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Commit Graph

374 Commits

Author SHA1 Message Date
Zeno Rogue
f0e07c4b15 10.4f 2018-06-22 20:28:41 +02:00
Zeno Rogue
63869c6d33 renamed the size function to isize 2018-06-22 14:47:24 +02:00
Zeno Rogue
888d9ad3a7 made Xprintf inline to prevent double definition when linking HyperRogue with extra code 2018-06-22 02:01:31 +02:00
Zeno Rogue
da60a2f336 added some std features used in RogueViz 2018-06-22 02:00:26 +02:00
Zeno Rogue
8f8a259992 new quotient geometries 2018-06-22 01:48:46 +02:00
Zeno Rogue
09c2a2096b 10.4d 2018-06-18 17:54:38 +02:00
Zeno Rogue
25d972d144 also using other functions from cmath 2018-06-18 03:53:39 +02:00
Zeno Rogue
6d93ff4ab2 using std::abs 2018-06-18 03:43:23 +02:00
Zeno Rogue
d3200253db replacing with an explicit list 2018-06-17 18:32:06 +02:00
Zeno Rogue
b6f47dd907
Merge branch 'master' into makefile-fixes 2018-06-17 18:22:20 +02:00
Zeno Rogue
35301f0a68 movement animations now work in quotient geometries 2018-06-17 17:51:26 +02:00
Zeno Rogue
e743e18156 10.4c 2018-06-17 12:02:06 +02:00
Arthur O'Dwyer
db3e5d1009 Minor fixes for Mac and MinGW.
Eliminate a format-string warning by using less template magic:
https://stackoverflow.com/questions/12573968/how-to-use-gccs-printf-format-attribute-with-c11-variadic-templates

Fix one `%Ld` in `rogueviz.cpp` that should have been `%lld`.

Rename `savepng.c` into `savepng.cpp` so that we don't have to care about
the system's C compiler; it builds fine using the same C++ options as
HyperRogue itself.

Figure out how to get `-DCAP_PNG` and `-DCAP_ROGUEVIZ` working on Mac,
and document them.
Assume that roughly the same things should also work on MinGW.

Consistency on `STDSIZE`, even though it doesn't suffice for C++17 conformance.
It *almost* suffices; the one place where Clang still complains even with
`-std=c++17 -DSTDSIZE -Wno-sign-compare` is here:

    ./fieldpattern.cpp:757:51: error: non-constant-expression cannot be narrowed from type 'unsigned long' to 'int' in initializer list
          [-Wc++11-narrowing]
          ex.primes.emplace_back(primeinfo{nextprime, size(fp.matrices) / S7, (bool) fp.wsquare});
                                                      ^~~~~~~~~~~~~~~~~~~~~~

So, we fix that up too, in this patch.
2018-06-16 23:20:50 -07:00
Zeno Rogue
8cacb3c687 10.4b 2018-06-13 01:04:45 +02:00
Zeno Rogue
3881a7dd97 more cleanup with uniformizing the keys for 'back' and 'help' 2018-06-13 00:00:01 +02:00
Zeno Rogue
44affc3e9d resolved conflicts introduced by merging zenorogue/hyperrogue#21 2018-06-12 23:28:06 +02:00
Zeno Rogue
50eaba3efd changes from zenorogue/hyperrogue#27 2018-06-12 22:40:06 +02:00
Zeno Rogue
c5468db000 fixed some issues with adjacency taken into account incorrectly with Hedgehogs/Flailguards/Pikemen and Warp/halfvines 2018-06-12 16:05:39 +02:00
Zeno Rogue
7d04f92b55 added the Banach-Tarski animation to RogueViz 2018-06-11 02:24:10 +02:00
Zeno Rogue
4c619e60dd moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
Zeno Rogue
c2e3ed54f0 cpp files no longer include other cpp files 2018-06-11 01:12:18 +02:00
Zeno Rogue
98246d3066 more cleanup in parameters, restartGame cleanup 2018-06-11 00:58:38 +02:00
Zeno Rogue
b294ec288d gp:: used 'char' which failed on Android where 'char' is unsigned. Fixed. Also improved Xprintf 2018-05-27 01:07:44 +02:00
Zeno Rogue
9fb73c79bb fixes to daily leaderboards 2018-05-27 01:06:12 +02:00
Zeno Rogue
6394fa4649 rewritten hyperpoint initializer in C++11 2018-05-26 01:11:50 +02:00
Zeno Rogue
aafe464bc6 added hooks_initgame, hooks_drawcell allows replacement 2018-05-26 01:11:19 +02:00
Zeno Rogue
5cd3ccabb8 refactored handle_event out of mainloopiter 2018-05-26 01:10:23 +02:00
Zeno Rogue
fc964ec7b2 simplified hyperpoint.cpp a bit 2018-05-20 15:30:43 +02:00
Zeno Rogue
9286134502 prevent_spawn_treasure in daily 2018-05-20 15:16:21 +02:00
Zeno Rogue
530c689c98 RogueViz fixes 2018-05-18 17:34:12 +02:00
Zeno Rogue
7e0a78f7bb some work on daily 2018-05-15 23:26:04 +02:00
Zeno Rogue
9b55240d1e leaderboards rewrite 2018-05-15 23:23:12 +02:00
Zeno Rogue
666ddb007e MAJOR REWRITE of floor patterns 2018-05-07 20:13:56 +02:00
Zeno Rogue
d0dc017ce3 fixed disabling CAP_RUG and CAP_TOUR 2018-05-07 20:09:58 +02:00
Zeno Rogue
1c07230f88 on-demand building of plainshapes 2018-05-04 12:20:50 +02:00
Zeno Rogue
c721851db1 general non-special-floor cleanup; standard and full floors are now perfect in gp 2018-05-04 02:46:44 +02:00
Zeno Rogue
a72dca5bc9 more exports 2018-05-04 02:40:46 +02:00
Zeno Rogue
47f0cc968f one_and_half flag 2018-05-01 19:34:57 +02:00
Zeno Rogue
5a9bc6c014 gSmallElliptic geometry 2018-05-01 19:34:09 +02:00
Zeno Rogue
460cda4d3e export XLATN 2018-05-01 00:22:58 +02:00
Zeno Rogue
67ad5f2f4b preparing for daily 2018-05-01 00:21:18 +02:00
Zeno Rogue
70bfe718ef map no longer disappears suddenly and irreparably if you scroll into the invisible region 2018-04-23 13:20:36 +02:00
Zeno Rogue
017d14e862 fix to last commit 2018-04-23 12:53:49 +02:00
Zeno Rogue
39916901ee improved square model in non-hyperbolic geometries 2018-04-23 12:50:51 +02:00
Zeno Rogue
2e2bb03edd tour:: better explained mode changes 2018-04-22 11:10:19 +02:00
Zeno Rogue
fea7392b01 export added 2018-04-21 17:57:42 +02:00
Zeno Rogue
ad93e77bcc canvas_invisible option 2018-04-21 17:57:30 +02:00
Zeno Rogue
edf4dd42cc fixed relative gmatrix computation in gp and line animation 2018-04-21 14:01:54 +02:00
Zeno Rogue
abbf536466 missing export for the debug commit 2018-04-21 12:17:33 +02:00
Zeno Rogue
5a3114d279 rogueviz:: made it compile with the changes elsewhere 2018-04-21 12:17:22 +02:00
Zeno Rogue
90cc9e1b49 conformal:: resizing the window works now 2018-04-21 12:14:25 +02:00
Zeno Rogue
2eaff9ac46 conformal:: more precise line animation 2018-04-21 12:12:52 +02:00
Zeno Rogue
f1bcd91de5 fisheye model 2018-04-18 20:52:17 +02:00
Zeno Rogue
d9381c7284 Clearing in bounded geometries 2018-04-14 10:24:02 +02:00
Zeno Rogue
e494eb0020 Fractal landscapes fixed in Goldberg heptagonal geometries 2018-04-13 13:19:45 +02:00
Zeno Rogue
210f9e80c7 More detailed land validity reporting 2018-04-13 13:08:41 +02:00
Zeno Rogue
854c1dd3d2 improved the 'full game' in weird CR4 2018-04-11 23:37:28 +02:00
Zeno Rogue
9d91390677 tactic:: removed lasttactic in favor of specialland. No more treasures on Crossroads in equid lands. Fixed warped walls and CR4 in a4. 2018-04-11 17:44:46 +02:00
Zeno Rogue
1f6ee5a408 ... but only increased 2018-04-11 15:49:49 +02:00
Zeno Rogue
848a135135 cleaner sightrange 2018-04-11 13:16:40 +02:00
Zeno Rogue
fa86a88ea3 gp:: removed the unused version of be_in_triangle 2018-04-11 00:55:05 +02:00
Zeno Rogue
ebda963d68 removed no longer productive 'overgenerate', improved the down/up limits of sightrange_bonus 2018-04-10 20:25:56 +02:00
Zeno Rogue
e41bc0b3b9 linepatterns:: works with gp, uses computed constants rather than hardcoded ones, extra horocycle linepattern, Goldberg pattern added 2018-04-10 17:57:33 +02:00
Zeno Rogue
9fd8713cbc gp:: correct long-distances in all Goldberg hyperbolic tilings 2018-04-10 17:06:04 +02:00
Zeno Rogue
90ff8c49dc marked land quality in gp, fixed some bugs 2018-04-10 08:05:35 +02:00
Zeno Rogue
e318a8e04a gp:: texture:: menu added 2018-04-10 05:12:40 +02:00
Zeno Rogue
033c626dfc restartGame, wrong mode, and resetModes now use constants instead of magic char names 2018-04-09 18:05:23 +02:00
Zeno Rogue
830785990c renamed whirl to goldberg 2018-04-09 17:40:12 +02:00
Zeno Rogue
63f50a1136 whirl:: fix ggshmup and calc_relative_matrix (also seems to fix nonbitrunc in general) 2018-04-06 23:20:04 +02:00
Zeno Rogue
90d4f0d613 whirl:: celldist and celldistAlt now work 2018-04-06 22:22:33 +02:00
Zeno Rogue
66a2f41cd6 more exports in hyper.h 2018-04-06 00:31:25 +02:00
Zeno Rogue
cf6bd4ee4a whirl:: more floor patterns working 2018-04-04 13:50:21 +02:00
Zeno Rogue
22a92059b6 whirl 2018-04-03 23:39:18 +02:00
Zeno Rogue
229f717678 split sight/game/generation range; bonuses instead of absolute values 2018-04-03 23:34:47 +02:00
Zeno Rogue
6399ef8180 exporting more in hyper.h 2018-03-30 00:20:50 +02:00
Zeno Rogue
7c84280b73 four new models, Mercator improved 2018-03-26 19:06:47 +02:00
Zeno Rogue
9af2566e5f lower halfplane model added 2018-03-25 15:27:42 +02:00
Zeno Rogue
a10491f3d6 improved the automatic rotation 2018-03-25 15:07:11 +02:00
Zeno Rogue
14c67bef0b cleanup of conformal/history menu 2018-03-25 14:04:40 +02:00
Zeno Rogue
2fb0469c3e fix last commit 2018-03-25 14:03:41 +02:00
Zeno Rogue
864cc38974 Added surfaces of constant negative curvature (surface.cpp) 2018-03-24 17:21:25 +01:00
Zeno Rogue
e24ae3f717 shmup replaced with random special mode in start menu; use current settings in the start menu 2018-03-24 16:00:13 +01:00
Zeno Rogue
e86f3be0b6 more functions exported 2018-03-24 15:18:53 +01:00
Zeno Rogue
39e77cee9f rug exports more to hyper.h; alt makes rotation slower 2018-03-24 15:17:17 +01:00
Zeno Rogue
d3c9bfdd92 improved the quality of 3D models from conformal menu 2018-03-24 15:15:30 +01:00
Zeno Rogue
74cc23f1c2 hemisphere model 2018-03-24 13:26:16 +01:00
Zeno Rogue
ac37b6df99 more elegant cellwalkers 2018-03-24 12:59:01 +01:00
Zeno Rogue
2c09c5ee56 structurized textures.cpp 2018-03-17 21:12:46 +01:00
Zeno Rogue
7ab6cb3c8b disabled game playing if 'renderonce' is on; in Android LR, clicking gives the menu instead of doing something else 2018-03-02 13:05:31 +01:00
Zeno Rogue
e45fb6bb20 added dragon dismounting easier 2018-02-27 23:43:21 +01:00
Zeno Rogue
c035888b67 [cont] rug ODS fixes 2018-02-27 19:34:29 +01:00
Zeno Rogue
97aa318f79 force_sphere_outline, fixed sphere outline in SVG 2018-02-26 13:17:06 +01:00
Zeno Rogue
9a1093fc6c cleanup: help. Also rug help displayed when rug is on 2018-02-26 13:15:33 +01:00
Zeno Rogue
283c6bba39 cleanup: arguments 2018-02-26 13:14:20 +01:00
Zeno Rogue
082bd44c2a fixed zoom while editing texture 2018-02-20 22:12:31 +01:00
Zeno Rogue
babb8fbde4 removed the EUCSCALE parameter for consistency 2018-02-20 11:15:08 +01:00
Zeno Rogue
c8d655184b when loading textures in the texture mode, you can now tune individual triangles 2018-02-13 23:25:44 +01:00
Zeno Rogue
bb5ac04875 more fixes to Emscripten CLI 2018-02-12 13:12:08 +01:00
Zeno Rogue
be06bd31ce Implemented the shmup versions of Ruined City and Jelly Kingdom. 2018-02-12 12:48:31 +01:00
Zeno Rogue
cab8a0a38f Works online now! 2018-02-11 19:08:17 +01:00
Zeno Rogue
d01d772669 more changes to make it work on iOS 2018-02-11 02:19:49 +01:00
Zeno Rogue
90d477d3dc CAP_BITFIELD can be disabled -- this helps with Emscripten 2018-02-10 18:21:46 +01:00
Zeno Rogue
1391a7fe4d more shader cleanup 2018-02-10 18:21:19 +01:00
Zeno Rogue
120797d7ce uniformizing vertex attribute arrays 2018-02-09 01:46:14 +01:00
Zeno Rogue
b693c3ca58 fixed a bug with cleaning quotient spaces 2018-02-08 22:27:48 +01:00
Zeno Rogue
2a59ff7ab2 CAP_TOUR guards added, more exported in hyper.h, general cleanup 2018-02-08 22:27:12 +01:00
Zeno Rogue
8f1c75404d getOrientation in headers/fake 2018-02-03 20:04:47 +01:00
Zeno Rogue
dcc3e11287 renderbuffer should work without OpenGL 2018-02-03 13:50:47 +01:00
Zeno Rogue
b3f047ea6a reworked 3D vision 2018-02-03 13:41:49 +01:00
Zeno Rogue
8ce3e6f703 refactored texture mapping -- can change the texture precision when already active now 2018-02-01 13:45:08 +01:00
Zeno Rogue
c2c9099ce8 exported more rug functions 2018-02-01 13:43:39 +01:00
Zeno Rogue
8e8ece7162 refactored drawing to a texture; HQ shots can now be saved using OpenGL 2018-02-01 13:42:47 +01:00
Zeno Rogue
22d3d2590f some work on the savemem feature 2018-01-26 01:45:49 +01:00
Zeno Rogue
2f9e5186f6 BARLEV may be predefined 2018-01-25 23:52:57 +01:00
Zeno Rogue
8713d34d19 'remove faraway cells from the memory' option 2018-01-25 19:49:19 +01:00
Zeno Rogue
3a52193426 external additions can wrap drawthemap 2018-01-25 17:22:04 +01:00
Zeno Rogue
ed82d5bae9 using arrays for items and kills 2018-01-25 17:20:41 +01:00
Zeno Rogue
65cac5073f missing add from extra commandline options 2018-01-25 17:20:13 +01:00
Zeno Rogue
5bd024dba3 attack animations 2018-01-25 17:19:50 +01:00
Zeno Rogue
7859455bfb added some declarations to hyper.h 2018-01-14 21:21:32 +01:00
Zeno Rogue
3095afc94b cellid / fixed some situations when the same seed did not reproduce the same game / fixed a bug with multi::cpid overflow / golems no longer consider Orbs of Safety safe 2018-01-13 19:23:02 +01:00
Zeno Rogue
51652304ad Crossroads IV in alternate hyperbolic geometries 2018-01-08 23:11:29 +01:00
Zeno Rogue
5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
Zeno Rogue
f281123266 fixed screens not disappearing when restarting 2018-01-06 22:05:40 +01:00
Zeno Rogue
040470205f implemented new achievements 2018-01-04 22:02:31 +01:00
Zeno Rogue
71897fc7f9 missing commit 2018-01-04 21:24:13 +01:00
Zeno Rogue
495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
Zeno Rogue
3412a50b3d line/circle tools added to the texture editor; grid color changing in texture editor 2018-01-04 12:25:02 +01:00
Zeno Rogue
a8460b1ac7 Theming Ruins. Implemented Orb of Slaying (also cleaning up some kill/stun/Vizier code). 2018-01-03 21:49:14 +01:00
Zeno Rogue
5f1b1a54eb Invinc monsters implemented 2018-01-02 11:15:42 +01:00
Zeno Rogue
9d1fe00d8f Orb of Magnetism. Orb of Phasing. Also fixed Aether in Whirlpool. 2017-12-30 23:47:10 +01:00
Zeno Rogue
154bd54607 fixed/extended the mouse zoom etc. 2017-12-30 17:00:35 +01:00
Zeno Rogue
d3e789bc93 Magnetic and Switch V1 2017-12-30 15:12:15 +01:00
Zeno Rogue
5f5c86e529 new land: Docks 2017-12-29 01:10:47 +01:00
Zeno Rogue
11569c693d big change: more configuration for the torus (and also Klein bottle) 2017-12-28 16:46:10 +01:00
Zeno Rogue
e0ec332602 implemented FOV measure, unified old rug::scale with modeldistance 2017-12-27 18:53:00 +01:00
Zeno Rogue
59b51e8a05 mouseh fix 2017-12-27 14:09:39 +01:00
Zeno Rogue
dbcd71cb45 used enum for geometry classes; moved from hyper.h to init.cpp 2017-12-27 11:57:30 +01:00
Zeno Rogue
ae70662495 moving the screen center 2017-12-25 10:26:50 +01:00
Zeno Rogue
8c7abbc33e list of colors and brush sizes 2017-12-22 22:34:01 +01:00
Zeno Rogue
dd108cde6b symmetric texture editing 2017-12-22 21:57:55 +01:00
Zeno Rogue
4bee0c85a7 undo in texture editor 2017-12-22 20:59:04 +01:00
Zeno Rogue
d5bca73757 added Domination to Snake Nest; set some data 2017-12-21 16:35:19 +01:00
Zeno Rogue
f7b5a1b44f save full texture images 2017-12-21 14:05:07 +01:00
Zeno Rogue
57a5337b9f CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM 2017-12-21 11:36:07 +01:00
Zeno Rogue
d0a925a8ca translating textures to a more general type 2017-12-19 16:40:24 +01:00
Zeno Rogue
49bd1a0b2b a menu for changing pattern geometries 2017-12-19 14:35:34 +01:00
Zeno Rogue
168d35cb17 drawing textures without OpenGL 2017-12-19 00:39:11 +01:00
Zeno Rogue
e5c22834fe texture editing improved 2017-12-18 23:42:08 +01:00
Zeno Rogue
3e0f751a2c texture editing 2017-12-18 00:24:56 +01:00
Zeno Rogue
bf24550e82 magic adjustment of textures 2017-12-16 09:03:50 +01:00
Zeno Rogue
e2080cd91e more intuitive file dialogs; texture config saving 2017-12-14 12:10:40 +01:00
Zeno Rogue
36fe8dd1d0 better cellcounting 2017-12-14 02:50:52 +01:00
Zeno Rogue
653069094b more work on the patterns 2017-12-09 20:02:56 +01:00
Zeno Rogue
9933f373d2 improvements to patterns; codenumbers also display directions 2017-12-09 08:06:41 +01:00
Zeno Rogue
4fa764c175 filedialog and infix moved from mapeditor.cpp to dialogs.cpp 2017-12-09 04:01:56 +01:00
Zeno Rogue
635d1f911c Refactoring: moved all the remaining pattern code from mapeditor to pattern2 2017-12-09 03:48:30 +01:00
Zeno Rogue
ecf631976f texture mode -- first commit 2017-12-09 02:20:10 +01:00
Zeno Rogue
87b6b8b372 Snakes Nest v1 2017-12-05 19:43:45 +01:00
Zeno Rogue
9b2f9ecc14 Pattern-related functions moved from cells and mapeditor to pattern2s; three-color patterns 2017-12-05 16:19:22 +01:00
Zeno Rogue
3e6baf4e21 improvements to start menu: can be called from main menu; resets all special modes; selecting shmup allows you to configure keys immediately 2017-12-03 19:51:45 +01:00
Zeno Rogue
2cec36efa9 bugfix to exports 2017-12-03 18:44:29 +01:00
Zeno Rogue
8638081319 missing exports 2017-12-03 18:25:31 +01:00
Zeno Rogue
c5324ff2f5 more pattern editing for g46 2017-12-03 12:59:57 +01:00
Zeno Rogue
d6376e1ddf emeraldpattern on a46; fixed/improved darkening when sidedialog not available; pattern dialogs are now sidedialogs 2017-12-03 11:48:02 +01:00
Zeno Rogue
5defb06d81 improved headers / conditional compilation 2017-12-02 00:31:36 +01:00
Zeno Rogue
d8a647d972 brightness behind the sphere configurable; works a bit better with transparency now 2017-11-13 12:23:42 +01:00
Zeno Rogue
d8a279b15d fixed issues with falling animations; fall for a longer time in non-hyperbolic 2017-11-13 11:57:05 +01:00
Zeno Rogue
a19d4d568b refactored mdEqui 2017-11-13 11:26:21 +01:00
Zeno Rogue
19f12e3068 HUD elements, including the compass, now drawn correctly in all pmodels 2017-11-13 11:08:06 +01:00
Zeno Rogue
f5a8b2a0c2 more precise torus-rug rendering 2017-11-07 14:39:26 +01:00
Zeno Rogue
44ea56baf2 you can now hold in map editor to paint multiple cells 2017-11-06 23:22:13 +01:00
Zeno Rogue
483e335db8 fixed glitches in Warp+Mirror 2017-11-06 23:11:40 +01:00
Zeno Rogue
b28320b141 torus config editing 2017-11-06 21:18:40 +01:00
Zeno Rogue
f38cf14110 unified the land lists 2017-11-03 19:31:42 +01:00
Zeno Rogue
8498ae7af8 Zebra patterns for some of the new geometries 2017-11-03 19:20:54 +01:00
Arthur O'Dwyer
dae6b9e3d3 Consistently use "space" for the "pop this menu" option in all submenus.
The "pop this menu" option's *text* is still highly variable among all
the different menus, which could make it hard to navigate, but at least
if you're using the keyboard it's now easy to "go back".

Plus, the rogueviz menu incorrectly reported "(v) exit menu" when actually
`v` was already in use by an earlier option. This is now fixed.
2017-10-30 18:48:14 -07:00
Zeno Rogue
26b517a20a 10.2 2017-10-31 01:49:14 +01:00
Zeno Rogue
ccbe7feb96 made the equidistant lands generate something without crashing in all geometries 2017-10-30 19:12:33 +01:00
Zeno Rogue
98825cf7b4 reworked the geometry experiment menu 2017-10-30 12:05:36 +01:00
Zeno Rogue
2fea184bc6 further rearranging 2017-10-29 14:19:51 +01:00
Zeno Rogue
00c9238bd6 more rearrangement 2017-10-29 12:46:57 +01:00
Zeno Rogue
17a1682e83 rearranged init.cpp/hyper.h/classes.h/classes.cpp 2017-10-29 12:19:33 +01:00
Zeno Rogue
016ade10c6 lots of work on the new geometries 2017-10-29 01:57:34 +02:00
Zeno Rogue
6191409624 a try to fix Halloween glitches (unsuccessful) 2017-10-27 20:10:37 +02:00
Zeno Rogue
9f48dcf3f6 added an option to disable background particles and to change font size on desktop 2017-10-17 21:26:21 +02:00
Zeno Rogue
b265085392 Orb of Fish has a tail now 2017-10-17 13:13:36 +02:00
Zeno Rogue
622b2651c9 cont. 2017-10-15 01:10:40 +02:00
Zeno Rogue
1975069797 Terracotta now works in shmup 2017-10-12 11:33:26 +02:00
Zeno Rogue
7b4482343c one filechange missing from the achievements 2017-10-11 22:16:27 +02:00
Zeno Rogue
0c154d6751 improved display in Halloween 2017-10-09 11:46:49 +02:00
Zeno Rogue
32edc68a6d added Halloween to start menu and fixed it in quit menu; message log 2017-10-09 10:51:16 +02:00
Zeno Rogue
77212e59e5 improved cheating in the Overview 2017-10-09 00:21:39 +02:00
Zeno Rogue
7384f5ca34 new message styles 2017-10-08 14:49:49 +02:00
Zeno Rogue
081d24edd7 added the cases for the new features 2017-10-08 14:02:03 +02:00
Zeno Rogue
f1bba9de0d landgen refactoring 2017-10-08 12:10:40 +02:00
Zeno Rogue
362abea781 themed Alchemy2 as Volcanic Wasteland 2017-10-08 11:12:03 +02:00
Zeno Rogue
62de2588cf 'u' loads the current monster image; Jiang Shi shape 2017-10-04 22:27:51 +02:00
Zeno Rogue
fe34a4a555 new lands for 10.1 -- initial commit 2017-09-30 11:46:41 +02:00
Zeno Rogue
85c46220f6 10.0m, and some unfinished features for 10.1 ;) 2017-09-03 21:12:44 +02:00