regular pattern on 3D Temple of Cthulhu

This commit is contained in:
? 2019-02-22 21:04:47 +01:00 committed by Zeno Rogue
parent 0ea37718f0
commit 6c763d5879
2 changed files with 9 additions and 2 deletions

View File

@ -1343,7 +1343,10 @@ void moreBigStuff(cell *c) {
c->land = laTemple, c->wall = waNone, c->monst = moNone, c->item = itNone;
}
if(d % TEMPLE_EACH==0) {
if(weirdhyperbolic && !BITRUNCATED) {
if(binarytiling && DIM == 3) {
if(c->master->zebraval != 1) c->wall = waColumn;
}
else if(weirdhyperbolic && !BITRUNCATED) {
if(hrand(100) < 50) c->wall = waColumn;
}
else if(pseudohept(c))

View File

@ -87,7 +87,11 @@ namespace binary {
heptagon *build(heptagon *parent, int d, int d1, int t, int side, int delta) {
#else
heptagon *build(heptagon *parent, int d, int d1, int delta) {
int t = 9; const int side = 0;
int t = 9;
int side = 0;
if(d < 4) side = (parent->zebraval * 2 + d) % 5;
if(d == 8) side = ((parent->zebraval-d1) * 3) % 5;
#endif
auto h = buildHeptagon1(tailored_alloc<heptagon> (t), parent, d, hsOrigin, d1);
h->distance = parent->distance + delta;