Zeno Rogue
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e5d6278ab1
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disabled set_depthwrite since it has weird results
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1573c0daef
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some more missing overrides
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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148161c07d
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3D:: fixes in racing::set_view()
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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8206812413
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3D:: draw_radar adjusted for non-hyperbolic geometries
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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2d039c6e28
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backward-compatible hread/hwrite of charstyle
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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5c76509ded
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always clear depth, not depending on the current need
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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c0684ac3c8
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3D:: eyepos was calculated in wrong position
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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d6b81ed816
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do not display HiddenFromSight items on radar
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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704393295f
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switch_fpp enables racing::player_relative
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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2c7cf9704f
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disable 2D radar if vid.fixed_yz or straightDownSeek
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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b85f6e66b1
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2d3d:: save always3 when saving map
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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6e2cf3d2e7
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fixed glDisable -> glDepthMask
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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d2c20fee22
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redone spinEdge so that fixed_yz works in gravity lands
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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6713726975
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3D:: made eyes less weird
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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47ffff2e1d
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fixed skulls' eyes in 2D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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3bad1aebae
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push cursor did not appear in the hardcore mode or while having targettable orbs
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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1759b840d4
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2D3D:: optimized wallshapes using orthogonal_move
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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740cc5fbb6
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2D3D:: wall shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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8858b137b5
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3D:: fixed the radar in 3D to use the 3D version
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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653e0cd442
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3D:: walls on radar only in 2D3D
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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866b3075a4
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3D:: disabled backwall optimization in quotient spaces
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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f88de70a79
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3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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21f801d691
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Hypersian Rug forbidden when using 3D engine
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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175c061ab4
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2d3d:: shadows
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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b63f8a3c4d
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3D:: disabled the Thumper animation
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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df3e21b310
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debug cleanup
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2019-09-12 22:50:00 +02:00 |
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Zeno Rogue
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402b6aa0ad
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improved armor models; head lower; configurable human eye color
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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5d9ff8b625
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3d:: redone ratling head
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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de0f4d0685
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3d:: Princess hair darker to make it stand out better in 3d
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2019-09-12 22:49:59 +02:00 |
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Zeno Rogue
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5c65ba9a7f
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2d3d:: ASCII mini-map replaces the radar
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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dea2073714
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2d3d:: smaller cones for fires/bonfires/buoys/thumpers
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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33e42d9ed6
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2d3d:: rat tail level
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2019-09-12 22:49:58 +02:00 |
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Zeno Rogue
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f3e0e099c1
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3d:: humanoid eyes (except the player)
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2019-09-12 22:49:57 +02:00 |
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Zeno Rogue
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a4e3289a98
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2d3d:: correct bird levels
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2019-09-12 22:49:57 +02:00 |
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Zeno Rogue
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10fea51f14
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stricter conditions on start animations
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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9a21401b9c
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item/monster icons in 3d
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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79f36c6f49
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2d3d:: fixed displaying other selves in shmup
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2019-09-12 22:49:56 +02:00 |
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Zeno Rogue
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221ba3f01d
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racing:: disabled rotation with mouse in 2D3D
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2019-09-12 22:49:55 +02:00 |
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Zeno Rogue
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7669633fbf
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no godir change if no movement (just in case)
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2019-09-12 22:49:55 +02:00 |
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Zeno Rogue
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eec99b96df
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2d3d:: adjusted racing
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2019-09-12 22:49:54 +02:00 |
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Zeno Rogue
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2744973b8b
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fixed radar
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2019-09-12 22:49:53 +02:00 |
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Zeno Rogue
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d994c92ab6
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fixed centering in racing
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2019-09-12 22:49:53 +02:00 |
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Zeno Rogue
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0c3b26c997
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2d3d:: gridline used by linepatterns
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2019-09-12 22:49:52 +02:00 |
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Zeno Rogue
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53e8006e75
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2D3D:: fixed leg movement
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2019-09-12 22:49:52 +02:00 |
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Zeno Rogue
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44194bd354
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centering/TPP/camera cleanup
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2019-09-12 22:49:50 +02:00 |
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Zeno Rogue
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5fbdeaa89d
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2d3d:: inertia movement now takes rotation into account
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2019-09-12 22:49:48 +02:00 |
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Zeno Rogue
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d3f10e8e30
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2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable
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2019-09-12 22:49:48 +02:00 |
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Zeno Rogue
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26a10b015a
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2d3d:: space rocks no longer try to 'randomly spin' into space
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2019-09-12 22:49:47 +02:00 |
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Zeno Rogue
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6ba308cac5
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2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing)
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2019-09-12 22:49:47 +02:00 |
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Zeno Rogue
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d5dc3f2176
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refactored grid, and made it display nicely in 2d3d
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2019-09-12 22:49:46 +02:00 |
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