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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-12-25 09:30:35 +00:00
Commit Graph

2629 Commits

Author SHA1 Message Date
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370d1e069c 3D:: no glyphs in HUD 2019-09-12 22:38:40 +02:00
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b4a44972dd 4D:: do not use std sphere/euclid in calc_relative_matrix/ggmatrix 2019-09-12 22:38:40 +02:00
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bba0e5138e 3d:: shmup mode now works as a fps 2019-09-12 22:38:40 +02:00
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5ae2714e37 C0 and Cx1 now changes depending on DIM 2019-09-12 22:38:40 +02:00
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02920b5d2f 3D:: fixed (?) virtualRebase 2019-09-12 22:38:40 +02:00
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e7110b7492 3d:: fixed letters 2019-09-12 22:38:40 +02:00
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a847f0f040 3d:: wax model in sphere3 2019-09-12 22:38:40 +02:00
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7e4cc69c06 sphere3 is not two_sided_model 2019-09-12 22:38:40 +02:00
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c279e91600 3d:: set geometry parameters in sphere3 2019-09-12 22:38:40 +02:00
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f743a46010 3d:: fixed optimizeview in sphere3 2019-09-12 22:38:40 +02:00
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259e376909 3d:: four-phase drawing of sphere 2019-09-12 22:38:40 +02:00
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3b030471b0 fixed a bug in inverse caused by precision issues 2019-09-12 22:38:40 +02:00
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bbffc21a95 fixed table for ginf 2019-09-12 22:38:40 +02:00
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33d4854c14 3D:: 120-cell 2019-09-12 22:38:40 +02:00
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1fcf58e17a 3D:: shader variants for R3 and S3 2019-09-12 22:38:40 +02:00
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4b356d9945 moved quotient spaces to quotient.cpp 2019-09-12 22:38:40 +02:00
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33d94beb4f moved spherical geometry to sphere.cpp 2019-09-12 22:38:40 +02:00
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c7cb93f2ed moved all the Euclidean maps to euclid.cpp 2019-09-12 22:38:40 +02:00
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26b6b94c95 renamed space.cpp to euclid.cpp 2019-09-12 22:38:40 +02:00
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a89dc002cd fixed some bugs in hyperpoint.cpp 2019-09-12 22:38:40 +02:00
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7110be2032 3D:: cube tiling 2019-09-12 22:38:40 +02:00
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e8fa30de4c btrange_cosh checked in do_draw 2019-09-12 22:38:40 +02:00
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d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
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1f8510bc71 smooth_movement option (not yet in menu) 2019-09-12 22:38:40 +02:00
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5c7fd31446 3D:: HOME moves view back instead of centering 2019-09-12 22:38:40 +02:00
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481b417d70 3D:: no more statues of Cthulhu in 3D shmup 2019-09-12 22:38:40 +02:00
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6b893af89e 3D:: spinning items; improved Grimoire gfx 2019-09-12 22:38:40 +02:00
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ae257b952d shadows are now drawn or not correctly -- depending on model_needs_depth() 2019-09-12 22:38:40 +02:00
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7687381e75 rem 2019-09-12 22:38:40 +02:00
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c3edbc0247 3D:: mscale performs zpush when in 3D 2019-09-12 22:38:40 +02:00
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d87a471714 3D::binary:: nice walls 2019-09-12 22:38:40 +02:00
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6502014ed8 3D:: disabled floorshapes 2019-09-12 22:38:40 +02:00
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a7aeb064f3 optimization in binary 2019-09-12 22:38:40 +02:00
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0bc644e132 support POLY_TRIANGLES 2019-09-12 22:38:40 +02:00
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5212be555e split btrange to btrange and btrange_cosh 2019-09-12 22:38:40 +02:00
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695d29475a fixup adjust to 3D 2019-09-12 22:38:40 +02:00
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cf34b90373 binary::3D:: more efficient tmatrix 2019-09-12 22:38:40 +02:00
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c66a76e00f 3D: denser Temple of Cthulhu 2019-09-12 22:38:40 +02:00
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6c763d5879 regular pattern on 3D Temple of Cthulhu 2019-09-12 22:38:40 +02:00
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0ea37718f0 shaderside projection for DIM==3 2019-09-12 22:38:39 +02:00
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56d628d4d8 adjusting for 3D part II 2019-09-12 22:38:39 +02:00
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aa3e14549e tactic:: no createAlternateMap on start in binary 2019-09-12 22:38:39 +02:00
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fa3a6d193d missing CAP_ANIMATIONS guard 2019-09-12 22:38:39 +02:00
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1c5d79b4ba missing CAP_SVG guards 2019-09-12 22:38:39 +02:00
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96e4ff6c9d binary tiling in 3D works 2019-09-12 22:38:39 +02:00
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e73d2f2f22 some work on 3D view 2019-09-12 22:38:39 +02:00
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a3eb161235 added CAP_SHAPES: poly system works, but no shapes are used 2019-09-12 22:38:39 +02:00
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4586516a58 newlands:: disabled lands requiring CAP_COMPLEX2 2019-09-12 22:38:39 +02:00
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15b27aff2f racing/complex2:: disabled with ISMINI 2019-09-12 22:38:39 +02:00
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e88db219b8 racing:: CAP_FILES employed 2019-09-12 22:38:39 +02:00