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2d3d:: fixed the placement of mine markers, Zebra, Tortoise, statues, rose, and Magic Swords
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@ -894,6 +894,22 @@ void make_3d_models() {
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shift_shape(shBigCarpet3, geom3::FLOOR - geom3::human_height * 3/40);
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for(int a=0; a<5; a++) for(int b=0; b<4; b++)
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shift_shape(shReptile[a][b], geom3::FLOOR - geom3::human_height * min(b, 2) / 40);
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shift_shape(shMineMark[0], geom3::FLOOR - geom3::human_height * 1/40);
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shift_shape(shMineMark[1], geom3::FLOOR - geom3::human_height * 1/40);
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for(int a=0; a<5; a++) shift_shape(shZebra[a], geom3::FLOOR);
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for(int t=0; t<13; t++) for(int u=0; u<6; u++)
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shift_shape(shTortoise[t][u], geom3::FLOOR - geom3::human_height * (t+1) / 120);
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make_revolution_cut(shStatue, 60);
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shift_shape(shThorns, geom3::FLOOR - geom3::human_height * 1/40);
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shift_shape(shRose, geom3::FLOOR - geom3::human_height * 1/20);
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shift_shape(shMagicSword, geom3::ABODY);
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shift_shape(shMagicShovel, geom3::ABODY);
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}
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#undef S
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