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mirror of https://github.com/zenorogue/hyperrogue.git synced 2024-06-13 17:06:52 +00:00
Commit Graph

230 Commits

Author SHA1 Message Date
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fe174d8873 3D:: elliptic space 2019-09-12 22:38:40 +02:00
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33d4854c14 3D:: 120-cell 2019-09-12 22:38:40 +02:00
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7110be2032 3D:: cube tiling 2019-09-12 22:38:40 +02:00
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d08e58f404 3d:: 2D/3D is now selectable at runtime 2019-09-12 22:38:40 +02:00
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aa3e14549e tactic:: no createAlternateMap on start in binary 2019-09-12 22:38:39 +02:00
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b25730d5c9 geometry flags part 1 2019-09-12 22:38:39 +02:00
Zeno Rogue
e36246e392 saveboxes added 2019-09-12 22:38:38 +02:00
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8225593756 racing:: not available in bounded words (disabled in menu, changing geometry disables racing 2019-04-29 17:19:05 +02:00
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a6ffdc8676 racing:: failure now uses gamegen_failure flag -- no more game starting multiple times 2019-04-29 17:19:05 +02:00
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04f26cdf1d racing:: failure now uses gamegen_failure flag -- no more game starting multiple times 2019-04-29 17:19:05 +02:00
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cd01e6bbf1 racing:: made the current version compile without CAP_RACING 2019-04-29 17:19:05 +02:00
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29c0b899dc racing:: track selection; can be now set as a special game mode 2019-04-29 17:19:05 +02:00
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c67d7e06c6 racing:: remembering ghost, track selection (with times), completion percentage shown 2019-04-29 17:19:05 +02:00
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16a5e45c0a racing:: first commit 2019-04-29 17:19:05 +02:00
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74ad8ea135 brownian:: more serious work 2019-04-29 17:19:05 +02:00
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075ab6f1e8 allowChangeRange() used where it should 2019-02-09 12:49:53 +01:00
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13c60727cd logs loaded for the inventory mode are now recognized correctly 2019-02-08 16:57:19 +01:00
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fd9fca6129 redesigned the Experiment with Geometry menu 2019-02-08 16:55:00 +01:00
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78adac4e10 an option to disable wandering monsters; settings (reptilecheat, autocheat, safety etc) configurable in map editor; save items/kills and some other settings 2019-02-06 18:48:53 +01:00
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35551f9dc9 improved welcome messages: Heptagonal Mode, (cheat mode on), Halloween only if eligible for achievement 2019-02-06 18:48:52 +01:00
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144d5335a6 rosemap now cleared correctly when clearing map 2019-02-06 18:48:52 +01:00
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ee7a9722a9 fix an undefined behavior (crash on OSX after separate-area scenes in tutorial) 2019-02-06 18:48:52 +01:00
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444bb762d7 crystal:: added a conduct for doing Camelot without compasses 2019-02-06 18:48:33 +01:00
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e68da3d9a9 chaosmode disables only bounded geometries 2018-12-14 19:27:12 +01:00
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c5579149ed chaosmode is now auto-disabled exactly in bounded geometries 2018-12-14 19:27:11 +01:00
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d2dddc07b6 crystal:: removed add_bitruncation -- using ginf[gCrystal].vertex 2018-12-14 19:27:11 +01:00
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851e217a73 crystal:: automatically bitruncate with crystal's implementation 2018-12-14 19:27:11 +01:00
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e9920d8d57 Chaos mode not works in Euclidean 2018-12-11 22:10:53 +01:00
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460eb19881 implemented new geometries: cylinder and (only one for now) Mobius band 2018-12-11 22:10:53 +01:00
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8e2727882e shmup:: rewritten shmup configuration in OOP style 2018-11-18 18:26:56 +01:00
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d7a235bc8c fixed some shmup-related crashes 2018-11-18 18:26:56 +01:00
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d935febf09 refactored some global and stereo:: variables into display_data structure 2018-11-18 18:26:56 +01:00
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3e87d463d2 fixed the 'special conduct' help in the Haunted Woods 2018-11-11 11:27:36 +01:00
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1ba1b141f3 smart display range 2018-11-01 19:07:50 +01:00
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9bf8842124 expansion is now computed exactly and for most geometries 2018-09-12 04:23:15 +02:00
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829850a701 dual tilings 2018-08-30 02:11:43 +02:00
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31fc90e6b8 fixed the placement of Orb of Sword in variation pure 2018-08-28 19:18:10 +02:00
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6de0f0a8aa instead of nonbitrunc, gp::on and irr::on, there is one variable, variation 2018-08-28 17:17:34 +02:00
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1c4aa5ba85 no saves in Archimedean 2018-08-21 16:10:12 +02:00
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625144195c major cleanup of texture remapping 2018-08-20 02:04:49 +02:00
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682f804576 major rewrite: unified the common parts of heptagon and cell via struct connection<T> and struct walker<T> 2018-08-18 00:46:45 +02:00
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4f3cc3783a binary tiling 2018-08-09 19:28:53 +02:00
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253c2d8b9b bitruncated irregular tilings 2018-08-05 05:07:34 +02:00
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188c591453 fixed the Ocean Yendor Challenge 2018-08-04 22:36:21 +02:00
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6c0a052470 device orientation-based scrolling on mobiles 2018-07-23 16:17:49 +02:00
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92ea21de86 fixed some orbs not saved in OSM 2018-07-23 16:17:49 +02:00
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4776784be3 irr:: known to use special land 2018-07-17 15:00:35 +02:00
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566c466b66 loading/saving irregular maps to config and log (and recreate automatically)H 2018-07-17 14:28:49 +02:00
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f597e6bfd7 choose irregular from the Goldberg menu 2018-07-17 02:29:18 +02:00
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c8c1e3a346 irregular grids 2018-07-16 20:05:23 +02:00
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b0278e02c8 no longer resetting geometry on each restart 2018-07-16 19:57:41 +02:00
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84afa659c8 geometry changing now keeps gp:: state if possible -- no longer disable when switching to nonorientable or a4 2018-07-10 13:17:55 +02:00
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3a8293df27 rogueviz:: tutorial, start/main menu, and welcome message done as hooks 2018-07-09 19:55:56 +02:00
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cb1a65221c [10.3i] random pattern mode: randomized the starting land; Baby Tortoises no longer appear 2018-06-29 13:16:31 +02:00
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992d952005 in quotient geometries, the whole world is now generated at level 8 (otherwise Blizzard breaks down) 2018-06-28 10:29:32 +02:00
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63869c6d33 renamed the size function to isize 2018-06-22 14:47:24 +02:00
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945c8a3f71 removed the dependence of stop_game on switchWhat with CAP_DAILY 2018-06-13 00:41:02 +02:00
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56baba800b moved more includes to sysconfig.h 2018-06-12 23:10:20 +02:00
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4c619e60dd moved all the HyperRogue stuff except RogueViz to namespace 'hr' -- useful when using hr as a library 2018-06-11 01:58:31 +02:00
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c2e3ed54f0 cpp files no longer include other cpp files 2018-06-11 01:12:18 +02:00
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98246d3066 more cleanup in parameters, restartGame cleanup 2018-06-11 00:58:38 +02:00
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8ebaafe084 CAP_DAILY tags 2018-05-26 02:14:52 +02:00
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a600b157a1 disable Daily when restarting game 2018-05-26 01:29:25 +02:00
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aafe464bc6 added hooks_initgame, hooks_drawcell allows replacement 2018-05-26 01:11:19 +02:00
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099e343794 fixed geometry changing in the Tutorial 2018-05-18 17:36:35 +02:00
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530c689c98 RogueViz fixes 2018-05-18 17:34:12 +02:00
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7e0a78f7bb some work on daily 2018-05-15 23:26:04 +02:00
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301c8bde55 daily... 2018-05-01 19:38:42 +02:00
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67ad5f2f4b preparing for daily 2018-05-01 00:21:18 +02:00
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ad93e77bcc canvas_invisible option 2018-04-21 17:57:30 +02:00
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4d4343c166 selecting PQ starts you in the Palace 2018-04-15 13:19:13 +02:00
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d3250c13c8 fixed message 2018-04-15 13:19:03 +02:00
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d9381c7284 Clearing in bounded geometries 2018-04-14 10:24:02 +02:00
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15e26435f9 fixed cheatmarking 2018-04-14 09:34:33 +02:00
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210f9e80c7 More detailed land validity reporting 2018-04-13 13:08:41 +02:00
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854c1dd3d2 improved the 'full game' in weird CR4 2018-04-11 23:37:28 +02:00
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9d91390677 tactic:: removed lasttactic in favor of specialland. No more treasures on Crossroads in equid lands. Fixed warped walls and CR4 in a4. 2018-04-11 17:44:46 +02:00
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f459607a90 gp:: in saved config 2018-04-11 00:53:05 +02:00
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8dcaed3aaf gp:: acknowledged in save game, save map, scorelist, modecode 2018-04-11 00:30:50 +02:00
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033c626dfc restartGame, wrong mode, and resetModes now use constants instead of magic char names 2018-04-09 18:05:23 +02:00
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830785990c renamed whirl to goldberg 2018-04-09 17:40:12 +02:00
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d31341b403 equidistant-based lands in weirdhyperbolic are now based off CR4 2018-04-04 00:08:17 +02:00
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22a92059b6 whirl 2018-04-03 23:39:18 +02:00
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229f717678 split sight/game/generation range; bonuses instead of absolute values 2018-04-03 23:34:47 +02:00
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eafd5a1eab options -W3 and -top 2018-03-30 00:20:33 +02:00
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a10491f3d6 improved the automatic rotation 2018-03-25 15:07:11 +02:00
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2c09c5ee56 structurized textures.cpp 2018-03-17 21:12:46 +01:00
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e45fb6bb20 added dragon dismounting easier 2018-02-27 23:43:21 +01:00
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64adb6f0ea updated the header comments to 2018, also added the missing ones 2018-02-09 00:40:26 +01:00
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2a59ff7ab2 CAP_TOUR guards added, more exported in hyper.h, general cleanup 2018-02-08 22:27:12 +01:00
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22d3d2590f some work on the savemem feature 2018-01-26 01:45:49 +01:00
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1ef672aee4 ignore old Terracotta from PTM scores 2018-01-25 23:25:35 +01:00
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51652304ad Crossroads IV in alternate hyperbolic geometries 2018-01-08 23:11:29 +01:00
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5bf6d54c7d changed chamfered to bitruncated 2018-01-06 22:34:03 +01:00
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ab018764bb fix last commit 2018-01-06 22:05:22 +01:00
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495dbba809 renamed 'truncated' to 'chamfered' 2018-01-04 18:39:04 +01:00
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075c8da3d3 saving the new stuff 2018-01-04 13:32:11 +01:00
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5f1b1a54eb Invinc monsters implemented 2018-01-02 11:15:42 +01:00
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11569c693d big change: more configuration for the torus (and also Klein bottle) 2017-12-28 16:46:10 +01:00
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57a5337b9f CAP_TEXTURE can be off; right-size textures loaded without scaling; SPF_FULLSYM 2017-12-21 11:36:07 +01:00
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d0a925a8ca translating textures to a more general type 2017-12-19 16:40:24 +01:00
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49bd1a0b2b a menu for changing pattern geometries 2017-12-19 14:35:34 +01:00
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ebd159825c auto-cellcount; automatically set subpattern flags when geometry switching 2017-12-14 02:54:18 +01:00
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635d1f911c Refactoring: moved all the remaining pattern code from mapeditor to pattern2 2017-12-09 03:48:30 +01:00
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19f12e3068 HUD elements, including the compass, now drawn correctly in all pmodels 2017-11-13 11:08:06 +01:00
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97367c02a6 more controllable trailers 2017-10-30 22:47:18 +01:00
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ae5938e1a4 renamed the variable 'purehepta' to 'nontruncated' 2017-10-30 12:24:41 +01:00
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670e877474 disabling Chaos in Quotient 2017-10-30 10:56:33 +01:00
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060075f605 enabled the chaos mode in weird hyperbolic 2017-10-30 10:52:48 +01:00
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016ade10c6 lots of work on the new geometries 2017-10-29 01:57:34 +02:00
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ac37df87a5 more work on new geometries 2017-10-28 10:04:28 +02:00
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8a44a09de5 octagonal geometry and 10.0g 2017-10-27 20:07:58 +02:00
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5867952dd7 generation in Mercury River 2017-10-13 21:28:14 +02:00
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135e3cd336 renamed 'DogPlains' enums to 'Hunting' 2017-10-10 14:24:39 +02:00
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081d24edd7 added the cases for the new features 2017-10-08 14:02:03 +02:00
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cccdb98dd2 Fixed a bug with saving Camelot PTM 2017-09-01 22:07:26 +02:00
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59bfb1f7ae reset firstland (and thus don't invoke cheat mode) when going from tactic to chaos or inv 2017-08-18 01:40:31 +02:00
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130fefa4c4 10.0g 2017-08-06 14:50:16 +02:00
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cc03560389 10.0d 2017-07-25 00:21:36 +02:00
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8cb8e2a3ec updated to 10.0c 2017-07-23 01:33:27 +02:00
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ce5650a81f 10.0 2017-07-16 23:00:55 +02:00
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94efef5d65 further work for 10.0 2017-07-12 18:03:53 +02:00
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069f7b0caf Major refactoring, multisampling 2017-07-10 20:47:38 +02:00
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22c9217219 work in progress for 10.0 2017-07-04 15:38:33 +02:00
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1c99cd647e commited changes from 9.4i and some extra 2017-05-27 21:40:40 +02:00
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c52625e7ca Updated to 9.4g (mostly tutorial fixes) 2017-04-14 20:12:23 +02:00
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9c350ed761 Updated to 9.4f (tutorial) 2017-04-08 17:18:29 +02:00
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645a64e8c9 expansion, ctrl+E cheat, fix with distance calculation 2017-04-04 11:13:15 +02:00
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58e053f183 Updated the source files to 9.4c 2017-03-23 11:53:57 +01:00
Eryk Kopczyński
3237ff455e Updated to 8.3j 2016-08-26 11:58:03 +02:00