Zeno Rogue
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1198c4467c
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fixed projections other than perspective not working in 2.5D
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2020-11-07 15:06:45 +01:00 |
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Zeno Rogue
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fd9fb83540
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panini: frustum_culling disabling done nicely
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2020-11-01 21:38:45 +01:00 |
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Zeno Rogue
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6513b3a87e
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Panini projection
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2020-11-01 21:20:54 +01:00 |
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Zeno Rogue
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1425256ef4
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shift available also in s2xe
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2020-11-01 20:10:23 +01:00 |
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Zeno Rogue
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96d28d173a
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MXDIM, and some extra comments
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2020-11-01 17:37:51 +01:00 |
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Zeno Rogue
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95f65fa965
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bandshift now usable in product
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2020-10-06 21:10:18 +02:00 |
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Zeno Rogue
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3311809e01
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fixed a possible crash with airbuf missing
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2020-09-11 11:18:51 +02:00 |
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Zeno Rogue
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18ab187547
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rotational model of Nil, and change Nil rotation
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2020-09-11 11:13:18 +02:00 |
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Zeno Rogue
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8173fc0504
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more guards
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2020-08-03 23:25:08 +02:00 |
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Zeno Rogue
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44f359582c
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coolfog: also affect textures
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2020-08-01 16:48:38 +02:00 |
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Zeno Rogue
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a27419cf97
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cool fog effect now can be disabled
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2020-08-01 16:47:21 +02:00 |
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Zeno Rogue
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7c3c34c3d8
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sky-based fog in 2.5D
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2020-08-01 13:59:53 +02:00 |
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Zeno Rogue
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82f32607e6
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MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
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2020-07-28 22:06:14 +02:00 |
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Zeno Rogue
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94cac21716
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primitive-based rendering of the Berger sphere (very poor)
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2020-07-24 23:39:30 +02:00 |
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Zeno Rogue
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7e85f07458
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primitive rendering now implemented for stretched H2xE; removed the old implementation of SL(2,R)
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2020-07-22 00:19:13 +02:00 |
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Zeno Rogue
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89585f004b
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fixed some guards (in progress)
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2020-07-03 14:42:33 +02:00 |
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Zeno Rogue
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a6a0995e85
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SOLV_ALL
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2020-04-29 15:15:18 +02:00 |
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Zeno Rogue
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32ec5db152
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stretch no longer affects text
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2020-04-17 15:47:50 +02:00 |
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Zeno Rogue
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7a71132806
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shaded rug
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2020-04-17 15:01:55 +02:00 |
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Zeno Rogue
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0472bf764f
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moved all projection-related parameters to a special struct; another copy of that struct created for rug
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2020-04-17 00:53:58 +02:00 |
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Zeno Rogue
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cfbd5f830c
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fixed some warnings and errors with ll to int assignment
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2020-04-06 09:13:20 +02:00 |
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Zeno Rogue
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124ee9a467
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fixed no-GL crash again
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2020-03-07 04:47:11 +01:00 |
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Zeno Rogue
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5d9fdd83a8
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fixed ODS; non-isotropic ODS
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2020-03-07 04:47:10 +01:00 |
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Zeno Rogue
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2e5ee99570
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shader:: added missing mediump
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2020-01-16 17:13:57 +01:00 |
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Zeno Rogue
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2e0cf7fe53
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band_shift correctly applied in shader-based band model
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2019-12-27 00:49:58 +01:00 |
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Zeno Rogue
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769982040d
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renamed solnihv:: to sn:: and solnih to sn::in()
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2019-12-14 12:28:45 +01:00 |
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Zeno Rogue
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0b385dd7f4
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fixed renderer problem
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2019-12-06 14:45:35 +01:00 |
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Zeno Rogue
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f3c97f9342
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product:: works with Euclidean
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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5add972bdd
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product:: using in_h2xe() and in_s2xe() more consistently
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2019-11-30 18:06:48 +01:00 |
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Zeno Rogue
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4affb01062
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fixed the clipping in Poincare Ball model
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2019-11-16 01:40:49 +01:00 |
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Zeno Rogue
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3eee611eca
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nisot::local_perspective moved to display_data
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2019-11-14 17:20:55 +01:00 |
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Zeno Rogue
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cc9e03ddb8
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product:: product projections
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2019-11-09 13:14:42 +01:00 |
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Zeno Rogue
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97c9673b30
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fixed simple perspective in nonisotropic
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2019-11-09 12:33:13 +01:00 |
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Zeno Rogue
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dac132b094
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fixed Poincare ball in nonisotropic
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2019-11-09 12:33:00 +01:00 |
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Zeno Rogue
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d199411248
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new tiling: Arnold's cat
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2019-11-08 15:01:03 +01:00 |
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Zeno Rogue
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a080be76ad
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added missing CAP_SOLV and CAP_TEXTURE guards
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2019-11-03 14:20:24 +01:00 |
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Zeno Rogue
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3725b06d0b
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levellines feature
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2019-11-03 13:36:06 +01:00 |
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Zeno Rogue
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d375328096
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fixed S2xE and H2xE
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2019-10-28 17:34:16 +01:00 |
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Zeno Rogue
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68c7514c2c
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clear shaders on resetGL
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2019-10-26 17:02:20 +02:00 |
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Zeno Rogue
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9cc4f627cf
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ray:: fixed distance in Sol
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2019-10-26 14:19:53 +02:00 |
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Zeno Rogue
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2f15d0f013
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no more local_perspective taken into account for SF_PIXELS
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2019-10-22 22:43:07 +02:00 |
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Zeno Rogue
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0e3fc3a0f9
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fixed R3 shader
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2019-10-22 10:52:30 +02:00 |
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Zeno Rogue
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655af58ae1
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use shared_ptr consistently
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2019-10-22 00:36:44 +02:00 |
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Zeno Rogue
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30eda241a8
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shader fixup
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2019-10-21 22:40:56 +02:00 |
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Zeno Rogue
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09fcd14aa7
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redesigned shader system
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2019-10-21 22:34:20 +02:00 |
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Zeno Rogue
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54a9345777
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glhr:: a more efficient stringbuilder (previous version caused stack overflow in web)
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2019-10-12 11:21:29 +02:00 |
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Zeno Rogue
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ec465b2afc
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separate shader for stretched Sol, to avoid glitches
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2019-10-04 13:03:50 +02:00 |
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Zeno Rogue
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d69cb4e946
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SolN manifold
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2019-10-03 20:10:48 +02:00 |
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Zeno Rogue
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d6ab96f821
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non-isotropic hyperbolic space
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2019-10-01 05:03:46 +02:00 |
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Zeno Rogue
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a59dc8be58
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fixed binocular vision (isotropic only for now)
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2019-09-26 13:23:10 +02:00 |
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Zeno Rogue
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3b7e929f73
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fixed yet another warning
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2019-09-13 20:23:43 +02:00 |
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Zeno Rogue
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2a950369ba
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solv:: CAP_SOLV
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2019-09-13 17:45:31 +02:00 |
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Zeno Rogue
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334ffd644a
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hyperweb compiles
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2019-09-13 03:47:55 +02:00 |
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Zeno Rogue
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848eb8f48b
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export everything: modules compiled separately
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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82f24b4b6c
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exporting necessary stuff all over (in progress)
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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caf838ed22
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accessors created for shader uniforms
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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9647cbd47e
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added #include hyper.h to all cpp files
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2019-09-12 22:50:16 +02:00 |
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Zeno Rogue
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71669e3a14
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shader debug support
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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02269267c9
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slr:: drawing of looped images, better shader in general, special sightrange setting
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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136b931609
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PSL(2,R)
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2019-09-12 22:50:15 +02:00 |
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Zeno Rogue
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43a3d0130e
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product:: shader-side H2xE
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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00f4f4fca5
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fully turnable product spaces
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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96bf478482
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renamed DIM to GDIM
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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8b1c7bffe4
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initial reformatting of comments for Doxygen
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2019-09-12 22:50:13 +02:00 |
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Zeno Rogue
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a423dbd2da
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more header cleanup
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2019-09-12 22:50:12 +02:00 |
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Zeno Rogue
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8ac64fc2a0
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nilv:: Nil shader, and improved geodesics
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2019-09-12 22:50:11 +02:00 |
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Zeno Rogue
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90aa7b5c02
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solv:: removed ILP for simplicity and better performance
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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8da3556448
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added a missing definition of atanh in GLSL
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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60778a6896
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new renderer for Solv
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2019-09-12 22:50:10 +02:00 |
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Zeno Rogue
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598603c937
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geodesics in Sol
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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b4e700c455
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a (slow) vertices_texture implemented with CAP_VERTEXBUFFER
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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31c99e486f
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CAP_NOSHADER
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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d67316454c
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linewidth bugs fixed when MINIMIZE_GL_CALLS
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2019-09-12 22:50:09 +02:00 |
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Zeno Rogue
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5476b33e94
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fixed to work on OPENGL 1.0
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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77bd96e6b5
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switch_to_text, needed for iOS
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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13b5223ffb
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fixed missing 3 to SHDIM in shaders.cpp
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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0f98146d20
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3D:: correct shift matrix in stereo mode
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2019-09-12 22:50:08 +02:00 |
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Zeno Rogue
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3da305b4ca
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fog is now affected by the background color
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2019-09-12 22:50:06 +02:00 |
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Zeno Rogue
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8eb3fa65e2
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2D3D:: skies and ceilings
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2019-09-12 22:50:02 +02:00 |
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Zeno Rogue
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6aeba2d906
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fixed glDepthMask and thus shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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e5d6278ab1
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disabled set_depthwrite since it has weird results
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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6e2cf3d2e7
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fixed glDisable -> glDepthMask
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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740cc5fbb6
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2D3D:: wall shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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9a21401b9c
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item/monster icons in 3d
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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c19ffb3597
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fixes to projection streamlining
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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3c9e4db46e
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major cleanup of projection setting
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2019-09-12 22:43:00 +02:00 |
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Zeno Rogue
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2121aacaaf
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3d:: clipping configurable
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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f399a8c980
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3d:: shader acceleration in the band model
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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ad4ecbde0e
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3d:: fog in non-native models
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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bc3e7f2e95
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3d:: shader acceleration for 3D ball and 3D halfspace
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5116d745c4
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gldraw:: offset and texture_offset are now separate
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2019-09-12 22:38:47 +02:00 |
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Zeno Rogue
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5db2cfbd1a
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3d:: textured walls
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2019-09-12 22:38:45 +02:00 |
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?
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54f278963c
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renamed MAXDIM to MAXMDIM (conflict with crystal)
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2019-09-12 22:38:42 +02:00 |
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?
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3c7824d51e
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3d:: fixed implicit conversion warning in GLSL
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2019-09-12 22:38:40 +02:00 |
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?
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fb71d4fd15
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3D:: sightranges are now configurable
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2019-09-12 22:38:40 +02:00 |
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?
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259e376909
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3d:: four-phase drawing of sphere
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2019-09-12 22:38:40 +02:00 |
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?
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1fcf58e17a
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3D:: shader variants for R3 and S3
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2019-09-12 22:38:40 +02:00 |
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?
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d08e58f404
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3d:: 2D/3D is now selectable at runtime
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2019-09-12 22:38:40 +02:00 |
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?
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0ea37718f0
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shaderside projection for DIM==3
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2019-09-12 22:38:39 +02:00 |
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?
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56d628d4d8
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adjusting for 3D part II
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2019-09-12 22:38:39 +02:00 |
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