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3D:: fixed (?) virtualRebase
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@ -268,7 +268,7 @@ transmatrix calc_relative_matrix_help(cell *c, heptagon *h1) {
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template<class T, class U>
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void virtualRebase(cell*& base, T& at, bool tohex, const U& check) {
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if(euclid || sphere) {
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if((euclid || sphere) && DIM == 2) {
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again:
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if(euwrap) for(int i=0; i<6; i++) {
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// fix cylinder and square grid
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@ -297,7 +297,7 @@ void virtualRebase(cell*& base, T& at, bool tohex, const U& check) {
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while(true) {
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double currz = check(at)[2];
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double currz = check(at)[DIM];
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heptagon *h = base->master;
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@ -305,11 +305,11 @@ void virtualRebase(cell*& base, T& at, bool tohex, const U& check) {
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transmatrix bestV;
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if(!binarytiling) for(int d=0; d<S7; d++) {
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if(DIM == 2 && !binarytiling) for(int d=0; d<S7; d++) {
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heptspin hs(h, d, false);
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heptspin hs2 = hs + wstep;
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transmatrix V2 = spin(-hs2.spin*2*M_PI/S7) * invheptmove[d];
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double newz = check(V2 * at) [2];
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double newz = check(V2 * at) [DIM];
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if(newz < currz) {
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currz = newz;
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bestV = V2;
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@ -325,7 +325,7 @@ void virtualRebase(cell*& base, T& at, bool tohex, const U& check) {
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if(tohex && BITRUNCATED) for(int d=0; d<S7; d++) {
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cell *c = createMov(base, d);
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transmatrix V2 = spin(-base->c.spin(d)*2*M_PI/S6) * invhexmove[d];
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double newz = check(V2 *at) [2];
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double newz = check(V2 *at) [DIM];
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if(newz < currz) {
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currz = newz;
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bestV = V2;
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@ -337,12 +337,12 @@ void virtualRebase(cell*& base, T& at, bool tohex, const U& check) {
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at = bestV * at;
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}
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else at = master_relative(base, true) * at;
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if(binarytiling || (tohex && (GOLDBERG || IRREGULAR))) {
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if(binarytiling || (tohex && (GOLDBERG || IRREGULAR)) || DIM == 3) {
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while(true) {
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newbase = NULL;
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forCellCM(c2, base) {
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transmatrix V2 = calc_relative_matrix(base, c2, C0);
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double newz = check(V2 * at) [2];
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double newz = check(V2 * at) [DIM];
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if(newz < currz) {
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currz = newz;
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bestV = V2;
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