added missing CAP_SOLV and CAP_TEXTURE guards
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a0edba1922
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a080be76ad
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@ -70,7 +70,9 @@ EX bool available() {
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/** do we want to use the raycaster? */
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EX bool requested() {
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if(!want_use) return false;
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#if CAP_TEXTURE
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if(texture::config.tstate == texture::tsActive) return false;
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#endif
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if(!available()) return false;
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if(want_use == 2) return true;
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return racing::on || quotient;
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@ -168,6 +168,7 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
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else
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distfun = "length(t.xyz)";
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switch(cgclass) {
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#if CAP_SOLV
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case gcSolNIH:
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switch(geometry) {
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case gSol:
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@ -184,6 +185,7 @@ shared_ptr<glhr::GLprogram> write_shader(flagtype shader_flags) {
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}
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treset = true;
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break;
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#endif
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case gcNil:
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vsh += nilv::nilshader;
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break;
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