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mirror of https://github.com/zenorogue/hyperrogue.git synced 2026-05-22 14:02:05 +00:00
Commit Graph

3287 Commits

Author SHA1 Message Date
Zeno Rogue 2d039c6e28 backward-compatible hread/hwrite of charstyle 2019-09-12 22:50:00 +02:00
Zeno Rogue 5c76509ded always clear depth, not depending on the current need 2019-09-12 22:50:00 +02:00
Zeno Rogue c0684ac3c8 3D:: eyepos was calculated in wrong position 2019-09-12 22:50:00 +02:00
Zeno Rogue d6b81ed816 do not display HiddenFromSight items on radar 2019-09-12 22:50:00 +02:00
Zeno Rogue 704393295f switch_fpp enables racing::player_relative 2019-09-12 22:50:00 +02:00
Zeno Rogue 2c7cf9704f disable 2D radar if vid.fixed_yz or straightDownSeek 2019-09-12 22:50:00 +02:00
Zeno Rogue b85f6e66b1 2d3d:: save always3 when saving map 2019-09-12 22:50:00 +02:00
Zeno Rogue 6e2cf3d2e7 fixed glDisable -> glDepthMask 2019-09-12 22:50:00 +02:00
Zeno Rogue d2c20fee22 redone spinEdge so that fixed_yz works in gravity lands 2019-09-12 22:50:00 +02:00
Zeno Rogue 6713726975 3D:: made eyes less weird 2019-09-12 22:50:00 +02:00
Zeno Rogue 47ffff2e1d fixed skulls' eyes in 2D 2019-09-12 22:50:00 +02:00
Zeno Rogue 3bad1aebae push cursor did not appear in the hardcore mode or while having targettable orbs 2019-09-12 22:50:00 +02:00
Zeno Rogue 1759b840d4 2D3D:: optimized wallshapes using orthogonal_move 2019-09-12 22:50:00 +02:00
Zeno Rogue 740cc5fbb6 2D3D:: wall shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue 8858b137b5 3D:: fixed the radar in 3D to use the 3D version 2019-09-12 22:50:00 +02:00
Zeno Rogue 653e0cd442 3D:: walls on radar only in 2D3D 2019-09-12 22:50:00 +02:00
Zeno Rogue 866b3075a4 3D:: disabled backwall optimization in quotient spaces 2019-09-12 22:50:00 +02:00
Zeno Rogue f88de70a79 3D:: improvements to transparency: works correctly (e.g. in 2D HoM), including models 2019-09-12 22:50:00 +02:00
Zeno Rogue 21f801d691 Hypersian Rug forbidden when using 3D engine 2019-09-12 22:50:00 +02:00
Zeno Rogue 175c061ab4 2d3d:: shadows 2019-09-12 22:50:00 +02:00
Zeno Rogue b63f8a3c4d 3D:: disabled the Thumper animation 2019-09-12 22:50:00 +02:00
Zeno Rogue df3e21b310 debug cleanup 2019-09-12 22:50:00 +02:00
Zeno Rogue 402b6aa0ad improved armor models; head lower; configurable human eye color 2019-09-12 22:49:59 +02:00
Zeno Rogue 5d9ff8b625 3d:: redone ratling head 2019-09-12 22:49:59 +02:00
Zeno Rogue de0f4d0685 3d:: Princess hair darker to make it stand out better in 3d 2019-09-12 22:49:59 +02:00
Zeno Rogue 5c65ba9a7f 2d3d:: ASCII mini-map replaces the radar 2019-09-12 22:49:58 +02:00
Zeno Rogue dea2073714 2d3d:: smaller cones for fires/bonfires/buoys/thumpers 2019-09-12 22:49:58 +02:00
Zeno Rogue 33e42d9ed6 2d3d:: rat tail level 2019-09-12 22:49:58 +02:00
Zeno Rogue f3e0e099c1 3d:: humanoid eyes (except the player) 2019-09-12 22:49:57 +02:00
Zeno Rogue a4e3289a98 2d3d:: correct bird levels 2019-09-12 22:49:57 +02:00
Zeno Rogue 10fea51f14 stricter conditions on start animations 2019-09-12 22:49:56 +02:00
Zeno Rogue 9a21401b9c item/monster icons in 3d 2019-09-12 22:49:56 +02:00
Zeno Rogue 79f36c6f49 2d3d:: fixed displaying other selves in shmup 2019-09-12 22:49:56 +02:00
Zeno Rogue 221ba3f01d racing:: disabled rotation with mouse in 2D3D 2019-09-12 22:49:55 +02:00
Zeno Rogue 7669633fbf no godir change if no movement (just in case) 2019-09-12 22:49:55 +02:00
Zeno Rogue eec99b96df 2d3d:: adjusted racing 2019-09-12 22:49:54 +02:00
Zeno Rogue 2744973b8b fixed radar 2019-09-12 22:49:53 +02:00
Zeno Rogue d994c92ab6 fixed centering in racing 2019-09-12 22:49:53 +02:00
Zeno Rogue 0c3b26c997 2d3d:: gridline used by linepatterns 2019-09-12 22:49:52 +02:00
Zeno Rogue 53e8006e75 2D3D:: fixed leg movement 2019-09-12 22:49:52 +02:00
Zeno Rogue 44194bd354 centering/TPP/camera cleanup 2019-09-12 22:49:50 +02:00
Zeno Rogue 5fbdeaa89d 2d3d:: inertia movement now takes rotation into account 2019-09-12 22:49:48 +02:00
Zeno Rogue d3f10e8e30 2d3d:: in_smart_range uses vid.smart_range_detail, not vid.smart_range_detail3 which is less applicable 2019-09-12 22:49:48 +02:00
Zeno Rogue 26a10b015a 2d3d:: space rocks no longer try to 'randomly spin' into space 2019-09-12 22:49:47 +02:00
Zeno Rogue 6ba308cac5 2d3d:: monster at's are now fixed to 2D in all geometries (including virtual rebasing) 2019-09-12 22:49:47 +02:00
Zeno Rogue d5dc3f2176 refactored grid, and made it display nicely in 2d3d 2019-09-12 22:49:46 +02:00
Zeno Rogue bb63fcdcda refactored first_cell_to_draw so that it is changed in one place 2019-09-12 22:49:46 +02:00
Zeno Rogue c1d002be6c 3d: set the default sight ranges for every 3D geometry so that the framerate on laptop is around 60 fps 2019-09-12 22:49:46 +02:00
Zeno Rogue 216cd868af 3d optimization:: do not draw back walls (not only in horo) 2019-09-12 22:49:45 +02:00
Zeno Rogue 029b0e9d6c 3d: fixed transparent walls between lands 2019-09-12 22:49:45 +02:00