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no more local_perspective taken into account for SF_PIXELS
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@ -330,7 +330,7 @@ void display_data::set_projection(int ed) {
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}
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else M[2][2] /= 1000;
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glhr::projection_multiply(M);
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if(nisot::local_perspective_used())
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if(nisot::local_perspective_used() && (shader_flags & SF_BOX))
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glhr::projection_multiply(glhr::tmtogl_transpose(nisot::local_perspective));
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if(ed) {
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glhr::glmatrix m = glhr::id;
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