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smooth_movement option (not yet in menu)
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parent
5c7fd31446
commit
1f8510bc71
37
control.cpp
37
control.cpp
@ -244,9 +244,11 @@ bool didsomething;
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typedef SDL_Event eventtype;
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void handlePanning(int sym, int uni) {
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if(rug::rugged) return;
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bool smooth_movement = (DIM == 3);
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void handlePanning(int sym, int uni) {
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if(rug::rugged || smooth_movement) return;
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#if !ISPANDORA
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if(sym == SDLK_END && DIM == 3) {
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View = cpush(2, -0.2*shiftmul) * View, didsomething = true, playermoved = false;
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@ -585,6 +587,37 @@ void mainloopiter() {
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SDL_Event ev;
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DEBB(DF_GRAPH, (debugfile,"polling for events\n"));
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if(smooth_movement && DEFAULTNOR) {
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static int lastticks;
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ld t = (ticks - lastticks) * shiftmul / 1000.;
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lastticks = ticks;
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Uint8 *keystate = SDL_GetKeyState(NULL);
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if(keystate[SDLK_END] && DIM == 3 && DEFAULTNOR(SDLK_END))
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View = cpush(2, -t) * View, didsomething = true, playermoved = false;
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if(keystate[SDLK_HOME] && DIM == 3 && DEFAULTNOR(SDLK_HOME))
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View = cpush(2, t) * View, didsomething = true, playermoved = false;
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if(keystate[SDLK_RIGHT] && DEFAULTNOR(SDLK_RIGHT))
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View = cspin(0, 2, -t) * View, didsomething = true;
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if(keystate[SDLK_LEFT] && DEFAULTNOR(SDLK_LEFT))
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View = cspin(0, 2, t) * View, didsomething = true;
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if(keystate[SDLK_UP] && DEFAULTNOR(SDLK_UP))
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View = cspin(1, 2, t) * View, didsomething = true;
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if(keystate[SDLK_DOWN] && DEFAULTNOR(SDLK_DOWN))
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View = cspin(1, 2, -t) * View, didsomething = true;
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if(keystate[SDLK_PAGEUP] && DEFAULTNOR(SDLK_PAGEUP)) {
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if(conformal::on)
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conformal::rotation+=t;
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else
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View = spin(t) * View, didsomething = true;
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}
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if(keystate[SDLK_PAGEDOWN] && DEFAULTNOR(SDLK_PAGEDOWN)) {
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if(conformal::on)
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conformal::rotation-=t;
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else
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View = spin(-t) * View, didsomething = true;
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}
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}
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achievement_pump();
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while(SDL_PollEvent(&ev)) handle_event(ev);
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fix_mouseh();
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