Zeno Rogue
9c61da86f3
removed unused global variable
2020-04-17 15:48:10 +02:00
Zeno Rogue
0472bf764f
moved all projection-related parameters to a special struct; another copy of that struct created for rug
2020-04-17 00:53:58 +02:00
Arthur O'Dwyer
0d42168139
Make hookset<T> a pointer type, just like purehookset.
...
No more declaring `hookset<T> *hooks_foo`; now it's just
`hookset<T> hooks_foo` at global scope. This clears the way to
make `hookset<T>` into a class type if we want.
2020-04-12 10:50:18 -04:00
Zeno Rogue
134d7493ed
added margins for mobiles
2020-04-06 09:13:20 +02:00
Zeno Rogue
9a84dfb497
adjusted mobile to the new system
2020-04-06 09:13:20 +02:00
Kai A. Hiller
f0cdc21dea
Fix setting doublebuffering
2020-03-26 11:17:27 +01:00
Zeno Rogue
e564622a48
rewritten undo: part 1
2020-03-07 04:47:10 +01:00
Zeno Rogue
2e0cf7fe53
band_shift correctly applied in shader-based band model
2019-12-27 00:49:58 +01:00
Zeno Rogue
26fb19e7a8
subdivided game.cpp; split movepcto into separate functions
2019-12-08 20:07:02 +01:00
Zeno Rogue
8386a14d6a
'circles' are now drawn on all copies in quotient geometries
2019-12-06 14:03:02 +01:00
Zeno Rogue
982f01e6e5
tracking the specific copy of the player in confusing geometries
2019-11-23 19:05:24 +01:00
Zeno Rogue
838d6a583a
removed namespace stereo which is no longer used
2019-11-16 03:03:09 +01:00
Zeno Rogue
b46d647752
current_display macros now work outside namespace hr
2019-11-14 17:21:53 +01:00
Zeno Rogue
3eee611eca
nisot::local_perspective moved to display_data
2019-11-14 17:20:55 +01:00
Zeno Rogue
aeaaf7586a
refactored map functions: ddspin, iddspin, spacedist, spin_angle, virtualRebase[simple], adj
2019-11-14 16:51:50 +01:00
Zeno Rogue
ef9e2236ba
viewctr is no more... major reduction of redundancy/complexity
2019-11-14 00:26:50 +01:00
Zeno Rogue
af9b049057
fixed the rug becoming black on some computers when resizing window or during the start animation
2019-11-03 15:52:19 +01:00
Zeno Rogue
1eb27b3393
prevent losing Rug texture on open/close window
2019-11-03 15:13:40 +01:00
Zeno Rogue
68c7514c2c
clear shaders on resetGL
2019-10-26 17:02:20 +02:00
Zeno Rogue
d68ce01b63
gradient function considers 4 coordinates
2019-10-21 22:34:37 +02:00
Zeno Rogue
09fcd14aa7
redesigned shader system
2019-10-21 22:34:20 +02:00
Zeno Rogue
cfc36c7bda
fisheye and ball models in nonisotropic spaces
2019-10-05 12:34:14 +02:00
Zeno Rogue
ec465b2afc
separate shader for stretched Sol, to avoid glitches
2019-10-04 13:03:50 +02:00
Zeno Rogue
d69cb4e946
SolN manifold
2019-10-03 20:10:48 +02:00
Zeno Rogue
d6ab96f821
non-isotropic hyperbolic space
2019-10-01 05:03:46 +02:00
Zeno Rogue
5c1568d288
added CAP_VR
2019-09-26 13:23:10 +02:00
Zeno Rogue
a59dc8be58
fixed binocular vision (isotropic only for now)
2019-09-26 13:23:10 +02:00
Zeno Rogue
2a950369ba
solv:: CAP_SOLV
2019-09-13 17:45:31 +02:00
Zeno Rogue
334ffd644a
hyperweb compiles
2019-09-13 03:47:55 +02:00
Zeno Rogue
d1bf6fef5e
replaced product::product_sphere()
2019-09-12 22:50:16 +02:00
Zeno Rogue
848eb8f48b
export everything: modules compiled separately
2019-09-12 22:50:16 +02:00
Zeno Rogue
82f24b4b6c
exporting necessary stuff all over (in progress)
2019-09-12 22:50:16 +02:00
Zeno Rogue
caf838ed22
accessors created for shader uniforms
2019-09-12 22:50:16 +02:00
Zeno Rogue
9647cbd47e
added #include hyper.h to all cpp files
2019-09-12 22:50:16 +02:00
Zeno Rogue
98ddecc63e
removed init.cpp
2019-09-12 22:50:16 +02:00
Zeno Rogue
02269267c9
slr:: drawing of looped images, better shader in general, special sightrange setting
2019-09-12 22:50:15 +02:00
Zeno Rogue
1e6970ca28
hybrid:: refactored the common parts of prod and sl2, also used them when applicable
2019-09-12 22:50:15 +02:00
Zeno Rogue
136b931609
PSL(2,R)
2019-09-12 22:50:15 +02:00
Zeno Rogue
0811f8f2d0
product:: no crash on load when saved
2019-09-12 22:50:14 +02:00
Zeno Rogue
e5fb06e6cd
product:: HUD items displayed correctly
2019-09-12 22:50:14 +02:00
Zeno Rogue
43a3d0130e
product:: shader-side H2xE
2019-09-12 22:50:13 +02:00
Zeno Rogue
00f4f4fca5
fully turnable product spaces
2019-09-12 22:50:13 +02:00
Zeno Rogue
6958cbcbd9
product:: preliminary version (no turning)
2019-09-12 22:50:13 +02:00
Zeno Rogue
f3dd779947
no more crash when saving config in arcm
2019-09-12 22:50:13 +02:00
Zeno Rogue
96bf478482
renamed DIM to GDIM
2019-09-12 22:50:13 +02:00
Zeno Rogue
8b1c7bffe4
initial reformatting of comments for Doxygen
2019-09-12 22:50:13 +02:00
Zeno Rogue
0ef57dde15
further cleanup
2019-09-12 22:50:13 +02:00
Zeno Rogue
ad03115097
further cleanup
2019-09-12 22:50:13 +02:00
Zeno Rogue
609d1b91d3
further cleanup
2019-09-12 22:50:13 +02:00
Zeno Rogue
5ea055b39e
split namespace conformal into models and history
2019-09-12 22:50:12 +02:00
Zeno Rogue
a76a5dd265
further cleanup
2019-09-12 22:50:12 +02:00
Zeno Rogue
c2d56fb9bc
autohdr.h applied in more files
2019-09-12 22:50:12 +02:00
Zeno Rogue
24a2e6178a
unused function displaynum removed
2019-09-12 22:50:12 +02:00
Zeno Rogue
8ac64fc2a0
nilv:: Nil shader, and improved geodesics
2019-09-12 22:50:11 +02:00
Zeno Rogue
9350053c49
renamed mdSolPerspective to mdGeodesic
2019-09-12 22:50:11 +02:00
Zeno Rogue
4f27b12ca2
nilv:: preliminary implementation
2019-09-12 22:50:11 +02:00
Zeno Rogue
1e81ed606d
solv:: graphical coordinates are now always standard -- local_perspective used in all models
2019-09-12 22:50:10 +02:00
Zeno Rogue
90aa7b5c02
solv:: removed ILP for simplicity and better performance
2019-09-12 22:50:10 +02:00
Zeno Rogue
60778a6896
new renderer for Solv
2019-09-12 22:50:10 +02:00
Zeno Rogue
a3a22598ba
delete[] xbuffer
2019-09-12 22:50:10 +02:00
Zeno Rogue
2f804e9f1e
fixes for older compilers
2019-09-12 22:50:10 +02:00
Zeno Rogue
598603c937
geodesics in Sol
2019-09-12 22:50:09 +02:00
Zeno Rogue
946570da31
moved zpush from 3dmodels to hyperpoint
2019-09-12 22:50:09 +02:00
Zeno Rogue
e5e0dfbac1
correct gdpushing of UTF8 224-240
2019-09-12 22:50:08 +02:00
Zeno Rogue
5476b33e94
fixed to work on OPENGL 1.0
2019-09-12 22:50:08 +02:00
Zeno Rogue
0f98146d20
3D:: correct shift matrix in stereo mode
2019-09-12 22:50:08 +02:00
Zeno Rogue
3da305b4ca
fog is now affected by the background color
2019-09-12 22:50:06 +02:00
Zeno Rogue
5519252fd0
added some missing CAP_* guards
2019-09-12 22:50:04 +02:00
Zeno Rogue
b52c093d58
dual:: fixed setfsize to affect both sizes
2019-09-12 22:50:04 +02:00
Zeno Rogue
1e07644c43
fixed cgi possibly generated incorrectly (especially in dual)
2019-09-12 22:50:04 +02:00
Zeno Rogue
8295251cdc
multigame support, including dualmode
2019-09-12 22:50:03 +02:00
Zeno Rogue
7a4ee025d8
3D:: reload floor textures
2019-09-12 22:50:03 +02:00
Zeno Rogue
b6e303ec7d
MAJOR refactoring: all geometry-dependent data (tessf, geom3::, shapes, hpc) are now contained in a structure
2019-09-12 22:50:03 +02:00
Zeno Rogue
6aeba2d906
fixed glDepthMask and thus shadows
2019-09-12 22:50:00 +02:00
Zeno Rogue
3e7b29a188
3D:: fixed how elliptic geometry works
2019-09-12 22:50:00 +02:00
Zeno Rogue
5c76509ded
always clear depth, not depending on the current need
2019-09-12 22:50:00 +02:00
Zeno Rogue
df3e21b310
debug cleanup
2019-09-12 22:50:00 +02:00
Zeno Rogue
9a21401b9c
item/monster icons in 3d
2019-09-12 22:49:56 +02:00
Zeno Rogue
9946ceb877
fixed circle drawing
2019-09-12 22:43:01 +02:00
Zeno Rogue
3b5733c935
enabled antialiasing in web
2019-09-12 22:43:01 +02:00
Zeno Rogue
c8e950cd40
added some missing CAP_ and MAXMDIM guards
2019-09-12 22:43:01 +02:00
Zeno Rogue
5d77c86658
scrdist_text removed
2019-09-12 22:43:00 +02:00
Zeno Rogue
5895540ae9
removed mdText as it was equivalent to mdUnchanged
2019-09-12 22:43:00 +02:00
Zeno Rogue
c19ffb3597
fixes to projection streamlining
2019-09-12 22:43:00 +02:00
Zeno Rogue
3c9e4db46e
major cleanup of projection setting
2019-09-12 22:43:00 +02:00
Zeno Rogue
b07a5a5c69
removed transparency from monsters in 3D
2019-09-12 22:42:59 +02:00
Zeno Rogue
f3e0ae4904
fixed using for C++11
2019-09-12 22:38:47 +02:00
Zeno Rogue
31427a6d24
3d:: fixed halfplane_scale in GL
2019-09-12 22:38:47 +02:00
Zeno Rogue
8ea5a618ad
3d:: clipping without OpenGL
2019-09-12 22:38:47 +02:00
Zeno Rogue
2121aacaaf
3d:: clipping configurable
2019-09-12 22:38:47 +02:00
Zeno Rogue
f399a8c980
3d:: shader acceleration in the band model
2019-09-12 22:38:47 +02:00
Zeno Rogue
ad4ecbde0e
3d:: fog in non-native models
2019-09-12 22:38:47 +02:00
Zeno Rogue
b62155b551
removed unused variable dim3
2019-09-12 22:38:47 +02:00
Zeno Rogue
bc3e7f2e95
3d:: shader acceleration for 3D ball and 3D halfspace
2019-09-12 22:38:47 +02:00
Zeno Rogue
46ae64e945
3d:: native perspective is now pmodel == mdPerspective, and other models work too
2019-09-12 22:38:47 +02:00
Zeno Rogue
608692b6df
delete textures, saner resetGL calling rule?
2019-09-12 22:38:46 +02:00
Zeno Rogue
d9b90d8a8e
3D:: two-player uses split screen
2019-09-12 22:38:45 +02:00
Zeno Rogue
9f9670fcdb
an option to desaturate colors for anaglyph
2019-09-12 22:38:45 +02:00
?
2ca3cf3744
3D:: affected by the FOV parameter
2019-09-12 22:38:42 +02:00
?
fb71d4fd15
3D:: sightranges are now configurable
2019-09-12 22:38:40 +02:00