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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-11-17 10:44:48 +00:00
Commit Graph

531 Commits

Author SHA1 Message Date
Zeno Rogue
534663e663 3d:: using models not walls for worms 2019-09-12 22:49:41 +02:00
Zeno Rogue
45b7188869 2d3d:: sword markers on the floor level 2019-09-12 22:49:41 +02:00
Zeno Rogue
73f53b93a8 3d:: correct eyes 2019-09-12 22:49:05 +02:00
Zeno Rogue
51030e87aa 3d:: do not draw cells outside of view 2019-09-12 22:48:57 +02:00
Zeno Rogue
e1d30d1a2f 3d:: do not hide that many items close to cursor 2019-09-12 22:48:56 +02:00
Zeno Rogue
798f4b54f7 3d:: nicer effects for orbs 2019-09-12 22:48:54 +02:00
Zeno Rogue
eb822f195b 11.0u and the fix to ocean/rrv 2019-09-12 22:43:02 +02:00
Zeno Rogue
d07e6eb386 2d3d:: missing guards 2019-09-12 22:43:02 +02:00
Zeno Rogue
70cd6c0669 2d3d:: fan fix 2019-09-12 22:43:02 +02:00
Zeno Rogue
1e64d4e220 2d3d:: no sidewalls if no qfi.fshape 2019-09-12 22:43:02 +02:00
Zeno Rogue
dc036e7c7b 2d3d:: seeps display 2019-09-12 22:43:02 +02:00
Zeno Rogue
b712bbb444 2d3d:: disabled special floor graphics for Emerald Mine 2019-09-12 22:43:02 +02:00
Zeno Rogue
8b018dd59d 2d3d:: graphics for branches, barrels, and firetraps 2019-09-12 22:43:02 +02:00
Zeno Rogue
be032e0f03 2d3d:: trap markers 2019-09-12 22:43:02 +02:00
Zeno Rogue
5de099e921 2d3d:: fan graphics 2019-09-12 22:43:02 +02:00
Zeno Rogue
8046de11bd 3d:: disabled shSwitchDisks in 3D 2019-09-12 22:43:02 +02:00
Zeno Rogue
e20868dd19 2d3d:: fixed walls next to trees 2019-09-12 22:43:02 +02:00
Zeno Rogue
684480ccaf 2d3d:: colored rose scent 2019-09-12 22:43:02 +02:00
Zeno Rogue
f491e3ce99 no more hiding the boat under the player 2019-09-12 22:43:02 +02:00
Zeno Rogue
14e9ebec57 cones for bonfires, fires, thumpers, and sea buoys 2019-09-12 22:43:02 +02:00
Zeno Rogue
b6c8727e1f 2d3d:: boats 2019-09-12 22:43:02 +02:00
Zeno Rogue
dbb8857a39 2d3d:: cone graphics for trees etc. 2019-09-12 22:43:02 +02:00
Zeno Rogue
13f3f49db9 2d3d:: fixed the placement of monsters (including PC view) on rock levels etc. 2019-09-12 22:43:02 +02:00
Zeno Rogue
41e868a795 2d3d:: fixed levels of various stuff 2019-09-12 22:43:02 +02:00
Zeno Rogue
c297bbf52a 2d3d:: compass 2019-09-12 22:43:02 +02:00
Zeno Rogue
7255cb4e0d 2d3d:: worm graphics 2019-09-12 22:43:02 +02:00
Zeno Rogue
0ecd8a058a 2d3d:: fixed crash when setting subprio 2019-09-12 22:43:01 +02:00
Zeno Rogue
55d7678c99 2D3D:: Hall of Mirrors 2019-09-12 22:43:01 +02:00
Zeno Rogue
d1846f9325 better cell-cursors; bad cell-cursors removed 2019-09-12 22:43:01 +02:00
Zeno Rogue
9c1efae2f6 2d3d:: mouse reading 2019-09-12 22:43:01 +02:00
Zeno Rogue
0a4ccb2b5c 2d3d:: no more player hiding if camera > 0 2019-09-12 22:43:01 +02:00
Zeno Rogue
5ab7249afd horopoint cleanup in 2D 2019-09-12 22:43:01 +02:00
Zeno Rogue
450739b133 2D3D: switch without changing the display 2019-09-12 22:43:01 +02:00
Zeno Rogue
6a7c1438eb 2D3D:: Archimedean no longer crashes after changing 2019-09-12 22:43:01 +02:00
Zeno Rogue
2d79243ca2 2D3D:: 3D particles 2019-09-12 22:43:01 +02:00
Zeno Rogue
4175c61486 fixed pushdown 2019-09-12 22:43:01 +02:00
Zeno Rogue
1c4d86e0e9 3D graphics in 2D (first commit) 2019-09-12 22:43:01 +02:00
Zeno Rogue
c8e950cd40 added some missing CAP_ and MAXMDIM guards 2019-09-12 22:43:01 +02:00
Zeno Rogue
6253c6c3e3 redone gravity in shmup 2019-09-12 22:43:01 +02:00
Zeno Rogue
e3023ba1f8 fixed the sky display in Yendorian 2019-09-12 22:43:01 +02:00
Zeno Rogue
6e26508a77 replaced some instances of double to ld, so that everything compiles when ld is redefined to float 2019-09-12 22:43:00 +02:00
Zeno Rogue
5d77c86658 scrdist_text removed 2019-09-12 22:43:00 +02:00
Zeno Rogue
5895540ae9 removed mdText as it was equivalent to mdUnchanged 2019-09-12 22:43:00 +02:00
Zeno Rogue
c20a0cb59e 3d:: wallradar 2019-09-12 22:43:00 +02:00
Zeno Rogue
3c9e4db46e major cleanup of projection setting 2019-09-12 22:43:00 +02:00
Zeno Rogue
8b0c0f58c4 animated 3D birds 2019-09-12 22:43:00 +02:00
Zeno Rogue
596b4ce786 3d:: converting the old vector graphics into 3D models 2019-09-12 22:42:59 +02:00
Zeno Rogue
10a82c544b 3d:: make monster facing correct, based on FACEUP/FACESIDE 2019-09-12 22:42:59 +02:00
Zeno Rogue
b07a5a5c69 removed transparency from monsters in 3D 2019-09-12 22:42:59 +02:00
Zeno Rogue
a07afdc0a7 added HEAD3 placement 2019-09-12 22:42:59 +02:00