reversed aura when vid.alpha <= -1

This commit is contained in:
Zeno Rogue 2018-02-20 22:17:47 +01:00
parent 920e295c3c
commit bf108b671b
1 changed files with 1 additions and 1 deletions

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@ -2288,7 +2288,7 @@ void drawaura() {
for(int r=0; r<=AURA; r++) for(int z=0; z<11; z++) {
float rr = (M_PI * 2 * r) / AURA;
float rad0 = rad * facs[z];
float rad0 = vid.alpha > -1 ? rad * facs[z] : rad / facs[z];
int rm = r % AURA;
cx[r][z][0] = rad0 * sin(rr);
cx[r][z][1] = rad0 * cos(rr);