Zeno Rogue
|
355b8df23a
|
added colors.cpp for all color-related functions
|
2021-03-25 10:56:20 +01:00 |
|
Zeno Rogue
|
0f081fb1ab
|
stereographic projection added
|
2021-03-21 12:51:50 +01:00 |
|
Zeno Rogue
|
54661a975f
|
another missing CAP_VR guard
|
2021-03-09 16:22:22 +01:00 |
|
Zeno Rogue
|
16143f3c9f
|
frustum culling in VR
|
2021-03-09 16:04:53 +01:00 |
|
Zeno Rogue
|
56485f20a9
|
various changes and fixes to make coolfog and sky work correctly in VR
|
2021-03-09 13:12:53 +01:00 |
|
Zeno Rogue
|
95d4e942e2
|
removed obsolete profiling
|
2021-03-09 10:45:44 +01:00 |
|
Zeno Rogue
|
f00696711a
|
HyperRogue ported to SDL2 (in mymake do -sdl2)
|
2021-03-06 14:53:25 +01:00 |
|
Zeno Rogue
|
40d450676e
|
more fixes to multiplayer
|
2021-03-06 11:46:13 +01:00 |
|
Zeno Rogue
|
9844125d78
|
vr:: emptyscreen() so that VR knows what to do if there is no screen
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
de0fc0f452
|
added missing CAP_VR guard
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
1da9622c67
|
generalized VR UI placement
|
2021-02-07 22:55:11 +01:00 |
|
Zeno Rogue
|
fd67ec2385
|
vr:: improved performance?
|
2021-02-07 22:55:10 +01:00 |
|
Zeno Rogue
|
db00cf3ae4
|
vr:: better face_the_player
|
2021-02-07 22:55:10 +01:00 |
|
Zeno Rogue
|
cafc265cc6
|
vr:: controller ray now extend to the correct distance
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
1b976d364b
|
uniform VR control
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
1dc2041dab
|
disable aura in vr
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
e4e1a856e6
|
replace vrhr::state checking with nicer functions
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
8a63307ed5
|
moved mouse-line from rug to drawMarkers
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
e6ff8c041f
|
pointing in 2D modes
|
2020-12-31 19:11:14 +01:00 |
|
Zeno Rogue
|
9c9afceb41
|
Princess hug animation
|
2020-12-26 18:09:09 +01:00 |
|
Zeno Rogue
|
68ab6fedc6
|
fixed a bug when moving animation with m.s == m.t
|
2020-12-25 06:08:19 +01:00 |
|
Zeno Rogue
|
0de8ce9a10
|
initial implementation of VR
|
2020-11-22 17:58:40 +01:00 |
|
Zeno Rogue
|
8a5d4db2c3
|
shot:: default_screenshot_content now calls gamescreen, which correctly renders multi-game and some other things
|
2020-11-14 13:17:55 +01:00 |
|
Zeno Rogue
|
d7351d169a
|
fixed some pconf/vpconf bugs
|
2020-11-08 12:09:42 +01:00 |
|
Zeno Rogue
|
71e8f84cec
|
using GLWRAP
|
2020-11-08 11:49:19 +01:00 |
|
Zeno Rogue
|
358d94f020
|
fixed camera-rotated aura for stretch
|
2020-11-05 18:26:37 +01:00 |
|
Zeno Rogue
|
14555bf1b4
|
fixed the aura when camera angle changed
|
2020-11-05 16:26:50 +01:00 |
|
Zeno Rogue
|
37a18eafd8
|
fixed a bug which allowed change range
|
2020-11-05 15:24:58 +01:00 |
|
Zeno Rogue
|
fd9fb83540
|
panini: frustum_culling disabling done nicely
|
2020-11-01 21:38:45 +01:00 |
|
Zeno Rogue
|
6513b3a87e
|
Panini projection
|
2020-11-01 21:20:54 +01:00 |
|
Zeno Rogue
|
00f900a04c
|
gamescreen should now be able to draw multiple screens in screenshot
|
2020-11-01 20:23:14 +01:00 |
|
Zeno Rogue
|
d64c5e338c
|
extra guards
|
2020-10-15 16:33:52 +02:00 |
|
Zeno Rogue
|
abde8f049c
|
fixed precise_mouseover on sphere
|
2020-09-21 12:00:25 +02:00 |
|
Zeno Rogue
|
5aaa7f2b27
|
orb of domination X is no longer huge
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
f02170ba28
|
Mirror Spirits now face the original player
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
9b9e7ccaf2
|
fixed errors with mirrors walls: monsters face the player correctly; mimics in mirrors display their X-signs correctly; player in mirror displays their X sign while previously they did not
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
e26f8f5a5b
|
optimized inverses
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
cea3da31fc
|
separated highlight
|
2020-09-16 23:49:17 +02:00 |
|
Zeno Rogue
|
c11e552318
|
an option to disable drawing centerover
|
2020-09-16 23:49:13 +02:00 |
|
Zeno Rogue
|
acc9b40431
|
no_find_player option
|
2020-09-11 11:16:59 +02:00 |
|
Zeno Rogue
|
b90df0d37b
|
correct key buffering
|
2020-09-11 11:14:32 +02:00 |
|
Zeno Rogue
|
92502dc75e
|
no 'find the player' in sphere
|
2020-08-05 01:18:08 +02:00 |
|
Zeno Rogue
|
81d1066596
|
display other players in 2.5D radar
|
2020-08-01 16:48:08 +02:00 |
|
Zeno Rogue
|
e8a462da0e
|
fixed pushdown
|
2020-07-28 22:06:14 +02:00 |
|
Zeno Rogue
|
67595a4ed3
|
redone hrmap::draw() function to keep DRY
|
2020-07-28 22:06:14 +02:00 |
|
Zeno Rogue
|
26a98237e0
|
'monster face the player: changed the code to simpler and better
|
2020-07-28 22:06:14 +02:00 |
|
Zeno Rogue
|
82f32607e6
|
MAJOR CHANGE: replaced (transmatrix,band_shift) pair with shiftmatrix
|
2020-07-28 22:06:14 +02:00 |
|
Zeno Rogue
|
958388eec2
|
fixed colors of underwater compasses and rugs
|
2020-07-24 16:21:11 +02:00 |
|
Zeno Rogue
|
f3c35de400
|
more guards cont.
|
2020-07-03 14:48:36 +02:00 |
|
Zeno Rogue
|
89585f004b
|
fixed some guards (in progress)
|
2020-07-03 14:42:33 +02:00 |
|