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		| @@ -328,7 +328,6 @@ namespace geom3 { | ||||
|     else { | ||||
|       INFDEEP = (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(camera); | ||||
|       ld wh = actual_wall_height(); | ||||
|       if(DIM == 3) wh = 0.5; | ||||
|       WALL = lev_to_factor(wh); | ||||
|        | ||||
|       human_height = human_wall_ratio * wh; | ||||
|   | ||||
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