Zeno Rogue
|
c0684ac3c8
|
3D:: eyepos was calculated in wrong position
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d6b81ed816
|
do not display HiddenFromSight items on radar
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
704393295f
|
switch_fpp enables racing::player_relative
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
2c7cf9704f
|
disable 2D radar if vid.fixed_yz or straightDownSeek
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b85f6e66b1
|
2d3d:: save always3 when saving map
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
6e2cf3d2e7
|
fixed glDisable -> glDepthMask
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
d2c20fee22
|
redone spinEdge so that fixed_yz works in gravity lands
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
6713726975
|
3D:: made eyes less weird
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
47ffff2e1d
|
fixed skulls' eyes in 2D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
3bad1aebae
|
push cursor did not appear in the hardcore mode or while having targettable orbs
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
1759b840d4
|
2D3D:: optimized wallshapes using orthogonal_move
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
740cc5fbb6
|
2D3D:: wall shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
8858b137b5
|
3D:: fixed the radar in 3D to use the 3D version
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
653e0cd442
|
3D:: walls on radar only in 2D3D
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
866b3075a4
|
3D:: disabled backwall optimization in quotient spaces
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
f88de70a79
|
3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
21f801d691
|
Hypersian Rug forbidden when using 3D engine
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
175c061ab4
|
2d3d:: shadows
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
b63f8a3c4d
|
3D:: disabled the Thumper animation
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
df3e21b310
|
debug cleanup
|
2019-09-12 22:50:00 +02:00 |
|
Zeno Rogue
|
402b6aa0ad
|
improved armor models; head lower; configurable human eye color
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
5d9ff8b625
|
3d:: redone ratling head
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
de0f4d0685
|
3d:: Princess hair darker to make it stand out better in 3d
|
2019-09-12 22:49:59 +02:00 |
|
Zeno Rogue
|
5c65ba9a7f
|
2d3d:: ASCII mini-map replaces the radar
|
2019-09-12 22:49:58 +02:00 |
|
Zeno Rogue
|
dea2073714
|
2d3d:: smaller cones for fires/bonfires/buoys/thumpers
|
2019-09-12 22:49:58 +02:00 |
|
Zeno Rogue
|
33e42d9ed6
|
2d3d:: rat tail level
|
2019-09-12 22:49:58 +02:00 |
|
Zeno Rogue
|
f3e0e099c1
|
3d:: humanoid eyes (except the player)
|
2019-09-12 22:49:57 +02:00 |
|
Zeno Rogue
|
a4e3289a98
|
2d3d:: correct bird levels
|
2019-09-12 22:49:57 +02:00 |
|
Zeno Rogue
|
10fea51f14
|
stricter conditions on start animations
|
2019-09-12 22:49:56 +02:00 |
|
Zeno Rogue
|
9a21401b9c
|
item/monster icons in 3d
|
2019-09-12 22:49:56 +02:00 |
|
Zeno Rogue
|
79f36c6f49
|
2d3d:: fixed displaying other selves in shmup
|
2019-09-12 22:49:56 +02:00 |
|
Zeno Rogue
|
221ba3f01d
|
racing:: disabled rotation with mouse in 2D3D
|
2019-09-12 22:49:55 +02:00 |
|
Zeno Rogue
|
7669633fbf
|
no godir change if no movement (just in case)
|
2019-09-12 22:49:55 +02:00 |
|
Zeno Rogue
|
eec99b96df
|
2d3d:: adjusted racing
|
2019-09-12 22:49:54 +02:00 |
|
Zeno Rogue
|
2744973b8b
|
fixed radar
|
2019-09-12 22:49:53 +02:00 |
|
Zeno Rogue
|
d994c92ab6
|
fixed centering in racing
|
2019-09-12 22:49:53 +02:00 |
|
Zeno Rogue
|
0c3b26c997
|
2d3d:: gridline used by linepatterns
|
2019-09-12 22:49:52 +02:00 |
|
Zeno Rogue
|
53e8006e75
|
2D3D:: fixed leg movement
|
2019-09-12 22:49:52 +02:00 |
|
Zeno Rogue
|
44194bd354
|
centering/TPP/camera cleanup
|
2019-09-12 22:49:50 +02:00 |
|
Zeno Rogue
|
5fbdeaa89d
|
2d3d:: inertia movement now takes rotation into account
|
2019-09-12 22:49:48 +02:00 |
|
Zeno Rogue
|
d3f10e8e30
|
2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable
|
2019-09-12 22:49:48 +02:00 |
|
Zeno Rogue
|
26a10b015a
|
2d3d:: space rocks no longer try to 'randomly spin' into space
|
2019-09-12 22:49:47 +02:00 |
|
Zeno Rogue
|
6ba308cac5
|
2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing)
|
2019-09-12 22:49:47 +02:00 |
|
Zeno Rogue
|
d5dc3f2176
|
refactored grid, and made it display nicely in 2d3d
|
2019-09-12 22:49:46 +02:00 |
|
Zeno Rogue
|
bb63fcdcda
|
refactored first_cell_to_draw so that it is changed in one place
|
2019-09-12 22:49:46 +02:00 |
|
Zeno Rogue
|
c1d002be6c
|
3d: set the default sight ranges for every 3D geometry so that the framerate on laptop is around 60 fps
|
2019-09-12 22:49:46 +02:00 |
|
Zeno Rogue
|
216cd868af
|
3d optimization:: do not draw back walls (not only in horo)
|
2019-09-12 22:49:45 +02:00 |
|
Zeno Rogue
|
029b0e9d6c
|
3d: fixed transparent walls between lands
|
2019-09-12 22:49:45 +02:00 |
|
Zeno Rogue
|
8388a448e7
|
3d:: an option to limit cell generation
|
2019-09-12 22:49:45 +02:00 |
|
Zeno Rogue
|
16c4108a8d
|
3d:: fixed transparent walls
|
2019-09-12 22:49:44 +02:00 |
|