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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-26 01:50:36 +00:00
Commit Graph

3540 Commits

Author SHA1 Message Date
Zeno Rogue
1573c0daef some more missing overrides 2019-09-12 22:50:00 +02:00
Zeno Rogue
148161c07d 3D:: fixes in racing::set_view() 2019-09-12 22:50:00 +02:00
Zeno Rogue
8206812413 3D:: draw_radar adjusted for non-hyperbolic geometries 2019-09-12 22:50:00 +02:00
Zeno Rogue
2d039c6e28 backward-compatible hread/hwrite of charstyle 2019-09-12 22:50:00 +02:00
Zeno Rogue
5c76509ded always clear depth, not depending on the current need 2019-09-12 22:50:00 +02:00
Zeno Rogue
c0684ac3c8 3D:: eyepos was calculated in wrong position 2019-09-12 22:50:00 +02:00
Zeno Rogue
d6b81ed816 do not display HiddenFromSight items on radar 2019-09-12 22:50:00 +02:00
Zeno Rogue
704393295f switch_fpp enables racing::player_relative 2019-09-12 22:50:00 +02:00
Zeno Rogue
2c7cf9704f disable 2D radar if vid.fixed_yz or straightDownSeek 2019-09-12 22:50:00 +02:00
Zeno Rogue
b85f6e66b1 2d3d:: save always3 when saving map 2019-09-12 22:50:00 +02:00
Zeno Rogue
6e2cf3d2e7 fixed glDisable -> glDepthMask 2019-09-12 22:50:00 +02:00
Zeno Rogue
d2c20fee22 redone spinEdge so that fixed_yz works in gravity lands 2019-09-12 22:50:00 +02:00
Zeno Rogue
6713726975 3D:: made eyes less weird 2019-09-12 22:50:00 +02:00
Zeno Rogue
47ffff2e1d fixed skulls' eyes in 2D 2019-09-12 22:50:00 +02:00
Zeno Rogue
3bad1aebae push cursor did not appear in the hardcore mode or while having targettable orbs 2019-09-12 22:50:00 +02:00
Zeno Rogue
1759b840d4 2D3D:: optimized wallshapes using orthogonal_move 2019-09-12 22:50:00 +02:00
Zeno Rogue
740cc5fbb6 2D3D:: wall shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue
8858b137b5 3D:: fixed the radar in 3D to use the 3D version 2019-09-12 22:50:00 +02:00
Zeno Rogue
653e0cd442 3D:: walls on radar only in 2D3D 2019-09-12 22:50:00 +02:00
Zeno Rogue
866b3075a4 3D:: disabled backwall optimization in quotient spaces 2019-09-12 22:50:00 +02:00
Zeno Rogue
f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models 2019-09-12 22:50:00 +02:00
Zeno Rogue
21f801d691 Hypersian Rug forbidden when using 3D engine 2019-09-12 22:50:00 +02:00
Zeno Rogue
175c061ab4 2d3d:: shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue
b63f8a3c4d 3D:: disabled the Thumper animation 2019-09-12 22:50:00 +02:00
Zeno Rogue
df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
Zeno Rogue
402b6aa0ad improved armor models; head lower; configurable human eye color 2019-09-12 22:49:59 +02:00
Zeno Rogue
5d9ff8b625 3d:: redone ratling head 2019-09-12 22:49:59 +02:00
Zeno Rogue
de0f4d0685 3d:: Princess hair darker to make it stand out better in 3d 2019-09-12 22:49:59 +02:00
Zeno Rogue
5c65ba9a7f 2d3d:: ASCII mini-map replaces the radar 2019-09-12 22:49:58 +02:00
Zeno Rogue
dea2073714 2d3d:: smaller cones for fires/bonfires/buoys/thumpers 2019-09-12 22:49:58 +02:00
Zeno Rogue
33e42d9ed6 2d3d:: rat tail level 2019-09-12 22:49:58 +02:00
Zeno Rogue
f3e0e099c1 3d:: humanoid eyes (except the player) 2019-09-12 22:49:57 +02:00
Zeno Rogue
a4e3289a98 2d3d:: correct bird levels 2019-09-12 22:49:57 +02:00
Zeno Rogue
10fea51f14 stricter conditions on start animations 2019-09-12 22:49:56 +02:00
Zeno Rogue
9a21401b9c item/monster icons in 3d 2019-09-12 22:49:56 +02:00
Zeno Rogue
79f36c6f49 2d3d:: fixed displaying other selves in shmup 2019-09-12 22:49:56 +02:00
Zeno Rogue
221ba3f01d racing:: disabled rotation with mouse in 2D3D 2019-09-12 22:49:55 +02:00
Zeno Rogue
7669633fbf no godir change if no movement (just in case) 2019-09-12 22:49:55 +02:00
Zeno Rogue
eec99b96df 2d3d:: adjusted racing 2019-09-12 22:49:54 +02:00
Zeno Rogue
2744973b8b fixed radar 2019-09-12 22:49:53 +02:00
Zeno Rogue
d994c92ab6 fixed centering in racing 2019-09-12 22:49:53 +02:00
Zeno Rogue
0c3b26c997 2d3d:: gridline used by linepatterns 2019-09-12 22:49:52 +02:00
Zeno Rogue
53e8006e75 2D3D:: fixed leg movement 2019-09-12 22:49:52 +02:00
Zeno Rogue
44194bd354 centering/TPP/camera cleanup 2019-09-12 22:49:50 +02:00
Zeno Rogue
5fbdeaa89d 2d3d:: inertia movement now takes rotation into account 2019-09-12 22:49:48 +02:00
Zeno Rogue
d3f10e8e30 2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable 2019-09-12 22:49:48 +02:00
Zeno Rogue
26a10b015a 2d3d:: space rocks no longer try to 'randomly spin' into space 2019-09-12 22:49:47 +02:00
Zeno Rogue
6ba308cac5 2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing) 2019-09-12 22:49:47 +02:00
Zeno Rogue
d5dc3f2176 refactored grid, and made it display nicely in 2d3d 2019-09-12 22:49:46 +02:00
Zeno Rogue
bb63fcdcda refactored first_cell_to_draw so that it is changed in one place 2019-09-12 22:49:46 +02:00