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switch_to_text, needed for iOS
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@ -826,5 +826,12 @@ void set_depthwrite(bool b) {
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}
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}
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void switch_to_text(const vector<glvertex>& v, const vector<glvertex>& t) {
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glhr::be_textured();
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dynamicval<eModel> pm(pmodel, mdUnchanged);
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if(!svg::in) current_display->set_all(0);
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vertices_texture(v, t, 0, 0);
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}
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}
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}
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