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3d:: bugs
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@ -829,7 +829,7 @@ void make_3d_models() {
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for(int i=0; i<8; i++)
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make_revolution(shAsteroid[i], 360);
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make_revolution_cut(shBugLeg, 60, geom3::ALEG0);
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make_revolution_cut(shBugLeg, 60);
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make_revolution(shBugArmor, 180, geom3::ABODY);
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make_revolution_cut(shBugAntenna, 90, geom3::ABODY);
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