Zeno Rogue
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d22965a1da
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monster added: Hag
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2021-05-17 14:18:45 +02:00 |
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Zeno Rogue
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bdc428e8b1
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MAXMDIM guard
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2021-05-09 02:25:41 +02:00 |
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Zeno Rogue
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6504e949b9
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no inner line drawn in rings
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2021-05-09 02:25:05 +02:00 |
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Zeno Rogue
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61891c4eb8
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implemented curses
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2021-05-02 15:16:29 +02:00 |
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Zeno Rogue
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46683b06fe
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extra Orb shapes
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2021-05-02 13:39:09 +02:00 |
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Zeno Rogue
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3146fdd02f
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hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product
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2021-05-01 14:14:28 +02:00 |
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Zeno Rogue
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639122e314
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added faraway monster highlight as in @still-flow's pull request
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2021-04-30 19:44:54 +02:00 |
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Zeno Rogue
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4eb780f237
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no more 'press SPACE to find the player' if no mapeditor::drawplayer
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2021-04-15 17:56:17 +02:00 |
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Zeno Rogue
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91cf680182
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improved ASCII: fixed domination
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2021-04-15 17:55:58 +02:00 |
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Zeno Rogue
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9291e47400
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improved ASCII: fixed viies
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2021-04-15 17:55:46 +02:00 |
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Zeno Rogue
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885c377dd5
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ASCII displayed for terracotta warriors in the ASCII mode
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2021-04-15 17:17:01 +02:00 |
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Zeno Rogue
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a3add19eba
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improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes
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2021-04-15 15:26:32 +02:00 |
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Zeno Rogue
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4b1b0516f3
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choice of the land structure
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2021-04-11 22:15:40 +02:00 |
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Zeno Rogue
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0c1086f81f
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fixed incorrect clipping in H2xE
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2021-04-07 21:04:25 +02:00 |
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Zeno Rogue
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bcf014a6dc
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fixed clipping planes affecting 2D geometries
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2021-04-07 20:25:27 +02:00 |
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Zeno Rogue
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75961e6543
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in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor
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2021-04-07 18:13:45 +02:00 |
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Zeno Rogue
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939cfc209e
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one more guard fixup
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2021-03-30 11:33:35 +02:00 |
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Zeno Rogue
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5a73510c4f
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added some guards for MAXMDIM >= 4 and CAP_SOLV
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2021-03-30 11:27:48 +02:00 |
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Zeno Rogue
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4a80af6912
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asonov:: added a geometry flag to recognize Arnold's cat
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2021-03-25 10:57:48 +01:00 |
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Zeno Rogue
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355b8df23a
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added colors.cpp for all color-related functions
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2021-03-25 10:56:20 +01:00 |
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Zeno Rogue
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0f081fb1ab
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stereographic projection added
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2021-03-21 12:51:50 +01:00 |
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Zeno Rogue
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54661a975f
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another missing CAP_VR guard
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2021-03-09 16:22:22 +01:00 |
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Zeno Rogue
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16143f3c9f
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frustum culling in VR
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2021-03-09 16:04:53 +01:00 |
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Zeno Rogue
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56485f20a9
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various changes and fixes to make coolfog and sky work correctly in VR
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2021-03-09 13:12:53 +01:00 |
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Zeno Rogue
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95d4e942e2
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removed obsolete profiling
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2021-03-09 10:45:44 +01:00 |
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Zeno Rogue
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f00696711a
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HyperRogue ported to SDL2 (in mymake do -sdl2)
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2021-03-06 14:53:25 +01:00 |
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Zeno Rogue
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40d450676e
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more fixes to multiplayer
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2021-03-06 11:46:13 +01:00 |
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Zeno Rogue
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9844125d78
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vr:: emptyscreen() so that VR knows what to do if there is no screen
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2021-02-07 22:55:11 +01:00 |
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Zeno Rogue
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de0fc0f452
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added missing CAP_VR guard
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2021-02-07 22:55:11 +01:00 |
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Zeno Rogue
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1da9622c67
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generalized VR UI placement
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2021-02-07 22:55:11 +01:00 |
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Zeno Rogue
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fd67ec2385
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vr:: improved performance?
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2021-02-07 22:55:10 +01:00 |
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Zeno Rogue
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db00cf3ae4
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vr:: better face_the_player
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2021-02-07 22:55:10 +01:00 |
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Zeno Rogue
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cafc265cc6
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vr:: controller ray now extend to the correct distance
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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1b976d364b
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uniform VR control
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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1dc2041dab
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disable aura in vr
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e4e1a856e6
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replace vrhr::state checking with nicer functions
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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8a63307ed5
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moved mouse-line from rug to drawMarkers
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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e6ff8c041f
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pointing in 2D modes
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2020-12-31 19:11:14 +01:00 |
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Zeno Rogue
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9c9afceb41
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Princess hug animation
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2020-12-26 18:09:09 +01:00 |
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Zeno Rogue
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68ab6fedc6
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fixed a bug when moving animation with m.s == m.t
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2020-12-25 06:08:19 +01:00 |
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Zeno Rogue
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0de8ce9a10
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initial implementation of VR
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2020-11-22 17:58:40 +01:00 |
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Zeno Rogue
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8a5d4db2c3
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shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things
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2020-11-14 13:17:55 +01:00 |
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Zeno Rogue
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d7351d169a
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fixed some pconf/vpconf bugs
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2020-11-08 12:09:42 +01:00 |
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Zeno Rogue
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71e8f84cec
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using GLWRAP
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2020-11-08 11:49:19 +01:00 |
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Zeno Rogue
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358d94f020
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fixed camera-rotated aura for stretch
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2020-11-05 18:26:37 +01:00 |
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Zeno Rogue
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14555bf1b4
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fixed the aura when camera angle changed
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2020-11-05 16:26:50 +01:00 |
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Zeno Rogue
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37a18eafd8
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fixed a bug which allowed change range
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2020-11-05 15:24:58 +01:00 |
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Zeno Rogue
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fd9fb83540
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panini: frustum_culling disabling done nicely
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2020-11-01 21:38:45 +01:00 |
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Zeno Rogue
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6513b3a87e
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Panini projection
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2020-11-01 21:20:54 +01:00 |
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Zeno Rogue
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00f900a04c
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gamescreen should now be able to draw multiple screens in screenshot
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2020-11-01 20:23:14 +01:00 |
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