-2).cpeek(), laMirrored);
|
||||
setland((b[0]-2).cpeek(), laMirror);
|
||||
cw.at->land = laMirrorWall;
|
||||
cw.at->wall = waMirrorWall;
|
||||
setland((cw+1).cpeek(), mw1);
|
||||
setland((cw+2).cpeek(), m1);
|
||||
setland((cw+3).cpeek(), mw2);
|
||||
setland((cw+4).cpeek(), mw2);
|
||||
setland((cw+5).cpeek(), m1);
|
||||
setland((cw+0).cpeek(), mw1);
|
||||
setland((b[0]+2).cpeek(), m1);
|
||||
setland((b[3]+6).cpeek(), m2);
|
||||
setland((b[3]+5).cpeek(), m2);
|
||||
setland((b[1]-1).cpeek(), m1);
|
||||
setland((b[2]-2).cpeek(), m1);
|
||||
setland((b[1]-2).cpeek(), m1);
|
||||
setland((b[0]-2).cpeek(), m0);
|
||||
cw.at->land = mw1;
|
||||
cw.at->wall = w;
|
||||
cw.at->landparam = 1;
|
||||
}
|
||||
else {
|
||||
setland(cw.at, laMirrorWall2);
|
||||
setland((cw+0).cpeek(), laMirrorWall2);
|
||||
setland((cw+1).cpeek(), laMirrored);
|
||||
setland((cw+2).cpeek(), laMirrored);
|
||||
setland((cw+3).cpeek(), laMirrorWall);
|
||||
setland((cw+4).cpeek(), laMirrored);
|
||||
setland((cw+5).cpeek(), laMirrorWall2);
|
||||
setland((cw+6).cpeek(), laMirrored2);
|
||||
setland(cw.at, mw2);
|
||||
setland((cw+0).cpeek(), mw2);
|
||||
setland((cw+1).cpeek(), m1);
|
||||
setland((cw+2).cpeek(), m1);
|
||||
setland((cw+3).cpeek(), mw1);
|
||||
setland((cw+4).cpeek(), m1);
|
||||
setland((cw+5).cpeek(), mw2);
|
||||
setland((cw+6).cpeek(), m2);
|
||||
|
||||
setland((b[1]).cpeek(), laMirrorWall);
|
||||
setland((b[1]+1).cpeek(), laMirror);
|
||||
setland((b[1]+2).cpeek(), laMirrorWall);
|
||||
setland((b[1]+6).cpeek(), laMirrored);
|
||||
setland((b[1]).cpeek(), mw1);
|
||||
setland((b[1]+1).cpeek(), m0);
|
||||
setland((b[1]+2).cpeek(), mw1);
|
||||
setland((b[1]+6).cpeek(), m1);
|
||||
|
||||
setland((b[0] + wstep - 2).cpeek(), laMirrored);
|
||||
setland((b[3] + wstep - 2).cpeek(), laMirrored);
|
||||
setland((b[0] + wstep - 2).cpeek(), m1);
|
||||
setland((b[3] + wstep - 2).cpeek(), m1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
EX int curse_percentage = 10;
|
||||
|
||||
/** cursed variant of 6-fold walls */
|
||||
EX bool buildBarrier6(cellwalker cw, eLand m0, eLand m1) {
|
||||
cellwalker b[6];
|
||||
if(buggyGeneration) return true;
|
||||
|
||||
for(int i=0; i<6; i+=2)
|
||||
b[i] = cw + i + wstep;
|
||||
for(int i=1; i<6; i+=2)
|
||||
b[i] = cw + i + wstep + 3 + wstep;
|
||||
|
||||
for(int i=0; i<6; i++) if(i != 1) {
|
||||
if(!(PURE?checkBarriersFront:checkBarriersBack)(b[i], 6, true)) return false;
|
||||
}
|
||||
|
||||
for(int d=0; d<6; d++) {
|
||||
b[d].at->bardir = b[d].spin;
|
||||
b[d].at->barleft = (d&1) ? m1 : m0;
|
||||
b[d].at->barright = (d&1) ? m0 : m1;
|
||||
(PURE?extendBarrierFront:extendBarrierBack)(b[d].at);
|
||||
}
|
||||
|
||||
cw.at->land = laBarrier;
|
||||
cw.at->wall = waBarrier;
|
||||
forCellCM(c, cw.at) { c->land = laBarrier; c->wall = waBarrier; }
|
||||
for(int d=0; d<6; d+=2) {
|
||||
setland((b[d]-2).cpeek(), m0);
|
||||
setland((b[d]+2).cpeek(), m1);
|
||||
setland((b[d+1]-2).cpeek(), m1);
|
||||
setland((b[d+1]+2).cpeek(), m0);
|
||||
}
|
||||
if(hrand(100) < curse_percentage) {
|
||||
setland(cw.at, laCursed);
|
||||
cw.at->wall = waRubble;
|
||||
cw.at->monst = moHexer;
|
||||
cw.at->item = random_curse();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
EX bool buildBarrier4(cell *c, int d, int mode, eLand ll, eLand lr) {
|
||||
limitgen("build4 %p\n", hr::voidp(c));
|
||||
if(buggyGeneration) return true;
|
||||
|
|
43
bigstuff.cpp
43
bigstuff.cpp
|
@ -703,6 +703,9 @@ EX int coastval(cell *c, eLand base) {
|
|||
if(!c->landparam) return UNKNOWN;
|
||||
return c->landparam & 255;
|
||||
}
|
||||
else if(base == laWestWall) {
|
||||
if(c->land != base) return 0;
|
||||
}
|
||||
else {
|
||||
if(c->land == laOceanWall || c->land == laCaribbean || c->land == laWhirlpool ||
|
||||
c->land == laLivefjord || c->land == laWarpSea || c->land == laKraken || c->land == laDocks || c->land == laBrownian)
|
||||
|
@ -1005,7 +1008,7 @@ EX void buildEquidistant(cell *c) {
|
|||
if(c->landparam > 30 && b == laOcean && !generatingEquidistant && !mhybrid && hrand(10) < 5 && chance)
|
||||
buildAnotherEquidistant(c);
|
||||
|
||||
if(c->landparam > HAUNTED_RADIUS+5 && b == laGraveyard && !generatingEquidistant && !mhybrid && hrand(100) < (PURE?25:5) && items[itBone] >= U10 && chance)
|
||||
if(c->landparam > HAUNTED_RADIUS+5 && b == laGraveyard && !generatingEquidistant && !mhybrid && hrand(100) < (PURE?25:5) && landUnlockedIngame(laHaunted) && chance)
|
||||
buildAnotherEquidistant(c);
|
||||
}
|
||||
|
||||
|
@ -1326,7 +1329,7 @@ EX void setLandEuclid(cell *c) {
|
|||
return;
|
||||
}
|
||||
#endif
|
||||
setland(c, specialland);
|
||||
if(!c->land) setland(c, specialland);
|
||||
if(ls::any_nowall()) {
|
||||
auto co = euc2_coordinates(c);
|
||||
int y = co.second;
|
||||
|
@ -1771,6 +1774,21 @@ EX void build_walls(cell *c, cell *from) {
|
|||
|
||||
else if(good_for_wall(c) && isWarpedType(c->land) && hrand(10000) < 3000 && c->land &&
|
||||
buildBarrierNowall(c, eLand(c->land ^ laWarpSea ^ laWarpCoast))) { }
|
||||
|
||||
else if(land_structure == lsVineWalls) {
|
||||
int ev = emeraldval(c);
|
||||
if((ev | 11) == 43 && c->bardir == NODIR) {
|
||||
for(int i=0; i<c->type; i++) if(emeraldval(c->cmove(i)) == ev-4) {
|
||||
bool oldleft = true;
|
||||
for(int j=1; j<=3; j++)
|
||||
if(c->modmove(i+j) && c->modmove(i+j)->mpdist < c->mpdist)
|
||||
oldleft = false;
|
||||
buildBarrierStrong(c, i, oldleft, getNewLand(c->land));
|
||||
extendBarrier(c);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
else if(ls::single()) return;
|
||||
|
||||
|
@ -1792,11 +1810,11 @@ EX void build_walls(cell *c, cell *from) {
|
|||
return;
|
||||
}
|
||||
|
||||
else if(good_for_wall(c) && c->land == laCrossroads4 && hrand(10000) < 7000 && c->land && !c->master->alt && !tactic::on && !racing::on &&
|
||||
else if(good_for_wall(c) && ls::any_wall() && c->land == laCrossroads4 && hrand(10000) < 7000 && c->land && !c->master->alt && !tactic::on && !racing::on &&
|
||||
buildBarrierNowall(c, getNewLand(laCrossroads4))) ;
|
||||
|
||||
else if(good_for_wall(c) && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !racing::on && !isCrossroads(c->land) &&
|
||||
gold() >= R200 && !weirdhyperbolic && !c->master->alt && c->bardir != NOBARRIERS &&
|
||||
else if(good_for_wall(c) && ls::any_wall() && hrand(I10000) < 20 && !generatingEquidistant && !yendor::on && !tactic::on && !racing::on && !isCrossroads(c->land) &&
|
||||
landUnlockedIngame(laCrossroads4) && !weirdhyperbolic && !c->master->alt && c->bardir != NOBARRIERS &&
|
||||
!inmirror(c) && !isSealand(c->land) && !isHaunted(c->land) && !isGravityLand(c->land) &&
|
||||
(c->land != laRlyeh || rlyehComplete()) &&
|
||||
c->land != laTortoise && c->land != laPrairie && c->land &&
|
||||
|
@ -1876,13 +1894,13 @@ EX void build_horocycles(cell *c, cell *from) {
|
|||
items[itEmerald] >= U5)))
|
||||
start_camelot(c);
|
||||
|
||||
if(c->land == laRlyeh && can_start_horo(c) && (quickfind(laTemple) || peace::on || (hrand(I2000) < 100 && items[itStatue] >= U5)))
|
||||
if(c->land == laRlyeh && can_start_horo(c) && (quickfind(laTemple) || (hrand(I2000) < 100 && landUnlockedIngame(laTemple))))
|
||||
create_altmap(c, horo_gen_distance(), hsA);
|
||||
|
||||
if(c->land == laJungle && can_start_horo(c) && (quickfind(laMountain) || (hrand(I2000) < 100 && landUnlocked(laMountain))))
|
||||
if(c->land == laJungle && can_start_horo(c) && (quickfind(laMountain) || (hrand(I2000) < 100 && landUnlockedIngame(laMountain))))
|
||||
create_altmap(c, horo_gen_distance(), hsA);
|
||||
|
||||
if(c->land == laOvergrown && can_start_horo(c) && (quickfind(laClearing) || (hrand(I2000) < 25 && items[itMutant] >= U5 && isLandIngame(laClearing)))) {
|
||||
if(c->land == laOvergrown && can_start_horo(c) && (quickfind(laClearing) || (hrand(I2000) < 25 && landUnlockedIngame(laClearing)))) {
|
||||
heptagon *h = create_altmap(c, horo_gen_distance(), hsA);
|
||||
if(h) clearing::bpdata[h].root = NULL;
|
||||
}
|
||||
|
@ -1894,11 +1912,12 @@ EX void build_horocycles(cell *c, cell *from) {
|
|||
|
||||
if(c->land == laOcean && deepOcean && !generatingEquidistant && !peace::on && can_start_horo(c) &&
|
||||
(quickfind(laWhirlpool) || (
|
||||
hrand(2000) < (PURE ? 500 : 1000))))
|
||||
hrand(2000) < (PURE ? 500 : 1000) && landUnlockedIngame(laWhirlpool))))
|
||||
create_altmap(c, horo_gen_distance(), hsA);
|
||||
|
||||
#if CAP_COMPLEX2
|
||||
if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && hyperbolic && !quotient && !tactic::on && !safety && !ls::hv_structure())
|
||||
if(c->land == laOcean && deepOcean && !generatingEquidistant && hrand(10000) < 20 && no_barriers_in_radius(c, 2) && hyperbolic && !quotient && !tactic::on && !safety && !ls::hv_structure()
|
||||
&& landUnlockedIngame(laBrownian))
|
||||
brownian::init_further(c);
|
||||
#endif
|
||||
|
||||
|
@ -1919,7 +1938,7 @@ EX void build_horocycles(cell *c, cell *from) {
|
|||
if(c->land == laPalace && can_start_horo(c) && !princess::generating && !shmup::on && multi::players == 1 && !weirdhyperbolic &&
|
||||
(princess::forceMouse ? canReachPlayer(from, moMouse) :
|
||||
(hrand(2000) < (peace::on ? 100 : 20))) &&
|
||||
(princess::challenge || kills[moVizier] || peace::on)) {
|
||||
landUnlockedIngame(laPrincessQuest)) {
|
||||
create_altmap(c, PRADIUS0, hsOrigin, waPalace);
|
||||
celllister cl(c, 5, 1000000, NULL);
|
||||
for(cell *c: cl.lst) if(c->master->alt) currentmap->extend_altmap(c->master);
|
||||
|
@ -2318,7 +2337,7 @@ EX void pregen() {
|
|||
currentlands.clear();
|
||||
if(ls::any_chaos() && !ls::std_chaos())
|
||||
for(eLand l: land_over)
|
||||
if(landUnlocked(l) && isLandIngame(l))
|
||||
if(landUnlockedIngame(l))
|
||||
currentlands.push_back(l);
|
||||
}
|
||||
|
||||
|
|
|
@ -136,7 +136,7 @@ EX namespace bt {
|
|||
h->emeraldval = gmod((parent->emeraldval - d1) * 7508, 15015);
|
||||
break;
|
||||
case gTernary:
|
||||
if(d < 2)
|
||||
if(d <= 2)
|
||||
h->emeraldval = gmod(parent->emeraldval * 3 + d, 10010);
|
||||
else
|
||||
h->emeraldval = gmod((parent->emeraldval - d1) * 3337, 10010);
|
||||
|
@ -854,14 +854,35 @@ auto bt_config = arg::add2("-btwidth", [] {arg::shift_arg_formula(vid.binary_wid
|
|||
#endif
|
||||
|
||||
EX bool pseudohept(cell *c) {
|
||||
if(WDIM == 2)
|
||||
return c->type & c->master->distance & 1;
|
||||
else if(geometry == gHoroRec)
|
||||
return c->c.spin(S7-1) == 0 && (c->master->distance & 1) && c->cmove(S7-1)->c.spin(S7-1) == 0;
|
||||
else if(geometry == gHoroTris)
|
||||
return c->c.spin(S7-1) == 0 && (c->master->distance & 1);
|
||||
else
|
||||
return (c->master->zebraval == 1) && (c->master->distance & 1);
|
||||
switch(geometry) {
|
||||
case gBinary4:
|
||||
c->cmove(3);
|
||||
return (c->master->distance & 1) && (c->c.spin(3) == 0);
|
||||
|
||||
case gBinaryTiling:
|
||||
return c->master->distance & c->type & 1;
|
||||
|
||||
case gTernary: {
|
||||
return c->master->emeraldval & 1;
|
||||
/* auto m = dynamic_cast<hrmap_binary*> (current_map());
|
||||
auto o = m->origin;
|
||||
int flips = 0;
|
||||
while(m != o) {
|
||||
if(m->master->distance >= o->master->distance) { if(m->c.spin(4) == 1) flips++; m = m->cmove(4); }
|
||||
}
|
||||
heptagon *origin;
|
||||
c->cmove(4); return (c->c.spin(4) == 1); */
|
||||
}
|
||||
|
||||
case gHoroRec:
|
||||
return c->c.spin(S7-1) == 0 && (c->master->distance & 1) && c->cmove(S7-1)->c.spin(S7-1) == 0;
|
||||
|
||||
case gHoroTris:
|
||||
return c->c.spin(S7-1) == 0 && (c->master->distance & 1);
|
||||
|
||||
default:
|
||||
return (c->master->zebraval == 1) && (c->master->distance & 1);
|
||||
}
|
||||
}
|
||||
|
||||
EX pair<gp::loc, gp::loc> gpvalue(heptagon *h) {
|
||||
|
|
|
@ -94,6 +94,14 @@ void eclectic_red(color_t& col) {
|
|||
|
||||
constexpr ld spinspeed = .75 / M_PI;
|
||||
|
||||
EX color_t apply_mine_knowledge(color_t wcol, cell* c) {
|
||||
if(mine::marked_safe(c))
|
||||
return gradient(wcol, 0x40FF40, 0, 0.2, 1);
|
||||
if(mine::marked_mine(c))
|
||||
return gradient(wcol, 0xFF4040, -1, vid.ispeed ? sintick(100) : 1, 1);
|
||||
return wcol;
|
||||
}
|
||||
|
||||
void celldrawer::setcolors() {
|
||||
|
||||
wcol = fcol = winf[c->wall].color;
|
||||
|
@ -541,10 +549,7 @@ void celldrawer::setcolors() {
|
|||
|
||||
case waMineUnknown: case waMineMine:
|
||||
#if CAP_COMPLEX2
|
||||
if(mine::marked_safe(c))
|
||||
fcol = wcol = gradient(wcol, 0x40FF40, 0, 0.2, 1);
|
||||
else if(mine::marked_mine(c))
|
||||
fcol = wcol = gradient(wcol, 0xFF4040, -1, vid.ispeed ? sintick(100) : 1, 1);
|
||||
if(!mine_markers) fcol = wcol = apply_mine_knowledge(wcol, c);
|
||||
goto fallthrough;
|
||||
#endif
|
||||
|
||||
|
@ -847,13 +852,6 @@ void celldrawer::draw_grid() {
|
|||
|
||||
int prec = grid_prec();
|
||||
|
||||
if(vid.grid && c->bardir != NODIR && c->bardir != NOBARRIERS && c->land != laHauntedWall &&
|
||||
c->barleft != NOWALLSEP_USED && GDIM == 2 && geometry == gNormal && (PURE || BITRUNCATED)) {
|
||||
color_t col = darkena(0x505050, 0, 0xFF);
|
||||
gridline(V, C0, tC0(cgi.heptmove[c->bardir]), col, prec+1);
|
||||
gridline(V, C0, tC0(cgi.hexmove[c->bardir]), col, prec+1);
|
||||
}
|
||||
|
||||
if(inmirrorcount) return;
|
||||
|
||||
if(vid.grid || (c->land == laAsteroids && !(WDIM == 2 && GDIM == 3))) ; else return;
|
||||
|
@ -1386,6 +1384,39 @@ bool celldrawer::set_randompattern_floor() {
|
|||
}
|
||||
|
||||
EX bool numerical_minefield;
|
||||
EX int mine_zero_display = 1;
|
||||
EX bool mine_hollow;
|
||||
EX bool mine_markers;
|
||||
|
||||
EX void draw_mine_numbers(int mines, const shiftmatrix& V, int ct6) {
|
||||
auto hollow = [&] (hpcshape& sh, color_t col) {
|
||||
if(mine_hollow) {
|
||||
dynamicval<color_t> dc(poly_outline, col);
|
||||
queuepoly(V, sh, 0);
|
||||
}
|
||||
else
|
||||
queuepoly(V, sh, col);
|
||||
};
|
||||
if(mines == 0 && mine_zero_display < (WDIM == 3 ? 1 : 2)) return;
|
||||
if(numerical_minefield) {
|
||||
string label = its(mines);
|
||||
queuestr(V, (mines >= 10 ? .5 : 1) * mapfontscale / 100, label, darkened(minecolors[mines]), 8);
|
||||
}
|
||||
else {
|
||||
if(mines >= isize(minecolors)) hollow(cgi.shBigMineMark[ct6], darkena(minecolors[mines/isize(minecolors)], 0, 0xFF));
|
||||
hollow(cgi.shMineMark[ct6], darkena(minecolors[mines], 0, 0xFF));
|
||||
}
|
||||
}
|
||||
|
||||
EX void draw_mine_markers(cell *c, const shiftmatrix& V) {
|
||||
if(mine_markers && !mine::marked_safe(c)) {
|
||||
color_t col = 0xFF4040;
|
||||
if(mine::marked_mine(c))
|
||||
col = gradient(winf[waMineMine].color, col, -1, vid.ispeed ? sintick(100) : 1, 1);
|
||||
dynamicval<color_t> dc(poly_outline, (col << 8) | 0xFF);
|
||||
queuepoly(V, cgi.shJoint, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void celldrawer::draw_features() {
|
||||
char xch = winf[c->wall].glyph;
|
||||
|
@ -1631,18 +1662,12 @@ void celldrawer::draw_features() {
|
|||
|
||||
case waMineOpen: {
|
||||
int mines = countMinesAround(c);
|
||||
if(numerical_minefield) {
|
||||
if(mines) {
|
||||
string label = its(mines);
|
||||
queuestr(V, (mines >= 10 ? .5 : 1) * mapfontscale / 100, label, darkened(minecolors[mines]), 8);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if(mines >= isize(minecolors))
|
||||
queuepoly(V, cgi.shBigMineMark[ct6], darkena(minecolors[mines/isize(minecolors)], 0, 0xFF));
|
||||
if(mines)
|
||||
queuepoly(V, cgi.shMineMark[ct6], darkena(minecolors[mines], 0, 0xFF));
|
||||
}
|
||||
draw_mine_numbers(mines, V, ct6);
|
||||
break;
|
||||
}
|
||||
|
||||
case waMineUnknown: case waMineMine: {
|
||||
draw_mine_markers(c, V);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1772,6 +1797,9 @@ void celldrawer::draw_features_and_walls_3d() {
|
|||
if(anyshiftclick) return;
|
||||
}
|
||||
|
||||
if(among(c->wall, waMineUnknown, waMineMine))
|
||||
draw_mine_markers(c, face_the_player(V));
|
||||
|
||||
if(isWall3(c, wcol)) {
|
||||
if(!no_wall_rendering) {
|
||||
if(c->wall == waChasm && c->land == laMemory && !in_perspective()) {
|
||||
|
@ -1848,6 +1876,12 @@ void celldrawer::draw_features_and_walls_3d() {
|
|||
queuepoly(V, cgi.shPlainWall3D[ofs + a], darkena(wcol2 - d * get_darkval(c, a), 0, 0xFF));
|
||||
}
|
||||
}
|
||||
if(WDIM == 3 && c->wall == waRose) {
|
||||
color_t col = winf[waRose].color;
|
||||
color_t col2 = (col << 8) | 0xFF;
|
||||
if(rosephase == 7) col2 = 0xFFFFFFFF;
|
||||
addradar(V, winf[waRose].glyph, col, col2);
|
||||
}
|
||||
} }
|
||||
else {
|
||||
if(!no_wall_rendering) for(int a=0; a<c->type; a++) if(c->move(a)) {
|
||||
|
@ -1875,9 +1909,7 @@ void celldrawer::draw_features_and_walls_3d() {
|
|||
}
|
||||
else {
|
||||
int mines = countMinesAround(c);
|
||||
if(mines >= isize(minecolors))
|
||||
queuepoly(face_the_player(V), cgi.shBigMineMark[0], darkena(minecolors[mines/isize(minecolors)], 0, 0xFF));
|
||||
queuepoly(face_the_player(V), cgi.shMineMark[0], darkena(minecolors[mines], 0, 0xFF));
|
||||
draw_mine_numbers(mines, face_the_player(V), 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2848,7 +2880,7 @@ void celldrawer::draw() {
|
|||
|
||||
if(callhandlers(false, hooks_drawcell, c, V)) return;
|
||||
|
||||
if(history::on || inHighQual || WDIM == 3 || shmup::on || sightrange_bonus > gamerange_bonus || !playermoved) checkTide(c);
|
||||
checkTide(c);
|
||||
|
||||
if(1) {
|
||||
|
||||
|
|
|
@ -5181,3 +5181,71 @@ Bug fixes:
|
|||
* Fixed troll nests in Horodisk/Voronoi.
|
||||
* Fixed a crash when running away from Clearing in single-land mode.
|
||||
* Some values are tracked in savefiles while previously they did not (fatigue, snake oil, crossbow reload time, gun ammo, etc.) (Thanks to jlm)
|
||||
|
||||
2024-03-24 20:10 Update 13.0e:
|
||||
|
||||
* in Steam, option `-achievement-always` to always display achievements, even if you already got them.
|
||||
* rosebushes now show up on the radar in 3D geometries, and they now blink if they are close to going off
|
||||
* if you are in water (and have no Fish), you can now see Orbs of Fish and Aether in adjacent water tiles, and also you can move there and pick them up
|
||||
* crossbow bolt now ignore rose restrictions on attack
|
||||
* migrating to SDL2 caused crashes in shmup, with the game_keys_scroll option, and with the shift-target option -- this should be fixed
|
||||
* 'custom' land list mode is now mentioned in the watermark (bottom left of the screen)
|
||||
|
||||
2024-03-27 23:47 Update 13.0f:
|
||||
|
||||
* new messages on Orb of Phasing, Slaying, and Weakness
|
||||
* more accurate messages on dice pushing
|
||||
* when loading save, load full mode data including custom lands
|
||||
* irregular maps no longer change on every load due to floating point precision
|
||||
* [custom lands list] Space Rock monsters now drop treasure only if in Space Rock land
|
||||
* ineligible starting land also if land is not in game
|
||||
* [custom lands list] do not freeze if no new sealand is available
|
||||
* in countHyperstones, two variants of Mirror are counted once
|
||||
* specially generated lands (horocycles, Brown Islands) now respect Unlocked and LandIngame rules
|
||||
* fixed some more crashes related to SDL2 (e.g., right-click in shmup)
|
||||
|
||||
2024-04-09 02:46 Update 13.0g:
|
||||
|
||||
- New land structures: CR2-like, CR3-like, and "cursed"
|
||||
- Space Rocks and Halloween stuff are now saved correctly (thanks to jlm)
|
||||
- since the Aether users now see adjacent items in water, they can also pick them up
|
||||
- fixed the bug where moving a boat with Compass would cause items to be picked up
|
||||
- pushing an exploding barrel on a mine now causes an explosion
|
||||
- fixed pressing numpad keys with numpad on acting both as moves and quick-keys
|
||||
- a new pseudoheptagon pattern in standard binary and ternary tiling
|
||||
- fixed the Free Fall being not inaccessible from some lands
|
||||
- auto-pause shmup game when it loses focus
|
||||
- fixed some possible crashes: with keys being generated on ivy, when using Orb of Space on Orb of Safety, Ocean in the chaos modes, after killing 400 mutants, when generating YASC message
|
||||
|
||||
2024-05-09 10:45 Update 13.0h
|
||||
|
||||
- Orb of Summoning now works on deep water, shallow water, and Camelot moat tiles
|
||||
- more settings for minefield graphics
|
||||
- removed Haunted and Elemental from the landscape mode
|
||||
- stone gargoyles and statues are now non-blocking for missiles
|
||||
- Orb of Earth now cancels Invisibility only if it is doing something
|
||||
- new line pattern 'wall highlight', and also line patterns are now easier to reach (via creative mode)
|
||||
- fixed the Yendor beacon to appear in the correct place (usually on the boundary, not the closest visible tile)
|
||||
|
||||
Minor bug fixes:
|
||||
- some leaderboards still activated when custom_land_list was used
|
||||
- fixed CR3 generated in CR2 layout
|
||||
- fixed CR2 generated in CR3/CR4 layouts
|
||||
- fixed single wrong tile of the first land when safetying in landscape etc
|
||||
- fixed 534 distance computation
|
||||
- fixed CLI -picload
|
||||
- clear boats from removed Orbs of Water
|
||||
- fixed a crash setting landscape_div to 0
|
||||
- fixed a crash with irregular spherical maps
|
||||
- show weapon watermark with geometric xbow (thanks to @jlm)
|
||||
|
||||
2024-05-10 19:36 Update 13.0i
|
||||
|
||||
- reverted numlock fix on MAC since it apparently does not work as expected
|
||||
- right shift no longer assumes mouse-strafe if no mouse moved
|
||||
- fixed the "display zeros in minefield" option
|
||||
- fixed crashes when adding/deleting colors
|
||||
- rosewaves no longer go through the fake cells in Crystal World
|
||||
- changed the guarding in Power landscape
|
||||
- display Compass and Orb of Yendor beacon on radar
|
||||
- fixed some problems with tides (thanks to jlm)
|
||||
|
|
|
@ -181,9 +181,7 @@ EX bool monstersnear(cell *c, eMonster who) {
|
|||
}
|
||||
|
||||
// consider normal monsters
|
||||
if(c2 &&
|
||||
isArmedEnemy(c2, who) &&
|
||||
(c2->monst != moLancer || isUnarmed(who) || !logical_adjacent(c, who, c2))) {
|
||||
if(c2 && isArmedEnemy(c2, who)) {
|
||||
eMonster m = c2->monst;
|
||||
if(elec::affected(c2)) continue;
|
||||
if(fast && c2->monst != moWitchSpeed) continue;
|
||||
|
@ -390,7 +388,7 @@ EX void create_yasc_message() {
|
|||
if(captures.size() == 2 && context.size() == 1 && cwt.at->type == 6) {
|
||||
vector<int> dirs;
|
||||
forCellIdEx(c1, i, cwt.at) for(auto cap: captures) if(cap.first == c1) dirs.push_back(i);
|
||||
if(abs(dirs[0]-dirs[1]) == 3) {
|
||||
if(isize(dirs) == 2 && abs(dirs[0]-dirs[1]) == 3) {
|
||||
auto c1 = captures.begin(); c1++;
|
||||
yasc_message = XLAT("pinched by %the1 and %the2", captures.begin()->second, c1->second);
|
||||
}
|
||||
|
|
|
@ -648,7 +648,7 @@ struct info {
|
|||
if(newdist == OUT_OF_PRISON && princess::challenge) {
|
||||
addMessage(XLAT("Congratulations! Your score is %1.", its(i->value)));
|
||||
achievement_gain_once("PRINCESS2", rg::princess);
|
||||
if(!cheater) achievement_score(36, i->value);
|
||||
if(!cheater) achievement_score(LB_PRINCESS, i->value);
|
||||
LATE( showMissionScreen(); )
|
||||
}
|
||||
}
|
||||
|
|
|
@ -354,6 +354,8 @@ vector<string> knight_names = {
|
|||
"JeLomun", "kip", "Warmonger", "Fooruman", "Zyalin", "Prezombie", "ashley89", "bjobae", "MFErtre", "Roaringdragon2", "howilovepi", "Yulgash", "Sir Endipitous", "Roshlev",
|
||||
"BTernaryTau", "HiGuy", "coper", "Tirear", "qoala _", "Tyzone", "Tiegon", "Airin", "Metroid26", "Sklorg", "Fumblestealth", "Toph", "Tzaphqiel", "jruderman", "ray",
|
||||
"Deathroll", "Sinquetica", "mootmoot", "Noobinator", "freeofme", "Helyea", "Snakebird Priestess", "brisingre", "Khashishi", "Shiny", "kabado", "Berenthas", "Misery", "Altripp", "Aldrenean",
|
||||
// via itch.io and reports on Discord
|
||||
"AntiRogue"
|
||||
};
|
||||
|
||||
map<cell*, int> knight_id;
|
||||
|
|
49
config.cpp
49
config.cpp
|
@ -1050,8 +1050,8 @@ EX void initConfig() {
|
|||
param_f(linepatterns::tree_starter, "tree_starter")
|
||||
-> editable(0, 1, 0.05, "tree-drawing parameter", "How much of edges to draw for tree patterns (to show how the tree edges are oriented).", 't');
|
||||
|
||||
param_char(patterns::whichCanvas, "whichCanvas", 0);
|
||||
param_i(patterns::rwalls, "randomwalls");
|
||||
// param_char(patterns::whichCanvas, "whichCanvas", 0); %TODO
|
||||
param_i(ccolor::rwalls, "randomwalls");
|
||||
|
||||
param_b(vid.grid, "grid");
|
||||
param_b(models::desitter_projections, "desitter_projections", false);
|
||||
|
@ -1173,6 +1173,8 @@ EX void initConfig() {
|
|||
|
||||
param_i(min_cells_drawn, "min_cells_drawn");
|
||||
|
||||
param_b(show_turns, "show_turns", false)
|
||||
-> editable("show turn count", 'T');
|
||||
param_i(menu_darkening, "menu_darkening", 2)
|
||||
-> editable(0, 8, 1, "menu map darkening", "A larger number means darker game map in the background. Set to 8 to disable the background.", 'd')
|
||||
-> set_sets([] { dialog::bound_low(0); dialog::bound_up(8); dialog::get_di().dialogflags |= sm::DARKEN; });
|
||||
|
@ -1347,7 +1349,7 @@ EX void initConfig() {
|
|||
->set_extra(draw_crosshair);
|
||||
|
||||
param_b(mapeditor::drawplayer, "drawplayer");
|
||||
param_color((color_t&) patterns::canvasback, "color:canvasback", false);
|
||||
param_color((color_t&) ccolor::plain.ctab[0], "color:canvasback", false);
|
||||
|
||||
param_color(backcolor, "color:background", false);
|
||||
param_color(forecolor, "color:foreground", false);
|
||||
|
@ -1359,8 +1361,8 @@ EX void initConfig() {
|
|||
param_color(stdgridcolor, "color:stdgrid", true);
|
||||
param_f(vid.multiplier_grid, "mgrid", "mult:grid", 1);
|
||||
param_color(dialog::dialogcolor, "color:dialog", false);
|
||||
for(auto& p: colortables)
|
||||
savecolortable(p.second, s0+"canvas"+p.first);
|
||||
for(auto p: ccolor::all)
|
||||
savecolortable(p->ctab, s0+"canvas:"+p->name);
|
||||
savecolortable(distcolors, "distance");
|
||||
savecolortable(minecolors, "mines");
|
||||
#if CAP_COMPLEX2
|
||||
|
@ -2443,6 +2445,7 @@ EX void configureInterface() {
|
|||
};
|
||||
});
|
||||
|
||||
add_edit(show_turns);
|
||||
add_edit(menu_darkening);
|
||||
add_edit(centered_menus);
|
||||
add_edit(startanims::enabled);
|
||||
|
@ -3121,7 +3124,15 @@ EX int config3 = addHook(hooks_configfile, 100, [] {
|
|||
param_b(vid.fixed_yz, "fixed YZ", true);
|
||||
param_b(frustum_culling, "frustum_culling");
|
||||
param_b(numerical_minefield, "numerical_minefield")
|
||||
->editable("display mine counts numerically", 'n');
|
||||
-> editable("toggle numerical display", 'n');
|
||||
param_b(mine_hollow, "mine_hollow")
|
||||
-> editable("hollow mine symbols", 'h');
|
||||
param_b(mine_markers, "mine_markers")
|
||||
-> editable("markers on possible mines", 'm');
|
||||
param_i(mine_opacity, "minefield opacity", 255)
|
||||
->editable(0, 255, 51, "opacity of undiscovered minefield", "3D modes only\n\n0 = invisible, 255 = fully opaque", 'o');
|
||||
param_enum(mine_zero_display, "minefield_zero", "minefield_zero", 1)
|
||||
->editable({{"OFF", "never display zeros"}, {"3D", "only in 3D modes"}, {"ON", "always display zeros"}}, "display zeros in minefield", 'z');
|
||||
param_b(dont_display_minecount, "dont_display_minecount");
|
||||
#if MAXMDIM >= 4
|
||||
param_enum(draw_sky, "draw_sky", "draw_sky", skyAutomatic)
|
||||
|
@ -3337,6 +3348,12 @@ EX int config3 = addHook(hooks_configfile, 100, [] {
|
|||
"land size in landscape structure",
|
||||
"Each cell gets three coordinates, each of which change smoothly, using the same method as used for the generation of landscapes e.g. in Dragon Chasms. "
|
||||
"Then, we find a cell of the bitruncated cubic honeycomb at these cordinates, and this cell determines which land it is. The bigger the value, the larger the lands.", 'R')
|
||||
->set_sets([] { dialog::bound_low(1); })
|
||||
->set_reaction([] { if(game_active) { stop_game(); start_game(); } });
|
||||
|
||||
param_i(curse_percentage, "curse_percentage")->editable(0, 100, 1,
|
||||
"curse percentage",
|
||||
"The percentage of towers in Cursed Walls mode to be manned by Canyon Hags", 'R')
|
||||
->set_reaction([] { if(game_active) { stop_game(); start_game(); } });
|
||||
|
||||
param_f(global_boundary_ratio, "global_boundary_ratio")
|
||||
|
@ -3450,7 +3467,7 @@ EX void refresh_canvas() {
|
|||
int at = 0;
|
||||
while(at < isize(cl.lst)) {
|
||||
cell *c2 = cl.lst[at];
|
||||
c2->landparam = patterns::generateCanvas(c2);
|
||||
c2->landparam = ccolor::generateCanvas(c2);
|
||||
at++;
|
||||
|
||||
forCellEx(c3, c2) cl.add(c3);
|
||||
|
@ -3472,8 +3489,8 @@ EX void edit_color_table(colortable& ct, const reaction_t& r IS(reaction_t()), b
|
|||
ct[i] ^= 0x1000000;
|
||||
if(!(ct[i] & 0x1000000)) return;
|
||||
}
|
||||
dialog::openColorDialog(ct[i]);
|
||||
dialog::get_di().reaction = r;
|
||||
dialog::openColorDialog(ct[i]);
|
||||
if(r) dialog::get_di().reaction = r;
|
||||
dialog::colorAlpha = false;
|
||||
dialog::get_di().dialogflags |= sm::SIDE;
|
||||
});
|
||||
|
@ -3482,14 +3499,14 @@ EX void edit_color_table(colortable& ct, const reaction_t& r IS(reaction_t()), b
|
|||
dialog::addItem("add a color", 'A');
|
||||
dialog::add_action([&ct, r] {
|
||||
ct.push_back(rand() & 0x1FFFFFF);
|
||||
r();
|
||||
if(r) r();
|
||||
});
|
||||
|
||||
if(isize(ct) > 2) {
|
||||
dialog::addItem("delete a color", 'D');
|
||||
dialog::add_action([&ct, r] {
|
||||
ct.pop_back();
|
||||
r();
|
||||
if(r) r();
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -3541,13 +3558,13 @@ EX void show_color_dialog() {
|
|||
dialog::add_action([] () { dialog::openColorDialog(dialog::dialogcolor); dialog::colorAlpha = false; dialog::get_di().dialogflags |= sm::SIDE; });
|
||||
|
||||
dialog::addBreak(50);
|
||||
if(specialland == laCanvas && colortables.count(patterns::whichCanvas)) {
|
||||
if(specialland == laCanvas && ccolor::which->ctab.size()) {
|
||||
dialog::addItem(XLAT("pattern colors"), 'P');
|
||||
dialog::add_action_push([] { edit_color_table(colortables[patterns::whichCanvas], refresh_canvas, true); });
|
||||
dialog::add_action_push([] { edit_color_table(ccolor::which->ctab, refresh_canvas, true); });
|
||||
|
||||
if(patterns::whichCanvas == 'R') {
|
||||
if(ccolor::which == &ccolor::shape_mirror) {
|
||||
dialog::addItem(XLAT("unreversed colors"), 'U');
|
||||
dialog::add_action_push([] { edit_color_table(colortables['A'], refresh_canvas, true); });
|
||||
dialog::add_action_push([] { edit_color_table(ccolor::shape.ctab, refresh_canvas, true); });
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3964,7 +3981,7 @@ EX int read_color_args() {
|
|||
PHASEFROM(2); shift(); modelcolor = argcolor(32);
|
||||
}
|
||||
else if(argis("-apeirocolor")) {
|
||||
PHASEFROM(2); shift(); patterns::apeirogonal_color = argcolor(32);
|
||||
PHASEFROM(2); shift(); ccolor::apeirogonal_color = argcolor(32);
|
||||
}
|
||||
else if(argis("-ring")) {
|
||||
PHASEFROM(2); shift(); ringcolor = argcolor(32);
|
||||
|
|
|
@ -973,7 +973,7 @@ WALL( '+', 0xFF0000, "giant rug", waGiantRug, ZERO | WF_ON, RESERVED, 0, sgNone,
|
|||
"This is the biggest Hypersian Rug you have ever seen! "
|
||||
"Unfortunately, it is too large to take it as a trophy." )
|
||||
WALL( '#', 0xfffff0, "platform", waPlatform, WF_WALL | WF_HIGHWALL, RESERVED, 0, sgNone, "You can stand here.")
|
||||
WALL( '#', 0x909090, "stone gargoyle", waGargoyle, WF_WALL | WF_HIGHWALL, RESERVED, 0, sgNone, gargdesc)
|
||||
WALL( '#', 0x909090, "stone gargoyle", waGargoyle, WF_WALL | WF_HIGHWALL | WF_NONBLOCK, RESERVED, 0, sgNone, gargdesc)
|
||||
WALL( '.', 0xB0B0B0, "stone gargoyle floor", waGargoyleFloor, ZERO | WF_ON, RESERVED, 1, sgNone, gargdesc)
|
||||
WALL( '.', 0x909090, "rubble", waRubble, ZERO | WF_ON, RESERVED, 1, sgNone, "Some rubble.")
|
||||
WALL( '+', 0x804000, "ladder", waLadder, ZERO | WF_ON, RESERVED, 0, sgNone,
|
||||
|
@ -1018,7 +1018,7 @@ WALL( '+', 0x60C060, "canopy", waCanopy, ZERO, RESERVED, 0, sgNone,
|
|||
)
|
||||
WALL( '#', 0xD0C060, "barrow wall", waBarrowWall, WF_WALL | WF_HIGHWALL, RESERVED, 0, sgNone, "This wall is quite strong. You will need another way in.")
|
||||
WALL( '#', 0x90A060, "barrow", waBarrowDig, WF_WALL | WF_HIGHWALL, RESERVED, 0, sgNone, "Your Orb of the Sword can be used to dig here.")
|
||||
WALL( '#', 0xE0E0E0, "stone statue", waPetrified, WF_WALL | WF_HIGHWALL, RESERVED, 0, sgNone, "A petrified creature.")
|
||||
WALL( '#', 0xE0E0E0, "stone statue", waPetrified, WF_WALL | WF_HIGHWALL | WF_NONBLOCK, RESERVED, 0, sgNone, "A petrified creature.")
|
||||
WALL( '.', 0xE8E8E8, "tower of Camelot", waTower, ZERO, RESERVED, 3, sgNone, camelothelp)
|
||||
WALL( '-', 0x402000, "big bush", waBigBush, ZERO | WF_NOFLIGHT | WF_ON, RESERVED, 0, sgNone,
|
||||
"You can hold this bush to climb the Lost Mountain. "
|
||||
|
@ -1298,7 +1298,7 @@ LAND( 0xE08020, "Canvas", laCanvas, ZERO | LF_TECHNICAL, itNone, RESERVED, "A fa
|
|||
|
||||
LAND( 0x00C000, "Palace Quest", laPrincessQuest, ZERO, itSavedPrincess, RESERVED, princessdesc) // fake
|
||||
NATIVE(isNative(laPalace, m))
|
||||
REQ(ACCONLY(laPalace) KILL(moVizier, laPalace))
|
||||
REQ(ACCONLY(laPalace) INMODE(princess::challenge) KILL(moVizier, laPalace))
|
||||
|
||||
LAND( 0xD0D060, "Wild West", laWildWest, ZERO, itBounty, RESERVED, wildwestdesc)
|
||||
NATIVE((m == moOutlaw) ? 2 : 0)
|
||||
|
@ -1797,4 +1797,5 @@ MONSTER( '*', 0, "vertex", moRogueviz, ZERO | CF_TECHNICAL, RESERVED, moN
|
|||
#undef ACCONLY2
|
||||
#undef ACCONLY3
|
||||
#undef ACCONLYF
|
||||
#undef IFINGAME
|
||||
#undef IFINGAME
|
||||
#undef INMODE
|
||||
|
|
|
@ -376,6 +376,7 @@ EX void full_ystrafe_camera(ld t) {
|
|||
EX ld third_person_rotation = 0;
|
||||
|
||||
EX void full_rotate_camera(int dir, ld val) {
|
||||
if(!val) return;
|
||||
if(rug::rug_control() && lshiftclick) {
|
||||
val *= camera_rot_speed;
|
||||
hyperpoint h;
|
||||
|
@ -524,7 +525,7 @@ EX void handleKeyNormal(int sym, int uni) {
|
|||
|
||||
if(!(uni >= 'A' && uni <= 'Z') && DEFAULTCONTROL && !game_keys_scroll) {
|
||||
for(int i=0; i<8; i++)
|
||||
if(among(sym, keys_vi[i], keys_wasd[i], keys_numpad[i]))
|
||||
if(among(sym, keys_vi[i], keys_wasd[i], (uni >= '0' && uni <= '9' && !ISMAC) ? -1 : keys_numpad[i]))
|
||||
movepckeydir(i);
|
||||
}
|
||||
|
||||
|
@ -872,7 +873,7 @@ EX void mainloopiter() {
|
|||
targetclick = pandora_leftclick | pandora_rightclick;
|
||||
pandora_leftclick = pandora_rightclick = 0;
|
||||
#else
|
||||
targetclick = keystate[SDLK_RSHIFT] | keystate[SDLK_LSHIFT];
|
||||
targetclick = keystate[SDL12(SDLK_RSHIFT, SDL_SCANCODE_RSHIFT)] | keystate[SDL12(SDLK_LSHIFT, SDL_SCANCODE_LSHIFT)];
|
||||
#endif
|
||||
}
|
||||
else {
|
||||
|
@ -957,7 +958,7 @@ EX void mainloopiter() {
|
|||
}
|
||||
else sc_ticks = ticks;
|
||||
|
||||
if(game_keys_scroll && !shmup::on && (cmode & sm::NORMAL) && !keystate[SDLK_LALT] && !keystate[SDLK_RALT]) {
|
||||
if(game_keys_scroll && !shmup::on && (cmode & sm::NORMAL) && !keystate[SDL12(SDLK_LALT, SDL_SCANCODE_LALT)] && !keystate[SDL12(SDLK_RALT, SDL_SCANCODE_RALT)]) {
|
||||
rug::using_rugview urv;
|
||||
auto& lastticks = sc_ticks2;
|
||||
ld t = (ticks - lastticks) * shiftmul / 1000.;
|
||||
|
|
|
@ -28,6 +28,7 @@ EX namespace bow {
|
|||
#if HDR
|
||||
enum eWeapon { wBlade, wCrossbow };
|
||||
enum eCrossbowStyle { cbBull, cbGeodesic, cbGeometric };
|
||||
const string bowName[] = { "bull", "geod", "geom" };
|
||||
#endif
|
||||
|
||||
EX eWeapon weapon;
|
||||
|
|
|
@ -660,6 +660,9 @@ int read_cheat_args() {
|
|||
PHASEFROM(2);
|
||||
shift(); vid.stereo_mode = eStereo(argi());
|
||||
}
|
||||
else if(argis("-save-cheats")) {
|
||||
save_cheats = true;
|
||||
}
|
||||
else if(argis("-cmove")) {
|
||||
PHASE(3); shift();
|
||||
for(char c: args()) cheat_move(c);
|
||||
|
|
|
@ -368,7 +368,7 @@ EX void bfs() {
|
|||
c2->wall = waSea;
|
||||
|
||||
if(c2 && signed(c2->cpdist) > d+1) {
|
||||
if(WDIM == 3 && !gmatrix.count(c2)) {
|
||||
if(WDIM == 3 && (d > 2 && !gmatrix.count(c2))) {
|
||||
if(!first7) first7 = qb;
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
#include <string>
|
||||
|
||||
namespace hr {
|
||||
string scorefile = "fakemobile_score.txt";
|
||||
std::string scorefile = "fakemobile_score.txt";
|
||||
}
|
||||
|
||||
#include <SDL/SDL.h>
|
||||
|
|
1
fake.cpp
1
fake.cpp
|
@ -75,6 +75,7 @@ EX namespace fake {
|
|||
}
|
||||
|
||||
hrmap_fake() {
|
||||
underlying_map = nullptr;
|
||||
in_underlying([this] { initcells(); underlying_map = currentmap; });
|
||||
for(hrmap*& m: allmaps) if(m == underlying_map) m = NULL;
|
||||
}
|
||||
|
|
2
game.cpp
2
game.cpp
|
@ -347,6 +347,8 @@ EX void pushThumper(const movei& mi) {
|
|||
if(w == waThumperOn)
|
||||
explode = 2;
|
||||
}
|
||||
if(w == waExplosiveBarrel && cto->wall == waMineMine)
|
||||
explode = 2;
|
||||
destroyTrapsOn(cto);
|
||||
if(cto->wall == waOpenPlate || cto->wall == waClosePlate) {
|
||||
toggleGates(cto, cto->wall);
|
||||
|
|
|
@ -1113,7 +1113,7 @@ EX void showEuclideanMenu() {
|
|||
}
|
||||
|
||||
dialog::addBoolItem(XLAT("pattern"), specialland == laCanvas, 'p');
|
||||
if(specialland == laCanvas) dialog::lastItem().value = patterns::whichCanvas;
|
||||
if(specialland == laCanvas) dialog::lastItem().value = ccolor::which->name;
|
||||
dialog::add_action_push(patterns::showPrePattern);
|
||||
validity_info();
|
||||
if(WDIM == 3) {
|
||||
|
|
|
@ -1269,6 +1269,7 @@ EX namespace gp {
|
|||
}
|
||||
|
||||
hrmap_inverse() {
|
||||
underlying_map = nullptr;
|
||||
if(0) {
|
||||
println(hlog, "making ucgi");
|
||||
dynamicval<eVariation> gva(variation, variation_for(param));
|
||||
|
|
26
graph.cpp
26
graph.cpp
|
@ -878,6 +878,7 @@ EX bool mark_compass(cell *c, shiftpoint& P1) {
|
|||
// queuestr(V, 1, its(compassDist(c)), 0x10101 * int(128 - 100 * sin(ticks / 150.)), 1);
|
||||
queue_goal_text(P1, 1, its(-compassDist(c)), 0x10101 * int(128 - 100 * sintick(150)));
|
||||
addauraspecial(P1, 0xFF0000, 0);
|
||||
addradar(P, 'X', iinf[itCompass].color, 0xFF, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -4028,12 +4029,16 @@ EX int colorhash(color_t i) {
|
|||
return (i * 0x471211 + i*i*0x124159 + i*i*i*0x982165) & 0xFFFFFF;
|
||||
}
|
||||
|
||||
EX int mine_opacity = 255;
|
||||
|
||||
EX bool isWall3(cell *c, color_t& wcol) {
|
||||
if(c->wall == waRose) { wcol = gradient(0, wcol, -5 - 5 * (7-rosephase), sintick(50 * (8 - rosephase)), 1); }
|
||||
if(isWall(c)) return true;
|
||||
if(c->wall == waChasm && c->land == laMemory && (anyshiftclick || !(cgflags & qFRACTAL))) { wcol = 0x606000; return true; }
|
||||
if(c->wall == waInvisibleFloor) return false;
|
||||
// if(chasmgraph(c)) return true;
|
||||
if(among(c->wall, waMirror, waCloud, waMineUnknown, waMineMine)) return true;
|
||||
if(among(c->wall, waMirror, waCloud)) return true;
|
||||
if(among(c->wall, waMineUnknown, waMineMine) && mine_opacity == 255) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -4076,6 +4081,8 @@ EX color_t transcolor(cell *c, cell *c2, color_t wcol) {
|
|||
}
|
||||
if(among(c->wall, waRubble, waDeadfloor2) && !snakelevel(c2)) return darkena3(winf[c->wall].color, 0, 0x40);
|
||||
if(c->wall == waMagma && c2->wall != waMagma) return darkena3(magma_color(lavatide(c, -1)/4), 0, 0x80);
|
||||
if(among(c->wall, waMineUnknown, waMineMine) && !among(c2->wall, waMineMine, waMineUnknown) && mine_opacity > 0 && mine_opacity < 255)
|
||||
return 0xFFFFFF00 | mine_opacity;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -4793,13 +4800,13 @@ EX void drawMarkers() {
|
|||
using namespace yendor;
|
||||
if(yii < isize(yi) && !yi[yii].found) {
|
||||
cell *keycell = NULL;
|
||||
int i;
|
||||
for(i=0; i<YDIST; i++)
|
||||
int last_i = 0;
|
||||
for(int i=0; i<YDIST; i++)
|
||||
if(yi[yii].path[i]->cpdist <= get_sightrange_ambush()) {
|
||||
keycell = yi[yii].path[i];
|
||||
keycell = yi[yii].path[i]; last_i = i;
|
||||
}
|
||||
if(keycell) {
|
||||
for(; i<YDIST; i++) {
|
||||
for(int i = last_i+1; i<YDIST; i++) {
|
||||
cell *c = yi[yii].path[i];
|
||||
if(inscreenrange(c))
|
||||
keycell = c;
|
||||
|
@ -4812,12 +4819,12 @@ EX void drawMarkers() {
|
|||
int cd2 = celldistance(cwt.at, yi[yii].path[i2]);
|
||||
if(cd2 != DISTANCE_UNKNOWN) {
|
||||
cd = cd2 + (YDIST-1-i2);
|
||||
println(hlog, "i2 = ", i2, " cd = ", celldistance(cwt.at, keycell));
|
||||
}
|
||||
}
|
||||
queue_goal_text(H, 1, its(cd), 0x10101 * int(128 - 100 * sintick(150)));
|
||||
#endif
|
||||
addauraspecial(H, iinf[itOrbYendor].color, 0);
|
||||
addradar(ggmatrix(keycell), 'X', iinf[itKey].color, kind_outline(itKey), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5665,6 +5672,7 @@ EX bool just_refreshing;
|
|||
|
||||
EX int menu_darkening = 2;
|
||||
EX bool centered_menus = false;
|
||||
EX bool show_turns = false;
|
||||
|
||||
EX void gamescreen() {
|
||||
|
||||
|
@ -5791,13 +5799,15 @@ EX void normalscreen() {
|
|||
cmode = sm::NORMAL | sm::DOTOUR | sm::CENTER;
|
||||
if(viewdists && show_distance_lists) cmode |= sm::SIDE | sm::MAYDARK;
|
||||
gamescreen(); drawStats();
|
||||
if(nomenukey || ISMOBILE)
|
||||
if(show_turns)
|
||||
displayButton(vid.xres-8, vid.yres-vid.fsize, "t:" + its(turncount), 'v', 16);
|
||||
else if(nomenukey || ISMOBILE)
|
||||
;
|
||||
#if CAP_TOUR
|
||||
else if(tour::on)
|
||||
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(ESC) tour menu"), SDLK_ESCAPE, 16);
|
||||
else
|
||||
#endif
|
||||
else
|
||||
displayButton(vid.xres-8, vid.yres-vid.fsize, XLAT("(v) menu"), 'v', 16);
|
||||
keyhandler = handleKeyNormal;
|
||||
|
||||
|
|
22
help.cpp
22
help.cpp
|
@ -236,12 +236,12 @@ EX void buildCredits() {
|
|||
help += XLAT(
|
||||
"special thanks to the following people for their bug reports, feature requests, porting, and other help:\n\n%1\n\n",
|
||||
"Konstantin Stupnik, ortoslon, chrysn, Adam Borowski, Damyan Ivanov, Ryan Farnsley, mcobit, Darren Grey, tricosahedron, Maciej Chojecki, Marek Čtrnáct, "
|
||||
"wonderfullizardofoz, Piotr Migdał, tehora, Michael Heerdegen, Sprite Guard, zelda0x181e, Vipul, snowyowl0, Patashu, phenomist, Alan Malloy, Tom Fryers, Sinquetica, _monad, CtrlAltDestroy, jruderman, "
|
||||
"wonderfullizardofoz, Piotr Migdał, Tehora Rogue, Michael Heerdegen, Sprite Guard, zelda0x181e, Vipul, snowyowl0, Patashu, phenomist, Alan Malloy, Tom Fryers, Sinquetica, _monad, CtrlAltDestroy, jruderman, "
|
||||
"Kojiguchi Kazuki, baconcow, Alan, SurelyYouJest, hotdogPi, DivisionByZero, xXxWeedGokuxXx, jpystynen, Dmitry Marakasov, Alexandre Moine, Arthur O'Dwyer, "
|
||||
"Triple_Agent_AAA, bluetailedgnat, Allalinor, Shitford, KittyTac, Christopher King, KosGD, TravelDemon, Bubbles, rdococ, frozenlake, MagmaMcFry, "
|
||||
"Snakebird Priestess, roaringdragon2, Stopping Dog, bengineer8, Sir Light IJIJ, ShadeBlade, Saplou, shnourok, Ralith, madasa, 6% remaining, Chimera245, Remik Pi, alien foxcat thing, "
|
||||
"Piotr Grochowski, Ann, still-flow, tyzone, Paradoxica, LottieRatWorld, aismallard, albatross, EncodedSpirit, Jacob Mandelson, CrashTuvai, cvoight, jennlbw, Kali Ranya, spiritbackup, Dylan, L_Lord, AntiRogue, "
|
||||
"masonlgreen, A human"
|
||||
"masonlgreen, A human, Pasu4"
|
||||
);
|
||||
#ifdef EXTRALICENSE
|
||||
help += EXTRALICENSE;
|
||||
|
@ -553,6 +553,20 @@ EX string generateHelpForItem(eItem it) {
|
|||
return help;
|
||||
}
|
||||
|
||||
void mine_dialog() {
|
||||
cmode = sm::SIDE;
|
||||
gamescreen();
|
||||
dialog::init("Minefield graphics");
|
||||
add_edit(numerical_minefield);
|
||||
add_edit(mine_zero_display);
|
||||
add_edit(mine_opacity);
|
||||
add_edit(mine_hollow);
|
||||
add_edit(mine_markers);
|
||||
dialog::addItem(XLAT("minefield colors"), 'c');
|
||||
dialog::add_action_push([] { edit_color_table(minecolors); });
|
||||
dialog::display();
|
||||
}
|
||||
|
||||
void addMinefieldExplanation(string& s) {
|
||||
|
||||
s += XLAT(
|
||||
|
@ -568,7 +582,7 @@ void addMinefieldExplanation(string& s) {
|
|||
s += XLAT("Known mines may be marked by touching while in drag mode. Your allies won't step on marked mines.");
|
||||
#endif
|
||||
|
||||
help_extensions.push_back(help_extension{'n', XLAT("toggle numerical display"), [] () { numerical_minefield = !numerical_minefield; }});
|
||||
help_extensions.push_back(help_extension{'c', XLAT("configure"), [] () { pushScreen(mine_dialog); } });
|
||||
}
|
||||
|
||||
EX string generateHelpForWall(eWall w) {
|
||||
|
@ -700,6 +714,7 @@ void add_reqs(eLand l, string& s) {
|
|||
#define COND(x,y) s += (y);
|
||||
#define ITEMS_TOTAL(list, z) \
|
||||
{ int now = 0; string t = "("; for(eItem i: list) { if(t!="(") t += " | "; t += XLATN(iinf[i].name); now += items[i]; } t += ")"; s += XLAT("Treasure required: %1 x %2.\n", its(z), t); buteol(s, now, z); }
|
||||
#define INMODE(x) ;
|
||||
#define ACCONLY(z) s += XLAT("Accessible only from %the1.\n", z);
|
||||
#define ACCONLY2(z,x) s += XLAT("Accessible only from %the1 or %the2.\n", z, x);
|
||||
#define ACCONLY3(z,y,x) s += XLAT("Accessible only from %the1, %2, or %3.\n", z, y, x);
|
||||
|
@ -882,7 +897,6 @@ EX void describeMouseover() {
|
|||
if(shmup::on)
|
||||
out += " (" + its(c->landparam)+")";
|
||||
else {
|
||||
calcTidalPhase();
|
||||
bool b = c->landparam >= tide[turncount % tidalsize];
|
||||
int t = 1;
|
||||
for(; t < 1000 && b == (c->landparam >= tide[(turncount+t) % tidalsize]); t++) ;
|
||||
|
|
6
hud.cpp
6
hud.cpp
|
@ -705,12 +705,12 @@ EX void drawStats() {
|
|||
if(peace::on) vers += " peace";
|
||||
if(racing::on) vers += " racing";
|
||||
if(daily::on) vers += " strange";
|
||||
if(bow::weapon && bow::style == bow::cbBull) vers += " b/bull";
|
||||
if(bow::weapon && bow::style == bow::cbGeodesic) vers += " b/geo";
|
||||
if(bow::crossbow_mode()) vers += " b/" + bow::bowName[bow::style];
|
||||
if(land_structure != default_land_structure())
|
||||
vers += land_structure_name(true);
|
||||
vers += " " + land_structure_name(true);
|
||||
if(princess::challenge) vers += " Princess";
|
||||
if(randomPatternsMode) vers += " RPM";
|
||||
if(use_custom_land_list) vers += " custom";
|
||||
|
||||
if(geometry != gNormal || !BITRUNCATED)
|
||||
vers = vers + " " + full_geometry_name();
|
||||
|
|
|
@ -132,9 +132,7 @@
|
|||
#include "rogueviz/rogueviz-all.cpp"
|
||||
#endif
|
||||
|
||||
#if CAP_DAILY
|
||||
#include "private/daily.cpp"
|
||||
#else
|
||||
#if !CAP_DAILY
|
||||
namespace hr { namespace daily { bool on; int historical; } }
|
||||
#endif
|
||||
|
||||
|
|
14
hyper.h
14
hyper.h
|
@ -13,8 +13,8 @@
|
|||
#define _HYPER_H_
|
||||
|
||||
// version numbers
|
||||
#define VER "13.0d"
|
||||
#define VERNUM_HEX 0xAA04
|
||||
#define VER "13.0i"
|
||||
#define VERNUM_HEX 0xAA09
|
||||
|
||||
#include "sysconfig.h"
|
||||
|
||||
|
@ -221,15 +221,6 @@ void addMessage(string s, char spamtype = 0);
|
|||
|
||||
#define NUMWITCH 7
|
||||
|
||||
// achievements
|
||||
|
||||
#define LB_YENDOR_CHALLENGE 40
|
||||
#define LB_PURE_TACTICS 41
|
||||
#define NUMLEADER 90
|
||||
#define LB_PURE_TACTICS_SHMUP 49
|
||||
#define LB_PURE_TACTICS_COOP 50
|
||||
#define LB_RACING 81
|
||||
|
||||
#if ISMOBILE || ISWEB || ISPANDORA || 1
|
||||
typedef double ld;
|
||||
#define LDF "%lf"
|
||||
|
@ -780,6 +771,7 @@ enum orbAction { roMouse, roKeyboard, roCheck, roMouseForce, roMultiCheck, roMul
|
|||
#define pmodel (pconf.model)
|
||||
|
||||
static constexpr int DISTANCE_UNKNOWN = 127;
|
||||
static constexpr int DISTANCE_UNKNOWN_BIG = 99999999;
|
||||
|
||||
template<class T, class U> int addHook(hookset<T>& m, int prio, U&& hook) {
|
||||
return m.add(prio, static_cast<U&&>(hook));
|
||||
|
|
|
@ -1467,7 +1467,10 @@ EX void apply_other_model(shiftpoint H_orig, hyperpoint& ret, eModel md) {
|
|||
|
||||
case mdSpiral: {
|
||||
cld z;
|
||||
if(hyperbolic || sphere) makeband(H_orig, ret, band_conformal);
|
||||
if(hyperbolic || sphere) {
|
||||
makeband(H_orig, ret, band_conformal);
|
||||
models::scr_to_ori(ret);
|
||||
}
|
||||
else ret = H;
|
||||
z = cld(ret[0], ret[1]) * models::spiral_multiplier;
|
||||
|
||||
|
@ -1492,6 +1495,7 @@ EX void apply_other_model(shiftpoint H_orig, hyperpoint& ret, eModel md) {
|
|||
if(pconf.skiprope)
|
||||
ret = mobius(ret, pconf.skiprope, 1);
|
||||
}
|
||||
models::ori_to_scr(ret);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -3019,6 +3023,7 @@ EX void draw_boundary(int w) {
|
|||
hyperpoint ret = point2(real(z), imag(z));
|
||||
ret = mobius(ret, pconf.skiprope, 1);
|
||||
ret *= current_display->radius;
|
||||
models::ori_to_scr(ret);
|
||||
curvepoint(ret);
|
||||
}
|
||||
queuecurve(shiftless(Id), ringcolor, 0, p).flags |= POLY_ALWAYS_IN;
|
||||
|
|
|
@ -402,10 +402,7 @@ bool step(int delta) {
|
|||
if(notfound) { status[4] = XLAT("cells badly paired: %1", its(notfound)); runlevel = 0; break; }
|
||||
|
||||
int heptas = 0;
|
||||
for(auto p: cells_of_heptagon) {
|
||||
printf("%p: %d\n", hr::voidp(p.first), isize(p.second));
|
||||
heptas++;
|
||||
}
|
||||
for(auto p: cells_of_heptagon) heptas++;
|
||||
|
||||
if(heptas != isize(all)) {
|
||||
status[4] = XLAT("cells not covered: %1", its(isize(all) - heptas));
|
||||
|
@ -807,6 +804,8 @@ bool save_map(const string& fname) {
|
|||
return true;
|
||||
}
|
||||
|
||||
vector<ld> float_order;
|
||||
|
||||
EX void save_map_bin(hstream& f) {
|
||||
if(!base) { f.write<short>(-1); return; }
|
||||
auto& all = base->allcells();
|
||||
|
@ -817,6 +816,19 @@ EX void save_map_bin(hstream& f) {
|
|||
f.write<short> (base_geometry);
|
||||
f.write<short> (isize(all));
|
||||
f.write<short> (origcells);
|
||||
int foi = 0;
|
||||
|
||||
auto check_float_order = [&] (ld x) {
|
||||
if(foi >= isize(float_order)) {
|
||||
float_order.push_back(x);
|
||||
f.write<ld>(x);
|
||||
}
|
||||
else if(abs(float_order[foi] - x) > 1e-6) {
|
||||
println(hlog, float_order[foi], " vs ", x, " : abs difference is ", abs(float_order[foi] - x));
|
||||
float_order[foi] = x;
|
||||
}
|
||||
f.write<ld>(float_order[foi++]);
|
||||
};
|
||||
|
||||
for(auto h: all) {
|
||||
origcells = 0;
|
||||
|
@ -826,9 +838,9 @@ EX void save_map_bin(hstream& f) {
|
|||
f.write<short> (origcells);
|
||||
for(auto i: cells_of_heptagon[h->master]) if(cells[i].generation == 0) {
|
||||
auto &ci = cells[i];
|
||||
f.write<ld>(ci.p[0]);
|
||||
f.write<ld>(ci.p[1]);
|
||||
f.write<ld>(ci.p[LDIM]);
|
||||
check_float_order(ci.p[0]);
|
||||
check_float_order(ci.p[1]);
|
||||
check_float_order(ci.p[LDIM]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -877,6 +889,7 @@ EX void load_map_bin(hstream& f) {
|
|||
density = cellcount * 1. / isize(all);
|
||||
|
||||
cells.clear();
|
||||
float_order.clear();
|
||||
|
||||
for(auto h: all) {
|
||||
int q = f.get<short>();
|
||||
|
@ -889,6 +902,9 @@ EX void load_map_bin(hstream& f) {
|
|||
a = f.get<ld>();
|
||||
b = f.get<ld>();
|
||||
c = f.get<ld>();
|
||||
float_order.push_back(a);
|
||||
float_order.push_back(b);
|
||||
float_order.push_back(c);
|
||||
s.p = hpxyz(a, b, c);
|
||||
s.p = normalize(s.p);
|
||||
for(auto c0: all) s.relmatrices[c0] = calc_relative_matrix(c0, h, s.p);
|
||||
|
|
|
@ -16,8 +16,13 @@ EX array<int, ittypes> items;
|
|||
|
||||
EX map<modecode_t, array<int, ittypes> > hiitems;
|
||||
|
||||
EX bool pickable_from_water(eItem it) {
|
||||
return among(it, itOrbFish, itOrbAether);
|
||||
}
|
||||
|
||||
EX bool cannotPickupItem(cell *c, bool telekinesis) {
|
||||
return itemHidden(c) && !telekinesis && !(isWatery(c) && markOrb(itOrbFish));
|
||||
if(pickable_from_water(c->item) && isWatery(c)) return false;
|
||||
return itemHidden(c) && !telekinesis && !(isWatery(c) && (markOrb(itOrbFish) || markOrb(itOrbAether)));
|
||||
}
|
||||
|
||||
EX bool canPickupItemWithMagnetism(cell *c, cell *from) {
|
||||
|
@ -737,7 +742,7 @@ EX void collectMessage(cell *c2, eItem which) {
|
|||
|
||||
EX bool itemHiddenFromSight(cell *c) {
|
||||
return isWatery(c) && !items[itOrbInvis] && !(items[itOrbFish] && playerInWater())
|
||||
&& !(shmup::on && shmup::boatAt(c));
|
||||
&& !(shmup::on && shmup::boatAt(c)) && !(c->cpdist <= 1 && playerInWater());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
50
landgen.cpp
50
landgen.cpp
|
@ -288,9 +288,20 @@ EX void gen_baby_tortoise(cell *c) {
|
|||
EX int rebalance_treasure(int x, int y, eLand l) {
|
||||
int res = ((tactic::on || quotient == 2 || daily::on) ? (y) : inv::on ? min(2*(y),x) : (x));
|
||||
if(use_custom_land_list) res = (res * custom_land_treasure[l] + 50) / 100;
|
||||
res *= ls::ls_mul();
|
||||
return res;
|
||||
}
|
||||
|
||||
EX eItem random_curse() {
|
||||
return pick(itCurseWeakness, itCurseDraining, itCurseWater, itCurseFatigue, itCurseRepulsion, itCurseGluttony);
|
||||
}
|
||||
|
||||
EX void clear_item(cell *c) {
|
||||
if(c->item == itOrbWater && c->wall == waStrandedBoat)
|
||||
c->wall = waNone;
|
||||
c->item = itNone;
|
||||
}
|
||||
|
||||
EX void giantLandSwitch(cell *c, int d, cell *from) {
|
||||
bool fargen = d == 9;
|
||||
switch(c->land) {
|
||||
|
@ -547,7 +558,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
// no Plates or Trapdoors in the Princess cell
|
||||
if(d < 3 && (c->wall == waClosePlate || c->wall == waOpenPlate || c->wall == waTrapdoor))
|
||||
c->wall = waNone;
|
||||
if(d > 1) c->item = itNone;
|
||||
if(d > 1) clear_item(c);
|
||||
// the Princess herself
|
||||
if(d == 0) {
|
||||
c->monst = moPrincess;
|
||||
|
@ -754,7 +765,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
}
|
||||
}
|
||||
// seal entrances to the Land of Power.
|
||||
if(d == 7 && ctof(c)) {
|
||||
if(d == 7 && ctof(c) && land_structure != lsLandscape) {
|
||||
bool onwall = false;
|
||||
for(int i=0; i<c->type; i++) if(c->move(i) && c->move(i)->land == laBarrier)
|
||||
onwall = true;
|
||||
|
@ -764,13 +775,16 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
cell *c3 = c2->modmove(c->c.spin(i) + 3);
|
||||
if(!c3) continue;
|
||||
if(c3->land != laPower && c3->land != laBarrier)
|
||||
if(c2->wall != waFire && c2->wall != waGlass) {
|
||||
if(c2->wall != waEternalFire && c2->wall != waGlass) {
|
||||
if(isFire(c)) c->monst = moWitchWinter;
|
||||
else if(c->wall == waGlass) c->monst = moWitchGhost;
|
||||
else c->monst = moEvilGolem;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(d == 7 && land_structure == lsLandscape) {
|
||||
forCellEx(c2, c) if(c2->land != laPower) c->wall = waEternalFire;
|
||||
}
|
||||
ONEMPTY {
|
||||
if(hrand(5000+50*items[itPower]) < 1200) {
|
||||
eItem powerorbs[6] = {
|
||||
|
@ -936,7 +950,13 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
|
||||
case laTrollheim:
|
||||
if(fargen) {
|
||||
if(hrand(50000) < (ls::tame_chaos() ? 1000: ls::any_chaos() ?50:5) && c->wall != waBarrier && celldist(c) >= 7 && !safety && !peace::on) {
|
||||
int freq =
|
||||
land_structure == lsVineWalls ? 10000 :
|
||||
ls::wall_chaos() ? 2500 :
|
||||
ls::tame_chaos() ? 1000 :
|
||||
ls::any_chaos() ? 50 :
|
||||
5;
|
||||
if(hrand(50000) < freq && c->wall != waBarrier && celldist(c) >= 7 && !safety && !peace::on) {
|
||||
bool okay = true;
|
||||
forCellCM(c2, c) forCellCM(c3, c2) forCellCM(c4, c3) forCellCM(c5, c4) {
|
||||
cell *cx = ls::any_chaos() ? c3 : c5;
|
||||
|
@ -1280,7 +1300,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
if(d == 8) {
|
||||
bool ok = c->landparam == 0;
|
||||
forCellEx(c2, c) if(c2->landparam) ok = false;
|
||||
if(ok && hrand(doCross ?450:15000) < 20 + (2 * items[itMutant] + yendor::hardness()) && !safety) {
|
||||
if(ok && hrand(doCross ?450:15000) < (20 + (2 * items[itMutant] + yendor::hardness())) * ls::ls_mul_big() && !safety) {
|
||||
if(!peace::on) c->item = itMutant;
|
||||
c->landparam = items[itMutant] + 5 + hrand(11);
|
||||
c->wall = waNone;
|
||||
|
@ -2065,7 +2085,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
|
||||
case laHunting:
|
||||
if(d == 7 && c->land == laHunting && !racing::on && !safety && !reptilecheat) {
|
||||
if(hrand(1000) < 20) {
|
||||
if(hrand(1000) < 20 * ls::ls_mul_big()) {
|
||||
if(openplains(c)) {
|
||||
if(hrand(2) == 0) {
|
||||
if(!items[itHunting]) {
|
||||
|
@ -2273,11 +2293,11 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
c->monst = moMonkey;
|
||||
else if(hrand_monster(80000) < 5 + items[itRuby] + yendor::hardness())
|
||||
c->monst = moEagle;
|
||||
else if(pseudohept_r(c) && c != currentmap->gamestart() && hrand_monster(4000) < 300 + items[itRuby] && !c->monst) {
|
||||
else if(pseudohept_r(c) && c != currentmap->gamestart() && hrand_monster(4000) < (300 + items[itRuby]) * ls::ls_mul_big() && !c->monst) {
|
||||
int hardchance = items[itRuby] + yendor::hardness();
|
||||
if(hardchance > 25) hardchance = 25;
|
||||
bool hardivy = hrand(100) < hardchance;
|
||||
if((cgflags & qFRACTAL) ? buildIvy(c, 0, 2) : hat::in() ? buildIvy(c, 0, 4) : (hardivy ? buildIvy(c, 1, 9) : buildIvy(c, 0, c->type)) && !peace::on)
|
||||
if(land_structure == lsVineWalls ? buildIvy(c, 0, 2) : (cgflags & qFRACTAL) ? buildIvy(c, 0, 2) : hat::in() ? buildIvy(c, 0, 4) : (hardivy ? buildIvy(c, 1, 9) : buildIvy(c, 0, c->type)) && !peace::on)
|
||||
c->item = itRuby;
|
||||
}
|
||||
}
|
||||
|
@ -2396,7 +2416,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
if(hrand(1500) < PT(30 + kills[moHexDemon] + kills[moAltDemon] + kills[moMonk] + kills[moPair] + kills[moCrusher], 100) && notDippingFor(itRuins)) {
|
||||
c->item = itRuins;
|
||||
forCellEx(c2, c) if(c2->monst == moMonk)
|
||||
c->item = itNone;
|
||||
clear_item(c);
|
||||
}
|
||||
if(hrand_monster(7000) < kf && !c->monst) {
|
||||
c->monst = genRuinMonster(c);
|
||||
|
@ -2534,7 +2554,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
if(d == 7) {
|
||||
c->wall = waNone;
|
||||
|
||||
c->item = itNone; c->monst = moNone;
|
||||
clear_item(c); c->monst = moNone;
|
||||
|
||||
if(hrand(100) < 25)
|
||||
c->wall = hrand(2) ? waBigTree : waSmallTree;
|
||||
|
@ -2575,7 +2595,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
treasure_rate += variant::features[i].rate_change;
|
||||
variant::features[i].build(c);
|
||||
}
|
||||
if(hrand(2000 - PT(kills[moVariantWarrior] * 5, 250)) < treasure_rate && !c->wall && !c->monst)
|
||||
if(hrand(max(100, 2000 - PT(kills[moVariantWarrior] * 5, 250))) < treasure_rate && !c->wall && !c->monst)
|
||||
c->item = itVarTreasure;
|
||||
}
|
||||
if(d == 7 && c->wall == waTrapdoor) {
|
||||
|
@ -2646,7 +2666,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
}
|
||||
|
||||
case laCursed: {
|
||||
if(fargen) {
|
||||
if(fargen && c->wall != waRubble) {
|
||||
c->wall = waStone;
|
||||
for(int i=0; i<3; i++) {
|
||||
auto ew = [i] (cell *c1) {
|
||||
|
@ -2682,7 +2702,7 @@ EX void giantLandSwitch(cell *c, int d, cell *from) {
|
|||
c->wall = waStone;
|
||||
else {
|
||||
c->monst = moHexer;
|
||||
c->item = pick(itCurseWeakness, itCurseDraining, itCurseWater, itCurseFatigue, itCurseRepulsion, itCurseGluttony);
|
||||
c->item = random_curse();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -2910,7 +2930,7 @@ EX void set_land_for_geometry(cell *c) {
|
|||
return;
|
||||
}
|
||||
if(land_structure == lsLandscape) {
|
||||
if(landscape_div < 0) landscape_div = 1;
|
||||
if(landscape_div <= 0) landscape_div = 1;
|
||||
array<int, 3> a;
|
||||
for(int i=0; i<3; i++) a[i] = getCdata(c, i);
|
||||
auto& ld = landscape_div;
|
||||
|
@ -3055,7 +3075,7 @@ EX void setdist(cell *c, int d, cell *from) {
|
|||
}
|
||||
|
||||
if(d == BARLEV && c->land == laCanvas) {
|
||||
color_t col = patterns::generateCanvas(c);
|
||||
color_t col = ccolor::generateCanvas(c);
|
||||
c->landparam = col;
|
||||
c->wall = canvas_default_wall;
|
||||
if((GDIM == 3 || geom3::flipped) && (col & 0x1000000)) c->wall = waWaxWall;
|
||||
|
|
81
landlock.cpp
81
landlock.cpp
|
@ -81,7 +81,7 @@ EX eLand firstland = laIce;
|
|||
EX eLand specialland = laIce;
|
||||
|
||||
#if HDR
|
||||
enum eLandStructure { lsNiceWalls, lsChaos, lsPatchedChaos, lsTotalChaos, lsChaosRW, lsWallChaos, lsSingle, lsNoWalls, lsHorodisks, lsVoronoi, lsLandscape, lsGUARD };
|
||||
enum eLandStructure { lsNiceWalls, lsChaos, lsPatchedChaos, lsTotalChaos, lsChaosRW, lsWallChaos, lsSingle, lsNoWalls, lsHorodisks, lsVoronoi, lsLandscape, lsCrossWalls, lsVineWalls, lsCursedWalls, lsGUARD };
|
||||
#endif
|
||||
|
||||
EX eLandStructure land_structure;
|
||||
|
@ -90,9 +90,9 @@ EX namespace ls {
|
|||
|
||||
EX bool single() { return land_structure == lsSingle; }
|
||||
|
||||
EX bool any_chaos() { return among(land_structure, lsChaos, lsPatchedChaos, lsWallChaos, lsTotalChaos, lsChaosRW, lsLandscape); }
|
||||
EX bool any_chaos() { return among(land_structure, lsChaos, lsPatchedChaos, lsWallChaos, lsTotalChaos, lsChaosRW, lsCrossWalls, lsVineWalls, lsCursedWalls, lsLandscape); }
|
||||
EX bool std_chaos() { return land_structure == lsChaos; }
|
||||
EX bool wall_chaos() { return land_structure == lsWallChaos; }
|
||||
EX bool wall_chaos() { return among(land_structure, lsWallChaos, lsCrossWalls, lsVineWalls, lsCursedWalls); }
|
||||
EX bool patched_chaos() { return land_structure == lsPatchedChaos; }
|
||||
|
||||
EX bool any_order() { return among(land_structure, lsNiceWalls, lsNoWalls, lsHorodisks, lsVoronoi); }
|
||||
|
@ -112,11 +112,31 @@ EX int chaoticity() {
|
|||
if(land_structure == lsChaos) return 40;
|
||||
if(land_structure == lsLandscape) return 35;
|
||||
if(land_structure == lsWallChaos) return 30;
|
||||
if(land_structure == lsCrossWalls) return 32;
|
||||
if(land_structure == lsCursedWalls) return 34;
|
||||
if(land_structure == lsVoronoi) return 20;
|
||||
if(land_structure == lsSingle) return 0;
|
||||
return 10;
|
||||
}
|
||||
|
||||
/** a multiplier to make stuff more frequent in Wall Chaos and Cross Wall Chaos: treasure */
|
||||
EX int ls_mul() {
|
||||
if(land_structure == lsWallChaos) return 2;
|
||||
if(land_structure == lsCrossWalls) return 3;
|
||||
if(land_structure == lsVineWalls) return 3;
|
||||
if(land_structure == lsCursedWalls) return 3;
|
||||
return 1;
|
||||
}
|
||||
|
||||
/** a multiplier to make stuff more frequent in Wall Chaos and Cross Wall Chaos: even bigger */
|
||||
EX int ls_mul_big() {
|
||||
if(land_structure == lsWallChaos) return 5;
|
||||
if(land_structure == lsCrossWalls) return 10;
|
||||
if(land_structure == lsVineWalls) return 10;
|
||||
if(land_structure == lsCursedWalls) return 10;
|
||||
return 1;
|
||||
}
|
||||
|
||||
EX bool tame_chaos() { return any_chaos() && chaoticity() < 35; }
|
||||
EX }
|
||||
|
||||
|
@ -144,6 +164,12 @@ EX string land_structure_name(bool which) {
|
|||
return XLAT("landscape");
|
||||
case lsNoWalls:
|
||||
return XLAT("wall-less");
|
||||
case lsCrossWalls:
|
||||
return XLAT("excessive crossing walls");
|
||||
case lsVineWalls:
|
||||
return XLAT("regular walls");
|
||||
case lsCursedWalls:
|
||||
return XLAT("cursed walls");
|
||||
default:
|
||||
return "error structure";
|
||||
}
|
||||
|
@ -164,6 +190,12 @@ EX void fix_land_structure_choice() {
|
|||
land_structure = lsNoWalls;
|
||||
if(!nice_walls_available() && land_structure == lsWallChaos)
|
||||
land_structure = lsChaos;
|
||||
if(!nice_walls_available() && land_structure == lsCrossWalls)
|
||||
land_structure = lsChaos;
|
||||
if(land_structure == lsVineWalls && (geometry != gNormal || !BITRUNCATED))
|
||||
land_structure = lsNiceWalls;
|
||||
if(land_structure == lsCursedWalls && (geometry != gNormal || !BITRUNCATED))
|
||||
land_structure = lsNiceWalls;
|
||||
if(ls::hv_structure() && (!hyperbolic || bt::in() || quotient))
|
||||
land_structure = lsSingle;
|
||||
if(walls_not_implemented() && among(land_structure, lsChaos, lsNoWalls))
|
||||
|
@ -230,6 +262,7 @@ EX bool landUnlocked(eLand l) {
|
|||
#define ACCONLY3(x,y,z)
|
||||
#define ACCONLYF(x)
|
||||
#define IFINGAME(land, ok, fallback) if(isLandIngame(land)) { ok } else { fallback }
|
||||
#define INMODE(x) if(x) return true;
|
||||
#include "content.cpp"
|
||||
|
||||
case landtypes: return false;
|
||||
|
@ -251,7 +284,10 @@ EX void countHyperstoneQuest(int& i1, int& i2) {
|
|||
i1 = 0; i2 = 0;
|
||||
generateLandList(isLandIngame);
|
||||
for(eLand l: landlist) {
|
||||
// no treasure
|
||||
if(l == laCA) continue;
|
||||
// same treasure, so count only once
|
||||
if(l == laMirrorOld && isLandIngame(laMirror)) continue;
|
||||
eItem ttype = treasureType(l);
|
||||
if(!required_for_hyperstones(ttype)) continue;
|
||||
i2++; if(items[ttype] >= R10) i1++;
|
||||
|
@ -383,7 +419,7 @@ EX eLand pickluck(eLand l1, eLand l2) {
|
|||
} */
|
||||
|
||||
EX eLand getNewSealand(eLand old) {
|
||||
while(true) {
|
||||
for(int it=0; it<100; it++) {
|
||||
eLand p = pick(laOcean, pick(laCaribbean, laLivefjord, laWarpSea, laKraken, laDocks));
|
||||
if(p == laKraken && !landUnlocked(p)) continue;
|
||||
if(p == laKraken && peace::on) continue;
|
||||
|
@ -392,6 +428,7 @@ EX eLand getNewSealand(eLand old) {
|
|||
if(!isLandIngame(p)) continue;
|
||||
return p;
|
||||
}
|
||||
return old;
|
||||
}
|
||||
|
||||
EX bool createOnSea(eLand old) {
|
||||
|
@ -638,15 +675,24 @@ EX eLand getNewLand(eLand old) {
|
|||
|
||||
if(ls::horodisk_structure() && tortoise::seek()) LIKELY tab[cnt++] = laTortoise;
|
||||
|
||||
int attempts = 0;
|
||||
eLand n = old;
|
||||
while(incompatible(n, old) || !isLandIngame(n)) {
|
||||
n = tab[hrand(cnt)];
|
||||
if(weirdhyperbolic && specialland == laCrossroads4 && isCrossroads(n))
|
||||
n = laCrossroads4;
|
||||
attempts++; if(attempts == 2000) break;
|
||||
int idx = 0;
|
||||
while (idx < cnt) {
|
||||
eLand n = tab[idx];
|
||||
if (incompatible(n, old) || !isLandIngame(n))
|
||||
tab[idx] = tab[--cnt];
|
||||
else
|
||||
idx++;
|
||||
}
|
||||
|
||||
|
||||
if (!cnt) {
|
||||
addMessage("No eligible land candidates!");
|
||||
return old;
|
||||
}
|
||||
|
||||
eLand n = tab[hrand(cnt)];
|
||||
if (weirdhyperbolic && specialland == laCrossroads4 && isCrossroads(n))
|
||||
n = laCrossroads4;
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
|
@ -741,6 +787,11 @@ EX bool isLandIngame(eLand l) {
|
|||
return land_validity(l).flags & lv::appears_in_full;
|
||||
}
|
||||
|
||||
EX bool landUnlockedIngame(eLand l) {
|
||||
if(!peace::on && !landUnlocked(l)) return false;
|
||||
return isLandIngame(l);
|
||||
}
|
||||
|
||||
namespace lv {
|
||||
|
||||
flagtype q0 = lv::display_error_message | lv::display_in_help | lv::appears_in_geom_exp;
|
||||
|
@ -766,6 +817,7 @@ namespace lv {
|
|||
land_validity_t out_of_theme = { 3, qm2 &~ lv::appears_in_full, "Out of theme for the full game."};
|
||||
land_validity_t no_game = { 2, q2 &~ lv::appears_in_full, "No game here."};
|
||||
land_validity_t not_in_chaos = { 0, q0, "Does not work in chaos mode."};
|
||||
land_validity_t not_in_landscape = { 0, q0, "Does not work in landscape mode."};
|
||||
land_validity_t not_in_full_game = {2, qm2 &~ lv::appears_in_full, "Not in the full game."};
|
||||
land_validity_t not_in_full_game3 = {3, qm2 &~ lv::appears_in_full, "Not in the full game."};
|
||||
land_validity_t special_chaos = { 2, qm2, "Special construction in the Chaos mode." };
|
||||
|
@ -1142,7 +1194,7 @@ EX land_validity_t& land_validity(eLand l) {
|
|||
if(l == laWhirlwind && hyperbolic_not37)
|
||||
return pattern_incompatibility;
|
||||
|
||||
bool better_mirror = !geometry && STDVAR && !ls::hv_structure() && !among(land_structure, lsTotalChaos, lsPatchedChaos, lsLandscape);
|
||||
bool better_mirror = !geometry && STDVAR && !ls::hv_structure() && !among(land_structure, lsTotalChaos, lsPatchedChaos, lsLandscape, lsVineWalls);
|
||||
|
||||
// available only in non-standard geometries
|
||||
if(l == laMirrorOld && better_mirror)
|
||||
|
@ -1163,6 +1215,9 @@ EX land_validity_t& land_validity(eLand l) {
|
|||
if(l == laHaunted && ls::std_chaos())
|
||||
return not_in_chaos;
|
||||
|
||||
if(among(l, laHaunted, laElementalWall) && land_structure == lsLandscape)
|
||||
return not_in_landscape;
|
||||
|
||||
// standard, non-PTM specific
|
||||
if(l == laCrossroads5 && old_daily_id < 999 && tactic::on)
|
||||
return not_in_ptm;
|
||||
|
|
|
@ -213,7 +213,7 @@ template<class T> struct walker {
|
|||
int spin;
|
||||
/** \brief are we mirrored */
|
||||
bool mirrored;
|
||||
walker<T> (T *at = NULL, int s = 0, bool m = false) : at(at), spin(s), mirrored(m) { if(at) s = at->c.fix(s); }
|
||||
walker(T *at = NULL, int s = 0, bool m = false) : at(at), spin(s), mirrored(m) { if(at) s = at->c.fix(s); }
|
||||
/** \brief spin by i to the left (or right, when mirrored */
|
||||
walker<T>& operator += (int i) {
|
||||
spin = at->c.fix(spin+(mirrored?-i:i));
|
||||
|
|
|
@ -746,14 +746,16 @@ EX namespace mapstream {
|
|||
f.write(gen_wandering);
|
||||
f.write(reptilecheat);
|
||||
f.write(timerghost);
|
||||
f.write(patterns::canvasback);
|
||||
f.write(ccolor::plain.ctab[0]);
|
||||
f.write(patterns::whichShape);
|
||||
f.write(patterns::subpattern_flags);
|
||||
f.write(patterns::whichCanvas);
|
||||
char wc = '*';
|
||||
f.write(wc);
|
||||
f.write(ccolor::which->name);
|
||||
f.write(patterns::displaycodes);
|
||||
f.write(canvas_default_wall);
|
||||
f.write(mapeditor::drawplayer);
|
||||
if(patterns::whichCanvas == 'f') f.write(patterns::color_formula);
|
||||
if(ccolor::which == &ccolor::formula) f.write(ccolor::color_formula);
|
||||
f.write(canvasfloor);
|
||||
f.write(canvasdark);
|
||||
|
||||
|
@ -946,15 +948,21 @@ EX namespace mapstream {
|
|||
f.read(gen_wandering);
|
||||
f.read(reptilecheat);
|
||||
f.read(timerghost);
|
||||
f.read(patterns::canvasback);
|
||||
f.read(ccolor::plain.ctab[0]);
|
||||
f.read(patterns::whichShape);
|
||||
f.read(patterns::subpattern_flags);
|
||||
f.read(patterns::whichCanvas);
|
||||
char wc;
|
||||
f.read(wc);
|
||||
if(wc == '*') {
|
||||
string name;
|
||||
f.read(name);
|
||||
for(auto& p: ccolor::all) if(p->name == name) ccolor::which = p;
|
||||
}
|
||||
f.read(patterns::displaycodes);
|
||||
if(f.vernum >= 0xA816)
|
||||
f.read(canvas_default_wall);
|
||||
f.read(mapeditor::drawplayer);
|
||||
if(patterns::whichCanvas == 'f') f.read(patterns::color_formula);
|
||||
if(wc == 'f') f.read(ccolor::color_formula);
|
||||
if(f.vernum >= 0xA90D) {
|
||||
f.read(canvasfloor);
|
||||
f.read(canvasdark);
|
||||
|
@ -2594,16 +2602,16 @@ EX namespace mapeditor {
|
|||
bool onelayeronly;
|
||||
|
||||
bool loadPicFile(const string& s) {
|
||||
fhstream f(picfile, "rt");
|
||||
fhstream f(s, "rt");
|
||||
if(!f.f) {
|
||||
addMessage(XLAT("Failed to load pictures from %1", picfile));
|
||||
addMessage(XLAT("Failed to load pictures from %1", s));
|
||||
return false;
|
||||
}
|
||||
scanline(f);
|
||||
scan(f, f.vernum);
|
||||
printf("vernum = %x\n", f.vernum);
|
||||
if(f.vernum == 0) {
|
||||
addMessage(XLAT("Failed to load pictures from %1", picfile));
|
||||
addMessage(XLAT("Failed to load pictures from %1", s));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -2631,6 +2639,7 @@ EX namespace mapeditor {
|
|||
}
|
||||
|
||||
initShape(i, j);
|
||||
println(hlog, "shape ", tie(i, j), " layer ", l);
|
||||
usershapelayer& ds(usershapes[i][j]->d[l]);
|
||||
if(f.vernum >= 0xA608) scan(f, ds.zlevel);
|
||||
ds.shift = readHyperpoint(f);
|
||||
|
@ -2744,8 +2753,7 @@ EX namespace mapeditor {
|
|||
stop_game();
|
||||
enable_canvas();
|
||||
canvas_default_wall = waInvisibleFloor;
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0xFFFFFF;
|
||||
ccolor::set_plain(0xFFFFFF);
|
||||
dtcolor = (forecolor << 8) | 255;
|
||||
drawplayer = false;
|
||||
vid.use_smart_range = 2;
|
||||
|
|
|
@ -575,6 +575,7 @@ EX bool destroyHalfvine(cell *c, eWall newwall IS(waNone), int tval IS(6)) {
|
|||
}
|
||||
|
||||
EX int coastvalEdge(cell *c) { return coastval(c, laIvoryTower); }
|
||||
EX int coastvalWest(cell *c) { return coastval(c, laWestWall); }
|
||||
|
||||
EX int gravityLevel(cell *c) {
|
||||
if(c->land == laIvoryTower && ls::hv_structure())
|
||||
|
@ -601,10 +602,10 @@ EX int gravityLevelDiff(cell *c, cell *d) {
|
|||
if(shmup::on) return 0;
|
||||
|
||||
int nid = neighborId(c, d);
|
||||
int id1 = parent_id(c, 1, coastvalEdge) + 1;
|
||||
int id1 = parent_id(c, 1, coastvalWest) + 1;
|
||||
int di1 = angledist(c->type, id1, nid);
|
||||
|
||||
int id2 = parent_id(c, -1, coastvalEdge) - 1;
|
||||
int id2 = parent_id(c, -1, coastvalWest) - 1;
|
||||
int di2 = angledist(c->type, id2, nid);
|
||||
|
||||
if(di1 < di2) return 1;
|
||||
|
@ -708,8 +709,8 @@ EX void checkTide(cell *c) {
|
|||
if(!c2) continue;
|
||||
if(c2->land == laBarrier || c2->land == laOceanWall) ;
|
||||
else if(c2->land == laOcean)
|
||||
seadist = min(seadist, c2->SEADIST ? c2->SEADIST+1 : 7),
|
||||
landdist = min(landdist, c2->LANDDIST ? c2->LANDDIST+1 : 7);
|
||||
seadist = min(seadist, c2->SEADIST >= 1 ? c2->SEADIST+1 : 7),
|
||||
landdist = min(landdist, c2->LANDDIST >= 1 ? c2->LANDDIST+1 : 7);
|
||||
else if(isSealand(c2->land)) seadist = 1;
|
||||
else landdist = 1;
|
||||
}
|
||||
|
@ -745,18 +746,27 @@ EX void checkTide(cell *c) {
|
|||
#endif
|
||||
}
|
||||
|
||||
EX bool makeEmpty(cell *c) {
|
||||
EX bool makeNoMonster(cell *c) {
|
||||
changes.ccell(c);
|
||||
if(isAnyIvy(c->monst)) killMonster(c, moPlayer, 0);
|
||||
else if(c->monst == moPair) {
|
||||
changes.ccell(c->move(c->mondir));
|
||||
if(c->move(c->mondir)->monst == moPair)
|
||||
c->move(c->mondir)->monst = moNone;
|
||||
}
|
||||
else if(isWorm(c->monst)) {
|
||||
if(!items[itOrbDomination]) return false;
|
||||
}
|
||||
else if(isMultitile(c->monst)) {
|
||||
return false;
|
||||
}
|
||||
else c->monst = moNone;
|
||||
return true;
|
||||
}
|
||||
|
||||
EX bool makeEmpty(cell *c) {
|
||||
if(c->monst != moPrincess) {
|
||||
if(isAnyIvy(c->monst)) killMonster(c, moPlayer, 0);
|
||||
else if(c->monst == moPair) {
|
||||
if(c->move(c->mondir)->monst == moPair)
|
||||
c->move(c->mondir)->monst = moNone;
|
||||
}
|
||||
else if(isWorm(c->monst)) {
|
||||
if(!items[itOrbDomination]) return false;
|
||||
}
|
||||
else c->monst = moNone;
|
||||
if(!makeNoMonster(c)) return false;
|
||||
}
|
||||
|
||||
if(c->land == laCanvas) ;
|
||||
|
|
|
@ -374,6 +374,9 @@ EX void showCreative() {
|
|||
}
|
||||
#endif
|
||||
|
||||
dialog::addItem(XLAT("line patterns"), 'l');
|
||||
dialog::add_action_push(linepatterns::showMenu);
|
||||
|
||||
// dialog::addBoolItem(XLAT("expansion"), viewdists, 'x');
|
||||
|
||||
dialog::addBreak(50);
|
||||
|
@ -466,6 +469,8 @@ EX void show_chaos() {
|
|||
add_edit(randomwalk_size);
|
||||
else if(land_structure == lsLandscape)
|
||||
add_edit(landscape_div);
|
||||
else if(land_structure == lsCursedWalls)
|
||||
add_edit(curse_percentage);
|
||||
else
|
||||
dialog::addBreak(100);
|
||||
dialog::addBack();
|
||||
|
@ -780,7 +785,7 @@ EX void showChangeMode() {
|
|||
#endif
|
||||
dialog::addBoolItem(XLAT("%1 Challenge", moPrincess), (princess::challenge), 'P');
|
||||
dialog::add_action_confirmed([] {
|
||||
if(!princess::everSaved)
|
||||
if(!princess::everSaved && !autocheat)
|
||||
addMessage(XLAT("Save %the1 first to unlock this challenge!", moPrincess));
|
||||
else restart_game(rg::princess);
|
||||
});
|
||||
|
@ -1007,7 +1012,7 @@ EX void showStartMenu() {
|
|||
stop_game();
|
||||
enable_canvas();
|
||||
cheater = true;
|
||||
patterns::canvasback = 0xFFFFFF;
|
||||
ccolor::set_plain(0xFFFFFF);
|
||||
mapeditor::drawplayer = false;
|
||||
start_game();
|
||||
clearMessages();
|
||||
|
|
27
multi.cpp
27
multi.cpp
|
@ -11,13 +11,14 @@ namespace hr {
|
|||
EX namespace multi {
|
||||
|
||||
#if HDR
|
||||
static constexpr int SCANCODES = 512;
|
||||
static constexpr int MAXJOY = 8;
|
||||
static constexpr int MAXBUTTON = 64;
|
||||
static constexpr int MAXAXE = 16;
|
||||
static constexpr int MAXHAT = 4;
|
||||
|
||||
struct config {
|
||||
char keyaction[512];
|
||||
char keyaction[SCANCODES];
|
||||
char joyaction[MAXJOY][MAXBUTTON];
|
||||
char axeaction[MAXJOY][MAXAXE];
|
||||
char hataction[MAXJOY][MAXHAT][4];
|
||||
|
@ -171,7 +172,7 @@ int* dzconfigs[24];
|
|||
string listkeys(config& scfg, int id) {
|
||||
#if CAP_SDL
|
||||
string lk = "";
|
||||
for(int i=0; i<512; i++)
|
||||
for(int i=0; i<SCANCODES; i++)
|
||||
if(scfg.keyaction[i] == id)
|
||||
#if CAP_SDL2
|
||||
lk = lk + " " + SDL_GetScancodeName(SDL_Scancode(i));
|
||||
|
@ -265,7 +266,8 @@ struct key_configurer {
|
|||
if(!setwhat) dialog::handleNavigation(sym, uni);
|
||||
if(sym) {
|
||||
if(setwhat) {
|
||||
which_config->keyaction[sym] = setwhat;
|
||||
int scan = key_to_scan(sym);
|
||||
if(scan >= 0 && scan < SCANCODES) which_config->keyaction[scan] = setwhat;
|
||||
setwhat = 0;
|
||||
}
|
||||
else if(uni >= 'a' && uni < 'a' + isize(shmupcmdtable) && shmupcmdtable[uni-'a'][0])
|
||||
|
@ -584,9 +586,19 @@ void pressaction(int id) {
|
|||
actionspressed[id]++;
|
||||
}
|
||||
|
||||
EX int key_to_scan(int sym) {
|
||||
#if CAP_SDL2
|
||||
return SDL_GetScancodeFromKey(sym);
|
||||
#else
|
||||
return sym;
|
||||
#endif
|
||||
}
|
||||
|
||||
EX bool notremapped(int sym) {
|
||||
auto& scfg = scfg_default;
|
||||
int k = scfg.keyaction[sym];
|
||||
int sc = key_to_scan(sym);
|
||||
if(sc < 0 || sc >= SCANCODES) return true;
|
||||
int k = scfg.keyaction[sc];
|
||||
if(k == 0) return true;
|
||||
k /= 16;
|
||||
if(k > 3) k--; else if(k==3) k = 0;
|
||||
|
@ -595,7 +607,7 @@ EX bool notremapped(int sym) {
|
|||
|
||||
EX void sconfig_savers(config& scfg, string prefix) {
|
||||
// unfortunately we cannot use key names here because SDL is not yet initialized
|
||||
for(int i=0; i<512; i++)
|
||||
for(int i=0; i<SCANCODES; i++)
|
||||
addsaver(scfg.keyaction[i], prefix + string("key:")+its(i));
|
||||
|
||||
for(int i=0; i<MAXJOY; i++) {
|
||||
|
@ -613,7 +625,7 @@ EX void sconfig_savers(config& scfg, string prefix) {
|
|||
}
|
||||
|
||||
EX void clear_config(config& scfg) {
|
||||
for(int i=0; i<512; i++) scfg.keyaction[i] = 0;
|
||||
for(int i=0; i<SCANCODES; i++) scfg.keyaction[i] = 0;
|
||||
}
|
||||
|
||||
EX void initConfig() {
|
||||
|
@ -821,7 +833,8 @@ EX void handleInput(int delta, config &scfg) {
|
|||
get_actions(scfg);
|
||||
|
||||
const Uint8 *keystate = SDL12_GetKeyState(NULL);
|
||||
if(keystate[SDLK_LCTRL] || keystate[SDLK_RCTRL]) d /= 5;
|
||||
|
||||
if(keystate[SDL12(SDLK_LCTRL, SDL_SCANCODE_LCTRL)] || keystate[SDL12(SDLK_RCTRL, SDL_SCANCODE_RCTRL)]) d /= 5;
|
||||
|
||||
double panx =
|
||||
actionspressed[49] - actionspressed[51] + axespressed[2] / 32000.0;
|
||||
|
|
|
@ -29,7 +29,7 @@ struct gamedata {
|
|||
::new (&record[index]) T(std::move(x));
|
||||
}
|
||||
else {
|
||||
T& at = (T&) record[index];
|
||||
T& at = *((T*) (void*) &(record[index]));
|
||||
x = std::move(at);
|
||||
at.~T();
|
||||
}
|
||||
|
@ -78,7 +78,7 @@ void gamedata_all(gamedata& gd) {
|
|||
gd.store(genrange_bonus);
|
||||
gd.store(gamerange_bonus);
|
||||
gd.store(targets);
|
||||
gd.store(patterns::rwalls);
|
||||
gd.store(ccolor::rwalls);
|
||||
if(GOLDBERG) gd.store(gp::param);
|
||||
callhooks(hooks_gamedata, &gd);
|
||||
}
|
||||
|
|
|
@ -1360,6 +1360,7 @@ EX namespace hybrid {
|
|||
cell* gamestart() override { return getCell(underlying_map->gamestart(), 0); }
|
||||
|
||||
hrmap_hybrid() {
|
||||
underlying_map = nullptr;
|
||||
twisted = false;
|
||||
disc_quotient = 0;
|
||||
in_underlying([this] { initcells(); underlying_map = currentmap; });
|
||||
|
|
16
orbs.cpp
16
orbs.cpp
|
@ -664,7 +664,7 @@ EX void teleportTo(cell *dest) {
|
|||
}
|
||||
|
||||
/* calls changes.rollback or changes.commit */
|
||||
EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill IS(0), eMonster dashmon IS(moNone)) {
|
||||
EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill IS(0), eMonster dashmon IS(moNone), cell *phasecell IS(nullptr)) {
|
||||
if(byWhat != itStrongWind) playSound(dest, "orb-frog");
|
||||
cell *from = cwt.at;
|
||||
changes.value_keep(cwt);
|
||||
|
@ -683,7 +683,10 @@ EX bool jumpTo(orbAction a, cell *dest, eItem byWhat, int bonuskill IS(0), eMons
|
|||
|
||||
if(byWhat == itOrbPhasing) {
|
||||
useupOrb(itOrbPhasing, 5);
|
||||
addMessage(XLAT("You jump!"));
|
||||
if(phasecell->monst)
|
||||
addMessage(XLAT("You phase through %the1!", phasecell->monst));
|
||||
else
|
||||
addMessage(XLAT("You phase through %the1!", phasecell->wall));
|
||||
}
|
||||
|
||||
movecost(from, dest, 1);
|
||||
|
@ -823,10 +826,11 @@ void telekinesis(cell *dest) {
|
|||
|
||||
moveItem(dest, cwt.at, true);
|
||||
eItem it = cwt.at->item;
|
||||
bool saf = it == itOrbSafety;
|
||||
collectItem(cwt.at, cwt.at, true);
|
||||
if(cwt.at->item == it)
|
||||
animateMovement(match(dest, cwt.at), LAYER_BOAT);
|
||||
else
|
||||
else if(!saf)
|
||||
animate_item_throw(dest, cwt.at, it);
|
||||
|
||||
useupOrb(itOrbSpace, cost.first);
|
||||
|
@ -880,6 +884,10 @@ EX eMonster summonedAt(cell *dest) {
|
|||
dest->land == laWarpCoast ? moRatling :
|
||||
dest->land == laDocks ? moWaterElemental :
|
||||
moPirate;
|
||||
if(among(dest->wall, waDeepWater, waShallow))
|
||||
return moRusalka;
|
||||
if(dest->wall == waCamelotMoat)
|
||||
return moWaterElemental;
|
||||
if(isReptile(dest->wall))
|
||||
return moReptile;
|
||||
if(dest->wall == waChasm)
|
||||
|
@ -1523,7 +1531,7 @@ EX eItem targetRangedOrb(cell *c, orbAction a) {
|
|||
}
|
||||
|
||||
if(phasestate == 3) {
|
||||
if(jumpTo(a, c, itOrbPhasing)) phasestate = 4;
|
||||
if(jumpTo(a, c, itOrbPhasing, 0, moNone, jumpthru)) phasestate = 4;
|
||||
else wouldkill_there = true;
|
||||
}
|
||||
else changes.rollback();
|
||||
|
|
|
@ -169,6 +169,7 @@ EX bool passable(cell *w, cell *from, flagtype flags) {
|
|||
if(airdist(w) < 3) return false;
|
||||
if(againstWind(w,from)) return false;
|
||||
if(isGravityLand(w)) return false;
|
||||
if(w->wall == waChasm && w->land == laDual) return false;
|
||||
}
|
||||
|
||||
if(from && strictlyAgainstGravity(w, from, vrevdir, flags)
|
||||
|
@ -258,7 +259,8 @@ EX bool passable(cell *w, cell *from, flagtype flags) {
|
|||
}
|
||||
|
||||
if(isWatery(w)) {
|
||||
if(in_gravity_zone(w)) ;
|
||||
if((flags & P_ISPLAYER) && from && isWatery(from) && pickable_from_water(w->item)) ;
|
||||
else if(in_gravity_zone(w)) ;
|
||||
else if(from && from->wall == waBoat && F(P_USEBOAT) &&
|
||||
(!againstCurrent(w, from) || F(P_MARKWATER)) && !(from->item == itOrbYendor)) ;
|
||||
else if(from && isWatery(from) && F(P_CHAIN) && F(P_USEBOAT) && !againstCurrent(w, from)) ;
|
||||
|
@ -419,6 +421,8 @@ EX bool canPushStatueOn(cell *c, flagtype flags) {
|
|||
}
|
||||
|
||||
EX void moveBoat(const movei& mi) {
|
||||
changes.ccell(mi.t);
|
||||
changes.ccell(mi.s);
|
||||
eWall x = mi.t->wall; mi.t->wall = mi.s->wall; mi.s->wall = x;
|
||||
mi.t->mondir = mi.rev_dir_or(NODIR);
|
||||
moveItem(mi.s, mi.t, false);
|
||||
|
|
963
pattern2.cpp
963
pattern2.cpp
File diff suppressed because it is too large
Load Diff
36
pcmove.cpp
36
pcmove.cpp
|
@ -214,6 +214,7 @@ struct pcmove {
|
|||
bool fmsMove, fmsAttack, fmsActivate;
|
||||
int d;
|
||||
int subdir;
|
||||
/** used to tell perform_actual_move() that this is a boat move and thus we should not pick up items */
|
||||
bool boatmove;
|
||||
bool good_tortoise;
|
||||
flagtype attackflags;
|
||||
|
@ -802,6 +803,16 @@ bool pcmove::actual_move() {
|
|||
c2->monst = moNone;
|
||||
c2->wall = waRichDie;
|
||||
}
|
||||
else {
|
||||
if(vmsg(miWALL, siWALL, c2, c2->monst))
|
||||
addMessage(XLAT("You can only push this die if the highest number would be on the top!"));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if(mip.d == NO_SPACE) {
|
||||
if(vmsg(miWALL, siWALL, c2, c2->monst))
|
||||
addMessage(XLAT("No room to push %the1.", c2->monst));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -834,13 +845,10 @@ bool pcmove::actual_move() {
|
|||
return boat_move();
|
||||
|
||||
if(!c2->monst && cwt.at->wall == waBoat && cwt.at->item != itOrbYendor && boatGoesThrough(c2) && markOrb(itOrbWater) && !nonAdjacentPlayer(c2, cwt.at) && fmsMove) {
|
||||
|
||||
if(c2->item && !cwt.at->item) moveItem(c2, cwt.at, false), boatmove = true;
|
||||
placeWater(c2, cwt.at);
|
||||
moveBoat(mi);
|
||||
if(c2->item && collectItem(c2, cwt.at)) return true;
|
||||
changes.ccell(c2);
|
||||
c2->mondir = revhint(cwt.at, d);
|
||||
if(c2->item) boatmove = !boatmove;
|
||||
placeWater(c2, cwt.at);
|
||||
moveBoat(mi); boatmove = true;
|
||||
return perform_actual_move();
|
||||
}
|
||||
|
||||
|
@ -921,8 +929,6 @@ void pcmove::tell_why_cannot_attack() {
|
|||
addMessage(XLAT("You cannot attack Raiders directly!"));
|
||||
else if(isSwitch(c2->monst))
|
||||
addMessage(XLAT("You cannot attack Jellies in their wall form!"));
|
||||
else if(c2->monst == moAnimatedDie)
|
||||
addMessage(XLAT("You can only push this die if the highest number would be on the top!"));
|
||||
else if(c2->monst == moAngryDie)
|
||||
addMessage(XLAT("This die is really angry at you!"));
|
||||
else if((attackflags & AF_WEAK) && isIvy(c2))
|
||||
|
@ -1285,21 +1291,15 @@ bool pcmove::perform_actual_move() {
|
|||
handle_friendly_ivy();
|
||||
|
||||
if(items[itOrbDigging]) {
|
||||
invismove = false;
|
||||
if(earthMove(mi)) markOrb(itOrbDigging);
|
||||
if(earthMove(mi)) {
|
||||
invismove = false;
|
||||
markOrb(itOrbDigging);
|
||||
}
|
||||
}
|
||||
|
||||
movecost(cwt.at, c2, 1);
|
||||
|
||||
if(!boatmove && collectItem(c2, cwt.at)) return true;
|
||||
if(boatmove && c2->item && cwt.at->item) {
|
||||
eItem it = c2->item;
|
||||
c2->item = cwt.at->item;
|
||||
if(collectItem(c2, cwt.at)) return true;
|
||||
eItem it2 = c2->item;
|
||||
c2->item = it;
|
||||
cwt.at->item = it2;
|
||||
}
|
||||
if(doPickupItemsWithMagnetism(c2)) return true;
|
||||
|
||||
if(isIcyLand(cwt.at) && cwt.at->wall == waNone && markOrb(itOrbWinter)) {
|
||||
|
|
6
quit.cpp
6
quit.cpp
|
@ -50,7 +50,7 @@ string timeline() {
|
|||
else {
|
||||
s = XLAT("%1 turns (%2)", its(turncount), getgametime_s());
|
||||
if(display_yasc_codes)
|
||||
s+= XLAT(" YASC code: ") + formatted_yasc_code();
|
||||
s += XLAT(" YASC code: ") + formatted_yasc_code();
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
@ -332,7 +332,7 @@ EX void showGameMenu() {
|
|||
#if CAP_TOUR
|
||||
tour::on ? (canmove ? XLAT("guided tour") : XLAT("GAME OVER")) :
|
||||
#endif
|
||||
(cheater && !autocheat)? XLAT("It is a shame to cheat!") :
|
||||
(cheater && !autocheat) ? XLAT("It is a shame to cheat!") :
|
||||
racing::on ? "racing mode" :
|
||||
(canmove && princess::challenge) ? XLAT("%1 Challenge", moPrincess) :
|
||||
canmove ? XLAT("Quest status") :
|
||||
|
@ -445,7 +445,7 @@ EX void showGameMenu() {
|
|||
if(cheater && !autocheat) {
|
||||
dialog::addInfo(XLAT("you have cheated %1 times", its(cheater)), 0xFF2020);
|
||||
}
|
||||
else if(!racing::on) {
|
||||
if(!racing::on) {
|
||||
dialog::addInfo(timeline(), dialog::dialogcolor);
|
||||
}
|
||||
|
||||
|
|
11
racing.cpp
11
racing.cpp
|
@ -1039,10 +1039,15 @@ void race_projection() {
|
|||
if(GDIM == 2) {
|
||||
dialog::addMatrixItem(XLAT("race angle"), race_angle.get(), 'a');
|
||||
dialog::add_action([] () {
|
||||
dialog::editMatrix(race_angle.get(), XLAT("model orientation"), "", GDIM);
|
||||
dialog::editMatrix(race_angle.get(), XLAT("race angle"), "", GDIM);
|
||||
auto& d = dialog::get_di();
|
||||
auto q = rot_inverse(race_angle) * pconf.mori();
|
||||
auto last = dialog::get_ne().reaction;
|
||||
dialog::get_ne().reaction = [q, last] () { last(); pconf.mori() = race_angle * q; };
|
||||
auto last = d.reaction;
|
||||
d.reaction = [q, last] () {
|
||||
if(last) last();
|
||||
pconf.mori() = race_angle * q;
|
||||
if(racing::on) set_view();
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
|
|
19
radar.cpp
19
radar.cpp
|
@ -2,7 +2,7 @@
|
|||
namespace hr {
|
||||
|
||||
#if MAXMDIM >= 4
|
||||
pair<bool, hyperpoint> makeradar(shiftpoint h) {
|
||||
pair<bool, hyperpoint> makeradar(shiftpoint h, bool distant) {
|
||||
|
||||
hyperpoint h1;
|
||||
|
||||
|
@ -23,8 +23,13 @@ pair<bool, hyperpoint> makeradar(shiftpoint h) {
|
|||
|
||||
if(WDIM == 3) {
|
||||
ld d = hdist0(h);
|
||||
if(d >= vid.radarrange) return {false, h1};
|
||||
if(d) h1 = h1 * (d / vid.radarrange / hypot_d(3, h1));
|
||||
if(distant) {
|
||||
h1 = h1 / hypot_d(3, h1);
|
||||
}
|
||||
else {
|
||||
if(d >= vid.radarrange) return {false, h1};
|
||||
if(d) h1 = h1 * (d / vid.radarrange / hypot_d(3, h1));
|
||||
}
|
||||
}
|
||||
else {
|
||||
h1 = cgi.emb->actual_to_base(h1);
|
||||
|
@ -45,16 +50,16 @@ pair<bool, hyperpoint> makeradar(shiftpoint h) {
|
|||
return {true, h1};
|
||||
}
|
||||
|
||||
EX void addradar(const shiftmatrix& V, char ch, color_t col, color_t outline) {
|
||||
EX void addradar(const shiftmatrix& V, char ch, color_t col, color_t outline, bool distant IS(false)) {
|
||||
shiftpoint h = V * tile_center();
|
||||
auto hp = makeradar(h);
|
||||
auto hp = makeradar(h, distant);
|
||||
if(hp.first)
|
||||
current_display->radarpoints.emplace_back(radarpoint{hp.second, ch, col, outline});
|
||||
}
|
||||
|
||||
EX void addradar(const shiftpoint h1, const shiftpoint h2, color_t col) {
|
||||
auto hp1 = makeradar(h1);
|
||||
auto hp2 = makeradar(h2);
|
||||
auto hp1 = makeradar(h1, false);
|
||||
auto hp2 = makeradar(h2, false);
|
||||
if(hp1.first && hp2.first)
|
||||
current_display->radarlines.emplace_back(radarline{hp1.second, hp2.second, col});
|
||||
}
|
||||
|
|
9
reg3.cpp
9
reg3.cpp
|
@ -2585,13 +2585,13 @@ int celldistance_534(cell *c1, cell *c2) {
|
|||
|
||||
vector<cell*> s1 = {c1};
|
||||
vector<cell*> s2 = {c2};
|
||||
int best = 99999999;
|
||||
int best = DISTANCE_UNKNOWN_BIG;
|
||||
int d0 = 0;
|
||||
|
||||
auto go_nearer = [&] (vector<cell*>& v, int& d) {
|
||||
vector<cell*> w;
|
||||
for(cell *c: v)
|
||||
forCellEx(c1, c)
|
||||
for(cell *c: v)
|
||||
forCellCM(c1, c)
|
||||
if(celldist(c1) < d)
|
||||
w.push_back(c1);
|
||||
sort(w.begin(), w.end());
|
||||
|
@ -2601,7 +2601,7 @@ int celldistance_534(cell *c1, cell *c2) {
|
|||
v = w;
|
||||
};
|
||||
|
||||
while(d0 < best) {
|
||||
while(d0 < best) {
|
||||
for(cell *a1: s1) for(cell *a2: s2) {
|
||||
if(a1 == a2) best = min(best, d0);
|
||||
else if(isNeighbor(a1, a2)) best = min(best, d0+1);
|
||||
|
@ -2612,6 +2612,7 @@ int celldistance_534(cell *c1, cell *c2) {
|
|||
if(d1 >= d2) go_nearer(s1, d1);
|
||||
if(d1 < d2) go_nearer(s2, d2);
|
||||
}
|
||||
if(best == DISTANCE_UNKNOWN_BIG) best = DISTANCE_UNKNOWN; /* just in case */
|
||||
|
||||
return best;
|
||||
}
|
||||
|
|
|
@ -643,7 +643,7 @@ bool view_ads_ca() {
|
|||
flatresult center;
|
||||
vector<flatresult> hlist;
|
||||
|
||||
color_t statecolor;
|
||||
color_t statecolor = 0;
|
||||
if(1) {
|
||||
dynamicval<eGeometry> b(geometry, gRotSpace);
|
||||
shiftmatrix S = where_matrix[c];
|
||||
|
@ -750,7 +750,7 @@ bool view_ads_ca() {
|
|||
break;
|
||||
}
|
||||
}
|
||||
addaura(shiftless(center.h), statecolor, 0);
|
||||
addaura(shiftless(center.h), statecolor, 0); // todo statecolor not changed
|
||||
}
|
||||
if(acc) {
|
||||
poly_outline = 0xFF;
|
||||
|
|
|
@ -46,8 +46,7 @@ void run_sb() {
|
|||
crystal::set_crystal(6);
|
||||
set_variation(eVariation::pure);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0x101010;
|
||||
ccolor::set_plain(0x101010);
|
||||
check_cgi();
|
||||
start_game();
|
||||
|
||||
|
|
|
@ -342,7 +342,7 @@ void compute_betweenness(bool verify) {
|
|||
auto b = betweenness3(c1);
|
||||
// add_to_set(c1, 1, 0);
|
||||
auto b4 = betweenness4(c1);
|
||||
print(hlog, hr::format("B;%10Ld;%10Ld;%20.10Lf;%3d;%-40s", b.first, b.second, b4, vertices[i]->lev, rogueviz::vdata[i].name.c_str()));
|
||||
print(hlog, hr::format("B;%10lld;%10lld;%20.10f;%3d;%-40s", b.first, b.second, (double) b4, vertices[i]->lev, rogueviz::vdata[i].name.c_str()));
|
||||
if(verify) {
|
||||
/*
|
||||
betweenness_type a = b.first;
|
||||
|
|
|
@ -86,7 +86,8 @@ int movearound() {
|
|||
int move_restart() {
|
||||
indenter_finish im("move_restart");
|
||||
ld llo = loglik_chosen();
|
||||
array<array<int, 128>, 2> distances_map = {0};
|
||||
array<array<int, 128>, 2> distances_map;
|
||||
for(int a=0; a<2; a++) for(int b=0; b<128; b++) distances_map[a][b] = 0;
|
||||
int moves = 0;
|
||||
// int im = 0;
|
||||
|
||||
|
@ -319,7 +320,7 @@ void load_embedded(const string s) {
|
|||
while(true) {
|
||||
char who[500], where[500];
|
||||
who[0] = 0;
|
||||
fscanf(f, "%s%s", who, where);
|
||||
if(fscanf(f, "%s%s", who, where) < 0) throw hstream_exception("error loading embedding");
|
||||
if(who[0] == 0) break;
|
||||
if(!ids.count(who)) printf("unknown vertex: %s\n", who);
|
||||
string wh = where;
|
||||
|
|
|
@ -139,8 +139,7 @@ void cellcoords() {
|
|||
// needs cellcoords/rvcoords/origcoords
|
||||
void build_disttable() {
|
||||
indenter_finish im("build_disttable");
|
||||
int tab[N];
|
||||
for(int i=0; i<N; i++) tab[i] = N;
|
||||
vector<int> tab(N, N);
|
||||
disttable0.clear();
|
||||
disttable1.clear();
|
||||
|
||||
|
@ -269,7 +268,7 @@ void writestats() {
|
|||
ld placement_loglik = loglik_placement();
|
||||
|
||||
for(int u=0; u<MAXDIST; u++) if(tally[u]) {
|
||||
println(hlog, hr::format("* %4d: %8d / %12Ld = %lf %.10" PLDF " %.10" PLDF,
|
||||
println(hlog, hr::format("* %4d: %8d / %12lld = %lf %.10" PLDF " %.10" PLDF,
|
||||
u, edgetally[u], tally[u], double(edgetally[u]) / tally[u],
|
||||
saved_logistic.yes(u), current_logistic.yes(u)));
|
||||
}
|
||||
|
@ -338,8 +337,7 @@ void build_disttable_approx() {
|
|||
for(int k=0; k<threads; k++)
|
||||
v.emplace_back([&,k] () {
|
||||
auto& dt = results[k];
|
||||
int tab[N];
|
||||
for(int i=0; i<N; i++) tab[i] = N;
|
||||
vector<int> tab(N, N);
|
||||
auto p = k ? nullptr : new progressbar(N/threads, "build_disttable_approx");
|
||||
for(int i=k; i<N; i+=threads) {
|
||||
if(p) (*p)++;
|
||||
|
|
|
@ -53,7 +53,7 @@ void test_paths(int radius) {
|
|||
add_to_tally(mc2, 1, 0);
|
||||
// int v = 0;
|
||||
if(tally[quickdist(mc1, mc2)] != 1) {
|
||||
printf("[%p] [%p]\n", mc1, mc2);
|
||||
printf("[%p] [%p]\n", (void*) mc1, (void*) mc2);
|
||||
printf("quickdist = %d\n", quickdist(mc1, mc2));
|
||||
for(int i=0; i<MAXDIST; i++) if(tally[i]) printf("in tally = %d\n", i);
|
||||
mc1->ascell()->item = itDiamond;
|
||||
|
|
|
@ -35,6 +35,9 @@ struct embset {
|
|||
string name;
|
||||
geom3::eSpatialEmbedding se;
|
||||
ld walls, scale, depth, eye, sun, sky, star;
|
||||
embset(const string& n, geom3::eSpatialEmbedding se, ld walls, ld scale, ld depth, ld eye, ld sun, ld sky, ld star) :
|
||||
name(n), se(se), walls(walls), scale(scale), depth(depth), eye(eye), sun(sun), sky(sky), star(star) {}
|
||||
embset() {}
|
||||
};
|
||||
|
||||
embset current() {
|
||||
|
@ -94,30 +97,30 @@ void print(hstream& hs, const embset& e) {
|
|||
print(hlog, "embset{.name=\"", e.name, "\", .se=eEmbeddingMethod(", int(e.se), "), .walls=", e.walls, ", .scale=", e.scale, ", .depth=", e.depth, ", .eye=", e.eye, ", .sun=", e.sun, ", .sky=", e.sky, ", .star=", e.star, "}");
|
||||
}
|
||||
|
||||
embset edefault = embset{.name="default", .se=geom3::seDefault, .walls=1.2, .scale=0, .depth=0, .eye=1.5, .sun=0.333333, .sky=10, .star=9};
|
||||
embset edefaulti = embset{.name="default", .se=geom3::seDefault, .walls=-1.2, .scale=0, .depth=0, .eye=-1.5, .sun=0.333333, .sky=10, .star=9};
|
||||
embset edefault = embset("default", geom3::seDefault, 1.2, 0, 0, 1.5, 0.333333, 10, 9);
|
||||
embset edefaulti = embset("default", geom3::seDefault, -1.2, 0, 0, 1.5, 0.333333, 10, 9);
|
||||
// embset eincyl = embset{.name="in cylinder", .se=geom3::seCylinderE, .walls=0.75, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=4, .star=3.6};
|
||||
embset eincyl = embset{.name="in cylinder E", .se=geom3::seCylinderE, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eoutcyl = embset{.name="out cylinder E", .se=geom3::seCylinderE, .walls=-1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.3, .sky=10, .star=9};
|
||||
embset eouthoro = embset{.name="out horosphere", .se=geom3::seLowerCurvature, .walls=1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=8, .star=7.5};
|
||||
embset einhoro = embset{.name="in horosphere", .se=geom3::seLowerCurvature, .walls=-1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=12, .star=11};
|
||||
embset einhoro_small = embset{.name="in horosphere (small sky)", .se=geom3::seLowerCurvature, .walls=-1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=18, .star=17};
|
||||
embset esolv = embset{.name="solv", .se=geom3::seSol, .walls=1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=12, .star=11};
|
||||
embset einnih = embset{.name="in NIH", .se=geom3::seNIH, .walls=-1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=12, .star=11};
|
||||
embset eoutnih = embset{.name="out NIH", .se=geom3::seNIH, .walls=1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=8, .star=7.5};
|
||||
embset eclifford = embset{.name="Clifford", .se=geom3::seCliffordTorus, .walls=1.2, .scale=M_PI/10, .depth=-0.0561826, .eye=1.5, .sun=0.25, .sky=2.55, .star=2.3};
|
||||
embset enil = embset{.name="Nil flat", .se=geom3::seNil, .walls=1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=12, .star=11};
|
||||
embset esl2 = embset{.name="SL(2,R) flat", .se=geom3::seSL2, .walls=1.2, .scale=0.1, .depth=0, .eye=1.5, .sun=0.25, .sky=12, .star=11};
|
||||
embset eincylh = embset{.name="in cylinderH", .se=geom3::seCylinderH, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eincylhe = embset{.name="in cylinderHE", .se=geom3::seCylinderHE, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eincylnil = embset{.name="in cylinder Nil", .se=geom3::seCylinderNil, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eincylsl = embset{.name="in cylinder SL(2,R)", .se=geom3::seCylinderSL2, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset einhorocyl = embset{.name="in horocylinder", .se=geom3::seCylinderHoro, .walls=-1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=8, .star=7.5};
|
||||
embset eouthorocyl = embset{.name="out horocylinder", .se=geom3::seCylinderHoro, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=4, .star=3.5};
|
||||
embset eprodh_flat = embset{.name="hyperbolic product (flat)", .se=geom3::seProductH, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eprodh_concave = embset{.name="hyperbolic product (concave)", .se=geom3::seProductH, .walls=1.2, .scale=M_PI/10, .depth=1, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eprods_flat = embset{.name="spherical product (flat)", .se=geom3::seProductS, .walls=1.2, .scale=M_PI/10, .depth=0, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eprods_concave = embset{.name="spherical product (concave)", .se=geom3::seProductS, .walls=1.2, .scale=M_PI/10, .depth=0.8333, .eye=1.5, .sun=0.10472, .sky=2.6, .star=2.4};
|
||||
embset eincyl = embset("in cylinder E", geom3::seCylinderE, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eoutcyl = embset("out cylinder E", geom3::seCylinderE, -1.2, M_PI/10, 0, 1.5, 0.3, 10, 9);
|
||||
embset eouthoro = embset("out horosphere", geom3::seLowerCurvature, 1.2, 0.1, 0, 1.5, 0.25, 8, 7.5);
|
||||
embset einhoro = embset("in horosphere", geom3::seLowerCurvature, -1.2, 0.1, 0, 1.5, 0.25, 12, 11);
|
||||
embset einhoro_small = embset("in horosphere (small sky)", geom3::seLowerCurvature, -1.2, 0.1, 0, 1.5, 0.25, 18, 17);
|
||||
embset esolv = embset("solv", geom3::seSol, 1.2, 0.1, 0, 1.5, 0.25, 12, 11);
|
||||
embset einnih = embset("in NIH", geom3::seNIH, -1.2, 0.1, 0, 1.5, 0.25, 12, 11);
|
||||
embset eoutnih = embset("out NIH", geom3::seNIH, 1.2, 0.1, 0, 1.5, 0.25, 8, 7.5);
|
||||
embset eclifford = embset("Clifford", geom3::seCliffordTorus, 1.2, M_PI/10, -0.0561826, 1.5, 0.25, 2.55, 2.3);
|
||||
embset enil = embset("Nil flat", geom3::seNil, 1.2, 0.1, 0, 1.5, 0.25, 12, 11);
|
||||
embset esl2 = embset("SL(2,R) flat", geom3::seSL2, 1.2, 0.1, 0, 1.5, 0.25, 12, 11);
|
||||
embset eincylh = embset("in cylinderH", geom3::seCylinderH, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eincylhe = embset("in cylinderHE", geom3::seCylinderHE, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eincylnil = embset("in cylinder Nil", geom3::seCylinderNil, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eincylsl = embset("in cylinder SL(2,R)", geom3::seCylinderSL2, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset einhorocyl = embset("in horocylinder", geom3::seCylinderHoro, -1.2, M_PI/10, 0, 1.5, 0.10472, 8, 7.5);
|
||||
embset eouthorocyl = embset("out horocylinder", geom3::seCylinderHoro, 1.2, M_PI/10, 0, 1.5, 0.10472, 4, 3.5);
|
||||
embset eprodh_flat = embset("hyperbolic product (flat)", geom3::seProductH, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eprodh_concave = embset("hyperbolic product (concave)", geom3::seProductH, 1.2, M_PI/10, 1, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eprods_flat = embset("spherical product (flat)", geom3::seProductS, 1.2, M_PI/10, 0, 1.5, 0.10472, 2.6, 2.4);
|
||||
embset eprods_concave = embset("spherical product (concave)", geom3::seProductS, 1.2, M_PI/10, 0.8333, 1.5, 0.10472, 2.6, 2.4);
|
||||
|
||||
embset& edok() { return vid.wall_height > 0 ? edefault : edefaulti; }
|
||||
|
||||
|
|
|
@ -325,6 +325,8 @@ bool view_labels = true, view_lines = true;
|
|||
|
||||
namespace hr {
|
||||
|
||||
extern ccolor::data grigorchuk_coloring;
|
||||
|
||||
struct hrmap_grigorchuk : hrmap_standard {
|
||||
|
||||
heptagon *origin;
|
||||
|
@ -411,8 +413,8 @@ struct hrmap_grigorchuk : hrmap_standard {
|
|||
|
||||
if(grigorchuk::view_labels) queuestr(V, 0.3, grigorchuk::deform(dec[c->master]), 0xFFFFFF);
|
||||
|
||||
if(patterns::whichCanvas == 'G' && c->landparam == 0)
|
||||
c->landparam = 0x102008 * (1 + ((hrmap_grigorchuk*)currentmap)->dec[c->master]->len);
|
||||
if(ccolor::which == &grigorchuk_coloring && c->landparam == 0)
|
||||
c->landparam = grigorchuk_coloring(c);
|
||||
|
||||
drawcell(c, V * currentmap->master_relative(c, false));
|
||||
|
||||
|
@ -436,6 +438,10 @@ struct hrmap_grigorchuk : hrmap_standard {
|
|||
|
||||
eGeometry gGrigorchuk(eGeometry(-1));
|
||||
|
||||
ccolor::data grigorchuk_coloring = ccolor::data("Grigorchuk", [] { return geometry == gGrigorchuk; }, [] (cell *c, ccolor::data& cco) {
|
||||
return 0x102008 * (1 + ((hrmap_grigorchuk*)currentmap)->dec[c->master]->len);
|
||||
}, {});
|
||||
|
||||
void create_grigorchuk_geometry() {
|
||||
if(gGrigorchuk != eGeometry(-1)) return;
|
||||
ginf.push_back(ginf[gNormal]);
|
||||
|
@ -449,6 +455,7 @@ void create_grigorchuk_geometry() {
|
|||
gi.menu_displayed_name = "Grigorchuk group";
|
||||
gi.shortname = "Grig";
|
||||
gi.default_variation = eVariation::pure;
|
||||
ccolor::all.push_back(&grigorchuk_coloring);
|
||||
}
|
||||
|
||||
int readArgsG() {
|
||||
|
@ -483,11 +490,6 @@ int readArgsG() {
|
|||
|
||||
auto hook = addHook(hooks_args, 100, readArgsG)
|
||||
+ addHook(hooks_newmap, 100, [] { return geometry == gGrigorchuk ? new hrmap_grigorchuk : nullptr; })
|
||||
+ addHook(patterns::hooks_generate_canvas, 100, [] (cell* c) {
|
||||
if(patterns::whichCanvas == 'G' && geometry == gGrigorchuk)
|
||||
return 0x102008 * (1 + ((hrmap_grigorchuk*)currentmap)->dec[c->master]->len);
|
||||
return -1;
|
||||
})
|
||||
+ addHook(dialog::hooks_display_dialog, 100, [] () {
|
||||
if(current_screen_cfunction() == showEuclideanMenu && geometry == gGrigorchuk) {
|
||||
dialog::addBoolItem_action(XLAT("Grigorchuk lines"), grigorchuk::view_lines, 'L');
|
||||
|
@ -516,7 +518,7 @@ auto hook = addHook(hooks_args, 100, readArgsG)
|
|||
if(mode == pmStart) {
|
||||
grigorchuk::grig_limit = 10000;
|
||||
gamestack::push();
|
||||
slide_backup(patterns::whichCanvas, 'G');
|
||||
slide_backup(ccolor::which, &grigorchuk_coloring);
|
||||
slide_backup(firstland, laCanvas);
|
||||
slide_backup(specialland, laCanvas);
|
||||
set_geometry(gGrigorchuk);
|
||||
|
|
|
@ -74,8 +74,7 @@ void run_cpick() {
|
|||
crystal::set_crystal(6);
|
||||
set_variation(eVariation::pure);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0;
|
||||
ccolor::set_plain(0);
|
||||
check_cgi();
|
||||
start_game();
|
||||
current_center = currentmap->gamestart();
|
||||
|
@ -208,8 +207,7 @@ void run_sb() {
|
|||
crystal::set_crystal(6);
|
||||
set_variation(eVariation::pure);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0;
|
||||
ccolor::set_plain(0);
|
||||
check_cgi();
|
||||
rv_hook(hooks_drawcell, 100, sokomap);
|
||||
start_game();
|
||||
|
@ -394,7 +392,7 @@ int mycanvas(cell *c) {
|
|||
}
|
||||
|
||||
void enable() {
|
||||
rv_hook(patterns::hooks_generate_canvas, 100, mycanvas);
|
||||
rv_hook(ccolor::hooks_generate_canvas, 100, mycanvas);
|
||||
}
|
||||
|
||||
auto explore_structure(int _shapeid) {
|
||||
|
@ -407,7 +405,7 @@ auto explore_structure(int _shapeid) {
|
|||
stop_game();
|
||||
set_geometry(geometry == gCrystal534 ? gCrystal534 : gCrystal344);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = ' ';
|
||||
ccolor::which = &ccolor::plain;
|
||||
shapeid = _shapeid;
|
||||
enable();
|
||||
crystal::crystal_period = 4;
|
||||
|
@ -444,7 +442,7 @@ void house(int sides, int shape = 10) {
|
|||
crystal::set_crystal(sides);
|
||||
set_variation(eVariation::pure);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = ' ';
|
||||
ccolor::which = &ccolor::plain;
|
||||
shapeid = shape;
|
||||
check_cgi();
|
||||
enable();
|
||||
|
@ -466,7 +464,7 @@ tour::slide *gen_high_demo() {
|
|||
sync(mode, VC);
|
||||
if(mode == pmStart) {
|
||||
crystal::set_crystal(6);
|
||||
patterns::whichCanvas = 'K';
|
||||
ccolor::which = &ccolor::crystal_colors;
|
||||
start_game();
|
||||
}
|
||||
}
|
||||
|
@ -479,7 +477,7 @@ tour::slide *gen_high_demo() {
|
|||
sync(mode, VC);
|
||||
if(mode == pmStart) {
|
||||
crystal::set_crystal(8);
|
||||
patterns::whichCanvas = 'K';
|
||||
ccolor::which = &ccolor::crystal_colors;
|
||||
start_game();
|
||||
}
|
||||
}
|
||||
|
@ -563,10 +561,7 @@ tour::slide *gen_high_demo() {
|
|||
sync(mode, NO_VC | PLAYER);
|
||||
if(mode == pmStart) {
|
||||
crystal::set_crystal(6);
|
||||
patterns::whichCanvas = 'c';
|
||||
colortables['c'][0] = 0x208020;
|
||||
colortables['c'][1] = 0x105010;
|
||||
patterns::canvasback = 0x101010;
|
||||
ccolor::set_colors(ccolor::chessboard, {0x208020, 0x105010});
|
||||
start_game();
|
||||
auto & us = vid.cs;
|
||||
us.charid = 4;
|
||||
|
|
|
@ -374,10 +374,8 @@ void enable() {
|
|||
|
||||
vid.linequality = 4;
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'F';
|
||||
|
||||
colortables['F'][0] = 0x80C080;
|
||||
colortables['F'][1] = 0x80A080;
|
||||
ccolor::set_colors(ccolor::football, {0x80C080, 0x80A080});
|
||||
pconf.scale = .3;
|
||||
|
||||
vid.use_smart_range = 2;
|
||||
|
|
|
@ -246,7 +246,7 @@ vector<cell*> current_list;
|
|||
|
||||
void mine_slide(tour::presmode mode, reaction_t set_geom, function<vector<cell*>()> celllister, function<void(cell*)> assigner) {
|
||||
using namespace tour;
|
||||
patterns::canvasback = 0;
|
||||
ccolor::plain.ctab = {0};
|
||||
setCanvas(mode, '0');
|
||||
if(mode == pmStart) {
|
||||
slide_backup(mapeditor::drawplayer, false);
|
||||
|
@ -334,7 +334,7 @@ void enable_earth() {
|
|||
stop_game();
|
||||
set_geometry(gSphere);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'F';
|
||||
ccolor::which = &ccolor::football;
|
||||
start_game();
|
||||
texture::config.configname = "textures/earth.txc";
|
||||
texture::config.load();
|
||||
|
@ -543,8 +543,8 @@ slide sweeper_slides[] = {
|
|||
stop_game();
|
||||
set_geometry(g45);
|
||||
set_variation(eVariation::pure);
|
||||
tour::slide_backup(colortables['c'][0], 0x104010);
|
||||
tour::slide_backup(colortables['c'][1], 0x10F010);
|
||||
tour::slide_backup(ccolor::chessboard.ctab[0], 0x104010);
|
||||
tour::slide_backup(ccolor::chessboard.ctab[1], 0x10F010);
|
||||
tour::slide_backup(vid.use_smart_range, 2);
|
||||
tour::slide_backup(vid.smart_range_detail, 1);
|
||||
start_game();
|
||||
|
@ -562,7 +562,7 @@ slide sweeper_slides[] = {
|
|||
setCanvas(mode, 'g');
|
||||
non_game_slide_scroll(mode);
|
||||
if(mode == pmStart) {
|
||||
tour::slide_backup(patterns::canvasback, 0x10A010);
|
||||
tour::slide_backup(ccolor::plain.ctab[0], 0x10A010);
|
||||
stop_game();
|
||||
set_geometry(gBinary4);
|
||||
set_variation(eVariation::pure);
|
||||
|
@ -840,7 +840,7 @@ slide sweeper_slides[] = {
|
|||
setCanvas(mode, 'g');
|
||||
non_game_slide_scroll(mode);
|
||||
if(mode == pmStart) {
|
||||
tour::slide_backup(patterns::canvasback, 0x10A010);
|
||||
tour::slide_backup(ccolor::plain.ctab[0], 0x10A010);
|
||||
stop_game();
|
||||
set_geometry(gBinary4);
|
||||
set_variation(eVariation::pure);
|
||||
|
|
|
@ -217,8 +217,7 @@ void create_intra_solv() {
|
|||
}
|
||||
|
||||
void create_intra_120() {
|
||||
patterns::whichCanvas = 'r';
|
||||
patterns::rwalls = 0;
|
||||
ccolor::set_random(0);
|
||||
if(intra::in) intra::become();
|
||||
else stop_game();
|
||||
arcm::current.parse("8,4,6");
|
||||
|
@ -261,8 +260,7 @@ void create_intra_120() {
|
|||
}
|
||||
|
||||
void create_intra_1440() {
|
||||
patterns::whichCanvas = 'r';
|
||||
patterns::rwalls = 0;
|
||||
ccolor::set_random(0);
|
||||
if(intra::in) intra::become();
|
||||
else stop_game();
|
||||
set_geometry(gCell8);
|
||||
|
@ -330,8 +328,7 @@ vector<reaction_t> portals;
|
|||
|
||||
void create_intra_bxe() {
|
||||
println(hlog, "called create_intra_bxe");
|
||||
patterns::whichCanvas = 'r';
|
||||
patterns::rwalls = 100;
|
||||
ccolor::set_random(100);
|
||||
if(intra::in) intra::become();
|
||||
else stop_game();
|
||||
hybrid::csteps = 0;
|
||||
|
@ -404,8 +401,7 @@ void recurse_portal_solv2(int r, cell *cl, cell *cr) {
|
|||
|
||||
void create_intra_sol() {
|
||||
println(hlog, "called create_intra_sol");
|
||||
patterns::whichCanvas = 'r';
|
||||
patterns::rwalls = 100;
|
||||
ccolor::set_random(100);
|
||||
if(intra::in) intra::become();
|
||||
else stop_game();
|
||||
|
||||
|
@ -534,6 +530,12 @@ bool vr_keys(int sym, int uni) {
|
|||
|
||||
// all generators will add to the current scene
|
||||
|
||||
#if CAP_VR
|
||||
#define IF_VR(x) x
|
||||
#else
|
||||
#define IF_VR(x)
|
||||
#endif
|
||||
|
||||
auto hooks =
|
||||
// generate scene with H3, H2xE, E3, S2xE (8x6), S3 (16-cell) with floors; runs automatically
|
||||
arg::add3("-intra-floors", create_intra_floors)
|
||||
|
@ -574,11 +576,11 @@ auto hooks =
|
|||
mapstream::loadMap(s);
|
||||
slide_backup(ray::fixed_map, true);
|
||||
slide_backup(ray::max_iter_intra, y);
|
||||
#if CAP_VR
|
||||
IF_VR(
|
||||
slide_backup(vrhr::hsm, vrhr::eHeadset::holonomy);
|
||||
slide_backup(vrhr::eyes, vrhr::eEyes::truesim);
|
||||
slide_backup(vrhr::cscr, vrhr::eCompScreen::eyes);
|
||||
#endif
|
||||
)
|
||||
starter.clear();
|
||||
rogueviz::rv_hook(hooks_handleKey, 101, vr_keys);
|
||||
popScreenAll();
|
||||
|
@ -630,5 +632,6 @@ auto hooks =
|
|||
{loader{"run this visualization", 'r', load("solv-h3-scene.lev", 0.05, 3000)}});
|
||||
}));
|
||||
}
|
||||
#undef IF_VR
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -144,8 +144,7 @@ void magic(int sides) {
|
|||
crystal::set_crystal(sides);
|
||||
set_variation(eVariation::pure);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = back;
|
||||
ccolor::set_plain(back);
|
||||
check_cgi();
|
||||
start_game();
|
||||
|
||||
|
|
|
@ -559,7 +559,7 @@ void pick_pattern() {
|
|||
dialog::add_action([] {
|
||||
chg_pattern([] {
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'B';
|
||||
ccolor::which = &ccolor::sides;
|
||||
});
|
||||
});
|
||||
|
||||
|
@ -570,7 +570,7 @@ void pick_pattern() {
|
|||
gp::param.second = 0;
|
||||
set_variation(eVariation::goldberg);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'F';
|
||||
ccolor::which = &ccolor::football;
|
||||
});
|
||||
});
|
||||
|
||||
|
@ -579,7 +579,7 @@ void pick_pattern() {
|
|||
chg_pattern([] {
|
||||
set_geometry(gOctagon);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'T';
|
||||
ccolor::which = &ccolor::zebra_stripes;
|
||||
});
|
||||
});
|
||||
|
||||
|
@ -612,7 +612,7 @@ void pick_pattern() {
|
|||
arcm::current.parse("4^5");
|
||||
set_geometry(gArchimedean);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'A';
|
||||
ccolor::which = &ccolor::shape;
|
||||
});
|
||||
});
|
||||
|
||||
|
|
|
@ -26,10 +26,10 @@ auto geoslide(eGeometry g, char canvas, int jhole, int jblock) {
|
|||
tour::slide_backup<ld>(sightranges[gSol], 7);
|
||||
tour::slide_backup<ld>(sightranges[gSpace435], 7);
|
||||
vid.texture_step = 4;
|
||||
tour::slide_backup(patterns::jhole, jhole);
|
||||
tour::slide_backup(patterns::rwalls, jhole);
|
||||
tour::slide_backup(patterns::jblock, jblock);
|
||||
tour::slide_backup(patterns::whichCanvas, canvas);
|
||||
tour::slide_backup(ccolor::jhole, jhole);
|
||||
tour::slide_backup(ccolor::rwalls, jhole);
|
||||
tour::slide_backup(ccolor::jblock, jblock);
|
||||
tour::slide_backup(ccolor::which, ccolor::legacy(canvas));
|
||||
tour::slide_backup(vid.linewidth, vid.linewidth / 10);
|
||||
start_game();
|
||||
if(jblock < 0) {
|
||||
|
@ -45,7 +45,7 @@ auto geoslide(eGeometry g, char canvas, int jhole, int jblock) {
|
|||
if(in_special && among(mode, pmGeometrySpecial, pmStop)) {
|
||||
in_special = false;
|
||||
gamestack::pop();
|
||||
patterns::whichCanvas = canvas;
|
||||
ccolor::which = ccolor::legacy(canvas);
|
||||
vid.grid = false;
|
||||
fat_edges = false;
|
||||
sightranges[gSpace435] = 7;
|
||||
|
@ -54,7 +54,7 @@ auto geoslide(eGeometry g, char canvas, int jhole, int jblock) {
|
|||
else if(mode == pmGeometrySpecial && !in_special) {
|
||||
in_special = true;
|
||||
gamestack::push();
|
||||
patterns::whichCanvas = 'g';
|
||||
ccolor::set_plain(0);
|
||||
vid.grid = true;
|
||||
stdgridcolor = 0xFFFF00FF;
|
||||
fat_edges = true;
|
||||
|
|
|
@ -114,7 +114,7 @@ void run_snub(int v, int w) {
|
|||
check_cgi();
|
||||
cgi.require_basics();
|
||||
specialland = laCanvas;
|
||||
patterns::whichCanvas = 'A';
|
||||
ccolor::which = &ccolor::shape;
|
||||
// vid.wallmode = 1;
|
||||
printf("start game\n");
|
||||
printf("distlimit = %d\n", cgi.base_distlimit);
|
||||
|
|
|
@ -591,7 +591,7 @@ void enable_earth() {
|
|||
stop_game();
|
||||
set_geometry(gSphere);
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'F';
|
||||
ccolor::which = &ccolor::football;
|
||||
start_game();
|
||||
texture::config.configname = "textures/earth.txc";
|
||||
texture::config.load();
|
||||
|
@ -635,8 +635,8 @@ slide dmv_slides[] = {
|
|||
set_geometry(gArchimedean); arcm::current.parse("3^6");
|
||||
set_variation(eVariation::pure);
|
||||
|
||||
slide_backup(colortables['F'][0], 0xC0FFC0);
|
||||
slide_backup(colortables['F'][1], 0x80FF80);
|
||||
slide_backup(ccolor::football.ctab[0], 0xC0FFC0);
|
||||
slide_backup(ccolor::football.ctab[1], 0x80FF80);
|
||||
slide_backup(pconf.alpha, 1);
|
||||
slide_backup(pconf.scale, 1);
|
||||
start_game();
|
||||
|
@ -708,8 +708,8 @@ slide dmv_slides[] = {
|
|||
slide_backup(specialland, laCanvas);
|
||||
set_geometry(gNormal);
|
||||
set_variation(eVariation::bitruncated);
|
||||
slide_backup(colortables['F'][0], 0xC0FFC0);
|
||||
slide_backup(colortables['F'][1], 0x80FF80);
|
||||
slide_backup(ccolor::football.ctab[0], 0xC0FFC0);
|
||||
slide_backup(ccolor::football.ctab[1], 0x80FF80);
|
||||
slide_backup(pconf.alpha, 1);
|
||||
slide_backup(pconf.scale, 1);
|
||||
slide_backup(rug::mouse_control_rug, true);
|
||||
|
@ -755,7 +755,7 @@ slide dmv_slides[] = {
|
|||
|
||||
[] (presmode mode) {
|
||||
if(mode == pmStart) {
|
||||
slide_backup(patterns::rwalls, 10);
|
||||
slide_backup(ccolor::rwalls, 10);
|
||||
slide_backup(vid.fov, 120);
|
||||
}
|
||||
|
||||
|
|
|
@ -190,6 +190,12 @@ int args() {
|
|||
return 0;
|
||||
}
|
||||
|
||||
#if CAP_RAY
|
||||
#define IF_RAY(x) x
|
||||
#else
|
||||
#define IF_RAY(x)
|
||||
#endif
|
||||
|
||||
auto hooks =
|
||||
addHook(hooks_args, 100, args)
|
||||
+ addHook_rvslides(180, [] (string s, vector<tour::slide>& v) {
|
||||
|
@ -214,10 +220,10 @@ auto hooks =
|
|||
set_geometry(gRotSpace);
|
||||
slide_backup(rots::underlying_scale, .25);
|
||||
slide_backup(qmode, m);
|
||||
#if CAP_RAY
|
||||
IF_RAY(
|
||||
slide_backup(ray::max_cells, 32768);
|
||||
slide_backup(ray::fixed_map, true);
|
||||
#endif
|
||||
)
|
||||
slide_backup(camera_speed, .1);
|
||||
enable();
|
||||
start_game();
|
||||
|
@ -240,11 +246,11 @@ auto hooks =
|
|||
set_geometry(gRotSpace);
|
||||
slide_backup(rots::underlying_scale, .25);
|
||||
slide_backup(qmode, m);
|
||||
#if CAP_RAY
|
||||
IF_RAY(
|
||||
slide_backup(ray::max_cells, 32768);
|
||||
slide_backup(ray::fixed_map, true);
|
||||
slide_backup(ray::want_use, 2);
|
||||
#endif
|
||||
)
|
||||
slide_backup(camera_speed, .1);
|
||||
enable();
|
||||
start_game();
|
||||
|
@ -256,6 +262,7 @@ auto hooks =
|
|||
}
|
||||
});
|
||||
|
||||
#undef IF_RAY
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -108,7 +108,7 @@ bool labeller(cell* c, const shiftmatrix& V) {
|
|||
if(m) {
|
||||
string s = m->asg[c->master].second;
|
||||
cgi.scalefactor = 1;
|
||||
queuestr(V, 0.5, s, colortables['j'][c->master->distance+1]);
|
||||
queuestr(V, 0.5, s, ccolor::jmap.ctab[c->master->distance+1]);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -179,7 +179,7 @@ namespace rogueviz {
|
|||
template<class T, class U> function<void(presmode)> roguevizslide(char c, const T& t, const U& f) {
|
||||
return [c,t,f] (presmode mode) {
|
||||
f(mode);
|
||||
patterns::canvasback = 0x101010;
|
||||
ccolor::plain.ctab = {0x101010};
|
||||
setCanvas(mode, c);
|
||||
if(mode == 1 || mode == pmGeometryStart) t();
|
||||
|
||||
|
@ -201,7 +201,7 @@ template<class T> function<void(presmode)> roguevizslide(char c, const T& t) { r
|
|||
template<class T, class U>
|
||||
function<void(presmode)> roguevizslide_action(char c, const T& t, const U& act) {
|
||||
return [c,t,act] (presmode mode) {
|
||||
patterns::canvasback = 0x101010;
|
||||
ccolor::plain.ctab = {0x101010};
|
||||
setCanvas(mode, c);
|
||||
if(mode == pmStart || mode == pmGeometryStart) t();
|
||||
|
||||
|
@ -342,6 +342,8 @@ namespace objmodels {
|
|||
virtual void process_triangle(vector<hyperpoint>& hys, vector<hyperpoint>& tot, bool textured, object *co);
|
||||
|
||||
bool available();
|
||||
|
||||
virtual ~model() {}
|
||||
};
|
||||
|
||||
void add_model_settings();
|
||||
|
|
|
@ -431,7 +431,7 @@ namespace sag {
|
|||
|
||||
if(t2 - tl > 980) {
|
||||
tl = t2;
|
||||
println(hlog, hr::format("it %12Ld temp %6.4f [1/e at %13.6f] cost = %f ",
|
||||
println(hlog, hr::format("it %12lld temp %6.4f [1/e at %13.6f] cost = %f ",
|
||||
numiter, double(sag::temperature), (double) exp(sag::temperature),
|
||||
double(sag::cost)));
|
||||
}
|
||||
|
@ -458,7 +458,7 @@ namespace sag {
|
|||
auto t2 = SDL_GetTicks();
|
||||
if(t2 - t1 > 1000) {
|
||||
t1 = t2;
|
||||
println(hlog, hr::format("it %12Ld temp %6.4f [1/e at %13.6f] cost = %f ",
|
||||
println(hlog, hr::format("it %12lld temp %6.4f [1/e at %13.6f] cost = %f ",
|
||||
numiter, double(sag::temperature), (double) exp(sag::temperature),
|
||||
double(sag::cost)));
|
||||
}
|
||||
|
@ -491,7 +491,7 @@ namespace sag {
|
|||
if(t < (sag_ittime+1) / 2) ipturn *= 2;
|
||||
else if(t > sag_ittime * 2) ipturn /= 2;
|
||||
else ipturn = ipturn * sag_ittime / t;
|
||||
print(hlog, hr::format("it %12Ld temp %6.4f [2:%8.6f,10:%8.6f,50:%8.6f] cost = %f\n",
|
||||
print(hlog, hr::format("it %12lld temp %6.4f [2:%8.6f,10:%8.6f,50:%8.6f] cost = %f\n",
|
||||
numiter, double(sag::temperature),
|
||||
(double) exp(-2 * exp(-sag::temperature)),
|
||||
(double) exp(-10 * exp(-sag::temperature)),
|
||||
|
@ -734,7 +734,7 @@ namespace sag {
|
|||
|
||||
hyperpoint np = rgpushxto0(placement[i]) * h;
|
||||
|
||||
ld change;
|
||||
ld change = 0;
|
||||
for(auto e: edges_yes[i]) change -= lgemb.lyes(pdist(placement[i], placement[e]));
|
||||
for(auto e: edges_no[i]) change -= lgemb.lno(pdist(placement[i], placement[e]));
|
||||
for(auto e: edges_yes[i]) change += lgemb.lyes(pdist(np, placement[e]));
|
||||
|
@ -1097,7 +1097,7 @@ namespace sag {
|
|||
create_viz();
|
||||
|
||||
for(int i=0; i<DN; i++) {
|
||||
color_t col = patterns::compute_cell_color(sagcells[sagid[i]]);
|
||||
color_t col = ccolor::formula.f(sagcells[sagid[i]], ccolor::formula);
|
||||
col <<= 8;
|
||||
col |= 0xFF;
|
||||
vdata[i].cp.color1 = vdata[i].cp.color2 = col;
|
||||
|
|
|
@ -314,6 +314,12 @@ auto hchook = addHook(hooks_drawcell, 100, draw_snow)
|
|||
param_b(snow_not_player, "snow_not_player");
|
||||
})
|
||||
|
||||
#if CAP_SOLV
|
||||
#define IF_SOLV(x) x
|
||||
#else
|
||||
#define IF_SOLV(x)
|
||||
#endif
|
||||
|
||||
#if CAP_RVSLIDES
|
||||
+ addHook_rvslides(161, [] (string s, vector<tour::slide>& v) {
|
||||
if(s != "noniso") return;
|
||||
|
@ -381,16 +387,16 @@ auto hchook = addHook(hooks_drawcell, 100, draw_snow)
|
|||
set_geometry(gRotSpace);
|
||||
snow_lambda = 5;
|
||||
});
|
||||
#if CAP_SOLV
|
||||
snow_slide(v, "Solv", "Solv geometry. Like the non-isotropic hyperbolic geometry but where the horizontal and vertical curvatures work in the other way.", [] {
|
||||
IF_SOLV(snow_slide(v, "Solv", "Solv geometry. Like the non-isotropic hyperbolic geometry but where the horizontal and vertical curvatures work in the other way.", [] {
|
||||
set_geometry(gSol);
|
||||
// tour::slide_backup(snow_shape, 2);
|
||||
snow_lambda = 3;
|
||||
});
|
||||
#endif
|
||||
});)
|
||||
})
|
||||
#endif
|
||||
+ 0;
|
||||
|
||||
#undef IF_SOLV
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -149,7 +149,7 @@ ld evaluate_measure(manidata& emb, manidata& orig, vector<int>& mapp, vector<pai
|
|||
|
||||
}
|
||||
|
||||
static constexpr string som_test_dir = "results/";
|
||||
static const string som_test_dir = "results/";
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -108,7 +108,11 @@ string displayfor(int scoredisplay, score* S, bool shorten = false) {
|
|||
return buf;
|
||||
}
|
||||
if(scoredisplay == POSSCORE) return modedesc(S);
|
||||
if(scoredisplay == 68) return S->yasc_message + XLAT(" in %the1", eLand(S->box[68]));
|
||||
if(scoredisplay == 68) {
|
||||
eLand which = eLand(S->box[68]);
|
||||
if(which >= landtypes || which < 0) return "fail";
|
||||
return S->yasc_message + XLAT(" in %the1", which);
|
||||
}
|
||||
if(scoredisplay == 1) {
|
||||
time_t tim = S->box[1];
|
||||
char buf[128]; strftime(buf, 128, "%c", localtime(&tim));
|
||||
|
|
|
@ -2590,7 +2590,7 @@ EX void turn(int delta) {
|
|||
lmousetarget = mousetarget;
|
||||
|
||||
if(!shmup::on) return;
|
||||
if(!(cmode & sm::NORMAL)) {
|
||||
if(!(cmode & sm::NORMAL) || outoffocus) {
|
||||
#if CAP_RACING
|
||||
if(!in_pause) {
|
||||
in_pause = true;
|
||||
|
|
|
@ -178,6 +178,7 @@ struct hrmap_spherical : hrmap_standard {
|
|||
}
|
||||
|
||||
transmatrix relative_matrixc(cell *c2, cell *c1, const hyperpoint& hint) override {
|
||||
if(IRREGULAR) return relative_matrix_via_masters(c2, c1, hint);
|
||||
transmatrix T = iso_inverse(get_where(c1)) * get_where(c2);
|
||||
if(elliptic) fixelliptic(T);
|
||||
return T;
|
||||
|
|
341
system.cpp
341
system.cpp
|
@ -26,9 +26,9 @@ namespace rg {
|
|||
static constexpr char racing = 'R';
|
||||
static constexpr char dualmode = 'U';
|
||||
static constexpr char heptagons = '7';
|
||||
|
||||
|
||||
/** \brief wrongmode only -- marks 'global' achievements not related to the current mode */
|
||||
static constexpr char global = 'x';
|
||||
static constexpr char global = 'x';
|
||||
/** \brief wrongmode only -- change vid.scfg.players then restart_game(rg::nothing) instead */
|
||||
static constexpr char multi = 'm';
|
||||
/** \brief wrongmode only -- mark achievements for special geometries/variations, this automatically marks the expected land_structure as lsSingle */
|
||||
|
@ -66,7 +66,7 @@ EX eLand top_land;
|
|||
|
||||
/** \brief a comparator for version number strings */
|
||||
EX bool verless(string v, string cmp) {
|
||||
if(isdigit(v[0]) && isdigit(v[1]))
|
||||
if(isdigit(v[0]) && isdigit(v[1]))
|
||||
v = "A" + v;
|
||||
if(isdigit(cmp[0]) && isdigit(cmp[1]))
|
||||
cmp = "A" + cmp;
|
||||
|
@ -169,17 +169,17 @@ EX int easy_specialland;
|
|||
/** \brief initialize the game */
|
||||
EX void initgame() {
|
||||
DEBBI(DF_INIT, ("initGame"));
|
||||
callhooks(hooks_initgame);
|
||||
|
||||
callhooks(hooks_initgame);
|
||||
|
||||
if(!safety) fix_land_structure_choice();
|
||||
|
||||
if(multi::players < 1 || multi::players > MAXPLAYER)
|
||||
multi::players = 1;
|
||||
multi::whereto[0].d = MD_UNDECIDED;
|
||||
multi::cpid = 0;
|
||||
|
||||
|
||||
yendor::init(1);
|
||||
|
||||
|
||||
if(safety && safetyseed) {
|
||||
shrand(safetyseed);
|
||||
firstland = safetyland;
|
||||
|
@ -187,16 +187,16 @@ EX void initgame() {
|
|||
|
||||
if(!safety) {
|
||||
firstland = specialland;
|
||||
ineligible_starting_land = !landUnlocked(specialland);
|
||||
ineligible_starting_land = !landUnlockedIngame(specialland);
|
||||
}
|
||||
|
||||
|
||||
if(firstland == laNone || firstland == laBarrier)
|
||||
firstland = laCrossroads;
|
||||
|
||||
easy_specialland = 0;
|
||||
|
||||
if(firstland == laOceanWall) firstland = laOcean;
|
||||
if(firstland == laHauntedWall) firstland = laGraveyard;
|
||||
if(firstland == laOceanWall) firstland = laOcean;
|
||||
if(firstland == laHauntedWall) firstland = laGraveyard;
|
||||
if(firstland == laHauntedBorder) firstland = laGraveyard;
|
||||
if(firstland == laHaunted && !tactic::on) firstland = laGraveyard;
|
||||
if(firstland == laMercuryRiver) firstland = laTerracotta;
|
||||
|
@ -208,7 +208,7 @@ EX void initgame() {
|
|||
firstland = weirdhyperbolic ? laCrossroads4 : laCrossroads;
|
||||
easy_specialland = 3;
|
||||
}
|
||||
|
||||
|
||||
clear_euland(firstland);
|
||||
|
||||
cwt.at = currentmap->gamestart(); cwt.spin = 0; cwt.mirrored = false;
|
||||
|
@ -217,7 +217,7 @@ EX void initgame() {
|
|||
#if CAP_COMPLEX2
|
||||
if(firstland == laBrownian) brownian::init(cwt.at);
|
||||
#endif
|
||||
|
||||
|
||||
chaosAchieved = false;
|
||||
|
||||
clearing::direct = 0;
|
||||
|
@ -228,11 +228,11 @@ EX void initgame() {
|
|||
splitrocks = 0;
|
||||
|
||||
if(firstland == laElementalWall) cwt.at->land = randomElementalLand();
|
||||
|
||||
resetview();
|
||||
|
||||
resetview();
|
||||
createMov(cwt.at, 0);
|
||||
|
||||
pregen();
|
||||
|
||||
pregen();
|
||||
setdist(cwt.at, BARLEV, NULL);
|
||||
|
||||
if(!disable_bigstuff)
|
||||
|
@ -242,11 +242,11 @@ EX void initgame() {
|
|||
#endif
|
||||
cwt.at->move(0)->land = firstland;
|
||||
if(firstland == laWhirlpool) cwt.at->move(0)->wall = waSea;
|
||||
|
||||
|
||||
setdist(cwt.at->move(0), BARLEV-1, cwt.at);
|
||||
|
||||
if(horo_ok()) {
|
||||
if(specialland == laCamelot)
|
||||
if(specialland == laCamelot)
|
||||
start_camelot(cwt.at);
|
||||
else {
|
||||
heptagon *h = create_altmap(cwt.at, 2, hsA);
|
||||
|
@ -254,13 +254,13 @@ EX void initgame() {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(tactic::on && firstland == laPower) {
|
||||
items[itOrbSpeed] = 30;
|
||||
items[itOrbWinter] = 30;
|
||||
items[itOrbFlash] = 30;
|
||||
}
|
||||
|
||||
|
||||
if(firstland == laCA)
|
||||
items[itOrbAether] = 2;
|
||||
|
||||
|
@ -269,19 +269,19 @@ EX void initgame() {
|
|||
if(hiitemsMax(itFernFlower) >= 25) items[itFernFlower] = min(hiitemsMax(itFernFlower), 50);
|
||||
if(hiitemsMax(itWine) >= 25) items[itWine] = min(hiitemsMax(itWine), 50);
|
||||
}
|
||||
|
||||
|
||||
yendor::lastchallenge = yendor::challenge;
|
||||
|
||||
|
||||
if(shmup::on) shmup::init();
|
||||
|
||||
|
||||
yendor::init(2);
|
||||
|
||||
|
||||
#if CAP_RACING
|
||||
if(racing::on) racing::generate_track();
|
||||
#endif
|
||||
|
||||
|
||||
if(gamegen_failure) return;
|
||||
|
||||
|
||||
if(euclid && specialland == laPrincessQuest) {
|
||||
cell *c = euc::at(princess::coords());
|
||||
princess::generating = true;
|
||||
|
@ -297,15 +297,15 @@ EX void initgame() {
|
|||
c->cmove(0)->landparam = 44;
|
||||
c->cmove(0)->land = laCrossroads2;
|
||||
}
|
||||
|
||||
|
||||
sword::determine_sword_angles();
|
||||
for(int i=0; i<numplayers(); i++)
|
||||
for(int i=0; i<numplayers(); i++)
|
||||
sword::dir[i] = sword::initial(cwt.at);
|
||||
|
||||
#if CAP_DAILY
|
||||
daily::split();
|
||||
#endif
|
||||
|
||||
|
||||
// extern int sightrange; sightrange = 9;
|
||||
// cwt.at->land = laHell; items[itHell] = 10;
|
||||
for(int i=BARLEV; i>=7 - getDistLimit() - genrange_bonus; i--) {
|
||||
|
@ -313,7 +313,7 @@ EX void initgame() {
|
|||
|
||||
currentmap->verify();
|
||||
}
|
||||
|
||||
|
||||
if(doCross) {
|
||||
for(int i=0; i<ittypes; i++) if(itemclass(eItem(i)) == IC_TREASURE) items[i] = 50;
|
||||
for(int i=0; i<motypes; i++) kills[i] = 30;
|
||||
|
@ -322,13 +322,13 @@ EX void initgame() {
|
|||
kills[moPrincessArmedMoved] = 0;
|
||||
kills[moPlayer] = 0;
|
||||
}
|
||||
|
||||
|
||||
if(quotient && generateAll(firstland)) {
|
||||
for(int i=0; i<isize(currentmap->allcells()); i++)
|
||||
setdist(currentmap->allcells()[i], 8, NULL);
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(multi::players > 1 && !shmup::on) for(int i=0; i<numplayers(); i++) {
|
||||
int idir = (3 * i) % cwt.at->type;
|
||||
multi::player[i].at = cwt.at->move(idir);
|
||||
|
@ -342,15 +342,15 @@ EX void initgame() {
|
|||
multi::flipped[i] = true;
|
||||
multi::whereto[i].d = MD_UNDECIDED;
|
||||
}
|
||||
|
||||
|
||||
yendor::init(3);
|
||||
peace::simon::init();
|
||||
|
||||
|
||||
multi::revive_queue.clear();
|
||||
#if CAP_TOUR
|
||||
if(tour::on) tour::presentation(tour::pmRestart);
|
||||
#endif
|
||||
|
||||
|
||||
if(multi::players > 1 && !shmup::on) {
|
||||
for(cell *pc: player_positions())
|
||||
makeEmpty(pc);
|
||||
|
@ -358,7 +358,7 @@ EX void initgame() {
|
|||
else {
|
||||
makeEmpty(cwt.at);
|
||||
}
|
||||
|
||||
|
||||
if(specialland == laMinefield && closed_or_bounded) {
|
||||
bfs();
|
||||
generate_mines();
|
||||
|
@ -370,10 +370,10 @@ EX void initgame() {
|
|||
if(in_lovasz()) {
|
||||
cwt.at->item = itOrbInvis;
|
||||
}
|
||||
|
||||
|
||||
princess::squeaked = false;
|
||||
clearing::current_root = NULL;
|
||||
|
||||
|
||||
if(!safety) {
|
||||
usedSafety = false;
|
||||
timerstart = time(NULL); turncount = 0; rosewave = 0; rosephase = 0;
|
||||
|
@ -411,16 +411,16 @@ EX void initgame() {
|
|||
usedSafety = true;
|
||||
safety = false;
|
||||
}
|
||||
|
||||
|
||||
havewhat = hadwhat = 0; rosemap.clear();
|
||||
|
||||
|
||||
elec::lightningfast = 0;
|
||||
|
||||
|
||||
lastsafety = gold();
|
||||
bfs();
|
||||
checkmove();
|
||||
playermoved = true;
|
||||
|
||||
|
||||
if(quotient || sphere)
|
||||
for(cell *c: currentmap->allcells()) setdist(c, 8, NULL);
|
||||
|
||||
|
@ -429,7 +429,8 @@ EX void initgame() {
|
|||
if(vid.use_smart_range == 2) vid.use_smart_range = 1;
|
||||
}
|
||||
if(!allowIncreasedSight()) vid.use_smart_range = 0;
|
||||
callhooks(hooks_post_initgame);
|
||||
calcTidalPhase();
|
||||
callhooks(hooks_post_initgame);
|
||||
}
|
||||
|
||||
bool havesave = true;
|
||||
|
@ -438,7 +439,7 @@ bool havesave = true;
|
|||
|
||||
/** \brief A namespace for loading and saving scores and saved games (system.cpp), and for displaying these scores (scores.cpp).
|
||||
*
|
||||
* Most ApplyBox functions are used both for saving savegames and scores to the logfile, loading savegames and scores from the logfile,
|
||||
* Most ApplyBox functions are used both for saving savegames and scores to the logfile, loading savegames and scores from the logfile,
|
||||
* and loading highscore information from the logfile. The flags saving, loading, and loadingHi specify what is actually done.
|
||||
*/
|
||||
EX namespace scores {
|
||||
|
@ -447,7 +448,7 @@ EX namespace scores {
|
|||
/** \brief the amount of boxes reserved for each hr::score item */
|
||||
#define MAXBOX 500
|
||||
/** \brief currently used boxes in hr::score */
|
||||
#define POSSCORE 412
|
||||
#define POSSCORE 418
|
||||
/** \brief a struct to keep local score from an earlier game */
|
||||
struct score {
|
||||
/** \brief version used */
|
||||
|
@ -528,7 +529,7 @@ void applyBoxI(eItem it, bool f = false) {
|
|||
boxname[boxid] = iinf[it].name;
|
||||
fakebox[boxid] = f;
|
||||
monsbox[boxid] = false;
|
||||
if(loadingHi) {
|
||||
if(loadingHi) {
|
||||
updateHi_for_code(it, save.box[boxid++], saved_modecode);
|
||||
}
|
||||
else applyBox(items[it]);
|
||||
|
@ -544,7 +545,7 @@ void addinv(eItem it) {
|
|||
void applyBoxOrb(eItem it) {
|
||||
applyBoxI(it, true);
|
||||
invorb.push_back(it);
|
||||
}
|
||||
}
|
||||
|
||||
/** \brief Handle the OSM information for all orbs that applyBoxOrb has been called for so far */
|
||||
void list_invorb() {
|
||||
|
@ -592,11 +593,11 @@ EX void applyBoxes() {
|
|||
applyBoxNum(cellcount, "cells generated");
|
||||
|
||||
if(loading) timerstart = time(NULL);
|
||||
|
||||
for(int i=0; i<itOrbLightning; i++)
|
||||
|
||||
for(int i=0; i<itOrbLightning; i++)
|
||||
if(i == 0) items[i] = 0, applyBoxI(itFernFlower);
|
||||
else applyBoxI(eItem(i));
|
||||
|
||||
|
||||
for(int i=0; i<43; i++) {
|
||||
if(loading) kills[i] = 0;
|
||||
if(i == moWormtail) applyBoxM(moCrystalSage);
|
||||
|
@ -613,7 +614,7 @@ EX void applyBoxes() {
|
|||
else if(i == moNone) applyBoxNum(kills[i], "icewalls melted");
|
||||
else applyBoxM(eMonster(i));
|
||||
}
|
||||
|
||||
|
||||
if(saving) {
|
||||
int totaltime = savetime;
|
||||
if(!timerstopped) totaltime += timer - timerstart;
|
||||
|
@ -621,19 +622,19 @@ EX void applyBoxes() {
|
|||
}
|
||||
else if(loading) savetime = applyBoxLoad("time played");
|
||||
else boxname[boxid] = "time played", boxid++;
|
||||
|
||||
if(saving) savecount++;
|
||||
applyBoxNum(savecount, "number of saves");
|
||||
|
||||
if(saving) savecount++;
|
||||
applyBoxNum(savecount, "number of saves");
|
||||
if(saving) savecount--;
|
||||
applyBoxNum(cheater, "number of cheats");
|
||||
|
||||
|
||||
fakebox[boxid] = false;
|
||||
if(saving) applyBoxSave(items[itOrbSafety] ? safetyland : cwt.at->land, "@safetyland");
|
||||
else if(loading) firstland = safetyland = eLand(applyBoxLoad("@safetyland"));
|
||||
else lostin = eLand(save.box[boxid++]);
|
||||
|
||||
|
||||
for(int i=itOrbLightning; i<25; i++) applyBoxOrb(eItem(i));
|
||||
|
||||
|
||||
applyBoxI(itRoyalJelly);
|
||||
applyBoxI(itWine);
|
||||
applyBoxI(itSilver);
|
||||
|
@ -663,18 +664,18 @@ EX void applyBoxes() {
|
|||
applyBoxI(itGrimoire);
|
||||
applyBoxM(moKnight);
|
||||
applyBoxM(moCultistLeader);
|
||||
|
||||
|
||||
applyBoxM(moPirate);
|
||||
applyBoxM(moCShark);
|
||||
applyBoxM(moParrot);
|
||||
applyBoxI(itPirate);
|
||||
applyBoxOrb(itOrbTime);
|
||||
|
||||
|
||||
applyBoxM(moHexSnake);
|
||||
applyBoxM(moRedTroll);
|
||||
applyBoxI(itRedGem);
|
||||
applyBoxOrb(itOrbSpace);
|
||||
|
||||
|
||||
int geo = geometry;
|
||||
applyBoxNum(geo, "@geometry"); geometry = eGeometry(geo);
|
||||
applyBoxBool(hardcore, "hardcore");
|
||||
|
@ -683,7 +684,7 @@ EX void applyBoxes() {
|
|||
if(saving) applyBoxSave(specialland, "euclid land");
|
||||
else if(loading) specialland = eLand(applyBoxLoad("euclid land"));
|
||||
else fakebox[boxid++] = true;
|
||||
|
||||
|
||||
applyBoxI(itCoast);
|
||||
applyBoxI(itWhirlpool);
|
||||
applyBoxI(itBombEgg);
|
||||
|
@ -693,7 +694,7 @@ EX void applyBoxes() {
|
|||
applyBoxOrb(itOrbFriend);
|
||||
applyBoxOrb(itOrbAir);
|
||||
applyBoxOrb(itOrbWater);
|
||||
|
||||
|
||||
applyBoxI(itPalace);
|
||||
applyBoxI(itFjord);
|
||||
applyBoxOrb(itOrbFrog);
|
||||
|
@ -705,7 +706,7 @@ EX void applyBoxes() {
|
|||
applyBoxM(moViking);
|
||||
applyBoxM(moFjordTroll);
|
||||
applyBoxM(moWaterElemental);
|
||||
|
||||
|
||||
applyBoxI(itSavedPrincess);
|
||||
applyBoxOrb(itOrbLove);
|
||||
applyBoxM(moPrincess);
|
||||
|
@ -714,7 +715,7 @@ EX void applyBoxes() {
|
|||
applyBoxM(moMouse);
|
||||
applyBoxNum(princess::saveArmedHP, "@saveArmedHP");
|
||||
applyBoxNum(princess::saveHP, "@saveHP");
|
||||
|
||||
|
||||
applyBoxI(itIvory);
|
||||
applyBoxI(itElemental);
|
||||
applyBoxI(itZebra);
|
||||
|
@ -722,7 +723,7 @@ EX void applyBoxes() {
|
|||
applyBoxI(itWaterShard);
|
||||
applyBoxI(itAirShard);
|
||||
applyBoxI(itEarthShard);
|
||||
|
||||
|
||||
applyBoxM(moAirElemental);
|
||||
applyBoxM(moFireElemental);
|
||||
applyBoxM(moFamiliar);
|
||||
|
@ -742,10 +743,10 @@ EX void applyBoxes() {
|
|||
applyBoxI(itBounty);
|
||||
applyBoxOrb(itOrbLuck);
|
||||
applyBoxOrb(itOrbStunning);
|
||||
|
||||
|
||||
applyBoxBool(tactic::on, "@tactic");
|
||||
applyBoxNum(elec::lightningfast, "@lightningfast");
|
||||
|
||||
|
||||
// if(save.box[boxid]) printf("lotus = %d (lost = %d)\n", save.box[boxid], isHaunted(lostin));
|
||||
if(loadingHi && isHaunted(lostin)) boxid++;
|
||||
else applyBoxI(itLotus);
|
||||
|
@ -759,7 +760,7 @@ EX void applyBoxes() {
|
|||
applyBoxBool(survivalist, "@survivalist");
|
||||
if(loadingHi) applyBoxI(itLotus);
|
||||
else applyBoxNum(truelotus, "lotus/escape");
|
||||
|
||||
|
||||
applyBoxEnum(variation, "variation");
|
||||
applyBoxI(itRose);
|
||||
applyBoxOrb(itOrbBeauty);
|
||||
|
@ -775,8 +776,8 @@ EX void applyBoxes() {
|
|||
if(multi::players < 1 || multi::players > MAXPLAYER)
|
||||
multi::players = 1;
|
||||
applyBoxM(moRatlingAvenger);
|
||||
// printf("applybox %d\n", shmup::players);
|
||||
|
||||
// printf("applybox %d\n", shmup::players);
|
||||
|
||||
applyBoxI(itApple);
|
||||
applyBoxM(moSparrowhawk);
|
||||
applyBoxM(moResearcher);
|
||||
|
@ -787,7 +788,7 @@ EX void applyBoxes() {
|
|||
applyBoxNum(tortoise::seekbits, "@seekbits");
|
||||
applyBoxM(moTortoise);
|
||||
applyBoxOrb(itOrbShell);
|
||||
|
||||
|
||||
applyBoxNum(safetyseed, "@safetyseed");
|
||||
|
||||
// (+18)
|
||||
|
@ -807,22 +808,22 @@ EX void applyBoxes() {
|
|||
applyBoxOrb(itOrbSword2);
|
||||
applyBoxI(itTrollEgg);
|
||||
applyBoxOrb(itOrbStone);
|
||||
|
||||
|
||||
bool sph;
|
||||
sph = false; applyBoxBool(sph, "sphere"); if(sph) geometry = gSphere;
|
||||
sph = false; applyBoxBool(sph, "elliptic"); if(sph) geometry = gElliptic;
|
||||
applyBoxNum(princess::reviveAt, "@reviveAt");
|
||||
|
||||
|
||||
applyBoxI(itDodeca);
|
||||
applyBoxI(itAmethyst);
|
||||
applyBoxI(itSlime);
|
||||
applyBoxOrb(itOrbNature);
|
||||
applyBoxOrb(itOrbDash);
|
||||
applyBoxOrb(itOrbDash);
|
||||
addinv(itOrbRecall);
|
||||
applyBoxM(moBat);
|
||||
applyBoxM(moReptile);
|
||||
applyBoxM(moFriendlyIvy);
|
||||
|
||||
|
||||
applyBoxI(itGreenGrass);
|
||||
applyBoxI(itBull);
|
||||
applyBoxOrb(itOrbHorns);
|
||||
|
@ -862,7 +863,7 @@ EX void applyBoxes() {
|
|||
applyBoxM(moTerraWarrior);
|
||||
applyBoxM(moSalamander);
|
||||
applyBoxM(moLavaWolf);
|
||||
|
||||
|
||||
applyBoxOrb(itOrbSlaying);
|
||||
applyBoxOrb(itOrbMagnetism);
|
||||
applyBoxOrb(itOrbPhasing);
|
||||
|
@ -880,19 +881,19 @@ EX void applyBoxes() {
|
|||
applyBoxM(moPair);
|
||||
applyBoxM(moCrusher);
|
||||
applyBoxM(moMonk);
|
||||
|
||||
|
||||
bool v2 = false;
|
||||
applyBoxBool(v2, "@variation"); if(loading && v2) variation = eVariation::goldberg;
|
||||
applyBoxNum(gp::param.first, "@gp-first");
|
||||
applyBoxNum(gp::param.second, "@gp-second");
|
||||
|
||||
|
||||
v2 = false; applyBoxBool(v2); if(loading && v2) variation = eVariation::irregular;
|
||||
applyBoxNum(irr::cellcount, "@irr-cellcount");
|
||||
|
||||
list_invorb();
|
||||
|
||||
applyBoxNum(irr::bitruncations_performed, "@irr-bitruncations");
|
||||
|
||||
|
||||
applyBoxI(itVarTreasure);
|
||||
applyBoxI(itBrownian);
|
||||
applyBoxI(itWest);
|
||||
|
@ -905,13 +906,13 @@ EX void applyBoxes() {
|
|||
applyBoxOrb(itOrbChoice);
|
||||
applyBoxOrb(itOrbGravity);
|
||||
list_invorb();
|
||||
|
||||
|
||||
applyBoxM(moNarciss);
|
||||
applyBoxM(moMirrorSpirit);
|
||||
|
||||
applyBoxM(moMirrorSpirit);
|
||||
|
||||
applyBoxNum(clearing::direct, "@clearing-direct");
|
||||
applyBoxBignum(clearing::imputed, "@clearing-imputed");
|
||||
|
||||
|
||||
applyBoxOrb(itOrbImpact);
|
||||
applyBoxOrb(itOrbChaos);
|
||||
applyBoxOrb(itOrbPlague);
|
||||
|
@ -927,10 +928,10 @@ EX void applyBoxes() {
|
|||
|
||||
applyBoxNum(saved_modecode, "modecode");
|
||||
applyBoxBool(ineligible_starting_land, "ineligible_starting_land");
|
||||
|
||||
|
||||
applyBoxNum(yasc_code, "YASC code");
|
||||
applyBoxBool(casual, "casual mode");
|
||||
|
||||
|
||||
applyBoxI(itCursed);
|
||||
applyBoxI(itDice);
|
||||
applyBoxOrb(itOrbPurity);
|
||||
|
@ -954,6 +955,12 @@ EX void applyBoxes() {
|
|||
|
||||
applyBoxNum(items[itCrossbow]);
|
||||
applyBoxNum(items[itRevolver]);
|
||||
applyBoxNum(items[itAsteroid]);
|
||||
applyBoxM(moAsteroid);
|
||||
applyBoxNum(items[itTreat]);
|
||||
applyBoxM(moVampire);
|
||||
applyBoxNum(asteroids_generated);
|
||||
applyBoxNum(asteroid_orbs_generated);
|
||||
|
||||
if(POSSCORE != boxid) printf("ERROR: %d boxes\n", boxid);
|
||||
if(isize(invorb)) { println(hlog, "ERROR: Orbs not taken into account"); exit(1); }
|
||||
|
@ -991,7 +998,7 @@ modecode_t fill_modecode() {
|
|||
if(save.box[341]) variation = eVariation::goldberg;
|
||||
if(save.box[344]) variation = eVariation::irregular;
|
||||
|
||||
if(multi::players < 0 || multi::players > MAXPLAYER)
|
||||
if(multi::players < 0 || multi::players > MAXPLAYER)
|
||||
return 6;
|
||||
|
||||
if(multi::players == 0)
|
||||
|
@ -999,7 +1006,7 @@ modecode_t fill_modecode() {
|
|||
|
||||
if(shmup::on && multi::players == 1 && boxid <= 258)
|
||||
return 6; /* not sure why */
|
||||
|
||||
|
||||
return modecode(2);
|
||||
}
|
||||
|
||||
|
@ -1038,7 +1045,7 @@ long long saveposition = -1;
|
|||
EX void remove_emergency_save() {
|
||||
if(scorefile == "") return;
|
||||
#if !ISWINDOWS
|
||||
if(saveposition >= 0) {
|
||||
if(saveposition >= 0) {
|
||||
if(truncate(scorefile.c_str(), saveposition)) {}
|
||||
saveposition = -1;
|
||||
}
|
||||
|
@ -1047,29 +1054,31 @@ EX void remove_emergency_save() {
|
|||
|
||||
scores::score scorebox;
|
||||
|
||||
EX bool save_cheats;
|
||||
|
||||
EX void saveStats(bool emergency IS(false)) {
|
||||
DEBBI(DF_INIT, ("saveStats [", scorefile, "]"));
|
||||
|
||||
if(autocheat) return;
|
||||
if(autocheat && !save_cheats) return;
|
||||
if(scorefile == "") return;
|
||||
#if CAP_TOUR
|
||||
if(tour::on) return;
|
||||
if(tour::on && !save_cheats) return;
|
||||
#endif
|
||||
if(randomPatternsMode) return;
|
||||
if(randomPatternsMode && !save_cheats) return;
|
||||
if(daily::on) return;
|
||||
if(peace::on) return;
|
||||
if(peace::on && !save_cheats) return;
|
||||
if(experimental) return;
|
||||
|
||||
if(!gold() && !racing::on) return;
|
||||
|
||||
|
||||
remove_emergency_save();
|
||||
|
||||
|
||||
auto& xcode = scores::saved_modecode;
|
||||
|
||||
xcode = modecode();
|
||||
|
||||
|
||||
FILE *f = fopen(scorefile.c_str(), "at");
|
||||
|
||||
|
||||
if(!f) {
|
||||
// printf("Could not open the score file '%s'!\n", scorefile);
|
||||
addMessage(XLAT("Could not open the score file: ") + scorefile);
|
||||
|
@ -1080,24 +1089,24 @@ EX void saveStats(bool emergency IS(false)) {
|
|||
saveposition = ftell(f);
|
||||
// if(!timerghost) addMessage(XLAT("Emergency save at ") + its(saveposition));
|
||||
}
|
||||
|
||||
|
||||
time_t timer;
|
||||
timer = time(NULL);
|
||||
char sbuf[128]; strftime(sbuf, 128, "%c", localtime(&timerstart));
|
||||
char buf[128]; strftime(buf, 128, "%c", localtime(&timer));
|
||||
|
||||
|
||||
if((tactic::on || yendor::on) && !items[itOrbSafety] && !cheater) {
|
||||
int t = (int) (timer - timerstart);
|
||||
|
||||
if(tactic::on) {
|
||||
int score = items[treasureType(specialland)];
|
||||
|
||||
|
||||
if(score) {
|
||||
int c =
|
||||
int c =
|
||||
anticheat::certify(dnameof(specialland), turncount, t, (int) timerstart,
|
||||
unsigned(xcode)*999 + tactic::id + 256 * score);
|
||||
fprintf(f, "TACTICS %s %d %d %d %d %d %d %d %d date: %s\n", VER,
|
||||
tactic::id, specialland, score, turncount, t, int(timerstart),
|
||||
tactic::id, specialland, score, turncount, t, int(timerstart),
|
||||
c, int(xcode), buf);
|
||||
tactic::record(specialland, score);
|
||||
anticheat::nextid(tactic::id, VER, c);
|
||||
|
@ -1106,7 +1115,7 @@ EX void saveStats(bool emergency IS(false)) {
|
|||
|
||||
if(yendor::on)
|
||||
fprintf(f, "YENDOR %s %d %d %d %d %d %d %d %d date: %s\n", VER,
|
||||
yendor::lastchallenge, items[itOrbYendor], yendor::won, turncount, t, int(timerstart),
|
||||
yendor::lastchallenge, items[itOrbYendor], yendor::won, turncount, t, int(timerstart),
|
||||
anticheat::certify(yendor::won ? "WON" : "LOST", turncount, t, (int) timerstart,
|
||||
unsigned(xcode)*999 + yendor::lastchallenge + 256 * items[itOrbYendor]),
|
||||
int(xcode),
|
||||
|
@ -1136,14 +1145,14 @@ EX void saveStats(bool emergency IS(false)) {
|
|||
if(true) {
|
||||
|
||||
fprintf(f, VER);
|
||||
if(!shmup::on) items[itOrbLife] = countMyGolems(moGolem);
|
||||
if(!shmup::on) items[itOrbFriend] = countMyGolems(moTameBomberbird);
|
||||
if(!shmup::on) kills[moPrincessMoved] = countMyGolems(moPrincess);
|
||||
if(!shmup::on) kills[moPrincessArmedMoved] = countMyGolems(moPrincessArmed);
|
||||
if(!shmup::on) princess::saveHP = countMyGolemsHP(moPrincess);
|
||||
if(!shmup::on) princess::saveArmedHP = countMyGolemsHP(moPrincessArmed);
|
||||
if(!shmup::on) items[itOrbLife] = countMyGolems(moGolem);
|
||||
if(!shmup::on) items[itOrbFriend] = countMyGolems(moTameBomberbird);
|
||||
if(!shmup::on) kills[moPrincessMoved] = countMyGolems(moPrincess);
|
||||
if(!shmup::on) kills[moPrincessArmedMoved] = countMyGolems(moPrincessArmed);
|
||||
if(!shmup::on) princess::saveHP = countMyGolemsHP(moPrincess);
|
||||
if(!shmup::on) princess::saveArmedHP = countMyGolemsHP(moPrincessArmed);
|
||||
scores::saveBox();
|
||||
|
||||
|
||||
for(int i=0; i<scores::boxid; i++) fprintf(f, " %d", scores::save.box[i]);
|
||||
scorebox = scores::save;
|
||||
anticheat::save(f);
|
||||
|
@ -1151,7 +1160,7 @@ EX void saveStats(bool emergency IS(false)) {
|
|||
fprintf(f, "\n");
|
||||
if(yasc_message != "") fprintf(f, "YASC %s\n", yasc_message.c_str());
|
||||
}
|
||||
fprintf(f, "Played on: %s - %s (%d %s)\n", sbuf, buf, turncount,
|
||||
fprintf(f, "Played on: %s - %s (%d %s)\n", sbuf, buf, turncount,
|
||||
shmup::on ? "knives" : "turns");
|
||||
fprintf(f, "Total wealth: %d\n", gold());
|
||||
fprintf(f, "Total enemies killed: %d\n", tkills());
|
||||
|
@ -1161,27 +1170,27 @@ EX void saveStats(bool emergency IS(false)) {
|
|||
|
||||
if(!ls::nice_walls())
|
||||
fprintf(f, "land structure: %s\n", land_structure_name(true).c_str());
|
||||
|
||||
|
||||
if(shmup::on) fprintf(f, "Shoot-em up mode\n");
|
||||
if(inv::on) fprintf(f, "Inventory mode\n");
|
||||
if(multi::players > 1) fprintf(f, "Multi-player (%d players)\n", multi::players);
|
||||
fprintf(f, "Number of cells explored, by distance from the player:\n");
|
||||
fprintf(f, "Number of cells explored, by distance from the player:\n");
|
||||
{for(int i=0; i<10; i++) fprintf(f, " %d", explore[i]);} fprintf(f, "\n");
|
||||
if(kills[0]) fprintf(f, "walls melted: %d\n", kills[0]);
|
||||
fprintf(f, "cells travelled: %d\n", celldist(cwt.at));
|
||||
|
||||
|
||||
fprintf(f, "\n");
|
||||
|
||||
for(int i=0; i<ittypes; i++) if(items[i])
|
||||
for(int i=0; i<ittypes; i++) if(items[i])
|
||||
fprintf(f, "%4dx %s\n", items[i], iinf[i].name);
|
||||
|
||||
|
||||
fprintf(f, "\n");
|
||||
|
||||
for(int i=1; i<motypes; i++) if(kills[i])
|
||||
|
||||
for(int i=1; i<motypes; i++) if(kills[i])
|
||||
fprintf(f, "%4dx %s\n", kills[i], minf[i].name);
|
||||
|
||||
|
||||
fprintf(f, "\n\n\n");
|
||||
|
||||
|
||||
#if !ISMOBILE
|
||||
DEBB(DF_INIT, ("Game statistics saved to ", scorefile));
|
||||
addMessage(XLAT("Game statistics saved to %1", scorefile));
|
||||
|
@ -1215,21 +1224,26 @@ EX void loadsave() {
|
|||
load_modecode_line(s);
|
||||
}
|
||||
if(buf[0] == 'H' && buf[1] == 'y') {
|
||||
if(fscanf(f, "%s", buf) <= 0) break;
|
||||
if(fscanf(f, "%9999s", buf) <= 0) break;
|
||||
sc.ver = buf;
|
||||
if(sc.ver == "CHEATER!" && save_cheats) {
|
||||
if(fgets(buf, 12000, f) == NULL) break;
|
||||
if(fscanf(f, "%9999s", buf) <= 0) break;
|
||||
sc.ver = buf;
|
||||
}
|
||||
if(sc.ver[1] != '.') sc.ver = '0' + sc.ver;
|
||||
if(verless(sc.ver, "4.4") || sc.ver == "CHEATER!") { ok = false; continue; }
|
||||
ok = true;
|
||||
for(int i=0; i<MAXBOX; i++) {
|
||||
if(fscanf(f, "%d", &sc.box[i]) <= 0) {
|
||||
scores::boxid = i;
|
||||
|
||||
|
||||
tamper = anticheat::load(f, sc, sc.ver);
|
||||
|
||||
using namespace scores;
|
||||
for(int i=0; i<boxid; i++) save.box[i] = sc.box[i];
|
||||
for(int i=boxid; i<MAXBOX; i++) save.box[i] = 0, sc.box[i] = 0;
|
||||
|
||||
|
||||
if(boxid <= MODECODE_BOX) save.box[MODECODE_BOX] = sc.box[MODECODE_BOX] = fill_modecode();
|
||||
|
||||
if(save.box[258] >= 0 && save.box[258] < coh) {
|
||||
|
@ -1257,17 +1271,17 @@ EX void loadsave() {
|
|||
int xc = -1;
|
||||
sscanf(buf, "%70s%9s%d%d%d%d%d%d%d%d",
|
||||
buf1, ver, &tid, &land, &score, &tc, &t, &ts, &cert, &xc);
|
||||
|
||||
|
||||
eLand l2 = eLand(land);
|
||||
if(land == laMirror && verless(ver, "10.0")) l2 = laMirrorOld;
|
||||
|
||||
if(xc == -1)
|
||||
for(xc=0; xc<32768; xc++)
|
||||
if(anticheat::check(cert, ver, dnameof(l2), tc, t, ts, xc*999+unsigned(tid) + 256 * score))
|
||||
if(anticheat::check(cert, ver, dnameof(l2), tc, t, ts, xc*999+unsigned(tid) + 256 * score))
|
||||
break;
|
||||
|
||||
|
||||
if(tid == tactic::id && (anticheat::check(cert, ver, dnameof(l2), tc, t, ts, xc*unsigned(999)+ unsigned(tid) + 256 * score))) {
|
||||
if(score != 0
|
||||
if(score != 0
|
||||
&& !(land == laOcean && verless(ver, "8.0f"))
|
||||
&& !(land == laTerracotta && verless(ver, "10.3e"))
|
||||
&& !(land == laWildWest && verless(ver, "11.3b") && !verless(ver, "11.3")))
|
||||
|
@ -1284,14 +1298,14 @@ EX void loadsave() {
|
|||
|
||||
if(xc == -1)
|
||||
for(xc=0; xc<32768; xc++)
|
||||
if(anticheat::check(cert, ver, won ? "WON" : "LOST", tc, t, ts, xc*999 + cid + 256 * oy))
|
||||
if(anticheat::check(cert, ver, won ? "WON" : "LOST", tc, t, ts, xc*999 + cid + 256 * oy))
|
||||
break;
|
||||
|
||||
|
||||
if(won) if(anticheat::check(cert, ver, won ? "WON" : "LOST", tc, t, ts, xc*999 + cid + 256 * oy)) {
|
||||
if(xc == 19 && cid == 25) xc = 0;
|
||||
if(cid > 0 && cid < YENDORLEVELS)
|
||||
if(!(verless(ver, "8.0f") && oy > 1 && cid == 15))
|
||||
if(!(verless(ver, "9.3b") && oy > 1 && (cid == 27 || cid == 28)))
|
||||
if(cid > 0 && cid < YENDORLEVELS)
|
||||
if(!(verless(ver, "8.0f") && oy > 1 && cid == 15))
|
||||
if(!(verless(ver, "9.3b") && oy > 1 && (cid == 27 || cid == 28)))
|
||||
{
|
||||
yendor::bestscore[xc][cid] = max(yendor::bestscore[xc][cid], oy);
|
||||
}
|
||||
|
@ -1314,7 +1328,8 @@ EX void loadsave() {
|
|||
|
||||
}
|
||||
fclose(f);
|
||||
if(ok && sc.box[65 + 4 + itOrbSafety - itOrbLightning])
|
||||
// this is the index of Orb of Safety
|
||||
if(ok && sc.box[65 + 4 + itOrbSafety - itOrbLightning])
|
||||
load_last_save();
|
||||
}
|
||||
|
||||
|
@ -1332,7 +1347,12 @@ EX void load_last_save() {
|
|||
shstream ss;
|
||||
ss.s = meaning[sc.box[MODECODE_BOX]];
|
||||
ss.read(ss.vernum);
|
||||
mapstream::load_geometry(ss);
|
||||
if(ss.vernum < 0xAA05)
|
||||
mapstream::load_geometry(ss);
|
||||
else {
|
||||
ss.write_char(0);
|
||||
load_mode_data_with_zero(ss);
|
||||
}
|
||||
}
|
||||
|
||||
loadBox();
|
||||
|
@ -1373,11 +1393,11 @@ EX void stop_game() {
|
|||
for(int i=0; i<10; i++) for(int l=0; l<landtypes; l++)
|
||||
exploreland[i][l] = 0;
|
||||
|
||||
for(int i: player_indices())
|
||||
for(int i: player_indices())
|
||||
multi::deaths[i]++;
|
||||
|
||||
#if CAP_SAVE
|
||||
anticheat::tampered = false;
|
||||
anticheat::tampered = false;
|
||||
#endif
|
||||
achievementsReceived.clear();
|
||||
princess::saved = false;
|
||||
|
@ -1424,7 +1444,7 @@ EX void set_geometry(eGeometry target) {
|
|||
hybrid::configure(target);
|
||||
}
|
||||
geometry = target;
|
||||
|
||||
|
||||
#if CAP_IRR
|
||||
if(IRREGULAR) variation = eVariation::bitruncated;
|
||||
#endif
|
||||
|
@ -1447,14 +1467,14 @@ EX void set_geometry(eGeometry target) {
|
|||
if(ginf[target].default_variation == eVariation::pure && geometry != gArchimedean && !mhybrid)
|
||||
variation = eVariation::pure;
|
||||
geometry_settings(was_default);
|
||||
|
||||
|
||||
if(geometry == gArbitrary) {
|
||||
arb::convert::base_geometry = geometry;
|
||||
arb::convert::base_variation = variation;
|
||||
}
|
||||
|
||||
if(rotspace) {
|
||||
check_cgi(); cgi.require_basics();
|
||||
check_cgi(); cgi.require_basics();
|
||||
hybrid::csteps = cgi.psl_steps;
|
||||
}
|
||||
}
|
||||
|
@ -1485,7 +1505,7 @@ EX void set_variation(eVariation target) {
|
|||
variation = target;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void stop_tour() {
|
||||
while(gamestack::pushed()) {
|
||||
gamestack::pop();
|
||||
|
@ -1498,12 +1518,12 @@ EX void switch_game_mode(char switchWhat) {
|
|||
switch(switchWhat) {
|
||||
case rg::peace:
|
||||
peace::on = !peace::on;
|
||||
tactic::on = yendor::on = princess::challenge =
|
||||
tactic::on = yendor::on = princess::challenge =
|
||||
randomPatternsMode = inv::on = false;
|
||||
racing::on = false;
|
||||
bow::weapon = bow::wBlade;
|
||||
break;
|
||||
|
||||
|
||||
case rg::dualmode:
|
||||
stop_tour(); tour::on = false;
|
||||
racing::on = false;
|
||||
|
@ -1512,11 +1532,11 @@ EX void switch_game_mode(char switchWhat) {
|
|||
if(!dual::state) dual::enable();
|
||||
else dual::disable();
|
||||
break;
|
||||
|
||||
|
||||
case rg::inv:
|
||||
inv::on = !inv::on;
|
||||
if(tactic::on) firstland = specialland = laIce;
|
||||
tactic::on = yendor::on = princess::challenge =
|
||||
tactic::on = yendor::on = princess::challenge =
|
||||
peace::on = false;
|
||||
racing::on = false;
|
||||
break;
|
||||
|
@ -1560,7 +1580,7 @@ EX void switch_game_mode(char switchWhat) {
|
|||
dual::disable();
|
||||
break;
|
||||
|
||||
#if CAP_RACING
|
||||
#if CAP_RACING
|
||||
case rg::racing:
|
||||
racing::on = !racing::on;
|
||||
shmup::on = racing::on;
|
||||
|
@ -1586,14 +1606,14 @@ EX void switch_game_mode(char switchWhat) {
|
|||
if(!tactic::on) firstland = laIce;
|
||||
dual::disable();
|
||||
break;
|
||||
|
||||
|
||||
case rg::shmup:
|
||||
shmup::on = !shmup::on;
|
||||
princess::challenge = false;
|
||||
if(!shmup::on) racing::on = false;
|
||||
if(!shmup::on && multi::players > 1) bow::weapon = bow::wBlade;
|
||||
break;
|
||||
|
||||
|
||||
case rg::randpattern:
|
||||
randomPatternsMode = !randomPatternsMode;
|
||||
tactic::on = false;
|
||||
|
@ -1601,7 +1621,7 @@ EX void switch_game_mode(char switchWhat) {
|
|||
peace::on = false;
|
||||
princess::challenge = false;
|
||||
break;
|
||||
|
||||
|
||||
case rg::princess:
|
||||
princess::challenge = !princess::challenge;
|
||||
firstland = specialland = princess::challenge ? laPalace : laIce;
|
||||
|
@ -1611,14 +1631,15 @@ EX void switch_game_mode(char switchWhat) {
|
|||
land_structure = princess::challenge ? lsSingle : lsNiceWalls;
|
||||
inv::on = false;
|
||||
racing::on = false;
|
||||
use_custom_land_list = false;
|
||||
dual::disable();
|
||||
break;
|
||||
|
||||
|
||||
#if CAP_DAILY
|
||||
case rg::daily:
|
||||
daily::setup();
|
||||
break;
|
||||
|
||||
|
||||
case rg::daily_off:
|
||||
daily::turnoff();
|
||||
break;
|
||||
|
@ -1629,7 +1650,7 @@ EX void switch_game_mode(char switchWhat) {
|
|||
EX void start_game() {
|
||||
if(game_active) return;
|
||||
DEBBI(DF_INIT, ("start_game"));
|
||||
if(dual::state == 1) dual::assign_landsides();
|
||||
if(dual::state == 1) dual::assign_landsides();
|
||||
if(dual::split(start_game)) return;
|
||||
restart:
|
||||
game_active = true;
|
||||
|
@ -1673,7 +1694,7 @@ EX void start_game() {
|
|||
|
||||
// popAllScreens + popAllGames + stop_game + switch_game_mode + start_game
|
||||
EX void restart_game(char switchWhat IS(rg::nothing)) {
|
||||
popScreenAll();
|
||||
popScreenAll();
|
||||
#if CAP_RACING
|
||||
if(switchWhat == rg::nothing && racing::on) {
|
||||
racing::restore_goals();
|
||||
|
@ -1756,10 +1777,10 @@ EX void initAll() {
|
|||
achievement_init(); // not in ANDROID
|
||||
|
||||
firstland0 = firstland;
|
||||
|
||||
|
||||
// initlanguage();
|
||||
initialize_all();
|
||||
|
||||
|
||||
#if CAP_SAVE
|
||||
select_savefile();
|
||||
loadsave();
|
||||
|
@ -1767,7 +1788,7 @@ EX void initAll() {
|
|||
#endif
|
||||
start_game();
|
||||
restore_all_golems();
|
||||
|
||||
|
||||
firstland = firstland0;
|
||||
polygonal::solve();
|
||||
}
|
||||
|
@ -1776,7 +1797,7 @@ EX purehookset hooks_final_cleanup;
|
|||
|
||||
EX void finishAll() {
|
||||
achievement_final(!items[itOrbSafety]);
|
||||
|
||||
|
||||
#if CAP_SAVE
|
||||
if(!casual)
|
||||
saveStats();
|
||||
|
@ -1785,8 +1806,8 @@ EX void finishAll() {
|
|||
#if !ISMOBILE
|
||||
quit_all();
|
||||
#endif
|
||||
|
||||
achievement_close();
|
||||
|
||||
achievement_close();
|
||||
callhooks(hooks_final_cleanup);
|
||||
}
|
||||
|
||||
|
@ -1853,7 +1874,7 @@ auto cgm = addHook(hooks_clearmemory, 40, [] () {
|
|||
recallCell = NULL;
|
||||
butterflies.clear();
|
||||
buggycells.clear();
|
||||
crush_next.clear();
|
||||
crush_next.clear();
|
||||
crush_now.clear();
|
||||
rosemap.clear();
|
||||
hv_land.clear();
|
||||
|
@ -1861,7 +1882,7 @@ auto cgm = addHook(hooks_clearmemory, 40, [] () {
|
|||
bow::clear_bowpath();
|
||||
bow::fire_mode = false;
|
||||
for(auto &am: adj_memo) am.clear();
|
||||
}) +
|
||||
}) +
|
||||
addHook(hooks_gamedata, 0, [] (gamedata* gd) {
|
||||
gd->store(pathq);
|
||||
gd->store(dcal);
|
||||
|
|
|
@ -1329,14 +1329,13 @@ EX void showMenu() {
|
|||
|
||||
dialog::addBoolItem(XLATN("Canvas"), specialland == laCanvas, 'X');
|
||||
dialog::add_action([] () {
|
||||
bool inwhite = specialland == laCanvas && patterns::whichCanvas == 'g' && patterns::canvasback == 0xFFFFFF;
|
||||
bool inwhite = specialland == laCanvas && ccolor::which == &ccolor::plain && ccolor::plain.ctab.size() == 1 && ccolor::plain.ctab[0] == 0xFFFFFF;
|
||||
if(inwhite)
|
||||
pushScreen(patterns::showPrePattern);
|
||||
else {
|
||||
stop_game();
|
||||
enable_canvas();
|
||||
patterns::whichCanvas = 'g';
|
||||
patterns::canvasback = 0xFFFFFF;
|
||||
ccolor::set_plain(0xFFFFFF);
|
||||
start_game();
|
||||
}
|
||||
});
|
||||
|
|
18
tour.cpp
18
tour.cpp
|
@ -110,8 +110,8 @@ EX void slide_action(presmode mode, char key, string text, reaction_t act) {
|
|||
help_extensions.push_back(help_extension{key, text, act});
|
||||
}
|
||||
|
||||
EX void enable_canvas_backup(char canv) {
|
||||
slide_backup(patterns::whichCanvas, canv);
|
||||
EX void enable_canvas_backup(ccolor::data *canv) {
|
||||
slide_backup(ccolor::which, canv);
|
||||
slide_backup(firstland, laCanvas);
|
||||
slide_backup(specialland, laCanvas);
|
||||
slide_backup(land_structure);
|
||||
|
@ -120,7 +120,7 @@ EX void enable_canvas_backup(char canv) {
|
|||
}
|
||||
|
||||
/** \brief an auxiliary function to enable a visualization in the Canvas land */
|
||||
EX void setCanvas(presmode mode, char canv) {
|
||||
EX void setCanvas(presmode mode, ccolor::data *canv) {
|
||||
if(mode == pmStart) {
|
||||
gamestack::push();
|
||||
enable_canvas_backup(canv);
|
||||
|
@ -133,6 +133,10 @@ EX void setCanvas(presmode mode, char canv) {
|
|||
}
|
||||
}
|
||||
|
||||
EX void setCanvas(presmode mode, char c) {
|
||||
setCanvas(mode, ccolor::legacy(c));
|
||||
}
|
||||
|
||||
/** \brief static mode: we get Orbs of Teleport to use them instead of movement */
|
||||
bool sickmode;
|
||||
|
||||
|
@ -638,7 +642,7 @@ EX slide default_slides[] = {
|
|||
"The world of HyperRogue is tiled with hexagons "
|
||||
"and heptagons; heptagons give extra space!\n\n",
|
||||
[] (presmode mode) {
|
||||
setCanvas(mode, 'F');
|
||||
setCanvas(mode, &ccolor::football);
|
||||
if(mode == 5) {
|
||||
cwt.at->move(0)->monst = moRunDog;
|
||||
cwt.at->move(1)->monst = moGoblin;
|
||||
|
@ -700,7 +704,7 @@ EX slide default_slides[] = {
|
|||
"running away in a straight line. "
|
||||
"Press '2' to try the same in the Euclidean world -- it is impossible.",
|
||||
[] (presmode mode) {
|
||||
setCanvas(mode, 'F');
|
||||
setCanvas(mode, &ccolor::football);
|
||||
if(mode == 5) {
|
||||
cwt.at->move(0)->monst = moRunDog;
|
||||
cwt.at->move(1)->monst = moGoblin;
|
||||
|
@ -861,7 +865,7 @@ EX slide default_slides[] = {
|
|||
"Hyperbolic geometry yields much more interesting periodic patterns "
|
||||
"than Euclidean.",
|
||||
[] (presmode mode) {
|
||||
setCanvas(mode, 't');
|
||||
setCanvas(mode, &ccolor::zebra_stripes);
|
||||
if(mode == 1)
|
||||
patterns::displaycodes = true,
|
||||
patterns::whichPattern = patterns::PAT_ZEBRA;
|
||||
|
@ -895,7 +899,7 @@ EX slide default_slides[] = {
|
|||
"On the following slide, the colors change smoothly in the whole infinite world. "
|
||||
"Again, this works better than in Euclidean geometry.",
|
||||
[] (presmode mode) {
|
||||
setCanvas(mode, 'l');
|
||||
setCanvas(mode, &ccolor::landscape);
|
||||
SHOWLAND ( l == laCanvas );
|
||||
}
|
||||
},
|
||||
|
|
19
yendor.cpp
19
yendor.cpp
|
@ -122,7 +122,7 @@ EX namespace yendor {
|
|||
|
||||
int tscorelast;
|
||||
|
||||
void uploadScore() {
|
||||
EX void uploadScore() {
|
||||
int tscore = 0;
|
||||
for(int i=1; i<YENDORLEVELS; i++)
|
||||
if(bestscore[0][i]) tscore += 999 + bestscore[0][i];
|
||||
|
@ -278,10 +278,12 @@ EX namespace yendor {
|
|||
goto retry;
|
||||
}
|
||||
|
||||
auto rollbacks = std::move(changes.rollbacks);
|
||||
for(int i=-1; i<key->type; i++) {
|
||||
cell *c2 = i >= 0 ? key->move(i) : key;
|
||||
checkTide(c2);
|
||||
c2->monst = moNone; c2->item = itNone;
|
||||
makeNoMonster(c2);
|
||||
c2->item = itNone;
|
||||
if(!passable(c2, NULL, P_MIRROR | P_MONSTER)) {
|
||||
if(c2->wall == waCavewall) c2->wall = waCavefloor;
|
||||
else if(c2->wall == waDeadwall) c2->wall = waDeadfloor2;
|
||||
|
@ -311,6 +313,7 @@ EX namespace yendor {
|
|||
if(c2->land == laMirrorWall && i == -1)
|
||||
c2->wall = waNone;
|
||||
}
|
||||
changes.rollbacks = std::move(rollbacks);
|
||||
key->item = itKey;
|
||||
|
||||
bool split_found = false;
|
||||
|
@ -760,18 +763,18 @@ EX namespace tactic {
|
|||
if(csum > recordsum[xc][land]) recordsum[xc][land] = csum;
|
||||
}
|
||||
|
||||
void record() {
|
||||
EX void record() {
|
||||
record(lasttactic, items[treasureType(lasttactic)]);
|
||||
}
|
||||
|
||||
void unrecord(eLand land, flagtype xc = modecode()) {
|
||||
EX void unrecord(eLand land, flagtype xc IS(modecode())) {
|
||||
if(land >=0 && land < landtypes) {
|
||||
for(int i=0; i<MAXTAC-1; i++) lsc[xc][land][i] = lsc[xc][land][i+1];
|
||||
lsc[xc][land][MAXTAC-1] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
void unrecord() {
|
||||
EX void unrecord() {
|
||||
unrecord(lasttactic);
|
||||
}
|
||||
|
||||
|
@ -792,7 +795,7 @@ EX namespace tactic {
|
|||
achievement_score(lb, tscore);
|
||||
}
|
||||
|
||||
void uploadScore() {
|
||||
EX void uploadScore() {
|
||||
uploadScoreCode(0, LB_PURE_TACTICS);
|
||||
uploadScoreCode(2, LB_PURE_TACTICS_SHMUP);
|
||||
uploadScoreCode(4, LB_PURE_TACTICS_COOP);
|
||||
|
@ -1053,7 +1056,7 @@ EX void load_mode_data_with_zero(hstream& f) {
|
|||
case 3: {
|
||||
use_custom_land_list = true;
|
||||
int lt = f.get<int>();
|
||||
if(lt > landtypes) throw hstream_exception();
|
||||
if(lt > landtypes) throw hstream_exception("too many landtypes");
|
||||
for(int i=0; i<lt; i++) {
|
||||
custom_land_list[i] = f.get<char>();
|
||||
custom_land_treasure[i] = f.get<int>();
|
||||
|
@ -1079,7 +1082,7 @@ EX void load_mode_data_with_zero(hstream& f) {
|
|||
vid.creature_scale = f.get<ld>();
|
||||
|
||||
default:
|
||||
throw hstream_exception();
|
||||
throw hstream_exception("wrong option");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue