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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-04 21:26:17 +00:00
Commit Graph

966 Commits

Author SHA1 Message Date
Zeno Rogue
be5194958e refactored to use isDie if applicable 2021-06-01 13:07:56 +02:00
Zeno Rogue
874ede836d fixed face_the_player to orient ASCII correctly in VR 2021-06-01 13:07:55 +02:00
Zeno Rogue
db06438823 brought back the color for laDice 2021-06-01 13:07:55 +02:00
Zeno Rogue
12c1009039 improved theme for Dice Heaven and Cursed Canyon 2021-06-01 13:07:55 +02:00
Zeno Rogue
2973cada6d dice:: added Angry Dice 2021-06-01 13:07:55 +02:00
Zeno Rogue
6a6ed4ea0d first version of the Land of Dice 2021-06-01 13:07:36 +02:00
Zeno Rogue
b879682d82 added lmouseover_distant 2021-06-01 13:07:36 +02:00
Zeno Rogue
773e3afd7c floor color for laCursed 2021-05-23 16:00:50 +02:00
Zeno Rogue
8f4a0935b9 more XLAT refactoring, and preparation for gentrans.cpp 2021-05-23 16:00:50 +02:00
Zeno Rogue
0f767e16b6 XLAT refactor continued 2021-05-23 16:00:50 +02:00
Zeno Rogue
99d8e8d424 graphical effects for some curses 2021-05-23 16:00:49 +02:00
Zeno Rogue
e78a170e7e added some missing CAP_SDL and CAP_GL guards 2021-05-23 16:00:49 +02:00
Zeno Rogue
d22965a1da monster added: Hag 2021-05-17 14:18:45 +02:00
Zeno Rogue
bdc428e8b1 MAXMDIM guard 2021-05-09 02:25:41 +02:00
Zeno Rogue
6504e949b9 no inner line drawn in rings 2021-05-09 02:25:05 +02:00
Zeno Rogue
61891c4eb8 implemented curses 2021-05-02 15:16:29 +02:00
Zeno Rogue
46683b06fe extra Orb shapes 2021-05-02 13:39:09 +02:00
Zeno Rogue
3146fdd02f hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product 2021-05-01 14:14:28 +02:00
Zeno Rogue
639122e314 added faraway monster highlight as in @still-flow's pull request 2021-04-30 19:44:54 +02:00
Zeno Rogue
4eb780f237 no more 'press SPACE to find the player' if no mapeditor::drawplayer 2021-04-15 17:56:17 +02:00
Zeno Rogue
91cf680182 improved ASCII: fixed domination 2021-04-15 17:55:58 +02:00
Zeno Rogue
9291e47400 improved ASCII: fixed viies 2021-04-15 17:55:46 +02:00
Zeno Rogue
885c377dd5 ASCII displayed for terracotta warriors in the ASCII mode 2021-04-15 17:17:01 +02:00
Zeno Rogue
a3add19eba improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes 2021-04-15 15:26:32 +02:00
Zeno Rogue
4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue
0c1086f81f fixed incorrect clipping in H2xE 2021-04-07 21:04:25 +02:00
Zeno Rogue
bcf014a6dc fixed clipping planes affecting 2D geometries 2021-04-07 20:25:27 +02:00
Zeno Rogue
75961e6543 in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor 2021-04-07 18:13:45 +02:00
Zeno Rogue
939cfc209e one more guard fixup 2021-03-30 11:33:35 +02:00
Zeno Rogue
5a73510c4f added some guards for MAXMDIM >= 4 and CAP_SOLV 2021-03-30 11:27:48 +02:00
Zeno Rogue
4a80af6912 asonov:: added a geometry flag to recognize Arnold's cat 2021-03-25 10:57:48 +01:00
Zeno Rogue
355b8df23a added colors.cpp for all color-related functions 2021-03-25 10:56:20 +01:00
Zeno Rogue
0f081fb1ab stereographic projection added 2021-03-21 12:51:50 +01:00
Zeno Rogue
54661a975f another missing CAP_VR guard 2021-03-09 16:22:22 +01:00
Zeno Rogue
16143f3c9f frustum culling in VR 2021-03-09 16:04:53 +01:00
Zeno Rogue
56485f20a9 various changes and fixes to make coolfog and sky work correctly in VR 2021-03-09 13:12:53 +01:00
Zeno Rogue
95d4e942e2 removed obsolete profiling 2021-03-09 10:45:44 +01:00
Zeno Rogue
f00696711a HyperRogue ported to SDL2 (in mymake do -sdl2) 2021-03-06 14:53:25 +01:00
Zeno Rogue
40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue
9844125d78 vr:: emptyscreen() so that VR knows what to do if there is no screen 2021-02-07 22:55:11 +01:00
Zeno Rogue
de0fc0f452 added missing CAP_VR guard 2021-02-07 22:55:11 +01:00
Zeno Rogue
1da9622c67 generalized VR UI placement 2021-02-07 22:55:11 +01:00
Zeno Rogue
fd67ec2385 vr:: improved performance? 2021-02-07 22:55:10 +01:00
Zeno Rogue
db00cf3ae4 vr:: better face_the_player 2021-02-07 22:55:10 +01:00
Zeno Rogue
cafc265cc6 vr:: controller ray now extend to the correct distance 2020-12-31 19:11:14 +01:00
Zeno Rogue
1b976d364b uniform VR control 2020-12-31 19:11:14 +01:00
Zeno Rogue
1dc2041dab disable aura in vr 2020-12-31 19:11:14 +01:00
Zeno Rogue
e4e1a856e6 replace vrhr::state checking with nicer functions 2020-12-31 19:11:14 +01:00
Zeno Rogue
8a63307ed5 moved mouse-line from rug to drawMarkers 2020-12-31 19:11:14 +01:00
Zeno Rogue
e6ff8c041f pointing in 2D modes 2020-12-31 19:11:14 +01:00