Zeno Rogue
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eec99b96df
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2d3d:: adjusted racing
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2019-09-12 22:49:54 +02:00 |
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Zeno Rogue
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2744973b8b
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fixed radar
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2019-09-12 22:49:53 +02:00 |
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Zeno Rogue
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d994c92ab6
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fixed centering in racing
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2019-09-12 22:49:53 +02:00 |
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Zeno Rogue
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0c3b26c997
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2d3d:: gridline used by linepatterns
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2019-09-12 22:49:52 +02:00 |
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Zeno Rogue
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53e8006e75
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2D3D:: fixed leg movement
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2019-09-12 22:49:52 +02:00 |
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Zeno Rogue
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44194bd354
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centering/TPP/camera cleanup
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2019-09-12 22:49:50 +02:00 |
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Zeno Rogue
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5fbdeaa89d
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2d3d:: inertia movement now takes rotation into account
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2019-09-12 22:49:48 +02:00 |
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Zeno Rogue
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d3f10e8e30
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2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable
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2019-09-12 22:49:48 +02:00 |
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Zeno Rogue
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26a10b015a
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2d3d:: space rocks no longer try to 'randomly spin' into space
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2019-09-12 22:49:47 +02:00 |
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Zeno Rogue
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6ba308cac5
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2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing)
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2019-09-12 22:49:47 +02:00 |
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Zeno Rogue
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d5dc3f2176
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refactored grid, and made it display nicely in 2d3d
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2019-09-12 22:49:46 +02:00 |
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Zeno Rogue
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bb63fcdcda
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refactored first_cell_to_draw so that it is changed in one place
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2019-09-12 22:49:46 +02:00 |
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Zeno Rogue
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c1d002be6c
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3d: set the default sight ranges for every 3D geometry so that the framerate on laptop is around 60 fps
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2019-09-12 22:49:46 +02:00 |
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Zeno Rogue
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216cd868af
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3d optimization:: do not draw back walls (not only in horo)
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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029b0e9d6c
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3d: fixed transparent walls between lands
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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8388a448e7
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3d:: an option to limit cell generation
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2019-09-12 22:49:45 +02:00 |
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Zeno Rogue
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16c4108a8d
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3d:: fixed transparent walls
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2019-09-12 22:49:44 +02:00 |
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Zeno Rogue
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7ce12ef63b
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factored 'addradar' function
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2019-09-12 22:49:44 +02:00 |
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Zeno Rogue
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3b8e541a1a
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3d:: removed debug from adjust_eye
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2019-09-12 22:49:44 +02:00 |
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Zeno Rogue
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063e4e35c2
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no more need_reset_geometry after make_floor_textures -- it will be done anyway
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2019-09-12 22:49:43 +02:00 |
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Zeno Rogue
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22ce25c396
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export ptick
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2019-09-12 22:49:43 +02:00 |
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Zeno Rogue
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889bf3448c
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2d3d:: no more mirror markers
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2019-09-12 22:49:42 +02:00 |
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Zeno Rogue
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40670dc47f
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2d3d:: fixed placement of skeletal feet
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2019-09-12 22:49:42 +02:00 |
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Zeno Rogue
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534663e663
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3d:: using models not walls for worms
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2019-09-12 22:49:41 +02:00 |
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Zeno Rogue
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45b7188869
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2d3d:: sword markers on the floor level
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2019-09-12 22:49:41 +02:00 |
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Zeno Rogue
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6fe6db3d48
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3d:: fixed cellgfxdist in 3D
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2019-09-12 22:49:41 +02:00 |
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Zeno Rogue
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c90eeccbbe
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fixed random_spin() (wrong multiplication order)
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2019-09-12 22:49:40 +02:00 |
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Zeno Rogue
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00b601b1de
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2d3d:: no more matrix/unmappable warnings
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2019-09-12 22:49:22 +02:00 |
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Zeno Rogue
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73f53b93a8
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3d:: correct eyes
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2019-09-12 22:49:05 +02:00 |
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Zeno Rogue
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61a2c1a69e
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2d3d:: slime model
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2019-09-12 22:48:59 +02:00 |
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Zeno Rogue
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51030e87aa
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3d:: do not draw cells outside of view
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2019-09-12 22:48:57 +02:00 |
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Zeno Rogue
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e1d30d1a2f
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3d:: do not hide that many items close to cursor
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2019-09-12 22:48:56 +02:00 |
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Zeno Rogue
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798f4b54f7
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3d:: nicer effects for orbs
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2019-09-12 22:48:54 +02:00 |
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Zeno Rogue
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2c98f9dcf6
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3d:: correct icosahedron
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2019-09-12 22:48:36 +02:00 |
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Zeno Rogue
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bd449f5e0e
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2d3d:: fixed armor
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2019-09-12 22:48:18 +02:00 |
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Zeno Rogue
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0dc552bac4
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2d3d:: remove 3D options from the menu if not available
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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eb822f195b
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11.0u and the fix to ocean/rrv
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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a4fdaac4ab
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fixup to chasmifyPoly
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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152ca6aacf
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sanity checked the matrices in swapmatrix
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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d9754ec57c
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added some missing 'override'
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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c435afbe59
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11.0t
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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85aa80f395
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flushes to prevent distorted graphics in web version
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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d07e6eb386
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2d3d:: missing guards
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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70cd6c0669
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2d3d:: fan fix
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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ec3599ed71
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3d:: bugs
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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1e64d4e220
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2d3d:: no sidewalls if no qfi.fshape
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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b1663671bd
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2d3d:: fixed the placement of mine markers, Zebra, Tortoise, statues, rose, and Magic Swords
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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dc036e7c7b
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2d3d:: seeps display
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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b712bbb444
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2d3d:: disabled special floor graphics for Emerald Mine
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2019-09-12 22:43:02 +02:00 |
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Zeno Rogue
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8b018dd59d
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2d3d:: graphics for branches, barrels, and firetraps
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2019-09-12 22:43:02 +02:00 |
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