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bandshift now usable in product
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@ -547,6 +547,10 @@ void display_data::set_projection(int ed, ld shift) {
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glhr::projection_multiply(glhr::translate(shift, 0, 0));
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}
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if(in_h2xe()) {
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glhr::projection_multiply(glhr::translate(0, 0, shift));
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}
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if(selected->shader_flags & SF_HALFPLANE) {
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glhr::projection_multiply(glhr::translate(0, 1, 0));
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glhr::projection_multiply(glhr::scale(-1, 1, 1));
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