2d3d:: fixed the placement of mine markers, Zebra, Tortoise, statues, rose, and Magic Swords

This commit is contained in:
Zeno Rogue 2019-05-10 02:51:33 +02:00
parent dc036e7c7b
commit b1663671bd
1 changed files with 16 additions and 0 deletions

View File

@ -894,6 +894,22 @@ void make_3d_models() {
shift_shape(shBigCarpet3, geom3::FLOOR - geom3::human_height * 3/40);
for(int a=0; a<5; a++) for(int b=0; b<4; b++)
shift_shape(shReptile[a][b], geom3::FLOOR - geom3::human_height * min(b, 2) / 40);
shift_shape(shMineMark[0], geom3::FLOOR - geom3::human_height * 1/40);
shift_shape(shMineMark[1], geom3::FLOOR - geom3::human_height * 1/40);
for(int a=0; a<5; a++) shift_shape(shZebra[a], geom3::FLOOR);
for(int t=0; t<13; t++) for(int u=0; u<6; u++)
shift_shape(shTortoise[t][u], geom3::FLOOR - geom3::human_height * (t+1) / 120);
make_revolution_cut(shStatue, 60);
shift_shape(shThorns, geom3::FLOOR - geom3::human_height * 1/40);
shift_shape(shRose, geom3::FLOOR - geom3::human_height * 1/20);
shift_shape(shMagicSword, geom3::ABODY);
shift_shape(shMagicShovel, geom3::ABODY);
}
#undef S