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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-05 05:36:17 +00:00
Commit Graph

3502 Commits

Author SHA1 Message Date
Zeno Rogue
eec99b96df 2d3d:: adjusted racing 2019-09-12 22:49:54 +02:00
Zeno Rogue
2744973b8b fixed radar 2019-09-12 22:49:53 +02:00
Zeno Rogue
d994c92ab6 fixed centering in racing 2019-09-12 22:49:53 +02:00
Zeno Rogue
0c3b26c997 2d3d:: gridline used by linepatterns 2019-09-12 22:49:52 +02:00
Zeno Rogue
53e8006e75 2D3D:: fixed leg movement 2019-09-12 22:49:52 +02:00
Zeno Rogue
44194bd354 centering/TPP/camera cleanup 2019-09-12 22:49:50 +02:00
Zeno Rogue
5fbdeaa89d 2d3d:: inertia movement now takes rotation into account 2019-09-12 22:49:48 +02:00
Zeno Rogue
d3f10e8e30 2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable 2019-09-12 22:49:48 +02:00
Zeno Rogue
26a10b015a 2d3d:: space rocks no longer try to 'randomly spin' into space 2019-09-12 22:49:47 +02:00
Zeno Rogue
6ba308cac5 2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing) 2019-09-12 22:49:47 +02:00
Zeno Rogue
d5dc3f2176 refactored grid, and made it display nicely in 2d3d 2019-09-12 22:49:46 +02:00
Zeno Rogue
bb63fcdcda refactored first_cell_to_draw so that it is changed in one place 2019-09-12 22:49:46 +02:00
Zeno Rogue
c1d002be6c 3d: set the default sight ranges for every 3D geometry so that the framerate on laptop is around 60 fps 2019-09-12 22:49:46 +02:00
Zeno Rogue
216cd868af 3d optimization:: do not draw back walls (not only in horo) 2019-09-12 22:49:45 +02:00
Zeno Rogue
029b0e9d6c 3d: fixed transparent walls between lands 2019-09-12 22:49:45 +02:00
Zeno Rogue
8388a448e7 3d:: an option to limit cell generation 2019-09-12 22:49:45 +02:00
Zeno Rogue
16c4108a8d 3d:: fixed transparent walls 2019-09-12 22:49:44 +02:00
Zeno Rogue
7ce12ef63b factored 'addradar' function 2019-09-12 22:49:44 +02:00
Zeno Rogue
3b8e541a1a 3d:: removed debug from adjust_eye 2019-09-12 22:49:44 +02:00
Zeno Rogue
063e4e35c2 no more need_reset_geometry after make_floor_textures -- it will be done anyway 2019-09-12 22:49:43 +02:00
Zeno Rogue
22ce25c396 export ptick 2019-09-12 22:49:43 +02:00
Zeno Rogue
889bf3448c 2d3d:: no more mirror markers 2019-09-12 22:49:42 +02:00
Zeno Rogue
40670dc47f 2d3d:: fixed placement of skeletal feet 2019-09-12 22:49:42 +02:00
Zeno Rogue
534663e663 3d:: using models not walls for worms 2019-09-12 22:49:41 +02:00
Zeno Rogue
45b7188869 2d3d:: sword markers on the floor level 2019-09-12 22:49:41 +02:00
Zeno Rogue
6fe6db3d48 3d:: fixed cellgfxdist in 3D 2019-09-12 22:49:41 +02:00
Zeno Rogue
c90eeccbbe fixed random_spin() (wrong multiplication order) 2019-09-12 22:49:40 +02:00
Zeno Rogue
00b601b1de 2d3d:: no more matrix/unmappable warnings 2019-09-12 22:49:22 +02:00
Zeno Rogue
73f53b93a8 3d:: correct eyes 2019-09-12 22:49:05 +02:00
Zeno Rogue
61a2c1a69e 2d3d:: slime model 2019-09-12 22:48:59 +02:00
Zeno Rogue
51030e87aa 3d:: do not draw cells outside of view 2019-09-12 22:48:57 +02:00
Zeno Rogue
e1d30d1a2f 3d:: do not hide that many items close to cursor 2019-09-12 22:48:56 +02:00
Zeno Rogue
798f4b54f7 3d:: nicer effects for orbs 2019-09-12 22:48:54 +02:00
Zeno Rogue
2c98f9dcf6 3d:: correct icosahedron 2019-09-12 22:48:36 +02:00
Zeno Rogue
bd449f5e0e 2d3d:: fixed armor 2019-09-12 22:48:18 +02:00
Zeno Rogue
0dc552bac4 2d3d:: remove 3D options from the menu if not available 2019-09-12 22:43:02 +02:00
Zeno Rogue
eb822f195b 11.0u and the fix to ocean/rrv 2019-09-12 22:43:02 +02:00
Zeno Rogue
a4fdaac4ab fixup to chasmifyPoly 2019-09-12 22:43:02 +02:00
Zeno Rogue
152ca6aacf sanity checked the matrices in swapmatrix 2019-09-12 22:43:02 +02:00
Zeno Rogue
d9754ec57c added some missing 'override' 2019-09-12 22:43:02 +02:00
Zeno Rogue
c435afbe59 11.0t 2019-09-12 22:43:02 +02:00
Zeno Rogue
85aa80f395 flushes to prevent distorted graphics in web version 2019-09-12 22:43:02 +02:00
Zeno Rogue
d07e6eb386 2d3d:: missing guards 2019-09-12 22:43:02 +02:00
Zeno Rogue
70cd6c0669 2d3d:: fan fix 2019-09-12 22:43:02 +02:00
Zeno Rogue
ec3599ed71 3d:: bugs 2019-09-12 22:43:02 +02:00
Zeno Rogue
1e64d4e220 2d3d:: no sidewalls if no qfi.fshape 2019-09-12 22:43:02 +02:00
Zeno Rogue
b1663671bd 2d3d:: fixed the placement of mine markers, Zebra, Tortoise, statues, rose, and Magic Swords 2019-09-12 22:43:02 +02:00
Zeno Rogue
dc036e7c7b 2d3d:: seeps display 2019-09-12 22:43:02 +02:00
Zeno Rogue
b712bbb444 2d3d:: disabled special floor graphics for Emerald Mine 2019-09-12 22:43:02 +02:00
Zeno Rogue
8b018dd59d 2d3d:: graphics for branches, barrels, and firetraps 2019-09-12 22:43:02 +02:00