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@ -328,7 +328,6 @@ namespace geom3 {
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else {
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INFDEEP = (euclid || sphere) ? 0.01 : lev_to_projection(0) * tanh(camera);
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ld wh = actual_wall_height();
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if(DIM == 3) wh = 0.5;
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WALL = lev_to_factor(wh);
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human_height = human_wall_ratio * wh;
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