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stretch no longer affects text
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@ -368,7 +368,7 @@ void display_data::set_projection(int ed) {
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if(pmodel == mdManual) return;
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if(pconf.stretch != 1 && (shader_flags & SF_DIRECT)) glhr::projection_multiply(glhr::scale(pconf.stretch, 1, 1));
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if(pconf.stretch != 1 && (shader_flags & SF_DIRECT) && pmodel != mdPixel) glhr::projection_multiply(glhr::scale(1, pconf.stretch, 1));
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if(vid.stereo_mode != sODS)
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eyewidth_translate(ed);
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