Commit Graph

967 Commits

Author SHA1 Message Date
Zeno Rogue 63570af240 XGD: filled circles and start with clearscreen 2021-06-03 13:26:10 +02:00
Zeno Rogue be5194958e refactored to use isDie if applicable 2021-06-01 13:07:56 +02:00
Zeno Rogue 874ede836d fixed face_the_player to orient ASCII correctly in VR 2021-06-01 13:07:55 +02:00
Zeno Rogue db06438823 brought back the color for laDice 2021-06-01 13:07:55 +02:00
Zeno Rogue 12c1009039 improved theme for Dice Heaven and Cursed Canyon 2021-06-01 13:07:55 +02:00
Zeno Rogue 2973cada6d dice:: added Angry Dice 2021-06-01 13:07:55 +02:00
Zeno Rogue 6a6ed4ea0d first version of the Land of Dice 2021-06-01 13:07:36 +02:00
Zeno Rogue b879682d82 added lmouseover_distant 2021-06-01 13:07:36 +02:00
Zeno Rogue 773e3afd7c floor color for laCursed 2021-05-23 16:00:50 +02:00
Zeno Rogue 8f4a0935b9 more XLAT refactoring, and preparation for gentrans.cpp 2021-05-23 16:00:50 +02:00
Zeno Rogue 0f767e16b6 XLAT refactor continued 2021-05-23 16:00:50 +02:00
Zeno Rogue 99d8e8d424 graphical effects for some curses 2021-05-23 16:00:49 +02:00
Zeno Rogue e78a170e7e added some missing CAP_SDL and CAP_GL guards 2021-05-23 16:00:49 +02:00
Zeno Rogue d22965a1da monster added: Hag 2021-05-17 14:18:45 +02:00
Zeno Rogue bdc428e8b1 MAXMDIM guard 2021-05-09 02:25:41 +02:00
Zeno Rogue 6504e949b9 no inner line drawn in rings 2021-05-09 02:25:05 +02:00
Zeno Rogue 61891c4eb8 implemented curses 2021-05-02 15:16:29 +02:00
Zeno Rogue 46683b06fe extra Orb shapes 2021-05-02 13:39:09 +02:00
Zeno Rogue 3146fdd02f hybrid:: draw_underlying_space no longer covers the screen in e2xe, and also fixed the orientation in product 2021-05-01 14:14:28 +02:00
Zeno Rogue 639122e314 added faraway monster highlight as in @still-flow's pull request 2021-04-30 19:44:54 +02:00
Zeno Rogue 4eb780f237 no more 'press SPACE to find the player' if no mapeditor::drawplayer 2021-04-15 17:56:17 +02:00
Zeno Rogue 91cf680182 improved ASCII: fixed domination 2021-04-15 17:55:58 +02:00
Zeno Rogue 9291e47400 improved ASCII: fixed viies 2021-04-15 17:55:46 +02:00
Zeno Rogue 885c377dd5 ASCII displayed for terracotta warriors in the ASCII mode 2021-04-15 17:17:01 +02:00
Zeno Rogue a3add19eba improvements to ASCII items & monsters: PC movement animated on radar; movement is animated; available in 3D graphical modes 2021-04-15 15:26:32 +02:00
Zeno Rogue 4b1b0516f3 choice of the land structure 2021-04-11 22:15:40 +02:00
Zeno Rogue 0c1086f81f fixed incorrect clipping in H2xE 2021-04-07 21:04:25 +02:00
Zeno Rogue bcf014a6dc fixed clipping planes affecting 2D geometries 2021-04-07 20:25:27 +02:00
Zeno Rogue 75961e6543 in canvas 2.5D, no ceiling if canvas_default_wall == waInvisibleFloor 2021-04-07 18:13:45 +02:00
Zeno Rogue 939cfc209e one more guard fixup 2021-03-30 11:33:35 +02:00
Zeno Rogue 5a73510c4f added some guards for MAXMDIM >= 4 and CAP_SOLV 2021-03-30 11:27:48 +02:00
Zeno Rogue 4a80af6912 asonov:: added a geometry flag to recognize Arnold's cat 2021-03-25 10:57:48 +01:00
Zeno Rogue 355b8df23a added colors.cpp for all color-related functions 2021-03-25 10:56:20 +01:00
Zeno Rogue 0f081fb1ab stereographic projection added 2021-03-21 12:51:50 +01:00
Zeno Rogue 54661a975f another missing CAP_VR guard 2021-03-09 16:22:22 +01:00
Zeno Rogue 16143f3c9f frustum culling in VR 2021-03-09 16:04:53 +01:00
Zeno Rogue 56485f20a9 various changes and fixes to make coolfog and sky work correctly in VR 2021-03-09 13:12:53 +01:00
Zeno Rogue 95d4e942e2 removed obsolete profiling 2021-03-09 10:45:44 +01:00
Zeno Rogue f00696711a HyperRogue ported to SDL2 (in mymake do -sdl2) 2021-03-06 14:53:25 +01:00
Zeno Rogue 40d450676e more fixes to multiplayer 2021-03-06 11:46:13 +01:00
Zeno Rogue 9844125d78 vr:: emptyscreen() so that VR knows what to do if there is no screen 2021-02-07 22:55:11 +01:00
Zeno Rogue de0fc0f452 added missing CAP_VR guard 2021-02-07 22:55:11 +01:00
Zeno Rogue 1da9622c67 generalized VR UI placement 2021-02-07 22:55:11 +01:00
Zeno Rogue fd67ec2385 vr:: improved performance? 2021-02-07 22:55:10 +01:00
Zeno Rogue db00cf3ae4 vr:: better face_the_player 2021-02-07 22:55:10 +01:00
Zeno Rogue cafc265cc6 vr:: controller ray now extend to the correct distance 2020-12-31 19:11:14 +01:00
Zeno Rogue 1b976d364b uniform VR control 2020-12-31 19:11:14 +01:00
Zeno Rogue 1dc2041dab disable aura in vr 2020-12-31 19:11:14 +01:00
Zeno Rogue e4e1a856e6 replace vrhr::state checking with nicer functions 2020-12-31 19:11:14 +01:00
Zeno Rogue 8a63307ed5 moved mouse-line from rug to drawMarkers 2020-12-31 19:11:14 +01:00