Zeno Rogue
|
676ea3a1f9
|
precise mouseover computation
|
2018-08-19 22:53:51 +02:00 |
|
Zeno Rogue
|
e1c49a83fa
|
fixed displayspin in syntetic
|
2018-08-19 16:28:36 +02:00 |
|
Zeno Rogue
|
453c06f9f9
|
functions with rotation parameters in S84-degree system have been removed or replaced in radian versions
|
2018-08-19 15:52:39 +02:00 |
|
Zeno Rogue
|
5384ce3274
|
synt:: patterns
|
2018-08-19 15:15:47 +02:00 |
|
Zeno Rogue
|
b186b9d1bb
|
shadows are actually fixed now
|
2018-08-18 18:01:41 +02:00 |
|
Zeno Rogue
|
5c90e6bcec
|
improved geometry2 and displaydir functions for syntetic
|
2018-08-18 17:40:02 +02:00 |
|
Zeno Rogue
|
18d917da79
|
improved floorshape debugger
|
2018-08-18 17:38:07 +02:00 |
|
Zeno Rogue
|
a92cc33426
|
removed 'stdeuclid' and using 'masterless' since it was too similar to 'stdeuc'
|
2018-08-18 17:35:39 +02:00 |
|
Zeno Rogue
|
682f804576
|
major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T>
|
2018-08-18 00:46:45 +02:00 |
|
Zeno Rogue
|
7fa3de574e
|
preliminary floorshape remapping to syntetic
|
2018-08-17 21:42:42 +02:00 |
|
Zeno Rogue
|
628edd6650
|
removed debug which caused drawing each edge twice
|
2018-08-17 16:50:56 +02:00 |
|
Zeno Rogue
|
9faa285814
|
New file geometry2.cpp, with moved ggmatrix, relative_matrix, virtualRebase, and new get_corner_position family. Refactored in floorpatterns, textures, and grid to use get_corner_position family.
|
2018-08-17 16:47:06 +02:00 |
|
Zeno Rogue
|
749ad03138
|
syntetic tilings (WIP)
|
2018-08-17 13:29:00 +02:00 |
|
Zeno Rogue
|
0b20c0a0cb
|
grid works in the binary tiling
|
2018-08-14 10:18:44 +02:00 |
|
Zeno Rogue
|
4f3cc3783a
|
binary tiling
|
2018-08-09 19:28:53 +02:00 |
|
Zeno Rogue
|
253c2d8b9b
|
bitruncated irregular tilings
|
2018-08-05 05:07:34 +02:00 |
|
Zeno Rogue
|
47c69694bc
|
fixed a bug which caused sea buoys to sometimes not appear
|
2018-08-04 22:25:46 +02:00 |
|
Zeno Rogue
|
6e1ba9e771
|
yet another compilation error without CAP_TEXTURE fixed
|
2018-08-04 18:17:42 +02:00 |
|
Zeno Rogue
|
7c16a9a32a
|
texture aura option
|
2018-08-03 10:47:20 +02:00 |
|
Zeno Rogue
|
a50169e3d3
|
fixed the lines in the svg screenshots
|
2018-08-01 11:25:07 +02:00 |
|
Zeno Rogue
|
1b44899624
|
line quality option
|
2018-08-01 11:07:22 +02:00 |
|
Zeno Rogue
|
5e2a65a781
|
vertical stretch parameter is now available in all models; more details in equi-area
|
2018-08-01 04:01:16 +02:00 |
|
Zeno Rogue
|
475b223939
|
fixed a crash bug with displaying hypersian rugs in the inventory
|
2018-07-30 17:47:25 +02:00 |
|
Zeno Rogue
|
e601533a37
|
improved keyboard control in orthogonal projection of the sphere
|
2018-07-23 16:17:49 +02:00 |
|
Zeno Rogue
|
885c379b65
|
queuecircleat now draws stars instead if stereo::mode or in spherical geometry
|
2018-07-23 16:17:49 +02:00 |
|
Zeno Rogue
|
b502b7025d
|
improvements to the mobile compass: can be used in modes other than MOVE (long click to switch mode to MOVE anyway); better arrow scaling
|
2018-07-22 15:54:44 +02:00 |
|
Zeno Rogue
|
4965fd8a83
|
the seabed layer now correctly uses the geom3::BOTTOM (was drawn using ground level perspective)
|
2018-07-17 14:38:32 +02:00 |
|
Zeno Rogue
|
03acf4ae65
|
Close/open/trapdoors and Rugs now look better in non-standard geometries.
|
2018-07-16 21:42:50 +02:00 |
|
Zeno Rogue
|
4d61f2169e
|
irr:: Orb of the Sword and Kraken.
|
2018-07-16 21:41:59 +02:00 |
|
Zeno Rogue
|
c8c1e3a346
|
irregular grids
|
2018-07-16 20:05:23 +02:00 |
|
Zeno Rogue
|
332bae84de
|
debugging display is used with both cheater and autocheat
|
2018-07-10 23:03:02 +02:00 |
|
Zeno Rogue
|
3345999180
|
gp:: Warped Coast and Crystal World do not work in a4
|
2018-07-10 21:55:54 +02:00 |
|
Zeno Rogue
|
f721c243d2
|
removed DOSHMUP
|
2018-07-09 20:38:20 +02:00 |
|
Zeno Rogue
|
26b4e1a7ab
|
rogueviz:: rogueviz::on is no longer checked anywhere in the main hr
|
2018-07-09 19:58:13 +02:00 |
|
Zeno Rogue
|
508c63d731
|
calls to rogueviz::mark and rogueviz::fixparam from HR main are now replaced by hooks
|
2018-07-09 18:59:12 +02:00 |
|
Zeno Rogue
|
770dd20613
|
shift+f2 to shift+f4 can now disable HUD, FPS, and the map
|
2018-07-09 18:10:28 +02:00 |
|
Zeno Rogue
|
98ea11de86
|
fixed the warnings about comparing int and bool
|
2018-07-07 11:05:48 +02:00 |
|
Zeno Rogue
|
0f4de1fa9a
|
[10.3i] fixed shooting in the Wild West
|
2018-06-29 13:14:49 +02:00 |
|
Zeno Rogue
|
d11044a80a
|
refactoring: sval/aitmp is no more, celllister(manual) used instead
|
2018-06-28 12:59:35 +02:00 |
|
Zeno Rogue
|
0843bef893
|
an option to display full floors
|
2018-06-25 23:01:39 +02:00 |
|
Zeno Rogue
|
40e9c6687c
|
new commandline options: -fsh and -noshadow
|
2018-06-25 22:59:29 +02:00 |
|
Zeno Rogue
|
63869c6d33
|
renamed the size function to isize
|
2018-06-22 14:47:24 +02:00 |
|
Zeno Rogue
|
35301f0a68
|
movement animations now work in quotient geometries
|
2018-06-17 17:51:26 +02:00 |
|
Zeno Rogue
|
95a2f617cf
|
Rock Snakes from the Snake Nest now keep their colors in other lands
|
2018-06-17 12:15:46 +02:00 |
|
Zeno Rogue
|
06de0989cd
|
fixed saving the full texture
|
2018-06-17 12:03:05 +02:00 |
|
Zeno Rogue
|
4c619e60dd
|
moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library
|
2018-06-11 01:58:31 +02:00 |
|
Zeno Rogue
|
c2e3ed54f0
|
cpp files no longer include other cpp files
|
2018-06-11 01:12:18 +02:00 |
|
Zeno Rogue
|
d3662a935d
|
fix compiler warnings: catch(out_of_range&)
|
2018-06-07 13:58:00 +02:00 |
|
Zeno Rogue
|
aafe464bc6
|
added hooks_initgame, hooks_drawcell allows replacement
|
2018-05-26 01:11:19 +02:00 |
|
Zeno Rogue
|
cf003afe17
|
fixed the Hive pattern
|
2018-05-09 21:39:37 +02:00 |
|
Zeno Rogue
|
39db828a38
|
Fixed the bugs with computing fieldpattern not in hyperbolic geometry (memory error + canvas crashes)
|
2018-05-09 21:32:31 +02:00 |
|
Zeno Rogue
|
de01907cd6
|
one fix
|
2018-05-07 21:44:57 +02:00 |
|
Zeno Rogue
|
666ddb007e
|
MAJOR REWRITE of floor patterns
|
2018-05-07 20:13:56 +02:00 |
|
Zeno Rogue
|
b6969bca22
|
improved the Escher-style tesselations on GP(big) cube
|
2018-05-04 18:09:48 +02:00 |
|
Zeno Rogue
|
63bed379fa
|
Halloween now uses the correct FULLFLOOR
|
2018-05-04 18:09:04 +02:00 |
|
Zeno Rogue
|
447470814f
|
auto-disabling of Escher if it does not look well
|
2018-05-04 12:50:04 +02:00 |
|
Zeno Rogue
|
e3c3a4202e
|
Kraken variant of pseudohept
|
2018-05-04 12:49:50 +02:00 |
|
Zeno Rogue
|
1c07230f88
|
on-demand building of plainshapes
|
2018-05-04 12:20:50 +02:00 |
|
Zeno Rogue
|
79b6af41ff
|
improved the Kraken graphics in various geometries
|
2018-05-04 02:47:33 +02:00 |
|
Zeno Rogue
|
c721851db1
|
general non-special-floor cleanup; standard and full floors are now perfect in gp
|
2018-05-04 02:46:44 +02:00 |
|
Zeno Rogue
|
4aa73c560c
|
started the 'Brownian' land
|
2018-05-04 02:43:25 +02:00 |
|
Zeno Rogue
|
6f91a87ff7
|
Yendor/Caribbean cross appears on the boundary again
|
2018-04-23 13:21:00 +02:00 |
|
Zeno Rogue
|
e43d630185
|
geom3:: gp:: autoscaling
|
2018-04-23 12:34:14 +02:00 |
|
Zeno Rogue
|
ff9051426a
|
labels are no longer displayed behind the sphere
|
2018-04-22 11:11:47 +02:00 |
|
Zeno Rogue
|
962a448a21
|
do not clear linepattern alpha in autocheat
|
2018-04-21 19:35:17 +02:00 |
|
Zeno Rogue
|
edf4dd42cc
|
fixed relative gmatrix computation in gp and line animation
|
2018-04-21 14:01:54 +02:00 |
|
Zeno Rogue
|
323893094f
|
improvements in the two-point model on the sphere
|
2018-04-21 12:18:33 +02:00 |
|
Zeno Rogue
|
274faaaf6e
|
autocheat allows increased sight
|
2018-04-18 20:53:52 +02:00 |
|
Zeno Rogue
|
71d50015ff
|
gp:: correct particle scaling
|
2018-04-14 10:27:49 +02:00 |
|
Zeno Rogue
|
d9381c7284
|
Clearing in bounded geometries
|
2018-04-14 10:24:02 +02:00 |
|
Zeno Rogue
|
66c166a81c
|
fixed flash markers
|
2018-04-14 09:25:28 +02:00 |
|
Zeno Rogue
|
77258cdb02
|
fixed drawing warped water on spheres
|
2018-04-11 19:01:25 +02:00 |
|
Zeno Rogue
|
000eb87847
|
gp:: sidewalls for trihepta[13]
|
2018-04-11 18:44:27 +02:00 |
|
Zeno Rogue
|
f23dc4b585
|
fixed the Yendorian sky colors when scrolling
|
2018-04-11 18:01:39 +02:00 |
|
Zeno Rogue
|
1f6ee5a408
|
... but only increased
|
2018-04-11 15:49:49 +02:00 |
|
Zeno Rogue
|
f6aaa0515a
|
changing the range in bounded or Euclidean geometry is no longer considered cheating
|
2018-04-11 13:19:21 +02:00 |
|
Zeno Rogue
|
848a135135
|
cleaner sightrange
|
2018-04-11 13:16:40 +02:00 |
|
Zeno Rogue
|
ebda963d68
|
removed no longer productive 'overgenerate', improved the down/up limits of sightrange_bonus
|
2018-04-10 20:25:56 +02:00 |
|
Zeno Rogue
|
90ff8c49dc
|
marked land quality in gp, fixed some bugs
|
2018-04-10 08:05:35 +02:00 |
|
Zeno Rogue
|
85d5ca04cf
|
fixed Lost Mountain on spheres
|
2018-04-10 08:01:39 +02:00 |
|
Zeno Rogue
|
699798a968
|
gp:: correct grid display
|
2018-04-10 04:28:50 +02:00 |
|
Zeno Rogue
|
830785990c
|
renamed whirl to goldberg
|
2018-04-09 17:40:12 +02:00 |
|
Zeno Rogue
|
a17445bee7
|
improved insightrange
|
2018-04-06 23:28:58 +02:00 |
|
Zeno Rogue
|
bfd3ef6abb
|
whirl:: redrockfloor[3][3] actually appears
|
2018-04-04 18:04:23 +02:00 |
|
Zeno Rogue
|
b2b7190fbc
|
proper coloring in Endorian Forest even when far away
|
2018-04-04 17:59:59 +02:00 |
|
Zeno Rogue
|
4ca146549c
|
whirl:: warp works
|
2018-04-04 15:05:12 +02:00 |
|
Zeno Rogue
|
cf6bd4ee4a
|
whirl:: more floor patterns working
|
2018-04-04 13:50:21 +02:00 |
|
Zeno Rogue
|
baaa0c5e0a
|
whirl:: R'Lyeh pattern
|
2018-04-04 13:12:23 +02:00 |
|
Zeno Rogue
|
ccb7bf9efb
|
whirl:: Crystal World and Caves tiling work
|
2018-04-04 12:46:40 +02:00 |
|
Zeno Rogue
|
22a92059b6
|
whirl
|
2018-04-03 23:39:18 +02:00 |
|
Zeno Rogue
|
229f717678
|
split sight/game/generation range; bonuses instead of absolute values
|
2018-04-03 23:34:47 +02:00 |
|
Zeno Rogue
|
7c84280b73
|
four new models, Mercator improved
|
2018-03-26 19:06:47 +02:00 |
|
Zeno Rogue
|
76ba4bb70c
|
'-bright' option
|
2018-03-25 18:33:21 +02:00 |
|
Zeno Rogue
|
a10491f3d6
|
improved the automatic rotation
|
2018-03-25 15:07:11 +02:00 |
|
Zeno Rogue
|
f4b034450d
|
synchronized fanframe so that the period is 1000 ticks
|
2018-03-24 15:21:54 +01:00 |
|
Zeno Rogue
|
30c2239333
|
animate Baby Tortoise movement
|
2018-03-24 15:20:53 +01:00 |
|
Zeno Rogue
|
d3c9bfdd92
|
improved the quality of 3D models from conformal menu
|
2018-03-24 15:15:30 +01:00 |
|
Zeno Rogue
|
74cc23f1c2
|
hemisphere model
|
2018-03-24 13:26:16 +01:00 |
|
Zeno Rogue
|
ac37b6df99
|
more elegant cellwalkers
|
2018-03-24 12:59:01 +01:00 |
|
Zeno Rogue
|
2c09c5ee56
|
structurized textures.cpp
|
2018-03-17 21:12:46 +01:00 |
|
Zeno Rogue
|
4d3d621c3a
|
fixed the map size in portrait mode
|
2018-03-02 13:06:56 +01:00 |
|
Zeno Rogue
|
7ab6cb3c8b
|
disabled game playing if 'renderonce' is on; in Android LR, clicking gives the menu instead of doing something else
|
2018-03-02 13:05:31 +01:00 |
|
Zeno Rogue
|
166e394e35
|
nomenu and nohelp options
|
2018-03-02 13:03:50 +01:00 |
|
Zeno Rogue
|
97aa318f79
|
force_sphere_outline, fixed sphere outline in SVG
|
2018-02-26 13:17:06 +01:00 |
|
Zeno Rogue
|
bf108b671b
|
reversed aura when vid.alpha <= -1
|
2018-02-20 22:17:47 +01:00 |
|
Zeno Rogue
|
beffe5b756
|
fixed screensize/radius in portrait
|
2018-02-20 22:11:39 +01:00 |
|
Zeno Rogue
|
0412ea7b7c
|
glhr::id is now a constant; streamlined applymatrix
|
2018-02-20 11:30:39 +01:00 |
|
Zeno Rogue
|
7218d95ce4
|
fixed particle transparency
|
2018-02-12 00:07:22 +01:00 |
|
Zeno Rogue
|
42cb45e720
|
fixed Mercury Rivers
|
2018-02-11 23:30:00 +01:00 |
|
Zeno Rogue
|
cab8a0a38f
|
Works online now!
|
2018-02-11 19:08:17 +01:00 |
|
Zeno Rogue
|
1391a7fe4d
|
more shader cleanup
|
2018-02-10 18:21:19 +01:00 |
|
Zeno Rogue
|
e16320278e
|
fixed the 3D effect on graves
|
2018-02-10 15:18:03 +01:00 |
|
Zeno Rogue
|
120797d7ce
|
uniformizing vertex attribute arrays
|
2018-02-09 01:46:14 +01:00 |
|
Zeno Rogue
|
64adb6f0ea
|
updated the header comments to 2018, also added the missing ones
|
2018-02-09 00:40:26 +01:00 |
|
Zeno Rogue
|
4966bde3d4
|
started work on shaders.cpp
|
2018-02-09 00:29:20 +01:00 |
|
Zeno Rogue
|
6c5ce655bb
|
converted if sequences to case instructions
|
2018-02-05 01:17:11 +01:00 |
|
Zeno Rogue
|
d3d6eec424
|
touch-based rug movement in android
|
2018-02-03 20:04:19 +01:00 |
|
Zeno Rogue
|
b3f047ea6a
|
reworked 3D vision
|
2018-02-03 13:41:49 +01:00 |
|
Zeno Rogue
|
2dbfc6a4ec
|
dont_face_pc commandline option
|
2018-01-31 00:10:44 +01:00 |
|
Zeno Rogue
|
1d5259c074
|
use checktide always when sightrange>7
|
2018-01-29 16:28:06 +01:00 |
|
Zeno Rogue
|
d0bee1b335
|
rosescent over chasm is now visible
|
2018-01-25 23:47:38 +01:00 |
|
Zeno Rogue
|
91a07dd856
|
removed debug display
|
2018-01-25 17:42:20 +01:00 |
|
Zeno Rogue
|
3a52193426
|
external additions can wrap drawthemap
|
2018-01-25 17:22:04 +01:00 |
|
Zeno Rogue
|
5bd024dba3
|
attack animations
|
2018-01-25 17:19:50 +01:00 |
|
Zeno Rogue
|
846df5d84f
|
no more weird flashes
|
2018-01-20 17:52:59 +01:00 |
|
Zeno Rogue
|
0f13eae87d
|
a single function clearAnimations
|
2018-01-13 19:20:46 +01:00 |
|
Zeno Rogue
|
f82c07e5a6
|
drawFlashes no longer tries to draw a flash in a gmatrix-less position
|
2018-01-13 01:29:29 +01:00 |
|
Zeno Rogue
|
eeaebf1266
|
fixed a crash when drawing Compass in items [would not normally happen but still]
|
2018-01-11 23:18:43 +01:00 |
|
Zeno Rogue
|
2afe841a50
|
improved Worm/Tentacle/Snake graphics
|
2018-01-11 23:18:02 +01:00 |
|
Zeno Rogue
|
e77314dbc1
|
fixed some bugs with Snake Nest generation
|
2018-01-06 23:39:10 +01:00 |
|
Zeno Rogue
|
5bf6d54c7d
|
changed chamfered to bitruncated
|
2018-01-06 22:34:03 +01:00 |
|
Zeno Rogue
|
3fc196e0c0
|
fixed CAP_TEXTURE disabling
|
2018-01-05 17:30:03 +01:00 |
|
Zeno Rogue
|
b1a5aa19fa
|
fixed snake butt graphics in the Snake Nest
|
2018-01-05 15:49:50 +01:00 |
|
Zeno Rogue
|
1c74bcb4c8
|
monsters no longer inconsistently try to look at the player in quotient geometries
|
2018-01-05 14:18:14 +01:00 |
|
Zeno Rogue
|
495dbba809
|
renamed 'truncated' to 'chamfered'
|
2018-01-04 18:39:04 +01:00 |
|
Zeno Rogue
|
28a3861dd5
|
Ruin wall colors
|
2018-01-04 18:26:38 +01:00 |
|
Zeno Rogue
|
9bfb1ecddf
|
graphics/theming for Jelly/Ruins
|
2018-01-04 15:46:06 +01:00 |
|
Zeno Rogue
|
47f4b9eee8
|
treasure theming for Switch; triangular seaglass
|
2018-01-04 14:19:27 +01:00 |
|
Zeno Rogue
|
2bb46d36fa
|
Switch floor tiles for more geometries
|
2018-01-04 14:02:58 +01:00 |
|
Zeno Rogue
|
3b95a9e94f
|
floor riles for Ruins and Switch
|
2018-01-04 13:48:31 +01:00 |
|
Zeno Rogue
|
1a841aaa4a
|
graphics for Crusher/Slaying
|
2018-01-03 22:32:34 +01:00 |
|
Zeno Rogue
|
1e85e21fb4
|
renamed enums for Invincible -> Ruins
|
2018-01-03 21:51:11 +01:00 |
|
Zeno Rogue
|
a8460b1ac7
|
Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code).
|
2018-01-03 21:49:14 +01:00 |
|
Zeno Rogue
|
5f1b1a54eb
|
Invinc monsters implemented
|
2018-01-02 11:15:42 +01:00 |
|
Zeno Rogue
|
d3e789bc93
|
Magnetic and Switch V1
|
2017-12-30 15:12:15 +01:00 |
|
Zeno Rogue
|
6ab3cacd08
|
fixed the things broken by Euclidean/a38 pattern changes
|
2017-12-29 13:32:29 +01:00 |
|
Zeno Rogue
|
5f5c86e529
|
new land: Docks
|
2017-12-29 01:10:47 +01:00 |
|
Zeno Rogue
|
11569c693d
|
big change: more configuration for the torus (and also Klein bottle)
|
2017-12-28 16:46:10 +01:00 |
|
Zeno Rogue
|
d67ca714fd
|
fixed Euclidean reptiles
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2017-12-27 22:10:50 +01:00 |
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Zeno Rogue
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ae70662495
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moving the screen center
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2017-12-25 10:26:50 +01:00 |
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